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### YamlMime:ManagedReference
items :
- uid : TinyLife.Skills.WoodworkingRecipe
commentId : T:TinyLife.Skills.WoodworkingRecipe
id : WoodworkingRecipe
parent : TinyLife.Skills
children :
- TinyLife.Skills.WoodworkingRecipe.#ctor(TinyLife.Objects.FurnitureType,System.Int32,System.Single,System.TimeSpan)
- TinyLife.Skills.WoodworkingRecipe.CraftingTime
- TinyLife.Skills.WoodworkingRecipe.Name
- TinyLife.Skills.WoodworkingRecipe.Output
- TinyLife.Skills.WoodworkingRecipe.PriceMultiplier
- TinyLife.Skills.WoodworkingRecipe.Recipes
- TinyLife.Skills.WoodworkingRecipe.Register(TinyLife.Skills.WoodworkingRecipe)
- TinyLife.Skills.WoodworkingRecipe.RequiredLevel
langs :
- csharp
- vb
name : WoodworkingRecipe
nameWithType : WoodworkingRecipe
fullName : TinyLife.Skills.WoodworkingRecipe
type : Class
assemblies :
- Tiny Life
namespace : TinyLife.Skills
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summary : >-
A woodworking recipe stores information about what items can be crafted at a <xref href="TinyLife.Objects.FurnitureType.WoodworkingTable" data-throw-if-not-resolved="false"></xref>.
New woodworking recipes for custom (or built-in) furniture items can be registered using <xref href="TinyLife.Skills.WoodworkingRecipe.Register(TinyLife.Skills.WoodworkingRecipe)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : >-
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[ JsonConverter(typeof(StaticJsonConverter<WoodworkingRecipe>), new object[] { typeof(WoodworkingRecipe), "PrivateRecipes", true })]
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public class WoodworkingRecipe
content.vb : >-
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<JsonConverter(GetType(StaticJsonConverter(Of WoodworkingRecipe)), New Object() { GetType(WoodworkingRecipe), "PrivateRecipes", True })>
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Public Class WoodworkingRecipe
inheritance :
- System.Object
inheritedMembers :
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
- TinyLife.Skills.WoodworkingRecipe.TinyLife.Utilities.Extensions.JsonCopy``1
- uid : TinyLife.Skills.WoodworkingRecipe.Recipes
commentId : F:TinyLife.Skills.WoodworkingRecipe.Recipes
id : Recipes
parent : TinyLife.Skills.WoodworkingRecipe
langs :
- csharp
- vb
name : Recipes
nameWithType : WoodworkingRecipe.Recipes
fullName : TinyLife.Skills.WoodworkingRecipe.Recipes
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Skills
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summary : A registry of all of the recipes that have been registered using <xref href="TinyLife.Skills.WoodworkingRecipe.Register(TinyLife.Skills.WoodworkingRecipe)" data-throw-if-not-resolved="false"></xref>
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example : [ ]
syntax :
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content : public static readonly ReadOnlyDictionary<string, WoodworkingRecipe> Recipes
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return :
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type : System.Collections.ObjectModel.ReadOnlyDictionary{System.String,TinyLife.Skills.WoodworkingRecipe}
content.vb : Public Shared ReadOnly Recipes As ReadOnlyDictionary(Of String, WoodworkingRecipe)
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- uid : TinyLife.Skills.WoodworkingRecipe.Output
commentId : F:TinyLife.Skills.WoodworkingRecipe.Output
id : Output
parent : TinyLife.Skills.WoodworkingRecipe
langs :
- csharp
- vb
name : Output
nameWithType : WoodworkingRecipe.Output
fullName : TinyLife.Skills.WoodworkingRecipe.Output
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Skills
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summary : The <xref href="TinyLife.Objects.FurnitureType" data-throw-if-not-resolved="false"></xref> that this woodworking recipe produces
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example : [ ]
syntax :
content : public readonly FurnitureType Output
return :
type : TinyLife.Objects.FurnitureType
content.vb : Public ReadOnly Output As FurnitureType
- uid : TinyLife.Skills.WoodworkingRecipe.RequiredLevel
commentId : F:TinyLife.Skills.WoodworkingRecipe.RequiredLevel
id : RequiredLevel
parent : TinyLife.Skills.WoodworkingRecipe
langs :
- csharp
- vb
name : RequiredLevel
nameWithType : WoodworkingRecipe.RequiredLevel
fullName : TinyLife.Skills.WoodworkingRecipe.RequiredLevel
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Skills
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summary : The required level of the <xref href="TinyLife.Skills.SkillType.Woodworking" data-throw-if-not-resolved="false"></xref> skill
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example : [ ]
syntax :
content : public readonly int RequiredLevel
return :
type : System.Int32
content.vb : Public ReadOnly RequiredLevel As Integer
- uid : TinyLife.Skills.WoodworkingRecipe.PriceMultiplier
commentId : F:TinyLife.Skills.WoodworkingRecipe.PriceMultiplier
id : PriceMultiplier
parent : TinyLife.Skills.WoodworkingRecipe
langs :
- csharp
- vb
name : PriceMultiplier
nameWithType : WoodworkingRecipe.PriceMultiplier
fullName : TinyLife.Skills.WoodworkingRecipe.PriceMultiplier
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Skills
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summary : A value that is multiplied with the <xref href="TinyLife.Skills.WoodworkingRecipe.Output" data-throw-if-not-resolved="false"></xref>'s regular price to determine the price of crafting this woodworking recipe
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example : [ ]
syntax :
content : public readonly float PriceMultiplier
return :
type : System.Single
content.vb : Public ReadOnly PriceMultiplier As Single
- uid : TinyLife.Skills.WoodworkingRecipe.CraftingTime
commentId : F:TinyLife.Skills.WoodworkingRecipe.CraftingTime
id : CraftingTime
parent : TinyLife.Skills.WoodworkingRecipe
langs :
- csharp
- vb
name : CraftingTime
nameWithType : WoodworkingRecipe.CraftingTime
fullName : TinyLife.Skills.WoodworkingRecipe.CraftingTime
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Skills
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summary : >-
The amount of in-game time that it takes (an unskilled person) to craft this woodwork.
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The higher the <xref href="TinyLife.Skills.SkillType.Woodworking" data-throw-if-not-resolved="false"></xref> level of the person, the more this time is reduced, based on <xref href="TinyLife.Objects.PersonLike.GetEfficiencyModifier(System.Single%2cTinyLife.Actions.ActionInfo%2cTinyLife.Skills.SkillType%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public readonly TimeSpan CraftingTime
return :
type : System.TimeSpan
content.vb : Public ReadOnly CraftingTime As TimeSpan
- uid : TinyLife.Skills.WoodworkingRecipe.Name
commentId : P:TinyLife.Skills.WoodworkingRecipe.Name
id : Name
parent : TinyLife.Skills.WoodworkingRecipe
langs :
- csharp
- vb
name : Name
nameWithType : WoodworkingRecipe.Name
fullName : TinyLife.Skills.WoodworkingRecipe.Name
type : Property
assemblies :
- Tiny Life
namespace : TinyLife.Skills
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summary : The name of this woodworking recipe, which is always the <xref href="TinyLife.Skills.WoodworkingRecipe.Output" data-throw-if-not-resolved="false"></xref>'s <xref href="TinyLife.Objects.FurnitureType.TypeSettings.Name" data-throw-if-not-resolved="false"></xref>
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example : [ ]
syntax :
content : public string Name { get; }
parameters : [ ]
return :
type : System.String
content.vb : Public ReadOnly Property Name As String
overload : TinyLife.Skills.WoodworkingRecipe.Name*
- uid : TinyLife.Skills.WoodworkingRecipe.#ctor(TinyLife.Objects.FurnitureType,System.Int32,System.Single,System.TimeSpan)
commentId : M:TinyLife.Skills.WoodworkingRecipe.#ctor(TinyLife.Objects.FurnitureType,System.Int32,System.Single,System.TimeSpan)
id : '#ctor(TinyLife.Objects.FurnitureType,System.Int32,System.Single,System.TimeSpan)'
parent : TinyLife.Skills.WoodworkingRecipe
langs :
- csharp
- vb
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name : WoodworkingRecipe(FurnitureType, int, float, TimeSpan)
nameWithType : WoodworkingRecipe.WoodworkingRecipe(FurnitureType, int, float, TimeSpan)
fullName : TinyLife.Skills.WoodworkingRecipe.WoodworkingRecipe(TinyLife.Objects.FurnitureType, int, float, System.TimeSpan)
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type : Constructor
assemblies :
- Tiny Life
namespace : TinyLife.Skills
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summary : Creates a new woodworking recipe with the given settings
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example : [ ]
syntax :
content : public WoodworkingRecipe(FurnitureType output, int requiredLevel, float priceMultiplier, TimeSpan craftingTime)
parameters :
- id : output
type : TinyLife.Objects.FurnitureType
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description : The recipe's output
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- id : requiredLevel
type : System.Int32
description : The required <xref href="TinyLife.Skills.SkillType.Woodworking" data-throw-if-not-resolved="false"></xref> skill level
- id : priceMultiplier
type : System.Single
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description : A value that is multiplied with the <xref href="TinyLife.Skills.WoodworkingRecipe.Output" data-throw-if-not-resolved="false"></xref>'s regular price to determine the price of crafting this woodworking recipe
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- id : craftingTime
type : System.TimeSpan
description : The amount of in-game time that it takes (an unskilled person) to craft this woodwork
content.vb : Public Sub New(output As FurnitureType, requiredLevel As Integer, priceMultiplier As Single, craftingTime As TimeSpan)
overload : TinyLife.Skills.WoodworkingRecipe.#ctor*
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nameWithType.vb : WoodworkingRecipe.New(FurnitureType, Integer, Single, TimeSpan)
fullName.vb : TinyLife.Skills.WoodworkingRecipe.New(TinyLife.Objects.FurnitureType, Integer, Single, System.TimeSpan)
name.vb : New(FurnitureType, Integer, Single, TimeSpan)
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- uid : TinyLife.Skills.WoodworkingRecipe.Register(TinyLife.Skills.WoodworkingRecipe)
commentId : M:TinyLife.Skills.WoodworkingRecipe.Register(TinyLife.Skills.WoodworkingRecipe)
id : Register(TinyLife.Skills.WoodworkingRecipe)
parent : TinyLife.Skills.WoodworkingRecipe
langs :
- csharp
- vb
name : Register(WoodworkingRecipe)
nameWithType : WoodworkingRecipe.Register(WoodworkingRecipe)
fullName : TinyLife.Skills.WoodworkingRecipe.Register(TinyLife.Skills.WoodworkingRecipe)
type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Skills
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summary : Registers a new woodworking recipe to the <xref href="TinyLife.Objects.FurnitureType.Types" data-throw-if-not-resolved="false"></xref> registry
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example : [ ]
syntax :
content : public static WoodworkingRecipe Register(WoodworkingRecipe recipe)
parameters :
- id : recipe
type : TinyLife.Skills.WoodworkingRecipe
description : The recipe to register
return :
type : TinyLife.Skills.WoodworkingRecipe
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description : The <code class="paramref">recipe</code> passed, for chaining
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content.vb : Public Shared Function Register(recipe As WoodworkingRecipe) As WoodworkingRecipe
overload : TinyLife.Skills.WoodworkingRecipe.Register*
references :
- uid : TinyLife.Objects.FurnitureType.WoodworkingTable
commentId : F:TinyLife.Objects.FurnitureType.WoodworkingTable
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href : TinyLife.Objects.FurnitureType.html#TinyLife_Objects_FurnitureType_WoodworkingTable
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name : WoodworkingTable
nameWithType : FurnitureType.WoodworkingTable
fullName : TinyLife.Objects.FurnitureType.WoodworkingTable
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- uid : TinyLife.Skills.WoodworkingRecipe.Register(TinyLife.Skills.WoodworkingRecipe)
commentId : M:TinyLife.Skills.WoodworkingRecipe.Register(TinyLife.Skills.WoodworkingRecipe)
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href : TinyLife.Skills.WoodworkingRecipe.html#TinyLife_Skills_WoodworkingRecipe_Register_TinyLife_Skills_WoodworkingRecipe_
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name : Register(WoodworkingRecipe)
nameWithType : WoodworkingRecipe.Register(WoodworkingRecipe)
fullName : TinyLife.Skills.WoodworkingRecipe.Register(TinyLife.Skills.WoodworkingRecipe)
spec.csharp :
- uid : TinyLife.Skills.WoodworkingRecipe.Register(TinyLife.Skills.WoodworkingRecipe)
name : Register
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href : TinyLife.Skills.WoodworkingRecipe.html#TinyLife_Skills_WoodworkingRecipe_Register_TinyLife_Skills_WoodworkingRecipe_
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- name : (
- uid : TinyLife.Skills.WoodworkingRecipe
name : WoodworkingRecipe
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href : TinyLife.Skills.WoodworkingRecipe.html
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- name : )
spec.vb :
- uid : TinyLife.Skills.WoodworkingRecipe.Register(TinyLife.Skills.WoodworkingRecipe)
name : Register
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href : TinyLife.Skills.WoodworkingRecipe.html#TinyLife_Skills_WoodworkingRecipe_Register_TinyLife_Skills_WoodworkingRecipe_
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- uid : TinyLife.Skills.WoodworkingRecipe
name : WoodworkingRecipe
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href : TinyLife.Skills.WoodworkingRecipe.html
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- name : )
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href : TinyLife.html
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name : TinyLife.Skills
nameWithType : TinyLife.Skills
fullName : TinyLife.Skills
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name : TinyLife
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href : TinyLife.html
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href : TinyLife.Skills.html
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href : TinyLife.Skills.html
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commentId : T:System.Object
parent : System
isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.object
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name.vb : Object
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name : Equals(object)
nameWithType : object.Equals(object)
fullName : object.Equals(object)
nameWithType.vb : Object.Equals(Object)
fullName.vb : Object.Equals(Object)
name.vb : Equals(Object)
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