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### YamlMime:ManagedReference
items :
- uid : TinyLife.Actions.SimpleBehaviorAction
commentId : T:TinyLife.Actions.SimpleBehaviorAction
id : SimpleBehaviorAction
parent : TinyLife.Actions
children :
- TinyLife.Actions.SimpleBehaviorAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)
- TinyLife.Actions.SimpleBehaviorAction.AndThenIsCompleted
- TinyLife.Actions.SimpleBehaviorAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
- TinyLife.Actions.SimpleBehaviorAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Actions.SimpleBehaviorAction.CanMultitask(TinyLife.Actions.Action)
- TinyLife.Actions.SimpleBehaviorAction.Create(TinyLife.Actions.SimpleBehaviorAction.ActionSettings)
- TinyLife.Actions.SimpleBehaviorAction.Settings
langs :
- csharp
- vb
name : SimpleBehaviorAction
nameWithType : SimpleBehaviorAction
fullName : TinyLife.Actions.SimpleBehaviorAction
type : Class
source :
remote :
path : TinyLife/Actions/SimpleBehaviorAction.cs
branch : main
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : SimpleBehaviorAction
path : ../TinyLife/Actions/SimpleBehaviorAction.cs
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startLine : 13
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : A simple behavior action is a <xref href="TinyLife.Actions.BehaviorAction" data-throw-if-not-resolved="false"></xref> that can be constructed simply without requiring a custom class that extends <xref href="TinyLife.Actions.BehaviorAction" data-throw-if-not-resolved="false"></xref>. It does this through the <xref href="TinyLife.Actions.SimpleBehaviorAction.Create(TinyLife.Actions.SimpleBehaviorAction.ActionSettings)" data-throw-if-not-resolved="false"></xref> method, similarly to <xref href="TinyLife.Actions.TalkAction" data-throw-if-not-resolved="false"></xref>.
example : [ ]
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syntax :
content: 'public class SimpleBehaviorAction : BehaviorAction<ActionBehavior>, IGenericDataHolder'
content.vb : Public Class SimpleBehaviorAction Inherits BehaviorAction(Of ActionBehavior) Implements IGenericDataHolder
inheritance :
- System.Object
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
- TinyLife.Actions.Action
- TinyLife.Actions.MultiAction
- TinyLife.Actions.BehaviorAction
- TinyLife.Actions.BehaviorAction{TinyLife.Actions.Behaviors.ActionBehavior}
implements :
- MLEM.Misc.IGenericDataHolder
inheritedMembers :
- TinyLife.Actions.BehaviorAction{TinyLife.Actions.Behaviors.ActionBehavior}.Behavior
- TinyLife.Actions.BehaviorAction.FullyInProgress
- TinyLife.Actions.BehaviorAction.CreateFirstActions
- TinyLife.Actions.BehaviorAction.CreateLastActions
- TinyLife.Actions.BehaviorAction.AndThenInitialize
- TinyLife.Actions.BehaviorAction.GetIconObject
- TinyLife.Actions.BehaviorAction.GetNextAction(TinyLife.Actions.CompletionType)
- TinyLife.Actions.MultiAction.Handler
- TinyLife.Actions.MultiAction.MainElapsedTime
- TinyLife.Actions.MultiAction.InProgressTime
- TinyLife.Actions.MultiAction.CurrentStage
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- TinyLife.Actions.MultiAction.OnFirstUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Actions.MultiAction.OnLastUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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- TinyLife.Actions.MultiAction.PreInitialize
- TinyLife.Actions.MultiAction.PreCompleted(TinyLife.Actions.CompletionType)
- TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Actions.MultiAction.Initialize
- TinyLife.Actions.MultiAction.IsCompleted
- TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.CompletionType)
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- TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.PersonLike)
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- TinyLife.Actions.MultiAction.CanCancel(TinyLife.Actions.Action)
- TinyLife.Actions.MultiAction.CanStartNow
- TinyLife.Actions.Action.Random
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- TinyLife.Actions.Action.OnActionTypeConstructed
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- TinyLife.Actions.Action.Type
- TinyLife.Actions.Action.Info
- TinyLife.Actions.Action.Id
- TinyLife.Actions.Action.StartedAutomatically
- TinyLife.Actions.Action.Parent
- TinyLife.Actions.Action.Person
- TinyLife.Actions.Action.ElapsedTime
- TinyLife.Actions.Action.PlayerPromptOpen
- TinyLife.Actions.Action.ForceResult
- TinyLife.Actions.Action.TryForceResult(TinyLife.Actions.CompletionType,System.Nullable{TinyLife.Actions.CanExecuteResult},TinyLife.Objects.MapObject)
- TinyLife.Actions.Action.CausesExtremelyFastSpeed
- TinyLife.Actions.Action.GetDisplayName
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- TinyLife.Actions.Action.CanEnqueueConversation(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionType)
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- TinyLife.Actions.Action.GetProgress
- TinyLife.Actions.Action.OnChildCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
- TinyLife.Actions.Action.OpenPlayerPrompt(System.String,System.Predicate{MLEM.Ui.Elements.Panel},System.Action{MLEM.Ui.Elements.Panel},System.Boolean,System.Action{TinyLife.Uis.CoveringGroup,MLEM.Ui.Elements.Panel},MLEM.Textures.TextureRegion,System.Single)
- TinyLife.Actions.Action.OpenYesNoPrompt(System.String,System.Action,System.Action,MLEM.Textures.TextureRegion)
- TinyLife.Actions.Action.OpenTextPrompt(System.String,System.Action{System.String},System.Predicate{System.String},MLEM.Ui.Elements.TextField.Rule,System.String,MLEM.Textures.TextureRegion)
- TinyLife.Actions.Action.OpenChoicePrompt(TinyLife.Actions.ChoicePromptInfo)
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- TinyLife.Actions.Action.SpeakAlone(Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteChoices,TinyLife.Objects.SpeakStyle,System.Int32,System.Single,System.Single,System.Single,System.Single)
- TinyLife.Actions.Action.ThinkAlone(Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteChoices,System.Single,System.Single,System.Single,System.Single,System.Int32)
- TinyLife.Actions.Action.SpeakInConversation(TinyLife.Objects.PersonLike,Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteChoices,TinyLife.Objects.SpeakStyle,System.Nullable{TinyLife.Actions.EmoteChoices},System.Nullable{TinyLife.Objects.SpeakStyle},System.Int32,System.Single,System.Single,System.Single,System.Single)
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- TinyLife.Actions.Action.ResetSpeech
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- TinyLife.Actions.Action.CompleteIfNeedFull(TinyLife.NeedType,TinyLife.Objects.PersonLike)
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- TinyLife.Actions.Action.CompleteIfTimeUp(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean)
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- TinyLife.Actions.Action.CompleteIfTimeUp(System.TimeSpan,System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean)
- TinyLife.Actions.Action.GetRandomCompletionTime(System.TimeSpan,System.TimeSpan)
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- TinyLife.Actions.Action.CancelIfEmotional(TinyLife.Emotions.EmotionType[])
- TinyLife.Actions.Action.Sit(TinyLife.Objects.Furniture,System.Single,TinyLife.Objects.ActionSpot)
- TinyLife.Actions.Action.GetChildren(System.Boolean)
- TinyLife.Actions.Action.GetChild``1(System.Guid,System.Boolean)
- TinyLife.Actions.Action.PickUpAndGoTo(TinyLife.Actions.ActionInfo,TinyLife.Objects.ObjectCategory,TinyLife.Objects.ObjectCategory,System.Boolean)
- TinyLife.Actions.Action.PickUpAndGoTo(TinyLife.Actions.ActionInfo,System.Func{TinyLife.Objects.Furniture,System.Boolean},System.Func{TinyLife.Objects.Furniture,System.Boolean},System.Boolean)
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- TinyLife.Actions.Action.GetFreeChair(TinyLife.Objects.PersonLike,TinyLife.Objects.Furniture)
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- TinyLife.Actions.Action.GetFreeChairs(TinyLife.Objects.PersonLike,TinyLife.Objects.Furniture,System.Func{MLEM.Maths.Direction2,System.Boolean})
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- TinyLife.Actions.Action.GetSeatCategory(TinyLife.Objects.PersonLike)
- TinyLife.Actions.Action.FindAllFreePeople(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionType,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Nullable{System.Single},System.Boolean,System.Boolean,System.Boolean)
- TinyLife.Actions.Action.FindAllFreeFurniture(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Boolean,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Nullable{System.Single},System.Boolean,System.Boolean)
- TinyLife.Actions.Action.FindAllFreeWalls``1(TinyLife.Objects.PersonLike,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Nullable{System.Single},System.Boolean)
- TinyLife.Actions.Action.FindAllFreeGround(TinyLife.Objects.PersonLike,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Nullable{System.Single},System.Boolean)
- TinyLife.Actions.Action.FindFreeFurniture(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
- TinyLife.Actions.Action.FindAllActionObjects(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionType,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2})
- TinyLife.Actions.Action.FindValidActionObjects(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionType,System.Boolean,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
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- TinyLife.Actions.Action.GetRandomValidArguments(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean)
- TinyLife.Actions.Action.GetTableSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot)
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- TinyLife.Actions.Action.InvokeForBoth(TinyLife.Objects.PersonLike,TinyLife.Objects.PersonLike,System.Action{TinyLife.Objects.PersonLike,TinyLife.Objects.PersonLike})
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- TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action,TinyLife.Actions.Action)
- TinyLife.Actions.Action.IsInappropriate(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)
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- TinyLife.Actions.Action.IsLotContentVisible(TinyLife.World.Lot,TinyLife.Objects.PersonLike,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2})
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- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T})
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
- TinyLife.Actions.SimpleBehaviorAction.TinyLife.Utilities.Extensions.JsonCopy``1
- uid : TinyLife.Actions.SimpleBehaviorAction.Settings
commentId : P:TinyLife.Actions.SimpleBehaviorAction.Settings
id : Settings
parent : TinyLife.Actions.SimpleBehaviorAction
langs :
- csharp
- vb
name : Settings
nameWithType : SimpleBehaviorAction.Settings
fullName : TinyLife.Actions.SimpleBehaviorAction.Settings
type : Property
source :
remote :
path : TinyLife/Actions/SimpleBehaviorAction.cs
branch : main
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Settings
path : ../TinyLife/Actions/SimpleBehaviorAction.cs
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startLine : 18
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : The underlying <xref href="TinyLife.Actions.SimpleBehaviorAction.ActionSettings" data-throw-if-not-resolved="false"></xref> for this simple behavior action instance.
example : [ ]
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syntax :
content : public SimpleBehaviorAction.ActionSettings Settings { get; }
parameters : [ ]
return :
type : TinyLife.Actions.SimpleBehaviorAction.ActionSettings
content.vb : Public ReadOnly Property Settings As SimpleBehaviorAction.ActionSettings
overload : TinyLife.Actions.SimpleBehaviorAction.Settings*
- uid : TinyLife.Actions.SimpleBehaviorAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)
commentId : M:TinyLife.Actions.SimpleBehaviorAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)
id : '#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)'
parent : TinyLife.Actions.SimpleBehaviorAction
langs :
- csharp
- vb
name : SimpleBehaviorAction(ActionType, ActionInfo)
nameWithType : SimpleBehaviorAction.SimpleBehaviorAction(ActionType, ActionInfo)
fullName : TinyLife.Actions.SimpleBehaviorAction.SimpleBehaviorAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo)
type : Constructor
source :
remote :
path : TinyLife/Actions/SimpleBehaviorAction.cs
branch : main
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : .ctor
path : ../TinyLife/Actions/SimpleBehaviorAction.cs
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startLine : 21
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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example : [ ]
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syntax :
content : public SimpleBehaviorAction(ActionType type, ActionInfo info)
parameters :
- id : type
type : TinyLife.Actions.ActionType
- id : info
type : TinyLife.Actions.ActionInfo
content.vb : Public Sub New(type As ActionType, info As ActionInfo)
overload : TinyLife.Actions.SimpleBehaviorAction.#ctor*
nameWithType.vb : SimpleBehaviorAction.New(ActionType, ActionInfo)
fullName.vb : TinyLife.Actions.SimpleBehaviorAction.New(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo)
name.vb : New(ActionType, ActionInfo)
- uid : TinyLife.Actions.SimpleBehaviorAction.CanMultitask(TinyLife.Actions.Action)
commentId : M:TinyLife.Actions.SimpleBehaviorAction.CanMultitask(TinyLife.Actions.Action)
id : CanMultitask(TinyLife.Actions.Action)
parent : TinyLife.Actions.SimpleBehaviorAction
langs :
- csharp
- vb
name : CanMultitask(Action)
nameWithType : SimpleBehaviorAction.CanMultitask(Action)
fullName : TinyLife.Actions.SimpleBehaviorAction.CanMultitask(TinyLife.Actions.Action)
type : Method
source :
remote :
path : TinyLife/Actions/SimpleBehaviorAction.cs
branch : main
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : CanMultitask
path : ../TinyLife/Actions/SimpleBehaviorAction.cs
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startLine : 26
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
summary : >-
Return true on this method if this action can be multi-tasked along with the passed <xref href="TinyLife.Actions.Action" data-throw-if-not-resolved="false"></xref>.
To actually check this property, <xref href="TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action%2cTinyLife.Actions.Action)" data-throw-if-not-resolved="false"></xref> should be used as it compares both objects.
A multi-tasking is an action that is currently active along with another action.
By default, multi-tasking is disallowed for any action.
example : [ ]
syntax :
content : public override bool CanMultitask(Action other)
parameters :
- id : other
type : TinyLife.Actions.Action
description : The action to multi-task with
return :
type : System.Boolean
description : Whether this action can be multi-tasked
content.vb : Public Overrides Function CanMultitask(other As Action) As Boolean
overridden : TinyLife.Actions.BehaviorAction.CanMultitask(TinyLife.Actions.Action)
overload : TinyLife.Actions.SimpleBehaviorAction.CanMultitask*
- uid : TinyLife.Actions.SimpleBehaviorAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId : M:TinyLife.Actions.SimpleBehaviorAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id : AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
parent : TinyLife.Actions.SimpleBehaviorAction
langs :
- csharp
- vb
name : AndThenUpdate(GameTime, TimeSpan, float)
nameWithType : SimpleBehaviorAction.AndThenUpdate(GameTime, TimeSpan, float)
fullName : TinyLife.Actions.SimpleBehaviorAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
type : Method
source :
remote :
path : TinyLife/Actions/SimpleBehaviorAction.cs
branch : main
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : AndThenUpdate
path : ../TinyLife/Actions/SimpleBehaviorAction.cs
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startLine : 31
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
summary : >-
MultiAction version of <xref href="TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>.
This method is called every update frame while the main action is active.
By default, only <xref href="TinyLife.Actions.MultiAction.MainElapsedTime" data-throw-if-not-resolved="false"></xref> is increased.
example : [ ]
syntax :
content : protected override void AndThenUpdate(GameTime time, TimeSpan passedInGame, float speedMultiplier)
parameters :
- id : time
type : Microsoft.Xna.Framework.GameTime
description : The current game time
- id : passedInGame
type : System.TimeSpan
description : The amount of time that has passed, in game time
- id : speedMultiplier
type : System.Single
description : The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
content.vb : Protected Overrides Sub AndThenUpdate(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
overridden : TinyLife.Actions.BehaviorAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
overload : TinyLife.Actions.SimpleBehaviorAction.AndThenUpdate*
nameWithType.vb : SimpleBehaviorAction.AndThenUpdate(GameTime, TimeSpan, Single)
fullName.vb : TinyLife.Actions.SimpleBehaviorAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb : AndThenUpdate(GameTime, TimeSpan, Single)
- uid : TinyLife.Actions.SimpleBehaviorAction.AndThenIsCompleted
commentId : M:TinyLife.Actions.SimpleBehaviorAction.AndThenIsCompleted
id : AndThenIsCompleted
parent : TinyLife.Actions.SimpleBehaviorAction
langs :
- csharp
- vb
name : AndThenIsCompleted()
nameWithType : SimpleBehaviorAction.AndThenIsCompleted()
fullName : TinyLife.Actions.SimpleBehaviorAction.AndThenIsCompleted()
type : Method
source :
remote :
path : TinyLife/Actions/SimpleBehaviorAction.cs
branch : main
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : AndThenIsCompleted
path : ../TinyLife/Actions/SimpleBehaviorAction.cs
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startLine : 44
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
summary : >-
MultiAction version of <xref href="TinyLife.Actions.MultiAction.IsCompleted" data-throw-if-not-resolved="false"></xref>.
This method returns whether or not the main action is completed.
example : [ ]
syntax :
content : protected override CompletionType AndThenIsCompleted()
return :
type : TinyLife.Actions.CompletionType
description : Whether the main action is completed
content.vb : Protected Overrides Function AndThenIsCompleted() As CompletionType
overridden : TinyLife.Actions.MultiAction.AndThenIsCompleted
overload : TinyLife.Actions.SimpleBehaviorAction.AndThenIsCompleted*
- uid : TinyLife.Actions.SimpleBehaviorAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
commentId : M:TinyLife.Actions.SimpleBehaviorAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
id : AndThenOnCompleted(TinyLife.Actions.CompletionType)
parent : TinyLife.Actions.SimpleBehaviorAction
langs :
- csharp
- vb
name : AndThenOnCompleted(CompletionType)
nameWithType : SimpleBehaviorAction.AndThenOnCompleted(CompletionType)
fullName : TinyLife.Actions.SimpleBehaviorAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
type : Method
source :
remote :
path : TinyLife/Actions/SimpleBehaviorAction.cs
branch : main
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : AndThenOnCompleted
path : ../TinyLife/Actions/SimpleBehaviorAction.cs
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startLine : 52
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
summary : >-
MultiAction version of <xref href="TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.CompletionType)" data-throw-if-not-resolved="false"></xref>.
This method gets called when the main action completes.
example : [ ]
syntax :
content : protected override void AndThenOnCompleted(CompletionType type)
parameters :
- id : type
type : TinyLife.Actions.CompletionType
description : The completion of the main action
content.vb : Protected Overrides Sub AndThenOnCompleted(type As CompletionType)
overridden : TinyLife.Actions.BehaviorAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
overload : TinyLife.Actions.SimpleBehaviorAction.AndThenOnCompleted*
- uid : TinyLife.Actions.SimpleBehaviorAction.Create(TinyLife.Actions.SimpleBehaviorAction.ActionSettings)
commentId : M:TinyLife.Actions.SimpleBehaviorAction.Create(TinyLife.Actions.SimpleBehaviorAction.ActionSettings)
id : Create(TinyLife.Actions.SimpleBehaviorAction.ActionSettings)
parent : TinyLife.Actions.SimpleBehaviorAction
langs :
- csharp
- vb
name : Create(ActionSettings)
nameWithType : SimpleBehaviorAction.Create(SimpleBehaviorAction.ActionSettings)
fullName : TinyLife.Actions.SimpleBehaviorAction.Create(TinyLife.Actions.SimpleBehaviorAction.ActionSettings)
type : Method
source :
remote :
path : TinyLife/Actions/SimpleBehaviorAction.cs
branch : main
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Create
path : ../TinyLife/Actions/SimpleBehaviorAction.cs
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startLine : 63
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
Creates a new set of type settings that uses the <xref href="TinyLife.Actions.SimpleBehaviorAction" data-throw-if-not-resolved="false"></xref> underlying action type, with the given <code class="paramref">settings</code>.
A part of this method, the <xref href="TinyLife.Actions.ActionType.TypeSettings" data-throw-if-not-resolved="false"></xref>'s <xref href="TinyLife.Actions.ActionType.TypeSettings.CanExecute" data-throw-if-not-resolved="false"></xref> delegate is extended with the <xref href="TinyLife.Actions.SimpleBehaviorAction.ActionSettings.DisallowedEmotions" data-throw-if-not-resolved="false"></xref>.
example : [ ]
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syntax :
content : public static ActionType.TypeSettings Create(SimpleBehaviorAction.ActionSettings settings)
parameters :
- id : settings
type : TinyLife.Actions.SimpleBehaviorAction.ActionSettings
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description : The settings to use for construction.
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return :
type : TinyLife.Actions.ActionType.TypeSettings
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description : A set of <xref href="TinyLife.Actions.ActionType.TypeSettings" data-throw-if-not-resolved="false"></xref> to use for registering.
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content.vb : Public Shared Function Create(settings As SimpleBehaviorAction.ActionSettings) As ActionType.TypeSettings
overload : TinyLife.Actions.SimpleBehaviorAction.Create*
references :
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- uid : TinyLife.Actions.BehaviorAction
commentId : T:TinyLife.Actions.BehaviorAction
parent : TinyLife.Actions
href : TinyLife.Actions.BehaviorAction.html
name : BehaviorAction
nameWithType : BehaviorAction
fullName : TinyLife.Actions.BehaviorAction
- uid : TinyLife.Actions.SimpleBehaviorAction.Create(TinyLife.Actions.SimpleBehaviorAction.ActionSettings)
commentId : M:TinyLife.Actions.SimpleBehaviorAction.Create(TinyLife.Actions.SimpleBehaviorAction.ActionSettings)
href : TinyLife.Actions.SimpleBehaviorAction.html#TinyLife_Actions_SimpleBehaviorAction_Create_TinyLife_Actions_SimpleBehaviorAction_ActionSettings_
name : Create(ActionSettings)
nameWithType : SimpleBehaviorAction.Create(SimpleBehaviorAction.ActionSettings)
fullName : TinyLife.Actions.SimpleBehaviorAction.Create(TinyLife.Actions.SimpleBehaviorAction.ActionSettings)
spec.csharp :
- uid : TinyLife.Actions.SimpleBehaviorAction.Create(TinyLife.Actions.SimpleBehaviorAction.ActionSettings)
name : Create
href : TinyLife.Actions.SimpleBehaviorAction.html#TinyLife_Actions_SimpleBehaviorAction_Create_TinyLife_Actions_SimpleBehaviorAction_ActionSettings_
- name : (
- uid : TinyLife.Actions.SimpleBehaviorAction.ActionSettings
name : ActionSettings
href : TinyLife.Actions.SimpleBehaviorAction.ActionSettings.html
- name : )
spec.vb :
- uid : TinyLife.Actions.SimpleBehaviorAction.Create(TinyLife.Actions.SimpleBehaviorAction.ActionSettings)
name : Create
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2024-06-15 12:48:46 +02:00
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2024-06-09 17:05:30 +02:00
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2024-03-09 19:49:55 +01:00
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2024-06-09 17:05:30 +02:00
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2024-03-09 19:49:55 +01:00
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2024-06-09 17:05:30 +02:00
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2024-03-09 19:49:55 +01:00
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2024-03-09 19:49:55 +01:00
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2024-06-09 17:05:30 +02:00
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2024-03-09 19:49:55 +01:00
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2024-06-09 17:05:30 +02:00
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2024-03-09 19:49:55 +01:00
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2024-06-09 17:05:30 +02:00
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2024-03-09 19:49:55 +01:00
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2024-06-09 17:05:30 +02:00
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2024-03-09 19:49:55 +01:00
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2024-06-09 17:05:30 +02:00
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2024-03-09 19:49:55 +01:00
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2024-06-09 17:05:30 +02:00
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2024-03-09 19:49:55 +01:00
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2024-06-09 17:05:30 +02:00
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2024-06-09 17:05:30 +02:00
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2024-03-09 19:49:55 +01:00
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2024-06-09 17:05:30 +02:00
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2024-03-09 19:49:55 +01:00
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2024-06-09 17:05:30 +02:00
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2024-03-09 19:49:55 +01:00
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2024-03-09 19:49:55 +01:00
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2024-06-09 17:05:30 +02:00
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2024-03-09 19:49:55 +01:00
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2024-06-09 17:05:30 +02:00
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2024-03-09 19:49:55 +01:00
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2024-06-09 17:05:30 +02:00
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2024-06-09 17:05:30 +02:00
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2024-03-09 19:49:55 +01:00
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2024-03-09 19:49:55 +01:00
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2024-06-09 17:05:30 +02:00
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2024-07-26 12:47:59 +02:00
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2024-06-09 17:05:30 +02:00
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2024-07-26 12:47:59 +02:00
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2024-06-09 17:05:30 +02:00
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2024-03-09 19:49:55 +01:00
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2024-07-26 12:47:59 +02:00
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2024-03-09 19:49:55 +01:00
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2024-07-26 12:47:59 +02:00
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2024-03-09 19:49:55 +01:00
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2024-03-09 19:49:55 +01:00
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2024-03-09 19:49:55 +01:00
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2024-07-26 12:47:59 +02:00
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2024-06-09 17:05:30 +02:00
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2024-03-09 19:49:55 +01:00
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2024-06-09 17:05:30 +02:00
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2024-03-09 19:49:55 +01:00
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2024-06-09 17:05:30 +02:00
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2024-03-09 19:49:55 +01:00
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2024-06-09 17:05:30 +02:00
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2024-03-09 19:49:55 +01:00
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2024-06-09 17:05:30 +02:00
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2024-03-09 19:49:55 +01:00
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2024-03-09 19:49:55 +01:00
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2024-03-09 19:49:55 +01:00
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2024-06-09 17:05:30 +02:00
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2024-03-09 19:49:55 +01:00
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2024-06-09 17:05:30 +02:00
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2024-03-09 19:49:55 +01:00
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2024-03-09 19:49:55 +01:00
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2024-06-09 17:05:30 +02:00
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2024-03-09 19:49:55 +01:00
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2024-03-09 19:49:55 +01:00
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2024-03-09 19:49:55 +01:00
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2024-06-09 17:05:30 +02:00
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2024-06-09 17:05:30 +02:00
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2024-03-09 19:49:55 +01:00
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2024-03-09 19:49:55 +01:00
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2024-06-09 17:05:30 +02:00
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2024-03-09 19:49:55 +01:00
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2024-03-09 19:49:55 +01:00
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2024-03-09 19:49:55 +01:00
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2024-06-09 17:05:30 +02:00
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2024-03-09 19:49:55 +01:00
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2024-03-09 19:49:55 +01:00
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2024-06-09 17:05:30 +02:00
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2024-03-09 19:49:55 +01:00
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2024-03-09 19:49:55 +01:00
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2024-03-09 19:49:55 +01:00
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2024-06-09 17:05:30 +02:00
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2024-03-09 19:49:55 +01:00
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2024-06-09 17:05:30 +02:00
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2024-03-09 19:49:55 +01:00
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2024-06-09 17:05:30 +02:00
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2024-03-09 19:49:55 +01:00
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2024-03-09 19:49:55 +01:00
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2024-03-09 19:49:55 +01:00
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2024-03-09 19:49:55 +01:00
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2024-06-09 17:05:30 +02:00
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2024-03-09 19:49:55 +01:00
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2024-06-09 17:05:30 +02:00
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2024-03-09 19:49:55 +01:00
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2024-06-09 17:05:30 +02:00
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2024-03-09 19:49:55 +01:00
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2024-06-09 17:05:30 +02:00
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2024-03-09 19:49:55 +01:00
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2024-06-09 17:05:30 +02:00
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2024-03-09 19:49:55 +01:00
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2024-06-09 17:05:30 +02:00
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2024-03-09 19:49:55 +01:00
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2024-06-09 17:05:30 +02:00
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2024-03-09 19:49:55 +01:00
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2024-06-09 17:05:30 +02:00
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2024-03-09 19:49:55 +01:00
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2024-06-09 17:05:30 +02:00
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2024-03-09 19:49:55 +01:00
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2024-06-09 17:05:30 +02:00
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2024-03-09 19:49:55 +01:00
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2024-06-09 17:05:30 +02:00
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2024-03-09 19:49:55 +01:00
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