mirror of
https://github.com/Ellpeck/TinyLifeWeb.git
synced 2024-11-25 12:38:34 +01:00
851 lines
25 KiB
YAML
851 lines
25 KiB
YAML
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### YamlMime:ManagedReference
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items:
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- uid: TinyLife.Skills.Skill
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commentId: T:TinyLife.Skills.Skill
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id: Skill
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parent: TinyLife.Skills
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children:
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- TinyLife.Skills.Skill.#ctor(TinyLife.Skills.SkillType)
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- TinyLife.Skills.Skill.Gain(TinyLife.Objects.Person,System.Single)
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- TinyLife.Skills.Skill.GetRequiredPointsToNextLevel
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- TinyLife.Skills.Skill.Level
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- TinyLife.Skills.Skill.LevelPercentage
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- TinyLife.Skills.Skill.PointPercentage
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- TinyLife.Skills.Skill.PointsToNextLevel
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- TinyLife.Skills.Skill.Type
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langs:
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- csharp
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- vb
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name: Skill
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nameWithType: Skill
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fullName: TinyLife.Skills.Skill
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type: Class
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source:
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remote:
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path: TinyLife/Skills/Skill.cs
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branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Skill
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path: Skills/Skill.cs
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startLine: 23
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assemblies:
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- Tiny Life
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namespace: TinyLife.Skills
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summary: "\nA skill is an ability that a <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref> can have which influences their behavior in some way.\nSkill instances are created from their corresponding <xref href=\"TinyLife.Skills.SkillType\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
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syntax:
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content: >-
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[DataContract]
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public class Skill
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content.vb: >-
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<DataContract>
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Public Class Skill
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inheritance:
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- System.Object
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inheritedMembers:
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- System.Object.Equals(System.Object)
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- System.Object.Equals(System.Object,System.Object)
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- System.Object.GetHashCode
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- System.Object.GetType
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- System.Object.MemberwiseClone
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- System.Object.ReferenceEquals(System.Object,System.Object)
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- System.Object.ToString
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extensionMethods:
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- TinyLife.Skills.Skill.TinyLife.Utilities.Extensions.JsonCopy``1
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attributes:
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- type: System.Runtime.Serialization.DataContractAttribute
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ctor: System.Runtime.Serialization.DataContractAttribute.#ctor
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arguments: []
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modifiers.csharp:
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- public
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- class
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modifiers.vb:
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- Public
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- Class
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- uid: TinyLife.Skills.Skill.Type
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commentId: F:TinyLife.Skills.Skill.Type
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id: Type
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parent: TinyLife.Skills.Skill
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langs:
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- csharp
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- vb
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name: Type
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nameWithType: Skill.Type
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fullName: TinyLife.Skills.Skill.Type
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type: Field
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source:
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remote:
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path: TinyLife/Skills/Skill.cs
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branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Type
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path: Skills/Skill.cs
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startLine: 30
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assemblies:
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- Tiny Life
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namespace: TinyLife.Skills
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summary: "\nThe underlying <xref href=\"TinyLife.Skills.SkillType\" data-throw-if-not-resolved=\"false\"></xref> that this skill instance originates from\n"
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example: []
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syntax:
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content: >-
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[DataMember]
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public readonly SkillType Type
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return:
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type: TinyLife.Skills.SkillType
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content.vb: >-
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<DataMember>
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Public ReadOnly Type As SkillType
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attributes:
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- type: System.Runtime.Serialization.DataMemberAttribute
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ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
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arguments: []
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modifiers.csharp:
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- public
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- readonly
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modifiers.vb:
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- Public
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- ReadOnly
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- uid: TinyLife.Skills.Skill.PointsToNextLevel
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commentId: P:TinyLife.Skills.Skill.PointsToNextLevel
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id: PointsToNextLevel
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parent: TinyLife.Skills.Skill
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langs:
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- csharp
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- vb
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name: PointsToNextLevel
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nameWithType: Skill.PointsToNextLevel
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fullName: TinyLife.Skills.Skill.PointsToNextLevel
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type: Property
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source:
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remote:
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path: TinyLife/Skills/Skill.cs
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branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: PointsToNextLevel
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path: Skills/Skill.cs
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startLine: 35
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assemblies:
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- Tiny Life
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namespace: TinyLife.Skills
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summary: "\nThe amount of skill points that are required until the next <xref href=\"TinyLife.Skills.Skill.Level\" data-throw-if-not-resolved=\"false\"></xref> is reached.\nTo modify this value, use <xref href=\"TinyLife.Skills.Skill.Gain(TinyLife.Objects.Person%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref> or <xref href=\"TinyLife.Objects.Person.GainSkill(TinyLife.Skills.SkillType%2cSystem.Single%2cTinyLife.GameSpeed)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
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syntax:
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content: >-
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[DataMember]
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public float PointsToNextLevel { get; }
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parameters: []
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return:
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type: System.Single
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content.vb: >-
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<DataMember>
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Public ReadOnly Property PointsToNextLevel As Single
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overload: TinyLife.Skills.Skill.PointsToNextLevel*
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attributes:
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- type: System.Runtime.Serialization.DataMemberAttribute
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ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
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arguments: []
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modifiers.csharp:
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- public
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- get
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modifiers.vb:
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- Public
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- ReadOnly
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- uid: TinyLife.Skills.Skill.Level
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commentId: P:TinyLife.Skills.Skill.Level
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id: Level
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parent: TinyLife.Skills.Skill
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langs:
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- csharp
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- vb
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name: Level
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nameWithType: Skill.Level
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fullName: TinyLife.Skills.Skill.Level
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type: Property
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source:
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remote:
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path: TinyLife/Skills/Skill.cs
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branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Level
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path: Skills/Skill.cs
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startLine: 41
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assemblies:
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- Tiny Life
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namespace: TinyLife.Skills
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summary: "\nThe current level of this skill. Note that this value never goes beyond <xref href=\"TinyLife.Skills.SkillType.MaxLevel\" data-throw-if-not-resolved=\"false\"></xref>.\nTo modify this value, use <xref href=\"TinyLife.Skills.Skill.Gain(TinyLife.Objects.Person%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref> or <xref href=\"TinyLife.Objects.Person.GainSkill(TinyLife.Skills.SkillType%2cSystem.Single%2cTinyLife.GameSpeed)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
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syntax:
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content: >-
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[DataMember]
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public int Level { get; }
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parameters: []
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return:
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type: System.Int32
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content.vb: >-
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<DataMember>
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Public ReadOnly Property Level As Integer
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overload: TinyLife.Skills.Skill.Level*
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attributes:
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- type: System.Runtime.Serialization.DataMemberAttribute
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ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
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arguments: []
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modifiers.csharp:
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- public
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- get
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modifiers.vb:
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- Public
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- ReadOnly
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- uid: TinyLife.Skills.Skill.PointPercentage
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commentId: P:TinyLife.Skills.Skill.PointPercentage
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id: PointPercentage
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parent: TinyLife.Skills.Skill
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langs:
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- csharp
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- vb
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name: PointPercentage
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nameWithType: Skill.PointPercentage
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fullName: TinyLife.Skills.Skill.PointPercentage
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type: Property
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source:
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remote:
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path: TinyLife/Skills/Skill.cs
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branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: PointPercentage
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path: Skills/Skill.cs
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startLine: 47
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assemblies:
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- Tiny Life
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namespace: TinyLife.Skills
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summary: "\nThe percentage of <xref href=\"TinyLife.Skills.Skill.PointsToNextLevel\" data-throw-if-not-resolved=\"false\"></xref> out of the required <xref href=\"TinyLife.Skills.Skill.GetRequiredPointsToNextLevel\" data-throw-if-not-resolved=\"false\"></xref>.\nThis value is always between 0 and 1.\n"
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example: []
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syntax:
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content: public float PointPercentage { get; }
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parameters: []
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return:
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type: System.Single
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content.vb: Public ReadOnly Property PointPercentage As Single
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overload: TinyLife.Skills.Skill.PointPercentage*
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modifiers.csharp:
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- public
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- get
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modifiers.vb:
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- Public
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- ReadOnly
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- uid: TinyLife.Skills.Skill.LevelPercentage
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commentId: P:TinyLife.Skills.Skill.LevelPercentage
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id: LevelPercentage
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parent: TinyLife.Skills.Skill
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langs:
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- csharp
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- vb
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name: LevelPercentage
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nameWithType: Skill.LevelPercentage
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fullName: TinyLife.Skills.Skill.LevelPercentage
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type: Property
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source:
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remote:
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path: TinyLife/Skills/Skill.cs
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branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: LevelPercentage
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path: Skills/Skill.cs
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startLine: 52
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assemblies:
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- Tiny Life
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namespace: TinyLife.Skills
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summary: "\nThe percentage of <xref href=\"TinyLife.Skills.Skill.Level\" data-throw-if-not-resolved=\"false\"></xref> out of the total <xref href=\"TinyLife.Skills.SkillType.MaxLevel\" data-throw-if-not-resolved=\"false\"></xref> that this skill can get to.\nThis value is always between 0 and 1.\n"
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example: []
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syntax:
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content: public float LevelPercentage { get; }
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parameters: []
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return:
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type: System.Single
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content.vb: Public ReadOnly Property LevelPercentage As Single
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overload: TinyLife.Skills.Skill.LevelPercentage*
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modifiers.csharp:
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- public
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- get
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modifiers.vb:
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- Public
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- ReadOnly
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- uid: TinyLife.Skills.Skill.#ctor(TinyLife.Skills.SkillType)
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commentId: M:TinyLife.Skills.Skill.#ctor(TinyLife.Skills.SkillType)
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id: '#ctor(TinyLife.Skills.SkillType)'
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parent: TinyLife.Skills.Skill
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langs:
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- csharp
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- vb
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name: Skill(SkillType)
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nameWithType: Skill.Skill(SkillType)
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fullName: TinyLife.Skills.Skill.Skill(TinyLife.Skills.SkillType)
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type: Constructor
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source:
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remote:
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path: TinyLife/Skills/Skill.cs
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branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: .ctor
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path: Skills/Skill.cs
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startLine: 58
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assemblies:
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- Tiny Life
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namespace: TinyLife.Skills
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summary: "\nCreates a new skill instance from the given <xref href=\"TinyLife.Skills.SkillType\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
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syntax:
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content: public Skill(SkillType type)
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parameters:
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- id: type
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type: TinyLife.Skills.SkillType
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description: The type of skill to construct
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content.vb: Public Sub New(type As SkillType)
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overload: TinyLife.Skills.Skill.#ctor*
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modifiers.csharp:
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- public
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modifiers.vb:
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- Public
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- uid: TinyLife.Skills.Skill.Gain(TinyLife.Objects.Person,System.Single)
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commentId: M:TinyLife.Skills.Skill.Gain(TinyLife.Objects.Person,System.Single)
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id: Gain(TinyLife.Objects.Person,System.Single)
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parent: TinyLife.Skills.Skill
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langs:
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- csharp
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- vb
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name: Gain(Person, Single)
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nameWithType: Skill.Gain(Person, Single)
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fullName: TinyLife.Skills.Skill.Gain(TinyLife.Objects.Person, System.Single)
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type: Method
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source:
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remote:
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path: TinyLife/Skills/Skill.cs
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branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Gain
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path: Skills/Skill.cs
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startLine: 68
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assemblies:
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- Tiny Life
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namespace: TinyLife.Skills
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summary: "\nCauses the given person to gain a certain amount of points of this skill.\nNote that <xref href=\"TinyLife.Objects.Person.GainSkill(TinyLife.Skills.SkillType%2cSystem.Single%2cTinyLife.GameSpeed)\" data-throw-if-not-resolved=\"false\"></xref> is preferred to this method.\n"
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example: []
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syntax:
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content: public void Gain(Person person, float amount)
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parameters:
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- id: person
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type: TinyLife.Objects.Person
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description: The person that has this skill
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- id: amount
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type: System.Single
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description: The amount to gain the skill by
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content.vb: Public Sub Gain(person As Person, amount As Single)
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overload: TinyLife.Skills.Skill.Gain*
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modifiers.csharp:
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- public
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modifiers.vb:
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||
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- Public
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- uid: TinyLife.Skills.Skill.GetRequiredPointsToNextLevel
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||
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commentId: M:TinyLife.Skills.Skill.GetRequiredPointsToNextLevel
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||
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id: GetRequiredPointsToNextLevel
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||
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parent: TinyLife.Skills.Skill
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||
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langs:
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||
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- csharp
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||
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- vb
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||
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name: GetRequiredPointsToNextLevel()
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||
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nameWithType: Skill.GetRequiredPointsToNextLevel()
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||
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fullName: TinyLife.Skills.Skill.GetRequiredPointsToNextLevel()
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||
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type: Method
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||
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source:
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||
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remote:
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||
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path: TinyLife/Skills/Skill.cs
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||
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branch: master
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||
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
||
|
id: GetRequiredPointsToNextLevel
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||
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path: Skills/Skill.cs
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||
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startLine: 94
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||
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assemblies:
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||
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- Tiny Life
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namespace: TinyLife.Skills
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summary: "\nReturns the amount of skill points that is required to reach the next level.\nThis value is depenedent on the current <xref href=\"TinyLife.Skills.Skill.Level\" data-throw-if-not-resolved=\"false\"></xref>, meaning higher skill levels are harder to reach.\n"
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||
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example: []
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||
|
syntax:
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||
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content: public int GetRequiredPointsToNextLevel()
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||
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return:
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||
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type: System.Int32
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description: The points required for the next level
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||
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content.vb: Public Function GetRequiredPointsToNextLevel As Integer
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||
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overload: TinyLife.Skills.Skill.GetRequiredPointsToNextLevel*
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||
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modifiers.csharp:
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||
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- public
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||
|
modifiers.vb:
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||
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- Public
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||
|
references:
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||
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- uid: TinyLife.Objects.Person
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||
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commentId: T:TinyLife.Objects.Person
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||
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parent: TinyLife.Objects
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||
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name: Person
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nameWithType: Person
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fullName: TinyLife.Objects.Person
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||
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- uid: TinyLife.Skills.SkillType
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||
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commentId: T:TinyLife.Skills.SkillType
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||
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parent: TinyLife.Skills
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||
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name: SkillType
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||
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nameWithType: SkillType
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||
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fullName: TinyLife.Skills.SkillType
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||
|
- uid: TinyLife.Skills
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||
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commentId: N:TinyLife.Skills
|
||
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name: TinyLife.Skills
|
||
|
nameWithType: TinyLife.Skills
|
||
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fullName: TinyLife.Skills
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||
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|
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||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||
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|
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|
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|
||
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|
||
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|
||
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|
||
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|
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|
||
|
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|
||
|
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|
||
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|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
commentId: Overload:TinyLife.Skills.Skill.LevelPercentage
|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
name: Skill
|
||
|
nameWithType: Skill.Skill
|
||
|
fullName: TinyLife.Skills.Skill.Skill
|
||
|
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|
||
|
commentId: Overload:TinyLife.Skills.Skill.Gain
|
||
|
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|
||
|
nameWithType: Skill.Gain
|
||
|
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|
||
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- uid: TinyLife.Skills.Skill.GetRequiredPointsToNextLevel*
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commentId: Overload:TinyLife.Skills.Skill.GetRequiredPointsToNextLevel
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name: GetRequiredPointsToNextLevel
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nameWithType: Skill.GetRequiredPointsToNextLevel
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fullName: TinyLife.Skills.Skill.GetRequiredPointsToNextLevel
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