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### YamlMime:ManagedReference
items :
- uid : TinyLife.Skills.SkillType
commentId : T:TinyLife.Skills.SkillType
id : SkillType
parent : TinyLife.Skills
children :
- TinyLife.Skills.SkillType.#ctor(System.String,MLEM.Textures.TextureRegion,System.Int32,TinyLife.Skills.SkillCategory)
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- TinyLife.Skills.SkillType.AdditionalEarnedActions
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- TinyLife.Skills.SkillType.AllCategories
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- TinyLife.Skills.SkillType.Baking
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- TinyLife.Skills.SkillType.Categories
- TinyLife.Skills.SkillType.Charisma
- TinyLife.Skills.SkillType.Cleaning
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- TinyLife.Skills.SkillType.Communication
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- TinyLife.Skills.SkillType.Cooking
- TinyLife.Skills.SkillType.Fitness
- TinyLife.Skills.SkillType.Gaming
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- TinyLife.Skills.SkillType.GetMaxLevel(TinyLife.Objects.AgeGroup)
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- TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.Person,System.Random,System.Boolean,TinyLife.Emotions.IEmotionSource,System.Boolean)
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- TinyLife.Skills.SkillType.Humor
- TinyLife.Skills.SkillType.MaxLevel
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- TinyLife.Skills.SkillType.MaxLevelMultipliers
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- TinyLife.Skills.SkillType.Name
- TinyLife.Skills.SkillType.Painting
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- TinyLife.Skills.SkillType.Potty
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- TinyLife.Skills.SkillType.Programming
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- TinyLife.Skills.SkillType.Reading
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- TinyLife.Skills.SkillType.Reasoning
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- TinyLife.Skills.SkillType.Register(TinyLife.Skills.SkillType)
- TinyLife.Skills.SkillType.Repair
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- TinyLife.Skills.SkillType.RequiredAges
- TinyLife.Skills.SkillType.RewardPersonality
- TinyLife.Skills.SkillType.RewardSkills
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- TinyLife.Skills.SkillType.Texture
- TinyLife.Skills.SkillType.Types
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- TinyLife.Skills.SkillType.Woodworking
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- TinyLife.Skills.SkillType.Writing
langs :
- csharp
- vb
name : SkillType
nameWithType : SkillType
fullName : TinyLife.Skills.SkillType
type : Class
source :
remote :
path : TinyLife/Skills/Skill.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : SkillType
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path : ../TinyLife/Skills/Skill.cs
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startLine : 120
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assemblies :
- Tiny Life
namespace : TinyLife.Skills
summary : "\nA skill is an ability that a <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref> can have which influences their behavior in some way.\nThe SkillType class contains underlying data for a <xref href=\"TinyLife.Skills.Skill\" data-throw-if-not-resolved=\"false\"></xref> instance, like its name and maximum level.\n"
example : [ ]
syntax :
content : >-
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[ JsonConverter(typeof(StaticJsonConverter<SkillType>), new object[] { typeof(SkillType), "PrivateTypes" })]
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public class SkillType
content.vb : >-
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<JsonConverter(GetType(StaticJsonConverter(Of SkillType)), New Object() { GetType(SkillType), "PrivateTypes" })>
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Public Class SkillType
inheritance :
- System.Object
inheritedMembers :
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
- TinyLife.Skills.SkillType.TinyLife.Utilities.Extensions.JsonCopy``1
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- uid : TinyLife.Skills.SkillType.AllCategories
commentId : F:TinyLife.Skills.SkillType.AllCategories
id : AllCategories
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : AllCategories
nameWithType : SkillType.AllCategories
fullName : TinyLife.Skills.SkillType.AllCategories
type : Field
source :
remote :
path : TinyLife/Skills/Skill.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : AllCategories
path : ../TinyLife/Skills/Skill.cs
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startLine : 126
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assemblies :
- Tiny Life
namespace : TinyLife.Skills
summary : "\nAn array containing every defined <xref href=\"TinyLife.Skills.SkillCategory\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example : [ ]
syntax :
content : public static readonly SkillCategory[] AllCategories
return :
type : TinyLife.Skills.SkillCategory[]
content.vb : Public Shared ReadOnly AllCategories As SkillCategory()
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- uid : TinyLife.Skills.SkillType.Types
commentId : F:TinyLife.Skills.SkillType.Types
id : Types
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : Types
nameWithType : SkillType.Types
fullName : TinyLife.Skills.SkillType.Types
type : Field
source :
remote :
path : TinyLife/Skills/Skill.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Types
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path : ../TinyLife/Skills/Skill.cs
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startLine : 133
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assemblies :
- Tiny Life
namespace : TinyLife.Skills
summary : "\nA registry of all skill types that exist in the game and mods.\nUse <xref href=\"TinyLife.Skills.SkillType.Register(TinyLife.Skills.SkillType)\" data-throw-if-not-resolved=\"false\"></xref> to register custom skill types.\n"
example : [ ]
syntax :
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content : public static readonly ReadOnlyDictionary<string, SkillType> Types
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return :
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type : System.Collections.ObjectModel.ReadOnlyDictionary{System.String,TinyLife.Skills.SkillType}
content.vb : Public Shared ReadOnly Types As ReadOnlyDictionary(Of String, SkillType)
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- uid : TinyLife.Skills.SkillType.Cooking
commentId : F:TinyLife.Skills.SkillType.Cooking
id : Cooking
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : Cooking
nameWithType : SkillType.Cooking
fullName : TinyLife.Skills.SkillType.Cooking
type : Field
source :
remote :
path : TinyLife/Skills/Skill.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Cooking
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path : ../TinyLife/Skills/Skill.cs
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startLine : 136
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assemblies :
- Tiny Life
namespace : TinyLife.Skills
syntax :
content : public static readonly SkillType Cooking
return :
type : TinyLife.Skills.SkillType
content.vb : Public Shared ReadOnly Cooking As SkillType
- uid : TinyLife.Skills.SkillType.Painting
commentId : F:TinyLife.Skills.SkillType.Painting
id : Painting
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : Painting
nameWithType : SkillType.Painting
fullName : TinyLife.Skills.SkillType.Painting
type : Field
source :
remote :
path : TinyLife/Skills/Skill.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Painting
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path : ../TinyLife/Skills/Skill.cs
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startLine : 141
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assemblies :
- Tiny Life
namespace : TinyLife.Skills
syntax :
content : public static readonly SkillType Painting
return :
type : TinyLife.Skills.SkillType
content.vb : Public Shared ReadOnly Painting As SkillType
- uid : TinyLife.Skills.SkillType.Charisma
commentId : F:TinyLife.Skills.SkillType.Charisma
id : Charisma
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : Charisma
nameWithType : SkillType.Charisma
fullName : TinyLife.Skills.SkillType.Charisma
type : Field
source :
remote :
path : TinyLife/Skills/Skill.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Charisma
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path : ../TinyLife/Skills/Skill.cs
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startLine : 142
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assemblies :
- Tiny Life
namespace : TinyLife.Skills
syntax :
content : public static readonly SkillType Charisma
return :
type : TinyLife.Skills.SkillType
content.vb : Public Shared ReadOnly Charisma As SkillType
- uid : TinyLife.Skills.SkillType.Humor
commentId : F:TinyLife.Skills.SkillType.Humor
id : Humor
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : Humor
nameWithType : SkillType.Humor
fullName : TinyLife.Skills.SkillType.Humor
type : Field
source :
remote :
path : TinyLife/Skills/Skill.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Humor
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path : ../TinyLife/Skills/Skill.cs
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startLine : 143
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assemblies :
- Tiny Life
namespace : TinyLife.Skills
syntax :
content : public static readonly SkillType Humor
return :
type : TinyLife.Skills.SkillType
content.vb : Public Shared ReadOnly Humor As SkillType
- uid : TinyLife.Skills.SkillType.Programming
commentId : F:TinyLife.Skills.SkillType.Programming
id : Programming
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : Programming
nameWithType : SkillType.Programming
fullName : TinyLife.Skills.SkillType.Programming
type : Field
source :
remote :
path : TinyLife/Skills/Skill.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Programming
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path : ../TinyLife/Skills/Skill.cs
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startLine : 144
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assemblies :
- Tiny Life
namespace : TinyLife.Skills
syntax :
content : public static readonly SkillType Programming
return :
type : TinyLife.Skills.SkillType
content.vb : Public Shared ReadOnly Programming As SkillType
- uid : TinyLife.Skills.SkillType.Repair
commentId : F:TinyLife.Skills.SkillType.Repair
id : Repair
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : Repair
nameWithType : SkillType.Repair
fullName : TinyLife.Skills.SkillType.Repair
type : Field
source :
remote :
path : TinyLife/Skills/Skill.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Repair
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path : ../TinyLife/Skills/Skill.cs
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startLine : 145
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assemblies :
- Tiny Life
namespace : TinyLife.Skills
syntax :
content : public static readonly SkillType Repair
return :
type : TinyLife.Skills.SkillType
content.vb : Public Shared ReadOnly Repair As SkillType
- uid : TinyLife.Skills.SkillType.Writing
commentId : F:TinyLife.Skills.SkillType.Writing
id : Writing
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : Writing
nameWithType : SkillType.Writing
fullName : TinyLife.Skills.SkillType.Writing
type : Field
source :
remote :
path : TinyLife/Skills/Skill.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Writing
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path : ../TinyLife/Skills/Skill.cs
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startLine : 146
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assemblies :
- Tiny Life
namespace : TinyLife.Skills
syntax :
content : public static readonly SkillType Writing
return :
type : TinyLife.Skills.SkillType
content.vb : Public Shared ReadOnly Writing As SkillType
- uid : TinyLife.Skills.SkillType.Gaming
commentId : F:TinyLife.Skills.SkillType.Gaming
id : Gaming
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : Gaming
nameWithType : SkillType.Gaming
fullName : TinyLife.Skills.SkillType.Gaming
type : Field
source :
remote :
path : TinyLife/Skills/Skill.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Gaming
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path : ../TinyLife/Skills/Skill.cs
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startLine : 147
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assemblies :
- Tiny Life
namespace : TinyLife.Skills
syntax :
content : public static readonly SkillType Gaming
return :
type : TinyLife.Skills.SkillType
content.vb : Public Shared ReadOnly Gaming As SkillType
- uid : TinyLife.Skills.SkillType.Fitness
commentId : F:TinyLife.Skills.SkillType.Fitness
id : Fitness
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : Fitness
nameWithType : SkillType.Fitness
fullName : TinyLife.Skills.SkillType.Fitness
type : Field
source :
remote :
path : TinyLife/Skills/Skill.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Fitness
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path : ../TinyLife/Skills/Skill.cs
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startLine : 148
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assemblies :
- Tiny Life
namespace : TinyLife.Skills
syntax :
content : public static readonly SkillType Fitness
return :
type : TinyLife.Skills.SkillType
content.vb : Public Shared ReadOnly Fitness As SkillType
- uid : TinyLife.Skills.SkillType.Cleaning
commentId : F:TinyLife.Skills.SkillType.Cleaning
id : Cleaning
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : Cleaning
nameWithType : SkillType.Cleaning
fullName : TinyLife.Skills.SkillType.Cleaning
type : Field
source :
remote :
path : TinyLife/Skills/Skill.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Cleaning
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path : ../TinyLife/Skills/Skill.cs
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startLine : 149
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assemblies :
- Tiny Life
namespace : TinyLife.Skills
syntax :
content : public static readonly SkillType Cleaning
return :
type : TinyLife.Skills.SkillType
content.vb : Public Shared ReadOnly Cleaning As SkillType
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- uid : TinyLife.Skills.SkillType.Baking
commentId : F:TinyLife.Skills.SkillType.Baking
id : Baking
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parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
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name : Baking
nameWithType : SkillType.Baking
fullName : TinyLife.Skills.SkillType.Baking
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type : Field
source :
remote :
path : TinyLife/Skills/Skill.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Baking
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path : ../TinyLife/Skills/Skill.cs
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startLine : 150
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assemblies :
- Tiny Life
namespace : TinyLife.Skills
syntax :
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content : public static readonly SkillType Baking
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return :
type : TinyLife.Skills.SkillType
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content.vb : Public Shared ReadOnly Baking As SkillType
- uid : TinyLife.Skills.SkillType.Reasoning
commentId : F:TinyLife.Skills.SkillType.Reasoning
id : Reasoning
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parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
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name : Reasoning
nameWithType : SkillType.Reasoning
fullName : TinyLife.Skills.SkillType.Reasoning
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type : Field
source :
remote :
path : TinyLife/Skills/Skill.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Reasoning
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path : ../TinyLife/Skills/Skill.cs
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startLine : 155
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assemblies :
- Tiny Life
namespace : TinyLife.Skills
syntax :
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content : public static readonly SkillType Reasoning
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return :
type : TinyLife.Skills.SkillType
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content.vb : Public Shared ReadOnly Reasoning As SkillType
- uid : TinyLife.Skills.SkillType.Woodworking
commentId : F:TinyLife.Skills.SkillType.Woodworking
id : Woodworking
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parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
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name : Woodworking
nameWithType : SkillType.Woodworking
fullName : TinyLife.Skills.SkillType.Woodworking
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type : Field
source :
remote :
path : TinyLife/Skills/Skill.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Woodworking
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path : ../TinyLife/Skills/Skill.cs
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startLine : 158
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assemblies :
- Tiny Life
namespace : TinyLife.Skills
syntax :
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content : public static readonly SkillType Woodworking
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return :
type : TinyLife.Skills.SkillType
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content.vb : Public Shared ReadOnly Woodworking As SkillType
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- uid : TinyLife.Skills.SkillType.Reading
commentId : F:TinyLife.Skills.SkillType.Reading
id : Reading
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : Reading
nameWithType : SkillType.Reading
fullName : TinyLife.Skills.SkillType.Reading
type : Field
source :
remote :
path : TinyLife/Skills/Skill.cs
branch : main
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Reading
path : ../TinyLife/Skills/Skill.cs
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startLine : 164
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assemblies :
- Tiny Life
namespace : TinyLife.Skills
syntax :
content : public static readonly SkillType Reading
return :
type : TinyLife.Skills.SkillType
content.vb : Public Shared ReadOnly Reading As SkillType
- uid : TinyLife.Skills.SkillType.Communication
commentId : F:TinyLife.Skills.SkillType.Communication
id : Communication
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : Communication
nameWithType : SkillType.Communication
fullName : TinyLife.Skills.SkillType.Communication
type : Field
source :
remote :
path : TinyLife/Skills/Skill.cs
branch : main
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Communication
path : ../TinyLife/Skills/Skill.cs
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startLine : 170
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assemblies :
- Tiny Life
namespace : TinyLife.Skills
syntax :
content : public static readonly SkillType Communication
return :
type : TinyLife.Skills.SkillType
content.vb : Public Shared ReadOnly Communication As SkillType
- uid : TinyLife.Skills.SkillType.Potty
commentId : F:TinyLife.Skills.SkillType.Potty
id : Potty
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : Potty
nameWithType : SkillType.Potty
fullName : TinyLife.Skills.SkillType.Potty
type : Field
source :
remote :
path : TinyLife/Skills/Skill.cs
branch : main
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Potty
path : ../TinyLife/Skills/Skill.cs
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startLine : 175
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assemblies :
- Tiny Life
namespace : TinyLife.Skills
syntax :
content : public static readonly SkillType Potty
return :
type : TinyLife.Skills.SkillType
content.vb : Public Shared ReadOnly Potty As SkillType
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- uid : TinyLife.Skills.SkillType.Name
commentId : F:TinyLife.Skills.SkillType.Name
id : Name
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : Name
nameWithType : SkillType.Name
fullName : TinyLife.Skills.SkillType.Name
type : Field
source :
remote :
path : TinyLife/Skills/Skill.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Name
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path : ../TinyLife/Skills/Skill.cs
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startLine : 184
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assemblies :
- Tiny Life
namespace : TinyLife.Skills
summary : "\nThe name of this skill type\n"
example : [ ]
syntax :
content : public readonly string Name
return :
type : System.String
content.vb : Public ReadOnly Name As String
- uid : TinyLife.Skills.SkillType.Texture
commentId : F:TinyLife.Skills.SkillType.Texture
id : Texture
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : Texture
nameWithType : SkillType.Texture
fullName : TinyLife.Skills.SkillType.Texture
type : Field
source :
remote :
path : TinyLife/Skills/Skill.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Texture
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path : ../TinyLife/Skills/Skill.cs
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startLine : 188
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assemblies :
- Tiny Life
namespace : TinyLife.Skills
summary : "\nThe texture region of this skill type's icon\n"
example : [ ]
syntax :
content : public readonly TextureRegion Texture
return :
type : MLEM.Textures.TextureRegion
content.vb : Public ReadOnly Texture As TextureRegion
- uid : TinyLife.Skills.SkillType.MaxLevel
commentId : F:TinyLife.Skills.SkillType.MaxLevel
id : MaxLevel
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : MaxLevel
nameWithType : SkillType.MaxLevel
fullName : TinyLife.Skills.SkillType.MaxLevel
type : Field
source :
remote :
path : TinyLife/Skills/Skill.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : MaxLevel
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path : ../TinyLife/Skills/Skill.cs
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startLine : 193
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assemblies :
- Tiny Life
namespace : TinyLife.Skills
summary : "\nThe maximum level that this skill can reach.\nMost skills should default to 5 or 10 for consistency.\n"
example : [ ]
syntax :
content : public readonly int MaxLevel
return :
type : System.Int32
content.vb : Public ReadOnly MaxLevel As Integer
- uid : TinyLife.Skills.SkillType.Categories
commentId : F:TinyLife.Skills.SkillType.Categories
id : Categories
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : Categories
nameWithType : SkillType.Categories
fullName : TinyLife.Skills.SkillType.Categories
type : Field
source :
remote :
path : TinyLife/Skills/Skill.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Categories
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path : ../TinyLife/Skills/Skill.cs
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startLine : 198
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assemblies :
- Tiny Life
namespace : TinyLife.Skills
summary : "\nThe <xref href=\"TinyLife.Skills.SkillCategory\" data-throw-if-not-resolved=\"false\"></xref> combined flag that this skill type has.\nThe skill categories it has are used to determine skill gain from things like the <xref href=\"TinyLife.PersonalityType.Creative\" data-throw-if-not-resolved=\"false\"></xref> personality type.\n"
example : [ ]
syntax :
content : public readonly SkillCategory Categories
return :
type : TinyLife.Skills.SkillCategory
content.vb : Public ReadOnly Categories As SkillCategory
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- uid : TinyLife.Skills.SkillType.MaxLevelMultipliers
commentId : P:TinyLife.Skills.SkillType.MaxLevelMultipliers
id : MaxLevelMultipliers
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parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
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name : MaxLevelMultipliers
nameWithType : SkillType.MaxLevelMultipliers
fullName : TinyLife.Skills.SkillType.MaxLevelMultipliers
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type : Property
source :
remote :
path : TinyLife/Skills/Skill.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : MaxLevelMultipliers
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path : ../TinyLife/Skills/Skill.cs
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startLine : 203
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assemblies :
- Tiny Life
namespace : TinyLife.Skills
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summary : "\nA function that can optionally return a factor that determines the maximum skill level, based on the <xref href=\"TinyLife.Skills.SkillType.MaxLevel\" data-throw-if-not-resolved=\"false\"></xref> and the <xref href=\"TinyLife.Objects.AgeGroup\" data-throw-if-not-resolved=\"false\"></xref> of a person.\n"
example : [ ]
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syntax :
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content : public Func<AgeGroup, float> MaxLevelMultipliers { get; init; }
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parameters : [ ]
return :
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type : System.Func{TinyLife.Objects.AgeGroup,System.Single}
content.vb : Public Property MaxLevelMultipliers As Func(Of AgeGroup, Single)
overload : TinyLife.Skills.SkillType.MaxLevelMultipliers*
- uid : TinyLife.Skills.SkillType.RequiredAges
commentId : P:TinyLife.Skills.SkillType.RequiredAges
id : RequiredAges
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : RequiredAges
nameWithType : SkillType.RequiredAges
fullName : TinyLife.Skills.SkillType.RequiredAges
type : Property
source :
remote :
path : TinyLife/Skills/Skill.cs
branch : main
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : RequiredAges
path : ../TinyLife/Skills/Skill.cs
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startLine : 208
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assemblies :
- Tiny Life
namespace : TinyLife.Skills
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summary : "\nThe ages that are required for a <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref> to be able to have this skill.\nThis value defaults to <xref href=\"TinyLife.Objects.AgeGroup.Child\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Objects.AgeGroup.Adult\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example : [ ]
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syntax :
content : public AgeGroup RequiredAges { get; init; }
parameters : [ ]
return :
type : TinyLife.Objects.AgeGroup
content.vb : Public Property RequiredAges As AgeGroup
overload : TinyLife.Skills.SkillType.RequiredAges*
- uid : TinyLife.Skills.SkillType.RewardPersonality
commentId : P:TinyLife.Skills.SkillType.RewardPersonality
id : RewardPersonality
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : RewardPersonality
nameWithType : SkillType.RewardPersonality
fullName : TinyLife.Skills.SkillType.RewardPersonality
type : Property
source :
remote :
path : TinyLife/Skills/Skill.cs
branch : main
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : RewardPersonality
path : ../TinyLife/Skills/Skill.cs
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startLine : 212
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assemblies :
- Tiny Life
namespace : TinyLife.Skills
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summary : "\nA function that can optionally return a <xref href=\"TinyLife.PersonalityType\" data-throw-if-not-resolved=\"false\"></xref> that should be added to a person when they age up if they have reached a certain set of conditions.\n"
example : [ ]
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syntax :
content : public Func<(Skill Skill, AgeGroup LastAge, AgeGroup Age), PersonalityType> RewardPersonality { get; init; }
parameters : [ ]
return :
type : System.Func{System.ValueTuple{TinyLife.Skills.Skill,TinyLife.Objects.AgeGroup,TinyLife.Objects.AgeGroup},TinyLife.PersonalityType}
content.vb : Public Property RewardPersonality As Func(Of (Skill As Skill, LastAge As AgeGroup, Age As AgeGroup), PersonalityType)
overload : TinyLife.Skills.SkillType.RewardPersonality*
- uid : TinyLife.Skills.SkillType.RewardSkills
commentId : P:TinyLife.Skills.SkillType.RewardSkills
id : RewardSkills
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : RewardSkills
nameWithType : SkillType.RewardSkills
fullName : TinyLife.Skills.SkillType.RewardSkills
type : Property
source :
remote :
path : TinyLife/Skills/Skill.cs
branch : main
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : RewardSkills
path : ../TinyLife/Skills/Skill.cs
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startLine : 216
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assemblies :
- Tiny Life
namespace : TinyLife.Skills
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summary : "\n/// A function that can optionally return a set of <xref href=\"TinyLife.Skills.Skill\" data-throw-if-not-resolved=\"false\"></xref> types and levels that should be added to a person when they age up if they have reached a certain set of conditions.\n"
example : [ ]
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syntax :
content : public Func<(Skill Skill, AgeGroup LastAge, AgeGroup Age), IEnumerable<(SkillType Type, int Level)>> RewardSkills { get; init; }
parameters : [ ]
return :
type : System.Func{System.ValueTuple{TinyLife.Skills.Skill,TinyLife.Objects.AgeGroup,TinyLife.Objects.AgeGroup},System.Collections.Generic.IEnumerable{System.ValueTuple{TinyLife.Skills.SkillType,System.Int32}}}
content.vb : Public Property RewardSkills As Func(Of (Skill As Skill, LastAge As AgeGroup, Age As AgeGroup), IEnumerable(Of (Type As SkillType, Level As Integer)))
overload : TinyLife.Skills.SkillType.RewardSkills*
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- uid : TinyLife.Skills.SkillType.AdditionalEarnedActions
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commentId : P:TinyLife.Skills.SkillType.AdditionalEarnedActions
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id : AdditionalEarnedActions
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : AdditionalEarnedActions
nameWithType : SkillType.AdditionalEarnedActions
fullName : TinyLife.Skills.SkillType.AdditionalEarnedActions
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type : Property
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source :
remote :
path : TinyLife/Skills/Skill.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : AdditionalEarnedActions
path : ../TinyLife/Skills/Skill.cs
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startLine : 221
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assemblies :
- Tiny Life
namespace : TinyLife.Skills
summary : "\nA function that can optionally be used to return a set of action information that is displayed when this skill's level is raised to the given levels.\nThis function is used by skills like <xref href=\"TinyLife.Skills.SkillType.Cooking\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Skills.SkillType.Woodworking\" data-throw-if-not-resolved=\"false\"></xref> to display what additional items can now be cooked or crafted.\n"
example : [ ]
syntax :
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content : public Func<Person, Skill, IEnumerable<(int Level, string DisplayName)>> AdditionalEarnedActions { get; init; }
parameters : [ ]
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return :
type : System.Func{TinyLife.Objects.Person,TinyLife.Skills.Skill,System.Collections.Generic.IEnumerable{System.ValueTuple{System.Int32,System.String}}}
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content.vb : Public Property AdditionalEarnedActions As Func(Of Person, Skill, IEnumerable(Of (Level As Integer, DisplayName As String)))
overload : TinyLife.Skills.SkillType.AdditionalEarnedActions*
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- uid : TinyLife.Skills.SkillType.#ctor(System.String,MLEM.Textures.TextureRegion,System.Int32,TinyLife.Skills.SkillCategory)
commentId : M:TinyLife.Skills.SkillType.#ctor(System.String,MLEM.Textures.TextureRegion,System.Int32,TinyLife.Skills.SkillCategory)
id : '#ctor(System.String,MLEM.Textures.TextureRegion,System.Int32,TinyLife.Skills.SkillCategory)'
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
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name : SkillType(string, TextureRegion, int, SkillCategory)
nameWithType : SkillType.SkillType(string, TextureRegion, int, SkillCategory)
fullName : TinyLife.Skills.SkillType.SkillType(string, MLEM.Textures.TextureRegion, int, TinyLife.Skills.SkillCategory)
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type : Constructor
source :
remote :
path : TinyLife/Skills/Skill.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : .ctor
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path : ../TinyLife/Skills/Skill.cs
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startLine : 230
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assemblies :
- Tiny Life
namespace : TinyLife.Skills
summary : "\nCreates a new skill type with the given settings\n"
example : [ ]
syntax :
content : public SkillType(string name, TextureRegion texture, int maxLevel, SkillCategory categories)
parameters :
- id : name
type : System.String
description : The skill's name
- id : texture
type : MLEM.Textures.TextureRegion
description : The skill's icon
- id : maxLevel
type : System.Int32
description : The skill's maximum level. Should be 5 or 10 for consistency.
- id : categories
type : TinyLife.Skills.SkillCategory
description : A combined flag of categories that this skill has
content.vb : Public Sub New(name As String, texture As TextureRegion, maxLevel As Integer, categories As SkillCategory)
overload : TinyLife.Skills.SkillType.#ctor*
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nameWithType.vb : SkillType.New(String, TextureRegion, Integer, SkillCategory)
fullName.vb : TinyLife.Skills.SkillType.New(String, MLEM.Textures.TextureRegion, Integer, TinyLife.Skills.SkillCategory)
name.vb : New(String, TextureRegion, Integer, SkillCategory)
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- uid : TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.Person,System.Random,System.Boolean,TinyLife.Emotions.IEmotionSource,System.Boolean)
commentId : M:TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.Person,System.Random,System.Boolean,TinyLife.Emotions.IEmotionSource,System.Boolean)
id : GetRandomQuality(TinyLife.Objects.Person,System.Random,System.Boolean,TinyLife.Emotions.IEmotionSource,System.Boolean)
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parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
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name : GetRandomQuality(Person, Random, bool, IEmotionSource, bool)
nameWithType : SkillType.GetRandomQuality(Person, Random, bool, IEmotionSource, bool)
fullName : TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.Person, System.Random, bool, TinyLife.Emotions.IEmotionSource, bool)
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type : Method
source :
remote :
path : TinyLife/Skills/Skill.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : GetRandomQuality
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path : ../TinyLife/Skills/Skill.cs
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startLine : 252
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assemblies :
- Tiny Life
namespace : TinyLife.Skills
summary : "\nReturns a semi-randomly generated <xref href=\"TinyLife.Skills.Quality\" data-throw-if-not-resolved=\"false\"></xref> for the given <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref> based on their level of this skill.\nThe higher the skill level is, the more likely it is for higher qualities to be returned.\n"
example : [ ]
syntax :
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content : public Quality GetRandomQuality(Person person, Random random, bool modifyEmotions = true, IEmotionSource source = null, bool alwaysAllowAverage = false)
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parameters :
- id : person
type : TinyLife.Objects.Person
description : The person that has this skill
- id : random
type : System.Random
description : The random that should be used for calculation
- id : modifyEmotions
type : System.Boolean
description : Whether the given person should receive emotions based on the quality, defaults to true
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- id : source
type : TinyLife.Emotions.IEmotionSource
description : The emotion source that modified emotions come from
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- id : alwaysAllowAverage
type : System.Boolean
description : Whether or not <xref href="TinyLife.Skills.Quality.Average" data-throw-if-not-resolved="false"></xref> should always be part of the random choice, defaults to false
return :
type : TinyLife.Skills.Quality
description : A random quality based on the person's skill level
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content.vb : Public Function GetRandomQuality(person As Person, random As Random, modifyEmotions As Boolean = True, source As IEmotionSource = Nothing, alwaysAllowAverage As Boolean = False) As Quality
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overload : TinyLife.Skills.SkillType.GetRandomQuality*
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nameWithType.vb : SkillType.GetRandomQuality(Person, Random, Boolean, IEmotionSource, Boolean)
fullName.vb : TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.Person, System.Random, Boolean, TinyLife.Emotions.IEmotionSource, Boolean)
name.vb : GetRandomQuality(Person, Random, Boolean, IEmotionSource, Boolean)
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- uid : TinyLife.Skills.SkillType.GetMaxLevel(TinyLife.Objects.AgeGroup)
commentId : M:TinyLife.Skills.SkillType.GetMaxLevel(TinyLife.Objects.AgeGroup)
id : GetMaxLevel(TinyLife.Objects.AgeGroup)
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : GetMaxLevel(AgeGroup)
nameWithType : SkillType.GetMaxLevel(AgeGroup)
fullName : TinyLife.Skills.SkillType.GetMaxLevel(TinyLife.Objects.AgeGroup)
type : Method
source :
remote :
path : TinyLife/Skills/Skill.cs
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branch : main
2021-11-26 23:42:22 +01:00
repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : GetMaxLevel
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path : ../TinyLife/Skills/Skill.cs
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startLine : 285
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assemblies :
- Tiny Life
namespace : TinyLife.Skills
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summary : "\nReturns the maximum level for the given <xref href=\"TinyLife.Objects.AgeGroup\" data-throw-if-not-resolved=\"false\"></xref>, which the <xref href=\"TinyLife.Skills.SkillType.MaxLevel\" data-throw-if-not-resolved=\"false\"></xref> multiplied by the corresponding <xref href=\"TinyLife.Skills.SkillType.MaxLevelMultipliers\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example : [ ]
syntax :
content : public int GetMaxLevel(AgeGroup age)
parameters :
- id : age
type : TinyLife.Objects.AgeGroup
description : The age group
return :
type : System.Int32
description : The maximum level
content.vb : Public Function GetMaxLevel(age As AgeGroup) As Integer
overload : TinyLife.Skills.SkillType.GetMaxLevel*
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- uid : TinyLife.Skills.SkillType.Register(TinyLife.Skills.SkillType)
commentId : M:TinyLife.Skills.SkillType.Register(TinyLife.Skills.SkillType)
id : Register(TinyLife.Skills.SkillType)
parent : TinyLife.Skills.SkillType
langs :
- csharp
- vb
name : Register(SkillType)
nameWithType : SkillType.Register(SkillType)
fullName : TinyLife.Skills.SkillType.Register(TinyLife.Skills.SkillType)
type : Method
source :
remote :
path : TinyLife/Skills/Skill.cs
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branch : main
2021-11-26 23:42:22 +01:00
repo : https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id : Register
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path : ../TinyLife/Skills/Skill.cs
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startLine : 294
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assemblies :
- Tiny Life
namespace : TinyLife.Skills
summary : "\nRegisters a new <xref href=\"TinyLife.Skills.SkillType\" data-throw-if-not-resolved=\"false\"></xref> to the <xref href=\"TinyLife.Skills.SkillType.Types\" data-throw-if-not-resolved=\"false\"></xref> registry\n"
example : [ ]
syntax :
content : public static SkillType Register(SkillType type)
parameters :
- id : type
type : TinyLife.Skills.SkillType
description : The type to register
return :
type : TinyLife.Skills.SkillType
description : The registered type, for chaining
content.vb : Public Shared Function Register(type As SkillType) As SkillType
overload : TinyLife.Skills.SkillType.Register*
references :
- uid : TinyLife.Objects.Person
commentId : T:TinyLife.Objects.Person
parent : TinyLife.Objects
name : Person
nameWithType : Person
fullName : TinyLife.Objects.Person
- uid : TinyLife.Skills.Skill
commentId : T:TinyLife.Skills.Skill
2022-09-05 14:19:42 +02:00
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