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### YamlMime:ManagedReference
items :
- uid : TinyLife.World.Household
commentId : T:TinyLife.World.Household
id : Household
parent : TinyLife.World
children :
- TinyLife.World.Household.#ctor(TinyLife.World.Map,TinyLife.World.Lot)
- TinyLife.World.Household.Add(TinyLife.Objects.Person)
- TinyLife.World.Household.AreUtilitiesDisabled(System.Nullable{System.TimeSpan})
- TinyLife.World.Household.ClothesStorage
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- TinyLife.World.Household.DefaultMoney
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- TinyLife.World.Household.Description
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- TinyLife.World.Household.DisallowFriendsVisiting
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- TinyLife.World.Household.DisallowNewspapers
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- TinyLife.World.Household.DisallowStrangersVisiting
- TinyLife.World.Household.Export(System.Boolean,System.Boolean,System.Boolean)
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- TinyLife.World.Household.FurnitureStorage
- TinyLife.World.Household.GetAverageFriendshipTo(TinyLife.Objects.Person)
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- TinyLife.World.Household.HasAdult(System.Collections.Generic.IEnumerable{TinyLife.Objects.Person})
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- TinyLife.World.Household.HasMember(System.Guid)
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- TinyLife.World.Household.Import(TinyLife.World.ExportedHousehold,System.Boolean)
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- TinyLife.World.Household.IsCurrent
- TinyLife.World.Household.Lot
- TinyLife.World.Household.Members
- TinyLife.World.Household.Money
- TinyLife.World.Household.Name
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- TinyLife.World.Household.Remove(TinyLife.Objects.Person,System.Boolean)
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- TinyLife.World.Household.TotalMemberAmount
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- TinyLife.World.Household.UnopenedMail
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- TinyLife.World.Household.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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- TinyLife.World.Household.Validate(TinyLife.World.Map)
langs :
- csharp
- vb
name : Household
nameWithType : Household
fullName : TinyLife.World.Household
type : Class
source :
remote :
path : TinyLife/World/Household.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Household
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path : ../TinyLife/World/Household.cs
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startLine : 19
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : A household is a set of <xref href="TinyLife.Objects.Person" data-throw-if-not-resolved="false"></xref> instances that live together on the same <xref href="TinyLife.World.Household.Lot" data-throw-if-not-resolved="false"></xref>
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example : [ ]
syntax :
content : >-
[ DataContract]
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public class Household : JsonTypeSafeGenericDataHolder, IGenericDataHolder
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content.vb : >-
<DataContract>
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Public Class Household Inherits JsonTypeSafeGenericDataHolder Implements IGenericDataHolder
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inheritance :
- System.Object
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- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
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implements :
- MLEM.Misc.IGenericDataHolder
inheritedMembers :
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- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object)
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- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T})
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- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
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- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
- TinyLife.World.Household.TinyLife.Utilities.Extensions.JsonCopy``1
attributes :
- type : System.Runtime.Serialization.DataContractAttribute
ctor : System.Runtime.Serialization.DataContractAttribute.#ctor
arguments : [ ]
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- uid : TinyLife.World.Household.DefaultMoney
commentId : F:TinyLife.World.Household.DefaultMoney
id : DefaultMoney
parent : TinyLife.World.Household
langs :
- csharp
- vb
name : DefaultMoney
nameWithType : Household.DefaultMoney
fullName : TinyLife.World.Household.DefaultMoney
type : Field
source :
remote :
path : TinyLife/World/Household.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : DefaultMoney
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path : ../TinyLife/World/Household.cs
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startLine : 26
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : >-
The amount of money that a household has by default.
If the househould is exported throughly (<xref href="TinyLife.World.Household.Export(System.Boolean%2cSystem.Boolean%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref>), this value will be exported as well.
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example : [ ]
syntax :
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content : public const float DefaultMoney = 30000
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return :
type : System.Single
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content.vb : Public Const DefaultMoney As Single = 30000
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- uid : TinyLife.World.Household.FurnitureStorage
commentId : F:TinyLife.World.Household.FurnitureStorage
id : FurnitureStorage
parent : TinyLife.World.Household
langs :
- csharp
- vb
name : FurnitureStorage
nameWithType : Household.FurnitureStorage
fullName : TinyLife.World.Household.FurnitureStorage
type : Field
source :
remote :
path : TinyLife/World/Household.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : FurnitureStorage
path : ../TinyLife/World/Household.cs
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startLine : 33
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : >-
This household's furniture storage, which is a set of <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref> items that are not placed, but owned by this household.
To add new objects to the furniture storage, simply add them to this set.
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example : [ ]
syntax :
content : >-
[ DataMember]
public readonly HashSet<Furniture> FurnitureStorage
return :
type : System.Collections.Generic.HashSet{TinyLife.Objects.Furniture}
content.vb : >-
<DataMember>
Public ReadOnly FurnitureStorage As HashSet(Of Furniture)
attributes :
- type : System.Runtime.Serialization.DataMemberAttribute
ctor : System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments : [ ]
- uid : TinyLife.World.Household.ClothesStorage
commentId : F:TinyLife.World.Household.ClothesStorage
id : ClothesStorage
parent : TinyLife.World.Household
langs :
- csharp
- vb
name : ClothesStorage
nameWithType : Household.ClothesStorage
fullName : TinyLife.World.Household.ClothesStorage
type : Field
source :
remote :
path : TinyLife/World/Household.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : ClothesStorage
path : ../TinyLife/World/Household.cs
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startLine : 39
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : >-
This household's clothing storage, which is a set of <xref href="TinyLife.Objects.WornClothes" data-throw-if-not-resolved="false"></xref> that are not currently being worn by any members, but that are owned by this household.
To add new objects to the clothes storage, simply add them to this set.
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example : [ ]
syntax :
content : >-
[ DataMember]
public readonly HashSet<WornClothes> ClothesStorage
return :
type : System.Collections.Generic.HashSet{TinyLife.Objects.WornClothes}
content.vb : >-
<DataMember>
Public ReadOnly ClothesStorage As HashSet(Of WornClothes)
attributes :
- type : System.Runtime.Serialization.DataMemberAttribute
ctor : System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments : [ ]
- uid : TinyLife.World.Household.UnopenedMail
commentId : F:TinyLife.World.Household.UnopenedMail
id : UnopenedMail
parent : TinyLife.World.Household
langs :
- csharp
- vb
name : UnopenedMail
nameWithType : Household.UnopenedMail
fullName : TinyLife.World.Household.UnopenedMail
type : Field
source :
remote :
path : TinyLife/World/Household.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : UnopenedMail
path : ../TinyLife/World/Household.cs
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startLine : 45
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : >-
A list of <xref href="TinyLife.World.Mail" data-throw-if-not-resolved="false"></xref> instances that is yet to be opened.
When a mail carrier delivers mail, it is automatically added to this list.
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example : [ ]
syntax :
content : >-
[ DataMember]
public readonly List<Mail> UnopenedMail
return :
type : System.Collections.Generic.List{TinyLife.World.Mail}
content.vb : >-
<DataMember>
Public ReadOnly UnopenedMail As List(Of Mail)
attributes :
- type : System.Runtime.Serialization.DataMemberAttribute
ctor : System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments : [ ]
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- uid : TinyLife.World.Household.Money
commentId : P:TinyLife.World.Household.Money
id : Money
parent : TinyLife.World.Household
langs :
- csharp
- vb
name : Money
nameWithType : Household.Money
fullName : TinyLife.World.Household.Money
type : Property
source :
remote :
path : TinyLife/World/Household.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Money
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path : ../TinyLife/World/Household.cs
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startLine : 50
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : The money that this household has, rounded by two digits after the decimal point
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example : [ ]
syntax :
content : >-
[ DataMember]
public float Money { get; set; }
parameters : [ ]
return :
type : System.Single
content.vb : >-
<DataMember>
Public Property Money As Single
overload : TinyLife.World.Household.Money*
attributes :
- type : System.Runtime.Serialization.DataMemberAttribute
ctor : System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments : [ ]
- uid : TinyLife.World.Household.Members
commentId : P:TinyLife.World.Household.Members
id : Members
parent : TinyLife.World.Household
langs :
- csharp
- vb
name : Members
nameWithType : Household.Members
fullName : TinyLife.World.Household.Members
type : Property
source :
remote :
path : TinyLife/World/Household.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Members
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path : ../TinyLife/World/Household.cs
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startLine : 58
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : The <xref href="TinyLife.Objects.Person" data-throw-if-not-resolved="false"></xref> instances that are members of this household
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example : [ ]
syntax :
content : public IEnumerable<Person> Members { get; }
parameters : [ ]
return :
type : System.Collections.Generic.IEnumerable{TinyLife.Objects.Person}
content.vb : Public ReadOnly Property Members As IEnumerable(Of Person)
overload : TinyLife.World.Household.Members*
- uid : TinyLife.World.Household.Lot
commentId : P:TinyLife.World.Household.Lot
id : Lot
parent : TinyLife.World.Household
langs :
- csharp
- vb
name : Lot
nameWithType : Household.Lot
fullName : TinyLife.World.Household.Lot
type : Property
source :
remote :
path : TinyLife/World/Household.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Lot
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path : ../TinyLife/World/Household.cs
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startLine : 76
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : >-
The <xref href="TinyLife.World.Household.Lot" data-throw-if-not-resolved="false"></xref> that this household lives on.
For exported households, this might be null.
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example : [ ]
syntax :
content : public Lot Lot { get; }
parameters : [ ]
return :
type : TinyLife.World.Lot
content.vb : Public ReadOnly Property Lot As Lot
overload : TinyLife.World.Household.Lot*
- uid : TinyLife.World.Household.Name
commentId : P:TinyLife.World.Household.Name
id : Name
parent : TinyLife.World.Household
langs :
- csharp
- vb
name : Name
nameWithType : Household.Name
fullName : TinyLife.World.Household.Name
type : Property
source :
remote :
path : TinyLife/World/Household.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Name
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path : ../TinyLife/World/Household.cs
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startLine : 81
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : >-
The name of this household.
The name of a household is the <xref href="TinyLife.Objects.Person.LastName" data-throw-if-not-resolved="false"></xref> that most people in this household have.
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example : [ ]
syntax :
content : public string Name { get; }
parameters : [ ]
return :
type : System.String
content.vb : Public ReadOnly Property Name As String
overload : TinyLife.World.Household.Name*
- uid : TinyLife.World.Household.IsCurrent
commentId : P:TinyLife.World.Household.IsCurrent
id : IsCurrent
parent : TinyLife.World.Household
langs :
- csharp
- vb
name : IsCurrent
nameWithType : Household.IsCurrent
fullName : TinyLife.World.Household.IsCurrent
type : Property
source :
remote :
path : TinyLife/World/Household.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : IsCurrent
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path : ../TinyLife/World/Household.cs
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startLine : 85
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : A property that indicates whether or not this household is the same as <xref href="TinyLife.GameImpl.CurrentHousehold" data-throw-if-not-resolved="false"></xref>
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example : [ ]
syntax :
content : public bool IsCurrent { get; }
parameters : [ ]
return :
type : System.Boolean
content.vb : Public ReadOnly Property IsCurrent As Boolean
overload : TinyLife.World.Household.IsCurrent*
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- uid : TinyLife.World.Household.Description
commentId : F:TinyLife.World.Household.Description
id : Description
parent : TinyLife.World.Household
langs :
- csharp
- vb
name : Description
nameWithType : Household.Description
fullName : TinyLife.World.Household.Description
type : Field
source :
remote :
path : TinyLife/World/Household.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Description
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path : ../TinyLife/World/Household.cs
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startLine : 90
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : The household's description
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example : [ ]
syntax :
content : >-
[ DataMember]
public string Description
return :
type : System.String
content.vb : >-
<DataMember>
Public Description As String
attributes :
- type : System.Runtime.Serialization.DataMemberAttribute
ctor : System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments : [ ]
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- uid : TinyLife.World.Household.DisallowNewspapers
commentId : F:TinyLife.World.Household.DisallowNewspapers
id : DisallowNewspapers
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parent : TinyLife.World.Household
langs :
- csharp
- vb
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name : DisallowNewspapers
nameWithType : Household.DisallowNewspapers
fullName : TinyLife.World.Household.DisallowNewspapers
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type : Field
source :
remote :
path : TinyLife/World/Household.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : DisallowNewspapers
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path : ../TinyLife/World/Household.cs
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startLine : 96
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : >-
Whether newspaper deliveries are disallowed in this household.
This field is set by the <xref href="TinyLife.Actions.ActionType.ToggleNewspapers" data-throw-if-not-resolved="false"></xref> action.
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example : [ ]
syntax :
content : >-
[ DataMember]
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public bool DisallowNewspapers
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return :
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type : System.Boolean
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content.vb : >-
<DataMember>
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Public DisallowNewspapers As Boolean
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attributes :
- type : System.Runtime.Serialization.DataMemberAttribute
ctor : System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments : [ ]
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- uid : TinyLife.World.Household.DisallowFriendsVisiting
commentId : F:TinyLife.World.Household.DisallowFriendsVisiting
id : DisallowFriendsVisiting
parent : TinyLife.World.Household
langs :
- csharp
- vb
name : DisallowFriendsVisiting
nameWithType : Household.DisallowFriendsVisiting
fullName : TinyLife.World.Household.DisallowFriendsVisiting
type : Field
source :
remote :
path : TinyLife/World/Household.cs
branch : main
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : DisallowFriendsVisiting
path : ../TinyLife/World/Household.cs
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startLine : 101
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : Whether visits from friends are currently disallowed.
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example : [ ]
syntax :
content : >-
[ DataMember]
public bool DisallowFriendsVisiting
return :
type : System.Boolean
content.vb : >-
<DataMember>
Public DisallowFriendsVisiting As Boolean
attributes :
- type : System.Runtime.Serialization.DataMemberAttribute
ctor : System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments : [ ]
- uid : TinyLife.World.Household.DisallowStrangersVisiting
commentId : F:TinyLife.World.Household.DisallowStrangersVisiting
id : DisallowStrangersVisiting
parent : TinyLife.World.Household
langs :
- csharp
- vb
name : DisallowStrangersVisiting
nameWithType : Household.DisallowStrangersVisiting
fullName : TinyLife.World.Household.DisallowStrangersVisiting
type : Field
source :
remote :
path : TinyLife/World/Household.cs
branch : main
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : DisallowStrangersVisiting
path : ../TinyLife/World/Household.cs
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startLine : 106
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : Whether visits from strangers are currently disallowed.
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example : [ ]
syntax :
content : >-
[ DataMember]
public bool DisallowStrangersVisiting
return :
type : System.Boolean
content.vb : >-
<DataMember>
Public DisallowStrangersVisiting As Boolean
attributes :
- type : System.Runtime.Serialization.DataMemberAttribute
ctor : System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments : [ ]
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- uid : TinyLife.World.Household.TotalMemberAmount
commentId : P:TinyLife.World.Household.TotalMemberAmount
id : TotalMemberAmount
parent : TinyLife.World.Household
langs :
- csharp
- vb
name : TotalMemberAmount
nameWithType : Household.TotalMemberAmount
fullName : TinyLife.World.Household.TotalMemberAmount
type : Property
source :
remote :
path : TinyLife/World/Household.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : TotalMemberAmount
path : ../TinyLife/World/Household.cs
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startLine : 110
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : The total amount of members of this household, which includes the amount of <xref href="TinyLife.World.Household.Members" data-throw-if-not-resolved="false"></xref>, as well as unborn babies of <xref href="TinyLife.World.Household.Members" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public int TotalMemberAmount { get; }
parameters : [ ]
return :
type : System.Int32
content.vb : Public ReadOnly Property TotalMemberAmount As Integer
overload : TinyLife.World.Household.TotalMemberAmount*
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- uid : TinyLife.World.Household.#ctor(TinyLife.World.Map,TinyLife.World.Lot)
commentId : M:TinyLife.World.Household.#ctor(TinyLife.World.Map,TinyLife.World.Lot)
id : '#ctor(TinyLife.World.Map,TinyLife.World.Lot)'
parent : TinyLife.World.Household
langs :
- csharp
- vb
name : Household(Map, Lot)
nameWithType : Household.Household(Map, Lot)
fullName : TinyLife.World.Household.Household(TinyLife.World.Map, TinyLife.World.Lot)
type : Constructor
source :
remote :
path : TinyLife/World/Household.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : .ctor
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path : ../TinyLife/World/Household.cs
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startLine : 133
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : Creates a new household on the given map and lot
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example : [ ]
syntax :
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content : public Household(Map lotMap, Lot lot)
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parameters :
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- id : lotMap
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type : TinyLife.World.Map
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description : The map the lot is on.
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- id : lot
type : TinyLife.World.Lot
description : The lot that this household should own (can be null)
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content.vb : Public Sub New(lotMap As Map, lot As Lot)
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overload : TinyLife.World.Household.#ctor*
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nameWithType.vb : Household.New(Map, Lot)
fullName.vb : TinyLife.World.Household.New(TinyLife.World.Map, TinyLife.World.Lot)
name.vb : New(Map, Lot)
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- uid : TinyLife.World.Household.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId : M:TinyLife.World.Household.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id : Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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parent : TinyLife.World.Household
langs :
- csharp
- vb
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name : Update(GameTime, TimeSpan, float)
nameWithType : Household.Update(GameTime, TimeSpan, float)
fullName : TinyLife.World.Household.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
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type : Method
source :
remote :
path : TinyLife/World/Household.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Update
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path : ../TinyLife/World/Household.cs
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startLine : 144
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : Updates this household and its data.
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example : [ ]
syntax :
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content : public void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
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parameters :
- id : time
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type : Microsoft.Xna.Framework.GameTime
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description : The game's time
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- id : passedInGame
type : System.TimeSpan
description : The amount of time passed in game
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- id : speedMultiplier
type : System.Single
description : The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
content.vb : Public Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
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overload : TinyLife.World.Household.Update*
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nameWithType.vb : Household.Update(GameTime, TimeSpan, Single)
fullName.vb : TinyLife.World.Household.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb : Update(GameTime, TimeSpan, Single)
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- uid : TinyLife.World.Household.Add(TinyLife.Objects.Person)
commentId : M:TinyLife.World.Household.Add(TinyLife.Objects.Person)
id : Add(TinyLife.Objects.Person)
parent : TinyLife.World.Household
langs :
- csharp
- vb
name : Add(Person)
nameWithType : Household.Add(Person)
fullName : TinyLife.World.Household.Add(TinyLife.Objects.Person)
type : Method
source :
remote :
path : TinyLife/World/Household.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Add
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path : ../TinyLife/World/Household.cs
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startLine : 161
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : Adds the given person to this household
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example : [ ]
syntax :
content : public void Add(Person person)
parameters :
- id : person
type : TinyLife.Objects.Person
description : The person to add
content.vb : Public Sub Add(person As Person)
overload : TinyLife.World.Household.Add*
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- uid : TinyLife.World.Household.Remove(TinyLife.Objects.Person,System.Boolean)
commentId : M:TinyLife.World.Household.Remove(TinyLife.Objects.Person,System.Boolean)
id : Remove(TinyLife.Objects.Person,System.Boolean)
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parent : TinyLife.World.Household
langs :
- csharp
- vb
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name : Remove(Person, bool)
nameWithType : Household.Remove(Person, bool)
fullName : TinyLife.World.Household.Remove(TinyLife.Objects.Person, bool)
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type : Method
source :
remote :
path : TinyLife/World/Household.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Remove
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path : ../TinyLife/World/Household.cs
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startLine : 173
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : Removes the given person from this household, if they're part of it
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example : [ ]
syntax :
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content : public void Remove(Person person, bool removeHouseholdIfEmpty = true)
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parameters :
- id : person
type : TinyLife.Objects.Person
description : The person to remove
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- id : removeHouseholdIfEmpty
type : System.Boolean
description : Whether the household should be removed from the underlying map if the removed member was the last
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content.vb : Public Sub Remove(person As Person, removeHouseholdIfEmpty As Boolean = True)
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overload : TinyLife.World.Household.Remove*
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nameWithType.vb : Household.Remove(Person, Boolean)
fullName.vb : TinyLife.World.Household.Remove(TinyLife.Objects.Person, Boolean)
name.vb : Remove(Person, Boolean)
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- uid : TinyLife.World.Household.HasMember(System.Guid)
commentId : M:TinyLife.World.Household.HasMember(System.Guid)
id : HasMember(System.Guid)
parent : TinyLife.World.Household
langs :
- csharp
- vb
name : HasMember(Guid)
nameWithType : Household.HasMember(Guid)
fullName : TinyLife.World.Household.HasMember(System.Guid)
type : Method
source :
remote :
path : TinyLife/World/Household.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : HasMember
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path : ../TinyLife/World/Household.cs
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startLine : 186
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : Returns whether the given person <xref href="TinyLife.Objects.MapObject.Id" data-throw-if-not-resolved="false"></xref> is a part of this household
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example : [ ]
syntax :
content : public bool HasMember(Guid person)
parameters :
- id : person
type : System.Guid
description : The unique id of the person to query
return :
type : System.Boolean
description : true if the person is part of this household, false otherwise
content.vb : Public Function HasMember(person As Guid) As Boolean
overload : TinyLife.World.Household.HasMember*
- uid : TinyLife.World.Household.GetAverageFriendshipTo(TinyLife.Objects.Person)
commentId : M:TinyLife.World.Household.GetAverageFriendshipTo(TinyLife.Objects.Person)
id : GetAverageFriendshipTo(TinyLife.Objects.Person)
parent : TinyLife.World.Household
langs :
- csharp
- vb
name : GetAverageFriendshipTo(Person)
nameWithType : Household.GetAverageFriendshipTo(Person)
fullName : TinyLife.World.Household.GetAverageFriendshipTo(TinyLife.Objects.Person)
type : Method
source :
remote :
path : TinyLife/World/Household.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : GetAverageFriendshipTo
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path : ../TinyLife/World/Household.cs
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startLine : 197
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : >-
Returns the average friendship level that the given <xref href="TinyLife.Objects.Person" data-throw-if-not-resolved="false"></xref> has with members of this lot.
This method returns an averaged value of the <xref href="TinyLife.Relationship.FriendLevel" data-throw-if-not-resolved="false"></xref> that this person has towards each member of this lot.
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example : [ ]
syntax :
content : public float GetAverageFriendshipTo(Person person)
parameters :
- id : person
type : TinyLife.Objects.Person
description : The person to query
return :
type : System.Single
description : The average friendship level, out of <xref href="TinyLife.Relationship.Max" data-throw-if-not-resolved="false"></xref>
content.vb : Public Function GetAverageFriendshipTo(person As Person) As Single
overload : TinyLife.World.Household.GetAverageFriendshipTo*
- uid : TinyLife.World.Household.Validate(TinyLife.World.Map)
commentId : M:TinyLife.World.Household.Validate(TinyLife.World.Map)
id : Validate(TinyLife.World.Map)
parent : TinyLife.World.Household
langs :
- csharp
- vb
name : Validate(Map)
nameWithType : Household.Validate(Map)
fullName : TinyLife.World.Household.Validate(TinyLife.World.Map)
type : Method
source :
remote :
path : TinyLife/World/Household.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Validate
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path : ../TinyLife/World/Household.cs
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startLine : 207
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : This method is called when this object is loaded from disk.
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example : [ ]
syntax :
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content : public bool Validate(Map map)
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parameters :
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- id : map
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type : TinyLife.World.Map
return :
type : System.Boolean
description : false if the object is not valid, true otherwise
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content.vb : Public Function Validate(map As Map) As Boolean
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overload : TinyLife.World.Household.Validate*
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- uid : TinyLife.World.Household.Export(System.Boolean,System.Boolean,System.Boolean)
commentId : M:TinyLife.World.Household.Export(System.Boolean,System.Boolean,System.Boolean)
id : Export(System.Boolean,System.Boolean,System.Boolean)
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parent : TinyLife.World.Household
langs :
- csharp
- vb
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name : Export(bool, bool, bool)
nameWithType : Household.Export(bool, bool, bool)
fullName : TinyLife.World.Household.Export(bool, bool, bool)
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type : Method
source :
remote :
path : TinyLife/World/Household.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Export
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path : ../TinyLife/World/Household.cs
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startLine : 224
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : Exports this household's data into an <xref href="TinyLife.World.ExportedHousehold" data-throw-if-not-resolved="false"></xref>, which can be saved to disk independently of the <xref href="TinyLife.World.Map" data-throw-if-not-resolved="false"></xref> that this household is on.
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example : [ ]
syntax :
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content : public ExportedHousehold Export(bool thorough, bool custom, bool ignoreStorage = false)
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parameters :
- id : thorough
type : System.Boolean
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description : Whether people should be reset thoroughly in <xref href="TinyLife.Objects.Person.ResetToStatic(System.Boolean%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref>, and whether the money should be reset to <xref href="TinyLife.World.Household.DefaultMoney" data-throw-if-not-resolved="false"></xref>
- id : custom
type : System.Boolean
description : Whether the export is custom, in which case people in it will keep their unlocalized names, pronouns and descriptions.
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- id : ignoreStorage
type : System.Boolean
description : Whether the household storage should be ignored (and not exported along with this household).
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return :
type : TinyLife.World.ExportedHousehold
description : An exported household
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content.vb : Public Function Export(thorough As Boolean, custom As Boolean, ignoreStorage As Boolean = False) As ExportedHousehold
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overload : TinyLife.World.Household.Export*
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nameWithType.vb : Household.Export(Boolean, Boolean, Boolean)
fullName.vb : TinyLife.World.Household.Export(Boolean, Boolean, Boolean)
name.vb : Export(Boolean, Boolean, Boolean)
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- uid : TinyLife.World.Household.Import(TinyLife.World.ExportedHousehold,System.Boolean)
commentId : M:TinyLife.World.Household.Import(TinyLife.World.ExportedHousehold,System.Boolean)
id : Import(TinyLife.World.ExportedHousehold,System.Boolean)
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parent : TinyLife.World.Household
langs :
- csharp
- vb
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name : Import(ExportedHousehold, bool)
nameWithType : Household.Import(ExportedHousehold, bool)
fullName : TinyLife.World.Household.Import(TinyLife.World.ExportedHousehold, bool)
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type : Method
source :
remote :
path : TinyLife/World/Household.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Import
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path : ../TinyLife/World/Household.cs
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startLine : 234
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : >-
Imports the given <xref href="TinyLife.World.ExportedHousehold" data-throw-if-not-resolved="false"></xref> into this household.
Note that existing <xref href="TinyLife.World.Household.Members" data-throw-if-not-resolved="false"></xref> are not removed or replaced beforehand.
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example : [ ]
syntax :
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content : public void Import(ExportedHousehold household, bool useExistingVisitors = false)
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parameters :
- id : household
type : TinyLife.World.ExportedHousehold
description : The household to import
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- id : useExistingVisitors
type : System.Boolean
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description : Whether existing visitors should be used, if they exist, instead of the exported household's members
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content.vb : Public Sub Import(household As ExportedHousehold, useExistingVisitors As Boolean = False)
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overload : TinyLife.World.Household.Import*
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nameWithType.vb : Household.Import(ExportedHousehold, Boolean)
fullName.vb : TinyLife.World.Household.Import(TinyLife.World.ExportedHousehold, Boolean)
name.vb : Import(ExportedHousehold, Boolean)
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- uid : TinyLife.World.Household.AreUtilitiesDisabled(System.Nullable{System.TimeSpan})
commentId : M:TinyLife.World.Household.AreUtilitiesDisabled(System.Nullable{System.TimeSpan})
id : AreUtilitiesDisabled(System.Nullable{System.TimeSpan})
parent : TinyLife.World.Household
langs :
- csharp
- vb
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name : AreUtilitiesDisabled(TimeSpan?)
nameWithType : Household.AreUtilitiesDisabled(TimeSpan?)
fullName : TinyLife.World.Household.AreUtilitiesDisabled(System.TimeSpan?)
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type : Method
source :
remote :
path : TinyLife/World/Household.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : AreUtilitiesDisabled
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path : ../TinyLife/World/Household.cs
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startLine : 279
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : >-
Returns whether power and water should currently be considered disabled for the <xref href="TinyLife.World.Household.Lot" data-throw-if-not-resolved="false"></xref> that this household is on.
This method returns true when <xref href="TinyLife.World.Household.UnopenedMail" data-throw-if-not-resolved="false"></xref> has contained a <xref href="TinyLife.World.BillsMail" data-throw-if-not-resolved="false"></xref> for three or more in-game days.
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example : [ ]
syntax :
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content : public bool AreUtilitiesDisabled(TimeSpan? time = null)
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parameters :
- id : time
type : System.Nullable{System.TimeSpan}
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description : The current time, or null to default to <xref href="TinyLife.World.Map.Time" data-throw-if-not-resolved="false"></xref>
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return :
type : System.Boolean
description : Whether utilites are disabled
content.vb : Public Function AreUtilitiesDisabled(time As TimeSpan? = Nothing) As Boolean
overload : TinyLife.World.Household.AreUtilitiesDisabled*
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- uid : TinyLife.World.Household.HasAdult(System.Collections.Generic.IEnumerable{TinyLife.Objects.Person})
commentId : M:TinyLife.World.Household.HasAdult(System.Collections.Generic.IEnumerable{TinyLife.Objects.Person})
id : HasAdult(System.Collections.Generic.IEnumerable{TinyLife.Objects.Person})
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parent : TinyLife.World.Household
langs :
- csharp
- vb
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name : HasAdult(IEnumerable<Person>)
nameWithType : Household.HasAdult(IEnumerable<Person>)
fullName : TinyLife.World.Household.HasAdult(System.Collections.Generic.IEnumerable<TinyLife.Objects.Person>)
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type : Method
source :
remote :
path : TinyLife/World/Household.cs
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branch : main
2022-01-01 17:06:03 +01:00
repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : HasAdult
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path : ../TinyLife/World/Household.cs
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startLine : 293
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : >-
Returns whether the current household is sufficiently completed.
A household is completed if it contains at least one member who is an <xref href="TinyLife.Objects.AgeGroup.Adult" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public static bool HasAdult(IEnumerable<Person> members)
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parameters :
- id : members
type : System.Collections.Generic.IEnumerable{TinyLife.Objects.Person}
description : The members that constitute the household.
return :
type : System.Boolean
description : Whether the household is complete.
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content.vb : Public Shared Function HasAdult(members As IEnumerable(Of Person)) As Boolean
overload : TinyLife.World.Household.HasAdult*
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references :
- uid : TinyLife.Objects.Person
commentId : T:TinyLife.Objects.Person
parent : TinyLife.Objects
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href : TinyLife.Objects.Person.html
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name : Person
nameWithType : Person
fullName : TinyLife.Objects.Person
- uid : TinyLife.World.Household.Lot
commentId : P:TinyLife.World.Household.Lot
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href : TinyLife.World.Household.html#TinyLife_World_Household_Lot
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name : Lot
nameWithType : Household.Lot
fullName : TinyLife.World.Household.Lot
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2022-10-18 13:03:11 +02:00
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