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### YamlMime:ManagedReference
items :
- uid : TinyLife.Mods.Mod
commentId : T:TinyLife.Mods.Mod
id : Mod
parent : TinyLife.Mods
children :
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- TinyLife.Mods.Mod.AddGameContent(TinyLife.GameImpl,TinyLife.Mods.ModInfo)
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- TinyLife.Mods.Mod.Description
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- TinyLife.Mods.Mod.FinalizeGameContent(TinyLife.GameImpl,TinyLife.Mods.ModInfo)
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- TinyLife.Mods.Mod.GetCustomFurnitureTextures(TinyLife.Mods.ModInfo)
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- TinyLife.Mods.Mod.Icon
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- TinyLife.Mods.Mod.Initialize(ExtremelySimpleLogger.Logger,MLEM.Data.Content.RawContentManager,MLEM.Data.RuntimeTexturePacker,TinyLife.Mods.ModInfo)
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- TinyLife.Mods.Mod.IssueTrackerUrl
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- TinyLife.Mods.Mod.Name
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- TinyLife.Mods.Mod.PopulateOptions(MLEM.Ui.Elements.Group,TinyLife.Mods.ModInfo)
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- TinyLife.Mods.Mod.RequiresHarmony
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- TinyLife.Mods.Mod.TestedVersionRange
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langs :
- csharp
- vb
name : Mod
nameWithType : Mod
fullName : TinyLife.Mods.Mod
type : Class
assemblies :
- Tiny Life
namespace : TinyLife.Mods
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summary : >-
The base class for all Tiny Life mods.
For an example mod, see https://github.com/Ellpeck/TinyLifeExampleMod.
Mods are uniquely identified by their ID. The id is the name of the class that extends <xref href="TinyLife.Mods.Mod" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public abstract class Mod
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content.vb : Public MustInherit Class [Mod]
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inheritance :
- System.Object
inheritedMembers :
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
- TinyLife.Mods.Mod.TinyLife.Utilities.Extensions.JsonCopy``1
- uid : TinyLife.Mods.Mod.Name
commentId : P:TinyLife.Mods.Mod.Name
id : Name
parent : TinyLife.Mods.Mod
langs :
- csharp
- vb
name : Name
nameWithType : Mod.Name
fullName : TinyLife.Mods.Mod.Name
type : Property
assemblies :
- Tiny Life
namespace : TinyLife.Mods
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summary : The display name of this mod, which will be visible in the options menu
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example : [ ]
syntax :
content : public abstract string Name { get; }
parameters : [ ]
return :
type : System.String
content.vb : Public MustOverride ReadOnly Property Name As String
overload : TinyLife.Mods.Mod.Name*
- uid : TinyLife.Mods.Mod.Description
commentId : P:TinyLife.Mods.Mod.Description
id : Description
parent : TinyLife.Mods.Mod
langs :
- csharp
- vb
name : Description
nameWithType : Mod.Description
fullName : TinyLife.Mods.Mod.Description
type : Property
assemblies :
- Tiny Life
namespace : TinyLife.Mods
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summary : >-
The description of this mod, which will be visible in the options menu.
To localize the description, use <xref href="TinyLife.Localization" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public abstract string Description { get; }
parameters : [ ]
return :
type : System.String
content.vb : Public MustOverride ReadOnly Property Description As String
overload : TinyLife.Mods.Mod.Description*
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- uid : TinyLife.Mods.Mod.TestedVersionRange
commentId : P:TinyLife.Mods.Mod.TestedVersionRange
id : TestedVersionRange
parent : TinyLife.Mods.Mod
langs :
- csharp
- vb
name : TestedVersionRange
nameWithType : Mod.TestedVersionRange
fullName : TinyLife.Mods.Mod.TestedVersionRange
type : Property
assemblies :
- Tiny Life
namespace : TinyLife.Mods
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summary : >-
A semantic version range in interval notation that denotes the game versions that this mod has been tested for.
If the game's current version (<xref href="TinyLife.GameImpl.Version" data-throw-if-not-resolved="false"></xref>) is not included in this range, a warning is displayed on game startup.
For more information on semantic version ranges in interval notation, see https://learn.microsoft.com/en-us/nuget/concepts/package-versioning#version-ranges.
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example : [ ]
syntax :
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content : public abstract string TestedVersionRange { get; }
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parameters : [ ]
return :
type : System.String
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content.vb : Public MustOverride ReadOnly Property TestedVersionRange As String
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overload : TinyLife.Mods.Mod.TestedVersionRange*
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- uid : TinyLife.Mods.Mod.Icon
commentId : P:TinyLife.Mods.Mod.Icon
id : Icon
parent : TinyLife.Mods.Mod
langs :
- csharp
- vb
name : Icon
nameWithType : Mod.Icon
fullName : TinyLife.Mods.Mod.Icon
type : Property
assemblies :
- Tiny Life
namespace : TinyLife.Mods
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summary : The icon texture region of this mod, which will be visible in the options menu
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example : [ ]
syntax :
content : public virtual TextureRegion Icon { get; }
parameters : [ ]
return :
type : MLEM.Textures.TextureRegion
content.vb : Public Overridable ReadOnly Property Icon As TextureRegion
overload : TinyLife.Mods.Mod.Icon*
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- uid : TinyLife.Mods.Mod.IssueTrackerUrl
commentId : P:TinyLife.Mods.Mod.IssueTrackerUrl
id : IssueTrackerUrl
parent : TinyLife.Mods.Mod
langs :
- csharp
- vb
name : IssueTrackerUrl
nameWithType : Mod.IssueTrackerUrl
fullName : TinyLife.Mods.Mod.IssueTrackerUrl
type : Property
assemblies :
- Tiny Life
namespace : TinyLife.Mods
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summary : >-
An optional string that will be the destination of a clickable text in the main menu when this mod fails to initialize (<xref href="TinyLife.Mods.Mod.Initialize(ExtremelySimpleLogger.Logger%2cMLEM.Data.Content.RawContentManager%2cMLEM.Data.RuntimeTexturePacker%2cTinyLife.Mods.ModInfo)" data-throw-if-not-resolved="false"></xref>) or add game content (<xref href="TinyLife.Mods.Mod.AddGameContent(TinyLife.GameImpl%2cTinyLife.Mods.ModInfo)" data-throw-if-not-resolved="false"></xref>).
Note that this will not be displayed when the mod fails to load entirely, since this class will not have had time to instantiate.
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example : [ ]
syntax :
content : public virtual string IssueTrackerUrl { get; }
parameters : [ ]
return :
type : System.String
content.vb : Public Overridable ReadOnly Property IssueTrackerUrl As String
overload : TinyLife.Mods.Mod.IssueTrackerUrl*
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- uid : TinyLife.Mods.Mod.RequiresHarmony
commentId : P:TinyLife.Mods.Mod.RequiresHarmony
id : RequiresHarmony
parent : TinyLife.Mods.Mod
langs :
- csharp
- vb
name : RequiresHarmony
nameWithType : Mod.RequiresHarmony
fullName : TinyLife.Mods.Mod.RequiresHarmony
type : Property
assemblies :
- Tiny Life
namespace : TinyLife.Mods
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summary : >-
Whether this mod requires Harmony for patches.
If this is <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">true</a>, the <xref href="HarmonyLib.Harmony" data-throw-if-not-resolved="false"></xref> instance to use can be found in <xref href="TinyLife.Mods.ModInfo.Harmony" data-throw-if-not-resolved="false"></xref> during <xref href="TinyLife.Mods.Mod.Initialize(ExtremelySimpleLogger.Logger%2cMLEM.Data.Content.RawContentManager%2cMLEM.Data.RuntimeTexturePacker%2cTinyLife.Mods.ModInfo)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public virtual bool RequiresHarmony { get; }
parameters : [ ]
return :
type : System.Boolean
content.vb : Public Overridable ReadOnly Property RequiresHarmony As Boolean
overload : TinyLife.Mods.Mod.RequiresHarmony*
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- uid : TinyLife.Mods.Mod.Initialize(ExtremelySimpleLogger.Logger,MLEM.Data.Content.RawContentManager,MLEM.Data.RuntimeTexturePacker,TinyLife.Mods.ModInfo)
commentId : M:TinyLife.Mods.Mod.Initialize(ExtremelySimpleLogger.Logger,MLEM.Data.Content.RawContentManager,MLEM.Data.RuntimeTexturePacker,TinyLife.Mods.ModInfo)
id : Initialize(ExtremelySimpleLogger.Logger,MLEM.Data.Content.RawContentManager,MLEM.Data.RuntimeTexturePacker,TinyLife.Mods.ModInfo)
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parent : TinyLife.Mods.Mod
langs :
- csharp
- vb
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name : Initialize(Logger, RawContentManager, RuntimeTexturePacker, ModInfo)
nameWithType : Mod.Initialize(Logger, RawContentManager, RuntimeTexturePacker, ModInfo)
fullName : TinyLife.Mods.Mod.Initialize(ExtremelySimpleLogger.Logger, MLEM.Data.Content.RawContentManager, MLEM.Data.RuntimeTexturePacker, TinyLife.Mods.ModInfo)
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type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Mods
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summary : >-
Initialize the data for this mod, including textures, sounds and other data.
The <xref href="MLEM.Data.Content.RawContentManager" data-throw-if-not-resolved="false"></xref> is a variation of MonoGame's <xref href="Microsoft.Xna.Framework.Content.ContentManager" data-throw-if-not-resolved="false"></xref> and should be used to load mod content.
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example : [ ]
syntax :
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content : public abstract void Initialize(Logger logger, RawContentManager content, RuntimeTexturePacker texturePacker, ModInfo info)
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parameters :
- id : logger
type : ExtremelySimpleLogger.Logger
description : The logger that can be used to write info about this mod to the console
- id : content
type : MLEM.Data.Content.RawContentManager
description : The content manager for this mod
- id : texturePacker
type : MLEM.Data.RuntimeTexturePacker
description : The texture packer that packs added textures into one big texture
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- id : info
type : TinyLife.Mods.ModInfo
description : The <xref href="TinyLife.Mods.ModInfo" data-throw-if-not-resolved="false"></xref> of this mod.
content.vb : Public MustOverride Sub Initialize(logger As Logger, content As RawContentManager, texturePacker As RuntimeTexturePacker, info As ModInfo)
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overload : TinyLife.Mods.Mod.Initialize*
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- uid : TinyLife.Mods.Mod.AddGameContent(TinyLife.GameImpl,TinyLife.Mods.ModInfo)
commentId : M:TinyLife.Mods.Mod.AddGameContent(TinyLife.GameImpl,TinyLife.Mods.ModInfo)
id : AddGameContent(TinyLife.GameImpl,TinyLife.Mods.ModInfo)
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parent : TinyLife.Mods.Mod
langs :
- csharp
- vb
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name : AddGameContent(GameImpl, ModInfo)
nameWithType : Mod.AddGameContent(GameImpl, ModInfo)
fullName : TinyLife.Mods.Mod.AddGameContent(TinyLife.GameImpl, TinyLife.Mods.ModInfo)
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type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Mods
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summary : >-
Add the content that this mod provides for the given <xref href="TinyLife.GameImpl" data-throw-if-not-resolved="false"></xref> instance. Some of the supported things to register are:
<xref href="TinyLife.Objects.FurnitureType.Register(TinyLife.Objects.FurnitureType.TypeSettings)" data-throw-if-not-resolved="false"></xref> to register furniture types,
<xref href="TinyLife.Actions.ActionType.Register(TinyLife.Actions.ActionType.TypeSettings)" data-throw-if-not-resolved="false"></xref> to register action types,
<xref href="TinyLife.Objects.Clothes.Register(TinyLife.Objects.Clothes)" data-throw-if-not-resolved="false"></xref> to register clothes (and hair),
<xref href="TinyLife.Skills.SkillType.Register(TinyLife.Skills.SkillType)" data-throw-if-not-resolved="false"></xref> to register skills.
Note that there are a lot of additional things that can be registered in this method.
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example : [ ]
syntax :
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content : public abstract void AddGameContent(GameImpl game, ModInfo info)
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parameters :
- id : game
type : TinyLife.GameImpl
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description : The game instance.
- id : info
type : TinyLife.Mods.ModInfo
description : The <xref href="TinyLife.Mods.ModInfo" data-throw-if-not-resolved="false"></xref> of this mod.
content.vb : Public MustOverride Sub AddGameContent(game As GameImpl, info As ModInfo)
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overload : TinyLife.Mods.Mod.AddGameContent*
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- uid : TinyLife.Mods.Mod.FinalizeGameContent(TinyLife.GameImpl,TinyLife.Mods.ModInfo)
commentId : M:TinyLife.Mods.Mod.FinalizeGameContent(TinyLife.GameImpl,TinyLife.Mods.ModInfo)
id : FinalizeGameContent(TinyLife.GameImpl,TinyLife.Mods.ModInfo)
parent : TinyLife.Mods.Mod
langs :
- csharp
- vb
name : FinalizeGameContent(GameImpl, ModInfo)
nameWithType : Mod.FinalizeGameContent(GameImpl, ModInfo)
fullName : TinyLife.Mods.Mod.FinalizeGameContent(TinyLife.GameImpl, TinyLife.Mods.ModInfo)
type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Mods
summary : >-
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Finalize loading any additional game content for your mod.
Note that "finalize" in this context refers not to object destruction, but to the completion of the loading process.
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This method is called after all mods had their <xref href="TinyLife.Mods.Mod.AddGameContent(TinyLife.GameImpl%2cTinyLife.Mods.ModInfo)" data-throw-if-not-resolved="false"></xref> methods called, and after all basegame content has been finalized.
This method can be used, for example, to modify any game content added by other mods.
example : [ ]
syntax :
content : public virtual void FinalizeGameContent(GameImpl game, ModInfo info)
parameters :
- id : game
type : TinyLife.GameImpl
description : The game instance.
- id : info
type : TinyLife.Mods.ModInfo
description : The <xref href="TinyLife.Mods.ModInfo" data-throw-if-not-resolved="false"></xref> of this mod.
content.vb : Public Overridable Sub FinalizeGameContent(game As GameImpl, info As ModInfo)
overload : TinyLife.Mods.Mod.FinalizeGameContent*
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- uid : TinyLife.Mods.Mod.GetCustomFurnitureTextures(TinyLife.Mods.ModInfo)
commentId : M:TinyLife.Mods.Mod.GetCustomFurnitureTextures(TinyLife.Mods.ModInfo)
id : GetCustomFurnitureTextures(TinyLife.Mods.ModInfo)
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parent : TinyLife.Mods.Mod
langs :
- csharp
- vb
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name : GetCustomFurnitureTextures(ModInfo)
nameWithType : Mod.GetCustomFurnitureTextures(ModInfo)
fullName : TinyLife.Mods.Mod.GetCustomFurnitureTextures(TinyLife.Mods.ModInfo)
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type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Mods
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summary : >-
Return a list of paths (relative to this mod's Content directory) to textures that contain the texture regions used by this mod's custom <xref href="TinyLife.Objects.FurnitureType" data-throw-if-not-resolved="false"></xref>s.
Note that the furniture texture needs to have an associated <xref href="MLEM.Data.DataTextureAtlas" data-throw-if-not-resolved="false"></xref> file in the same location, but with the .atlas file extension.
By default, an empty <xref href="System.Collections.Generic.IEnumerable%601" data-throw-if-not-resolved="false"></xref> is returned.
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example : [ ]
syntax :
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content : public virtual IEnumerable<string> GetCustomFurnitureTextures(ModInfo info)
parameters :
- id : info
type : TinyLife.Mods.ModInfo
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return :
type : System.Collections.Generic.IEnumerable{System.String}
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description : The custom data texture atlases for this mod's furniture
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content.vb : Public Overridable Function GetCustomFurnitureTextures(info As ModInfo) As IEnumerable(Of String)
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overload : TinyLife.Mods.Mod.GetCustomFurnitureTextures*
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- uid : TinyLife.Mods.Mod.PopulateOptions(MLEM.Ui.Elements.Group,TinyLife.Mods.ModInfo)
commentId : M:TinyLife.Mods.Mod.PopulateOptions(MLEM.Ui.Elements.Group,TinyLife.Mods.ModInfo)
id : PopulateOptions(MLEM.Ui.Elements.Group,TinyLife.Mods.ModInfo)
parent : TinyLife.Mods.Mod
langs :
- csharp
- vb
name : PopulateOptions(Group, ModInfo)
nameWithType : Mod.PopulateOptions(Group, ModInfo)
fullName : TinyLife.Mods.Mod.PopulateOptions(MLEM.Ui.Elements.Group, TinyLife.Mods.ModInfo)
type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Mods
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summary : >-
Populates this mod's options section, which can be found in the Mods section of the game's main and in-game menus.
If any elements are added to the <code class="paramref">group</code> provided, a button will display next to this mod to open its options.
This mod can create, add, and load custom options using <xref href="TinyLife.Mods.ModInfo.LoadOptions%60%601(System.Func%7b%60%600%7d)" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Mods.ModInfo.SaveOptions%60%601(%60%600)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public virtual void PopulateOptions(Group group, ModInfo info)
parameters :
- id : group
type : MLEM.Ui.Elements.Group
description : The group to add options to.
- id : info
type : TinyLife.Mods.ModInfo
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description : The game's mod info.
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content.vb : Public Overridable Sub PopulateOptions(group As Group, info As ModInfo)
overload : TinyLife.Mods.Mod.PopulateOptions*
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references :
- uid : TinyLife.Mods.Mod
commentId : T:TinyLife.Mods.Mod
parent : TinyLife.Mods
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href : TinyLife.Mods.Mod.html
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name : Mod
nameWithType : Mod
fullName : TinyLife.Mods.Mod
- uid : TinyLife.Mods
commentId : N : TinyLife.Mods
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href : TinyLife.html
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name : TinyLife.Mods
nameWithType : TinyLife.Mods
fullName : TinyLife.Mods
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spec.csharp :
- uid : TinyLife
name : TinyLife
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href : TinyLife.html
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- name : .
- uid : TinyLife.Mods
name : Mods
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href : TinyLife.Mods.html
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spec.vb :
- uid : TinyLife
name : TinyLife
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href : TinyLife.html
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- name : .
- uid : TinyLife.Mods
name : Mods
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href : TinyLife.Mods.html
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- uid : System.Object
commentId : T:System.Object
parent : System
isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.object
name : object
nameWithType : object
fullName : object
nameWithType.vb : Object
fullName.vb : Object
name.vb : Object
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- uid : System.Object.Equals(System.Object)
commentId : M:System.Object.Equals(System.Object)
parent : System.Object
isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
name : Equals(object)
nameWithType : object.Equals(object)
fullName : object.Equals(object)
nameWithType.vb : Object.Equals(Object)
fullName.vb : Object.Equals(Object)
name.vb : Equals(Object)
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spec.csharp :
- uid : System.Object.Equals(System.Object)
name : Equals
isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
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- name : (
- uid : System.Object
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name : object
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isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.object
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- name : )
spec.vb :
- uid : System.Object.Equals(System.Object)
name : Equals
isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
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- name : (
- uid : System.Object
name : Object
isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.object
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- name : )
- uid : System.Object.Equals(System.Object,System.Object)
commentId : M:System.Object.Equals(System.Object,System.Object)
parent : System.Object
isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
name : Equals(object, object)
nameWithType : object.Equals(object, object)
fullName : object.Equals(object, object)
nameWithType.vb : Object.Equals(Object, Object)
fullName.vb : Object.Equals(Object, Object)
name.vb : Equals(Object, Object)
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spec.csharp :
- uid : System.Object.Equals(System.Object,System.Object)
name : Equals
isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
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href : TinyLife.Mods.ModInfo.html#TinyLife_Mods_ModInfo_SaveOptions__1___0_
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- name : (
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- uid : TinyLife.Mods.Mod.PopulateOptions*
commentId : Overload:TinyLife.Mods.Mod.PopulateOptions
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href : TinyLife.Mods.Mod.html#TinyLife_Mods_Mod_PopulateOptions_MLEM_Ui_Elements_Group_TinyLife_Mods_ModInfo_
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name : PopulateOptions
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commentId : T:MLEM.Ui.Elements.Group
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isExternal : true
name : MLEM.Ui.Elements
nameWithType : MLEM.Ui.Elements
fullName : MLEM.Ui.Elements
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spec.csharp :
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spec.vb :
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