TinyLifeWeb/docs/api/TinyLife.World.Tile.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.World.Tile
commentId: T:TinyLife.World.Tile
id: Tile
parent: TinyLife.World
children:
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- TinyLife.World.Tile.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,MLEM.Textures.TextureRegion[]},TinyLife.Utilities.ColorScheme[],System.Int32[],System.Boolean,System.Single,System.Boolean,MLEM.Textures.TextureRegion,System.Int32[])
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- TinyLife.World.Tile.BaseName
- TinyLife.World.Tile.CanBuy
- TinyLife.World.Tile.Colors
- TinyLife.World.Tile.ColorSchemes
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- TinyLife.World.Tile.DefaultColors
- TinyLife.World.Tile.Draw(System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item})
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- TinyLife.World.Tile.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Single)
- TinyLife.World.Tile.GetPrice
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- TinyLife.World.Tile.GetVariationTexture(MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point)
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- TinyLife.World.Tile.Height
- TinyLife.World.Tile.Icon
- TinyLife.World.Tile.Name
- TinyLife.World.Tile.Natural
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- TinyLife.World.Tile.OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
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- TinyLife.World.Tile.PathCostModifier
- TinyLife.World.Tile.Price
- TinyLife.World.Tile.ReferencePrice
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- TinyLife.World.Tile.Register(System.String,System.Int32,MLEM.Textures.TextureRegion,TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,System.Boolean,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,MLEM.Textures.TextureRegion},System.Int32[],System.Type)
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- TinyLife.World.Tile.Register(System.String,System.Int32,MLEM.Textures.TextureRegion[],TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,System.Boolean,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,MLEM.Textures.TextureRegion[]},System.Int32[],System.Type)
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- TinyLife.World.Tile.TextureRegions
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- TinyLife.World.Tile.Tiles
- TinyLife.World.Tile.Width
langs:
- csharp
- vb
name: Tile
nameWithType: Tile
fullName: TinyLife.World.Tile
type: Class
source:
remote:
path: TinyLife/World/Tile.cs
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branch: 0.20.4-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Tile
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path: ../TinyLife/World/Tile.cs
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startLine: 28
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: "\nA tile is an object on a <xref href=\"TinyLife.World.Map\" data-throw-if-not-resolved=\"false\"></xref> that represents the covering of the ground (or the ground itself).\nTo register a tile, use <xref href=\"TinyLife.World.Tile.Register(System.String%2cSystem.Int32%2cMLEM.Textures.TextureRegion%2cTinyLife.Utilities.ColorScheme%5b%5d%2cSystem.Single%2cSystem.Boolean%2cSystem.Boolean%2cMLEM.Textures.TextureRegion%2cSystem.Func%7bMLEM.Misc.Direction2%2cMLEM.Textures.TextureRegion%7d%2cSystem.Int32%5b%5d%2cSystem.Type)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
syntax:
content: >-
[JsonConverter(typeof(Tile.Converter))]
public class Tile : IPricedObject
content.vb: >-
<JsonConverter(GetType(Tile.Converter))>
Public Class Tile
Implements IPricedObject
inheritance:
- System.Object
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derivedClasses:
- TinyLife.World.GrassyAutoTile
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implements:
- TinyLife.World.IPricedObject
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.World.Tile.TinyLife.Utilities.Extensions.JsonCopy``1
modifiers.csharp:
- public
- class
modifiers.vb:
- Public
- Class
- uid: TinyLife.World.Tile.Tiles
commentId: F:TinyLife.World.Tile.Tiles
id: Tiles
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: Tiles
nameWithType: Tile.Tiles
fullName: TinyLife.World.Tile.Tiles
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
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branch: 0.20.4-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Tiles
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path: ../TinyLife/World/Tile.cs
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startLine: 35
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA registry of all tiles that exist in the game and its mods\n"
example: []
syntax:
content: public static readonly IDictionary<string, Tile[]> Tiles
return:
type: System.Collections.Generic.IDictionary{System.String,TinyLife.World.Tile[]}
content.vb: Public Shared ReadOnly Tiles As IDictionary(Of String, Tile())
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.World.Tile.Width
commentId: F:TinyLife.World.Tile.Width
id: Width
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: Width
nameWithType: Tile.Width
fullName: TinyLife.World.Tile.Width
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
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branch: 0.20.4-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Width
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path: ../TinyLife/World/Tile.cs
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startLine: 39
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe width of each tile, in pixels\n"
example: []
syntax:
content: public static readonly int Width
return:
type: System.Int32
content.vb: Public Shared ReadOnly Width As Integer
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.World.Tile.Height
commentId: F:TinyLife.World.Tile.Height
id: Height
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: Height
nameWithType: Tile.Height
fullName: TinyLife.World.Tile.Height
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
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branch: 0.20.4-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Height
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path: ../TinyLife/World/Tile.cs
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startLine: 43
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe height of each tile, in pixels\n"
example: []
syntax:
content: public static readonly int Height
return:
type: System.Int32
content.vb: Public Shared ReadOnly Height As Integer
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.World.Tile.ReferencePrice
commentId: F:TinyLife.World.Tile.ReferencePrice
id: ReferencePrice
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: ReferencePrice
nameWithType: Tile.ReferencePrice
fullName: TinyLife.World.Tile.ReferencePrice
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
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branch: 0.20.4-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: ReferencePrice
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path: ../TinyLife/World/Tile.cs
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startLine: 49
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe reference price for tiles.\nSince Grass is replaced by Concrete in a newly created room, the two tiles have to cost the same. This is that price.\nThis value is set to 5.\n"
example: []
syntax:
content: public const int ReferencePrice = 5
return:
type: System.Int32
content.vb: Public Const ReferencePrice As Integer = 5
modifiers.csharp:
- public
- const
modifiers.vb:
- Public
- Const
- uid: TinyLife.World.Tile.BaseName
commentId: F:TinyLife.World.Tile.BaseName
id: BaseName
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: BaseName
nameWithType: Tile.BaseName
fullName: TinyLife.World.Tile.BaseName
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
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branch: 0.20.4-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: BaseName
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path: ../TinyLife/World/Tile.cs
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startLine: 79
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe name of this type of tile. Whereas <xref href=\"TinyLife.World.Tile.Name\" data-throw-if-not-resolved=\"false\"></xref> has the index of its <xref href=\"TinyLife.World.Tile.Colors\" data-throw-if-not-resolved=\"false\"></xref> appended to it, this one is just the type&apos;s name.\n"
example: []
syntax:
content: public readonly string BaseName
return:
type: System.String
content.vb: Public ReadOnly BaseName As String
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.Tile.Name
commentId: F:TinyLife.World.Tile.Name
id: Name
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: Name
nameWithType: Tile.Name
fullName: TinyLife.World.Tile.Name
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
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branch: 0.20.4-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Name
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path: ../TinyLife/World/Tile.cs
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startLine: 83
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe name of this specific tile. This is comprised of the <xref href=\"TinyLife.World.Tile.BaseName\" data-throw-if-not-resolved=\"false\"></xref> with the <xref href=\"TinyLife.World.Tile.Colors\" data-throw-if-not-resolved=\"false\"></xref>&apos;s index attached to it.\n"
example: []
syntax:
content: public readonly string Name
return:
type: System.String
content.vb: Public ReadOnly Name As String
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.Tile.Price
commentId: F:TinyLife.World.Tile.Price
id: Price
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: Price
nameWithType: Tile.Price
fullName: TinyLife.World.Tile.Price
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
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branch: 0.20.4-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Price
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path: ../TinyLife/World/Tile.cs
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startLine: 87
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe price of this tile\n"
example: []
syntax:
content: public readonly int Price
return:
type: System.Int32
content.vb: Public ReadOnly Price As Integer
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.Tile.ColorSchemes
commentId: F:TinyLife.World.Tile.ColorSchemes
id: ColorSchemes
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: ColorSchemes
nameWithType: Tile.ColorSchemes
fullName: TinyLife.World.Tile.ColorSchemes
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
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branch: 0.20.4-dev
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: ColorSchemes
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path: ../TinyLife/World/Tile.cs
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startLine: 91
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe color scheme that this tile can have\n"
example: []
syntax:
content: public readonly ColorScheme[] ColorSchemes
return:
type: TinyLife.Utilities.ColorScheme[]
content.vb: Public ReadOnly ColorSchemes As ColorScheme()
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.Tile.Colors
commentId: F:TinyLife.World.Tile.Colors
id: Colors
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: Colors
nameWithType: Tile.Colors
fullName: TinyLife.World.Tile.Colors
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
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branch: 0.20.4-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Colors
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path: ../TinyLife/World/Tile.cs
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startLine: 95
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe indices of the colors in each <xref href=\"TinyLife.World.Tile.ColorSchemes\" data-throw-if-not-resolved=\"false\"></xref> entry that this tile has\n"
example: []
syntax:
content: public readonly int[] Colors
return:
type: System.Int32[]
content.vb: Public ReadOnly Colors As Integer()
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.Tile.CanBuy
commentId: F:TinyLife.World.Tile.CanBuy
id: CanBuy
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: CanBuy
nameWithType: Tile.CanBuy
fullName: TinyLife.World.Tile.CanBuy
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
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branch: 0.20.4-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: CanBuy
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path: ../TinyLife/World/Tile.cs
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startLine: 99
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA field that indicates whether this tile can be bought without the &quot;ShowNonBuyable&quot; cheat enabled\n"
example: []
syntax:
content: public readonly bool CanBuy
return:
type: System.Boolean
content.vb: Public ReadOnly CanBuy As Boolean
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.Tile.PathCostModifier
commentId: F:TinyLife.World.Tile.PathCostModifier
id: PathCostModifier
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: PathCostModifier
nameWithType: Tile.PathCostModifier
fullName: TinyLife.World.Tile.PathCostModifier
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
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branch: 0.20.4-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: PathCostModifier
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path: ../TinyLife/World/Tile.cs
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startLine: 104
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA field that indicates the &quot;cost&quot; for pathfinding of this tile.\nThe default modifier is 1, and it should not be set to a value lower than that.\n"
example: []
syntax:
content: public readonly float PathCostModifier
return:
type: System.Single
content.vb: Public ReadOnly PathCostModifier As Single
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.Tile.Natural
commentId: F:TinyLife.World.Tile.Natural
id: Natural
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: Natural
nameWithType: Tile.Natural
fullName: TinyLife.World.Tile.Natural
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
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branch: 0.20.4-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Natural
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path: ../TinyLife/World/Tile.cs
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startLine: 109
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA field that indicates whether this tile is considered natural.\nA natural tile is a tile that objects with the <xref href=\"TinyLife.Objects.ObjectCategory.NaturalGroundRequired\" data-throw-if-not-resolved=\"false\"></xref> category can be placed on.\n"
example: []
syntax:
content: public readonly bool Natural
return:
type: System.Boolean
content.vb: Public ReadOnly Natural As Boolean
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.Tile.Icon
commentId: F:TinyLife.World.Tile.Icon
id: Icon
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: Icon
nameWithType: Tile.Icon
fullName: TinyLife.World.Tile.Icon
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
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branch: 0.20.4-dev
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Icon
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path: ../TinyLife/World/Tile.cs
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startLine: 114
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe build mode icon for this object, which represents the category / theme / mod that it comes from.\nIf this value is nonnull, the icon will be displayed in the corner of the build mode button for this object.\n"
example: []
syntax:
content: public readonly TextureRegion Icon
return:
type: MLEM.Textures.TextureRegion
content.vb: Public ReadOnly Icon As TextureRegion
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
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- uid: TinyLife.World.Tile.DefaultColors
commentId: F:TinyLife.World.Tile.DefaultColors
id: DefaultColors
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: DefaultColors
nameWithType: Tile.DefaultColors
fullName: TinyLife.World.Tile.DefaultColors
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
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branch: 0.20.4-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DefaultColors
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path: ../TinyLife/World/Tile.cs
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startLine: 118
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe colors that this tile should have by default.\n"
example: []
syntax:
content: public readonly int[] DefaultColors
return:
type: System.Int32[]
content.vb: Public ReadOnly DefaultColors As Integer()
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.Tile.TextureRegions
commentId: F:TinyLife.World.Tile.TextureRegions
id: TextureRegions
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parent: TinyLife.World.Tile
langs:
- csharp
- vb
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name: TextureRegions
nameWithType: Tile.TextureRegions
fullName: TinyLife.World.Tile.TextureRegions
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
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branch: 0.20.4-dev
2022-01-01 17:06:03 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TextureRegions
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path: ../TinyLife/World/Tile.cs
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startLine: 123
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: "\nThe texture regions that this tile has, based on the <xref href=\"MLEM.Misc.Direction2\" data-throw-if-not-resolved=\"false\"></xref> that represents the <xref href=\"TinyLife.Options.CameraRotation\" data-throw-if-not-resolved=\"false\"></xref>.\nEach entry in any given value array is a variation that will be used randomly when drawing. If the array has one entry, there are no additional variations.\n"
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example: []
syntax:
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content: public readonly Dictionary<Direction2, TextureRegion[]> TextureRegions
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return:
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type: System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,MLEM.Textures.TextureRegion[]}
content.vb: Public ReadOnly TextureRegions As Dictionary(Of Direction2, TextureRegion())
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modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
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- uid: TinyLife.World.Tile.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,MLEM.Textures.TextureRegion[]},TinyLife.Utilities.ColorScheme[],System.Int32[],System.Boolean,System.Single,System.Boolean,MLEM.Textures.TextureRegion,System.Int32[])
commentId: M:TinyLife.World.Tile.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,MLEM.Textures.TextureRegion[]},TinyLife.Utilities.ColorScheme[],System.Int32[],System.Boolean,System.Single,System.Boolean,MLEM.Textures.TextureRegion,System.Int32[])
id: '#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,MLEM.Textures.TextureRegion[]},TinyLife.Utilities.ColorScheme[],System.Int32[],System.Boolean,System.Single,System.Boolean,MLEM.Textures.TextureRegion,System.Int32[])'
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parent: TinyLife.World.Tile
langs:
- csharp
- vb
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name: Tile(String, String, Int32, Dictionary<Direction2, TextureRegion[]>, ColorScheme[], Int32[], Boolean, Single, Boolean, TextureRegion, Int32[])
nameWithType: Tile.Tile(String, String, Int32, Dictionary<Direction2, TextureRegion[]>, ColorScheme[], Int32[], Boolean, Single, Boolean, TextureRegion, Int32[])
fullName: TinyLife.World.Tile.Tile(System.String, System.String, System.Int32, System.Collections.Generic.Dictionary<MLEM.Misc.Direction2, MLEM.Textures.TextureRegion[]>, TinyLife.Utilities.ColorScheme[], System.Int32[], System.Boolean, System.Single, System.Boolean, MLEM.Textures.TextureRegion, System.Int32[])
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type: Constructor
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source:
remote:
path: TinyLife/World/Tile.cs
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branch: 0.20.4-dev
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-11-23 16:24:04 +01:00
id: .ctor
2022-03-09 16:13:05 +01:00
path: ../TinyLife/World/Tile.cs
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startLine: 129
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: "\nCreates a new tile with the given settings.\nTo create an instance of a custom tile class, use <xref href=\"TinyLife.World.Tile.Register(System.String%2cSystem.Int32%2cMLEM.Textures.TextureRegion%2cTinyLife.Utilities.ColorScheme%5b%5d%2cSystem.Single%2cSystem.Boolean%2cSystem.Boolean%2cMLEM.Textures.TextureRegion%2cSystem.Func%7bMLEM.Misc.Direction2%2cMLEM.Textures.TextureRegion%7d%2cSystem.Int32%5b%5d%2cSystem.Type)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
syntax:
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content: protected Tile(string baseName, string name, int price, Dictionary<Direction2, TextureRegion[]> textureRegions, ColorScheme[] colorSchemes, int[] colors, bool canBuy, float pathCostModifier, bool natural, TextureRegion icon, int[] defaultColors)
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parameters:
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- id: baseName
type: System.String
- id: name
type: System.String
- id: price
type: System.Int32
- id: textureRegions
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type: System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,MLEM.Textures.TextureRegion[]}
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- id: colorSchemes
type: TinyLife.Utilities.ColorScheme[]
- id: colors
type: System.Int32[]
- id: canBuy
type: System.Boolean
- id: pathCostModifier
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type: System.Single
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- id: natural
type: System.Boolean
- id: icon
type: MLEM.Textures.TextureRegion
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- id: defaultColors
type: System.Int32[]
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content.vb: Protected Sub New(baseName As String, name As String, price As Integer, textureRegions As Dictionary(Of Direction2, TextureRegion()), colorSchemes As ColorScheme(), colors As Integer(), canBuy As Boolean, pathCostModifier As Single, natural As Boolean, icon As TextureRegion, defaultColors As Integer())
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overload: TinyLife.World.Tile.#ctor*
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nameWithType.vb: Tile.Tile(String, String, Int32, Dictionary(Of Direction2, TextureRegion()), ColorScheme(), Int32(), Boolean, Single, Boolean, TextureRegion, Int32())
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modifiers.csharp:
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- protected
2021-08-04 06:51:12 +02:00
modifiers.vb:
2021-11-23 16:24:04 +01:00
- Protected
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fullName.vb: TinyLife.World.Tile.Tile(System.String, System.String, System.Int32, System.Collections.Generic.Dictionary(Of MLEM.Misc.Direction2, MLEM.Textures.TextureRegion()), TinyLife.Utilities.ColorScheme(), System.Int32(), System.Boolean, System.Single, System.Boolean, MLEM.Textures.TextureRegion, System.Int32())
name.vb: Tile(String, String, Int32, Dictionary(Of Direction2, TextureRegion()), ColorScheme(), Int32(), Boolean, Single, Boolean, TextureRegion, Int32())
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- uid: TinyLife.World.Tile.Draw(System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item})
commentId: M:TinyLife.World.Tile.Draw(System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item})
id: Draw(System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item})
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parent: TinyLife.World.Tile
langs:
- csharp
- vb
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name: Draw(Object, Map, Point, Vector2, Single, Single, ICollection<StaticSpriteBatch.Item>)
nameWithType: Tile.Draw(Object, Map, Point, Vector2, Single, Single, ICollection<StaticSpriteBatch.Item>)
fullName: TinyLife.World.Tile.Draw(System.Object, TinyLife.World.Map, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Vector2, System.Single, System.Single, System.Collections.Generic.ICollection<MLEM.Graphics.StaticSpriteBatch.Item>)
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type: Method
source:
remote:
path: TinyLife/World/Tile.cs
2022-04-27 12:59:12 +02:00
branch: 0.20.4-dev
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-10-18 18:49:09 +02:00
id: Draw
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path: ../TinyLife/World/Tile.cs
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startLine: 153
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: "\nDraws this tile at the given position in the world using a <xref href=\"Microsoft.Xna.Framework.Graphics.SpriteBatch\" data-throw-if-not-resolved=\"false\"></xref> or <xref href=\"MLEM.Graphics.StaticSpriteBatch\" data-throw-if-not-resolved=\"false\"></xref>\n"
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example: []
syntax:
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content: public virtual void Draw(object batch, Map map, Point pos, Vector2 drawPos, float depth, float scale, ICollection<StaticSpriteBatch.Item> items = null)
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parameters:
- id: batch
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type: System.Object
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description: The sprite batch to use for drawing, which can either be a <xref href="Microsoft.Xna.Framework.Graphics.SpriteBatch" data-throw-if-not-resolved="false"></xref> or a <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref>.
- id: map
type: TinyLife.World.Map
description: The map that the tile is on.
- id: pos
type: Microsoft.Xna.Framework.Point
description: The position that the tile is on.
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- id: drawPos
type: Microsoft.Xna.Framework.Vector2
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description: The position, in screen space, to draw at.
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- id: depth
type: System.Single
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description: The depth to use for drawing.
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- id: scale
type: System.Single
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description: The scale to draw the tile with.
- id: items
type: System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item}
description: The <xref href="MLEM.Graphics.StaticSpriteBatch.Item" data-throw-if-not-resolved="false"></xref> collection that added items can optionally be added to.
content.vb: Public Overridable Sub Draw(batch As Object, map As Map, pos As Point, drawPos As Vector2, depth As Single, scale As Single, items As ICollection(Of StaticSpriteBatch.Item) = Nothing)
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overload: TinyLife.World.Tile.Draw*
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nameWithType.vb: Tile.Draw(Object, Map, Point, Vector2, Single, Single, ICollection(Of StaticSpriteBatch.Item))
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modifiers.csharp:
- public
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- virtual
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modifiers.vb:
- Public
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- Overridable
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fullName.vb: TinyLife.World.Tile.Draw(System.Object, TinyLife.World.Map, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Vector2, System.Single, System.Single, System.Collections.Generic.ICollection(Of MLEM.Graphics.StaticSpriteBatch.Item))
name.vb: Draw(Object, Map, Point, Vector2, Single, Single, ICollection(Of StaticSpriteBatch.Item))
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- uid: TinyLife.World.Tile.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Single)
commentId: M:TinyLife.World.Tile.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Single)
id: DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Single)
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: DrawUi(Element, SpriteBatch, Single)
nameWithType: Tile.DrawUi(Element, SpriteBatch, Single)
fullName: TinyLife.World.Tile.DrawUi(MLEM.Ui.Elements.Element, Microsoft.Xna.Framework.Graphics.SpriteBatch, System.Single)
type: Method
source:
remote:
path: TinyLife/World/Tile.cs
2022-04-27 12:59:12 +02:00
branch: 0.20.4-dev
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: DrawUi
2022-03-09 16:13:05 +01:00
path: ../TinyLife/World/Tile.cs
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startLine: 177
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nDraws this tile on the given ui element, in ui space\n"
example: []
syntax:
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content: public virtual void DrawUi(Element e, SpriteBatch batch, float drawScale = 0.4F)
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parameters:
- id: e
type: MLEM.Ui.Elements.Element
description: The element to draw on
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch to use for drawing
- id: drawScale
type: System.Single
description: The scale to draw the tile with. Defaults to 0.4.
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content.vb: Public Overridable Sub DrawUi(e As Element, batch As SpriteBatch, drawScale As Single = 0.4F)
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overload: TinyLife.World.Tile.DrawUi*
modifiers.csharp:
- public
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- virtual
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modifiers.vb:
- Public
2021-11-23 16:24:04 +01:00
- Overridable
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- uid: TinyLife.World.Tile.GetPrice
commentId: M:TinyLife.World.Tile.GetPrice
id: GetPrice
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: GetPrice()
nameWithType: Tile.GetPrice()
fullName: TinyLife.World.Tile.GetPrice()
type: Method
source:
remote:
path: TinyLife/World/Tile.cs
2022-04-27 12:59:12 +02:00
branch: 0.20.4-dev
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: GetPrice
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path: ../TinyLife/World/Tile.cs
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startLine: 184
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: "\nReturns the price that this object can be bought or sold for.\nNote that, like in the case of the <xref href=\"TinyLife.Objects.Painting\" data-throw-if-not-resolved=\"false\"></xref>, the returned price isn&apos;t necessarily the full price that the object can be sold for. Instead, the price returned here should be the price that this object has when bought or sold from the <xref href=\"TinyLife.Tools.FurnitureTool\" data-throw-if-not-resolved=\"false\"></xref> or similar.\n"
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example: []
syntax:
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content: public virtual float GetPrice()
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return:
type: System.Single
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description: The object&apos;s price
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content.vb: Public Overridable Function GetPrice As Single
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overload: TinyLife.World.Tile.GetPrice*
implements:
- TinyLife.World.IPricedObject.GetPrice
modifiers.csharp:
- public
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- virtual
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modifiers.vb:
- Public
2021-11-23 16:24:04 +01:00
- Overridable
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- uid: TinyLife.World.Tile.OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
commentId: M:TinyLife.World.Tile.OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
id: OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
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parent: TinyLife.World.Tile
langs:
- csharp
- vb
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name: OnNeighborChanged(Map, Point, Point)
nameWithType: Tile.OnNeighborChanged(Map, Point, Point)
fullName: TinyLife.World.Tile.OnNeighborChanged(TinyLife.World.Map, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point)
type: Method
source:
remote:
path: TinyLife/World/Tile.cs
2022-04-27 12:59:12 +02:00
branch: 0.20.4-dev
2022-01-01 17:06:03 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnNeighborChanged
2022-03-09 16:13:05 +01:00
path: ../TinyLife/World/Tile.cs
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startLine: 195
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA method that is called when a neighboring <xref href=\"TinyLife.World.Tile\" data-throw-if-not-resolved=\"false\"></xref> on the <xref href=\"TinyLife.World.Map\" data-throw-if-not-resolved=\"false\"></xref> changes.\nThis method does nothing by default, but is overriden by <xref href=\"TinyLife.World.GrassyAutoTile\" data-throw-if-not-resolved=\"false\"></xref> to notify neighboring tiles of changes.\n"
example: []
syntax:
content: public virtual void OnNeighborChanged(Map map, Point pos, Point neighbor)
parameters:
- id: map
type: TinyLife.World.Map
description: The map that the tile is on.
- id: pos
type: Microsoft.Xna.Framework.Point
description: The position that the tile is on.
- id: neighbor
type: Microsoft.Xna.Framework.Point
description: The position of the tile that changed.
content.vb: Public Overridable Sub OnNeighborChanged(map As Map, pos As Point, neighbor As Point)
overload: TinyLife.World.Tile.OnNeighborChanged*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
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- uid: TinyLife.World.Tile.GetVariationTexture(MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point)
commentId: M:TinyLife.World.Tile.GetVariationTexture(MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point)
id: GetVariationTexture(MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point)
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: GetVariationTexture(Direction2, Point)
nameWithType: Tile.GetVariationTexture(Direction2, Point)
fullName: TinyLife.World.Tile.GetVariationTexture(MLEM.Misc.Direction2, Microsoft.Xna.Framework.Point)
type: Method
source:
remote:
path: TinyLife/World/Tile.cs
2022-04-27 12:59:12 +02:00
branch: 0.20.4-dev
2022-04-04 14:21:17 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetVariationTexture
path: ../TinyLife/World/Tile.cs
startLine: 197
assemblies:
- Tiny Life
namespace: TinyLife.World
syntax:
content: protected TextureRegion GetVariationTexture(Direction2 direction, Point pos)
parameters:
- id: direction
type: MLEM.Misc.Direction2
- id: pos
type: Microsoft.Xna.Framework.Point
return:
type: MLEM.Textures.TextureRegion
content.vb: Protected Function GetVariationTexture(direction As Direction2, pos As Point) As TextureRegion
overload: TinyLife.World.Tile.GetVariationTexture*
modifiers.csharp:
- protected
modifiers.vb:
- Protected
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- uid: TinyLife.World.Tile.Register(System.String,System.Int32,MLEM.Textures.TextureRegion,TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,System.Boolean,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,MLEM.Textures.TextureRegion},System.Int32[],System.Type)
commentId: M:TinyLife.World.Tile.Register(System.String,System.Int32,MLEM.Textures.TextureRegion,TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,System.Boolean,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,MLEM.Textures.TextureRegion},System.Int32[],System.Type)
id: Register(System.String,System.Int32,MLEM.Textures.TextureRegion,TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,System.Boolean,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,MLEM.Textures.TextureRegion},System.Int32[],System.Type)
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: Register(String, Int32, TextureRegion, ColorScheme[], Single, Boolean, Boolean, TextureRegion, Func<Direction2, TextureRegion>, Int32[], Type)
nameWithType: Tile.Register(String, Int32, TextureRegion, ColorScheme[], Single, Boolean, Boolean, TextureRegion, Func<Direction2, TextureRegion>, Int32[], Type)
fullName: TinyLife.World.Tile.Register(System.String, System.Int32, MLEM.Textures.TextureRegion, TinyLife.Utilities.ColorScheme[], System.Single, System.Boolean, System.Boolean, MLEM.Textures.TextureRegion, System.Func<MLEM.Misc.Direction2, MLEM.Textures.TextureRegion>, System.Int32[], System.Type)
2021-08-04 06:51:12 +02:00
type: Method
source:
remote:
path: TinyLife/World/Tile.cs
2022-04-27 12:59:12 +02:00
branch: 0.20.4-dev
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: Register
2022-03-09 16:13:05 +01:00
path: ../TinyLife/World/Tile.cs
2022-04-04 14:21:17 +02:00
startLine: 216
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assemblies:
- Tiny Life
namespace: TinyLife.World
2022-04-04 14:21:17 +02:00
summary: "\nRegisters a new tile with the given settings.\n"
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example: []
syntax:
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content: public static void Register(string name, int price, TextureRegion textureRegion, ColorScheme[] colors, float pathCostModifier = 1F, bool canBuy = true, bool natural = false, TextureRegion icon = null, Func<Direction2, TextureRegion> variations = null, int[] defaultColors = null, Type constructedType = null)
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parameters:
- id: name
type: System.String
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description: The name that the tile should have.
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- id: price
type: System.Int32
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description: The tile&apos;s price.
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- id: textureRegion
type: MLEM.Textures.TextureRegion
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description: The texture region that this tile should use for rendering.
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- id: colors
type: TinyLife.Utilities.ColorScheme[]
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description: The color scheme that this tile should have.
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- id: pathCostModifier
type: System.Single
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description: The path cost modifier, >= 1, that this tile should have.
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- id: canBuy
type: System.Boolean
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description: Whether or not the tile can be bought in the tile tool.
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- id: natural
type: System.Boolean
2022-04-04 14:21:17 +02:00
description: Whether or not the tile is considered natural ground.
2021-08-04 06:51:12 +02:00
- id: icon
type: MLEM.Textures.TextureRegion
2022-04-04 14:21:17 +02:00
description: The build mode category icon of this object.
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- id: variations
type: System.Func{MLEM.Misc.Direction2,MLEM.Textures.TextureRegion}
2022-04-04 14:21:17 +02:00
description: An optional set of variation textures that should be used based on the given camera rotation.
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- id: defaultColors
type: System.Int32[]
description: The colors that this tile should display with in the tile tool by default.
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- id: constructedType
type: System.Type
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description: The type that tiles should be constructed from, or null to construct <xref href="TinyLife.World.Tile" data-throw-if-not-resolved="false"></xref> instances.
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content.vb: Public Shared Sub Register(name As String, price As Integer, textureRegion As TextureRegion, colors As ColorScheme(), pathCostModifier As Single = 1F, canBuy As Boolean = True, natural As Boolean = False, icon As TextureRegion = Nothing, variations As Func(Of Direction2, TextureRegion) = Nothing, defaultColors As Integer() = Nothing, constructedType As Type = Nothing)
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overload: TinyLife.World.Tile.Register*
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nameWithType.vb: Tile.Register(String, Int32, TextureRegion, ColorScheme(), Single, Boolean, Boolean, TextureRegion, Func(Of Direction2, TextureRegion), Int32(), Type)
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modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
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fullName.vb: TinyLife.World.Tile.Register(System.String, System.Int32, MLEM.Textures.TextureRegion, TinyLife.Utilities.ColorScheme(), System.Single, System.Boolean, System.Boolean, MLEM.Textures.TextureRegion, System.Func(Of MLEM.Misc.Direction2, MLEM.Textures.TextureRegion), System.Int32(), System.Type)
name.vb: Register(String, Int32, TextureRegion, ColorScheme(), Single, Boolean, Boolean, TextureRegion, Func(Of Direction2, TextureRegion), Int32(), Type)
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- uid: TinyLife.World.Tile.Register(System.String,System.Int32,MLEM.Textures.TextureRegion[],TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,System.Boolean,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,MLEM.Textures.TextureRegion[]},System.Int32[],System.Type)
commentId: M:TinyLife.World.Tile.Register(System.String,System.Int32,MLEM.Textures.TextureRegion[],TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,System.Boolean,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,MLEM.Textures.TextureRegion[]},System.Int32[],System.Type)
id: Register(System.String,System.Int32,MLEM.Textures.TextureRegion[],TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,System.Boolean,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,MLEM.Textures.TextureRegion[]},System.Int32[],System.Type)
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: Register(String, Int32, TextureRegion[], ColorScheme[], Single, Boolean, Boolean, TextureRegion, Func<Direction2, TextureRegion[]>, Int32[], Type)
nameWithType: Tile.Register(String, Int32, TextureRegion[], ColorScheme[], Single, Boolean, Boolean, TextureRegion, Func<Direction2, TextureRegion[]>, Int32[], Type)
fullName: TinyLife.World.Tile.Register(System.String, System.Int32, MLEM.Textures.TextureRegion[], TinyLife.Utilities.ColorScheme[], System.Single, System.Boolean, System.Boolean, MLEM.Textures.TextureRegion, System.Func<MLEM.Misc.Direction2, MLEM.Textures.TextureRegion[]>, System.Int32[], System.Type)
type: Method
source:
remote:
path: TinyLife/World/Tile.cs
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branch: 0.20.4-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Register
path: ../TinyLife/World/Tile.cs
startLine: 237
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nRegisters a new tile with the given settings.\n"
example: []
syntax:
content: public static void Register(string name, int price, TextureRegion[] textureRegions, ColorScheme[] colors, float pathCostModifier = 1F, bool canBuy = true, bool natural = false, TextureRegion icon = null, Func<Direction2, TextureRegion[]> variations = null, int[] defaultColors = null, Type constructedType = null)
parameters:
- id: name
type: System.String
description: The name that the tile should have.
- id: price
type: System.Int32
description: The tile&apos;s price.
- id: textureRegions
type: MLEM.Textures.TextureRegion[]
description: The texture regions that this tile should use for rendering, from which a random value will be chosen for each tile.
- id: colors
type: TinyLife.Utilities.ColorScheme[]
description: The color scheme that this tile should have.
- id: pathCostModifier
type: System.Single
description: The path cost modifier, >= 1, that this tile should have.
- id: canBuy
type: System.Boolean
description: Whether or not the tile can be bought in the tile tool.
- id: natural
type: System.Boolean
description: Whether or not the tile is considered natural ground.
- id: icon
type: MLEM.Textures.TextureRegion
description: The build mode category icon of this object.
- id: variations
type: System.Func{MLEM.Misc.Direction2,MLEM.Textures.TextureRegion[]}
description: An optional set of variation textures that should be used based on the given camera rotation.
- id: defaultColors
type: System.Int32[]
description: The colors that this tile should display with in the tile tool by default.
- id: constructedType
type: System.Type
description: The type that tiles should be constructed from, or null to construct <xref href="TinyLife.World.Tile" data-throw-if-not-resolved="false"></xref> instances.
content.vb: Public Shared Sub Register(name As String, price As Integer, textureRegions As TextureRegion(), colors As ColorScheme(), pathCostModifier As Single = 1F, canBuy As Boolean = True, natural As Boolean = False, icon As TextureRegion = Nothing, variations As Func(Of Direction2, TextureRegion()) = Nothing, defaultColors As Integer() = Nothing, constructedType As Type = Nothing)
overload: TinyLife.World.Tile.Register*
nameWithType.vb: Tile.Register(String, Int32, TextureRegion(), ColorScheme(), Single, Boolean, Boolean, TextureRegion, Func(Of Direction2, TextureRegion()), Int32(), Type)
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
fullName.vb: TinyLife.World.Tile.Register(System.String, System.Int32, MLEM.Textures.TextureRegion(), TinyLife.Utilities.ColorScheme(), System.Single, System.Boolean, System.Boolean, MLEM.Textures.TextureRegion, System.Func(Of MLEM.Misc.Direction2, MLEM.Textures.TextureRegion()), System.Int32(), System.Type)
name.vb: Register(String, Int32, TextureRegion(), ColorScheme(), Single, Boolean, Boolean, TextureRegion, Func(Of Direction2, TextureRegion()), Int32(), Type)
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references:
- uid: TinyLife.World.Map
commentId: T:TinyLife.World.Map
parent: TinyLife.World
name: Map
nameWithType: Map
fullName: TinyLife.World.Map
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- uid: TinyLife.World.Tile.Register(System.String,System.Int32,MLEM.Textures.TextureRegion,TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,System.Boolean,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,MLEM.Textures.TextureRegion},System.Int32[],System.Type)
commentId: M:TinyLife.World.Tile.Register(System.String,System.Int32,MLEM.Textures.TextureRegion,TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,System.Boolean,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,MLEM.Textures.TextureRegion},System.Int32[],System.Type)
parent: TinyLife.World.Tile
2021-11-23 16:24:04 +01:00
isExternal: true
2022-01-01 17:06:03 +01:00
name: Register(String, Int32, TextureRegion, ColorScheme[], Single, Boolean, Boolean, TextureRegion, Func<Direction2, TextureRegion>, Int32[], Type)
nameWithType: Tile.Register(String, Int32, TextureRegion, ColorScheme[], Single, Boolean, Boolean, TextureRegion, Func<Direction2, TextureRegion>, Int32[], Type)
fullName: TinyLife.World.Tile.Register(System.String, System.Int32, MLEM.Textures.TextureRegion, TinyLife.Utilities.ColorScheme[], System.Single, System.Boolean, System.Boolean, MLEM.Textures.TextureRegion, System.Func<MLEM.Misc.Direction2, MLEM.Textures.TextureRegion>, System.Int32[], System.Type)
nameWithType.vb: Tile.Register(String, Int32, TextureRegion, ColorScheme(), Single, Boolean, Boolean, TextureRegion, Func(Of Direction2, TextureRegion), Int32(), Type)
fullName.vb: TinyLife.World.Tile.Register(System.String, System.Int32, MLEM.Textures.TextureRegion, TinyLife.Utilities.ColorScheme(), System.Single, System.Boolean, System.Boolean, MLEM.Textures.TextureRegion, System.Func(Of MLEM.Misc.Direction2, MLEM.Textures.TextureRegion), System.Int32(), System.Type)
name.vb: Register(String, Int32, TextureRegion, ColorScheme(), Single, Boolean, Boolean, TextureRegion, Func(Of Direction2, TextureRegion), Int32(), Type)
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name: Register
nameWithType: Tile.Register
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2021-08-04 06:51:12 +02:00
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- uid: TinyLife.World.IPricedObject
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2022-01-01 17:06:03 +01:00
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2021-08-04 06:51:12 +02:00
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2022-04-04 14:21:17 +02:00
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isExternal: true
name: TextureRegion[]
nameWithType: TextureRegion[]
fullName: MLEM.Textures.TextureRegion[]
nameWithType.vb: TextureRegion()
fullName.vb: MLEM.Textures.TextureRegion()
name.vb: TextureRegion()
spec.csharp:
- uid: MLEM.Textures.TextureRegion
name: TextureRegion
nameWithType: TextureRegion
fullName: MLEM.Textures.TextureRegion
isExternal: true
- name: '[]'
nameWithType: '[]'
fullName: '[]'
spec.vb:
- uid: MLEM.Textures.TextureRegion
name: TextureRegion
nameWithType: TextureRegion
fullName: MLEM.Textures.TextureRegion
isExternal: true
- name: ()
nameWithType: ()
fullName: ()
- uid: System.Func{MLEM.Misc.Direction2,MLEM.Textures.TextureRegion[]}
commentId: T:System.Func{MLEM.Misc.Direction2,MLEM.Textures.TextureRegion[]}
parent: System
definition: System.Func`2
name: Func<Direction2, TextureRegion[]>
nameWithType: Func<Direction2, TextureRegion[]>
fullName: System.Func<MLEM.Misc.Direction2, MLEM.Textures.TextureRegion[]>
nameWithType.vb: Func(Of Direction2, TextureRegion())
fullName.vb: System.Func(Of MLEM.Misc.Direction2, MLEM.Textures.TextureRegion())
name.vb: Func(Of Direction2, TextureRegion())
spec.csharp:
- uid: System.Func`2
name: Func
nameWithType: Func
fullName: System.Func
isExternal: true
- name: <
nameWithType: <
fullName: <
- uid: MLEM.Misc.Direction2
name: Direction2
nameWithType: Direction2
fullName: MLEM.Misc.Direction2
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: MLEM.Textures.TextureRegion
name: TextureRegion
nameWithType: TextureRegion
fullName: MLEM.Textures.TextureRegion
isExternal: true
- name: '[]'
nameWithType: '[]'
fullName: '[]'
- name: '>'
nameWithType: '>'
fullName: '>'
spec.vb:
- uid: System.Func`2
name: Func
nameWithType: Func
fullName: System.Func
isExternal: true
- name: '(Of '
nameWithType: '(Of '
fullName: '(Of '
- uid: MLEM.Misc.Direction2
name: Direction2
nameWithType: Direction2
fullName: MLEM.Misc.Direction2
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: MLEM.Textures.TextureRegion
name: TextureRegion
nameWithType: TextureRegion
fullName: MLEM.Textures.TextureRegion
isExternal: true
- name: ()
nameWithType: ()
fullName: ()
- name: )
nameWithType: )
fullName: )