TinyLifeWeb/docs/api/TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior
commentId: T:TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior
id: WorkAtDeskObjectBehavior
parent: TinyLife.Actions.Behaviors
children:
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- TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.#ctor(TinyLife.Actions.Action)
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- TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.#ctor(TinyLife.Actions.Action,System.TimeSpan,System.TimeSpan)
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- TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.CreateFirstActions
- TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.GetNextAction(TinyLife.Actions.CompletionType)
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- TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.IsWorking
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- TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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langs:
- csharp
- vb
name: WorkAtDeskObjectBehavior
nameWithType: WorkAtDeskObjectBehavior
fullName: TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior
type: Class
source:
remote:
path: TinyLife/Actions/Behaviors/WorkAtDeskObjectBehavior.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: WorkAtDeskObjectBehavior
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path: ../TinyLife/Actions/Behaviors/WorkAtDeskObjectBehavior.cs
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startLine: 14
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: >-
A work at desk object behavior is a <xref href="TinyLife.Actions.Behaviors.ActionBehavior" data-throw-if-not-resolved="false"></xref> where a person works at an object that is statically attached to a table or standing desk.
Note that this behavior differs from <xref href="TinyLife.Actions.Behaviors.GetAndSitDownBehavior" data-throw-if-not-resolved="false"></xref> in that the object involved in this behavior cannot be picked up or moved by a person.
This class is used by <xref href="TinyLife.Actions.Behaviors.ComputerBehavior" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
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content: 'public class WorkAtDeskObjectBehavior : ActionBehavior'
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content.vb: Public Class WorkAtDeskObjectBehavior Inherits ActionBehavior
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inheritance:
- System.Object
- TinyLife.Actions.Behaviors.ActionBehavior
derivedClasses:
- TinyLife.Actions.Behaviors.ComputerBehavior
inheritedMembers:
- TinyLife.Actions.Behaviors.ActionBehavior.Action
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- TinyLife.Actions.Behaviors.ActionBehavior.FullyInProgress
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- TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions
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- TinyLife.Actions.Behaviors.ActionBehavior.Initialize
- TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject
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- TinyLife.Actions.Behaviors.ActionBehavior.CanMultitask(TinyLife.Actions.Action)
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- TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted(TinyLife.Actions.CompletionType)
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- TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance(System.Type,TinyLife.Actions.Action)
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- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.TinyLife.Utilities.Extensions.JsonCopy``1
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- uid: TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.IsWorking
commentId: P:TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.IsWorking
id: IsWorking
parent: TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior
langs:
- csharp
- vb
name: IsWorking
nameWithType: WorkAtDeskObjectBehavior.IsWorking
fullName: TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.IsWorking
type: Property
source:
remote:
path: TinyLife/Actions/Behaviors/WorkAtDeskObjectBehavior.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsWorking
path: ../TinyLife/Actions/Behaviors/WorkAtDeskObjectBehavior.cs
startLine: 19
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: Returns whether this action's <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> currently looks to be working, which is displayed by the person's <xref href="TinyLife.Objects.Pose" data-throw-if-not-resolved="false"></xref> being changed in <xref href="TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: protected bool IsWorking { get; }
parameters: []
return:
type: System.Boolean
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content.vb: Protected Property IsWorking As Boolean
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overload: TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.IsWorking*
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- uid: TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.#ctor(TinyLife.Actions.Action)
commentId: M:TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.#ctor(TinyLife.Actions.Action)
id: '#ctor(TinyLife.Actions.Action)'
parent: TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior
langs:
- csharp
- vb
name: WorkAtDeskObjectBehavior(Action)
nameWithType: WorkAtDeskObjectBehavior.WorkAtDeskObjectBehavior(Action)
fullName: TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.WorkAtDeskObjectBehavior(TinyLife.Actions.Action)
type: Constructor
source:
remote:
path: TinyLife/Actions/Behaviors/WorkAtDeskObjectBehavior.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: .ctor
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path: ../TinyLife/Actions/Behaviors/WorkAtDeskObjectBehavior.cs
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startLine: 30
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: Creates a new work at desk object behavior with the given settings.
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example: []
syntax:
content: public WorkAtDeskObjectBehavior(Action action)
parameters:
- id: action
type: TinyLife.Actions.Action
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description: The action that this behavior is acting upon.
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content.vb: Public Sub New(action As Action)
overload: TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.#ctor*
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nameWithType.vb: WorkAtDeskObjectBehavior.New(Action)
fullName.vb: TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.New(TinyLife.Actions.Action)
name.vb: New(Action)
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- uid: TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.#ctor(TinyLife.Actions.Action,System.TimeSpan,System.TimeSpan)
commentId: M:TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.#ctor(TinyLife.Actions.Action,System.TimeSpan,System.TimeSpan)
id: '#ctor(TinyLife.Actions.Action,System.TimeSpan,System.TimeSpan)'
parent: TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior
langs:
- csharp
- vb
name: WorkAtDeskObjectBehavior(Action, TimeSpan, TimeSpan)
nameWithType: WorkAtDeskObjectBehavior.WorkAtDeskObjectBehavior(Action, TimeSpan, TimeSpan)
fullName: TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.WorkAtDeskObjectBehavior(TinyLife.Actions.Action, System.TimeSpan, System.TimeSpan)
type: Constructor
source:
remote:
path: TinyLife/Actions/Behaviors/WorkAtDeskObjectBehavior.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Actions/Behaviors/WorkAtDeskObjectBehavior.cs
startLine: 38
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: Creates a new work at desk object behavior with the given settings.
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example: []
syntax:
content: public WorkAtDeskObjectBehavior(Action action, TimeSpan workTime, TimeSpan breakTime)
parameters:
- id: action
type: TinyLife.Actions.Action
description: The action that this behavior is acting upon.
- id: workTime
type: System.TimeSpan
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description: The amount of in-game time that this action's <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> shoud look to be working for.
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- id: breakTime
type: System.TimeSpan
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description: The amount of in-game time that this action's <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> should look to be waiting for inbetween working sessions.
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content.vb: Public Sub New(action As Action, workTime As TimeSpan, breakTime As TimeSpan)
overload: TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.#ctor*
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nameWithType.vb: WorkAtDeskObjectBehavior.New(Action, TimeSpan, TimeSpan)
fullName.vb: TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.New(TinyLife.Actions.Action, System.TimeSpan, System.TimeSpan)
name.vb: New(Action, TimeSpan, TimeSpan)
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- uid: TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.CreateFirstActions
commentId: M:TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.CreateFirstActions
id: CreateFirstActions
parent: TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior
langs:
- csharp
- vb
name: CreateFirstActions()
nameWithType: WorkAtDeskObjectBehavior.CreateFirstActions()
fullName: TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.CreateFirstActions()
type: Method
source:
remote:
path: TinyLife/Actions/Behaviors/WorkAtDeskObjectBehavior.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: CreateFirstActions
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path: ../TinyLife/Actions/Behaviors/WorkAtDeskObjectBehavior.cs
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startLine: 44
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: >-
Creates a set of actions that should be executed before the main <xref href="TinyLife.Actions.Behaviors.ActionBehavior.Action" data-throw-if-not-resolved="false"></xref> starts.
This method is automatically called when using <xref href="TinyLife.Actions.BehaviorAction" data-throw-if-not-resolved="false"></xref> in <xref href="TinyLife.Actions.BehaviorAction.CreateFirstActions" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public override IEnumerable<Action> CreateFirstActions()
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Actions.Action}
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description: ''
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content.vb: Public Overrides Function CreateFirstActions() As IEnumerable(Of Action)
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overridden: TinyLife.Actions.Behaviors.ActionBehavior.CreateFirstActions
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overload: TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.CreateFirstActions*
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- uid: TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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parent: TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior
langs:
- csharp
- vb
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name: Update(GameTime, TimeSpan, float)
nameWithType: WorkAtDeskObjectBehavior.Update(GameTime, TimeSpan, float)
fullName: TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
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type: Method
source:
remote:
path: TinyLife/Actions/Behaviors/WorkAtDeskObjectBehavior.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Update
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path: ../TinyLife/Actions/Behaviors/WorkAtDeskObjectBehavior.cs
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startLine: 65
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: >-
Updates this action behavior every update frame.
This method is automatically called when using <xref href="TinyLife.Actions.BehaviorAction" data-throw-if-not-resolved="false"></xref> in <xref href="TinyLife.Actions.MultiAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
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content: public override void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
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parameters:
- id: time
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type: Microsoft.Xna.Framework.GameTime
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description: The game time
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- id: passedInGame
type: System.TimeSpan
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description: The amount of time that has passed since the last update frame
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- id: speedMultiplier
type: System.Single
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description: The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
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content.vb: Public Overrides Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
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overridden: TinyLife.Actions.Behaviors.ActionBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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overload: TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.Update*
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nameWithType.vb: WorkAtDeskObjectBehavior.Update(GameTime, TimeSpan, Single)
fullName.vb: TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb: Update(GameTime, TimeSpan, Single)
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- uid: TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.GetNextAction(TinyLife.Actions.CompletionType)
commentId: M:TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.GetNextAction(TinyLife.Actions.CompletionType)
id: GetNextAction(TinyLife.Actions.CompletionType)
parent: TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior
langs:
- csharp
- vb
name: GetNextAction(CompletionType)
nameWithType: WorkAtDeskObjectBehavior.GetNextAction(CompletionType)
fullName: TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.GetNextAction(TinyLife.Actions.CompletionType)
type: Method
source:
remote:
path: TinyLife/Actions/Behaviors/WorkAtDeskObjectBehavior.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: GetNextAction
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path: ../TinyLife/Actions/Behaviors/WorkAtDeskObjectBehavior.cs
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startLine: 87
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: >-
Returns the action that should be executed after this action behavior's underlying <xref href="TinyLife.Actions.Behaviors.ActionBehavior.Action" data-throw-if-not-resolved="false"></xref> completes.
This method is automatically called when using <xref href="TinyLife.Actions.BehaviorAction" data-throw-if-not-resolved="false"></xref> in <xref href="TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public override Action GetNextAction(CompletionType completion)
parameters:
- id: completion
type: TinyLife.Actions.CompletionType
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description: The underlying action's completion type
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return:
type: TinyLife.Actions.Action
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description: The action that should be executed next, or null
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content.vb: Public Overrides Function GetNextAction(completion As CompletionType) As Action
overridden: TinyLife.Actions.Behaviors.ActionBehavior.GetNextAction(TinyLife.Actions.CompletionType)
overload: TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.GetNextAction*
references:
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- uid: TinyLife.Actions.Behaviors.ActionBehavior
commentId: T:TinyLife.Actions.Behaviors.ActionBehavior
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parent: TinyLife.Actions.Behaviors
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href: TinyLife.Actions.Behaviors.ActionBehavior.html
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name: ActionBehavior
nameWithType: ActionBehavior
fullName: TinyLife.Actions.Behaviors.ActionBehavior
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- uid: TinyLife.Actions.Behaviors.GetAndSitDownBehavior
commentId: T:TinyLife.Actions.Behaviors.GetAndSitDownBehavior
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href: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.html
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name: GetAndSitDownBehavior
nameWithType: GetAndSitDownBehavior
fullName: TinyLife.Actions.Behaviors.GetAndSitDownBehavior
- uid: TinyLife.Actions.Behaviors.ComputerBehavior
commentId: T:TinyLife.Actions.Behaviors.ComputerBehavior
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href: TinyLife.Actions.Behaviors.ComputerBehavior.html
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name: ComputerBehavior
nameWithType: ComputerBehavior
fullName: TinyLife.Actions.Behaviors.ComputerBehavior
- uid: TinyLife.Actions.Behaviors
commentId: N:TinyLife.Actions.Behaviors
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href: TinyLife.html
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name: TinyLife.Actions.Behaviors
nameWithType: TinyLife.Actions.Behaviors
fullName: TinyLife.Actions.Behaviors
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spec.csharp:
- uid: TinyLife
name: TinyLife
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href: TinyLife.html
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- name: .
- uid: TinyLife.Actions
name: Actions
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href: TinyLife.Actions.html
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- name: .
- uid: TinyLife.Actions.Behaviors
name: Behaviors
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href: TinyLife.Actions.Behaviors.html
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spec.vb:
- uid: TinyLife
name: TinyLife
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href: TinyLife.html
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- name: .
- uid: TinyLife.Actions
name: Actions
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href: TinyLife.Actions.html
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- name: .
- uid: TinyLife.Actions.Behaviors
name: Behaviors
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href: TinyLife.Actions.Behaviors.html
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- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
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- uid: TinyLife.Actions.Behaviors.ActionBehavior.Action
commentId: F:TinyLife.Actions.Behaviors.ActionBehavior.Action
parent: TinyLife.Actions.Behaviors.ActionBehavior
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href: TinyLife.Actions.Behaviors.ActionBehavior.html#TinyLife_Actions_Behaviors_ActionBehavior_Action
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name: Action
nameWithType: ActionBehavior.Action
fullName: TinyLife.Actions.Behaviors.ActionBehavior.Action
- uid: TinyLife.Actions.Behaviors.ActionBehavior.FullyInProgress
commentId: P:TinyLife.Actions.Behaviors.ActionBehavior.FullyInProgress
parent: TinyLife.Actions.Behaviors.ActionBehavior
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href: TinyLife.Actions.Behaviors.ActionBehavior.html#TinyLife_Actions_Behaviors_ActionBehavior_FullyInProgress
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name: FullyInProgress
nameWithType: ActionBehavior.FullyInProgress
fullName: TinyLife.Actions.Behaviors.ActionBehavior.FullyInProgress
- uid: TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions
commentId: M:TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions
parent: TinyLife.Actions.Behaviors.ActionBehavior
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href: TinyLife.Actions.Behaviors.ActionBehavior.html#TinyLife_Actions_Behaviors_ActionBehavior_CreateLastActions
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name: CreateLastActions()
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nameWithType: ActionBehavior.CreateLastActions()
fullName: TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions()
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spec.csharp:
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- uid: TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions
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name: CreateLastActions
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href: TinyLife.Actions.Behaviors.ActionBehavior.html#TinyLife_Actions_Behaviors_ActionBehavior_CreateLastActions
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- name: (
- name: )
spec.vb:
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spec.vb:
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2024-01-07 16:53:47 +01:00
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2024-01-07 16:53:47 +01:00
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2021-11-23 16:24:04 +01:00
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2024-01-07 16:53:47 +01:00
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2022-12-20 13:25:03 +01:00
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2021-11-23 16:24:04 +01:00
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2022-12-20 13:25:03 +01:00
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
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fullName.vb: Object.Equals(Object)
name.vb: Equals(Object)
2021-11-23 16:24:04 +01:00
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name: Equals
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href: https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone
2021-11-23 16:24:04 +01:00
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2021-11-23 16:24:04 +01:00
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2021-11-23 16:24:04 +01:00
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2021-11-23 16:24:04 +01:00
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