TinyLifeWeb/docs/api/TinyLife.Utilities.TextureHandler.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.Utilities.TextureHandler
commentId: T:TinyLife.Utilities.TextureHandler
id: TextureHandler
parent: TinyLife.Utilities
children:
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- TinyLife.Utilities.TextureHandler.AutoTileTexture
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- TinyLife.Utilities.TextureHandler.ClothesTextures
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- TinyLife.Utilities.TextureHandler.CursorTexture
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- TinyLife.Utilities.TextureHandler.EmoteTexture
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- TinyLife.Utilities.TextureHandler.FenceTextures
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- TinyLife.Utilities.TextureHandler.FurnitureTextures
- TinyLife.Utilities.TextureHandler.LightTexture
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- TinyLife.Utilities.TextureHandler.OnGameTextureLoaded
- TinyLife.Utilities.TextureHandler.OnLoadGameTexture
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- TinyLife.Utilities.TextureHandler.OpeningTexture
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- TinyLife.Utilities.TextureHandler.ParticleTexture
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- TinyLife.Utilities.TextureHandler.RoofTexture
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- TinyLife.Utilities.TextureHandler.StairsTextures
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- TinyLife.Utilities.TextureHandler.TexturePacker
- TinyLife.Utilities.TextureHandler.TileTexture
- TinyLife.Utilities.TextureHandler.UiTexture
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- TinyLife.Utilities.TextureHandler.VehicleTexture
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- TinyLife.Utilities.TextureHandler.WallpaperTextures
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- TinyLife.Utilities.TextureHandler.WaterTexture
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langs:
- csharp
- vb
name: TextureHandler
nameWithType: TextureHandler
fullName: TinyLife.Utilities.TextureHandler
type: Class
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
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branch: 0.37.5-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: TextureHandler
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path: ../TinyLife/Utilities/TextureHandler.cs
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startLine: 16
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assemblies:
- Tiny Life
namespace: TinyLife.Utilities
summary: "\nThe texture handler stores data for the game&apos;s textures, including all of the game&apos;s internal textures and various utility methods.\nIt also stores the game&apos;s <xref href=\"MLEM.Data.RuntimeTexturePacker\" data-throw-if-not-resolved=\"false\"></xref> which is used to pack all textures into a big texture for performance.\n"
example: []
syntax:
content: public static class TextureHandler
content.vb: Public Module TextureHandler
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
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- uid: TinyLife.Utilities.TextureHandler.OnLoadGameTexture
commentId: E:TinyLife.Utilities.TextureHandler.OnLoadGameTexture
id: OnLoadGameTexture
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: OnLoadGameTexture
nameWithType: TextureHandler.OnLoadGameTexture
fullName: TinyLife.Utilities.TextureHandler.OnLoadGameTexture
type: Event
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
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branch: 0.37.5-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnLoadGameTexture
path: ../TinyLife/Utilities/TextureHandler.cs
startLine: 22
assemblies:
- Tiny Life
namespace: TinyLife.Utilities
summary: "\nAn event that is invoked when the base game loads textures to be packed or otherwise used.\nThis event can be used by mods to change what textures the game uses by changing the <xref href=\"Microsoft.Xna.Framework.Content.ContentManager\" data-throw-if-not-resolved=\"false\"></xref> and/or the path of the texture to load.\n"
example: []
syntax:
content: public static event TextureHandler.LoadGameTextureDelegate OnLoadGameTexture
return:
type: TinyLife.Utilities.TextureHandler.LoadGameTextureDelegate
content.vb: Public Shared Event OnLoadGameTexture As TextureHandler.LoadGameTextureDelegate
- uid: TinyLife.Utilities.TextureHandler.OnGameTextureLoaded
commentId: E:TinyLife.Utilities.TextureHandler.OnGameTextureLoaded
id: OnGameTextureLoaded
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: OnGameTextureLoaded
nameWithType: TextureHandler.OnGameTextureLoaded
fullName: TinyLife.Utilities.TextureHandler.OnGameTextureLoaded
type: Event
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
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branch: 0.37.5-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnGameTextureLoaded
path: ../TinyLife/Utilities/TextureHandler.cs
startLine: 27
assemblies:
- Tiny Life
namespace: TinyLife.Utilities
summary: "\nAn event that is invoked when the base game has just loaded a <xref href=\"Microsoft.Xna.Framework.Graphics.Texture2D\" data-throw-if-not-resolved=\"false\"></xref> through a <xref href=\"Microsoft.Xna.Framework.Content.ContentManager\" data-throw-if-not-resolved=\"false\"></xref>.\nThis event can be used by mods to change what textures the game uses.\n"
example: []
syntax:
content: public static event TextureHandler.GameTextureLoadedDelegate OnGameTextureLoaded
return:
type: TinyLife.Utilities.TextureHandler.GameTextureLoadedDelegate
content.vb: Public Shared Event OnGameTextureLoaded As TextureHandler.GameTextureLoadedDelegate
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- uid: TinyLife.Utilities.TextureHandler.TexturePacker
commentId: F:TinyLife.Utilities.TextureHandler.TexturePacker
id: TexturePacker
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: TexturePacker
nameWithType: TextureHandler.TexturePacker
fullName: TinyLife.Utilities.TextureHandler.TexturePacker
type: Field
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
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branch: 0.37.5-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: TexturePacker
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path: ../TinyLife/Utilities/TextureHandler.cs
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startLine: 30
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assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
content: public static readonly RuntimeTexturePacker TexturePacker
return:
type: MLEM.Data.RuntimeTexturePacker
content.vb: Public Shared ReadOnly TexturePacker As RuntimeTexturePacker
- uid: TinyLife.Utilities.TextureHandler.FurnitureTextures
commentId: F:TinyLife.Utilities.TextureHandler.FurnitureTextures
id: FurnitureTextures
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: FurnitureTextures
nameWithType: TextureHandler.FurnitureTextures
fullName: TinyLife.Utilities.TextureHandler.FurnitureTextures
type: Field
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
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branch: 0.37.5-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: FurnitureTextures
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path: ../TinyLife/Utilities/TextureHandler.cs
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startLine: 31
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assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
content: public static readonly List<DataTextureAtlas> FurnitureTextures
return:
type: System.Collections.Generic.List{MLEM.Data.DataTextureAtlas}
content.vb: Public Shared ReadOnly FurnitureTextures As List(Of DataTextureAtlas)
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- uid: TinyLife.Utilities.TextureHandler.ClothesTextures
commentId: F:TinyLife.Utilities.TextureHandler.ClothesTextures
id: ClothesTextures
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parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
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name: ClothesTextures
nameWithType: TextureHandler.ClothesTextures
fullName: TinyLife.Utilities.TextureHandler.ClothesTextures
type: Field
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source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
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branch: 0.37.5-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: ClothesTextures
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path: ../TinyLife/Utilities/TextureHandler.cs
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startLine: 32
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assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
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content: public static readonly Dictionary<(AgeGroup, ClothesLayer), Dictionary<Point, TextureRegion>> ClothesTextures
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return:
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type: System.Collections.Generic.Dictionary{System.ValueTuple{TinyLife.Objects.AgeGroup,TinyLife.Objects.ClothesLayer},System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}}
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content.vb: Public Shared ReadOnly ClothesTextures As Dictionary(Of (AgeGroup, ClothesLayer), Dictionary(Of Point, TextureRegion))
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- uid: TinyLife.Utilities.TextureHandler.WallpaperTextures
commentId: P:TinyLife.Utilities.TextureHandler.WallpaperTextures
id: WallpaperTextures
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parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
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name: WallpaperTextures
nameWithType: TextureHandler.WallpaperTextures
fullName: TinyLife.Utilities.TextureHandler.WallpaperTextures
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type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
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branch: 0.37.5-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: WallpaperTextures
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path: ../TinyLife/Utilities/TextureHandler.cs
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startLine: 33
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assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
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content: public static Dictionary<Point, TextureRegion> WallpaperTextures { get; }
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parameters: []
return:
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type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
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content.vb: Public Shared Property WallpaperTextures As Dictionary(Of Point, TextureRegion)
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overload: TinyLife.Utilities.TextureHandler.WallpaperTextures*
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- uid: TinyLife.Utilities.TextureHandler.FenceTextures
commentId: P:TinyLife.Utilities.TextureHandler.FenceTextures
id: FenceTextures
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: FenceTextures
nameWithType: TextureHandler.FenceTextures
fullName: TinyLife.Utilities.TextureHandler.FenceTextures
type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
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branch: 0.37.5-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: FenceTextures
path: ../TinyLife/Utilities/TextureHandler.cs
startLine: 34
assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
content: public static Dictionary<Point, TextureRegion> FenceTextures { get; }
parameters: []
return:
type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
content.vb: Public Shared Property FenceTextures As Dictionary(Of Point, TextureRegion)
overload: TinyLife.Utilities.TextureHandler.FenceTextures*
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- uid: TinyLife.Utilities.TextureHandler.UiTexture
commentId: P:TinyLife.Utilities.TextureHandler.UiTexture
id: UiTexture
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: UiTexture
nameWithType: TextureHandler.UiTexture
fullName: TinyLife.Utilities.TextureHandler.UiTexture
type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
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branch: 0.37.5-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: UiTexture
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path: ../TinyLife/Utilities/TextureHandler.cs
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startLine: 35
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assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
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content: public static Dictionary<Point, TextureRegion> UiTexture { get; }
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parameters: []
return:
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type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
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content.vb: Public Shared Property UiTexture As Dictionary(Of Point, TextureRegion)
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overload: TinyLife.Utilities.TextureHandler.UiTexture*
- uid: TinyLife.Utilities.TextureHandler.CursorTexture
commentId: P:TinyLife.Utilities.TextureHandler.CursorTexture
id: CursorTexture
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: CursorTexture
nameWithType: TextureHandler.CursorTexture
fullName: TinyLife.Utilities.TextureHandler.CursorTexture
type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
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branch: 0.37.5-dev
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: CursorTexture
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path: ../TinyLife/Utilities/TextureHandler.cs
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startLine: 36
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assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
content: public static UniformTextureAtlas CursorTexture { get; }
parameters: []
return:
type: MLEM.Textures.UniformTextureAtlas
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content.vb: Public Shared Property CursorTexture As UniformTextureAtlas
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overload: TinyLife.Utilities.TextureHandler.CursorTexture*
- uid: TinyLife.Utilities.TextureHandler.OpeningTexture
commentId: P:TinyLife.Utilities.TextureHandler.OpeningTexture
id: OpeningTexture
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: OpeningTexture
nameWithType: TextureHandler.OpeningTexture
fullName: TinyLife.Utilities.TextureHandler.OpeningTexture
type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
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branch: 0.37.5-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: OpeningTexture
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path: ../TinyLife/Utilities/TextureHandler.cs
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startLine: 37
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assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
content: public static UniformTextureAtlas OpeningTexture { get; }
parameters: []
return:
type: MLEM.Textures.UniformTextureAtlas
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content.vb: Public Shared Property OpeningTexture As UniformTextureAtlas
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overload: TinyLife.Utilities.TextureHandler.OpeningTexture*
- uid: TinyLife.Utilities.TextureHandler.RoofTexture
commentId: P:TinyLife.Utilities.TextureHandler.RoofTexture
id: RoofTexture
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: RoofTexture
nameWithType: TextureHandler.RoofTexture
fullName: TinyLife.Utilities.TextureHandler.RoofTexture
type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
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branch: 0.37.5-dev
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: RoofTexture
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path: ../TinyLife/Utilities/TextureHandler.cs
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startLine: 38
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assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
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content: public static Dictionary<Point, TextureRegion> RoofTexture { get; }
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parameters: []
return:
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type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
content.vb: Public Shared Property RoofTexture As Dictionary(Of Point, TextureRegion)
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overload: TinyLife.Utilities.TextureHandler.RoofTexture*
- uid: TinyLife.Utilities.TextureHandler.TileTexture
commentId: P:TinyLife.Utilities.TextureHandler.TileTexture
id: TileTexture
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: TileTexture
nameWithType: TextureHandler.TileTexture
fullName: TinyLife.Utilities.TextureHandler.TileTexture
type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
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branch: 0.37.5-dev
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: TileTexture
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path: ../TinyLife/Utilities/TextureHandler.cs
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startLine: 39
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assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
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content: public static Dictionary<Point, TextureRegion> TileTexture { get; }
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parameters: []
return:
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type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
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content.vb: Public Shared Property TileTexture As Dictionary(Of Point, TextureRegion)
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overload: TinyLife.Utilities.TextureHandler.TileTexture*
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- uid: TinyLife.Utilities.TextureHandler.AutoTileTexture
commentId: P:TinyLife.Utilities.TextureHandler.AutoTileTexture
id: AutoTileTexture
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: AutoTileTexture
nameWithType: TextureHandler.AutoTileTexture
fullName: TinyLife.Utilities.TextureHandler.AutoTileTexture
type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
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branch: 0.37.5-dev
2022-12-20 13:25:03 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AutoTileTexture
path: ../TinyLife/Utilities/TextureHandler.cs
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startLine: 40
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assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
content: public static Dictionary<Point, TextureRegion> AutoTileTexture { get; }
parameters: []
return:
type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
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content.vb: Public Shared Property AutoTileTexture As Dictionary(Of Point, TextureRegion)
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overload: TinyLife.Utilities.TextureHandler.AutoTileTexture*
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- uid: TinyLife.Utilities.TextureHandler.WaterTexture
commentId: P:TinyLife.Utilities.TextureHandler.WaterTexture
id: WaterTexture
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: WaterTexture
nameWithType: TextureHandler.WaterTexture
fullName: TinyLife.Utilities.TextureHandler.WaterTexture
type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
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branch: 0.37.5-dev
2022-09-05 14:19:42 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: WaterTexture
path: ../TinyLife/Utilities/TextureHandler.cs
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startLine: 41
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assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
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content: public static Dictionary<Point, TextureRegion> WaterTexture { get; }
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parameters: []
return:
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type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
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content.vb: Public Shared Property WaterTexture As Dictionary(Of Point, TextureRegion)
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overload: TinyLife.Utilities.TextureHandler.WaterTexture*
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- uid: TinyLife.Utilities.TextureHandler.VehicleTexture
commentId: P:TinyLife.Utilities.TextureHandler.VehicleTexture
id: VehicleTexture
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parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
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name: VehicleTexture
nameWithType: TextureHandler.VehicleTexture
fullName: TinyLife.Utilities.TextureHandler.VehicleTexture
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type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
2023-11-18 12:57:05 +01:00
branch: 0.37.5-dev
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: VehicleTexture
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path: ../TinyLife/Utilities/TextureHandler.cs
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startLine: 42
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assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
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content: public static DataTextureAtlas VehicleTexture { get; }
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parameters: []
return:
type: MLEM.Data.DataTextureAtlas
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content.vb: Public Shared Property VehicleTexture As DataTextureAtlas
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id: LightTexture
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