TinyLifeWeb/docs/api/TinyLife.Actions.Behaviors.ActionBehavior.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.Actions.Behaviors.ActionBehavior
commentId: T:TinyLife.Actions.Behaviors.ActionBehavior
id: ActionBehavior
parent: TinyLife.Actions.Behaviors
children:
- TinyLife.Actions.Behaviors.ActionBehavior.#ctor(TinyLife.Actions.Action)
- TinyLife.Actions.Behaviors.ActionBehavior.Action
- TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance``1(TinyLife.Actions.Action)
- TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject
- TinyLife.Actions.Behaviors.ActionBehavior.GetNextAction(TinyLife.Actions.CompletionType)
- TinyLife.Actions.Behaviors.ActionBehavior.Initialize
- TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted(TinyLife.Actions.CompletionType)
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- TinyLife.Actions.Behaviors.ActionBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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langs:
- csharp
- vb
name: ActionBehavior
nameWithType: ActionBehavior
fullName: TinyLife.Actions.Behaviors.ActionBehavior
type: Class
source:
remote:
path: TinyLife/Actions/Behaviors/ActionBehavior.cs
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branch: 0.20.4-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: ActionBehavior
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path: ../TinyLife/Actions/Behaviors/ActionBehavior.cs
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startLine: 15
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: "\nAn action behavior is a generic, non-serialized set of things that a <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref> does throughout an action.\nThis class is intended to be used with <xref href=\"TinyLife.Actions.BehaviorAction%601\" data-throw-if-not-resolved=\"false\"></xref>, which is an <xref href=\"TinyLife.Actions.Behaviors.ActionBehavior.Action\" data-throw-if-not-resolved=\"false\"></xref> that makes use of a behavior.\nIf multi-action behavior is desired, see <xref href=\"TinyLife.Actions.Behaviors.MultiActionBehavior\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Actions.BehaviorMultiAction%601\" data-throw-if-not-resolved=\"false\"></xref>, as well as their subclasses.\nNote that action behaviors do not have the <xref href=\"System.Runtime.Serialization.DataContractAttribute\" data-throw-if-not-resolved=\"false\"></xref>, which means they are not saved to disk. This differentiates them from the various action handlers in <xref href=\"TinyLife.Actions.Handlers\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
syntax:
content: public abstract class ActionBehavior
content.vb: Public MustInherit Class ActionBehavior
inheritance:
- System.Object
derivedClasses:
- TinyLife.Actions.Behaviors.MultiActionBehavior
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Actions.Behaviors.ActionBehavior.TinyLife.Utilities.Extensions.JsonCopy``1
modifiers.csharp:
- public
- abstract
- class
modifiers.vb:
- Public
- MustInherit
- Class
- uid: TinyLife.Actions.Behaviors.ActionBehavior.Action
commentId: F:TinyLife.Actions.Behaviors.ActionBehavior.Action
id: Action
parent: TinyLife.Actions.Behaviors.ActionBehavior
langs:
- csharp
- vb
name: Action
nameWithType: ActionBehavior.Action
fullName: TinyLife.Actions.Behaviors.ActionBehavior.Action
type: Field
source:
remote:
path: TinyLife/Actions/Behaviors/ActionBehavior.cs
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branch: 0.20.4-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Action
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path: ../TinyLife/Actions/Behaviors/ActionBehavior.cs
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startLine: 20
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
summary: "\nThe action that this behavior is acting upon\n"
example: []
syntax:
content: protected readonly Action Action
return:
type: TinyLife.Actions.Action
content.vb: Protected ReadOnly Action As Action
modifiers.csharp:
- protected
- readonly
modifiers.vb:
- Protected
- ReadOnly
- uid: TinyLife.Actions.Behaviors.ActionBehavior.#ctor(TinyLife.Actions.Action)
commentId: M:TinyLife.Actions.Behaviors.ActionBehavior.#ctor(TinyLife.Actions.Action)
id: '#ctor(TinyLife.Actions.Action)'
parent: TinyLife.Actions.Behaviors.ActionBehavior
langs:
- csharp
- vb
name: ActionBehavior(Action)
nameWithType: ActionBehavior.ActionBehavior(Action)
fullName: TinyLife.Actions.Behaviors.ActionBehavior.ActionBehavior(TinyLife.Actions.Action)
type: Constructor
source:
remote:
path: TinyLife/Actions/Behaviors/ActionBehavior.cs
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branch: 0.20.4-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: .ctor
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path: ../TinyLife/Actions/Behaviors/ActionBehavior.cs
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startLine: 27
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
summary: "\nCreates a new action behavior with the given underlying action.\nTo create an action behavior of a given type automatically, use <xref href=\"TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance%60%601(TinyLife.Actions.Action)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: protected ActionBehavior(Action action)
parameters:
- id: action
type: TinyLife.Actions.Action
description: The action that this behavior is acting upon
content.vb: Protected Sub New(action As Action)
overload: TinyLife.Actions.Behaviors.ActionBehavior.#ctor*
modifiers.csharp:
- protected
modifiers.vb:
- Protected
- uid: TinyLife.Actions.Behaviors.ActionBehavior.Initialize
commentId: M:TinyLife.Actions.Behaviors.ActionBehavior.Initialize
id: Initialize
parent: TinyLife.Actions.Behaviors.ActionBehavior
langs:
- csharp
- vb
name: Initialize()
nameWithType: ActionBehavior.Initialize()
fullName: TinyLife.Actions.Behaviors.ActionBehavior.Initialize()
type: Method
source:
remote:
path: TinyLife/Actions/Behaviors/ActionBehavior.cs
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branch: 0.20.4-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Initialize
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path: ../TinyLife/Actions/Behaviors/ActionBehavior.cs
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startLine: 35
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
summary: "\nInitializes this action behavior.\nThis method is automatically called when using <xref href=\"TinyLife.Actions.BehaviorMultiAction%601\" data-throw-if-not-resolved=\"false\"></xref> in <xref href=\"TinyLife.Actions.MultiAction.AndThenInitialize\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public virtual void Initialize()
content.vb: Public Overridable Sub Initialize
overload: TinyLife.Actions.Behaviors.ActionBehavior.Initialize*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
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- uid: TinyLife.Actions.Behaviors.ActionBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.Actions.Behaviors.ActionBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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parent: TinyLife.Actions.Behaviors.ActionBehavior
langs:
- csharp
- vb
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name: Update(GameTime, TimeSpan, Single)
nameWithType: ActionBehavior.Update(GameTime, TimeSpan, Single)
fullName: TinyLife.Actions.Behaviors.ActionBehavior.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, System.Single)
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type: Method
source:
remote:
path: TinyLife/Actions/Behaviors/ActionBehavior.cs
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branch: 0.20.4-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Update
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path: ../TinyLife/Actions/Behaviors/ActionBehavior.cs
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startLine: 44
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: "\nUpdates this action behavior every update frame.\nThis method is automatically called when using <xref href=\"TinyLife.Actions.BehaviorMultiAction%601\" data-throw-if-not-resolved=\"false\"></xref> in <xref href=\"TinyLife.Actions.MultiAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
syntax:
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content: public virtual void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
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parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game time
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed since the last update frame
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- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
content.vb: Public Overridable Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
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overload: TinyLife.Actions.Behaviors.ActionBehavior.Update*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject
commentId: M:TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject
id: GetIconObject
parent: TinyLife.Actions.Behaviors.ActionBehavior
langs:
- csharp
- vb
name: GetIconObject()
nameWithType: ActionBehavior.GetIconObject()
fullName: TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject()
type: Method
source:
remote:
path: TinyLife/Actions/Behaviors/ActionBehavior.cs
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branch: 0.20.4-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: GetIconObject
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path: ../TinyLife/Actions/Behaviors/ActionBehavior.cs
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startLine: 52
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
summary: "\nReturns this action behavior&apos;s icon object.\nThis method is automatically called when using <xref href=\"TinyLife.Actions.BehaviorMultiAction%601\" data-throw-if-not-resolved=\"false\"></xref> in <xref href=\"TinyLife.Actions.Action.GetIconObject\" data-throw-if-not-resolved=\"false\"></xref>.\nBy default, this method returns the underlying <xref href=\"TinyLife.Actions.ActionInfo\" data-throw-if-not-resolved=\"false\"></xref>&apos;s <xref href=\"TinyLife.Actions.ActionInfo.GetActionObject%60%601\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public virtual MapObject GetIconObject()
return:
type: TinyLife.Objects.MapObject
description: The icon object
content.vb: Public Overridable Function GetIconObject As MapObject
overload: TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted(TinyLife.Actions.CompletionType)
commentId: M:TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted(TinyLife.Actions.CompletionType)
id: OnCompleted(TinyLife.Actions.CompletionType)
parent: TinyLife.Actions.Behaviors.ActionBehavior
langs:
- csharp
- vb
name: OnCompleted(CompletionType)
nameWithType: ActionBehavior.OnCompleted(CompletionType)
fullName: TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted(TinyLife.Actions.CompletionType)
type: Method
source:
remote:
path: TinyLife/Actions/Behaviors/ActionBehavior.cs
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branch: 0.20.4-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: OnCompleted
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path: ../TinyLife/Actions/Behaviors/ActionBehavior.cs
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startLine: 61
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
summary: "\nCauses any activities that this action behavior executes to be marked as completed.\nThis method is automatically called when using <xref href=\"TinyLife.Actions.BehaviorMultiAction%601\" data-throw-if-not-resolved=\"false\"></xref> in <xref href=\"TinyLife.Actions.Typeless.TypelessAction.OnCompleted(TinyLife.Actions.CompletionType)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public virtual void OnCompleted(CompletionType completion)
parameters:
- id: completion
type: TinyLife.Actions.CompletionType
description: ''
content.vb: Public Overridable Sub OnCompleted(completion As CompletionType)
overload: TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Actions.Behaviors.ActionBehavior.GetNextAction(TinyLife.Actions.CompletionType)
commentId: M:TinyLife.Actions.Behaviors.ActionBehavior.GetNextAction(TinyLife.Actions.CompletionType)
id: GetNextAction(TinyLife.Actions.CompletionType)
parent: TinyLife.Actions.Behaviors.ActionBehavior
langs:
- csharp
- vb
name: GetNextAction(CompletionType)
nameWithType: ActionBehavior.GetNextAction(CompletionType)
fullName: TinyLife.Actions.Behaviors.ActionBehavior.GetNextAction(TinyLife.Actions.CompletionType)
type: Method
source:
remote:
path: TinyLife/Actions/Behaviors/ActionBehavior.cs
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branch: 0.20.4-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: GetNextAction
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path: ../TinyLife/Actions/Behaviors/ActionBehavior.cs
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startLine: 69
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
summary: "\nReturns the action that should be executed after this action behavior&apos;s underlying <xref href=\"TinyLife.Actions.Behaviors.ActionBehavior.Action\" data-throw-if-not-resolved=\"false\"></xref> completes.\nThis method is automatically called when using <xref href=\"TinyLife.Actions.BehaviorMultiAction%601\" data-throw-if-not-resolved=\"false\"></xref> in <xref href=\"TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public virtual Action GetNextAction(CompletionType completion)
parameters:
- id: completion
type: TinyLife.Actions.CompletionType
description: The underlying action&apos;s completion type
return:
type: TinyLife.Actions.Action
description: The action that should be executed next, or null
content.vb: Public Overridable Function GetNextAction(completion As CompletionType) As Action
overload: TinyLife.Actions.Behaviors.ActionBehavior.GetNextAction*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance``1(TinyLife.Actions.Action)
commentId: M:TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance``1(TinyLife.Actions.Action)
id: CreateDefaultInstance``1(TinyLife.Actions.Action)
parent: TinyLife.Actions.Behaviors.ActionBehavior
langs:
- csharp
- vb
name: CreateDefaultInstance<T>(Action)
nameWithType: ActionBehavior.CreateDefaultInstance<T>(Action)
fullName: TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance<T>(TinyLife.Actions.Action)
type: Method
source:
remote:
path: TinyLife/Actions/Behaviors/ActionBehavior.cs
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branch: 0.20.4-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: CreateDefaultInstance
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path: ../TinyLife/Actions/Behaviors/ActionBehavior.cs
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startLine: 81
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
summary: "\nCreates a default instance of the type <code data-dev-comment-type=\"typeparamref\" class=\"typeparamref\">T</code>, using the default constructor <xref href=\"TinyLife.Actions.Behaviors.ActionBehavior.%23ctor(TinyLife.Actions.Action)\" data-throw-if-not-resolved=\"false\"></xref>.\nIf the type used doesn&apos;t have a default constructor, this method throws an <xref href=\"System.InvalidOperationException\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: >-
public static T CreateDefaultInstance<T>(Action action)
where T : ActionBehavior
parameters:
- id: action
type: TinyLife.Actions.Action
description: The action that is constructing this behavior
typeParameters:
- id: T
description: The type of the behavior to construct
return:
type: '{T}'
description: The behavior instance constructed
content.vb: Public Shared Function CreateDefaultInstance(Of T As ActionBehavior)(action As Action) As T
overload: TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance*
exceptions:
- type: System.InvalidOperationException
commentId: T:System.InvalidOperationException
description: Thrown if the type <code data-dev-comment-type="typeparamref" class="typeparamref">T</code> does not have a default constructor
nameWithType.vb: ActionBehavior.CreateDefaultInstance(Of T)(Action)
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
fullName.vb: TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance(Of T)(TinyLife.Actions.Action)
name.vb: CreateDefaultInstance(Of T)(Action)
references:
- uid: TinyLife.Objects.Person
commentId: T:TinyLife.Objects.Person
parent: TinyLife.Objects
name: Person
nameWithType: Person
fullName: TinyLife.Objects.Person
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- uid: TinyLife.Actions.BehaviorAction`1
commentId: T:TinyLife.Actions.BehaviorAction`1
name: BehaviorAction<T>
nameWithType: BehaviorAction<T>
fullName: TinyLife.Actions.BehaviorAction<T>
nameWithType.vb: BehaviorAction(Of T)
fullName.vb: TinyLife.Actions.BehaviorAction(Of T)
name.vb: BehaviorAction(Of T)
spec.csharp:
- uid: TinyLife.Actions.BehaviorAction`1
name: BehaviorAction
nameWithType: BehaviorAction
fullName: TinyLife.Actions.BehaviorAction
- name: <
nameWithType: <
fullName: <
- name: T
nameWithType: T
fullName: T
- name: '>'
nameWithType: '>'
fullName: '>'
spec.vb:
- uid: TinyLife.Actions.BehaviorAction`1
name: BehaviorAction
nameWithType: BehaviorAction
fullName: TinyLife.Actions.BehaviorAction
- name: '(Of '
nameWithType: '(Of '
fullName: '(Of '
- name: T
nameWithType: T
fullName: T
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.Behaviors.ActionBehavior.Action
commentId: F:TinyLife.Actions.Behaviors.ActionBehavior.Action
parent: TinyLife.Actions.Behaviors.ActionBehavior
name: Action
nameWithType: ActionBehavior.Action
fullName: TinyLife.Actions.Behaviors.ActionBehavior.Action
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- uid: TinyLife.Actions.Behaviors.MultiActionBehavior
commentId: T:TinyLife.Actions.Behaviors.MultiActionBehavior
parent: TinyLife.Actions.Behaviors
name: MultiActionBehavior
nameWithType: MultiActionBehavior
fullName: TinyLife.Actions.Behaviors.MultiActionBehavior
- uid: TinyLife.Actions.BehaviorMultiAction`1
commentId: T:TinyLife.Actions.BehaviorMultiAction`1
name: BehaviorMultiAction<T>
nameWithType: BehaviorMultiAction<T>
fullName: TinyLife.Actions.BehaviorMultiAction<T>
nameWithType.vb: BehaviorMultiAction(Of T)
fullName.vb: TinyLife.Actions.BehaviorMultiAction(Of T)
name.vb: BehaviorMultiAction(Of T)
spec.csharp:
- uid: TinyLife.Actions.BehaviorMultiAction`1
name: BehaviorMultiAction
nameWithType: BehaviorMultiAction
fullName: TinyLife.Actions.BehaviorMultiAction
- name: <
nameWithType: <
fullName: <
- name: T
nameWithType: T
fullName: T
- name: '>'
nameWithType: '>'
fullName: '>'
spec.vb:
- uid: TinyLife.Actions.BehaviorMultiAction`1
name: BehaviorMultiAction
nameWithType: BehaviorMultiAction
fullName: TinyLife.Actions.BehaviorMultiAction
- name: '(Of '
nameWithType: '(Of '
fullName: '(Of '
- name: T
nameWithType: T
fullName: T
- name: )
nameWithType: )
fullName: )
2022-01-01 17:06:03 +01:00
- uid: System.Runtime.Serialization.DataContractAttribute
commentId: T:System.Runtime.Serialization.DataContractAttribute
parent: System.Runtime.Serialization
isExternal: true
name: DataContractAttribute
nameWithType: DataContractAttribute
fullName: System.Runtime.Serialization.DataContractAttribute
- uid: TinyLife.Actions.Handlers
commentId: N:TinyLife.Actions.Handlers
name: TinyLife.Actions.Handlers
nameWithType: TinyLife.Actions.Handlers
fullName: TinyLife.Actions.Handlers
2021-11-23 16:24:04 +01:00
- uid: TinyLife.Actions.Behaviors
commentId: N:TinyLife.Actions.Behaviors
name: TinyLife.Actions.Behaviors
nameWithType: TinyLife.Actions.Behaviors
fullName: TinyLife.Actions.Behaviors
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: Object
nameWithType: Object
fullName: System.Object
- uid: System.Object.Equals(System.Object)
commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
name: Equals(Object)
nameWithType: Object.Equals(Object)
fullName: System.Object.Equals(System.Object)
spec.csharp:
- uid: System.Object.Equals(System.Object)
name: Equals
nameWithType: Object.Equals
fullName: System.Object.Equals
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: System.Object.Equals(System.Object)
name: Equals
nameWithType: Object.Equals
fullName: System.Object.Equals
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: )
nameWithType: )
fullName: )
- uid: System.Object.Equals(System.Object,System.Object)
commentId: M:System.Object.Equals(System.Object,System.Object)
parent: System.Object
isExternal: true
name: Equals(Object, Object)
nameWithType: Object.Equals(Object, Object)
fullName: System.Object.Equals(System.Object, System.Object)
spec.csharp:
- uid: System.Object.Equals(System.Object,System.Object)
name: Equals
nameWithType: Object.Equals
fullName: System.Object.Equals
isExternal: true
- name: (
nameWithType: (
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