TinyLifeWeb/docs/api/TinyLife.Actions.Behaviors.ReadBehavior.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.Actions.Behaviors.ReadBehavior
commentId: T:TinyLife.Actions.Behaviors.ReadBehavior
id: ReadBehavior
parent: TinyLife.Actions.Behaviors
children:
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- TinyLife.Actions.Behaviors.ReadBehavior.#ctor(TinyLife.Actions.Action,System.Func{TinyLife.Objects.FurnitureType},System.Int32[],System.Func{TinyLife.Objects.Furniture,System.Boolean})
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- TinyLife.Actions.Behaviors.ReadBehavior.CanMultitask(TinyLife.Actions.Action)
- TinyLife.Actions.Behaviors.ReadBehavior.FullyInProgress
- TinyLife.Actions.Behaviors.ReadBehavior.Initialize
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- TinyLife.Actions.Behaviors.ReadBehavior.OnCompleted(TinyLife.Actions.CompletionType)
- TinyLife.Actions.Behaviors.ReadBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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langs:
- csharp
- vb
name: ReadBehavior
nameWithType: ReadBehavior
fullName: TinyLife.Actions.Behaviors.ReadBehavior
type: Class
source:
remote:
path: TinyLife/Actions/Behaviors/ReadBehavior.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ReadBehavior
path: ../TinyLife/Actions/Behaviors/ReadBehavior.cs
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startLine: 11
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: >-
An action behavior that is used for any kind of action that involves reading a book or other type of media.
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A <xref href="TinyLife.Actions.BehaviorAction%601" data-throw-if-not-resolved="false"></xref> using this behavior will cause the <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> to sit down after using the underlying <xref href="TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior" data-throw-if-not-resolved="false"></xref> behavior to pick up or spawn the book.
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example: []
syntax:
content: 'public class ReadBehavior : PickUpOrSpawnBehavior'
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content.vb: Public Class ReadBehavior Inherits PickUpOrSpawnBehavior
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inheritance:
- System.Object
- TinyLife.Actions.Behaviors.ActionBehavior
- TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior
inheritedMembers:
- TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.CreateFirstActions
- TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.GetNextAction(TinyLife.Actions.CompletionType)
- TinyLife.Actions.Behaviors.ActionBehavior.Action
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- TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions
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- TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject
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- TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance(System.Type,TinyLife.Actions.Action)
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- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Actions.Behaviors.ReadBehavior.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Actions.Behaviors.ReadBehavior.FullyInProgress
commentId: P:TinyLife.Actions.Behaviors.ReadBehavior.FullyInProgress
id: FullyInProgress
parent: TinyLife.Actions.Behaviors.ReadBehavior
langs:
- csharp
- vb
name: FullyInProgress
nameWithType: ReadBehavior.FullyInProgress
fullName: TinyLife.Actions.Behaviors.ReadBehavior.FullyInProgress
type: Property
source:
remote:
path: TinyLife/Actions/Behaviors/ReadBehavior.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: FullyInProgress
path: ../TinyLife/Actions/Behaviors/ReadBehavior.cs
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startLine: 14
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: >-
Returns whether this action behavior is fully in progress.
This is the action behavior version of <xref href="TinyLife.Actions.Action.FullyInProgress" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public override bool FullyInProgress { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public Overrides ReadOnly Property FullyInProgress As Boolean
overridden: TinyLife.Actions.Behaviors.ActionBehavior.FullyInProgress
overload: TinyLife.Actions.Behaviors.ReadBehavior.FullyInProgress*
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- uid: TinyLife.Actions.Behaviors.ReadBehavior.#ctor(TinyLife.Actions.Action,System.Func{TinyLife.Objects.FurnitureType},System.Int32[],System.Func{TinyLife.Objects.Furniture,System.Boolean})
commentId: M:TinyLife.Actions.Behaviors.ReadBehavior.#ctor(TinyLife.Actions.Action,System.Func{TinyLife.Objects.FurnitureType},System.Int32[],System.Func{TinyLife.Objects.Furniture,System.Boolean})
id: '#ctor(TinyLife.Actions.Action,System.Func{TinyLife.Objects.FurnitureType},System.Int32[],System.Func{TinyLife.Objects.Furniture,System.Boolean})'
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parent: TinyLife.Actions.Behaviors.ReadBehavior
langs:
- csharp
- vb
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name: ReadBehavior(Action, Func<FurnitureType>, int[], Func<Furniture, bool>)
nameWithType: ReadBehavior.ReadBehavior(Action, Func<FurnitureType>, int[], Func<Furniture, bool>)
fullName: TinyLife.Actions.Behaviors.ReadBehavior.ReadBehavior(TinyLife.Actions.Action, System.Func<TinyLife.Objects.FurnitureType>, int[], System.Func<TinyLife.Objects.Furniture, bool>)
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type: Constructor
source:
remote:
path: TinyLife/Actions/Behaviors/ReadBehavior.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Actions/Behaviors/ReadBehavior.cs
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startLine: 20
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: Creates a new pick up or spawn behavior with the given settings.
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example: []
syntax:
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content: public ReadBehavior(Action action, Func<FurnitureType> itemToSpawn, int[] colorsToSpawn = null, Func<Furniture, bool> isValid = null)
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parameters:
- id: action
type: TinyLife.Actions.Action
description: The action.
- id: itemToSpawn
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type: System.Func{TinyLife.Objects.FurnitureType}
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description: The item to spawn, or pick up.
- id: colorsToSpawn
type: System.Int32[]
description: The colors to spawn.
- id: isValid
type: System.Func{TinyLife.Objects.Furniture,System.Boolean}
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description: Whether the item that we're trying to pick up is valid. If this is null, the item is checked against the <code class="paramref">itemToSpawn</code>.
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content.vb: Public Sub New(action As Action, itemToSpawn As Func(Of FurnitureType), colorsToSpawn As Integer() = Nothing, isValid As Func(Of Furniture, Boolean) = Nothing)
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overload: TinyLife.Actions.Behaviors.ReadBehavior.#ctor*
exceptions:
- type: System.ArgumentNullException
commentId: T:System.ArgumentNullException
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description: Thrown if the <code class="paramref">itemToSpawn</code> is null.
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nameWithType.vb: ReadBehavior.New(Action, Func(Of FurnitureType), Integer(), Func(Of Furniture, Boolean))
fullName.vb: TinyLife.Actions.Behaviors.ReadBehavior.New(TinyLife.Actions.Action, System.Func(Of TinyLife.Objects.FurnitureType), Integer(), System.Func(Of TinyLife.Objects.Furniture, Boolean))
name.vb: New(Action, Func(Of FurnitureType), Integer(), Func(Of Furniture, Boolean))
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- uid: TinyLife.Actions.Behaviors.ReadBehavior.Initialize
commentId: M:TinyLife.Actions.Behaviors.ReadBehavior.Initialize
id: Initialize
parent: TinyLife.Actions.Behaviors.ReadBehavior
langs:
- csharp
- vb
name: Initialize()
nameWithType: ReadBehavior.Initialize()
fullName: TinyLife.Actions.Behaviors.ReadBehavior.Initialize()
type: Method
source:
remote:
path: TinyLife/Actions/Behaviors/ReadBehavior.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Initialize
path: ../TinyLife/Actions/Behaviors/ReadBehavior.cs
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startLine: 23
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: >-
Initializes this action behavior.
This method is automatically called when using <xref href="TinyLife.Actions.BehaviorAction" data-throw-if-not-resolved="false"></xref> in <xref href="TinyLife.Actions.MultiAction.AndThenInitialize" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public override void Initialize()
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content.vb: Public Overrides Sub Initialize()
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overridden: TinyLife.Actions.Behaviors.ActionBehavior.Initialize
overload: TinyLife.Actions.Behaviors.ReadBehavior.Initialize*
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- uid: TinyLife.Actions.Behaviors.ReadBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.Actions.Behaviors.ReadBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
parent: TinyLife.Actions.Behaviors.ReadBehavior
langs:
- csharp
- vb
name: Update(GameTime, TimeSpan, float)
nameWithType: ReadBehavior.Update(GameTime, TimeSpan, float)
fullName: TinyLife.Actions.Behaviors.ReadBehavior.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
type: Method
source:
remote:
path: TinyLife/Actions/Behaviors/ReadBehavior.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Update
path: ../TinyLife/Actions/Behaviors/ReadBehavior.cs
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startLine: 34
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: >-
Updates this action behavior every update frame.
This method is automatically called when using <xref href="TinyLife.Actions.BehaviorAction" data-throw-if-not-resolved="false"></xref> in <xref href="TinyLife.Actions.MultiAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public override void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game time
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed since the last update frame
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
content.vb: Public Overrides Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
overridden: TinyLife.Actions.Behaviors.ActionBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
overload: TinyLife.Actions.Behaviors.ReadBehavior.Update*
nameWithType.vb: ReadBehavior.Update(GameTime, TimeSpan, Single)
fullName.vb: TinyLife.Actions.Behaviors.ReadBehavior.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb: Update(GameTime, TimeSpan, Single)
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- uid: TinyLife.Actions.Behaviors.ReadBehavior.CanMultitask(TinyLife.Actions.Action)
commentId: M:TinyLife.Actions.Behaviors.ReadBehavior.CanMultitask(TinyLife.Actions.Action)
id: CanMultitask(TinyLife.Actions.Action)
parent: TinyLife.Actions.Behaviors.ReadBehavior
langs:
- csharp
- vb
name: CanMultitask(Action)
nameWithType: ReadBehavior.CanMultitask(Action)
fullName: TinyLife.Actions.Behaviors.ReadBehavior.CanMultitask(TinyLife.Actions.Action)
type: Method
source:
remote:
path: TinyLife/Actions/Behaviors/ReadBehavior.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanMultitask
path: ../TinyLife/Actions/Behaviors/ReadBehavior.cs
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startLine: 44
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: >-
Return true on this method if this action can be multi-tasked along with the passed <xref href="TinyLife.Actions.Behaviors.ActionBehavior.Action" data-throw-if-not-resolved="false"></xref>.
A multi-tasking is an action that is currently active along with another action.
By default, multi-tasking is disallowed for any action.
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example: []
syntax:
content: public override bool CanMultitask(Action other)
parameters:
- id: other
type: TinyLife.Actions.Action
description: The action to multi-task with
return:
type: System.Boolean
description: Whether this action can be multi-tasked
content.vb: Public Overrides Function CanMultitask(other As Action) As Boolean
overridden: TinyLife.Actions.Behaviors.ActionBehavior.CanMultitask(TinyLife.Actions.Action)
overload: TinyLife.Actions.Behaviors.ReadBehavior.CanMultitask*
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- uid: TinyLife.Actions.Behaviors.ReadBehavior.OnCompleted(TinyLife.Actions.CompletionType)
commentId: M:TinyLife.Actions.Behaviors.ReadBehavior.OnCompleted(TinyLife.Actions.CompletionType)
id: OnCompleted(TinyLife.Actions.CompletionType)
parent: TinyLife.Actions.Behaviors.ReadBehavior
langs:
- csharp
- vb
name: OnCompleted(CompletionType)
nameWithType: ReadBehavior.OnCompleted(CompletionType)
fullName: TinyLife.Actions.Behaviors.ReadBehavior.OnCompleted(TinyLife.Actions.CompletionType)
type: Method
source:
remote:
path: TinyLife/Actions/Behaviors/ReadBehavior.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnCompleted
path: ../TinyLife/Actions/Behaviors/ReadBehavior.cs
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startLine: 49
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: >-
Causes any activities that this action behavior executes to be marked as completed.
This method is automatically called when using <xref href="TinyLife.Actions.BehaviorAction" data-throw-if-not-resolved="false"></xref> in <xref href="TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.CompletionType)" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public override void OnCompleted(CompletionType completion)
parameters:
- id: completion
type: TinyLife.Actions.CompletionType
description: ''
content.vb: Public Overrides Sub OnCompleted(completion As CompletionType)
overridden: TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted(TinyLife.Actions.CompletionType)
overload: TinyLife.Actions.Behaviors.ReadBehavior.OnCompleted*
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references:
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- uid: TinyLife.Actions.BehaviorAction`1
commentId: T:TinyLife.Actions.BehaviorAction`1
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href: TinyLife.Actions.BehaviorAction-1.html
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name: BehaviorAction<T>
nameWithType: BehaviorAction<T>
fullName: TinyLife.Actions.BehaviorAction<T>
nameWithType.vb: BehaviorAction(Of T)
fullName.vb: TinyLife.Actions.BehaviorAction(Of T)
name.vb: BehaviorAction(Of T)
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spec.csharp:
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- uid: TinyLife.Actions.BehaviorAction`1
name: BehaviorAction
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href: TinyLife.Actions.BehaviorAction-1.html
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- name: <
- name: T
- name: '>'
spec.vb:
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- uid: TinyLife.Actions.BehaviorAction`1
name: BehaviorAction
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href: TinyLife.Actions.BehaviorAction-1.html
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- name: (
- name: Of
- name: " "
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- name: T
- name: )
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- uid: TinyLife.Objects.PersonLike
commentId: T:TinyLife.Objects.PersonLike
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parent: TinyLife.Objects
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href: TinyLife.Objects.PersonLike.html
name: PersonLike
nameWithType: PersonLike
fullName: TinyLife.Objects.PersonLike
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- uid: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior
commentId: T:TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior
parent: TinyLife.Actions.Behaviors
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href: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.html
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name: PickUpOrSpawnBehavior
nameWithType: PickUpOrSpawnBehavior
fullName: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior
- uid: TinyLife.Actions.Behaviors
commentId: N:TinyLife.Actions.Behaviors
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href: TinyLife.html
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name: TinyLife.Actions.Behaviors
nameWithType: TinyLife.Actions.Behaviors
fullName: TinyLife.Actions.Behaviors
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spec.csharp:
- uid: TinyLife
name: TinyLife
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href: TinyLife.html
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- name: .
- uid: TinyLife.Actions
name: Actions
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href: TinyLife.Actions.html
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- name: .
- uid: TinyLife.Actions.Behaviors
name: Behaviors
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href: TinyLife.Actions.Behaviors.html
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spec.vb:
- uid: TinyLife
name: TinyLife
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href: TinyLife.html
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- name: .
- uid: TinyLife.Actions
name: Actions
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href: TinyLife.Actions.html
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- name: .
- uid: TinyLife.Actions.Behaviors
name: Behaviors
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href: TinyLife.Actions.Behaviors.html
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- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
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- uid: TinyLife.Actions.Behaviors.ActionBehavior
commentId: T:TinyLife.Actions.Behaviors.ActionBehavior
parent: TinyLife.Actions.Behaviors
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href: TinyLife.Actions.Behaviors.ActionBehavior.html
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name: ActionBehavior
nameWithType: ActionBehavior
fullName: TinyLife.Actions.Behaviors.ActionBehavior
- uid: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.CreateFirstActions
commentId: M:TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.CreateFirstActions
parent: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior
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href: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.html#TinyLife_Actions_Behaviors_PickUpOrSpawnBehavior_CreateFirstActions
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name: CreateFirstActions()
nameWithType: PickUpOrSpawnBehavior.CreateFirstActions()
fullName: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.CreateFirstActions()
spec.csharp:
- uid: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.CreateFirstActions
name: CreateFirstActions
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href: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.html#TinyLife_Actions_Behaviors_PickUpOrSpawnBehavior_CreateFirstActions
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- name: (
- name: )
spec.vb:
- uid: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.CreateFirstActions
name: CreateFirstActions
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href: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.html#TinyLife_Actions_Behaviors_PickUpOrSpawnBehavior_CreateFirstActions
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- name: (
- name: )
- uid: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.GetNextAction(TinyLife.Actions.CompletionType)
commentId: M:TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.GetNextAction(TinyLife.Actions.CompletionType)
parent: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior
2024-01-07 16:53:47 +01:00
href: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.html#TinyLife_Actions_Behaviors_PickUpOrSpawnBehavior_GetNextAction_TinyLife_Actions_CompletionType_
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name: GetNextAction(CompletionType)
nameWithType: PickUpOrSpawnBehavior.GetNextAction(CompletionType)
fullName: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.GetNextAction(TinyLife.Actions.CompletionType)
spec.csharp:
- uid: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.GetNextAction(TinyLife.Actions.CompletionType)
name: GetNextAction
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href: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.html#TinyLife_Actions_Behaviors_PickUpOrSpawnBehavior_GetNextAction_TinyLife_Actions_CompletionType_
2022-09-05 14:19:42 +02:00
- name: (
- uid: TinyLife.Actions.CompletionType
name: CompletionType
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href: TinyLife.Actions.CompletionType.html
2022-09-05 14:19:42 +02:00
- name: )
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2023-03-30 18:07:55 +02:00
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2022-09-05 14:19:42 +02:00
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- uid: TinyLife.Actions.Behaviors.ReadBehavior.CanMultitask*
commentId: Overload:TinyLife.Actions.Behaviors.ReadBehavior.CanMultitask
2024-01-07 16:53:47 +01:00
href: TinyLife.Actions.Behaviors.ReadBehavior.html#TinyLife_Actions_Behaviors_ReadBehavior_CanMultitask_TinyLife_Actions_Action_
2022-09-05 14:19:42 +02:00
name: CanMultitask
nameWithType: ReadBehavior.CanMultitask
fullName: TinyLife.Actions.Behaviors.ReadBehavior.CanMultitask
2024-01-07 16:53:47 +01:00
- uid: TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.CompletionType)
commentId: M:TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.CompletionType)
parent: TinyLife.Actions.Action
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_OnCompleted_TinyLife_Actions_CompletionType_
name: OnCompleted(CompletionType)
nameWithType: Action.OnCompleted(CompletionType)
fullName: TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.CompletionType)
spec.csharp:
- uid: TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.CompletionType)
name: OnCompleted
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_OnCompleted_TinyLife_Actions_CompletionType_
- name: (
- uid: TinyLife.Actions.CompletionType
name: CompletionType
href: TinyLife.Actions.CompletionType.html
- name: )
spec.vb:
- uid: TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.CompletionType)
name: OnCompleted
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_OnCompleted_TinyLife_Actions_CompletionType_
- name: (
- uid: TinyLife.Actions.CompletionType
name: CompletionType
href: TinyLife.Actions.CompletionType.html
- name: )
2023-06-25 15:41:49 +02:00
- uid: TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted(TinyLife.Actions.CompletionType)
commentId: M:TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted(TinyLife.Actions.CompletionType)
parent: TinyLife.Actions.Behaviors.ActionBehavior
2024-01-07 16:53:47 +01:00
href: TinyLife.Actions.Behaviors.ActionBehavior.html#TinyLife_Actions_Behaviors_ActionBehavior_OnCompleted_TinyLife_Actions_CompletionType_
2023-06-25 15:41:49 +02:00
name: OnCompleted(CompletionType)
nameWithType: ActionBehavior.OnCompleted(CompletionType)
fullName: TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted(TinyLife.Actions.CompletionType)
spec.csharp:
- uid: TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted(TinyLife.Actions.CompletionType)
name: OnCompleted
2024-01-07 16:53:47 +01:00
href: TinyLife.Actions.Behaviors.ActionBehavior.html#TinyLife_Actions_Behaviors_ActionBehavior_OnCompleted_TinyLife_Actions_CompletionType_
2023-06-25 15:41:49 +02:00
- name: (
- uid: TinyLife.Actions.CompletionType
name: CompletionType
2024-01-07 16:53:47 +01:00
href: TinyLife.Actions.CompletionType.html
2023-06-25 15:41:49 +02:00
- name: )
spec.vb:
- uid: TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted(TinyLife.Actions.CompletionType)
name: OnCompleted
2024-01-07 16:53:47 +01:00
href: TinyLife.Actions.Behaviors.ActionBehavior.html#TinyLife_Actions_Behaviors_ActionBehavior_OnCompleted_TinyLife_Actions_CompletionType_
2023-06-25 15:41:49 +02:00
- name: (
- uid: TinyLife.Actions.CompletionType
name: CompletionType
2024-01-07 16:53:47 +01:00
href: TinyLife.Actions.CompletionType.html
2023-06-25 15:41:49 +02:00
- name: )
- uid: TinyLife.Actions.Behaviors.ReadBehavior.OnCompleted*
commentId: Overload:TinyLife.Actions.Behaviors.ReadBehavior.OnCompleted
2024-01-07 16:53:47 +01:00
href: TinyLife.Actions.Behaviors.ReadBehavior.html#TinyLife_Actions_Behaviors_ReadBehavior_OnCompleted_TinyLife_Actions_CompletionType_
2023-06-25 15:41:49 +02:00
name: OnCompleted
nameWithType: ReadBehavior.OnCompleted
fullName: TinyLife.Actions.Behaviors.ReadBehavior.OnCompleted
- uid: TinyLife.Actions.CompletionType
commentId: T:TinyLife.Actions.CompletionType
parent: TinyLife.Actions
2024-01-07 16:53:47 +01:00
href: TinyLife.Actions.CompletionType.html
2023-06-25 15:41:49 +02:00
name: CompletionType
nameWithType: CompletionType
fullName: TinyLife.Actions.CompletionType