TinyLifeWeb/docs/api/TinyLife.GameImpl.GameMode.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.GameImpl.GameMode
commentId: T:TinyLife.GameImpl.GameMode
id: GameImpl.GameMode
parent: TinyLife
children:
- TinyLife.GameImpl.GameMode.BuildOnly
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- TinyLife.GameImpl.GameMode.CharacterCreation
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- TinyLife.GameImpl.GameMode.InGameHousehold
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- TinyLife.GameImpl.GameMode.InitialLoad
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- TinyLife.GameImpl.GameMode.MainMenu
- TinyLife.GameImpl.GameMode.SelectHousehold
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- TinyLife.GameImpl.GameMode.Splash
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langs:
- csharp
- vb
name: GameImpl.GameMode
nameWithType: GameImpl.GameMode
fullName: TinyLife.GameImpl.GameMode
type: Enum
source:
remote:
path: TinyLife/GameImpl.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: GameMode
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path: ../TinyLife/GameImpl.cs
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startLine: 1101
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assemblies:
- Tiny Life
namespace: TinyLife
summary: "\nAn enumeration that contains values representing the different game modes the game can be in\n"
example: []
syntax:
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content: public enum GameImpl.GameMode
content.vb: Public Enum GameImpl.GameMode
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extensionMethods:
- TinyLife.GameImpl.GameMode.TinyLife.Utilities.Extensions.JsonCopy``1
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- uid: TinyLife.GameImpl.GameMode.InitialLoad
commentId: F:TinyLife.GameImpl.GameMode.InitialLoad
id: InitialLoad
parent: TinyLife.GameImpl.GameMode
langs:
- csharp
- vb
name: InitialLoad
nameWithType: GameImpl.GameMode.InitialLoad
fullName: TinyLife.GameImpl.GameMode.InitialLoad
type: Field
source:
remote:
path: TinyLife/GameImpl.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: InitialLoad
path: ../TinyLife/GameImpl.cs
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startLine: 1104
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assemblies:
- Tiny Life
namespace: TinyLife
summary: 'A game mode that represents the loading screen at startup '
example: []
syntax:
content: InitialLoad = 0
return:
type: TinyLife.GameImpl.GameMode
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- uid: TinyLife.GameImpl.GameMode.Splash
commentId: F:TinyLife.GameImpl.GameMode.Splash
id: Splash
parent: TinyLife.GameImpl.GameMode
langs:
- csharp
- vb
name: Splash
nameWithType: GameImpl.GameMode.Splash
fullName: TinyLife.GameImpl.GameMode.Splash
type: Field
source:
remote:
path: TinyLife/GameImpl.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Splash
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path: ../TinyLife/GameImpl.cs
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startLine: 1106
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assemblies:
- Tiny Life
namespace: TinyLife
summary: 'A game mode that represents the splash screen at startup '
example: []
syntax:
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content: Splash = 1
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return:
type: TinyLife.GameImpl.GameMode
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- uid: TinyLife.GameImpl.GameMode.MainMenu
commentId: F:TinyLife.GameImpl.GameMode.MainMenu
id: MainMenu
parent: TinyLife.GameImpl.GameMode
langs:
- csharp
- vb
name: MainMenu
nameWithType: GameImpl.GameMode.MainMenu
fullName: TinyLife.GameImpl.GameMode.MainMenu
type: Field
source:
remote:
path: TinyLife/GameImpl.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: MainMenu
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path: ../TinyLife/GameImpl.cs
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startLine: 1108
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assemblies:
- Tiny Life
namespace: TinyLife
summary: 'A game mode that represents the main menu '
example: []
syntax:
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content: MainMenu = 2
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return:
type: TinyLife.GameImpl.GameMode
- uid: TinyLife.GameImpl.GameMode.SelectHousehold
commentId: F:TinyLife.GameImpl.GameMode.SelectHousehold
id: SelectHousehold
parent: TinyLife.GameImpl.GameMode
langs:
- csharp
- vb
name: SelectHousehold
nameWithType: GameImpl.GameMode.SelectHousehold
fullName: TinyLife.GameImpl.GameMode.SelectHousehold
type: Field
source:
remote:
path: TinyLife/GameImpl.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: SelectHousehold
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path: ../TinyLife/GameImpl.cs
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startLine: 1110
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assemblies:
- Tiny Life
namespace: TinyLife
summary: 'A game mode that represents the map selection menu '
example: []
syntax:
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content: SelectHousehold = 3
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return:
type: TinyLife.GameImpl.GameMode
- uid: TinyLife.GameImpl.GameMode.InGameHousehold
commentId: F:TinyLife.GameImpl.GameMode.InGameHousehold
id: InGameHousehold
parent: TinyLife.GameImpl.GameMode
langs:
- csharp
- vb
name: InGameHousehold
nameWithType: GameImpl.GameMode.InGameHousehold
fullName: TinyLife.GameImpl.GameMode.InGameHousehold
type: Field
source:
remote:
path: TinyLife/GameImpl.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: InGameHousehold
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path: ../TinyLife/GameImpl.cs
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startLine: 1112
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assemblies:
- Tiny Life
namespace: TinyLife
summary: 'A game mode that represents the play mode, either in-game or in build mode '
example: []
syntax:
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content: InGameHousehold = 4
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return:
type: TinyLife.GameImpl.GameMode
- uid: TinyLife.GameImpl.GameMode.BuildOnly
commentId: F:TinyLife.GameImpl.GameMode.BuildOnly
id: BuildOnly
parent: TinyLife.GameImpl.GameMode
langs:
- csharp
- vb
name: BuildOnly
nameWithType: GameImpl.GameMode.BuildOnly
fullName: TinyLife.GameImpl.GameMode.BuildOnly
type: Field
source:
remote:
path: TinyLife/GameImpl.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: BuildOnly
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path: ../TinyLife/GameImpl.cs
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startLine: 1114
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assemblies:
- Tiny Life
namespace: TinyLife
summary: 'A game mode that represents the play mode forced to build mode (with no current household) '
example: []
syntax:
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content: BuildOnly = 5
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return:
type: TinyLife.GameImpl.GameMode
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- uid: TinyLife.GameImpl.GameMode.CharacterCreation
commentId: F:TinyLife.GameImpl.GameMode.CharacterCreation
id: CharacterCreation
parent: TinyLife.GameImpl.GameMode
langs:
- csharp
- vb
name: CharacterCreation
nameWithType: GameImpl.GameMode.CharacterCreation
fullName: TinyLife.GameImpl.GameMode.CharacterCreation
type: Field
source:
remote:
path: TinyLife/GameImpl.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CharacterCreation
path: ../TinyLife/GameImpl.cs
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startLine: 1116
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assemblies:
- Tiny Life
namespace: TinyLife
summary: 'A game mode that represents the <xref href="TinyLife.Uis.CharacterCreator" data-throw-if-not-resolved="false"></xref> '
example: []
syntax:
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content: CharacterCreation = 6
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return:
type: TinyLife.GameImpl.GameMode
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references:
- uid: TinyLife
commentId: N:TinyLife
name: TinyLife
nameWithType: TinyLife
fullName: TinyLife
- uid: TinyLife.GameImpl.GameMode.TinyLife.Utilities.Extensions.JsonCopy``1
commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0)
parent: TinyLife.Utilities.Extensions
definition: TinyLife.Utilities.Extensions.JsonCopy``1(``0)
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name: JsonCopy<GameMode>(GameMode)
nameWithType: Extensions.JsonCopy<GameImpl.GameMode>(GameImpl.GameMode)
fullName: TinyLife.Utilities.Extensions.JsonCopy<TinyLife.GameImpl.GameMode>(TinyLife.GameImpl.GameMode)
nameWithType.vb: Extensions.JsonCopy(Of GameImpl.GameMode)(GameImpl.GameMode)
fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of TinyLife.GameImpl.GameMode)(TinyLife.GameImpl.GameMode)
name.vb: JsonCopy(Of GameMode)(GameMode)
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spec.csharp:
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- uid: TinyLife.Utilities.Extensions.JsonCopy``1(TinyLife.GameImpl.GameMode)
name: JsonCopy
- name: <
- uid: TinyLife.GameImpl.GameMode
name: GameMode
- name: '>'
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- name: (
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- uid: TinyLife.GameImpl.GameMode
name: GameMode
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- name: )
spec.vb:
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- uid: TinyLife.Utilities.Extensions.JsonCopy``1(TinyLife.GameImpl.GameMode)
name: JsonCopy
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- name: (
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- name: Of
- name: " "
- uid: TinyLife.GameImpl.GameMode
name: GameMode
- name: )
- name: (
- uid: TinyLife.GameImpl.GameMode
name: GameMode
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- name: )
- uid: TinyLife.Utilities.Extensions.JsonCopy``1(``0)
commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0)
name: JsonCopy<T>(T)
nameWithType: Extensions.JsonCopy<T>(T)
fullName: TinyLife.Utilities.Extensions.JsonCopy<T>(T)
nameWithType.vb: Extensions.JsonCopy(Of T)(T)
fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of T)(T)
name.vb: JsonCopy(Of T)(T)
spec.csharp:
- uid: TinyLife.Utilities.Extensions.JsonCopy``1(``0)
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name: JsonCopy
- name: <
- name: T
- name: '>'
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- name: (
- name: T
- name: )
spec.vb:
- uid: TinyLife.Utilities.Extensions.JsonCopy``1(``0)
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name: JsonCopy
- name: (
- name: Of
- name: " "
- name: T
- name: )
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- name: (
- name: T
- name: )
- uid: TinyLife.Utilities.Extensions
commentId: T:TinyLife.Utilities.Extensions
parent: TinyLife.Utilities
name: Extensions
nameWithType: Extensions
fullName: TinyLife.Utilities.Extensions
- uid: TinyLife.Utilities
commentId: N:TinyLife.Utilities
name: TinyLife.Utilities
nameWithType: TinyLife.Utilities
fullName: TinyLife.Utilities
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spec.csharp:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.Utilities
name: Utilities
spec.vb:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.Utilities
name: Utilities
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- uid: TinyLife.GameImpl.GameMode
commentId: T:TinyLife.GameImpl.GameMode
parent: TinyLife
name: GameImpl.GameMode
nameWithType: GameImpl.GameMode
fullName: TinyLife.GameImpl.GameMode
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spec.csharp:
- uid: TinyLife.GameImpl
name: GameImpl
- name: .
- uid: TinyLife.GameImpl.GameMode
name: GameMode
spec.vb:
- uid: TinyLife.GameImpl
name: GameImpl
- name: .
- uid: TinyLife.GameImpl.GameMode
name: GameMode
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- uid: TinyLife.Uis.CharacterCreator
commentId: T:TinyLife.Uis.CharacterCreator
parent: TinyLife.Uis
name: CharacterCreator
nameWithType: CharacterCreator
fullName: TinyLife.Uis.CharacterCreator
- uid: TinyLife.Uis
commentId: N:TinyLife.Uis
name: TinyLife.Uis
nameWithType: TinyLife.Uis
fullName: TinyLife.Uis
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spec.csharp:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.Uis
name: Uis
spec.vb:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.Uis
name: Uis