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### YamlMime:ManagedReference
items :
- uid : TinyLife.Actions.TalkAction.TalkSettings
commentId : T:TinyLife.Actions.TalkAction.TalkSettings
id : TalkAction.TalkSettings
parent : TinyLife.Actions
children :
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- TinyLife.Actions.TalkAction.TalkSettings.#ctor
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- TinyLife.Actions.TalkAction.TalkSettings.EmoteCategory
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- TinyLife.Actions.TalkAction.TalkSettings.EvaluateFully(TinyLife.Actions.SocialAction)
- TinyLife.Actions.TalkAction.TalkSettings.EvaluateSimple(TinyLife.Actions.Action,TinyLife.Objects.Person,System.Single,System.Single)
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- TinyLife.Actions.TalkAction.TalkSettings.EvaluateValues(TinyLife.Actions.ActionInfo,TinyLife.Objects.Person,System.Single,System.Single)
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- TinyLife.Actions.TalkAction.TalkSettings.FailEmotion
- TinyLife.Actions.TalkAction.TalkSettings.FriendshipGain
- TinyLife.Actions.TalkAction.TalkSettings.GainRomancePercentage
- TinyLife.Actions.TalkAction.TalkSettings.GainSkillOnFailure
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- TinyLife.Actions.TalkAction.TalkSettings.GainedSkill
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- TinyLife.Actions.TalkAction.TalkSettings.GoBadlyChance
- TinyLife.Actions.TalkAction.TalkSettings.LoweredEmotion
- TinyLife.Actions.TalkAction.TalkSettings.OnFailure
- TinyLife.Actions.TalkAction.TalkSettings.OnSuccess
- TinyLife.Actions.TalkAction.TalkSettings.PartnerEmoteCategory
- TinyLife.Actions.TalkAction.TalkSettings.PartnerSpeakStyle
- TinyLife.Actions.TalkAction.TalkSettings.RestoredNeed
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- TinyLife.Actions.TalkAction.TalkSettings.Settings
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- TinyLife.Actions.TalkAction.TalkSettings.SpeakStyle
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- TinyLife.Actions.TalkAction.TalkSettings.SuccessEmotion
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- TinyLife.Actions.TalkAction.TalkSettings.TalkMinutes
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- TinyLife.Actions.TalkAction.TalkSettings.Update(TinyLife.Actions.SocialAction,Microsoft.Xna.Framework.GameTime,System.Single)
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langs :
- csharp
- vb
name : TalkAction.TalkSettings
nameWithType : TalkAction.TalkSettings
fullName : TinyLife.Actions.TalkAction.TalkSettings
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type : Struct
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source :
remote :
path : TinyLife/Actions/TalkAction.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : TalkSettings
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path : ../TinyLife/Actions/TalkAction.cs
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startLine : 160
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : Additional settings for <xref href="TinyLife.Actions.TalkAction" data-throw-if-not-resolved="false"></xref>, used by <xref href="TinyLife.Actions.TalkAction.Create(System.String%2cSystem.Func%7bTinyLife.Objects.Person%2cSystem.Single%7d%2cTinyLife.Actions.TalkAction.TalkSettings)" data-throw-if-not-resolved="false"></xref>
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example : [ ]
syntax :
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content : public struct TalkAction.TalkSettings
content.vb : Public Structure TalkAction.TalkSettings
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inheritedMembers :
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- System.ValueType.Equals(System.Object)
- System.ValueType.GetHashCode
- System.ValueType.ToString
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- System.Object.Equals(System.Object,System.Object)
- System.Object.GetType
- System.Object.ReferenceEquals(System.Object,System.Object)
extensionMethods :
- TinyLife.Actions.TalkAction.TalkSettings.TinyLife.Utilities.Extensions.JsonCopy``1
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- uid : TinyLife.Actions.TalkAction.TalkSettings.Settings
commentId : F:TinyLife.Actions.TalkAction.TalkSettings.Settings
id : Settings
parent : TinyLife.Actions.TalkAction.TalkSettings
langs :
- csharp
- vb
name : Settings
nameWithType: TalkAction.TalkSettings.Settings
fullName : TinyLife.Actions.TalkAction.TalkSettings.Settings
type : Field
source :
remote :
path : TinyLife/Actions/TalkAction.cs
branch : main
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Settings
path : ../TinyLife/Actions/TalkAction.cs
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startLine : 166
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
The underlying <xref href="TinyLife.Actions.ActionType.TypeSettings" data-throw-if-not-resolved="false"></xref> to use.
These will be amended in the various <xref href="TinyLife.Actions.TalkAction.Create(System.String%2cSystem.Func%7bTinyLife.Objects.Person%2cSystem.Single%7d%2cTinyLife.Actions.TalkAction.TalkSettings)" data-throw-if-not-resolved="false"></xref> methods, including <xref href="TinyLife.Actions.TalkAction.CreateFunny(System.String%2cSystem.Func%7bTinyLife.Objects.Person%2cSystem.Single%7d%2cTinyLife.Actions.TalkAction.TalkSettings%2cSystem.Int32%2cSystem.Int32)" data-throw-if-not-resolved="false"></xref>, <xref href="TinyLife.Actions.TalkAction.CreateRomantic(System.String%2cSystem.Func%7bTinyLife.Objects.Person%2cSystem.Single%7d%2cTinyLife.Actions.TalkAction.TalkSettings)" data-throw-if-not-resolved="false"></xref>, etc.
example : [ ]
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syntax :
content : public ActionType.TypeSettings Settings
return :
type : TinyLife.Actions.ActionType.TypeSettings
content.vb : Public Settings As ActionType.TypeSettings
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- uid : TinyLife.Actions.TalkAction.TalkSettings.FriendshipGain
commentId : F:TinyLife.Actions.TalkAction.TalkSettings.FriendshipGain
id : FriendshipGain
parent : TinyLife.Actions.TalkAction.TalkSettings
langs :
- csharp
- vb
name : FriendshipGain
nameWithType : TalkAction.TalkSettings.FriendshipGain
fullName : TinyLife.Actions.TalkAction.TalkSettings.FriendshipGain
type : Field
source :
remote :
path : TinyLife/Actions/TalkAction.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : FriendshipGain
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path : ../TinyLife/Actions/TalkAction.cs
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startLine : 171
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
The amount of friendship that can be gained at max.
If friendship should primiarily be lost through this action (because it is a mean action, for example), set <xref href="TinyLife.Actions.TalkAction.TalkSettings.GoBadlyChance" data-throw-if-not-resolved="false"></xref> to greater than or equal to 1.
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example : [ ]
syntax :
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content : public required Func<ActionInfo, uint> FriendshipGain
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return :
type : System.Func{TinyLife.Actions.ActionInfo,System.UInt32}
content.vb : Public FriendshipGain As Func(Of ActionInfo, UInteger)
- uid : TinyLife.Actions.TalkAction.TalkSettings.GoBadlyChance
commentId : F:TinyLife.Actions.TalkAction.TalkSettings.GoBadlyChance
id : GoBadlyChance
parent : TinyLife.Actions.TalkAction.TalkSettings
langs :
- csharp
- vb
name : GoBadlyChance
nameWithType : TalkAction.TalkSettings.GoBadlyChance
fullName : TinyLife.Actions.TalkAction.TalkSettings.GoBadlyChance
type : Field
source :
remote :
path : TinyLife/Actions/TalkAction.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : GoBadlyChance
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path : ../TinyLife/Actions/TalkAction.cs
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startLine : 176
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
The chance (should be 0 or greater) that this action goes badly and friendship is reduced instead.
Note that, for very good relationships, this value is multiplied with a value greater than or equal to 0.25. This means that, if an action should go badly with a very high chance, a value greater than 1 should be returned here.
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example : [ ]
syntax :
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content : public required Func<ActionInfo, float> GoBadlyChance
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return :
type : System.Func{TinyLife.Actions.ActionInfo,System.Single}
content.vb : Public GoBadlyChance As Func(Of ActionInfo, Single)
- uid : TinyLife.Actions.TalkAction.TalkSettings.TalkMinutes
commentId : F:TinyLife.Actions.TalkAction.TalkSettings.TalkMinutes
id : TalkMinutes
parent : TinyLife.Actions.TalkAction.TalkSettings
langs :
- csharp
- vb
name : TalkMinutes
nameWithType : TalkAction.TalkSettings.TalkMinutes
fullName : TinyLife.Actions.TalkAction.TalkSettings.TalkMinutes
type : Field
source :
remote :
path : TinyLife/Actions/TalkAction.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : TalkMinutes
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path : ../TinyLife/Actions/TalkAction.cs
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startLine : 180
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : The amount of in-game minutes that this action should last
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example : [ ]
syntax :
content : public float TalkMinutes
return :
type : System.Single
content.vb : Public TalkMinutes As Single
- uid : TinyLife.Actions.TalkAction.TalkSettings.EmoteCategory
commentId : F:TinyLife.Actions.TalkAction.TalkSettings.EmoteCategory
id : EmoteCategory
parent : TinyLife.Actions.TalkAction.TalkSettings
langs :
- csharp
- vb
name : EmoteCategory
nameWithType : TalkAction.TalkSettings.EmoteCategory
fullName : TinyLife.Actions.TalkAction.TalkSettings.EmoteCategory
type : Field
source :
remote :
path : TinyLife/Actions/TalkAction.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : EmoteCategory
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path : ../TinyLife/Actions/TalkAction.cs
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startLine : 184
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : The category of emotes that should be displayed as part of this conversation
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example : [ ]
syntax :
content : public EmoteCategory EmoteCategory
return :
type : TinyLife.Actions.EmoteCategory
content.vb : Public EmoteCategory As EmoteCategory
- uid : TinyLife.Actions.TalkAction.TalkSettings.SpeakStyle
commentId : F:TinyLife.Actions.TalkAction.TalkSettings.SpeakStyle
id : SpeakStyle
parent : TinyLife.Actions.TalkAction.TalkSettings
langs :
- csharp
- vb
name : SpeakStyle
nameWithType : TalkAction.TalkSettings.SpeakStyle
fullName : TinyLife.Actions.TalkAction.TalkSettings.SpeakStyle
type : Field
source :
remote :
path : TinyLife/Actions/TalkAction.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : SpeakStyle
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path : ../TinyLife/Actions/TalkAction.cs
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startLine : 188
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : The speak styles to use when talking, can be a combined flag
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example : [ ]
syntax :
content : public SpeakStyle SpeakStyle
return :
type : TinyLife.Objects.SpeakStyle
content.vb : Public SpeakStyle As SpeakStyle
- uid : TinyLife.Actions.TalkAction.TalkSettings.PartnerEmoteCategory
commentId : F:TinyLife.Actions.TalkAction.TalkSettings.PartnerEmoteCategory
id : PartnerEmoteCategory
parent : TinyLife.Actions.TalkAction.TalkSettings
langs :
- csharp
- vb
name : PartnerEmoteCategory
nameWithType : TalkAction.TalkSettings.PartnerEmoteCategory
fullName : TinyLife.Actions.TalkAction.TalkSettings.PartnerEmoteCategory
type : Field
source :
remote :
path : TinyLife/Actions/TalkAction.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : PartnerEmoteCategory
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path : ../TinyLife/Actions/TalkAction.cs
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startLine : 193
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
The emote categories for the interaction partner to use.
If this is not set, <xref href="TinyLife.Actions.TalkAction.TalkSettings.EmoteCategory" data-throw-if-not-resolved="false"></xref> is used for the partner as well.
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example : [ ]
syntax :
content : public EmoteCategory? PartnerEmoteCategory
return :
type : System.Nullable{TinyLife.Actions.EmoteCategory}
content.vb : Public PartnerEmoteCategory As EmoteCategory?
- uid : TinyLife.Actions.TalkAction.TalkSettings.PartnerSpeakStyle
commentId : F:TinyLife.Actions.TalkAction.TalkSettings.PartnerSpeakStyle
id : PartnerSpeakStyle
parent : TinyLife.Actions.TalkAction.TalkSettings
langs :
- csharp
- vb
name : PartnerSpeakStyle
nameWithType : TalkAction.TalkSettings.PartnerSpeakStyle
fullName : TinyLife.Actions.TalkAction.TalkSettings.PartnerSpeakStyle
type : Field
source :
remote :
path : TinyLife/Actions/TalkAction.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : PartnerSpeakStyle
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path : ../TinyLife/Actions/TalkAction.cs
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startLine : 198
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
The speak styles for the interaction partner to use.
If this is not set, <xref href="TinyLife.Actions.TalkAction.TalkSettings.SpeakStyle" data-throw-if-not-resolved="false"></xref> is used for the partner as well.
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example : [ ]
syntax :
content : public SpeakStyle? PartnerSpeakStyle
return :
type : System.Nullable{TinyLife.Objects.SpeakStyle}
content.vb : Public PartnerSpeakStyle As SpeakStyle?
- uid : TinyLife.Actions.TalkAction.TalkSettings.GainedSkill
commentId : F:TinyLife.Actions.TalkAction.TalkSettings.GainedSkill
id : GainedSkill
parent : TinyLife.Actions.TalkAction.TalkSettings
langs :
- csharp
- vb
name : GainedSkill
nameWithType : TalkAction.TalkSettings.GainedSkill
fullName : TinyLife.Actions.TalkAction.TalkSettings.GainedSkill
type : Field
source :
remote :
path : TinyLife/Actions/TalkAction.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : GainedSkill
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path : ../TinyLife/Actions/TalkAction.cs
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startLine : 202
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : The skill that is gained if this conversation goes well. Higher levels in this skill also reduce the chance of the conversation going badly.
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example : [ ]
syntax :
content : public (SkillType Type, int Amount) GainedSkill
return :
type : System.ValueTuple{TinyLife.Skills.SkillType,System.Int32}
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content.vb : Public GainedSkill As (Type As SkillType, Amount As Integer)
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- uid : TinyLife.Actions.TalkAction.TalkSettings.GainSkillOnFailure
commentId : F:TinyLife.Actions.TalkAction.TalkSettings.GainSkillOnFailure
id : GainSkillOnFailure
parent : TinyLife.Actions.TalkAction.TalkSettings
langs :
- csharp
- vb
name : GainSkillOnFailure
nameWithType : TalkAction.TalkSettings.GainSkillOnFailure
fullName : TinyLife.Actions.TalkAction.TalkSettings.GainSkillOnFailure
type : Field
source :
remote :
path : TinyLife/Actions/TalkAction.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : GainSkillOnFailure
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path : ../TinyLife/Actions/TalkAction.cs
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startLine : 207
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
Whether the <xref href="TinyLife.Actions.TalkAction.TalkSettings.GainSkillOnFailure" data-throw-if-not-resolved="false"></xref> should be gained on failure rather than success.
This is useful for skills that are considered "mean", where the gained skill is mischievious etc.
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example : [ ]
syntax :
content : public bool GainSkillOnFailure
return :
type : System.Boolean
content.vb : Public GainSkillOnFailure As Boolean
- uid : TinyLife.Actions.TalkAction.TalkSettings.RestoredNeed
commentId : F:TinyLife.Actions.TalkAction.TalkSettings.RestoredNeed
id : RestoredNeed
parent : TinyLife.Actions.TalkAction.TalkSettings
langs :
- csharp
- vb
name : RestoredNeed
nameWithType : TalkAction.TalkSettings.RestoredNeed
fullName : TinyLife.Actions.TalkAction.TalkSettings.RestoredNeed
type : Field
source :
remote :
path : TinyLife/Actions/TalkAction.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : RestoredNeed
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path : ../TinyLife/Actions/TalkAction.cs
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startLine : 212
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
The need (alongside <xref href="TinyLife.NeedType.Social" data-throw-if-not-resolved="false"></xref>) that is restored during the conversation.
Note that, if the amount is set to 0, the action's <xref href="TinyLife.Actions.ActionType.AiSettings.SolvedNeeds" data-throw-if-not-resolved="false"></xref> will still be set.
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example : [ ]
syntax :
content : public (NeedType Type, int Amount) RestoredNeed
return :
type : System.ValueTuple{TinyLife.NeedType,System.Int32}
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content.vb : Public RestoredNeed As (Type As NeedType, Amount As Integer)
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- uid : TinyLife.Actions.TalkAction.TalkSettings.FailEmotion
commentId : F:TinyLife.Actions.TalkAction.TalkSettings.FailEmotion
id : FailEmotion
parent : TinyLife.Actions.TalkAction.TalkSettings
langs :
- csharp
- vb
name : FailEmotion
nameWithType : TalkAction.TalkSettings.FailEmotion
fullName : TinyLife.Actions.TalkAction.TalkSettings.FailEmotion
type : Field
source :
remote :
path : TinyLife/Actions/TalkAction.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : FailEmotion
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path : ../TinyLife/Actions/TalkAction.cs
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startLine : 217
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
A <xref href="TinyLife.Emotions.EmotionModifier" data-throw-if-not-resolved="false"></xref> that is added to the <xref href="TinyLife.Actions.SocialAction.IsMain" data-throw-if-not-resolved="false"></xref> person if this talk action fails.
The talk actions fails if the <xref href="TinyLife.Actions.TalkAction.TalkSettings.GoBadlyChance" data-throw-if-not-resolved="false"></xref> has been randomly reached.
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example : [ ]
syntax :
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content : public (EmotionModifier Modifier, int Amount, TimeSpan Time) FailEmotion
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return :
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type : System.ValueTuple{TinyLife.Emotions.EmotionModifier,System.Int32,System.TimeSpan}
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content.vb : Public FailEmotion As (Modifier As EmotionModifier, Amount As Integer, Time As TimeSpan)
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- uid : TinyLife.Actions.TalkAction.TalkSettings.SuccessEmotion
commentId : F:TinyLife.Actions.TalkAction.TalkSettings.SuccessEmotion
id : SuccessEmotion
parent : TinyLife.Actions.TalkAction.TalkSettings
langs :
- csharp
- vb
name : SuccessEmotion
nameWithType : TalkAction.TalkSettings.SuccessEmotion
fullName : TinyLife.Actions.TalkAction.TalkSettings.SuccessEmotion
type : Field
source :
remote :
path : TinyLife/Actions/TalkAction.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : SuccessEmotion
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path : ../TinyLife/Actions/TalkAction.cs
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startLine : 221
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : A <xref href="TinyLife.Emotions.EmotionModifier" data-throw-if-not-resolved="false"></xref> that is added to the <xref href="TinyLife.Actions.SocialAction.IsMain" data-throw-if-not-resolved="false"></xref> person if this talk action succeeds
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example : [ ]
syntax :
content : public (EmotionModifier Modifier, int Amount, TimeSpan Time) SuccessEmotion
return :
type : System.ValueTuple{TinyLife.Emotions.EmotionModifier,System.Int32,System.TimeSpan}
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content.vb : Public SuccessEmotion As (Modifier As EmotionModifier, Amount As Integer, Time As TimeSpan)
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- uid : TinyLife.Actions.TalkAction.TalkSettings.GainRomancePercentage
commentId : F:TinyLife.Actions.TalkAction.TalkSettings.GainRomancePercentage
id : GainRomancePercentage
parent : TinyLife.Actions.TalkAction.TalkSettings
langs :
- csharp
- vb
name : GainRomancePercentage
nameWithType : TalkAction.TalkSettings.GainRomancePercentage
fullName : TinyLife.Actions.TalkAction.TalkSettings.GainRomancePercentage
type : Field
source :
remote :
path : TinyLife/Actions/TalkAction.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : GainRomancePercentage
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path : ../TinyLife/Actions/TalkAction.cs
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startLine : 227
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
A function that returns what percentage (between 0 and 1) of <xref href="TinyLife.Actions.TalkAction.TalkSettings.FriendshipGain" data-throw-if-not-resolved="false"></xref> is added to the relationship as <xref href="TinyLife.Relationship.RomanceLevel" data-throw-if-not-resolved="false"></xref> rather than <xref href="TinyLife.Relationship.FriendLevel" data-throw-if-not-resolved="false"></xref>.
If an interaction is romantic in nature, this function should return a value greater than 0.
If this function is null, 0% of the friendship gain will be romantic.
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example : [ ]
syntax :
content : public Func<ActionInfo, float> GainRomancePercentage
return :
type : System.Func{TinyLife.Actions.ActionInfo,System.Single}
content.vb : Public GainRomancePercentage As Func(Of ActionInfo, Single)
- uid : TinyLife.Actions.TalkAction.TalkSettings.LoweredEmotion
commentId : F:TinyLife.Actions.TalkAction.TalkSettings.LoweredEmotion
id : LoweredEmotion
parent : TinyLife.Actions.TalkAction.TalkSettings
langs :
- csharp
- vb
name : LoweredEmotion
nameWithType : TalkAction.TalkSettings.LoweredEmotion
fullName : TinyLife.Actions.TalkAction.TalkSettings.LoweredEmotion
type : Field
source :
remote :
path : TinyLife/Actions/TalkAction.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : LoweredEmotion
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path : ../TinyLife/Actions/TalkAction.cs
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startLine : 232
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
An <xref href="TinyLife.Emotions.EmotionType" data-throw-if-not-resolved="false"></xref> that is lowered when this action is successful for both conversation partners.
This uses <xref href="TinyLife.Objects.Person.LowerEmotion(TinyLife.Emotions.EmotionType%2cSystem.Single%2cSystem.Single)" data-throw-if-not-resolved="false"></xref> internally.
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example : [ ]
syntax :
content : public (EmotionType Type, float Amount) LoweredEmotion
return :
type : System.ValueTuple{TinyLife.Emotions.EmotionType,System.Single}
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content.vb : Public LoweredEmotion As (Type As EmotionType, Amount As Single)
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- uid : TinyLife.Actions.TalkAction.TalkSettings.OnSuccess
commentId : F:TinyLife.Actions.TalkAction.TalkSettings.OnSuccess
id : OnSuccess
parent : TinyLife.Actions.TalkAction.TalkSettings
langs :
- csharp
- vb
name : OnSuccess
nameWithType : TalkAction.TalkSettings.OnSuccess
fullName : TinyLife.Actions.TalkAction.TalkSettings.OnSuccess
type : Field
source :
remote :
path : TinyLife/Actions/TalkAction.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : OnSuccess
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path : ../TinyLife/Actions/TalkAction.cs
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startLine : 236
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : An action that is invoked when this talk action succeeds. Note that this is only invoked for the main partner (<xref href="TinyLife.Actions.SocialAction.IsMain" data-throw-if-not-resolved="false"></xref>), and it receives the <xref href="TinyLife.Actions.SocialAction.Partner" data-throw-if-not-resolved="false"></xref> as an additional parameter.
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example : [ ]
syntax :
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content : public Action<Action, Person> OnSuccess
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return :
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type : System.Action{TinyLife.Actions.Action,TinyLife.Objects.Person}
content.vb : Public OnSuccess As Action(Of Action, Person)
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- uid : TinyLife.Actions.TalkAction.TalkSettings.OnFailure
commentId : F:TinyLife.Actions.TalkAction.TalkSettings.OnFailure
id : OnFailure
parent : TinyLife.Actions.TalkAction.TalkSettings
langs :
- csharp
- vb
name : OnFailure
nameWithType : TalkAction.TalkSettings.OnFailure
fullName : TinyLife.Actions.TalkAction.TalkSettings.OnFailure
type : Field
source :
remote :
path : TinyLife/Actions/TalkAction.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : OnFailure
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path : ../TinyLife/Actions/TalkAction.cs
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startLine : 240
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : An action that is invoked when this talk action fails. Note that this is only invoked for the main partner (<xref href="TinyLife.Actions.SocialAction.IsMain" data-throw-if-not-resolved="false"></xref>), and it receives the <xref href="TinyLife.Actions.SocialAction.Partner" data-throw-if-not-resolved="false"></xref> as an additional parameter.
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example : [ ]
syntax :
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content : public Action<Action, Person> OnFailure
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return :
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type : System.Action{TinyLife.Actions.Action,TinyLife.Objects.Person}
content.vb : Public OnFailure As Action(Of Action, Person)
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- uid : TinyLife.Actions.TalkAction.TalkSettings.#ctor
commentId : M:TinyLife.Actions.TalkAction.TalkSettings.#ctor
id : '#ctor'
parent : TinyLife.Actions.TalkAction.TalkSettings
langs :
- csharp
- vb
name : TalkSettings()
nameWithType : TalkAction.TalkSettings.TalkSettings()
fullName : TinyLife.Actions.TalkAction.TalkSettings.TalkSettings()
type : Constructor
source :
remote :
path : TinyLife/Actions/TalkAction.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : .ctor
path : ../TinyLife/Actions/TalkAction.cs
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startLine : 245
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : Creates a new talk settings instance with the default values.
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example : [ ]
syntax :
content : public TalkSettings()
content.vb : Public Sub New()
overload : TinyLife.Actions.TalkAction.TalkSettings.#ctor*
nameWithType.vb : TalkAction.TalkSettings.New()
fullName.vb : TinyLife.Actions.TalkAction.TalkSettings.New()
name.vb : New()
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- uid : TinyLife.Actions.TalkAction.TalkSettings.Update(TinyLife.Actions.SocialAction,Microsoft.Xna.Framework.GameTime,System.Single)
commentId : M:TinyLife.Actions.TalkAction.TalkSettings.Update(TinyLife.Actions.SocialAction,Microsoft.Xna.Framework.GameTime,System.Single)
id : Update(TinyLife.Actions.SocialAction,Microsoft.Xna.Framework.GameTime,System.Single)
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parent : TinyLife.Actions.TalkAction.TalkSettings
langs :
- csharp
- vb
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name : Update(SocialAction, GameTime, float)
nameWithType : TalkAction.TalkSettings.Update(SocialAction, GameTime, float)
fullName : TinyLife.Actions.TalkAction.TalkSettings.Update(TinyLife.Actions.SocialAction, Microsoft.Xna.Framework.GameTime, float)
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type : Method
source :
remote :
path : TinyLife/Actions/TalkAction.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Update
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path : ../TinyLife/Actions/TalkAction.cs
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startLine : 263
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : Updates these <xref href="TinyLife.Actions.TalkAction.TalkSettings" data-throw-if-not-resolved="false"></xref> for an action by displaying the relevant emotes and speak sounds using <xref href="TinyLife.Actions.Action.SpeakInConversation(TinyLife.Objects.Person%2cMicrosoft.Xna.Framework.GameTime%2cSystem.Single%2cTinyLife.Actions.EmoteCategory%2cTinyLife.Objects.SpeakStyle%2cSystem.Nullable%7bTinyLife.Actions.EmoteCategory%7d%2cSystem.Nullable%7bTinyLife.Objects.SpeakStyle%7d%2cSystem.Int32%2cSystem.Single%2cSystem.Single%2cSystem.Single%2cSystem.Single)" data-throw-if-not-resolved="false"></xref> and restoring the <xref href="TinyLife.Actions.TalkAction.TalkSettings.RestoredNeed" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
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syntax :
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content : public readonly void Update(SocialAction action, GameTime time, float speedMultiplier)
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parameters :
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- id : action
type : TinyLife.Actions.SocialAction
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description : The action to update.
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- id : time
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type : Microsoft.Xna.Framework.GameTime
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description : The game's current time.
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- id : speedMultiplier
type : System.Single
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description : The current speed multiplier.
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content.vb : Public Sub Update(action As SocialAction, time As GameTime, speedMultiplier As Single)
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overload : TinyLife.Actions.TalkAction.TalkSettings.Update*
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nameWithType.vb : TalkAction.TalkSettings.Update(SocialAction, GameTime, Single)
fullName.vb : TinyLife.Actions.TalkAction.TalkSettings.Update(TinyLife.Actions.SocialAction, Microsoft.Xna.Framework.GameTime, Single)
name.vb : Update(SocialAction, GameTime, Single)
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- uid : TinyLife.Actions.TalkAction.TalkSettings.EvaluateFully(TinyLife.Actions.SocialAction)
commentId : M:TinyLife.Actions.TalkAction.TalkSettings.EvaluateFully(TinyLife.Actions.SocialAction)
id : EvaluateFully(TinyLife.Actions.SocialAction)
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parent : TinyLife.Actions.TalkAction.TalkSettings
langs :
- csharp
- vb
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name : EvaluateFully(SocialAction)
nameWithType : TalkAction.TalkSettings.EvaluateFully(SocialAction)
fullName : TinyLife.Actions.TalkAction.TalkSettings.EvaluateFully(TinyLife.Actions.SocialAction)
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type : Method
source :
remote :
path : TinyLife/Actions/TalkAction.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : EvaluateFully
path : ../TinyLife/Actions/TalkAction.cs
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startLine : 276
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
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Evaluates these <xref href="TinyLife.Actions.TalkAction.TalkSettings" data-throw-if-not-resolved="false"></xref> fully from the perspective of the main conversation partner (<xref href="TinyLife.Actions.SocialAction.IsMain" data-throw-if-not-resolved="false"></xref>) after a <xref href="TinyLife.Actions.SocialAction" data-throw-if-not-resolved="false"></xref> is completed.
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This method internally calls <xref href="TinyLife.Actions.TalkAction.TalkSettings.EvaluateSimple(TinyLife.Actions.Action%2cTinyLife.Objects.Person%2cSystem.Single%2cSystem.Single)" data-throw-if-not-resolved="false"></xref> using the passed parameters, but additionally evaluates information that can only be evaluated using <xref href="TinyLife.Actions.SocialAction" data-throw-if-not-resolved="false"></xref>, like the <xref href="TinyLife.Relationship.GetSocialEffectiveness(TinyLife.Actions.ActionType)" data-throw-if-not-resolved="false"></xref> of a relationship.
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This method is automatically called by the main conversation partner (<xref href="TinyLife.Actions.SocialAction.IsMain" data-throw-if-not-resolved="false"></xref>) in <xref href="TinyLife.Actions.TalkAction" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public readonly void EvaluateFully(SocialAction action)
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parameters :
- id : action
type : TinyLife.Actions.SocialAction
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description : The action.
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content.vb : Public Sub EvaluateFully(action As SocialAction)
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overload : TinyLife.Actions.TalkAction.TalkSettings.EvaluateFully*
- uid : TinyLife.Actions.TalkAction.TalkSettings.EvaluateSimple(TinyLife.Actions.Action,TinyLife.Objects.Person,System.Single,System.Single)
commentId : M:TinyLife.Actions.TalkAction.TalkSettings.EvaluateSimple(TinyLife.Actions.Action,TinyLife.Objects.Person,System.Single,System.Single)
id : EvaluateSimple(TinyLife.Actions.Action,TinyLife.Objects.Person,System.Single,System.Single)
parent : TinyLife.Actions.TalkAction.TalkSettings
langs :
- csharp
- vb
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name : EvaluateSimple(Action, Person, float, float)
nameWithType : TalkAction.TalkSettings.EvaluateSimple(Action, Person, float, float)
fullName : TinyLife.Actions.TalkAction.TalkSettings.EvaluateSimple(TinyLife.Actions.Action, TinyLife.Objects.Person, float, float)
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type : Method
source :
remote :
path : TinyLife/Actions/TalkAction.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : EvaluateSimple
path : ../TinyLife/Actions/TalkAction.cs
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startLine : 295
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
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Evaluates these <xref href="TinyLife.Actions.TalkAction.TalkSettings" data-throw-if-not-resolved="false"></xref> from the perspective of the main conversation partner (<xref href="TinyLife.Actions.SocialAction.IsMain" data-throw-if-not-resolved="false"></xref>) after an <xref href="TinyLife.Actions.Action" data-throw-if-not-resolved="false"></xref> has completed.
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This method causes friendship and romance to be added to the involved people's <xref href="TinyLife.Relationship" data-throw-if-not-resolved="false"></xref>, adds the <xref href="TinyLife.Actions.TalkAction.TalkSettings.GainedSkill" data-throw-if-not-resolved="false"></xref> etc.
This method is automatically called by the main conversation partner (<xref href="TinyLife.Actions.SocialAction.IsMain" data-throw-if-not-resolved="false"></xref>) in <xref href="TinyLife.Actions.TalkAction" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public readonly void EvaluateSimple(Action action, Person partner, float completion = 1, float effectiveness = 1)
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parameters :
- id : action
type : TinyLife.Actions.Action
description : The action.
- id : partner
type : TinyLife.Objects.Person
description : The action partner.
- id : completion
type : System.Single
description : The completion percentage of the action, where 0 is an action that has not been started yet, and 1 is full completion. Defaults to 1.
- id : effectiveness
type : System.Single
description : The effectiveness of the action, where 0 represents a boring, overused action, and 1 represents a unique action. Defaults to 1.
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content.vb : Public Sub EvaluateSimple(action As Action, partner As Person, completion As Single = 1, effectiveness As Single = 1)
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overload : TinyLife.Actions.TalkAction.TalkSettings.EvaluateSimple*
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nameWithType.vb : TalkAction.TalkSettings.EvaluateSimple(Action, Person, Single, Single)
fullName.vb : TinyLife.Actions.TalkAction.TalkSettings.EvaluateSimple(TinyLife.Actions.Action, TinyLife.Objects.Person, Single, Single)
name.vb : EvaluateSimple(Action, Person, Single, Single)
- uid : TinyLife.Actions.TalkAction.TalkSettings.EvaluateValues(TinyLife.Actions.ActionInfo,TinyLife.Objects.Person,System.Single,System.Single)
commentId : M:TinyLife.Actions.TalkAction.TalkSettings.EvaluateValues(TinyLife.Actions.ActionInfo,TinyLife.Objects.Person,System.Single,System.Single)
id : EvaluateValues(TinyLife.Actions.ActionInfo,TinyLife.Objects.Person,System.Single,System.Single)
parent : TinyLife.Actions.TalkAction.TalkSettings
langs :
- csharp
- vb
name : EvaluateValues(ActionInfo, Person, float, float)
nameWithType : TalkAction.TalkSettings.EvaluateValues(ActionInfo, Person, float, float)
fullName : TinyLife.Actions.TalkAction.TalkSettings.EvaluateValues(TinyLife.Actions.ActionInfo, TinyLife.Objects.Person, float, float)
type : Method
source :
remote :
path : TinyLife/Actions/TalkAction.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : EvaluateValues
path : ../TinyLife/Actions/TalkAction.cs
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startLine : 377
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
Evaluates these <xref href="TinyLife.Actions.TalkAction.TalkSettings" data-throw-if-not-resolved="false"></xref> after an <xref href="TinyLife.Actions.Action" data-throw-if-not-resolved="false"></xref> has completed.
This method just returns the values that are calculated based on these <xref href="TinyLife.Actions.TalkAction.TalkSettings" data-throw-if-not-resolved="false"></xref>, but does not actually apply them.
This method is used by <xref href="TinyLife.Actions.TalkAction.TalkSettings.EvaluateSimple(TinyLife.Actions.Action%2cTinyLife.Objects.Person%2cSystem.Single%2cSystem.Single)" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Actions.TalkAction.TalkSettings.EvaluateFully(TinyLife.Actions.SocialAction)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
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syntax :
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content : public readonly (float RomanceGain, float FriendshipGain, float RomanceLoss, float FriendshipLoss, float GoBadlyChance) EvaluateValues(ActionInfo info, Person partner, float completion = 1, float effectiveness = 1)
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parameters :
- id : info
type : TinyLife.Actions.ActionInfo
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description : The action info.
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- id : partner
type : TinyLife.Objects.Person
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description : The action partner.
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- id : completion
type : System.Single
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description : The completion percentage of the action, where 0 is an action that has not been started yet, and 1 is full completion. Defaults to 1.
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- id : effectiveness
type : System.Single
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description : The effectiveness of the action, where 0 represents a boring, overused action, and 1 represents a unique action. Defaults to 1.
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return :
type : System.ValueTuple{System.Single,System.Single,System.Single,System.Single,System.Single}
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description : The romance gain if the action succeeds, the friendship gain if the action succeeds, the romance loss if the action fails, the friendship loss if the action fails, and the chance that the action will succeed.
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content.vb : Public Function EvaluateValues(info As ActionInfo, partner As Person, completion As Single = 1, effectiveness As Single = 1) As (RomanceGain As Single, FriendshipGain As Single, RomanceLoss As Single, FriendshipLoss As Single, GoBadlyChance As Single)
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overload : TinyLife.Actions.TalkAction.TalkSettings.EvaluateValues*
nameWithType.vb : TalkAction.TalkSettings.EvaluateValues(ActionInfo, Person, Single, Single)
fullName.vb : TinyLife.Actions.TalkAction.TalkSettings.EvaluateValues(TinyLife.Actions.ActionInfo, TinyLife.Objects.Person, Single, Single)
name.vb : EvaluateValues(ActionInfo, Person, Single, Single)
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references :
- uid : TinyLife.Actions.TalkAction
commentId : T:TinyLife.Actions.TalkAction
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href : TinyLife.Actions.TalkAction.html
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name : TalkAction
nameWithType : TalkAction
fullName : TinyLife.Actions.TalkAction
- uid : TinyLife.Actions.TalkAction.Create(System.String,System.Func{TinyLife.Objects.Person,System.Single},TinyLife.Actions.TalkAction.TalkSettings)
commentId : M:TinyLife.Actions.TalkAction.Create(System.String,System.Func{TinyLife.Objects.Person,System.Single},TinyLife.Actions.TalkAction.TalkSettings)
isExternal : true
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href : TinyLife.Actions.TalkAction.html#TinyLife_Actions_TalkAction_Create_System_String_System_Func_TinyLife_Objects_Person_System_Single__TinyLife_Actions_TalkAction_TalkSettings_
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name : Create(string, Func<Person, float>, TalkSettings)
nameWithType : TalkAction.Create(string, Func<Person, float>, TalkAction.TalkSettings)
fullName : TinyLife.Actions.TalkAction.Create(string, System.Func<TinyLife.Objects.Person, float>, TinyLife.Actions.TalkAction.TalkSettings)
nameWithType.vb : TalkAction.Create(String, Func(Of Person, Single), TalkAction.TalkSettings)
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fullName : bool
nameWithType.vb : Boolean
fullName.vb : Boolean
name.vb : Boolean
2021-08-04 06:51:12 +02:00
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commentId : F:TinyLife.NeedType.Social
2024-01-07 16:53:47 +01:00
href : TinyLife.NeedType.html#TinyLife_NeedType_Social
2023-03-30 18:07:55 +02:00
name : Social
nameWithType : NeedType.Social
fullName : TinyLife.NeedType.Social
2021-10-14 20:30:40 +02:00
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commentId : F:TinyLife.Actions.ActionType.AiSettings.SolvedNeeds
2024-01-07 16:53:47 +01:00
href : TinyLife.Actions.ActionType.AiSettings.html#TinyLife_Actions_ActionType_AiSettings_SolvedNeeds
2023-03-30 18:07:55 +02:00
name : SolvedNeeds
nameWithType : ActionType.AiSettings.SolvedNeeds
fullName : TinyLife.Actions.ActionType.AiSettings.SolvedNeeds
2021-08-04 06:51:12 +02:00
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commentId : T:System.ValueTuple{TinyLife.NeedType,System.Int32}
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definition : System.ValueTuple`2
2024-01-07 16:53:47 +01:00
href : TinyLife.NeedType.html
2023-03-30 18:07:55 +02:00
name : (NeedType Type, int Amount)
nameWithType : (NeedType Type, int Amount)
fullName : (TinyLife.NeedType Type, int Amount)
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fullName.vb : (Type As TinyLife.NeedType, Amount As Integer)
name.vb : (Type As NeedType, Amount As Integer)
2021-08-04 06:51:12 +02:00
spec.csharp :
2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
href : TinyLife.NeedType.html
2023-03-30 18:07:55 +02:00
- name : " "
- uid : System.ValueTuple{TinyLife.NeedType,System.Int32}.Type
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
isExternal : true
2023-03-30 18:07:55 +02:00
href : https://learn.microsoft.com/dotnet/api/system.int32
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2021-08-04 06:51:12 +02:00
spec.vb :
2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
href : TinyLife.NeedType.html
2023-03-30 18:07:55 +02:00
- name : ','
- name : " "
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
href : https://learn.microsoft.com/dotnet/api/system.int32
2021-08-04 06:51:12 +02:00
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commentId : T:TinyLife.Emotions.EmotionModifier
parent : TinyLife.Emotions
2024-01-07 16:53:47 +01:00
href : TinyLife.Emotions.EmotionModifier.html
2021-08-04 06:51:12 +02:00
name : EmotionModifier
nameWithType : EmotionModifier
fullName : TinyLife.Emotions.EmotionModifier
2021-10-14 20:30:40 +02:00
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commentId : P:TinyLife.Actions.SocialAction.IsMain
parent : TinyLife.Actions.SocialAction
2024-01-07 16:53:47 +01:00
href : TinyLife.Actions.SocialAction.html#TinyLife_Actions_SocialAction_IsMain
2021-10-14 20:30:40 +02:00
name : IsMain
nameWithType : SocialAction.IsMain
fullName : TinyLife.Actions.SocialAction.IsMain
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commentId : T:System.ValueTuple{TinyLife.Emotions.EmotionModifier,System.Int32,System.TimeSpan}
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definition : System.ValueTuple`3
2024-01-07 16:53:47 +01:00
href : TinyLife.Emotions.EmotionModifier.html
2023-03-30 18:07:55 +02:00
name : (EmotionModifier Modifier, int Amount, TimeSpan Time)
nameWithType : (EmotionModifier Modifier, int Amount, TimeSpan Time)
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name.vb : (Modifier As EmotionModifier, Amount As Integer, Time As TimeSpan)
2021-10-14 20:30:40 +02:00
spec.csharp :
2023-03-30 18:07:55 +02:00
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2021-10-14 20:30:40 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2021-10-14 20:30:40 +02:00
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2023-03-30 18:07:55 +02:00
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2021-10-14 20:30:40 +02:00
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2023-03-30 18:07:55 +02:00
href : https://learn.microsoft.com/dotnet/api/system.timespan
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- uid : System.ValueTuple{TinyLife.Emotions.EmotionModifier,System.Int32,System.TimeSpan}.Time
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2021-10-14 20:30:40 +02:00
spec.vb :
2023-03-30 18:07:55 +02:00
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2021-10-14 20:30:40 +02:00
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2023-03-30 18:07:55 +02:00
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2023-03-30 18:07:55 +02:00
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2023-03-30 18:07:55 +02:00
href : https://learn.microsoft.com/dotnet/api/system.timespan
2021-10-14 20:30:40 +02:00
- name : )
2024-03-09 19:49:55 +01:00
- uid : TinyLife.Emotions
commentId : N : TinyLife.Emotions
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name : TinyLife.Emotions
nameWithType : TinyLife.Emotions
fullName : TinyLife.Emotions
spec.csharp :
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name : TinyLife
href : TinyLife.html
- name : .
- uid : TinyLife.Emotions
name : Emotions
href : TinyLife.Emotions.html
spec.vb :
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name : TinyLife
href : TinyLife.html
- name : .
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name : Emotions
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2021-10-14 20:30:40 +02:00
- uid : TinyLife.Actions.SocialAction
commentId : T:TinyLife.Actions.SocialAction
parent : TinyLife.Actions
2024-01-07 16:53:47 +01:00
href : TinyLife.Actions.SocialAction.html
2021-10-14 20:30:40 +02:00
name : SocialAction
nameWithType : SocialAction
fullName : TinyLife.Actions.SocialAction
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commentId : T:System.ValueTuple`3
2023-03-30 18:07:55 +02:00
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nameWithType : (T1, T2, T3)
fullName : (T1, T2, T3)
2021-10-14 20:30:40 +02:00
spec.csharp :
2023-03-30 18:07:55 +02:00
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spec.vb :
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commentId : F:TinyLife.Actions.TalkAction.TalkSettings.FriendshipGain
2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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fullName : TinyLife.Actions.TalkAction.TalkSettings.FriendshipGain
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commentId : P:TinyLife.Relationship.RomanceLevel
2024-01-07 16:53:47 +01:00
href : TinyLife.Relationship.html#TinyLife_Relationship_RomanceLevel
2023-03-30 18:07:55 +02:00
name : RomanceLevel
nameWithType : Relationship.RomanceLevel
fullName : TinyLife.Relationship.RomanceLevel
2021-08-04 06:51:12 +02:00
- uid : TinyLife.Relationship.FriendLevel
commentId : P:TinyLife.Relationship.FriendLevel
2024-01-07 16:53:47 +01:00
href : TinyLife.Relationship.html#TinyLife_Relationship_FriendLevel
2023-03-30 18:07:55 +02:00
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nameWithType : Relationship.FriendLevel
fullName : TinyLife.Relationship.FriendLevel
2024-03-09 19:49:55 +01:00
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commentId : T:TinyLife.Emotions.EmotionType
parent : TinyLife.Emotions
href : TinyLife.Emotions.EmotionType.html
name : EmotionType
nameWithType : EmotionType
fullName : TinyLife.Emotions.EmotionType
2021-11-26 23:42:22 +01:00
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2021-08-04 06:51:12 +02:00
isExternal : true
2024-01-07 16:53:47 +01:00
href : TinyLife.Objects.Person.html#TinyLife_Objects_Person_LowerEmotion_TinyLife_Emotions_EmotionType_System_Single_System_Single_
2023-03-30 18:07:55 +02:00
name : LowerEmotion(EmotionType, float, float)
nameWithType : Person.LowerEmotion(EmotionType, float, float)
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fullName.vb : TinyLife.Objects.Person.LowerEmotion(TinyLife.Emotions.EmotionType, Single, Single)
name.vb : LowerEmotion(EmotionType, Single, Single)
spec.csharp :
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2024-01-07 16:53:47 +01:00
href : TinyLife.Emotions.EmotionType.html
2023-03-30 18:07:55 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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href : TinyLife.Emotions.EmotionType.html
2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
href : TinyLife.Emotions.EmotionType.html
2023-03-30 18:07:55 +02:00
name : (EmotionType Type, float Amount)
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fullName.vb : (Type As TinyLife.Emotions.EmotionType, Amount As Single)
name.vb : (Type As EmotionType, Amount As Single)
2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2022-03-09 16:13:05 +01:00
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parent : System
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href : https://learn.microsoft.com/dotnet/api/system.action-2
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2022-03-09 16:13:05 +01:00
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