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### YamlMime:ManagedReference
items :
- uid : TinyLife.Actions.MultiAction
commentId : T:TinyLife.Actions.MultiAction
id : MultiAction
parent : TinyLife.Actions
children :
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- TinyLife.Actions.MultiAction.#ctor(TinyLife.Actions.ActionInfo)
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- TinyLife.Actions.MultiAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)
- TinyLife.Actions.MultiAction.AndThenInitialize
- TinyLife.Actions.MultiAction.AndThenIsCompleted
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- TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
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- TinyLife.Actions.MultiAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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- TinyLife.Actions.MultiAction.CanCancel(TinyLife.Actions.Action)
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- TinyLife.Actions.MultiAction.CanStartNow
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- TinyLife.Actions.MultiAction.CreateFirstActions
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- TinyLife.Actions.MultiAction.CreateLastActions
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- TinyLife.Actions.MultiAction.CurrentStage
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- TinyLife.Actions.MultiAction.Handler
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- TinyLife.Actions.MultiAction.InProgressTime
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- TinyLife.Actions.MultiAction.Initialize
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- TinyLife.Actions.MultiAction.IsCompleted
- TinyLife.Actions.MultiAction.MainElapsedTime
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- TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.CompletionType)
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- TinyLife.Actions.MultiAction.OnFirstUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Actions.MultiAction.OnLastUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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- TinyLife.Actions.MultiAction.PreCompleted(TinyLife.Actions.CompletionType)
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- TinyLife.Actions.MultiAction.PreInitialize
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- TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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- TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.PersonLike)
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langs :
- csharp
- vb
name : MultiAction
nameWithType : MultiAction
fullName : TinyLife.Actions.MultiAction
type : Class
source :
remote :
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path : TinyLife/Actions/MultiAction.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : MultiAction
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path : ../TinyLife/Actions/MultiAction.cs
startLine : 14
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
A multi action is an action that can have different actions executed before and/or after itself.
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This is quite useful if an action requires a <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> to go somewhere to pick up an item etc.
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example : [ ]
syntax :
content: 'public abstract class MultiAction : Action, IGenericDataHolder'
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content.vb : Public MustInherit Class MultiAction Inherits Action Implements IGenericDataHolder
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inheritance :
- System.Object
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- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
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- TinyLife.Actions.Action
derivedClasses :
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- TinyLife.Actions.BehaviorAction
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- TinyLife.Actions.DiscardHeldItemAction
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- TinyLife.Actions.GoHereAction
- TinyLife.Actions.OutOfTownAction
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- TinyLife.Actions.PutAwayAction
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- TinyLife.Actions.SellAction
- TinyLife.Actions.SitAction
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- TinyLife.Actions.SocialAction
- TinyLife.Actions.StoreAction
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- TinyLife.Actions.WatchTvAction
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- TinyLife.StartTogetherAction
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implements :
- MLEM.Misc.IGenericDataHolder
inheritedMembers :
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- TinyLife.Actions.Action.Random
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- TinyLife.Actions.Action.OnActionTypeConstructed
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- TinyLife.Actions.Action.FullyInProgress
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- TinyLife.Actions.Action.Type
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- TinyLife.Actions.Action.Info
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- TinyLife.Actions.Action.Id
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- TinyLife.Actions.Action.StartedAutomatically
- TinyLife.Actions.Action.Parent
- TinyLife.Actions.Action.Person
- TinyLife.Actions.Action.ElapsedTime
- TinyLife.Actions.Action.PlayerPromptOpen
- TinyLife.Actions.Action.ForceResult
- TinyLife.Actions.Action.TryForceResult(TinyLife.Actions.CompletionType,System.Nullable{TinyLife.Actions.CanExecuteResult},TinyLife.Objects.MapObject)
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- TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action)
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- TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)
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- TinyLife.Actions.Action.GetIconObject
- TinyLife.Actions.Action.CausesExtremelyFastSpeed
- TinyLife.Actions.Action.GetDisplayName
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- TinyLife.Actions.Action.CanEnqueueConversation(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionType)
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- TinyLife.Actions.Action.GetProgress
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- TinyLife.Actions.Action.OnChildCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
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- TinyLife.Actions.Action.OpenPlayerPrompt(System.String,System.Predicate{MLEM.Ui.Elements.Panel},System.Action{MLEM.Ui.Elements.Panel},System.Boolean,System.Action{TinyLife.Uis.CoveringGroup,MLEM.Ui.Elements.Panel},MLEM.Textures.TextureRegion,System.Single)
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- TinyLife.Actions.Action.OpenYesNoPrompt(System.String,System.Action,System.Action,MLEM.Textures.TextureRegion)
- TinyLife.Actions.Action.OpenTextPrompt(System.String,System.Action{System.String},System.Predicate{System.String},MLEM.Ui.Elements.TextField.Rule,System.String,MLEM.Textures.TextureRegion)
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- TinyLife.Actions.Action.OpenChoicePrompt(TinyLife.Actions.ChoicePromptInfo)
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- TinyLife.Actions.Action.SpeakAlone(Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteChoices,TinyLife.Objects.SpeakStyle,System.Int32,System.Single,System.Single,System.Single,System.Single)
- TinyLife.Actions.Action.ThinkAlone(Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteChoices,System.Single,System.Single,System.Single,System.Single,System.Int32)
- TinyLife.Actions.Action.SpeakInConversation(TinyLife.Objects.PersonLike,Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteChoices,TinyLife.Objects.SpeakStyle,System.Nullable{TinyLife.Actions.EmoteChoices},System.Nullable{TinyLife.Objects.SpeakStyle},System.Int32,System.Single,System.Single,System.Single,System.Single)
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- TinyLife.Actions.Action.ResetSpeech
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- TinyLife.Actions.Action.CompleteIfNeedFull(TinyLife.NeedType,TinyLife.Objects.PersonLike)
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- TinyLife.Actions.Action.CompleteIfTimeUp(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean)
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- TinyLife.Actions.Action.CompleteIfTimeUp(System.TimeSpan,System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean)
- TinyLife.Actions.Action.GetRandomCompletionTime(System.TimeSpan,System.TimeSpan)
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- TinyLife.Actions.Action.CancelIfEmotional(TinyLife.Emotions.EmotionType[])
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- TinyLife.Actions.Action.Sit(TinyLife.Objects.Furniture,System.Single,TinyLife.Objects.ActionSpot)
- TinyLife.Actions.Action.GetChildren(System.Boolean)
- TinyLife.Actions.Action.GetChild``1(System.Guid,System.Boolean)
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- TinyLife.Actions.Action.PickUpAndGoTo(TinyLife.Actions.ActionInfo,TinyLife.Objects.ObjectCategory,TinyLife.Objects.ObjectCategory,System.Boolean)
- TinyLife.Actions.Action.PickUpAndGoTo(TinyLife.Actions.ActionInfo,System.Func{TinyLife.Objects.Furniture,System.Boolean},System.Func{TinyLife.Objects.Furniture,System.Boolean},System.Boolean)
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- TinyLife.Actions.Action.GetFreeChair(TinyLife.Objects.PersonLike,TinyLife.Objects.Furniture)
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- TinyLife.Actions.Action.GetFreeChairs(TinyLife.Objects.PersonLike,TinyLife.Objects.Furniture,System.Func{MLEM.Maths.Direction2,System.Boolean})
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- TinyLife.Actions.Action.GetSeatCategory(TinyLife.Objects.PersonLike)
- TinyLife.Actions.Action.FindAllFreePeople(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionType,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Nullable{System.Single},System.Boolean,System.Boolean,System.Boolean)
- TinyLife.Actions.Action.FindAllFreeFurniture(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Boolean,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Nullable{System.Single},System.Boolean,System.Boolean)
- TinyLife.Actions.Action.FindAllFreeWalls``1(TinyLife.Objects.PersonLike,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Nullable{System.Single},System.Boolean)
- TinyLife.Actions.Action.FindAllFreeGround(TinyLife.Objects.PersonLike,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Nullable{System.Single},System.Boolean)
- TinyLife.Actions.Action.FindFreeFurniture(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
- TinyLife.Actions.Action.FindAllActionObjects(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionType,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2})
- TinyLife.Actions.Action.FindValidActionObjects(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionType,System.Boolean,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
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- TinyLife.Actions.Action.GetRandomValidArguments(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean)
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- TinyLife.Actions.Action.GetTableSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot)
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- TinyLife.Actions.Action.InvokeForBoth(TinyLife.Objects.PersonLike,TinyLife.Objects.PersonLike,System.Action{TinyLife.Objects.PersonLike,TinyLife.Objects.PersonLike})
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- TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action,TinyLife.Actions.Action)
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- TinyLife.Actions.Action.IsInappropriate(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)
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- TinyLife.Actions.Action.IsLotContentVisible(TinyLife.World.Lot,TinyLife.Objects.PersonLike,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2})
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- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T})
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- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
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- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
- TinyLife.Actions.MultiAction.TinyLife.Utilities.Extensions.JsonCopy``1
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- uid : TinyLife.Actions.MultiAction.Handler
commentId : F:TinyLife.Actions.MultiAction.Handler
id : Handler
parent : TinyLife.Actions.MultiAction
langs :
- csharp
- vb
name : Handler
nameWithType : MultiAction.Handler
fullName : TinyLife.Actions.MultiAction.Handler
type : Field
source :
remote :
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path : TinyLife/Actions/MultiAction.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Handler
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path : ../TinyLife/Actions/MultiAction.cs
startLine : 20
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : The <xref href="TinyLife.Actions.Handlers.MultiActionHandler" data-throw-if-not-resolved="false"></xref> that handles the actions created in <xref href="TinyLife.Actions.MultiAction.CreateFirstActions" data-throw-if-not-resolved="false"></xref>
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example : [ ]
syntax :
content : >-
[ DataMember]
public readonly MultiActionHandler Handler
return :
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type : TinyLife.Actions.Handlers.MultiActionHandler
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content.vb : >-
<DataMember>
Public ReadOnly Handler As MultiActionHandler
attributes :
- type : System.Runtime.Serialization.DataMemberAttribute
ctor : System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments : [ ]
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- uid : TinyLife.Actions.MultiAction.MainElapsedTime
commentId : P:TinyLife.Actions.MultiAction.MainElapsedTime
id : MainElapsedTime
parent : TinyLife.Actions.MultiAction
langs :
- csharp
- vb
name : MainElapsedTime
nameWithType : MultiAction.MainElapsedTime
fullName : TinyLife.Actions.MultiAction.MainElapsedTime
type : Property
source :
remote :
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path : TinyLife/Actions/MultiAction.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : MainElapsedTime
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path : ../TinyLife/Actions/MultiAction.cs
startLine : 25
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : The amount of time that has elapsed of this action, excluding the time that <xref href="TinyLife.Actions.MultiAction.Handler" data-throw-if-not-resolved="false"></xref> took.
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example : [ ]
syntax :
content : >-
[ DataMember]
public TimeSpan MainElapsedTime { get; protected set; }
parameters : [ ]
return :
type : System.TimeSpan
content.vb : >-
<DataMember>
Public Property MainElapsedTime As TimeSpan
overload : TinyLife.Actions.MultiAction.MainElapsedTime*
attributes :
- type : System.Runtime.Serialization.DataMemberAttribute
ctor : System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments : [ ]
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- uid : TinyLife.Actions.MultiAction.InProgressTime
commentId : P:TinyLife.Actions.MultiAction.InProgressTime
id : InProgressTime
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parent : TinyLife.Actions.MultiAction
langs :
- csharp
- vb
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name : InProgressTime
nameWithType : MultiAction.InProgressTime
fullName : TinyLife.Actions.MultiAction.InProgressTime
type : Property
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source :
remote :
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path : TinyLife/Actions/MultiAction.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : InProgressTime
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path : ../TinyLife/Actions/MultiAction.cs
startLine : 28
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
Represents the amount of time that this action has "properly" been in progress for.
This is used by <xref href="TinyLife.Actions.MultiAction" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Actions.SocialAction" data-throw-if-not-resolved="false"></xref> and returns true only once the first actions are completed or the conversation has started, respectively.
By default, <xref href="TinyLife.Actions.Action.ElapsedTime" data-throw-if-not-resolved="false"></xref> is returned.
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example : [ ]
syntax :
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content : public override TimeSpan InProgressTime { get; }
parameters : [ ]
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return :
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type : System.TimeSpan
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description : The amount of time that this action has properly been in progress for
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content.vb : Public Overrides ReadOnly Property InProgressTime As TimeSpan
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overridden : TinyLife.Actions.Action.InProgressTime
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overload : TinyLife.Actions.MultiAction.InProgressTime*
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- uid : TinyLife.Actions.MultiAction.CurrentStage
commentId : P:TinyLife.Actions.MultiAction.CurrentStage
id : CurrentStage
parent : TinyLife.Actions.MultiAction
langs :
- csharp
- vb
name : CurrentStage
nameWithType : MultiAction.CurrentStage
fullName : TinyLife.Actions.MultiAction.CurrentStage
type : Property
source :
remote :
path : TinyLife/Actions/MultiAction.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : CurrentStage
path : ../TinyLife/Actions/MultiAction.cs
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startLine : 33
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : The <xref href="TinyLife.Actions.MultiAction.Stage" data-throw-if-not-resolved="false"></xref> that this multi action is currently in.
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example : [ ]
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syntax :
content : >-
[ DataMember]
protected MultiAction.Stage CurrentStage { get; }
parameters : [ ]
return :
type : TinyLife.Actions.MultiAction.Stage
content.vb : >-
<DataMember>
Protected Property CurrentStage As MultiAction.Stage
overload : TinyLife.Actions.MultiAction.CurrentStage*
attributes :
- type : System.Runtime.Serialization.DataMemberAttribute
ctor : System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments : [ ]
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- uid : TinyLife.Actions.MultiAction.#ctor(TinyLife.Actions.ActionInfo)
commentId : M:TinyLife.Actions.MultiAction.#ctor(TinyLife.Actions.ActionInfo)
id : '#ctor(TinyLife.Actions.ActionInfo)'
parent : TinyLife.Actions.MultiAction
langs :
- csharp
- vb
name : MultiAction(ActionInfo)
nameWithType : MultiAction.MultiAction(ActionInfo)
fullName : TinyLife.Actions.MultiAction.MultiAction(TinyLife.Actions.ActionInfo)
type : Constructor
source :
remote :
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path : TinyLife/Actions/MultiAction.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : .ctor
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path : ../TinyLife/Actions/MultiAction.cs
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startLine : 37
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : Creates a new typeless action with the given action information.
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example : [ ]
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syntax :
content : protected MultiAction(ActionInfo info)
parameters :
- id : info
type : TinyLife.Actions.ActionInfo
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description : The information for this action.
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content.vb : Protected Sub New(info As ActionInfo)
overload : TinyLife.Actions.MultiAction.#ctor*
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nameWithType.vb : MultiAction.New(ActionInfo)
fullName.vb : TinyLife.Actions.MultiAction.New(TinyLife.Actions.ActionInfo)
name.vb : New(ActionInfo)
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- uid : TinyLife.Actions.MultiAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)
commentId : M:TinyLife.Actions.MultiAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)
id : '#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)'
parent : TinyLife.Actions.MultiAction
langs :
- csharp
- vb
name : MultiAction(ActionType, ActionInfo)
nameWithType : MultiAction.MultiAction(ActionType, ActionInfo)
fullName : TinyLife.Actions.MultiAction.MultiAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo)
type : Constructor
source :
remote :
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path : TinyLife/Actions/MultiAction.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : .ctor
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path : ../TinyLife/Actions/MultiAction.cs
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startLine : 42
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : Creates a new action with the given action information.
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example : [ ]
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syntax :
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content : protected MultiAction(ActionType type, ActionInfo info)
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parameters :
- id : type
type : TinyLife.Actions.ActionType
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description : The type for this action.
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- id : info
type : TinyLife.Actions.ActionInfo
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description : The information for this action.
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content.vb : Protected Sub New(type As ActionType, info As ActionInfo)
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overload : TinyLife.Actions.MultiAction.#ctor*
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nameWithType.vb : MultiAction.New(ActionType, ActionInfo)
fullName.vb : TinyLife.Actions.MultiAction.New(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo)
name.vb : New(ActionType, ActionInfo)
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- uid : TinyLife.Actions.MultiAction.CreateFirstActions
commentId : M:TinyLife.Actions.MultiAction.CreateFirstActions
id : CreateFirstActions
parent : TinyLife.Actions.MultiAction
langs :
- csharp
- vb
name : CreateFirstActions()
nameWithType : MultiAction.CreateFirstActions()
fullName : TinyLife.Actions.MultiAction.CreateFirstActions()
type : Method
source :
remote :
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path : TinyLife/Actions/MultiAction.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : CreateFirstActions
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path : ../TinyLife/Actions/MultiAction.cs
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startLine : 53
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
Return a set of actions that should be executed before this action.
Even if the yield statement is used, all actions will be collected into a list at the start of this action's invocation.
If no action gets returned in this function, this action fails.
If the returned set only contains <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a> items, no first actions will be executed.
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example : [ ]
syntax :
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content : protected abstract IEnumerable<Action> CreateFirstActions()
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return :
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type : System.Collections.Generic.IEnumerable{TinyLife.Actions.Action}
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description : A set of actions that should run before this action
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content.vb : Protected MustOverride Function CreateFirstActions() As IEnumerable(Of Action)
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overload : TinyLife.Actions.MultiAction.CreateFirstActions*
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- uid : TinyLife.Actions.MultiAction.CreateLastActions
commentId : M:TinyLife.Actions.MultiAction.CreateLastActions
id : CreateLastActions
parent : TinyLife.Actions.MultiAction
langs :
- csharp
- vb
name : CreateLastActions()
nameWithType : MultiAction.CreateLastActions()
fullName : TinyLife.Actions.MultiAction.CreateLastActions()
type : Method
source :
remote :
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path : TinyLife/Actions/MultiAction.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : CreateLastActions
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path : ../TinyLife/Actions/MultiAction.cs
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startLine : 62
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
Return a set of actions that should be executed after this action.
Even if the yield statement is used, all actions will be collected into a list after the main action is finished.
If no action gets returned in this function, this action fails.
If the returned set only contains <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a> items, no last actions will be executed, which is also this method's default behavior.
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example : [ ]
syntax :
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content : protected virtual IEnumerable<Action> CreateLastActions()
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return :
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type : System.Collections.Generic.IEnumerable{TinyLife.Actions.Action}
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description : A set of actions that should run after this action
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content.vb : Protected Overridable Function CreateLastActions() As IEnumerable(Of Action)
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overload : TinyLife.Actions.MultiAction.CreateLastActions*
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- uid : TinyLife.Actions.MultiAction.AndThenInitialize
commentId : M:TinyLife.Actions.MultiAction.AndThenInitialize
id : AndThenInitialize
parent : TinyLife.Actions.MultiAction
langs :
- csharp
- vb
name : AndThenInitialize()
nameWithType : MultiAction.AndThenInitialize()
fullName : TinyLife.Actions.MultiAction.AndThenInitialize()
type : Method
source :
remote :
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path : TinyLife/Actions/MultiAction.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : AndThenInitialize
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path : ../TinyLife/Actions/MultiAction.cs
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startLine : 70
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
Initializes the main action.
This method is called after <xref href="TinyLife.Actions.MultiAction.Handler" data-throw-if-not-resolved="false"></xref> has all completed.
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example : [ ]
syntax :
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content : protected virtual void AndThenInitialize()
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content.vb : Protected Overridable Sub AndThenInitialize()
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overload : TinyLife.Actions.MultiAction.AndThenInitialize*
- uid : TinyLife.Actions.MultiAction.AndThenIsCompleted
commentId : M:TinyLife.Actions.MultiAction.AndThenIsCompleted
id : AndThenIsCompleted
parent : TinyLife.Actions.MultiAction
langs :
- csharp
- vb
name : AndThenIsCompleted()
nameWithType : MultiAction.AndThenIsCompleted()
fullName : TinyLife.Actions.MultiAction.AndThenIsCompleted()
type : Method
source :
remote :
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path : TinyLife/Actions/MultiAction.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : AndThenIsCompleted
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path : ../TinyLife/Actions/MultiAction.cs
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startLine : 77
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
MultiAction version of <xref href="TinyLife.Actions.MultiAction.IsCompleted" data-throw-if-not-resolved="false"></xref>.
This method returns whether or not the main action is completed.
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example : [ ]
syntax :
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content : protected abstract CompletionType AndThenIsCompleted()
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return :
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type : TinyLife.Actions.CompletionType
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description : Whether the main action is completed
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content.vb : Protected MustOverride Function AndThenIsCompleted() As CompletionType
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overload : TinyLife.Actions.MultiAction.AndThenIsCompleted*
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- uid : TinyLife.Actions.MultiAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId : M:TinyLife.Actions.MultiAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id : AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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parent : TinyLife.Actions.MultiAction
langs :
- csharp
- vb
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name : AndThenUpdate(GameTime, TimeSpan, float)
nameWithType : MultiAction.AndThenUpdate(GameTime, TimeSpan, float)
fullName : TinyLife.Actions.MultiAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
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type : Method
source :
remote :
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path : TinyLife/Actions/MultiAction.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : AndThenUpdate
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path : ../TinyLife/Actions/MultiAction.cs
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startLine : 87
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
MultiAction version of <xref href="TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>.
This method is called every update frame while the main action is active.
By default, only <xref href="TinyLife.Actions.MultiAction.MainElapsedTime" data-throw-if-not-resolved="false"></xref> is increased.
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example : [ ]
syntax :
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content : protected virtual void AndThenUpdate(GameTime time, TimeSpan passedInGame, float speedMultiplier)
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parameters :
- id : time
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type : Microsoft.Xna.Framework.GameTime
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description : The current game time
- id : passedInGame
type : System.TimeSpan
description : The amount of time that has passed, in game time
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- id : speedMultiplier
type : System.Single
description : The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
content.vb : Protected Overridable Sub AndThenUpdate(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
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overload : TinyLife.Actions.MultiAction.AndThenUpdate*
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nameWithType.vb : MultiAction.AndThenUpdate(GameTime, TimeSpan, Single)
fullName.vb : TinyLife.Actions.MultiAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb : AndThenUpdate(GameTime, TimeSpan, Single)
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- uid : TinyLife.Actions.MultiAction.OnFirstUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId : M:TinyLife.Actions.MultiAction.OnFirstUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id : OnFirstUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
parent : TinyLife.Actions.MultiAction
langs :
- csharp
- vb
name : OnFirstUpdate(GameTime, TimeSpan, float)
nameWithType : MultiAction.OnFirstUpdate(GameTime, TimeSpan, float)
fullName : TinyLife.Actions.MultiAction.OnFirstUpdate(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
type : Method
source :
remote :
path : TinyLife/Actions/MultiAction.cs
branch : main
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : OnFirstUpdate
path : ../TinyLife/Actions/MultiAction.cs
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startLine : 97
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : A method that is invoked in <xref href="TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref> every time one of the first actions of this multi action (<xref href="TinyLife.Actions.MultiAction.CreateFirstActions" data-throw-if-not-resolved="false"></xref>) is updated.
example : [ ]
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syntax :
content : protected virtual void OnFirstUpdate(GameTime time, TimeSpan passedInGame, float speedMultiplier)
parameters :
- id : time
type : Microsoft.Xna.Framework.GameTime
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description : The current game time
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- id : passedInGame
type : System.TimeSpan
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description : The amount of time that has passed, in game time
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- id : speedMultiplier
type : System.Single
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description : The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
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content.vb : Protected Overridable Sub OnFirstUpdate(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
overload : TinyLife.Actions.MultiAction.OnFirstUpdate*
nameWithType.vb : MultiAction.OnFirstUpdate(GameTime, TimeSpan, Single)
fullName.vb : TinyLife.Actions.MultiAction.OnFirstUpdate(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb : OnFirstUpdate(GameTime, TimeSpan, Single)
- uid : TinyLife.Actions.MultiAction.OnLastUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId : M:TinyLife.Actions.MultiAction.OnLastUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id : OnLastUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
parent : TinyLife.Actions.MultiAction
langs :
- csharp
- vb
name : OnLastUpdate(GameTime, TimeSpan, float)
nameWithType : MultiAction.OnLastUpdate(GameTime, TimeSpan, float)
fullName : TinyLife.Actions.MultiAction.OnLastUpdate(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
type : Method
source :
remote :
path : TinyLife/Actions/MultiAction.cs
branch : main
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : OnLastUpdate
path : ../TinyLife/Actions/MultiAction.cs
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startLine : 105
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : A method that is invoked in <xref href="TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref> every time one of the last actions of this multi action (<xref href="TinyLife.Actions.MultiAction.CreateLastActions" data-throw-if-not-resolved="false"></xref>) is updated.
example : [ ]
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syntax :
content : protected virtual void OnLastUpdate(GameTime time, TimeSpan passedInGame, float speedMultiplier)
parameters :
- id : time
type : Microsoft.Xna.Framework.GameTime
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description : The current game time
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- id : passedInGame
type : System.TimeSpan
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description : The amount of time that has passed, in game time
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- id : speedMultiplier
type : System.Single
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description : The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
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content.vb : Protected Overridable Sub OnLastUpdate(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
overload : TinyLife.Actions.MultiAction.OnLastUpdate*
nameWithType.vb : MultiAction.OnLastUpdate(GameTime, TimeSpan, Single)
fullName.vb : TinyLife.Actions.MultiAction.OnLastUpdate(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb : OnLastUpdate(GameTime, TimeSpan, Single)
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- uid : TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
commentId : M:TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
id : AndThenOnCompleted(TinyLife.Actions.CompletionType)
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parent : TinyLife.Actions.MultiAction
langs :
- csharp
- vb
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name : AndThenOnCompleted(CompletionType)
nameWithType : MultiAction.AndThenOnCompleted(CompletionType)
fullName : TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
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type : Method
source :
remote :
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path : TinyLife/Actions/MultiAction.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : AndThenOnCompleted
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path : ../TinyLife/Actions/MultiAction.cs
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startLine : 112
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
MultiAction version of <xref href="TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.CompletionType)" data-throw-if-not-resolved="false"></xref>.
This method gets called when the main action completes.
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example : [ ]
syntax :
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content : protected virtual void AndThenOnCompleted(CompletionType type)
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parameters :
- id : type
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type : TinyLife.Actions.CompletionType
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description : The completion of the main action
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content.vb : Protected Overridable Sub AndThenOnCompleted(type As CompletionType)
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overload : TinyLife.Actions.MultiAction.AndThenOnCompleted*
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- uid : TinyLife.Actions.MultiAction.PreInitialize
commentId : M:TinyLife.Actions.MultiAction.PreInitialize
id : PreInitialize
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parent : TinyLife.Actions.MultiAction
langs :
- csharp
- vb
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name : PreInitialize()
nameWithType : MultiAction.PreInitialize()
fullName : TinyLife.Actions.MultiAction.PreInitialize()
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type : Method
source :
remote :
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path : TinyLife/Actions/MultiAction.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : PreInitialize
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path : ../TinyLife/Actions/MultiAction.cs
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startLine : 118
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
This method is called in <xref href="TinyLife.Actions.MultiAction.Initialize" data-throw-if-not-resolved="false"></xref> before <xref href="TinyLife.Actions.MultiAction.CreateFirstActions" data-throw-if-not-resolved="false"></xref> is called.
By default, it does nothing.
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example : [ ]
syntax :
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content : protected virtual void PreInitialize()
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content.vb : Protected Overridable Sub PreInitialize()
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overload : TinyLife.Actions.MultiAction.PreInitialize*
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- uid : TinyLife.Actions.MultiAction.PreCompleted(TinyLife.Actions.CompletionType)
commentId : M:TinyLife.Actions.MultiAction.PreCompleted(TinyLife.Actions.CompletionType)
id : PreCompleted(TinyLife.Actions.CompletionType)
parent : TinyLife.Actions.MultiAction
langs :
- csharp
- vb
name : PreCompleted(CompletionType)
nameWithType : MultiAction.PreCompleted(CompletionType)
fullName : TinyLife.Actions.MultiAction.PreCompleted(TinyLife.Actions.CompletionType)
type : Method
source :
remote :
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path : TinyLife/Actions/MultiAction.cs
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branch : main
2022-12-20 13:25:03 +01:00
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : PreCompleted
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path : ../TinyLife/Actions/MultiAction.cs
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startLine : 124
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : This method is called in <xref href="TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.CompletionType)" data-throw-if-not-resolved="false"></xref> before <xref href="TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)" data-throw-if-not-resolved="false"></xref> is called. It will also be called even if <xref href="TinyLife.Actions.MultiAction.AndThenInitialize" data-throw-if-not-resolved="false"></xref> has not yet been called.
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example : [ ]
syntax :
content : protected virtual void PreCompleted(CompletionType type)
parameters :
- id : type
type : TinyLife.Actions.CompletionType
description : The completion type.
content.vb : Protected Overridable Sub PreCompleted(type As CompletionType)
overload : TinyLife.Actions.MultiAction.PreCompleted*
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- uid : TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId : M:TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id : Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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parent : TinyLife.Actions.MultiAction
langs :
- csharp
- vb
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name : Update(GameTime, TimeSpan, float)
nameWithType : MultiAction.Update(GameTime, TimeSpan, float)
fullName : TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
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type : Method
source :
remote :
2023-03-30 18:07:55 +02:00
path : TinyLife/Actions/MultiAction.cs
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branch : main
2021-11-26 23:42:22 +01:00
repo : https://git.ellpeck.de/Ellpeck/TinyLife
2021-10-14 20:30:40 +02:00
id : Update
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path : ../TinyLife/Actions/MultiAction.cs
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startLine : 127
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
This method is called every update frame if this action is currently active.
By default, only the <xref href="TinyLife.Actions.Action.ElapsedTime" data-throw-if-not-resolved="false"></xref> is modified in this method and <xref href="TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action%2cMicrosoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> is called.
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example : [ ]
syntax :
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content : public override sealed void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
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parameters :
- id : time
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type : Microsoft.Xna.Framework.GameTime
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description : The current game time
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- id : passedInGame
type : System.TimeSpan
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description : The amount of time that has passed, in game time
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- id : speedMultiplier
type : System.Single
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description : The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
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content.vb : Public NotOverridable Overrides Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
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overridden : TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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overload : TinyLife.Actions.MultiAction.Update*
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nameWithType.vb : MultiAction.Update(GameTime, TimeSpan, Single)
fullName.vb : TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb : Update(GameTime, TimeSpan, Single)
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- uid : TinyLife.Actions.MultiAction.Initialize
commentId : M:TinyLife.Actions.MultiAction.Initialize
id : Initialize
parent : TinyLife.Actions.MultiAction
langs :
- csharp
- vb
name : Initialize()
nameWithType : MultiAction.Initialize()
fullName : TinyLife.Actions.MultiAction.Initialize()
type : Method
source :
remote :
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path : TinyLife/Actions/MultiAction.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Initialize
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path : ../TinyLife/Actions/MultiAction.cs
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startLine : 159
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
This method is called when the action is first started by a <xref href="TinyLife.Actions.Action.Person" data-throw-if-not-resolved="false"></xref>.
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Note that it is not called when the action gets added to the <xref href="TinyLife.Objects.PersonLike.ActionQueue" data-throw-if-not-resolved="false"></xref>, but when it is moved to <xref href="TinyLife.Objects.PersonLike.CurrentActions" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public override sealed void Initialize()
content.vb : Public NotOverridable Overrides Sub Initialize()
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overridden : TinyLife.Actions.Action.Initialize
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overload : TinyLife.Actions.MultiAction.Initialize*
- uid : TinyLife.Actions.MultiAction.IsCompleted
commentId : M:TinyLife.Actions.MultiAction.IsCompleted
id : IsCompleted
parent : TinyLife.Actions.MultiAction
langs :
- csharp
- vb
name : IsCompleted()
nameWithType : MultiAction.IsCompleted()
fullName : TinyLife.Actions.MultiAction.IsCompleted()
type : Method
source :
remote :
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path : TinyLife/Actions/MultiAction.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : IsCompleted
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path : ../TinyLife/Actions/MultiAction.cs
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startLine : 169
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
This method is called every update frame by a <xref href="TinyLife.Actions.Action.Person" data-throw-if-not-resolved="false"></xref> if this action is currently active to check if it should be stopped.
If this returns a result other than <xref href="TinyLife.Actions.CompletionType.Completed" data-throw-if-not-resolved="false"></xref>, <xref href="TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.CompletionType)" data-throw-if-not-resolved="false"></xref> will be called and the action is stopped.
By default, only <xref href="TinyLife.Actions.Action.ForceResult" data-throw-if-not-resolved="false"></xref> modifies the completion type, otherwise <xref href="TinyLife.Actions.CompletionType.Active" data-throw-if-not-resolved="false"></xref> is returned.
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example : [ ]
syntax :
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content : public override sealed CompletionType IsCompleted()
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return :
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type : TinyLife.Actions.CompletionType
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description : The current completion type of this action
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content.vb : Public NotOverridable Overrides Function IsCompleted() As CompletionType
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overridden : TinyLife.Actions.Action.IsCompleted
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overload : TinyLife.Actions.MultiAction.IsCompleted*
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- uid : TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.CompletionType)
commentId : M:TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.CompletionType)
id : OnCompleted(TinyLife.Actions.CompletionType)
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parent : TinyLife.Actions.MultiAction
langs :
- csharp
- vb
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name : OnCompleted(CompletionType)
nameWithType : MultiAction.OnCompleted(CompletionType)
fullName : TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.CompletionType)
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type : Method
source :
remote :
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path : TinyLife/Actions/MultiAction.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : OnCompleted
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path : ../TinyLife/Actions/MultiAction.cs
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startLine : 189
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
This method is called when this action <xref href="TinyLife.Actions.Action.IsCompleted" data-throw-if-not-resolved="false"></xref>, or if it is canceled from an outside source.
Note that, if this method is called as a result of <xref href="TinyLife.Actions.Action.IsCompleted" data-throw-if-not-resolved="false"></xref>, the <xref href="TinyLife.Actions.CompletionType" data-throw-if-not-resolved="false"></xref> passed will be the same.
By default, only <xref href="TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action%2cTinyLife.Actions.CompletionType%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> is called.
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example : [ ]
syntax :
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content : public override sealed void OnCompleted(CompletionType type)
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parameters :
- id : type
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type : TinyLife.Actions.CompletionType
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description : The type that this action completed with
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content.vb : Public NotOverridable Overrides Sub OnCompleted(type As CompletionType)
overridden : TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.CompletionType)
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overload : TinyLife.Actions.MultiAction.OnCompleted*
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- uid : TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.PersonLike)
commentId : M:TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.PersonLike)
id : Validate(TinyLife.Objects.PersonLike)
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parent : TinyLife.Actions.MultiAction
langs :
- csharp
- vb
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name : Validate(PersonLike)
nameWithType : MultiAction.Validate(PersonLike)
fullName : TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.PersonLike)
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type : Method
source :
remote :
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path : TinyLife/Actions/MultiAction.cs
2023-12-06 13:25:52 +01:00
branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id : Validate
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path : ../TinyLife/Actions/MultiAction.cs
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startLine : 204
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
Validates this action's data.
This is called when a map is loaded from disk.
When returning false on this method, the action is removed from the <xref href="TinyLife.Actions.Action.Person" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public override bool Validate(PersonLike person)
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parameters :
- id : person
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type : TinyLife.Objects.PersonLike
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description : The person that this action belongs to
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return :
type : System.Boolean
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description : Whether or not the action is still valid (or if it has invalid data)
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content.vb : Public Overrides Function Validate(person As PersonLike) As Boolean
overridden : TinyLife.Actions.Action.Validate(TinyLife.Objects.PersonLike)
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overload : TinyLife.Actions.MultiAction.Validate*
- uid : TinyLife.Actions.MultiAction.CanCancel(TinyLife.Actions.Action)
commentId : M:TinyLife.Actions.MultiAction.CanCancel(TinyLife.Actions.Action)
id : CanCancel(TinyLife.Actions.Action)
parent : TinyLife.Actions.MultiAction
langs :
- csharp
- vb
name : CanCancel(Action)
nameWithType : MultiAction.CanCancel(Action)
fullName : TinyLife.Actions.MultiAction.CanCancel(TinyLife.Actions.Action)
type : Method
source :
remote :
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path : TinyLife/Actions/MultiAction.cs
2023-12-06 13:25:52 +01:00
branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : CanCancel
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path : ../TinyLife/Actions/MultiAction.cs
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startLine : 209
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
Returns whether or not this action can be canceled by the given outside source.
Note that the outside source can be null, and if it is, it means that the player canceled the action manually.
By default, actions can only be canceled if the <code class="paramref">cancelSource</code> is null.
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example : [ ]
syntax :
content : public override bool CanCancel(Action cancelSource)
parameters :
- id : cancelSource
type : TinyLife.Actions.Action
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description : The source of the cancelation, or null if the player canceled it
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return :
type : System.Boolean
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description : true if the action can be canceled
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content.vb : Public Overrides Function CanCancel(cancelSource As Action) As Boolean
overridden : TinyLife.Actions.Action.CanCancel(TinyLife.Actions.Action)
overload : TinyLife.Actions.MultiAction.CanCancel*
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- uid : TinyLife.Actions.MultiAction.CanStartNow
commentId : M:TinyLife.Actions.MultiAction.CanStartNow
id : CanStartNow
parent : TinyLife.Actions.MultiAction
langs :
- csharp
- vb
name : CanStartNow()
nameWithType : MultiAction.CanStartNow()
fullName : TinyLife.Actions.MultiAction.CanStartNow()
type : Method
source :
remote :
path : TinyLife/Actions/MultiAction.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : CanStartNow
path : ../TinyLife/Actions/MultiAction.cs
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startLine : 215
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
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Return <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">true</a> on this method if this action can be started right now. This method is queried when this action moves from a person's <xref href="TinyLife.Objects.PersonLike.ActionQueue" data-throw-if-not-resolved="false"></xref> to their <xref href="TinyLife.Objects.PersonLike.CurrentActions" data-throw-if-not-resolved="false"></xref>. If this method returns <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">false</a>, it stays in the <xref href="TinyLife.Objects.PersonLike.ActionQueue" data-throw-if-not-resolved="false"></xref>.
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By default, <xref href="TinyLife.Actions.MultiAction" data-throw-if-not-resolved="false"></xref> overrides this behavior to only allow the action to be started if the <xref href="TinyLife.Actions.Action.Person" data-throw-if-not-resolved="false"></xref> is not being held, and not currently occupying an action spot that has the <code>Stay</code> flag set.
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example : [ ]
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syntax :
content : public override bool CanStartNow()
return :
type : System.Boolean
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description : Whether this action can start now.
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content.vb : Public Overrides Function CanStartNow() As Boolean
overridden : TinyLife.Actions.Action.CanStartNow
overload : TinyLife.Actions.MultiAction.CanStartNow*
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references :
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- uid : TinyLife.Objects.PersonLike
commentId : T:TinyLife.Objects.PersonLike
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parent : TinyLife.Objects
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href : TinyLife.Objects.PersonLike.html
name : PersonLike
nameWithType : PersonLike
fullName : TinyLife.Objects.PersonLike
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- uid : TinyLife.Actions
commentId : N : TinyLife.Actions
2024-01-07 16:53:47 +01:00
href : TinyLife.html
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name : TinyLife.Actions
nameWithType : TinyLife.Actions
fullName : TinyLife.Actions
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spec.csharp :
- uid : TinyLife
name : TinyLife
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href : TinyLife.html
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- name : .
- uid : TinyLife.Actions
name : Actions
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href : TinyLife.Actions.html
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spec.vb :
- uid : TinyLife
name : TinyLife
2024-01-07 16:53:47 +01:00
href : TinyLife.html
2023-03-30 18:07:55 +02:00
- name : .
- uid : TinyLife.Actions
name : Actions
2024-01-07 16:53:47 +01:00
href : TinyLife.Actions.html
2021-08-04 06:51:12 +02:00
- uid : System.Object
commentId : T:System.Object
parent : System
isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.object
name : object
nameWithType : object
fullName : object
nameWithType.vb : Object
fullName.vb : Object
name.vb : Object
2021-11-23 16:24:04 +01:00
- uid : MLEM.Data.Json.JsonTypeSafeGenericDataHolder
commentId : T:MLEM.Data.Json.JsonTypeSafeGenericDataHolder
parent : MLEM.Data.Json
2021-08-04 06:51:12 +02:00
isExternal : true
2021-11-23 16:24:04 +01:00
name : JsonTypeSafeGenericDataHolder
nameWithType : JsonTypeSafeGenericDataHolder
fullName : MLEM.Data.Json.JsonTypeSafeGenericDataHolder
2021-08-04 06:51:12 +02:00
- uid : TinyLife.Actions.Action
commentId : T:TinyLife.Actions.Action
parent : TinyLife.Actions
2024-01-07 16:53:47 +01:00
href : TinyLife.Actions.Action.html
2021-08-04 06:51:12 +02:00
name : Action
nameWithType : Action
fullName : TinyLife.Actions.Action
- uid : MLEM.Misc.IGenericDataHolder
commentId : T:MLEM.Misc.IGenericDataHolder
parent : MLEM.Misc
isExternal : true
name : IGenericDataHolder
nameWithType : IGenericDataHolder
fullName : MLEM.Misc.IGenericDataHolder
2022-11-12 13:53:28 +01:00
- uid : TinyLife.Actions.Action.Random
commentId : F:TinyLife.Actions.Action.Random
parent : TinyLife.Actions.Action
2024-01-07 16:53:47 +01:00
href : TinyLife.Actions.Action.html#TinyLife_Actions_Action_Random
2022-11-12 13:53:28 +01:00
name : Random
nameWithType : Action.Random
fullName : TinyLife.Actions.Action.Random
2024-06-15 12:48:46 +02:00
- uid : TinyLife.Actions.Action.OnActionTypeConstructed
commentId : E:TinyLife.Actions.Action.OnActionTypeConstructed
parent : TinyLife.Actions.Action
href : TinyLife.Actions.Action.html#TinyLife_Actions_Action_OnActionTypeConstructed
name : OnActionTypeConstructed
nameWithType : Action.OnActionTypeConstructed
fullName : TinyLife.Actions.Action.OnActionTypeConstructed
2022-11-12 13:53:28 +01:00
- uid : TinyLife.Actions.Action.FullyInProgress
commentId : P:TinyLife.Actions.Action.FullyInProgress
parent : TinyLife.Actions.Action
2024-01-07 16:53:47 +01:00
href : TinyLife.Actions.Action.html#TinyLife_Actions_Action_FullyInProgress
2022-11-12 13:53:28 +01:00
name : FullyInProgress
nameWithType : Action.FullyInProgress
fullName : TinyLife.Actions.Action.FullyInProgress
2021-08-04 06:51:12 +02:00
- uid : TinyLife.Actions.Action.Type
commentId : F:TinyLife.Actions.Action.Type
parent : TinyLife.Actions.Action
2024-01-07 16:53:47 +01:00
href : TinyLife.Actions.Action.html#TinyLife_Actions_Action_Type
2021-08-04 06:51:12 +02:00
name : Type
nameWithType : Action.Type
fullName : TinyLife.Actions.Action.Type
2022-11-12 13:53:28 +01:00
- uid : TinyLife.Actions.Action.Info
commentId : F:TinyLife.Actions.Action.Info
parent : TinyLife.Actions.Action
2024-01-07 16:53:47 +01:00
href : TinyLife.Actions.Action.html#TinyLife_Actions_Action_Info
2022-11-12 13:53:28 +01:00
name : Info
nameWithType : Action.Info
fullName : TinyLife.Actions.Action.Info
2023-03-30 18:07:55 +02:00
- uid : TinyLife.Actions.Action.Id
commentId : F:TinyLife.Actions.Action.Id
parent : TinyLife.Actions.Action
2024-01-07 16:53:47 +01:00
href : TinyLife.Actions.Action.html#TinyLife_Actions_Action_Id
2023-03-30 18:07:55 +02:00
name : Id
nameWithType : Action.Id
fullName : TinyLife.Actions.Action.Id
2022-11-12 13:53:28 +01:00
- uid : TinyLife.Actions.Action.StartedAutomatically
commentId : P:TinyLife.Actions.Action.StartedAutomatically
parent : TinyLife.Actions.Action
2024-01-07 16:53:47 +01:00
href : TinyLife.Actions.Action.html#TinyLife_Actions_Action_StartedAutomatically
2022-11-12 13:53:28 +01:00
name : StartedAutomatically
nameWithType : Action.StartedAutomatically
fullName : TinyLife.Actions.Action.StartedAutomatically
- uid : TinyLife.Actions.Action.Parent
commentId : P:TinyLife.Actions.Action.Parent
parent : TinyLife.Actions.Action
2024-01-07 16:53:47 +01:00
href : TinyLife.Actions.Action.html#TinyLife_Actions_Action_Parent
2022-11-12 13:53:28 +01:00
name : Parent
nameWithType : Action.Parent
fullName : TinyLife.Actions.Action.Parent
- uid : TinyLife.Actions.Action.Person
commentId : P:TinyLife.Actions.Action.Person
parent : TinyLife.Actions.Action
2024-01-07 16:53:47 +01:00
href : TinyLife.Actions.Action.html#TinyLife_Actions_Action_Person
2022-11-12 13:53:28 +01:00
name : Person
nameWithType : Action.Person
fullName : TinyLife.Actions.Action.Person
- uid : TinyLife.Actions.Action.ElapsedTime
commentId : P:TinyLife.Actions.Action.ElapsedTime
parent : TinyLife.Actions.Action
2024-01-07 16:53:47 +01:00
href : TinyLife.Actions.Action.html#TinyLife_Actions_Action_ElapsedTime
2022-11-12 13:53:28 +01:00
name : ElapsedTime
nameWithType : Action.ElapsedTime
fullName : TinyLife.Actions.Action.ElapsedTime
- uid : TinyLife.Actions.Action.PlayerPromptOpen
commentId : P:TinyLife.Actions.Action.PlayerPromptOpen
parent : TinyLife.Actions.Action
2024-01-07 16:53:47 +01:00
href : TinyLife.Actions.Action.html#TinyLife_Actions_Action_PlayerPromptOpen
2022-11-12 13:53:28 +01:00
name : PlayerPromptOpen
nameWithType : Action.PlayerPromptOpen
fullName : TinyLife.Actions.Action.PlayerPromptOpen
- uid : TinyLife.Actions.Action.ForceResult
commentId : F:TinyLife.Actions.Action.ForceResult
parent : TinyLife.Actions.Action
2024-01-07 16:53:47 +01:00
href : TinyLife.Actions.Action.html#TinyLife_Actions_Action_ForceResult
2022-11-12 13:53:28 +01:00
name : ForceResult
nameWithType : Action.ForceResult
fullName : TinyLife.Actions.Action.ForceResult
- uid : TinyLife.Actions.Action.TryForceResult(TinyLife.Actions.CompletionType,System.Nullable{TinyLife.Actions.CanExecuteResult},TinyLife.Objects.MapObject)
commentId : M:TinyLife.Actions.Action.TryForceResult(TinyLife.Actions.CompletionType,System.Nullable{TinyLife.Actions.CanExecuteResult},TinyLife.Objects.MapObject)
parent : TinyLife.Actions.Action
2024-01-07 16:53:47 +01:00
href : TinyLife.Actions.Action.html#TinyLife_Actions_Action_TryForceResult_TinyLife_Actions_CompletionType_System_Nullable_TinyLife_Actions_CanExecuteResult__TinyLife_Objects_MapObject_
2023-03-30 18:07:55 +02:00
name : TryForceResult(CompletionType, CanExecuteResult?, MapObject)
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2022-11-12 13:53:28 +01:00
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2024-01-07 16:53:47 +01:00
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2022-11-12 13:53:28 +01:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2022-11-12 13:53:28 +01:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2022-11-12 13:53:28 +01:00
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2024-01-07 16:53:47 +01:00
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2022-11-12 13:53:28 +01:00
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2024-01-07 16:53:47 +01:00
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2022-11-12 13:53:28 +01:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2022-11-12 13:53:28 +01:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2022-11-12 13:53:28 +01:00
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2024-01-07 16:53:47 +01:00
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2022-11-12 13:53:28 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2021-10-14 20:30:40 +02:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-10-14 20:30:40 +02:00
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2021-08-04 06:51:12 +02:00
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2021-10-14 20:30:40 +02:00
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2021-08-04 06:51:12 +02:00
name : GetNextAction
2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2021-10-14 20:30:40 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2021-10-14 20:30:40 +02:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2021-10-14 20:30:40 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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commentId : M:TinyLife.Actions.Action.CausesExtremelyFastSpeed
parent : TinyLife.Actions.Action
2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
name : CausesExtremelyFastSpeed()
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fullName : TinyLife.Actions.Action.CausesExtremelyFastSpeed()
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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parent : TinyLife.Actions.Action
2024-01-07 16:53:47 +01:00
href : TinyLife.Actions.Action.html#TinyLife_Actions_Action_GetDisplayName
2021-08-04 06:51:12 +02:00
name : GetDisplayName()
nameWithType : Action.GetDisplayName()
fullName : TinyLife.Actions.Action.GetDisplayName()
spec.csharp :
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name : GetDisplayName
2024-01-07 16:53:47 +01:00
href : TinyLife.Actions.Action.html#TinyLife_Actions_Action_GetDisplayName
2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2024-06-09 17:05:30 +02:00
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2021-08-04 06:51:12 +02:00
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2024-06-09 17:05:30 +02:00
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nameWithType : Action.CanEnqueueConversation(PersonLike, ActionType)
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2021-08-04 06:51:12 +02:00
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2024-06-09 17:05:30 +02:00
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2021-08-04 06:51:12 +02:00
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2024-06-09 17:05:30 +02:00
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2021-08-04 06:51:12 +02:00
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2024-06-09 17:05:30 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2024-06-09 17:05:30 +02:00
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2021-08-04 06:51:12 +02:00
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2024-06-09 17:05:30 +02:00
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2021-08-04 06:51:12 +02:00
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2024-06-09 17:05:30 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2023-06-25 15:41:49 +02:00
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2024-01-07 16:53:47 +01:00
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2023-06-25 15:41:49 +02:00
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2024-01-07 16:53:47 +01:00
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2023-06-25 15:41:49 +02:00
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2024-01-07 16:53:47 +01:00
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2023-06-25 15:41:49 +02:00
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2023-03-30 18:07:55 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2023-12-13 14:46:39 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2023-12-13 14:46:39 +01:00
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name.vb : OpenPlayerPrompt(String, Predicate(Of Panel), Action(Of Panel), Boolean, Action(Of CoveringGroup, Panel), TextureRegion, Single)
2021-08-04 06:51:12 +02:00
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2023-12-13 14:46:39 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-11-23 16:24:04 +01:00
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2023-12-13 14:46:39 +01:00
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2021-11-23 16:24:04 +01:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-12-13 14:46:39 +01:00
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2021-08-04 06:51:12 +02:00
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2023-12-13 14:46:39 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2023-03-30 18:07:55 +02:00
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2022-03-09 16:13:05 +01:00
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2024-06-09 17:05:30 +02:00
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2024-06-09 17:05:30 +02:00
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2024-06-09 17:05:30 +02:00
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2023-07-20 14:27:20 +02:00
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2024-06-09 17:05:30 +02:00
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2023-07-20 14:27:20 +02:00
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2024-06-09 17:05:30 +02:00
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2022-03-09 16:13:05 +01:00
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2024-06-09 17:05:30 +02:00
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2022-03-09 16:13:05 +01:00
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2024-06-09 17:05:30 +02:00
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2023-03-30 18:07:55 +02:00
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2024-06-09 17:05:30 +02:00
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nameWithType : Action.GetRandomCompletionTime(TimeSpan, TimeSpan)
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2022-11-12 13:53:28 +01:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2022-12-20 13:25:03 +01:00
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2024-01-07 16:53:47 +01:00
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2024-01-07 16:53:47 +01:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2023-03-30 18:07:55 +02:00
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2023-03-30 18:07:55 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2023-03-30 18:07:55 +02:00
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name : GetChildren
2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2024-01-07 16:53:47 +01:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2022-11-12 13:53:28 +01:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2022-11-12 13:53:28 +01:00
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2021-11-23 16:24:04 +01:00
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2021-11-23 16:24:04 +01:00
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2022-11-12 13:53:28 +01:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2022-11-12 13:53:28 +01:00
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fullName : TinyLife.Actions.Action.FindAllFreeFurniture(TinyLife.Objects.PersonLike, TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType, bool, TinyLife.World.Map, Microsoft.Xna.Framework.Vector2?, float?, float?, bool, bool)
nameWithType.vb : Action.FindAllFreeFurniture(PersonLike, ObjectCategory, FurnitureType, Boolean, Map, Vector2?, Single?, Single?, Boolean, Boolean)
fullName.vb : TinyLife.Actions.Action.FindAllFreeFurniture(TinyLife.Objects.PersonLike, TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType, Boolean, TinyLife.World.Map, Microsoft.Xna.Framework.Vector2?, Single?, Single?, Boolean, Boolean)
name.vb : FindAllFreeFurniture(PersonLike, ObjectCategory, FurnitureType, Boolean, Map, Vector2?, Single?, Single?, Boolean, Boolean)
2021-08-04 06:51:12 +02:00
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2024-06-09 17:05:30 +02:00
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2021-08-04 06:51:12 +02:00
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2024-06-09 17:05:30 +02:00
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2021-08-04 06:51:12 +02:00
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2024-06-09 17:05:30 +02:00
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2023-03-30 18:07:55 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2024-06-09 17:05:30 +02:00
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2021-08-04 06:51:12 +02:00
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2024-06-09 17:05:30 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2021-08-04 06:51:12 +02:00
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2024-06-09 17:05:30 +02:00
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2022-11-12 13:53:28 +01:00
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2021-08-04 06:51:12 +02:00
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2024-06-09 17:05:30 +02:00
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2021-08-04 06:51:12 +02:00
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2024-06-09 17:05:30 +02:00
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2021-08-04 06:51:12 +02:00
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2024-06-09 17:05:30 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2024-06-09 17:05:30 +02:00
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2021-08-04 06:51:12 +02:00
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2024-06-09 17:05:30 +02:00
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2021-08-04 06:51:12 +02:00
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2021-08-04 06:51:12 +02:00
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2024-06-09 17:05:30 +02:00
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2022-11-12 13:53:28 +01:00
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2021-08-04 06:51:12 +02:00
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2024-06-09 17:05:30 +02:00
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2021-08-04 06:51:12 +02:00
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2024-06-09 17:05:30 +02:00
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2021-08-04 06:51:12 +02:00
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2024-06-09 17:05:30 +02:00
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2024-06-09 17:05:30 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2024-06-09 17:05:30 +02:00
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2021-08-04 06:51:12 +02:00
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2024-06-09 17:05:30 +02:00
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2021-08-04 06:51:12 +02:00
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2024-06-09 17:05:30 +02:00
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2022-11-12 13:53:28 +01:00
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2021-08-04 06:51:12 +02:00
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2021-08-04 06:51:12 +02:00
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2024-06-09 17:05:30 +02:00
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2021-08-04 06:51:12 +02:00
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2024-06-09 17:05:30 +02:00
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2024-06-09 17:05:30 +02:00
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2022-11-12 13:53:28 +01:00
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2022-05-24 13:36:05 +02:00
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2022-11-12 13:53:28 +01:00
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2022-05-24 13:36:05 +02:00
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2023-10-11 16:05:32 +02:00
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2022-03-09 16:13:05 +01:00
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2022-03-09 16:13:05 +01:00
name : InvokeForBoth
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href : TinyLife.Actions.Action.html#TinyLife_Actions_Action_InvokeForBoth_TinyLife_Objects_PersonLike_TinyLife_Objects_PersonLike_System_Action_TinyLife_Objects_PersonLike_TinyLife_Objects_PersonLike__
2022-03-09 16:13:05 +01:00
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2023-03-30 18:07:55 +02:00
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2023-03-30 18:07:55 +02:00
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2022-03-09 16:13:05 +01:00
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name : Action
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href : https://learn.microsoft.com/dotnet/api/system.action-2
2022-03-09 16:13:05 +01:00
- name : <
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- uid : TinyLife.Objects.PersonLike
name : PersonLike
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2023-03-30 18:07:55 +02:00
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2024-06-09 17:05:30 +02:00
- uid : TinyLife.Objects.PersonLike
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2022-03-09 16:13:05 +01:00
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spec.vb :
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2022-03-09 16:13:05 +01:00
name : InvokeForBoth
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href : TinyLife.Actions.Action.html#TinyLife_Actions_Action_InvokeForBoth_TinyLife_Objects_PersonLike_TinyLife_Objects_PersonLike_System_Action_TinyLife_Objects_PersonLike_TinyLife_Objects_PersonLike__
2022-03-09 16:13:05 +01:00
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2023-03-30 18:07:55 +02:00
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2023-03-30 18:07:55 +02:00
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href : https://learn.microsoft.com/dotnet/api/system.action-2
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2023-03-30 18:07:55 +02:00
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2024-06-09 17:05:30 +02:00
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2022-03-09 16:13:05 +01:00
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2022-11-12 13:53:28 +01:00
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commentId : M:TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action,TinyLife.Actions.Action)
parent : TinyLife.Actions.Action
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href : TinyLife.Actions.Action.html#TinyLife_Actions_Action_CanMultitask_TinyLife_Actions_Action_TinyLife_Actions_Action_
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name : CanMultitask(Action, Action)
nameWithType : Action.CanMultitask(Action, Action)
fullName : TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action, TinyLife.Actions.Action)
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name : CanMultitask
2024-01-07 16:53:47 +01:00
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2022-11-12 13:53:28 +01:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2022-11-12 13:53:28 +01:00
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2024-01-07 16:53:47 +01:00
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2022-11-12 13:53:28 +01:00
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name : CanMultitask
2024-01-07 16:53:47 +01:00
href : TinyLife.Actions.Action.html#TinyLife_Actions_Action_CanMultitask_TinyLife_Actions_Action_TinyLife_Actions_Action_
2022-11-12 13:53:28 +01:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2022-11-12 13:53:28 +01:00
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2024-01-07 16:53:47 +01:00
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2022-11-12 13:53:28 +01:00
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2023-05-26 15:16:22 +02:00
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2024-01-07 16:53:47 +01:00
href : TinyLife.Actions.Action.html#TinyLife_Actions_Action_IsInappropriate_TinyLife_Actions_ActionType_TinyLife_Actions_ActionInfo_
2023-05-26 15:16:22 +02:00
name : IsInappropriate(ActionType, ActionInfo)
nameWithType : Action.IsInappropriate(ActionType, ActionInfo)
fullName : TinyLife.Actions.Action.IsInappropriate(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo)
spec.csharp :
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name : IsInappropriate
2024-01-07 16:53:47 +01:00
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2023-05-26 15:16:22 +02:00
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name : ActionType
2024-01-07 16:53:47 +01:00
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2023-05-26 15:16:22 +02:00
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2024-01-07 16:53:47 +01:00
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2023-05-26 15:16:22 +02:00
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2024-01-07 16:53:47 +01:00
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2023-05-26 15:16:22 +02:00
- name : (
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name : ActionType
2024-01-07 16:53:47 +01:00
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2023-05-26 15:16:22 +02:00
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- uid : TinyLife.Actions.ActionInfo
name : ActionInfo
2024-01-07 16:53:47 +01:00
href : TinyLife.Actions.ActionInfo.html
2023-05-26 15:16:22 +02:00
- name : )
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- uid : TinyLife.Actions.Action.IsLotContentVisible(TinyLife.World.Lot,TinyLife.Objects.PersonLike,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2})
commentId : M:TinyLife.Actions.Action.IsLotContentVisible(TinyLife.World.Lot,TinyLife.Objects.PersonLike,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2})
2023-06-25 15:41:49 +02:00
parent : TinyLife.Actions.Action
isExternal : true
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href : TinyLife.Actions.Action.html#TinyLife_Actions_Action_IsLotContentVisible_TinyLife_World_Lot_TinyLife_Objects_PersonLike_TinyLife_World_Map_System_Nullable_Microsoft_Xna_Framework_Vector2__
name : IsLotContentVisible(Lot, PersonLike, Map, Vector2?)
nameWithType : Action.IsLotContentVisible(Lot, PersonLike, Map, Vector2?)
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2023-06-25 15:41:49 +02:00
spec.csharp :
2024-06-09 17:05:30 +02:00
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2023-06-25 15:41:49 +02:00
name : IsLotContentVisible
2024-06-09 17:05:30 +02:00
href : TinyLife.Actions.Action.html#TinyLife_Actions_Action_IsLotContentVisible_TinyLife_World_Lot_TinyLife_Objects_PersonLike_TinyLife_World_Map_System_Nullable_Microsoft_Xna_Framework_Vector2__
2023-06-25 15:41:49 +02:00
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2024-01-07 16:53:47 +01:00
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2023-06-25 15:41:49 +02:00
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2024-06-09 17:05:30 +02:00
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2023-06-25 15:41:49 +02:00
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2023-07-20 14:27:20 +02:00
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2024-01-07 16:53:47 +01:00
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2023-07-20 14:27:20 +02:00
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2023-06-25 15:41:49 +02:00
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2024-06-09 17:05:30 +02:00
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2023-06-25 15:41:49 +02:00
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2024-06-09 17:05:30 +02:00
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2023-06-25 15:41:49 +02:00
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2024-01-07 16:53:47 +01:00
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2023-06-25 15:41:49 +02:00
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2023-06-25 15:41:49 +02:00
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2023-07-20 14:27:20 +02:00
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2024-01-07 16:53:47 +01:00
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2023-07-20 14:27:20 +02:00
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2023-06-25 15:41:49 +02:00
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2022-12-20 13:25:03 +01:00
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href : https://learn.microsoft.com/dotnet/api/system.string
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2022-12-20 13:25:03 +01:00
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fullName.vb : MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(Of T)(String, T)
2022-12-20 13:25:03 +01:00
name.vb : SetData(Of T)(String, T)
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2023-03-30 18:07:55 +02:00
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2022-12-20 13:25:03 +01:00
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2023-03-30 18:07:55 +02:00
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2022-12-20 13:25:03 +01:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-11-23 16:24:04 +01:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2021-11-23 16:24:04 +01:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-11-23 16:24:04 +01:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2021-11-23 16:24:04 +01:00
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2021-11-23 16:24:04 +01:00
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2021-08-04 06:51:12 +02:00
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2021-11-23 16:24:04 +01:00
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2021-08-04 06:51:12 +02:00
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2021-11-23 16:24:04 +01:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2021-08-04 06:51:12 +02:00
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2021-08-04 06:51:12 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2021-08-04 06:51:12 +02:00
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