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### YamlMime:ManagedReference
items :
- uid : TinyLife.Emotions.EmotionType
commentId : T:TinyLife.Emotions.EmotionType
id : EmotionType
parent : TinyLife.Emotions
children :
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- TinyLife.Emotions.EmotionType.#ctor(System.String,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,TinyLife.Emotions.EmotionType.TypeCategory,Microsoft.Xna.Framework.Audio.SoundEffect)
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- TinyLife.Emotions.EmotionType.Angry
- TinyLife.Emotions.EmotionType.Asleep
- TinyLife.Emotions.EmotionType.Bored
- TinyLife.Emotions.EmotionType.Category
- TinyLife.Emotions.EmotionType.Color
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- TinyLife.Emotions.EmotionType.Confident
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- TinyLife.Emotions.EmotionType.Creative
- TinyLife.Emotions.EmotionType.Embarrassed
- TinyLife.Emotions.EmotionType.Energetic
- TinyLife.Emotions.EmotionType.Fine
- TinyLife.Emotions.EmotionType.Focused
- TinyLife.Emotions.EmotionType.Frisky
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- TinyLife.Emotions.EmotionType.Goofy
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- TinyLife.Emotions.EmotionType.Happy
- TinyLife.Emotions.EmotionType.Icon
- TinyLife.Emotions.EmotionType.Name
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- TinyLife.Emotions.EmotionType.Priority
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- TinyLife.Emotions.EmotionType.Register(TinyLife.Emotions.EmotionType)
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- TinyLife.Emotions.EmotionType.Relaxed
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- TinyLife.Emotions.EmotionType.Sad
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- TinyLife.Emotions.EmotionType.StingSound
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- TinyLife.Emotions.EmotionType.Stunned
- TinyLife.Emotions.EmotionType.Types
- TinyLife.Emotions.EmotionType.Uncomfortable
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- TinyLife.Emotions.EmotionType.Uneasy
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langs :
- csharp
- vb
name : EmotionType
nameWithType : EmotionType
fullName : TinyLife.Emotions.EmotionType
type : Class
assemblies :
- Tiny Life
namespace : TinyLife.Emotions
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summary : >-
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An emotion type is a type of feeling that a <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> can have.
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The emotion that a person has results from that person's applied <xref href="TinyLife.Emotions.EmotionModifier" data-throw-if-not-resolved="false"></xref> <xref href="TinyLife.Emotions.EmotionModifier.Instance" data-throw-if-not-resolved="false"></xref>s.
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example : [ ]
syntax :
content : >-
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[ JsonConverter(typeof(StaticJsonConverter<EmotionType>), new object[] { typeof(EmotionType), "PrivateTypes", true })]
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public class EmotionType
content.vb : >-
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<JsonConverter(GetType(StaticJsonConverter(Of EmotionType)), New Object() { GetType(EmotionType), "PrivateTypes", True })>
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Public Class EmotionType
inheritance :
- System.Object
inheritedMembers :
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
- TinyLife.Emotions.EmotionType.TinyLife.Utilities.Extensions.JsonCopy``1
- uid : TinyLife.Emotions.EmotionType.Types
commentId : F:TinyLife.Emotions.EmotionType.Types
id : Types
parent : TinyLife.Emotions.EmotionType
langs :
- csharp
- vb
name : Types
nameWithType : EmotionType.Types
fullName : TinyLife.Emotions.EmotionType.Types
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Emotions
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summary : A registry of all <xref href="TinyLife.Emotions.EmotionType" data-throw-if-not-resolved="false"></xref> instances from the game and mods
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example : [ ]
syntax :
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content : public static readonly ReadOnlyDictionary<string, EmotionType> Types
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return :
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type : System.Collections.ObjectModel.ReadOnlyDictionary{System.String,TinyLife.Emotions.EmotionType}
content.vb : Public Shared ReadOnly Types As ReadOnlyDictionary(Of String, EmotionType)
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- uid : TinyLife.Emotions.EmotionType.Fine
commentId : F:TinyLife.Emotions.EmotionType.Fine
id : Fine
parent : TinyLife.Emotions.EmotionType
langs :
- csharp
- vb
name : Fine
nameWithType : EmotionType.Fine
fullName : TinyLife.Emotions.EmotionType.Fine
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Emotions
syntax :
content : public static readonly EmotionType Fine
return :
type : TinyLife.Emotions.EmotionType
content.vb : Public Shared ReadOnly Fine As EmotionType
- uid : TinyLife.Emotions.EmotionType.Uncomfortable
commentId : F:TinyLife.Emotions.EmotionType.Uncomfortable
id : Uncomfortable
parent : TinyLife.Emotions.EmotionType
langs :
- csharp
- vb
name : Uncomfortable
nameWithType : EmotionType.Uncomfortable
fullName : TinyLife.Emotions.EmotionType.Uncomfortable
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Emotions
syntax :
content : public static readonly EmotionType Uncomfortable
return :
type : TinyLife.Emotions.EmotionType
content.vb : Public Shared ReadOnly Uncomfortable As EmotionType
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- uid : TinyLife.Emotions.EmotionType.Happy
commentId : F:TinyLife.Emotions.EmotionType.Happy
id : Happy
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parent : TinyLife.Emotions.EmotionType
langs :
- csharp
- vb
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name : Happy
nameWithType : EmotionType.Happy
fullName : TinyLife.Emotions.EmotionType.Happy
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type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Emotions
syntax :
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content : public static readonly EmotionType Happy
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return :
type : TinyLife.Emotions.EmotionType
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content.vb : Public Shared ReadOnly Happy As EmotionType
- uid : TinyLife.Emotions.EmotionType.Asleep
commentId : F:TinyLife.Emotions.EmotionType.Asleep
id : Asleep
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parent : TinyLife.Emotions.EmotionType
langs :
- csharp
- vb
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name : Asleep
nameWithType : EmotionType.Asleep
fullName : TinyLife.Emotions.EmotionType.Asleep
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type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Emotions
syntax :
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content : public static readonly EmotionType Asleep
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return :
type : TinyLife.Emotions.EmotionType
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content.vb : Public Shared ReadOnly Asleep As EmotionType
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- uid : TinyLife.Emotions.EmotionType.Embarrassed
commentId : F:TinyLife.Emotions.EmotionType.Embarrassed
id : Embarrassed
parent : TinyLife.Emotions.EmotionType
langs :
- csharp
- vb
name : Embarrassed
nameWithType : EmotionType.Embarrassed
fullName : TinyLife.Emotions.EmotionType.Embarrassed
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Emotions
syntax :
content : public static readonly EmotionType Embarrassed
return :
type : TinyLife.Emotions.EmotionType
content.vb : Public Shared ReadOnly Embarrassed As EmotionType
- uid : TinyLife.Emotions.EmotionType.Sad
commentId : F:TinyLife.Emotions.EmotionType.Sad
id : Sad
parent : TinyLife.Emotions.EmotionType
langs :
- csharp
- vb
name : Sad
nameWithType : EmotionType.Sad
fullName : TinyLife.Emotions.EmotionType.Sad
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Emotions
syntax :
content : public static readonly EmotionType Sad
return :
type : TinyLife.Emotions.EmotionType
content.vb : Public Shared ReadOnly Sad As EmotionType
- uid : TinyLife.Emotions.EmotionType.Bored
commentId : F:TinyLife.Emotions.EmotionType.Bored
id : Bored
parent : TinyLife.Emotions.EmotionType
langs :
- csharp
- vb
name : Bored
nameWithType : EmotionType.Bored
fullName : TinyLife.Emotions.EmotionType.Bored
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Emotions
syntax :
content : public static readonly EmotionType Bored
return :
type : TinyLife.Emotions.EmotionType
content.vb : Public Shared ReadOnly Bored As EmotionType
- uid : TinyLife.Emotions.EmotionType.Frisky
commentId : F:TinyLife.Emotions.EmotionType.Frisky
id : Frisky
parent : TinyLife.Emotions.EmotionType
langs :
- csharp
- vb
name : Frisky
nameWithType : EmotionType.Frisky
fullName : TinyLife.Emotions.EmotionType.Frisky
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Emotions
syntax :
content : public static readonly EmotionType Frisky
return :
type : TinyLife.Emotions.EmotionType
content.vb : Public Shared ReadOnly Frisky As EmotionType
- uid : TinyLife.Emotions.EmotionType.Creative
commentId : F:TinyLife.Emotions.EmotionType.Creative
id : Creative
parent : TinyLife.Emotions.EmotionType
langs :
- csharp
- vb
name : Creative
nameWithType : EmotionType.Creative
fullName : TinyLife.Emotions.EmotionType.Creative
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Emotions
syntax :
content : public static readonly EmotionType Creative
return :
type : TinyLife.Emotions.EmotionType
content.vb : Public Shared ReadOnly Creative As EmotionType
- uid : TinyLife.Emotions.EmotionType.Focused
commentId : F:TinyLife.Emotions.EmotionType.Focused
id : Focused
parent : TinyLife.Emotions.EmotionType
langs :
- csharp
- vb
name : Focused
nameWithType : EmotionType.Focused
fullName : TinyLife.Emotions.EmotionType.Focused
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Emotions
syntax :
content : public static readonly EmotionType Focused
return :
type : TinyLife.Emotions.EmotionType
content.vb : Public Shared ReadOnly Focused As EmotionType
- uid : TinyLife.Emotions.EmotionType.Stunned
commentId : F:TinyLife.Emotions.EmotionType.Stunned
id : Stunned
parent : TinyLife.Emotions.EmotionType
langs :
- csharp
- vb
name : Stunned
nameWithType : EmotionType.Stunned
fullName : TinyLife.Emotions.EmotionType.Stunned
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Emotions
syntax :
content : public static readonly EmotionType Stunned
return :
type : TinyLife.Emotions.EmotionType
content.vb : Public Shared ReadOnly Stunned As EmotionType
- uid : TinyLife.Emotions.EmotionType.Angry
commentId : F:TinyLife.Emotions.EmotionType.Angry
id : Angry
parent : TinyLife.Emotions.EmotionType
langs :
- csharp
- vb
name : Angry
nameWithType : EmotionType.Angry
fullName : TinyLife.Emotions.EmotionType.Angry
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Emotions
syntax :
content : public static readonly EmotionType Angry
return :
type : TinyLife.Emotions.EmotionType
content.vb : Public Shared ReadOnly Angry As EmotionType
- uid : TinyLife.Emotions.EmotionType.Energetic
commentId : F:TinyLife.Emotions.EmotionType.Energetic
id : Energetic
parent : TinyLife.Emotions.EmotionType
langs :
- csharp
- vb
name : Energetic
nameWithType : EmotionType.Energetic
fullName : TinyLife.Emotions.EmotionType.Energetic
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Emotions
syntax :
content : public static readonly EmotionType Energetic
return :
type : TinyLife.Emotions.EmotionType
content.vb : Public Shared ReadOnly Energetic As EmotionType
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- uid : TinyLife.Emotions.EmotionType.Uneasy
commentId : F:TinyLife.Emotions.EmotionType.Uneasy
id : Uneasy
parent : TinyLife.Emotions.EmotionType
langs :
- csharp
- vb
name : Uneasy
nameWithType : EmotionType.Uneasy
fullName : TinyLife.Emotions.EmotionType.Uneasy
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Emotions
syntax :
content : public static readonly EmotionType Uneasy
return :
type : TinyLife.Emotions.EmotionType
content.vb : Public Shared ReadOnly Uneasy As EmotionType
- uid : TinyLife.Emotions.EmotionType.Relaxed
commentId : F:TinyLife.Emotions.EmotionType.Relaxed
id : Relaxed
parent : TinyLife.Emotions.EmotionType
langs :
- csharp
- vb
name : Relaxed
nameWithType : EmotionType.Relaxed
fullName : TinyLife.Emotions.EmotionType.Relaxed
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Emotions
syntax :
content : public static readonly EmotionType Relaxed
return :
type : TinyLife.Emotions.EmotionType
content.vb : Public Shared ReadOnly Relaxed As EmotionType
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- uid : TinyLife.Emotions.EmotionType.Confident
commentId : F:TinyLife.Emotions.EmotionType.Confident
id : Confident
parent : TinyLife.Emotions.EmotionType
langs :
- csharp
- vb
name : Confident
nameWithType : EmotionType.Confident
fullName : TinyLife.Emotions.EmotionType.Confident
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Emotions
syntax :
content : public static readonly EmotionType Confident
return :
type : TinyLife.Emotions.EmotionType
content.vb : Public Shared ReadOnly Confident As EmotionType
- uid : TinyLife.Emotions.EmotionType.Goofy
commentId : F:TinyLife.Emotions.EmotionType.Goofy
id : Goofy
parent : TinyLife.Emotions.EmotionType
langs :
- csharp
- vb
name : Goofy
nameWithType : EmotionType.Goofy
fullName : TinyLife.Emotions.EmotionType.Goofy
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Emotions
syntax :
content : public static readonly EmotionType Goofy
return :
type : TinyLife.Emotions.EmotionType
content.vb : Public Shared ReadOnly Goofy As EmotionType
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- uid : TinyLife.Emotions.EmotionType.Name
commentId : F:TinyLife.Emotions.EmotionType.Name
id : Name
parent : TinyLife.Emotions.EmotionType
langs :
- csharp
- vb
name : Name
nameWithType : EmotionType.Name
fullName : TinyLife.Emotions.EmotionType.Name
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Emotions
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summary : This emotion's name
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example : [ ]
syntax :
content : public readonly string Name
return :
type : System.String
content.vb : Public ReadOnly Name As String
- uid : TinyLife.Emotions.EmotionType.Icon
commentId : F:TinyLife.Emotions.EmotionType.Icon
id : Icon
parent : TinyLife.Emotions.EmotionType
langs :
- csharp
- vb
name : Icon
nameWithType : EmotionType.Icon
fullName : TinyLife.Emotions.EmotionType.Icon
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Emotions
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summary : This emotion's icon, which is used in the portrait section for a <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> that has this emotion
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example : [ ]
syntax :
content : public readonly TextureRegion Icon
return :
type : MLEM.Textures.TextureRegion
content.vb : Public ReadOnly Icon As TextureRegion
- uid : TinyLife.Emotions.EmotionType.Color
commentId : F:TinyLife.Emotions.EmotionType.Color
id : Color
parent : TinyLife.Emotions.EmotionType
langs :
- csharp
- vb
name : Color
nameWithType : EmotionType.Color
fullName : TinyLife.Emotions.EmotionType.Color
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Emotions
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summary : >-
The color that represents this emotion.
The color is used as a backdrop for <xref href="TinyLife.Emotions.EmotionModifier" data-throw-if-not-resolved="false"></xref> instances of this type.
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example : [ ]
syntax :
content : public readonly Color Color
return :
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type : Microsoft.Xna.Framework.Color
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content.vb : Public ReadOnly Color As Color
- uid : TinyLife.Emotions.EmotionType.Category
commentId : F:TinyLife.Emotions.EmotionType.Category
id : Category
parent : TinyLife.Emotions.EmotionType
langs :
- csharp
- vb
name : Category
nameWithType : EmotionType.Category
fullName : TinyLife.Emotions.EmotionType.Category
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Emotions
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summary : >-
The <xref href="TinyLife.Emotions.EmotionType.TypeCategory" data-throw-if-not-resolved="false"></xref> that this emotion type fits into.
The category is used for ordering and organizing <xref href="TinyLife.Emotions.EmotionModifier" data-throw-if-not-resolved="false"></xref> instances.
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example : [ ]
syntax :
content : public readonly EmotionType.TypeCategory Category
return :
type : TinyLife.Emotions.EmotionType.TypeCategory
content.vb : Public ReadOnly Category As EmotionType.TypeCategory
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- uid : TinyLife.Emotions.EmotionType.StingSound
commentId : F:TinyLife.Emotions.EmotionType.StingSound
id : StingSound
parent : TinyLife.Emotions.EmotionType
langs :
- csharp
- vb
name : StingSound
nameWithType : EmotionType.StingSound
fullName : TinyLife.Emotions.EmotionType.StingSound
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Emotions
summary : >-
The sting sound effect to play when this emotion becomes active.
If this is <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a>, no sound effect will play.
example : [ ]
syntax :
content : public readonly SoundEffect StingSound
return :
type : Microsoft.Xna.Framework.Audio.SoundEffect
content.vb : Public ReadOnly StingSound As SoundEffect
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- uid : TinyLife.Emotions.EmotionType.Priority
commentId : P:TinyLife.Emotions.EmotionType.Priority
id : Priority
parent : TinyLife.Emotions.EmotionType
langs :
- csharp
- vb
name : Priority
nameWithType : EmotionType.Priority
fullName : TinyLife.Emotions.EmotionType.Priority
type : Property
assemblies :
- Tiny Life
namespace : TinyLife.Emotions
summary : >-
The priority that this emotion type has, which determines whether it is chosen over another emotion with the same total amount.
A higher priority means the emotion is chosen over a lower priority one. The default priority is 0.
example : [ ]
syntax :
content : public int Priority { get; init; }
parameters : [ ]
return :
type : System.Int32
content.vb : Public Property Priority As Integer
overload : TinyLife.Emotions.EmotionType.Priority*
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- uid : TinyLife.Emotions.EmotionType.#ctor(System.String,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,TinyLife.Emotions.EmotionType.TypeCategory,Microsoft.Xna.Framework.Audio.SoundEffect)
commentId : M:TinyLife.Emotions.EmotionType.#ctor(System.String,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,TinyLife.Emotions.EmotionType.TypeCategory,Microsoft.Xna.Framework.Audio.SoundEffect)
id : '#ctor(System.String,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,TinyLife.Emotions.EmotionType.TypeCategory,Microsoft.Xna.Framework.Audio.SoundEffect)'
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parent : TinyLife.Emotions.EmotionType
langs :
- csharp
- vb
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name : EmotionType(string, TextureRegion, Color, TypeCategory, SoundEffect)
nameWithType : EmotionType.EmotionType(string, TextureRegion, Color, EmotionType.TypeCategory, SoundEffect)
fullName : TinyLife.Emotions.EmotionType.EmotionType(string, MLEM.Textures.TextureRegion, Microsoft.Xna.Framework.Color, TinyLife.Emotions.EmotionType.TypeCategory, Microsoft.Xna.Framework.Audio.SoundEffect)
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type : Constructor
assemblies :
- Tiny Life
namespace : TinyLife.Emotions
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summary : Creates a new emotion type with the given settings
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example : [ ]
syntax :
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content : public EmotionType(string name, TextureRegion icon, Color color, EmotionType.TypeCategory category, SoundEffect stingSound)
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parameters :
- id : name
type : System.String
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description : The emotion type's name
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- id : icon
type : MLEM.Textures.TextureRegion
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description : The emotion type's icon
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- id : color
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type : Microsoft.Xna.Framework.Color
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description : The emotion type's color
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- id : category
type : TinyLife.Emotions.EmotionType.TypeCategory
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description : This emotion type's category
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- id : stingSound
type : Microsoft.Xna.Framework.Audio.SoundEffect
description : The sound effect that should play when this emotion becomes active, or <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a> to have no sound effect.
content.vb : Public Sub New(name As String, icon As TextureRegion, color As Color, category As EmotionType.TypeCategory, stingSound As SoundEffect)
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overload : TinyLife.Emotions.EmotionType.#ctor*
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nameWithType.vb : EmotionType.New(String, TextureRegion, Color, EmotionType.TypeCategory, SoundEffect)
fullName.vb : TinyLife.Emotions.EmotionType.New(String, MLEM.Textures.TextureRegion, Microsoft.Xna.Framework.Color, TinyLife.Emotions.EmotionType.TypeCategory, Microsoft.Xna.Framework.Audio.SoundEffect)
name.vb : New(String, TextureRegion, Color, TypeCategory, SoundEffect)
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- uid : TinyLife.Emotions.EmotionType.Register(TinyLife.Emotions.EmotionType)
commentId : M:TinyLife.Emotions.EmotionType.Register(TinyLife.Emotions.EmotionType)
id : Register(TinyLife.Emotions.EmotionType)
parent : TinyLife.Emotions.EmotionType
langs :
- csharp
- vb
name : Register(EmotionType)
nameWithType : EmotionType.Register(EmotionType)
fullName : TinyLife.Emotions.EmotionType.Register(TinyLife.Emotions.EmotionType)
type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Emotions
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summary : Registers the given emotion type to the <xref href="TinyLife.Emotions.EmotionType.Types" data-throw-if-not-resolved="false"></xref> registry
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example : [ ]
syntax :
content : public static EmotionType Register(EmotionType type)
parameters :
- id : type
type : TinyLife.Emotions.EmotionType
description : The type to register
return :
type : TinyLife.Emotions.EmotionType
description : The passed type, for chaining
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