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### YamlMime:ManagedReference
items :
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- uid : TinyLife.World.AutoTile
commentId : T:TinyLife.World.AutoTile
id : AutoTile
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parent : TinyLife.World
children :
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- TinyLife.World.AutoTile.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},TinyLife.Utilities.ColorScheme[],System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Int32[],System.Func{Microsoft.Xna.Framework.Point,System.Single})
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- TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,System.Int32)
- TinyLife.World.AutoTile.Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean)
- TinyLife.World.AutoTile.DrawBorder(System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Nullable{System.ValueTuple{System.Func{System.Int32,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Color}})
- TinyLife.World.AutoTile.OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32)
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langs :
- csharp
- vb
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name : AutoTile
nameWithType : AutoTile
fullName : TinyLife.World.AutoTile
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type : Class
source :
remote :
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path : TinyLife/World/AutoTile.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : AutoTile
path : ../TinyLife/World/AutoTile.cs
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startLine : 15
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : >-
An auto-tile is a <xref href="TinyLife.World.Tile" data-throw-if-not-resolved="false"></xref> that visually connects to other tiles around it, while leaving a border around tiles that it doesn't connect to.
Implementors can override <xref href="TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map%2cMicrosoft.Xna.Framework.Point%2cSystem.Int32%2cSystem.Int32%2cSystem.Int32)" data-throw-if-not-resolved="false"></xref> to edit this behavior.
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example : [ ]
syntax :
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content: 'public class AutoTile : Tile'
content.vb : Public Class AutoTile Inherits Tile
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inheritance :
- System.Object
- TinyLife.World.Tile
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derivedClasses :
- TinyLife.World.WaterTile
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inheritedMembers :
- TinyLife.World.Tile.Tiles
- TinyLife.World.Tile.Width
- TinyLife.World.Tile.Height
- TinyLife.World.Tile.ReferencePrice
- TinyLife.World.Tile.BaseName
- TinyLife.World.Tile.Name
- TinyLife.World.Tile.Price
- TinyLife.World.Tile.ColorSchemes
- TinyLife.World.Tile.Colors
- TinyLife.World.Tile.CanBuy
- TinyLife.World.Tile.PathCostModifier
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- TinyLife.World.Tile.Categories
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- TinyLife.World.Tile.Icon
- TinyLife.World.Tile.DefaultColors
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- TinyLife.World.Tile.Textures
- TinyLife.World.Tile.Regions
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- TinyLife.World.Tile.RegionWeights
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- TinyLife.World.Tile.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Single)
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- TinyLife.World.Tile.GetPrice
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- TinyLife.World.Tile.GetAutoTileBorder(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Point,TinyLife.World.Tile)
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- TinyLife.World.Tile.GetVariationTexture(MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point)
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- TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme,System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}},System.Nullable{System.Int32},System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type)
- TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}},System.Int32[],System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type)
- TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point[],TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},System.Int32[],System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type)
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- TinyLife.World.Tile.GetDepth(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Boolean)
- TinyLife.World.Tile.GetVisualOffset(MLEM.Misc.Direction2,System.Int32,System.Int32)
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- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
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- TinyLife.World.AutoTile.TinyLife.Utilities.Extensions.JsonCopy``1
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- uid : TinyLife.World.AutoTile.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},TinyLife.Utilities.ColorScheme[],System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Int32[],System.Func{Microsoft.Xna.Framework.Point,System.Single})
commentId : M:TinyLife.World.AutoTile.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},TinyLife.Utilities.ColorScheme[],System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Int32[],System.Func{Microsoft.Xna.Framework.Point,System.Single})
id : '#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},TinyLife.Utilities.ColorScheme[],System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Int32[],System.Func{Microsoft.Xna.Framework.Point,System.Single})'
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parent : TinyLife.World.AutoTile
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langs :
- csharp
- vb
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name : AutoTile(string, string, int, Dictionary<Point, TextureRegion>, Dictionary<Direction2, Point[]>, ColorScheme[], int[], bool, float, Category, TextureRegion, int[], Func<Point, float>)
nameWithType : AutoTile.AutoTile(string, string, int, Dictionary<Point, TextureRegion>, Dictionary<Direction2, Point[]>, ColorScheme[], int[], bool, float, Tile.Category, TextureRegion, int[], Func<Point, float>)
fullName : TinyLife.World.AutoTile.AutoTile(string, string, int, System.Collections.Generic.Dictionary<Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion>, System.Collections.Generic.Dictionary<MLEM.Misc.Direction2, Microsoft.Xna.Framework.Point[]>, TinyLife.Utilities.ColorScheme[], int[], bool, float, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, int[], System.Func<Microsoft.Xna.Framework.Point, float>)
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type : Constructor
source :
remote :
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path : TinyLife/World/AutoTile.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : .ctor
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path : ../TinyLife/World/AutoTile.cs
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startLine : 18
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : >-
Creates a new tile with the given settings.
To create an instance of a custom tile class, use <xref href="TinyLife.World.Tile.Register(System.String%2cSystem.Int32%2cSystem.Collections.Generic.Dictionary%7bMicrosoft.Xna.Framework.Point%2cMLEM.Textures.TextureRegion%7d%2cMicrosoft.Xna.Framework.Point%2cTinyLife.Utilities.ColorScheme%2cSystem.Single%2cSystem.Boolean%2cTinyLife.World.Tile.Category%2cMLEM.Textures.TextureRegion%2cSystem.Func%7bMLEM.Misc.Direction2%2cSystem.Nullable%7bMicrosoft.Xna.Framework.Point%7d%7d%2cSystem.Nullable%7bSystem.Int32%7d%2cSystem.Func%7bMicrosoft.Xna.Framework.Point%2cSystem.Single%7d%2cSystem.Type)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : protected AutoTile(string baseName, string name, int price, Dictionary<Point, TextureRegion> textures, Dictionary<Direction2, Point[]> regions, ColorScheme[] colorSchemes, int[] colors, bool canBuy, float pathCostModifier, Tile.Category categories, TextureRegion icon, int[] defaultColors, Func<Point, float> regionWeights)
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parameters :
- id : baseName
type : System.String
- id : name
type : System.String
- id : price
type : System.Int32
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- id : textures
type : System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
- id : regions
type : System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]}
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- id : colorSchemes
type : TinyLife.Utilities.ColorScheme[]
- id : colors
type : System.Int32[]
- id : canBuy
type : System.Boolean
- id : pathCostModifier
type : System.Single
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- id : categories
type : TinyLife.World.Tile.Category
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- id : icon
type : MLEM.Textures.TextureRegion
- id : defaultColors
type : System.Int32[]
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- id : regionWeights
type : System.Func{Microsoft.Xna.Framework.Point,System.Single}
content.vb : Protected Sub New(baseName As String, name As String, price As Integer, textures As Dictionary(Of Point, TextureRegion), regions As Dictionary(Of Direction2, Point()), colorSchemes As ColorScheme(), colors As Integer(), canBuy As Boolean, pathCostModifier As Single, categories As Tile.Category, icon As TextureRegion, defaultColors As Integer(), regionWeights As Func(Of Point, Single))
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overload : TinyLife.World.AutoTile.#ctor*
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nameWithType.vb : AutoTile.New(String, String, Integer, Dictionary(Of Point, TextureRegion), Dictionary(Of Direction2, Point()), ColorScheme(), Integer(), Boolean, Single, Tile.Category, TextureRegion, Integer(), Func(Of Point, Single))
fullName.vb : TinyLife.World.AutoTile.New(String, String, Integer, System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), System.Collections.Generic.Dictionary(Of MLEM.Misc.Direction2, Microsoft.Xna.Framework.Point()), TinyLife.Utilities.ColorScheme(), Integer(), Boolean, Single, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, Integer(), System.Func(Of Microsoft.Xna.Framework.Point, Single))
name.vb : New(String, String, Integer, Dictionary(Of Point, TextureRegion), Dictionary(Of Direction2, Point()), ColorScheme(), Integer(), Boolean, Single, Category, TextureRegion, Integer(), Func(Of Point, Single))
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- uid : TinyLife.World.AutoTile.Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean)
commentId : M:TinyLife.World.AutoTile.Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean)
id : Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean)
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parent : TinyLife.World.AutoTile
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langs :
- csharp
- vb
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name : Draw(GameTime, object, Map, Point, int, Vector2, float, float, ICollection<Item>, bool)
nameWithType : AutoTile.Draw(GameTime, object, Map, Point, int, Vector2, float, float, ICollection<StaticSpriteBatch.Item>, bool)
fullName : TinyLife.World.AutoTile.Draw(Microsoft.Xna.Framework.GameTime, object, TinyLife.World.Map, Microsoft.Xna.Framework.Point, int, Microsoft.Xna.Framework.Vector2, float, float, System.Collections.Generic.ICollection<MLEM.Graphics.StaticSpriteBatch.Item>, bool)
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type : Method
source :
remote :
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path : TinyLife/World/AutoTile.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Draw
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path : ../TinyLife/World/AutoTile.cs
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startLine : 21
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : Draws this tile at the given position in the world using a <xref href="Microsoft.Xna.Framework.Graphics.SpriteBatch" data-throw-if-not-resolved="false"></xref> or <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref>
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example : [ ]
syntax :
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content : public override bool Draw(GameTime time, object batch, Map map, Point pos, int floor, Vector2 drawPos, float scale, float depthOffset, ICollection<StaticSpriteBatch.Item> items, bool hasStaticContext)
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parameters :
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- id : time
type : Microsoft.Xna.Framework.GameTime
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description : The game's current time.
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- id : batch
type : System.Object
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description : The sprite batch to use for drawing, which can either be a <xref href="Microsoft.Xna.Framework.Graphics.SpriteBatch" data-throw-if-not-resolved="false"></xref> or a <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref>.
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- id : map
type : TinyLife.World.Map
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description : The map that the tile is on.
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- id : pos
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type : Microsoft.Xna.Framework.Point
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description : The position that the tile is on.
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- id : floor
type : System.Int32
description : The floor that this tile is on.
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- id : drawPos
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type : Microsoft.Xna.Framework.Vector2
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description : The position, in screen space, to draw at.
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- id : scale
type : System.Single
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description : The scale to draw the tile with.
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- id : depthOffset
type : System.Single
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description : A depth offset that can optionally be added to this tile's draw depth.
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- id : items
type : System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item}
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description : The <xref href="MLEM.Graphics.StaticSpriteBatch.Item" data-throw-if-not-resolved="false"></xref> collection that added items can optionally be added to.
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- id : hasStaticContext
type : System.Boolean
description : Whether this tile also has a static context, that is, whether it will already be drawn using a <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref>.
return :
type : System.Boolean
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description : Whether this tile was fully drawn. If the <code class="paramref">batch</code> is a <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref> and false is returned, this tile will be marked as an animated tile, causing it to draw every frame.
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content.vb : Public Overrides Function Draw(time As GameTime, batch As Object, map As Map, pos As Point, floor As Integer, drawPos As Vector2, scale As Single, depthOffset As Single, items As ICollection(Of StaticSpriteBatch.Item), hasStaticContext As Boolean) As Boolean
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overridden : TinyLife.World.Tile.Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean)
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overload : TinyLife.World.AutoTile.Draw*
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nameWithType.vb : AutoTile.Draw(GameTime, Object, Map, Point, Integer, Vector2, Single, Single, ICollection(Of StaticSpriteBatch.Item), Boolean)
fullName.vb : TinyLife.World.AutoTile.Draw(Microsoft.Xna.Framework.GameTime, Object, TinyLife.World.Map, Microsoft.Xna.Framework.Point, Integer, Microsoft.Xna.Framework.Vector2, Single, Single, System.Collections.Generic.ICollection(Of MLEM.Graphics.StaticSpriteBatch.Item), Boolean)
name.vb : Draw(GameTime, Object, Map, Point, Integer, Vector2, Single, Single, ICollection(Of Item), Boolean)
- uid : TinyLife.World.AutoTile.OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32)
commentId : M:TinyLife.World.AutoTile.OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32)
id : OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32)
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parent : TinyLife.World.AutoTile
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langs :
- csharp
- vb
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name : OnNeighborChanged(Map, Point, Point, int)
nameWithType : AutoTile.OnNeighborChanged(Map, Point, Point, int)
fullName : TinyLife.World.AutoTile.OnNeighborChanged(TinyLife.World.Map, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point, int)
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type : Method
source :
remote :
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path : TinyLife/World/AutoTile.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : OnNeighborChanged
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path : ../TinyLife/World/AutoTile.cs
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startLine : 27
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : >-
A method that is called when a neighboring <xref href="TinyLife.World.Tile" data-throw-if-not-resolved="false"></xref> on the <xref href="TinyLife.World.Map" data-throw-if-not-resolved="false"></xref> changes.
This method does nothing by default, but is overriden by <xref href="TinyLife.World.AutoTile" data-throw-if-not-resolved="false"></xref> to notify neighboring tiles of changes.
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example : [ ]
syntax :
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content : public override void OnNeighborChanged(Map map, Point pos, Point neighbor, int floor)
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parameters :
- id : map
type : TinyLife.World.Map
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description : The map that the tile is on.
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- id : pos
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type : Microsoft.Xna.Framework.Point
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description : The position that the tile is on.
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- id : neighbor
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type : Microsoft.Xna.Framework.Point
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description : The position of the tile that changed.
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- id : floor
type : System.Int32
description : The floor that this tile and the neighbor are on.
content.vb : Public Overrides Sub OnNeighborChanged(map As Map, pos As Point, neighbor As Point, floor As Integer)
overridden : TinyLife.World.Tile.OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32)
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overload : TinyLife.World.AutoTile.OnNeighborChanged*
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nameWithType.vb : AutoTile.OnNeighborChanged(Map, Point, Point, Integer)
fullName.vb : TinyLife.World.AutoTile.OnNeighborChanged(TinyLife.World.Map, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point, Integer)
name.vb : OnNeighborChanged(Map, Point, Point, Integer)
- uid : TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,System.Int32)
commentId : M:TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,System.Int32)
id : ConnectsToTile(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,System.Int32)
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parent : TinyLife.World.AutoTile
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langs :
- csharp
- vb
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name : ConnectsToTile(Map, Point, int, int, int)
nameWithType : AutoTile.ConnectsToTile(Map, Point, int, int, int)
fullName : TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map, Microsoft.Xna.Framework.Point, int, int, int)
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type : Method
source :
remote :
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path : TinyLife/World/AutoTile.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : ConnectsToTile
path : ../TinyLife/World/AutoTile.cs
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startLine : 42
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : >-
Override this method to determine what other tiles this auto-tile should connect to.
By default, auto-tiles connect to other tiles of the same type.
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example : [ ]
syntax :
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content : protected virtual bool ConnectsToTile(Map map, Point pos, int floor, int x, int y)
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parameters :
- id : map
type : TinyLife.World.Map
description : The map.
- id : pos
type : Microsoft.Xna.Framework.Point
description : The position of the tile.
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- id : floor
type : System.Int32
description : The floor of the tile.
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- id : x
type : System.Int32
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description : The offset from <code class="paramref">pos</code> in the x axis.
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- id : y
type : System.Int32
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description : The offset from <code class="paramref">pos</code> in the y axis.
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return :
type : System.Boolean
description : Whether this tile should connect to the tile at the offset position.
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content.vb : Protected Overridable Function ConnectsToTile(map As Map, pos As Point, floor As Integer, x As Integer, y As Integer) As Boolean
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overload : TinyLife.World.AutoTile.ConnectsToTile*
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nameWithType.vb : AutoTile.ConnectsToTile(Map, Point, Integer, Integer, Integer)
fullName.vb : TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map, Microsoft.Xna.Framework.Point, Integer, Integer, Integer)
name.vb : ConnectsToTile(Map, Point, Integer, Integer, Integer)
- uid : TinyLife.World.AutoTile.DrawBorder(System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Nullable{System.ValueTuple{System.Func{System.Int32,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Color}})
commentId : M:TinyLife.World.AutoTile.DrawBorder(System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Nullable{System.ValueTuple{System.Func{System.Int32,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Color}})
id : DrawBorder(System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Nullable{System.ValueTuple{System.Func{System.Int32,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Color}})
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parent : TinyLife.World.AutoTile
langs :
- csharp
- vb
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name : DrawBorder(object, Map, Point, int, Vector2, float, float, ICollection<Item>, (Func<int, TextureRegion> Texture, Color Color)?)
nameWithType : AutoTile.DrawBorder(object, Map, Point, int, Vector2, float, float, ICollection<StaticSpriteBatch.Item>, (Func<int, TextureRegion> Texture, Color Color)?)
fullName : TinyLife.World.AutoTile.DrawBorder(object, TinyLife.World.Map, Microsoft.Xna.Framework.Point, int, Microsoft.Xna.Framework.Vector2, float, float, System.Collections.Generic.ICollection<MLEM.Graphics.StaticSpriteBatch.Item>, (System.Func<int, MLEM.Textures.TextureRegion> Texture, Microsoft.Xna.Framework.Color Color)?)
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type : Method
source :
remote :
path : TinyLife/World/AutoTile.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : DrawBorder
path : ../TinyLife/World/AutoTile.cs
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startLine : 64
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : Draws the auto-tile border.
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example : [ ]
syntax :
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content : protected void DrawBorder(object batch, Map map, Point pos, int floor, Vector2 drawPos, float scale, float depthOffset, ICollection<StaticSpriteBatch.Item> items, (Func<int, TextureRegion> Texture, Color Color)? bestBorderTile = null)
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parameters :
- id : batch
type : System.Object
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description : The sprite batch to use for drawing, which can either be a <xref href="Microsoft.Xna.Framework.Graphics.SpriteBatch" data-throw-if-not-resolved="false"></xref> or a <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref>.
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- id : map
type : TinyLife.World.Map
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description : The map that the tile is on.
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- id : pos
type : Microsoft.Xna.Framework.Point
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description : The position that the tile is on.
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- id : floor
type : System.Int32
description : The floor to draw at.
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- id : drawPos
type : Microsoft.Xna.Framework.Vector2
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description : The position, in screen space, to draw at.
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- id : scale
type : System.Single
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description : The scale to draw the tile with.
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- id : depthOffset
type : System.Single
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description : A depth offset that is optionally added to the calculated draw depth.
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- id : items
type : System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item}
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description : The <xref href="MLEM.Graphics.StaticSpriteBatch.Item" data-throw-if-not-resolved="false"></xref> collection that added items can optionally be added to.
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- id : bestBorderTile
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type : System.Nullable{System.ValueTuple{System.Func{System.Int32,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Color}}
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description : A function to return the best tile to use as this tile's border tile when rendering.
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content.vb : Protected Sub DrawBorder(batch As Object, map As Map, pos As Point, floor As Integer, drawPos As Vector2, scale As Single, depthOffset As Single, items As ICollection(Of StaticSpriteBatch.Item), bestBorderTile As (Texture As Func(Of Integer, TextureRegion), Color As Color)? = Nothing)
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overload : TinyLife.World.AutoTile.DrawBorder*
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nameWithType.vb : AutoTile.DrawBorder(Object, Map, Point, Integer, Vector2, Single, Single, ICollection(Of StaticSpriteBatch.Item), (Texture As Func(Of Integer, TextureRegion), Color As Color)?)
fullName.vb : TinyLife.World.AutoTile.DrawBorder(Object, TinyLife.World.Map, Microsoft.Xna.Framework.Point, Integer, Microsoft.Xna.Framework.Vector2, Single, Single, System.Collections.Generic.ICollection(Of MLEM.Graphics.StaticSpriteBatch.Item), (Texture As System.Func(Of Integer, MLEM.Textures.TextureRegion), Color As Microsoft.Xna.Framework.Color)?)
name.vb : DrawBorder(Object, Map, Point, Integer, Vector2, Single, Single, ICollection(Of Item), (Texture As Func(Of Integer, TextureRegion), Color As Color)?)
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references :
- uid : TinyLife.World.Tile
commentId : T:TinyLife.World.Tile
parent : TinyLife.World
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href : TinyLife.World.Tile.html
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name : Tile
nameWithType : Tile
fullName : TinyLife.World.Tile
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- uid : TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,System.Int32)
commentId : M:TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,System.Int32)
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parent : TinyLife.World.AutoTile
isExternal : true
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href : TinyLife.World.AutoTile.html#TinyLife_World_AutoTile_ConnectsToTile_TinyLife_World_Map_Microsoft_Xna_Framework_Point_System_Int32_System_Int32_System_Int32_
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name : ConnectsToTile(Map, Point, int, int, int)
nameWithType : AutoTile.ConnectsToTile(Map, Point, int, int, int)
fullName : TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map, Microsoft.Xna.Framework.Point, int, int, int)
nameWithType.vb : AutoTile.ConnectsToTile(Map, Point, Integer, Integer, Integer)
fullName.vb : TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map, Microsoft.Xna.Framework.Point, Integer, Integer, Integer)
name.vb : ConnectsToTile(Map, Point, Integer, Integer, Integer)
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spec.csharp :
2023-10-11 16:05:32 +02:00
- uid : TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,System.Int32)
2023-06-25 15:41:49 +02:00
name : ConnectsToTile
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href : TinyLife.World.AutoTile.html#TinyLife_World_AutoTile_ConnectsToTile_TinyLife_World_Map_Microsoft_Xna_Framework_Point_System_Int32_System_Int32_System_Int32_
2023-06-25 15:41:49 +02:00
- name : (
- uid : TinyLife.World.Map
name : Map
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href : TinyLife.World.Map.html
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- name : ','
- name : " "
- uid : Microsoft.Xna.Framework.Point
name : Point
isExternal : true
- name : ','
- name : " "
- uid : System.Int32
name : int
isExternal : true
href : https://learn.microsoft.com/dotnet/api/system.int32
- name : ','
- name : " "
2023-10-11 16:05:32 +02:00
- uid : System.Int32
name : int
isExternal : true
href : https://learn.microsoft.com/dotnet/api/system.int32
- name : ','
- name : " "
2023-06-25 15:41:49 +02:00
- uid : System.Int32
name : int
isExternal : true
href : https://learn.microsoft.com/dotnet/api/system.int32
- name : )
spec.vb :
2023-10-11 16:05:32 +02:00
- uid : TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,System.Int32)
2023-06-25 15:41:49 +02:00
name : ConnectsToTile
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href : TinyLife.World.AutoTile.html#TinyLife_World_AutoTile_ConnectsToTile_TinyLife_World_Map_Microsoft_Xna_Framework_Point_System_Int32_System_Int32_System_Int32_
2023-06-25 15:41:49 +02:00
- name : (
- uid : TinyLife.World.Map
name : Map
2024-01-07 16:53:47 +01:00
href : TinyLife.World.Map.html
2023-06-25 15:41:49 +02:00
- name : ','
- name : " "
- uid : Microsoft.Xna.Framework.Point
name : Point
isExternal : true
- name : ','
- name : " "
- uid : System.Int32
name : Integer
isExternal : true
href : https://learn.microsoft.com/dotnet/api/system.int32
- name : ','
- name : " "
2023-10-11 16:05:32 +02:00
- uid : System.Int32
name : Integer
isExternal : true
href : https://learn.microsoft.com/dotnet/api/system.int32
- name : ','
- name : " "
2023-06-25 15:41:49 +02:00
- uid : System.Int32
name : Integer
isExternal : true
href : https://learn.microsoft.com/dotnet/api/system.int32
- name : )
2022-01-01 17:06:03 +01:00
- uid : TinyLife.World
commentId : N : TinyLife.World
2024-01-07 16:53:47 +01:00
href : TinyLife.html
2022-01-01 17:06:03 +01:00
name : TinyLife.World
nameWithType : TinyLife.World
fullName : TinyLife.World
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spec.csharp :
- uid : TinyLife
name : TinyLife
2024-01-07 16:53:47 +01:00
href : TinyLife.html
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- name : .
- uid : TinyLife.World
name : World
2024-01-07 16:53:47 +01:00
href : TinyLife.World.html
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spec.vb :
- uid : TinyLife
name : TinyLife
2024-01-07 16:53:47 +01:00
href : TinyLife.html
2023-03-30 18:07:55 +02:00
- name : .
- uid : TinyLife.World
name : World
2024-01-07 16:53:47 +01:00
href : TinyLife.World.html
2022-01-01 17:06:03 +01:00
- uid : System.Object
commentId : T:System.Object
parent : System
isExternal : true
2023-03-30 18:07:55 +02:00
href : https://learn.microsoft.com/dotnet/api/system.object
name : object
nameWithType : object
fullName : object
nameWithType.vb : Object
fullName.vb : Object
name.vb : Object
2022-01-01 17:06:03 +01:00
- uid : TinyLife.World.Tile.Tiles
commentId : F:TinyLife.World.Tile.Tiles
parent : TinyLife.World.Tile
2024-01-07 16:53:47 +01:00
href : TinyLife.World.Tile.html#TinyLife_World_Tile_Tiles
2022-01-01 17:06:03 +01:00
name : Tiles
nameWithType : Tile.Tiles
fullName : TinyLife.World.Tile.Tiles
- uid : TinyLife.World.Tile.Width
2022-12-20 13:25:03 +01:00
commentId : P:TinyLife.World.Tile.Width
2022-01-01 17:06:03 +01:00
parent : TinyLife.World.Tile
2024-01-07 16:53:47 +01:00
href : TinyLife.World.Tile.html#TinyLife_World_Tile_Width
2022-01-01 17:06:03 +01:00
name : Width
nameWithType : Tile.Width
fullName : TinyLife.World.Tile.Width
- uid : TinyLife.World.Tile.Height
2022-12-20 13:25:03 +01:00
commentId : P:TinyLife.World.Tile.Height
2022-01-01 17:06:03 +01:00
parent : TinyLife.World.Tile
2024-01-07 16:53:47 +01:00
href : TinyLife.World.Tile.html#TinyLife_World_Tile_Height
2022-01-01 17:06:03 +01:00
name : Height
nameWithType : Tile.Height
fullName : TinyLife.World.Tile.Height
- uid : TinyLife.World.Tile.ReferencePrice
commentId : F:TinyLife.World.Tile.ReferencePrice
parent : TinyLife.World.Tile
2024-01-07 16:53:47 +01:00
href : TinyLife.World.Tile.html#TinyLife_World_Tile_ReferencePrice
2022-01-01 17:06:03 +01:00
name : ReferencePrice
nameWithType : Tile.ReferencePrice
fullName : TinyLife.World.Tile.ReferencePrice
- uid : TinyLife.World.Tile.BaseName
commentId : F:TinyLife.World.Tile.BaseName
parent : TinyLife.World.Tile
2024-01-07 16:53:47 +01:00
href : TinyLife.World.Tile.html#TinyLife_World_Tile_BaseName
2022-01-01 17:06:03 +01:00
name : BaseName
nameWithType : Tile.BaseName
fullName : TinyLife.World.Tile.BaseName
- uid : TinyLife.World.Tile.Name
commentId : F:TinyLife.World.Tile.Name
parent : TinyLife.World.Tile
2024-01-07 16:53:47 +01:00
href : TinyLife.World.Tile.html#TinyLife_World_Tile_Name
2022-01-01 17:06:03 +01:00
name : Name
nameWithType : Tile.Name
fullName : TinyLife.World.Tile.Name
- uid : TinyLife.World.Tile.Price
commentId : F:TinyLife.World.Tile.Price
parent : TinyLife.World.Tile
2024-01-07 16:53:47 +01:00
href : TinyLife.World.Tile.html#TinyLife_World_Tile_Price
2022-01-01 17:06:03 +01:00
name : Price
nameWithType : Tile.Price
fullName : TinyLife.World.Tile.Price
- uid : TinyLife.World.Tile.ColorSchemes
commentId : F:TinyLife.World.Tile.ColorSchemes
parent : TinyLife.World.Tile
2024-01-07 16:53:47 +01:00
href : TinyLife.World.Tile.html#TinyLife_World_Tile_ColorSchemes
2022-01-01 17:06:03 +01:00
name : ColorSchemes
nameWithType : Tile.ColorSchemes
fullName : TinyLife.World.Tile.ColorSchemes
- uid : TinyLife.World.Tile.Colors
commentId : F:TinyLife.World.Tile.Colors
parent : TinyLife.World.Tile
2024-01-07 16:53:47 +01:00
href : TinyLife.World.Tile.html#TinyLife_World_Tile_Colors
2022-01-01 17:06:03 +01:00
name : Colors
nameWithType : Tile.Colors
fullName : TinyLife.World.Tile.Colors
- uid : TinyLife.World.Tile.CanBuy
commentId : F:TinyLife.World.Tile.CanBuy
parent : TinyLife.World.Tile
2024-01-07 16:53:47 +01:00
href : TinyLife.World.Tile.html#TinyLife_World_Tile_CanBuy
2022-01-01 17:06:03 +01:00
name : CanBuy
nameWithType : Tile.CanBuy
fullName : TinyLife.World.Tile.CanBuy
- uid : TinyLife.World.Tile.PathCostModifier
commentId : F:TinyLife.World.Tile.PathCostModifier
parent : TinyLife.World.Tile
2024-01-07 16:53:47 +01:00
href : TinyLife.World.Tile.html#TinyLife_World_Tile_PathCostModifier
2022-01-01 17:06:03 +01:00
name : PathCostModifier
nameWithType : Tile.PathCostModifier
fullName : TinyLife.World.Tile.PathCostModifier
2022-09-05 14:19:42 +02:00
- uid : TinyLife.World.Tile.Categories
commentId : F:TinyLife.World.Tile.Categories
2022-01-01 17:06:03 +01:00
parent : TinyLife.World.Tile
2024-01-07 16:53:47 +01:00
href : TinyLife.World.Tile.html#TinyLife_World_Tile_Categories
2022-09-05 14:19:42 +02:00
name : Categories
nameWithType : Tile.Categories
fullName : TinyLife.World.Tile.Categories
2022-01-01 17:06:03 +01:00
- uid : TinyLife.World.Tile.Icon
commentId : F:TinyLife.World.Tile.Icon
parent : TinyLife.World.Tile
2024-01-07 16:53:47 +01:00
href : TinyLife.World.Tile.html#TinyLife_World_Tile_Icon
2022-01-01 17:06:03 +01:00
name : Icon
nameWithType : Tile.Icon
fullName : TinyLife.World.Tile.Icon
- uid : TinyLife.World.Tile.DefaultColors
commentId : F:TinyLife.World.Tile.DefaultColors
parent : TinyLife.World.Tile
2024-01-07 16:53:47 +01:00
href : TinyLife.World.Tile.html#TinyLife_World_Tile_DefaultColors
2022-01-01 17:06:03 +01:00
name : DefaultColors
nameWithType : Tile.DefaultColors
fullName : TinyLife.World.Tile.DefaultColors
2022-12-20 13:25:03 +01:00
- uid : TinyLife.World.Tile.Textures
commentId : F:TinyLife.World.Tile.Textures
2022-01-01 17:06:03 +01:00
parent : TinyLife.World.Tile
2024-01-07 16:53:47 +01:00
href : TinyLife.World.Tile.html#TinyLife_World_Tile_Textures
2022-12-20 13:25:03 +01:00
name : Textures
nameWithType : Tile.Textures
fullName : TinyLife.World.Tile.Textures
- uid : TinyLife.World.Tile.Regions
commentId : F:TinyLife.World.Tile.Regions
parent : TinyLife.World.Tile
2024-01-07 16:53:47 +01:00
href : TinyLife.World.Tile.html#TinyLife_World_Tile_Regions
2022-12-20 13:25:03 +01:00
name : Regions
nameWithType : Tile.Regions
fullName : TinyLife.World.Tile.Regions
2023-08-15 13:17:22 +02:00
- uid : TinyLife.World.Tile.RegionWeights
commentId : F:TinyLife.World.Tile.RegionWeights
parent : TinyLife.World.Tile
2024-01-07 16:53:47 +01:00
href : TinyLife.World.Tile.html#TinyLife_World_Tile_RegionWeights
2023-08-15 13:17:22 +02:00
name : RegionWeights
nameWithType : Tile.RegionWeights
fullName : TinyLife.World.Tile.RegionWeights
2022-09-05 14:19:42 +02:00
- uid : TinyLife.World.Tile.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Single)
commentId : M:TinyLife.World.Tile.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Single)
2022-01-01 17:06:03 +01:00
parent : TinyLife.World.Tile
isExternal : true
2024-01-07 16:53:47 +01:00
href : TinyLife.World.Tile.html#TinyLife_World_Tile_DrawUi_MLEM_Ui_Elements_Element_Microsoft_Xna_Framework_GameTime_Microsoft_Xna_Framework_Graphics_SpriteBatch_System_Single_
2023-03-30 18:07:55 +02:00
name : DrawUi(Element, GameTime, SpriteBatch, float)
nameWithType : Tile.DrawUi(Element, GameTime, SpriteBatch, float)
fullName : TinyLife.World.Tile.DrawUi(MLEM.Ui.Elements.Element, Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, float)
nameWithType.vb : Tile.DrawUi(Element, GameTime, SpriteBatch, Single)
fullName.vb : TinyLife.World.Tile.DrawUi(MLEM.Ui.Elements.Element, Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Single)
name.vb : DrawUi(Element, GameTime, SpriteBatch, Single)
2022-01-01 17:06:03 +01:00
spec.csharp :
2022-09-05 14:19:42 +02:00
- uid : TinyLife.World.Tile.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Single)
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