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### YamlMime:ManagedReference
items :
- uid : TinyLife.Actions.Behaviors.GetAndSitDownBehavior
commentId : T:TinyLife.Actions.Behaviors.GetAndSitDownBehavior
id : GetAndSitDownBehavior
parent : TinyLife.Actions.Behaviors
children :
- TinyLife.Actions.Behaviors.GetAndSitDownBehavior.#ctor(TinyLife.Actions.Action,System.Boolean,System.Boolean,TinyLife.Objects.FurnitureType[])
- TinyLife.Actions.Behaviors.GetAndSitDownBehavior.CreateFirstActions
- TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetIconObject
- TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItemForAction``1(TinyLife.Actions.ActionInfo,TinyLife.Objects.FurnitureType[])
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- TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItem``1
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- TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetNextAction(TinyLife.Actions.CompletionType)
- TinyLife.Actions.Behaviors.GetAndSitDownBehavior.Initialize
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- TinyLife.Actions.Behaviors.GetAndSitDownBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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langs :
- csharp
- vb
name : GetAndSitDownBehavior
nameWithType : GetAndSitDownBehavior
fullName : TinyLife.Actions.Behaviors.GetAndSitDownBehavior
type : Class
source :
remote :
path : TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : GetAndSitDownBehavior
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path : ../TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
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startLine : 15
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assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
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summary : >-
A get-and-sit-down behavior is an <xref href="TinyLife.Actions.Behaviors.ActionBehavior" data-throw-if-not-resolved="false"></xref> where a person gets an action object that can be picked up (like a plate of food) and interacts with it on a chair or at a standing desk.
This behavior considers a multitude of possible circumstances for the action, including the item being on a counter, on the ground, already on a valid table, in the person's hand, and more.
Note that <xref href="TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItemForAction%60%601(TinyLife.Actions.ActionInfo%2cTinyLife.Objects.FurnitureType%5b%5d)" data-throw-if-not-resolved="false"></xref> should be used to ensure that the correct interaction item is returned in every circumstance.
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example : [ ]
syntax :
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content: 'public class GetAndSitDownBehavior : ActionBehavior'
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content.vb : Public Class GetAndSitDownBehavior Inherits ActionBehavior
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inheritance :
- System.Object
- TinyLife.Actions.Behaviors.ActionBehavior
inheritedMembers :
- TinyLife.Actions.Behaviors.ActionBehavior.Action
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- TinyLife.Actions.Behaviors.ActionBehavior.FullyInProgress
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- TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions
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- TinyLife.Actions.Behaviors.ActionBehavior.CanMultitask(TinyLife.Actions.Action)
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- TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted(TinyLife.Actions.CompletionType)
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- TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance(System.Type,TinyLife.Actions.Action)
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- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
- TinyLife.Actions.Behaviors.GetAndSitDownBehavior.TinyLife.Utilities.Extensions.JsonCopy``1
- uid : TinyLife.Actions.Behaviors.GetAndSitDownBehavior.#ctor(TinyLife.Actions.Action,System.Boolean,System.Boolean,TinyLife.Objects.FurnitureType[])
commentId : M:TinyLife.Actions.Behaviors.GetAndSitDownBehavior.#ctor(TinyLife.Actions.Action,System.Boolean,System.Boolean,TinyLife.Objects.FurnitureType[])
id : '#ctor(TinyLife.Actions.Action,System.Boolean,System.Boolean,TinyLife.Objects.FurnitureType[])'
parent : TinyLife.Actions.Behaviors.GetAndSitDownBehavior
langs :
- csharp
- vb
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name : GetAndSitDownBehavior(Action, bool, bool, params FurnitureType[])
nameWithType : GetAndSitDownBehavior.GetAndSitDownBehavior(Action, bool, bool, params FurnitureType[])
fullName : TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetAndSitDownBehavior(TinyLife.Actions.Action, bool, bool, params TinyLife.Objects.FurnitureType[])
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type : Constructor
source :
remote :
path : TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : .ctor
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path : ../TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
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startLine : 28
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assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
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summary : Creates a new get-and-sit-down behavior with the given settings
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example : [ ]
syntax :
content : public GetAndSitDownBehavior(Action action, bool forceTable, bool allowStandingDesk, params FurnitureType[] workItems)
parameters :
- id : action
type : TinyLife.Actions.Action
description : The action that uses this behavior
- id : forceTable
type : System.Boolean
description : A property that determines whether this action requires a table to be executed. If this value is false, the person is able to sit down on a chair or a bench without a table if there is none present.
- id : allowStandingDesk
type : System.Boolean
description : A property that determines whether this action can be executed at a <xref href="TinyLife.Objects.ObjectCategory.StandingDesk" data-throw-if-not-resolved="false"></xref>
- id : workItems
type : TinyLife.Objects.FurnitureType[]
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description : An array of <xref href="TinyLife.Objects.FurnitureType" data-throw-if-not-resolved="false"></xref> instances that represents all ietms which can be gotten and sat down with. This array is used to check the validity of a person's held item and items on tables.
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content.vb : Public Sub New(action As Action, forceTable As Boolean, allowStandingDesk As Boolean, ParamArray workItems As FurnitureType())
overload : TinyLife.Actions.Behaviors.GetAndSitDownBehavior.#ctor*
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nameWithType.vb : GetAndSitDownBehavior.New(Action, Boolean, Boolean, ParamArray FurnitureType())
fullName.vb : TinyLife.Actions.Behaviors.GetAndSitDownBehavior.New(TinyLife.Actions.Action, Boolean, Boolean, ParamArray TinyLife.Objects.FurnitureType())
name.vb : New(Action, Boolean, Boolean, ParamArray FurnitureType())
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- uid : TinyLife.Actions.Behaviors.GetAndSitDownBehavior.CreateFirstActions
commentId : M:TinyLife.Actions.Behaviors.GetAndSitDownBehavior.CreateFirstActions
id : CreateFirstActions
parent : TinyLife.Actions.Behaviors.GetAndSitDownBehavior
langs :
- csharp
- vb
name : CreateFirstActions()
nameWithType : GetAndSitDownBehavior.CreateFirstActions()
fullName : TinyLife.Actions.Behaviors.GetAndSitDownBehavior.CreateFirstActions()
type : Method
source :
remote :
path : TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : CreateFirstActions
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path : ../TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
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startLine : 36
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assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
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summary : >-
Creates a set of actions that should be executed before the main <xref href="TinyLife.Actions.Behaviors.ActionBehavior.Action" data-throw-if-not-resolved="false"></xref> starts.
This method is automatically called when using <xref href="TinyLife.Actions.BehaviorAction" data-throw-if-not-resolved="false"></xref> in <xref href="TinyLife.Actions.BehaviorAction.CreateFirstActions" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public override IEnumerable<Action> CreateFirstActions()
return :
type : System.Collections.Generic.IEnumerable{TinyLife.Actions.Action}
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description : ''
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content.vb : Public Overrides Function CreateFirstActions() As IEnumerable(Of Action)
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overridden : TinyLife.Actions.Behaviors.ActionBehavior.CreateFirstActions
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overload : TinyLife.Actions.Behaviors.GetAndSitDownBehavior.CreateFirstActions*
- uid : TinyLife.Actions.Behaviors.GetAndSitDownBehavior.Initialize
commentId : M:TinyLife.Actions.Behaviors.GetAndSitDownBehavior.Initialize
id : Initialize
parent : TinyLife.Actions.Behaviors.GetAndSitDownBehavior
langs :
- csharp
- vb
name : Initialize()
nameWithType : GetAndSitDownBehavior.Initialize()
fullName : TinyLife.Actions.Behaviors.GetAndSitDownBehavior.Initialize()
type : Method
source :
remote :
path : TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Initialize
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path : ../TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
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startLine : 98
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assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
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summary : >-
Initializes this action behavior.
This method is automatically called when using <xref href="TinyLife.Actions.BehaviorAction" data-throw-if-not-resolved="false"></xref> in <xref href="TinyLife.Actions.MultiAction.AndThenInitialize" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public override void Initialize()
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content.vb : Public Overrides Sub Initialize()
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overridden : TinyLife.Actions.Behaviors.ActionBehavior.Initialize
overload : TinyLife.Actions.Behaviors.GetAndSitDownBehavior.Initialize*
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- uid : TinyLife.Actions.Behaviors.GetAndSitDownBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId : M:TinyLife.Actions.Behaviors.GetAndSitDownBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id : Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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parent : TinyLife.Actions.Behaviors.GetAndSitDownBehavior
langs :
- csharp
- vb
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name : Update(GameTime, TimeSpan, float)
nameWithType : GetAndSitDownBehavior.Update(GameTime, TimeSpan, float)
fullName : TinyLife.Actions.Behaviors.GetAndSitDownBehavior.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
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type : Method
source :
remote :
path : TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Update
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path : ../TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
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startLine : 111
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assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
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summary : >-
Updates this action behavior every update frame.
This method is automatically called when using <xref href="TinyLife.Actions.BehaviorAction" data-throw-if-not-resolved="false"></xref> in <xref href="TinyLife.Actions.MultiAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public override void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
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parameters :
- id : time
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type : Microsoft.Xna.Framework.GameTime
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description : The game time
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- id : passedInGame
type : System.TimeSpan
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description : The amount of time that has passed since the last update frame
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- id : speedMultiplier
type : System.Single
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description : The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
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content.vb : Public Overrides Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
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overridden : TinyLife.Actions.Behaviors.ActionBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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overload : TinyLife.Actions.Behaviors.GetAndSitDownBehavior.Update*
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nameWithType.vb : GetAndSitDownBehavior.Update(GameTime, TimeSpan, Single)
fullName.vb : TinyLife.Actions.Behaviors.GetAndSitDownBehavior.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb : Update(GameTime, TimeSpan, Single)
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- uid : TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetIconObject
commentId : M:TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetIconObject
id : GetIconObject
parent : TinyLife.Actions.Behaviors.GetAndSitDownBehavior
langs :
- csharp
- vb
name : GetIconObject()
nameWithType : GetAndSitDownBehavior.GetIconObject()
fullName : TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetIconObject()
type : Method
source :
remote :
path : TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : GetIconObject
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path : ../TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
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startLine : 130
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assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
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summary : >-
Returns this action behavior's icon object.
This method is automatically called when using <xref href="TinyLife.Actions.BehaviorAction" data-throw-if-not-resolved="false"></xref> in <xref href="TinyLife.Actions.Action.GetIconObject" data-throw-if-not-resolved="false"></xref>.
By default, this method returns the underlying <xref href="TinyLife.Actions.ActionInfo" data-throw-if-not-resolved="false"></xref>'s <xref href="TinyLife.Actions.ActionInfo.GetActionObject%60%601(System.Boolean)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public override MapObject GetIconObject()
return :
type : TinyLife.Objects.MapObject
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description : The icon object
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content.vb : Public Overrides Function GetIconObject() As MapObject
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overridden : TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject
overload : TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetIconObject*
- uid : TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetNextAction(TinyLife.Actions.CompletionType)
commentId : M:TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetNextAction(TinyLife.Actions.CompletionType)
id : GetNextAction(TinyLife.Actions.CompletionType)
parent : TinyLife.Actions.Behaviors.GetAndSitDownBehavior
langs :
- csharp
- vb
name : GetNextAction(CompletionType)
nameWithType : GetAndSitDownBehavior.GetNextAction(CompletionType)
fullName : TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetNextAction(TinyLife.Actions.CompletionType)
type : Method
source :
remote :
path : TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : GetNextAction
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path : ../TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
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startLine : 135
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assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
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summary : >-
Returns the action that should be executed after this action behavior's underlying <xref href="TinyLife.Actions.Behaviors.ActionBehavior.Action" data-throw-if-not-resolved="false"></xref> completes.
This method is automatically called when using <xref href="TinyLife.Actions.BehaviorAction" data-throw-if-not-resolved="false"></xref> in <xref href="TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public override Action GetNextAction(CompletionType completion)
parameters :
- id : completion
type : TinyLife.Actions.CompletionType
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description : The underlying action's completion type
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return :
type : TinyLife.Actions.Action
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description : The action that should be executed next, or null
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content.vb : Public Overrides Function GetNextAction(completion As CompletionType) As Action
overridden : TinyLife.Actions.Behaviors.ActionBehavior.GetNextAction(TinyLife.Actions.CompletionType)
overload : TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetNextAction*
- uid : TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItem``1
commentId : M:TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItem``1
id : GetInteractingItem``1
parent : TinyLife.Actions.Behaviors.GetAndSitDownBehavior
langs :
- csharp
- vb
name : GetInteractingItem<T>()
nameWithType : GetAndSitDownBehavior.GetInteractingItem<T>()
fullName : TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItem<T>()
type : Method
source :
remote :
path : TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : GetInteractingItem
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path : ../TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
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startLine : 151
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assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
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summary : >-
A helper method that returns the item instance that is currently being interacted with in this action.
Since this action type is rather complex, this is the favored way over <xref href="TinyLife.Actions.ActionInfo.GetActionObject%60%601(System.Boolean)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content: 'public T GetInteractingItem<T>() where T : Furniture'
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typeParameters :
- id : T
description : The type that the object is expected to be
return :
type : '{T}'
description : The object, or null if there is none
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content.vb : Public Function GetInteractingItem(Of T As Furniture)() As T
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overload : TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItem*
nameWithType.vb : GetAndSitDownBehavior.GetInteractingItem(Of T)()
fullName.vb : TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItem(Of T)()
name.vb : GetInteractingItem(Of T)()
- uid : TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItemForAction``1(TinyLife.Actions.ActionInfo,TinyLife.Objects.FurnitureType[])
commentId : M:TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItemForAction``1(TinyLife.Actions.ActionInfo,TinyLife.Objects.FurnitureType[])
id : GetInteractingItemForAction``1(TinyLife.Actions.ActionInfo,TinyLife.Objects.FurnitureType[])
parent : TinyLife.Actions.Behaviors.GetAndSitDownBehavior
langs :
- csharp
- vb
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name : GetInteractingItemForAction<T>(ActionInfo, params FurnitureType[])
nameWithType : GetAndSitDownBehavior.GetInteractingItemForAction<T>(ActionInfo, params FurnitureType[])
fullName : TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItemForAction<T>(TinyLife.Actions.ActionInfo, params TinyLife.Objects.FurnitureType[])
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type : Method
source :
remote :
path : TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : GetInteractingItemForAction
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path : ../TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
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startLine : 178
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assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
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summary : >-
A helper method that returns the item instance that is currently being interacted with in this action.
Since this action type is rather complex, this is the favored way over <xref href="TinyLife.Actions.ActionInfo.GetActionObject%60%601(System.Boolean)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content: 'public static T GetInteractingItemForAction<T>(ActionInfo info, params FurnitureType[] workItems) where T : Furniture'
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parameters :
- id : info
type : TinyLife.Actions.ActionInfo
- id : workItems
type : TinyLife.Objects.FurnitureType[]
typeParameters :
- id : T
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description : The type that the object is expected to be
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return :
type : '{T}'
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description : The object, or null if there is none
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content.vb : Public Shared Function GetInteractingItemForAction(Of T As Furniture)(info As ActionInfo, ParamArray workItems As FurnitureType()) As T
overload : TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItemForAction*
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nameWithType.vb : GetAndSitDownBehavior.GetInteractingItemForAction(Of T)(ActionInfo, ParamArray FurnitureType())
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name.vb : GetInteractingItemForAction(Of T)(ActionInfo, ParamArray FurnitureType())
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href : TinyLife.Actions.Behaviors.GetAndSitDownBehavior.html#TinyLife_Actions_Behaviors_GetAndSitDownBehavior_GetInteractingItemForAction__1_TinyLife_Actions_ActionInfo_TinyLife_Objects_FurnitureType___
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name : GetInteractingItemForAction<T>(ActionInfo, params FurnitureType[])
nameWithType : GetAndSitDownBehavior.GetInteractingItemForAction<T>(ActionInfo, params FurnitureType[])
fullName : TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItemForAction<T>(TinyLife.Actions.ActionInfo, params TinyLife.Objects.FurnitureType[])
nameWithType.vb : GetAndSitDownBehavior.GetInteractingItemForAction(Of T)(ActionInfo, ParamArray FurnitureType())
fullName.vb : TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItemForAction(Of T)(TinyLife.Actions.ActionInfo, ParamArray TinyLife.Objects.FurnitureType())
name.vb : GetInteractingItemForAction(Of T)(ActionInfo, ParamArray FurnitureType())
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href : TinyLife.Actions.Behaviors.GetAndSitDownBehavior.html#TinyLife_Actions_Behaviors_GetAndSitDownBehavior_GetInteractingItemForAction__1_TinyLife_Actions_ActionInfo_TinyLife_Objects_FurnitureType___
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