TinyLifeWeb/docs/api/TinyLife.World.LotEmployment.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.World.LotEmployment
commentId: T:TinyLife.World.LotEmployment
id: LotEmployment
parent: TinyLife.World
children:
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- TinyLife.World.LotEmployment.#ctor(System.String,System.ValueTuple{System.Int32,System.Int32},System.Func{TinyLife.Actions.ActionType[]})
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- TinyLife.World.LotEmployment.Actions
- TinyLife.World.LotEmployment.GetCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot)
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- TinyLife.World.LotEmployment.IdleObjects
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- TinyLife.World.LotEmployment.IdleTime
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- TinyLife.World.LotEmployment.IsFinished
- TinyLife.World.LotEmployment.MapWideEmployments
- TinyLife.World.LotEmployment.Name
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- TinyLife.World.LotEmployment.SetCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot,TinyLife.Objects.Person,System.Boolean)
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- TinyLife.World.LotEmployment.WorkHours
langs:
- csharp
- vb
name: LotEmployment
nameWithType: LotEmployment
fullName: TinyLife.World.LotEmployment
type: Class
source:
remote:
path: TinyLife/World/LotEmployment.cs
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branch: 0.37.5-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: LotEmployment
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path: ../TinyLife/World/LotEmployment.cs
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startLine: 21
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: "\nA lot employment is a job that a <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref> executes somewhat perpetually.\nA person with a <xref href=\"TinyLife.Objects.Person.LotEmployment\" data-throw-if-not-resolved=\"false\"></xref> does not live on a <xref href=\"TinyLife.World.Lot\" data-throw-if-not-resolved=\"false\"></xref> or in a <xref href=\"TinyLife.World.Household\" data-throw-if-not-resolved=\"false\"></xref>, but instead either works at their lot employment or &quot;leaves the city&quot; through an <xref href=\"TinyLife.Actions.BeAwayFromLotEmploymentAction\" data-throw-if-not-resolved=\"false\"></xref>.\nLot employments can be added to lots using <xref href=\"TinyLife.World.LotType.Employments\" data-throw-if-not-resolved=\"false\"></xref> or to a map using <xref href=\"TinyLife.World.LotEmployment.MapWideEmployments\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
syntax:
content: public class LotEmployment
content.vb: Public Class LotEmployment
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.World.LotEmployment.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.World.LotEmployment.MapWideEmployments
commentId: F:TinyLife.World.LotEmployment.MapWideEmployments
id: MapWideEmployments
parent: TinyLife.World.LotEmployment
langs:
- csharp
- vb
name: MapWideEmployments
nameWithType: LotEmployment.MapWideEmployments
fullName: TinyLife.World.LotEmployment.MapWideEmployments
type: Field
source:
remote:
path: TinyLife/World/LotEmployment.cs
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branch: 0.37.5-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: MapWideEmployments
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path: ../TinyLife/World/LotEmployment.cs
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startLine: 27
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA list of lot employments that are map-wide, that is, that aren&apos;t bound to a <xref href=\"TinyLife.World.Lot\" data-throw-if-not-resolved=\"false\"></xref>.\nTo add more map-wide lot employments, just add additional entries to this list.\n"
example: []
syntax:
content: public static readonly List<LotEmployment> MapWideEmployments
return:
type: System.Collections.Generic.List{TinyLife.World.LotEmployment}
content.vb: Public Shared ReadOnly MapWideEmployments As List(Of LotEmployment)
- uid: TinyLife.World.LotEmployment.Name
commentId: F:TinyLife.World.LotEmployment.Name
id: Name
parent: TinyLife.World.LotEmployment
langs:
- csharp
- vb
name: Name
nameWithType: LotEmployment.Name
fullName: TinyLife.World.LotEmployment.Name
type: Field
source:
remote:
path: TinyLife/World/LotEmployment.cs
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branch: 0.37.5-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Name
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path: ../TinyLife/World/LotEmployment.cs
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startLine: 39
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe name of this lot employment\n"
example: []
syntax:
content: public readonly string Name
return:
type: System.String
content.vb: Public ReadOnly Name As String
- uid: TinyLife.World.LotEmployment.Actions
commentId: F:TinyLife.World.LotEmployment.Actions
id: Actions
parent: TinyLife.World.LotEmployment
langs:
- csharp
- vb
name: Actions
nameWithType: LotEmployment.Actions
fullName: TinyLife.World.LotEmployment.Actions
type: Field
source:
remote:
path: TinyLife/World/LotEmployment.cs
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branch: 0.37.5-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Actions
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path: ../TinyLife/World/LotEmployment.cs
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startLine: 45
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: "\nA set of <xref href=\"TinyLife.Actions.ActionType\" data-throw-if-not-resolved=\"false\"></xref> instances that a person working in this employment should randomly execute.\nUsing actions with the <xref href=\"TinyLife.Objects.ObjectCategory.Nothing\" data-throw-if-not-resolved=\"false\"></xref> category will cause any instances of the action to act as if they had the <xref href=\"TinyLife.Objects.ObjectCategory.Self\" data-throw-if-not-resolved=\"false\"></xref> category instead.\nNote that, for an <xref href=\"TinyLife.Actions.Action\" data-throw-if-not-resolved=\"false\"></xref> returned by this function to have an effect, its <xref href=\"TinyLife.Actions.ActionType.AiSettings.PassivePriority\" data-throw-if-not-resolved=\"false\"></xref> needs to be greater than 0.\n"
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example: []
syntax:
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content: public readonly Func<IEnumerable<ActionType>> Actions
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return:
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type: System.Func{System.Collections.Generic.IEnumerable{TinyLife.Actions.ActionType}}
content.vb: Public ReadOnly Actions As Func(Of IEnumerable(Of ActionType))
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- uid: TinyLife.World.LotEmployment.WorkHours
commentId: F:TinyLife.World.LotEmployment.WorkHours
id: WorkHours
parent: TinyLife.World.LotEmployment
langs:
- csharp
- vb
name: WorkHours
nameWithType: LotEmployment.WorkHours
fullName: TinyLife.World.LotEmployment.WorkHours
type: Field
source:
remote:
path: TinyLife/World/LotEmployment.cs
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branch: 0.37.5-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: WorkHours
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path: ../TinyLife/World/LotEmployment.cs
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startLine: 50
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe range of hours that this lot employment is active in.\nDuring times outside of these hours, people with this employment will automatically enqueue and execute a <xref href=\"TinyLife.Actions.BeAwayFromLotEmploymentAction\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
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content: public readonly (int Start, int End) WorkHours
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return:
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type: System.ValueTuple{System.Int32,System.Int32}
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content.vb: Public ReadOnly WorkHours As (Start As Integer, [End] As Integer)
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- uid: TinyLife.World.LotEmployment.IsFinished
commentId: P:TinyLife.World.LotEmployment.IsFinished
id: IsFinished
parent: TinyLife.World.LotEmployment
langs:
- csharp
- vb
name: IsFinished
nameWithType: LotEmployment.IsFinished
fullName: TinyLife.World.LotEmployment.IsFinished
type: Property
source:
remote:
path: TinyLife/World/LotEmployment.cs
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branch: 0.37.5-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: IsFinished
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path: ../TinyLife/World/LotEmployment.cs
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startLine: 56
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA function that can be used to finish the lot employment&apos;s work hours before the current time is outside of <xref href=\"TinyLife.World.LotEmployment.WorkHours\" data-throw-if-not-resolved=\"false\"></xref>.\nThis is used by the mail carrier to make them stop working once all mail is delivered.\n"
example: []
syntax:
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content: public Func<LotEmployment.Instance, Person, bool> IsFinished { get; init; }
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parameters: []
return:
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type: System.Func{TinyLife.World.LotEmployment.Instance,TinyLife.Objects.Person,System.Boolean}
content.vb: Public Property IsFinished As Func(Of LotEmployment.Instance, Person, Boolean)
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overload: TinyLife.World.LotEmployment.IsFinished*
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- uid: TinyLife.World.LotEmployment.IdleObjects
commentId: P:TinyLife.World.LotEmployment.IdleObjects
id: IdleObjects
parent: TinyLife.World.LotEmployment
langs:
- csharp
- vb
name: IdleObjects
nameWithType: LotEmployment.IdleObjects
fullName: TinyLife.World.LotEmployment.IdleObjects
type: Property
source:
remote:
path: TinyLife/World/LotEmployment.cs
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branch: 0.37.5-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IdleObjects
path: ../TinyLife/World/LotEmployment.cs
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startLine: 61
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assemblies:
- Tiny Life
namespace: TinyLife.World
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summary: "\nA set of <xref href=\"TinyLife.Objects.ObjectCategory\" data-throw-if-not-resolved=\"false\"></xref> flags that represent the item types that a person with this lot employment will idle around if they have nothing else to do.\nIf this is set to a non-<xref href=\"TinyLife.Objects.ObjectCategory.Nothing\" data-throw-if-not-resolved=\"false\"></xref> category, people with this lot employment will automatically enqueue the <xref href=\"TinyLife.Actions.ActionType.LotEmploymentIdle\" data-throw-if-not-resolved=\"false\"></xref> action if there is nothing else to do currently.\n"
example: []
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syntax:
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content: public ObjectCategory IdleObjects { get; init; }
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parameters: []
return:
type: TinyLife.Objects.ObjectCategory
content.vb: Public Property IdleObjects As ObjectCategory
overload: TinyLife.World.LotEmployment.IdleObjects*
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- uid: TinyLife.World.LotEmployment.IdleTime
commentId: P:TinyLife.World.LotEmployment.IdleTime
id: IdleTime
parent: TinyLife.World.LotEmployment
langs:
- csharp
- vb
name: IdleTime
nameWithType: LotEmployment.IdleTime
fullName: TinyLife.World.LotEmployment.IdleTime
type: Property
source:
remote:
path: TinyLife/World/LotEmployment.cs
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branch: 0.37.5-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IdleTime
path: ../TinyLife/World/LotEmployment.cs
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startLine: 66
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe amount of in-game time that a person with this lot employment will idle at one of their <xref href=\"TinyLife.World.LotEmployment.IdleObjects\" data-throw-if-not-resolved=\"false\"></xref> for.\nDefaults to 5 minutes.\n"
example: []
syntax:
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content: public TimeSpan IdleTime { get; init; }
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parameters: []
return:
type: System.TimeSpan
content.vb: Public Property IdleTime As TimeSpan
overload: TinyLife.World.LotEmployment.IdleTime*
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- uid: TinyLife.World.LotEmployment.#ctor(System.String,System.ValueTuple{System.Int32,System.Int32},System.Func{TinyLife.Actions.ActionType[]})
commentId: M:TinyLife.World.LotEmployment.#ctor(System.String,System.ValueTuple{System.Int32,System.Int32},System.Func{TinyLife.Actions.ActionType[]})
id: '#ctor(System.String,System.ValueTuple{System.Int32,System.Int32},System.Func{TinyLife.Actions.ActionType[]})'
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parent: TinyLife.World.LotEmployment
langs:
- csharp
- vb
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name: LotEmployment(string, (int Start, int End), Func<ActionType[]>)
nameWithType: LotEmployment.LotEmployment(string, (int Start, int End), Func<ActionType[]>)
fullName: TinyLife.World.LotEmployment.LotEmployment(string, (int Start, int End), System.Func<TinyLife.Actions.ActionType[]>)
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type: Constructor
source:
remote:
path: TinyLife/World/LotEmployment.cs
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branch: 0.37.5-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: .ctor
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path: ../TinyLife/World/LotEmployment.cs
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startLine: 74
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nCreates a new lot employment with the given settings\n"
example: []
syntax:
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content: public LotEmployment(string name, (int Start, int End) workHours, Func<ActionType[]> actions)
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parameters:
- id: name
type: System.String
description: The lot employment&apos;s name
- id: workHours
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type: System.ValueTuple{System.Int32,System.Int32}
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description: The lot employment&apos;s work hours
- id: actions
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type: System.Func{TinyLife.Actions.ActionType[]}
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description: The <xref href="TinyLife.World.LotEmployment.Actions" data-throw-if-not-resolved="false"></xref> that lot employees should execute
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content.vb: Public Sub New(name As String, workHours As (Start As Integer, [End] As Integer), actions As Func(Of ActionType()))
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overload: TinyLife.World.LotEmployment.#ctor*
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nameWithType.vb: LotEmployment.New(String, (Start As Integer, End As Integer), Func(Of ActionType()))
fullName.vb: TinyLife.World.LotEmployment.New(String, (Start As Integer, End As Integer), System.Func(Of TinyLife.Actions.ActionType()))
name.vb: New(String, (Start As Integer, End As Integer), Func(Of ActionType()))
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- uid: TinyLife.World.LotEmployment.GetCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot)
commentId: M:TinyLife.World.LotEmployment.GetCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot)
id: GetCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot)
parent: TinyLife.World.LotEmployment
langs:
- csharp
- vb
name: GetCurrentPerson(Map, Lot)
nameWithType: LotEmployment.GetCurrentPerson(Map, Lot)
fullName: TinyLife.World.LotEmployment.GetCurrentPerson(TinyLife.World.Map, TinyLife.World.Lot)
type: Method
source:
remote:
path: TinyLife/World/LotEmployment.cs
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branch: 0.37.5-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: GetCurrentPerson
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path: ../TinyLife/World/LotEmployment.cs
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startLine: 88
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nReturns the <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref> that is currently in charge of this lot employment\nTo check for <xref href=\"TinyLife.World.LotEmployment.MapWideEmployments\" data-throw-if-not-resolved=\"false\"></xref>, a null lot can be passed.\n"
example: []
syntax:
content: public Person GetCurrentPerson(Map map, Lot lot)
parameters:
- id: map
type: TinyLife.World.Map
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description: The map that the employment is on.
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- id: lot
type: TinyLife.World.Lot
description: The lot, or null for a <xref href="TinyLife.World.LotEmployment.MapWideEmployments" data-throw-if-not-resolved="false"></xref> entry
return:
type: TinyLife.Objects.Person
description: The person that currently works in this lot employment, or null if there is none
content.vb: Public Function GetCurrentPerson(map As Map, lot As Lot) As Person
overload: TinyLife.World.LotEmployment.GetCurrentPerson*
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- uid: TinyLife.World.LotEmployment.SetCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot,TinyLife.Objects.Person,System.Boolean)
commentId: M:TinyLife.World.LotEmployment.SetCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot,TinyLife.Objects.Person,System.Boolean)
id: SetCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot,TinyLife.Objects.Person,System.Boolean)
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parent: TinyLife.World.LotEmployment
langs:
- csharp
- vb
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name: SetCurrentPerson(Map, Lot, Person, bool)
nameWithType: LotEmployment.SetCurrentPerson(Map, Lot, Person, bool)
fullName: TinyLife.World.LotEmployment.SetCurrentPerson(TinyLife.World.Map, TinyLife.World.Lot, TinyLife.Objects.Person, bool)
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type: Method
source:
remote:
path: TinyLife/World/LotEmployment.cs
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branch: 0.37.5-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: SetCurrentPerson
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path: ../TinyLife/World/LotEmployment.cs
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startLine: 100
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assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nSets the current person for this lot employment on the given <xref href=\"TinyLife.World.Map\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.World.Lot\" data-throw-if-not-resolved=\"false\"></xref>.\nIf this employment is a <xref href=\"TinyLife.World.LotEmployment.MapWideEmployments\" data-throw-if-not-resolved=\"false\"></xref> entry, the <code data-dev-comment-type=\"paramref\" class=\"paramref\">lot</code> should be null.\n"
example: []
syntax:
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content: public void SetCurrentPerson(Map map, Lot lot, Person person, bool manual = true)
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parameters:
- id: map
type: TinyLife.World.Map
description: The map
- id: lot
type: TinyLife.World.Lot
description: The lot, or null if this is a map wide employment
- id: person
type: TinyLife.Objects.Person
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description: The person to set, or null to remove the currently employed person.
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- id: manual
type: System.Boolean
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description: Whether this person was set manually (by a user) or automatically (using <xref href="TinyLife.World.Map.UpdateExternalPeople(System.Collections.Generic.ICollection%7bTinyLife.World.Map%7d%2cSystem.Action%7bSystem.String%7d%2cSystem.Action%7bSystem.Single%7d)" data-throw-if-not-resolved="false"></xref>
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content.vb: Public Sub SetCurrentPerson(map As Map, lot As Lot, person As Person, manual As Boolean = True)
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overload: TinyLife.World.LotEmployment.SetCurrentPerson*
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nameWithType.vb: LotEmployment.SetCurrentPerson(Map, Lot, Person, Boolean)
fullName.vb: TinyLife.World.LotEmployment.SetCurrentPerson(TinyLife.World.Map, TinyLife.World.Lot, TinyLife.Objects.Person, Boolean)
name.vb: SetCurrentPerson(Map, Lot, Person, Boolean)
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references:
- uid: TinyLife.Objects.Person
commentId: T:TinyLife.Objects.Person
parent: TinyLife.Objects
name: Person
nameWithType: Person
fullName: TinyLife.Objects.Person
- uid: TinyLife.Objects.Person.LotEmployment
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-07-20 14:27:20 +02:00
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2023-07-20 14:27:20 +02:00
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2021-08-04 06:51:12 +02:00
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2021-08-04 06:51:12 +02:00
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2021-08-04 06:51:12 +02:00
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2022-12-20 13:25:03 +01:00
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2022-12-20 13:25:03 +01:00
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2023-07-20 14:27:20 +02:00
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2023-03-30 18:07:55 +02:00
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2021-10-14 20:30:40 +02:00
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