TinyLifeWeb/api/TinyLife.Objects.Furniture.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.Objects.Furniture
commentId: T:TinyLife.Objects.Furniture
id: Furniture
parent: TinyLife.Objects
children:
- TinyLife.Objects.Furniture.#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2)
- TinyLife.Objects.Furniture.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed,System.Boolean)
- TinyLife.Objects.Furniture.AddChild(TinyLife.Objects.Furniture,MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Vector2})
- TinyLife.Objects.Furniture.AddChild``1(TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid},System.Nullable{Microsoft.Xna.Framework.Vector2})
- TinyLife.Objects.Furniture.Area
- TinyLife.Objects.Furniture.AreUtilitiesDisabled
- TinyLife.Objects.Furniture.CanBeDirty
- TinyLife.Objects.Furniture.Colors
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- TinyLife.Objects.Furniture.Creator
- TinyLife.Objects.Furniture.CustomPrice
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- TinyLife.Objects.Furniture.DevaluedThroughUse
- TinyLife.Objects.Furniture.Dirty
- TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Misc.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.Furniture,TinyLife.Objects.AbstractSpot,System.Single,System.Boolean)
- TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color})
- TinyLife.Objects.Furniture.DrawUi(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Ui.Elements.Element,System.Single,System.Int32[])
- TinyLife.Objects.Furniture.GetActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2)
- TinyLife.Objects.Furniture.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.GetCategories(TinyLife.Objects.Person)
- TinyLife.Objects.Furniture.GetChildren``1
- TinyLife.Objects.Furniture.GetDecorativeRating(TinyLife.World.Room)
- TinyLife.Objects.Furniture.GetDescription
- TinyLife.Objects.Furniture.GetDirty(System.TimeSpan)
- TinyLife.Objects.Furniture.GetFreeActionSpot(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.GetFreeActionSpots(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.GetFreeObjectSpot(TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2})
- TinyLife.Objects.Furniture.GetPrice
- TinyLife.Objects.Furniture.GetVisibility
- TinyLife.Objects.Furniture.HasParent
- TinyLife.Objects.Furniture.Intersects(MLEM.Misc.RectangleF)
- TinyLife.Objects.Furniture.IsStatic
- TinyLife.Objects.Furniture.NotifyNeighbors
- TinyLife.Objects.Furniture.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.Action.CompletionType,System.Boolean)
- TinyLife.Objects.Furniture.OnAdded
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- TinyLife.Objects.Furniture.OnGetDescription
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- TinyLife.Objects.Furniture.OnNeighborChanged(TinyLife.Objects.Furniture)
- TinyLife.Objects.Furniture.OnRemoved
- TinyLife.Objects.Furniture.ParentFurniture
- TinyLife.Objects.Furniture.ParentObjectSpot
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- TinyLife.Objects.Furniture.Quality
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- TinyLife.Objects.Furniture.Random
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- TinyLife.Objects.Furniture.RemoveAndUnlink
- TinyLife.Objects.Furniture.RemoveChild(TinyLife.Objects.Furniture)
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- TinyLife.Objects.Furniture.RemoveChildren``1(System.Predicate{``0})
- TinyLife.Objects.Furniture.Rotation
- TinyLife.Objects.Furniture.SetChild(TinyLife.Objects.ObjectSpot,TinyLife.Objects.Furniture,MLEM.Misc.Direction2)
- TinyLife.Objects.Furniture.SetChild(TinyLife.Objects.ObjectSpot,TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid})
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- TinyLife.Objects.Furniture.SetNewId(System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture})
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- TinyLife.Objects.Furniture.SetParent(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectSpot)
- TinyLife.Objects.Furniture.Type
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- TinyLife.Objects.Furniture.UnlinkParentsAndChildren
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- TinyLife.Objects.Furniture.Validate
- TinyLife.Objects.Furniture.VisualPosition
langs:
- csharp
- vb
name: Furniture
nameWithType: Furniture
fullName: TinyLife.Objects.Furniture
type: Class
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: Furniture
path: Objects/Furniture.cs
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startLine: 23
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA furniture is an instance of a <xref href=\"TinyLife.Objects.FurnitureType\" data-throw-if-not-resolved=\"false\"></xref> which is placed in the world, or in a <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref>&apos;s hand.\nTo register a custom furniture, use <xref href=\"TinyLife.Objects.FurnitureType.Register(TinyLife.Objects.FurnitureType.TypeSettings)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: 'public class Furniture : MapObject, IGenericDataHolder, IPricedObject'
content.vb: >-
Public Class Furniture
Inherits MapObject
Implements IGenericDataHolder, IPricedObject
inheritance:
- System.Object
- MLEM.Misc.GenericDataHolder
- TinyLife.Objects.MapObject
derivedClasses:
- TinyLife.Objects.BreakableFurniture
- TinyLife.Objects.CornerFurniture
- TinyLife.Objects.Fence
- TinyLife.Objects.FoodTypedItem
- TinyLife.Objects.Gravestone
- TinyLife.Objects.LightFurniture
- TinyLife.Objects.OverlayWallHanging
- TinyLife.Objects.Painting
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- TinyLife.Objects.UnfinishedWoodwork
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implements:
- MLEM.Misc.IGenericDataHolder
- TinyLife.World.IPricedObject
inheritedMembers:
- TinyLife.Objects.MapObject.PersonRotationOrder
- TinyLife.Objects.MapObject.OnCreated
- TinyLife.Objects.MapObject.OnValidated
- TinyLife.Objects.MapObject.OnEventsAttachable
- TinyLife.Objects.MapObject.OnDraw
- TinyLife.Objects.MapObject.OnUpdate
- TinyLife.Objects.MapObject.Id
- TinyLife.Objects.MapObject.Map
- TinyLife.Objects.MapObject.Position
- TinyLife.Objects.MapObject.CurrentLot
- TinyLife.Objects.MapObject.IsInWorld
- TinyLife.Objects.MapObject.GetHoverInfo
- TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
- TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map)
- TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
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- TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Point,System.Boolean,TinyLife.Objects.Furniture,TinyLife.Objects.AbstractSpot,MLEM.Misc.Direction2,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean)
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- TinyLife.Objects.MapObject.GetModCategory(System.String)
- MLEM.Misc.GenericDataHolder.SetData(System.String,System.Object)
- MLEM.Misc.GenericDataHolder.GetData``1(System.String)
- MLEM.Misc.GenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Objects.Furniture.TinyLife.Utilities.Extensions.JsonCopy``1
- MLEM.Misc.IGenericDataHolder.TinyLife.Utilities.Extensions.GetTimeSpan(System.String)
- MLEM.Misc.IGenericDataHolder.TinyLife.Utilities.Extensions.SetTimeSpan(System.String,System.TimeSpan)
modifiers.csharp:
- public
- class
modifiers.vb:
- Public
- Class
- uid: TinyLife.Objects.Furniture.Random
commentId: F:TinyLife.Objects.Furniture.Random
id: Random
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Random
nameWithType: Furniture.Random
fullName: TinyLife.Objects.Furniture.Random
type: Field
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: Random
path: Objects/Furniture.cs
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startLine: 29
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: "\nA <xref href=\"TinyLife.Objects.Furniture.Random\" data-throw-if-not-resolved=\"false\"></xref> instance that can be used by furniture items.\nThis value has the default seed.\n"
example: []
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syntax:
content: protected static readonly Random Random
return:
type: System.Random
content.vb: Protected Shared ReadOnly Random As Random
modifiers.csharp:
- protected
- static
- readonly
modifiers.vb:
- Protected
- Shared
- ReadOnly
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- uid: TinyLife.Objects.Furniture.OnGetDescription
commentId: E:TinyLife.Objects.Furniture.OnGetDescription
id: OnGetDescription
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: OnGetDescription
nameWithType: Furniture.OnGetDescription
fullName: TinyLife.Objects.Furniture.OnGetDescription
type: Event
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: OnGetDescription
path: Objects/Furniture.cs
startLine: 35
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn event that is fired when <xref href=\"TinyLife.Objects.Furniture.GetDescription\" data-throw-if-not-resolved=\"false\"></xref> is called.\nThis event can be used to change the description of furniture instances by adding to the provided <xref href=\"System.Collections.Generic.List%601\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public static event Action<Furniture, List<string>> OnGetDescription
return:
type: System.Action{TinyLife.Objects.Furniture,System.Collections.Generic.List{System.String}}
content.vb: Public Shared Event OnGetDescription As Action(Of Furniture, List(Of String))
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
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- uid: TinyLife.Objects.Furniture.Type
commentId: F:TinyLife.Objects.Furniture.Type
id: Type
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Type
nameWithType: Furniture.Type
fullName: TinyLife.Objects.Furniture.Type
type: Field
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: Type
path: Objects/Furniture.cs
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startLine: 41
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe <xref href=\"TinyLife.Objects.FurnitureType\" data-throw-if-not-resolved=\"false\"></xref> that this furniture has\n"
example: []
syntax:
content: >-
[DataMember]
public readonly FurnitureType Type
return:
type: TinyLife.Objects.FurnitureType
content.vb: >-
<DataMember>
Public ReadOnly Type As FurnitureType
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.Furniture.Rotation
commentId: F:TinyLife.Objects.Furniture.Rotation
id: Rotation
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Rotation
nameWithType: Furniture.Rotation
fullName: TinyLife.Objects.Furniture.Rotation
type: Field
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: Rotation
path: Objects/Furniture.cs
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startLine: 47
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe current rotation of this furniture.\nSince furniture has a wide variety of looks, the specific value of the rotation doesn&apos;t necessarily have much practical meaning.\n"
example: []
syntax:
content: >-
[DataMember]
public Direction2 Rotation
return:
type: MLEM.Misc.Direction2
content.vb: >-
<DataMember>
Public Rotation As Direction2
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Furniture.ParentFurniture
commentId: P:TinyLife.Objects.Furniture.ParentFurniture
id: ParentFurniture
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: ParentFurniture
nameWithType: Furniture.ParentFurniture
fullName: TinyLife.Objects.Furniture.ParentFurniture
type: Property
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: ParentFurniture
path: Objects/Furniture.cs
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startLine: 52
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe <xref href=\"TinyLife.Objects.Furniture\" data-throw-if-not-resolved=\"false\"></xref> that this furniture is currently latched on to.\nIf this value is non-null, <xref href=\"TinyLife.Objects.Furniture.ParentObjectSpot\" data-throw-if-not-resolved=\"false\"></xref> returns the object spot that this furniture is in.\n"
example: []
syntax:
content: public Furniture ParentFurniture { get; }
parameters: []
return:
type: TinyLife.Objects.Furniture
content.vb: Public ReadOnly Property ParentFurniture As Furniture
overload: TinyLife.Objects.Furniture.ParentFurniture*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.Furniture.ParentObjectSpot
commentId: P:TinyLife.Objects.Furniture.ParentObjectSpot
id: ParentObjectSpot
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: ParentObjectSpot
nameWithType: Furniture.ParentObjectSpot
fullName: TinyLife.Objects.Furniture.ParentObjectSpot
type: Property
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: ParentObjectSpot
path: Objects/Furniture.cs
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startLine: 57
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe <xref href=\"TinyLife.Objects.ObjectSpot\" data-throw-if-not-resolved=\"false\"></xref> that this furniture is currently in.\nIf this value is non-null, <xref href=\"TinyLife.Objects.Furniture.ParentFurniture\" data-throw-if-not-resolved=\"false\"></xref> returns the furniture that this object spot belongs to.\n"
example: []
syntax:
content: public ObjectSpot ParentObjectSpot { get; }
parameters: []
return:
type: TinyLife.Objects.ObjectSpot
content.vb: Public ReadOnly Property ParentObjectSpot As ObjectSpot
overload: TinyLife.Objects.Furniture.ParentObjectSpot*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.Furniture.HasParent
commentId: P:TinyLife.Objects.Furniture.HasParent
id: HasParent
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: HasParent
nameWithType: Furniture.HasParent
fullName: TinyLife.Objects.Furniture.HasParent
type: Property
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: HasParent
path: Objects/Furniture.cs
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startLine: 62
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns whether a <xref href=\"TinyLife.Objects.Furniture.ParentFurniture\" data-throw-if-not-resolved=\"false\"></xref> for this furniture exists.\nNote that, if this object is not in the world, or the <xref href=\"TinyLife.Objects.Furniture.ParentFurniture\" data-throw-if-not-resolved=\"false\"></xref> is not currently in the world, this property will still be true.\n"
example: []
syntax:
content: public bool HasParent { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public ReadOnly Property HasParent As Boolean
overload: TinyLife.Objects.Furniture.HasParent*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.Furniture.Colors
commentId: F:TinyLife.Objects.Furniture.Colors
id: Colors
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Colors
nameWithType: Furniture.Colors
fullName: TinyLife.Objects.Furniture.Colors
type: Field
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: Colors
path: Objects/Furniture.cs
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startLine: 68
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe indices of the colors that this furniture has.\nRefer to <xref href=\"TinyLife.Objects.FurnitureType.TypeSettings.ColorSchemes\" data-throw-if-not-resolved=\"false\"></xref> for the actual colors that these indices represent.\n"
example: []
syntax:
content: >-
[DataMember]
public int[] Colors
return:
type: System.Int32[]
content.vb: >-
<DataMember>
Public Colors As Integer()
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Furniture.Area
commentId: P:TinyLife.Objects.Furniture.Area
id: Area
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Area
nameWithType: Furniture.Area
fullName: TinyLife.Objects.Furniture.Area
type: Property
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: Area
path: Objects/Furniture.cs
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startLine: 72
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA <xref href=\"MLEM.Misc.RectangleF\" data-throw-if-not-resolved=\"false\"></xref> that represents the area that this furniture piece is currently taking up, based on its <xref href=\"TinyLife.Objects.FurnitureType.GetSize(MLEM.Misc.Direction2)\" data-throw-if-not-resolved=\"false\"></xref> and its <xref href=\"TinyLife.Objects.MapObject.Position\" data-throw-if-not-resolved=\"false\"></xref>\n"
example: []
syntax:
content: public RectangleF Area { get; }
parameters: []
return:
type: MLEM.Misc.RectangleF
content.vb: Public ReadOnly Property Area As RectangleF
overload: TinyLife.Objects.Furniture.Area*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.Furniture.VisualPosition
commentId: P:TinyLife.Objects.Furniture.VisualPosition
id: VisualPosition
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: VisualPosition
nameWithType: Furniture.VisualPosition
fullName: TinyLife.Objects.Furniture.VisualPosition
type: Property
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: VisualPosition
path: Objects/Furniture.cs
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startLine: 77
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe position (in world space) that this furniture is at.\nThis only differs from this object&apos;s <xref href=\"TinyLife.Objects.MapObject.Position\" data-throw-if-not-resolved=\"false\"></xref> if the <xref href=\"TinyLife.Objects.Furniture.ParentObjectSpot\" data-throw-if-not-resolved=\"false\"></xref>&apos;s <xref href=\"TinyLife.Objects.AbstractSpot.YOffset\" data-throw-if-not-resolved=\"false\"></xref> is non-zero. \n"
example: []
syntax:
content: public Vector2 VisualPosition { get; }
parameters: []
return:
type: Microsoft.Xna.Framework.Vector2
content.vb: Public ReadOnly Property VisualPosition As Vector2
overload: TinyLife.Objects.Furniture.VisualPosition*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.Furniture.DevaluedThroughUse
commentId: F:TinyLife.Objects.Furniture.DevaluedThroughUse
id: DevaluedThroughUse
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: DevaluedThroughUse
nameWithType: Furniture.DevaluedThroughUse
fullName: TinyLife.Objects.Furniture.DevaluedThroughUse
type: Field
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: DevaluedThroughUse
path: Objects/Furniture.cs
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startLine: 83
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA field that gets set to true in <xref href=\"TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action%2cMicrosoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cTinyLife.GameSpeed%2cSystem.Boolean)\" data-throw-if-not-resolved=\"false\"></xref>.\nIf this value is true, the <xref href=\"TinyLife.Objects.Furniture.GetPrice\" data-throw-if-not-resolved=\"false\"></xref> of this object is greatly reduced.\n"
example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public bool DevaluedThroughUse
return:
type: System.Boolean
content.vb: >-
<DataMember(EmitDefaultValue:=False)>
Public DevaluedThroughUse As Boolean
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Furniture.AreUtilitiesDisabled
commentId: P:TinyLife.Objects.Furniture.AreUtilitiesDisabled
id: AreUtilitiesDisabled
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: AreUtilitiesDisabled
nameWithType: Furniture.AreUtilitiesDisabled
fullName: TinyLife.Objects.Furniture.AreUtilitiesDisabled
type: Property
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: AreUtilitiesDisabled
path: Objects/Furniture.cs
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startLine: 88
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns whether utilities are disabled on the current lot.\nThis is a shorthand for <xref href=\"TinyLife.World.Household.AreUtilitiesDisabled(System.Nullable%7bSystem.TimeSpan%7d)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public bool AreUtilitiesDisabled { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public ReadOnly Property AreUtilitiesDisabled As Boolean
overload: TinyLife.Objects.Furniture.AreUtilitiesDisabled*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.Furniture.IsStatic
commentId: F:TinyLife.Objects.Furniture.IsStatic
id: IsStatic
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: IsStatic
nameWithType: Furniture.IsStatic
fullName: TinyLife.Objects.Furniture.IsStatic
type: Field
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: IsStatic
path: Objects/Furniture.cs
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startLine: 93
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA field that is true for objects that are part of the exported base map that the current map is created from\n"
example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public bool IsStatic
return:
type: System.Boolean
content.vb: >-
<DataMember(EmitDefaultValue:=False)>
Public IsStatic As Boolean
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
modifiers.csharp:
- public
modifiers.vb:
- Public
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- uid: TinyLife.Objects.Furniture.Creator
commentId: F:TinyLife.Objects.Furniture.Creator
id: Creator
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Creator
nameWithType: Furniture.Creator
fullName: TinyLife.Objects.Furniture.Creator
type: Field
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: Creator
path: Objects/Furniture.cs
startLine: 99
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe <xref href=\"System.Guid\" data-throw-if-not-resolved=\"false\"></xref> of the <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref> that created this object in some capacity.\nThis value defaults to <xref href=\"System.Guid.Empty\" data-throw-if-not-resolved=\"false\"></xref>, meaning no creator.\n"
example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public Guid Creator
return:
type: System.Guid
content.vb: >-
<DataMember(EmitDefaultValue:=False)>
Public Creator As Guid
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Furniture.Quality
commentId: F:TinyLife.Objects.Furniture.Quality
id: Quality
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Quality
nameWithType: Furniture.Quality
fullName: TinyLife.Objects.Furniture.Quality
type: Field
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: Quality
path: Objects/Furniture.cs
startLine: 106
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe quality of this object, which defaults to null, meaning no quality.\nThe quality is used by <xref href=\"TinyLife.Objects.Food\" data-throw-if-not-resolved=\"false\"></xref>, <xref href=\"TinyLife.Objects.Painting\" data-throw-if-not-resolved=\"false\"></xref>, and items crafted on the woodworking table.\nIf this value is nonnull, the quality is displayed in the furniture item&apos;s description (<xref href=\"TinyLife.Objects.Furniture.GetDescription\" data-throw-if-not-resolved=\"false\"></xref>) and it influences the furniture&apos;s price (<xref href=\"TinyLife.Objects.Furniture.GetPrice\" data-throw-if-not-resolved=\"false\"></xref>) using <xref href=\"TinyLife.Utilities.Extensions.GetPriceModifier(TinyLife.Skills.Quality)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public Quality? Quality
return:
type: System.Nullable{TinyLife.Skills.Quality}
content.vb: >-
<DataMember(EmitDefaultValue:=False)>
Public Quality As Quality?
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
modifiers.csharp:
- public
modifiers.vb:
- Public
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- uid: TinyLife.Objects.Furniture.CanBeDirty
commentId: P:TinyLife.Objects.Furniture.CanBeDirty
id: CanBeDirty
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: CanBeDirty
nameWithType: Furniture.CanBeDirty
fullName: TinyLife.Objects.Furniture.CanBeDirty
type: Property
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: CanBeDirty
path: Objects/Furniture.cs
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startLine: 111
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: "\nA property that queries whether this object can be made dirty.\nIf this property is false, <xref href=\"TinyLife.Objects.Furniture.Dirty\" data-throw-if-not-resolved=\"false\"></xref> will not automatically be set to true.\n"
example: []
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syntax:
content: public bool CanBeDirty { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public ReadOnly Property CanBeDirty As Boolean
overload: TinyLife.Objects.Furniture.CanBeDirty*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.Furniture.Dirty
commentId: F:TinyLife.Objects.Furniture.Dirty
id: Dirty
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Dirty
nameWithType: Furniture.Dirty
fullName: TinyLife.Objects.Furniture.Dirty
type: Field
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: Dirty
path: Objects/Furniture.cs
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startLine: 117
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
2021-08-30 20:44:32 +02:00
summary: "\nWhether this object is currently dirty.\nIf <xref href=\"TinyLife.Objects.Furniture.CanBeDirty\" data-throw-if-not-resolved=\"false\"></xref> is false, this field is usually unused.\n"
example: []
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syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public bool Dirty
return:
type: System.Boolean
content.vb: >-
<DataMember(EmitDefaultValue:=False)>
Public Dirty As Boolean
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
modifiers.csharp:
- public
modifiers.vb:
- Public
2021-08-30 20:44:32 +02:00
- uid: TinyLife.Objects.Furniture.CustomPrice
commentId: F:TinyLife.Objects.Furniture.CustomPrice
id: CustomPrice
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: CustomPrice
nameWithType: Furniture.CustomPrice
fullName: TinyLife.Objects.Furniture.CustomPrice
type: Field
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: CustomPrice
path: Objects/Furniture.cs
startLine: 123
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn optional custom price that this furniture item has over its regular price (<xref href=\"TinyLife.Objects.Furniture.GetPrice\" data-throw-if-not-resolved=\"false\"></xref>).\nIf this field has a value, the regularly calculated price from <xref href=\"TinyLife.Objects.Furniture.GetPrice\" data-throw-if-not-resolved=\"false\"></xref> will be ignored and this value will be used as the object&apos;s price instead.\n"
example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public float? CustomPrice
return:
type: System.Nullable{System.Single}
content.vb: >-
<DataMember(EmitDefaultValue:=False)>
Public CustomPrice As Single?
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
modifiers.csharp:
- public
modifiers.vb:
- Public
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- uid: TinyLife.Objects.Furniture.#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2)
commentId: M:TinyLife.Objects.Furniture.#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2)
id: '#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2)'
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Furniture(Guid, FurnitureType, Int32[], Map, Vector2)
nameWithType: Furniture.Furniture(Guid, FurnitureType, Int32[], Map, Vector2)
fullName: TinyLife.Objects.Furniture.Furniture(System.Guid, TinyLife.Objects.FurnitureType, System.Int32[], TinyLife.World.Map, Microsoft.Xna.Framework.Vector2)
type: Constructor
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: .ctor
path: Objects/Furniture.cs
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startLine: 142
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nCreates a new furniture instance.\nBy default, this is done using <xref href=\"TinyLife.Objects.FurnitureType.Construct(System.Int32%5b%5d%2cTinyLife.World.Map%2cMicrosoft.Xna.Framework.Vector2%2cSystem.Nullable%7bSystem.Guid%7d)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public Furniture(Guid id, FurnitureType type, int[] colors, Map map, Vector2 pos)
parameters:
- id: id
type: System.Guid
description: The id to apply to the created furniture instance
- id: type
type: TinyLife.Objects.FurnitureType
description: The type to create an instance of
- id: colors
type: System.Int32[]
description: The colors to apply to the furniture
- id: map
type: TinyLife.World.Map
description: The map to create the furniture on
- id: pos
type: Microsoft.Xna.Framework.Vector2
description: The position that the furniture should have
content.vb: Public Sub New(id As Guid, type As FurnitureType, colors As Integer(), map As Map, pos As Vector2)
overload: TinyLife.Objects.Furniture.#ctor*
nameWithType.vb: Furniture.Furniture(Guid, FurnitureType, Int32(), Map, Vector2)
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: TinyLife.Objects.Furniture.Furniture(System.Guid, TinyLife.Objects.FurnitureType, System.Int32(), TinyLife.World.Map, Microsoft.Xna.Framework.Vector2)
name.vb: Furniture(Guid, FurnitureType, Int32(), Map, Vector2)
- uid: TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color})
commentId: M:TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color})
id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color})
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Draw(GameTime, SpriteBatch, Vector2, Nullable<Color>)
nameWithType: Furniture.Draw(GameTime, SpriteBatch, Vector2, Nullable<Color>)
fullName: TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, System.Nullable<Microsoft.Xna.Framework.Color>)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: Draw
path: Objects/Furniture.cs
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startLine: 150
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nDraws this object on the current <xref href=\"TinyLife.Objects.MapObject.Map\" data-throw-if-not-resolved=\"false\"></xref>, at the current <xref href=\"TinyLife.Objects.MapObject.Position\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public sealed override void Draw(GameTime time, SpriteBatch batch, Vector2 drawPos, Color? overrideColor)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The current time
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch to use for drawing
- id: drawPos
type: Microsoft.Xna.Framework.Vector2
description: The position, in draw space, to draw this furniture at
- id: overrideColor
type: System.Nullable{Microsoft.Xna.Framework.Color}
description: The color that should be used instead of this object&apos;s actual color. If null, the object&apos;s regular color should be used.
content.vb: Public NotOverridable Overrides Sub Draw(time As GameTime, batch As SpriteBatch, drawPos As Vector2, overrideColor As Color?)
overridden: TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color})
overload: TinyLife.Objects.Furniture.Draw*
nameWithType.vb: Furniture.Draw(GameTime, SpriteBatch, Vector2, Nullable(Of Color))
modifiers.csharp:
- public
- sealed
- override
modifiers.vb:
- Public
- Overrides
- NotOverridable
fullName.vb: TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, System.Nullable(Of Microsoft.Xna.Framework.Color))
name.vb: Draw(GameTime, SpriteBatch, Vector2, Nullable(Of Color))
- uid: TinyLife.Objects.Furniture.Validate
commentId: M:TinyLife.Objects.Furniture.Validate
id: Validate
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Validate()
nameWithType: Furniture.Validate()
fullName: TinyLife.Objects.Furniture.Validate()
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: Validate
path: Objects/Furniture.cs
2021-08-30 20:44:32 +02:00
startLine: 182
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis method is called when this object is loaded from disk.\nReturning false on this method causes the object to be removed from the map.\nBy default, this method invokes <xref href=\"TinyLife.Objects.MapObject.OnValidated\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Objects.MapObject.OnEventsAttachable\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public override bool Validate()
return:
type: System.Boolean
description: false if the object is not valid, true otherwise
content.vb: Public Overrides Function Validate As Boolean
overridden: TinyLife.Objects.MapObject.Validate
overload: TinyLife.Objects.Furniture.Validate*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Objects.Furniture.Intersects(MLEM.Misc.RectangleF)
commentId: M:TinyLife.Objects.Furniture.Intersects(MLEM.Misc.RectangleF)
id: Intersects(MLEM.Misc.RectangleF)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Intersects(RectangleF)
nameWithType: Furniture.Intersects(RectangleF)
fullName: TinyLife.Objects.Furniture.Intersects(MLEM.Misc.RectangleF)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: Intersects
path: Objects/Furniture.cs
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startLine: 209
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns whether this map object intersects with the given rectangle.\nThis is used for <xref href=\"TinyLife.World.Map.GetObjects%60%601(MLEM.Misc.RectangleF)\" data-throw-if-not-resolved=\"false\"></xref>\n"
example: []
syntax:
content: public override bool Intersects(RectangleF rectangle)
parameters:
- id: rectangle
type: MLEM.Misc.RectangleF
description: The area that should be checked for
return:
type: System.Boolean
description: true if this object intersects with the given rectangle
content.vb: Public Overrides Function Intersects(rectangle As RectangleF) As Boolean
overridden: TinyLife.Objects.MapObject.Intersects(MLEM.Misc.RectangleF)
overload: TinyLife.Objects.Furniture.Intersects*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Objects.Furniture.GetCategories(TinyLife.Objects.Person)
commentId: M:TinyLife.Objects.Furniture.GetCategories(TinyLife.Objects.Person)
id: GetCategories(TinyLife.Objects.Person)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetCategories(Person)
nameWithType: Furniture.GetCategories(Person)
fullName: TinyLife.Objects.Furniture.GetCategories(TinyLife.Objects.Person)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: GetCategories
path: Objects/Furniture.cs
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startLine: 214
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns a set of <xref href=\"TinyLife.Objects.ObjectCategory\" data-throw-if-not-resolved=\"false\"></xref> flags that this object has, based on the given <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public sealed override ObjectCategory GetCategories(Person person)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person to query categories for
return:
type: TinyLife.Objects.ObjectCategory
description: A set of categories that this object has
content.vb: Public NotOverridable Overrides Function GetCategories(person As Person) As ObjectCategory
overridden: TinyLife.Objects.MapObject.GetCategories(TinyLife.Objects.Person)
overload: TinyLife.Objects.Furniture.GetCategories*
modifiers.csharp:
- public
- sealed
- override
modifiers.vb:
- Public
- Overrides
- NotOverridable
- uid: TinyLife.Objects.Furniture.OnAdded
commentId: M:TinyLife.Objects.Furniture.OnAdded
id: OnAdded
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: OnAdded()
nameWithType: Furniture.OnAdded()
fullName: TinyLife.Objects.Furniture.OnAdded()
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: OnAdded
path: Objects/Furniture.cs
2021-08-30 20:44:32 +02:00
startLine: 219
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis method is called when this object is added to a <xref href=\"TinyLife.Objects.MapObject.Map\" data-throw-if-not-resolved=\"false\"></xref>.\nBy default, it does nothing.\n"
example: []
syntax:
content: public override void OnAdded()
content.vb: Public Overrides Sub OnAdded
overridden: TinyLife.Objects.MapObject.OnAdded
overload: TinyLife.Objects.Furniture.OnAdded*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Objects.Furniture.OnRemoved
commentId: M:TinyLife.Objects.Furniture.OnRemoved
id: OnRemoved
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: OnRemoved()
nameWithType: Furniture.OnRemoved()
fullName: TinyLife.Objects.Furniture.OnRemoved()
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: OnRemoved
path: Objects/Furniture.cs
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startLine: 225
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis method is called when this object is removed from a <xref href=\"TinyLife.Objects.MapObject.Map\" data-throw-if-not-resolved=\"false\"></xref>.\nBy default, it does nothing.\n"
example: []
syntax:
content: public override void OnRemoved()
content.vb: Public Overrides Sub OnRemoved
overridden: TinyLife.Objects.MapObject.OnRemoved
overload: TinyLife.Objects.Furniture.OnRemoved*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Objects.Furniture.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
commentId: M:TinyLife.Objects.Furniture.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
id: GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetAiPriority(Person, ObjectCategory)
nameWithType: Furniture.GetAiPriority(Person, ObjectCategory)
fullName: TinyLife.Objects.Furniture.GetAiPriority(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: GetAiPriority
path: Objects/Furniture.cs
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startLine: 232
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns an integer that represents a priority for the <xref href=\"TinyLife.Objects.PersonAi\" data-throw-if-not-resolved=\"false\"></xref>&apos;s interaction with this object.\nA higher priority means that this object will be picked over other objects (with lower priority).\nThe default return value is 0, meaning that no special priority is assigned to this object.\nFor any <xref href=\"TinyLife.Objects.Furniture\" data-throw-if-not-resolved=\"false\"></xref> with the <xref href=\"TinyLife.Objects.ObjectCategory.Bed\" data-throw-if-not-resolved=\"false\"></xref> category that is the person&apos;s <xref href=\"TinyLife.Objects.Person.LastBedSleptIn\" data-throw-if-not-resolved=\"false\"></xref>, 10 is returned.\n"
example: []
syntax:
content: public override int GetAiPriority(Person person, ObjectCategory categories)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person whose AI is attempting to interact with this object
- id: categories
type: TinyLife.Objects.ObjectCategory
description: The categories that are relevant for the ai interaction
return:
type: System.Int32
description: This object&apos;s priority
content.vb: Public Overrides Function GetAiPriority(person As Person, categories As ObjectCategory) As Integer
overridden: TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
overload: TinyLife.Objects.Furniture.GetAiPriority*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Objects.Furniture.GetVisibility
commentId: M:TinyLife.Objects.Furniture.GetVisibility
id: GetVisibility
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetVisibility()
nameWithType: Furniture.GetVisibility()
fullName: TinyLife.Objects.Furniture.GetVisibility()
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: GetVisibility
path: Objects/Furniture.cs
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startLine: 240
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns the visibility settings of this object.\nBy default, <xref href=\"TinyLife.Objects.Visibility.WhenVisible\" data-throw-if-not-resolved=\"false\"></xref> is returned.\nFor <xref href=\"TinyLife.Objects.Furniture\" data-throw-if-not-resolved=\"false\"></xref>, its <xref href=\"TinyLife.Objects.FurnitureType.TypeSettings.Visibility\" data-throw-if-not-resolved=\"false\"></xref> is returned instead.\n"
example: []
syntax:
content: public override Visibility GetVisibility()
return:
type: TinyLife.Objects.Visibility
description: This object&apos;s visibility settings
content.vb: Public Overrides Function GetVisibility As Visibility
overridden: TinyLife.Objects.MapObject.GetVisibility
overload: TinyLife.Objects.Furniture.GetVisibility*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Objects.Furniture.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.Action.CompletionType,System.Boolean)
commentId: M:TinyLife.Objects.Furniture.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.Action.CompletionType,System.Boolean)
id: OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.Action.CompletionType,System.Boolean)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: OnActionCompleted(Action, Action.CompletionType, Boolean)
nameWithType: Furniture.OnActionCompleted(Action, Action.CompletionType, Boolean)
fullName: TinyLife.Objects.Furniture.OnActionCompleted(TinyLife.Actions.Action, TinyLife.Actions.Action.CompletionType, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: OnActionCompleted
path: Objects/Furniture.cs
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startLine: 245
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis method is called when an <xref href=\"TinyLife.Actions.Action\" data-throw-if-not-resolved=\"false\"></xref> that this object is involved in is completed.\nThis object counts as involved in the action if its <xref href=\"TinyLife.Actions.ActionInfo\" data-throw-if-not-resolved=\"false\"></xref>&apos;s <xref href=\"TinyLife.Actions.ActionInfo.GetInvolvedObjects%60%601(TinyLife.Objects.ObjectCategory%2cSystem.Boolean)\" data-throw-if-not-resolved=\"false\"></xref> includes this object.\nIn general, the base method should be called for <xref href=\"TinyLife.Objects.Furniture\" data-throw-if-not-resolved=\"false\"></xref> objects, since it sets <xref href=\"TinyLife.Objects.Furniture.DevaluedThroughUse\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public override void OnActionCompleted(Action action, Action.CompletionType type, bool isAuxiliary)
parameters:
- id: action
type: TinyLife.Actions.Action
description: The action
- id: type
type: TinyLife.Actions.Action.CompletionType
description: The type of the action&apos;s completion
- id: isAuxiliary
type: System.Boolean
description: Whether this object counts as an auxiliary object. If this value is false, the object is th e<xref href="TinyLife.Actions.ActionInfo.GetActionObject%60%601" data-throw-if-not-resolved="false"></xref>
content.vb: Public Overrides Sub OnActionCompleted(action As Action, type As Action.CompletionType, isAuxiliary As Boolean)
overridden: TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.Action.CompletionType,System.Boolean)
overload: TinyLife.Objects.Furniture.OnActionCompleted*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Objects.Furniture.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed,System.Boolean)
commentId: M:TinyLife.Objects.Furniture.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed,System.Boolean)
id: ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed,System.Boolean)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: ActionUpdate(Action, GameTime, TimeSpan, GameSpeed, Boolean)
nameWithType: Furniture.ActionUpdate(Action, GameTime, TimeSpan, GameSpeed, Boolean)
fullName: TinyLife.Objects.Furniture.ActionUpdate(TinyLife.Actions.Action, Microsoft.Xna.Framework.GameTime, System.TimeSpan, TinyLife.GameSpeed, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: ActionUpdate
path: Objects/Furniture.cs
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startLine: 255
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis method is called when an <xref href=\"TinyLife.Actions.Action\" data-throw-if-not-resolved=\"false\"></xref> that this object is involved in updates, which is every <xref href=\"Microsoft.Xna.Framework.Game.Update(Microsoft.Xna.Framework.GameTime)\" data-throw-if-not-resolved=\"false\"></xref> frame.\nThis object counts as involved in the action if its <xref href=\"TinyLife.Actions.ActionInfo\" data-throw-if-not-resolved=\"false\"></xref>&apos;s <xref href=\"TinyLife.Actions.ActionInfo.GetInvolvedObjects%60%601(TinyLife.Objects.ObjectCategory%2cSystem.Boolean)\" data-throw-if-not-resolved=\"false\"></xref> includes this object\nIn general, the base method should be called for <xref href=\"TinyLife.Objects.Furniture\" data-throw-if-not-resolved=\"false\"></xref> objects, since it sets deals with <xref href=\"TinyLife.Objects.Furniture.Dirty\" data-throw-if-not-resolved=\"false\"></xref> objects.\n"
example: []
syntax:
content: public override void ActionUpdate(Action action, GameTime time, TimeSpan passedInGame, GameSpeed speed, bool isAuxiliary)
parameters:
- id: action
type: TinyLife.Actions.Action
description: The action
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The current game time
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed, in game time
- id: speed
type: TinyLife.GameSpeed
description: The game&apos;s current speed setting
- id: isAuxiliary
type: System.Boolean
description: Whether this object counts as an auxiliary object. If this value is false, the object is th e<xref href="TinyLife.Actions.ActionInfo.GetActionObject%60%601" data-throw-if-not-resolved="false"></xref>
content.vb: Public Overrides Sub ActionUpdate(action As Action, time As GameTime, passedInGame As TimeSpan, speed As GameSpeed, isAuxiliary As Boolean)
overridden: TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed,System.Boolean)
overload: TinyLife.Objects.Furniture.ActionUpdate*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Misc.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.Furniture,TinyLife.Objects.AbstractSpot,System.Single,System.Boolean)
commentId: M:TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Misc.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.Furniture,TinyLife.Objects.AbstractSpot,System.Single,System.Boolean)
id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Misc.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.Furniture,TinyLife.Objects.AbstractSpot,System.Single,System.Boolean)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Draw(GameTime, SpriteBatch, Vector2, Vector2, Nullable<Color>, Direction2, Int32[], Single, Boolean, Furniture, AbstractSpot, Single, Boolean)
nameWithType: Furniture.Draw(GameTime, SpriteBatch, Vector2, Vector2, Nullable<Color>, Direction2, Int32[], Single, Boolean, Furniture, AbstractSpot, Single, Boolean)
fullName: TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, System.Nullable<Microsoft.Xna.Framework.Color>, MLEM.Misc.Direction2, System.Int32[], System.Single, System.Boolean, TinyLife.Objects.Furniture, TinyLife.Objects.AbstractSpot, System.Single, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: Draw
path: Objects/Furniture.cs
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startLine: 283
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nDraws this furniture in the world with the given settings.\nThis is a more generalized version of <xref href=\"TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime%2cMicrosoft.Xna.Framework.Graphics.SpriteBatch%2cMicrosoft.Xna.Framework.Vector2%2cSystem.Nullable%7bMicrosoft.Xna.Framework.Color%7d)\" data-throw-if-not-resolved=\"false\"></xref>\n"
example: []
syntax:
content: public virtual void Draw(GameTime time, SpriteBatch batch, Vector2 pos, Vector2 drawPos, Color? overrideColor, Direction2 rotation, int[] colors, float drawScale, bool pivot, Furniture parent, AbstractSpot parentSpot, float depthOffset, bool held)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game time
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch to draw with
- id: pos
type: Microsoft.Xna.Framework.Vector2
description: The position, in world space, that the furniture is at
- id: drawPos
type: Microsoft.Xna.Framework.Vector2
description: The position, in draw space, to draw the furniture at
- id: overrideColor
type: System.Nullable{Microsoft.Xna.Framework.Color}
description: An optional color to override the default colors of the furniture
- id: rotation
type: MLEM.Misc.Direction2
description: The rotation of the furniture
- id: colors
type: System.Int32[]
description: The colors to draw the furniture with
- id: drawScale
type: System.Single
description: The scale to draw the furniture with
- id: pivot
type: System.Boolean
description: Whether or not to move the furniture by its texture&apos;s pivot point
- id: parent
type: TinyLife.Objects.Furniture
description: The object that this furniture is latched on to, or null if there is none
- id: parentSpot
type: TinyLife.Objects.AbstractSpot
description: The object spot that this furntiture is in, or null if there is none
- id: depthOffset
type: System.Single
description: A value that is added onto the calculated depth of the object
- id: held
type: System.Boolean
description: Whether or not this item is currently being held by a <xref href="TinyLife.Objects.Person" data-throw-if-not-resolved="false"></xref>
content.vb: Public Overridable Sub Draw(time As GameTime, batch As SpriteBatch, pos As Vector2, drawPos As Vector2, overrideColor As Color?, rotation As Direction2, colors As Integer(), drawScale As Single, pivot As Boolean, parent As Furniture, parentSpot As AbstractSpot, depthOffset As Single, held As Boolean)
overload: TinyLife.Objects.Furniture.Draw*
nameWithType.vb: Furniture.Draw(GameTime, SpriteBatch, Vector2, Vector2, Nullable(Of Color), Direction2, Int32(), Single, Boolean, Furniture, AbstractSpot, Single, Boolean)
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
fullName.vb: TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, System.Nullable(Of Microsoft.Xna.Framework.Color), MLEM.Misc.Direction2, System.Int32(), System.Single, System.Boolean, TinyLife.Objects.Furniture, TinyLife.Objects.AbstractSpot, System.Single, System.Boolean)
name.vb: Draw(GameTime, SpriteBatch, Vector2, Vector2, Nullable(Of Color), Direction2, Int32(), Single, Boolean, Furniture, AbstractSpot, Single, Boolean)
- uid: TinyLife.Objects.Furniture.GetPrice
commentId: M:TinyLife.Objects.Furniture.GetPrice
id: GetPrice
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetPrice()
nameWithType: Furniture.GetPrice()
fullName: TinyLife.Objects.Furniture.GetPrice()
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: GetPrice
path: Objects/Furniture.cs
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startLine: 291
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns the price that this object can be bought or sold for.\nNote that, like in the case of the <xref href=\"TinyLife.Objects.Painting\" data-throw-if-not-resolved=\"false\"></xref>, the returned price isn&apos;t necessarily the full price that the object can be sold for. Instead, the price returned here should be the price that this object has when bought or sold from the <xref href=\"TinyLife.Tools.FurnitureTool\" data-throw-if-not-resolved=\"false\"></xref> or similar.\n"
example: []
syntax:
content: public virtual float GetPrice()
return:
type: System.Single
description: The object&apos;s price
content.vb: Public Overridable Function GetPrice As Single
overload: TinyLife.Objects.Furniture.GetPrice*
implements:
- TinyLife.World.IPricedObject.GetPrice
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Objects.Furniture.GetDescription
commentId: M:TinyLife.Objects.Furniture.GetDescription
id: GetDescription
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetDescription()
nameWithType: Furniture.GetDescription()
fullName: TinyLife.Objects.Furniture.GetDescription()
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: GetDescription
path: Objects/Furniture.cs
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startLine: 303
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: "\nReturns a set of lines that are displayed in build mode when this furniture is hovered over, either in the buy menu or in the <xref href=\"TinyLife.World.Household.FurnitureStorage\" data-throw-if-not-resolved=\"false\"></xref>.\nBy default, info about <xref href=\"TinyLife.Objects.FurnitureType.TypeSettings.Reliability\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Objects.FurnitureType.TypeSettings.ElectricityRating\" data-throw-if-not-resolved=\"false\"></xref> is returned, and <xref href=\"TinyLife.Objects.Furniture.OnGetDescription\" data-throw-if-not-resolved=\"false\"></xref> is invoked.\n"
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example: []
syntax:
content: public virtual IEnumerable<string> GetDescription()
return:
type: System.Collections.Generic.IEnumerable{System.String}
description: A set of description lines for this furniture item
content.vb: Public Overridable Function GetDescription As IEnumerable(Of String)
overload: TinyLife.Objects.Furniture.GetDescription*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Objects.Furniture.GetDecorativeRating(TinyLife.World.Room)
commentId: M:TinyLife.Objects.Furniture.GetDecorativeRating(TinyLife.World.Room)
id: GetDecorativeRating(TinyLife.World.Room)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetDecorativeRating(Room)
nameWithType: Furniture.GetDecorativeRating(Room)
fullName: TinyLife.Objects.Furniture.GetDecorativeRating(TinyLife.World.Room)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: GetDecorativeRating
path: Objects/Furniture.cs
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startLine: 336
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: "\nReturns the decorative rating of this object in the given room.\nBy default, the underlying <xref href=\"TinyLife.Objects.Furniture.Type\" data-throw-if-not-resolved=\"false\"></xref>&apos;s <xref href=\"TinyLife.Objects.FurnitureType.TypeSettings.DecorativeRating\" data-throw-if-not-resolved=\"false\"></xref>, influeced by whether this object is <xref href=\"TinyLife.Objects.Furniture.Dirty\" data-throw-if-not-resolved=\"false\"></xref>, is returned.\n"
example: []
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syntax:
content: public virtual int GetDecorativeRating(Room room)
parameters:
- id: room
type: TinyLife.World.Room
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description: The room that the object is in, or null if it is not in a room at all
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return:
type: System.Int32
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description: The decorative rating of this object
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content.vb: Public Overridable Function GetDecorativeRating(room As Room) As Integer
overload: TinyLife.Objects.Furniture.GetDecorativeRating*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Objects.Furniture.GetDirty(System.TimeSpan)
commentId: M:TinyLife.Objects.Furniture.GetDirty(System.TimeSpan)
id: GetDirty(System.TimeSpan)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetDirty(TimeSpan)
nameWithType: Furniture.GetDirty(TimeSpan)
fullName: TinyLife.Objects.Furniture.GetDirty(System.TimeSpan)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
2021-08-04 06:51:12 +02:00
id: GetDirty
path: Objects/Furniture.cs
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startLine: 346
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: "\nCauses this object to get &quot;more dirty&quot; by increasing a timer and randomly, based on the amount of time that the timer has, turns <xref href=\"TinyLife.Objects.Furniture.Dirty\" data-throw-if-not-resolved=\"false\"></xref> to true.\nIf this object cannot be dirty (<xref href=\"TinyLife.Objects.Furniture.CanBeDirty\" data-throw-if-not-resolved=\"false\"></xref>), or it is already <xref href=\"TinyLife.Objects.Furniture.Dirty\" data-throw-if-not-resolved=\"false\"></xref>, this method has no effect.\nBy default, this method is called in <xref href=\"TinyLife.Objects.Furniture.ActionUpdate(TinyLife.Actions.Action%2cMicrosoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cTinyLife.GameSpeed%2cSystem.Boolean)\" data-throw-if-not-resolved=\"false\"></xref> every update frame if this object isn&apos;t already <xref href=\"TinyLife.Objects.Furniture.Dirty\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
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syntax:
content: public virtual void GetDirty(TimeSpan passedInGame)
parameters:
- id: passedInGame
type: System.TimeSpan
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description: The amount of time that should be simulated in game
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content.vb: Public Overridable Sub GetDirty(passedInGame As TimeSpan)
overload: TinyLife.Objects.Furniture.GetDirty*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Objects.Furniture.OnNeighborChanged(TinyLife.Objects.Furniture)
commentId: M:TinyLife.Objects.Furniture.OnNeighborChanged(TinyLife.Objects.Furniture)
id: OnNeighborChanged(TinyLife.Objects.Furniture)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: OnNeighborChanged(Furniture)
nameWithType: Furniture.OnNeighborChanged(Furniture)
fullName: TinyLife.Objects.Furniture.OnNeighborChanged(TinyLife.Objects.Furniture)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: OnNeighborChanged
path: Objects/Furniture.cs
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startLine: 361
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis method gets called when any neighboring furniture changes. The neighboring furniture is passed.\nBy default, this method does nothing, so calling base is not necessary.\n"
example: []
syntax:
content: protected virtual void OnNeighborChanged(Furniture neighbor)
parameters:
- id: neighbor
type: TinyLife.Objects.Furniture
description: The neighbor furniture that changed
content.vb: Protected Overridable Sub OnNeighborChanged(neighbor As Furniture)
overload: TinyLife.Objects.Furniture.OnNeighborChanged*
modifiers.csharp:
- protected
- virtual
modifiers.vb:
- Protected
- Overridable
- uid: TinyLife.Objects.Furniture.DrawUi(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Ui.Elements.Element,System.Single,System.Int32[])
commentId: M:TinyLife.Objects.Furniture.DrawUi(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Ui.Elements.Element,System.Single,System.Int32[])
id: DrawUi(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Ui.Elements.Element,System.Single,System.Int32[])
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: DrawUi(GameTime, SpriteBatch, Element, Single, Int32[])
nameWithType: Furniture.DrawUi(GameTime, SpriteBatch, Element, Single, Int32[])
fullName: TinyLife.Objects.Furniture.DrawUi(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, MLEM.Ui.Elements.Element, System.Single, System.Int32[])
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: DrawUi
path: Objects/Furniture.cs
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startLine: 373
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nDraws this furniture in a ui context, rather than a world context.\nScale is determined based on the element that is passed.\n"
example: []
syntax:
content: public void DrawUi(GameTime time, SpriteBatch batch, Element element, float drawScale, int[] colors)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The current game time
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch to draw with
- id: element
type: MLEM.Ui.Elements.Element
description: The element to calculate scaling based on
- id: drawScale
type: System.Single
description: The scale to draw the furniture with
- id: colors
type: System.Int32[]
description: The colors to draw the furniture with
content.vb: Public Sub DrawUi(time As GameTime, batch As SpriteBatch, element As Element, drawScale As Single, colors As Integer())
overload: TinyLife.Objects.Furniture.DrawUi*
nameWithType.vb: Furniture.DrawUi(GameTime, SpriteBatch, Element, Single, Int32())
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: TinyLife.Objects.Furniture.DrawUi(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, MLEM.Ui.Elements.Element, System.Single, System.Int32())
name.vb: DrawUi(GameTime, SpriteBatch, Element, Single, Int32())
- uid: TinyLife.Objects.Furniture.GetFreeActionSpots(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
commentId: M:TinyLife.Objects.Furniture.GetFreeActionSpots(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
id: GetFreeActionSpots(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetFreeActionSpots(Person, ObjectCategory)
nameWithType: Furniture.GetFreeActionSpots(Person, ObjectCategory)
fullName: TinyLife.Objects.Furniture.GetFreeActionSpots(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: GetFreeActionSpots
path: Objects/Furniture.cs
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startLine: 388
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns a list of <xref href=\"TinyLife.Objects.ActionSpot\" data-throw-if-not-resolved=\"false\"></xref> instances that are part of this furniture, which are considered free.\nFree, in this instance, is any spot that has the given category and is not currently occupied by another person.\n"
example: []
syntax:
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content: public IEnumerable<(ActionSpot Spot, Direction2 Dir)> GetFreeActionSpots(Person person, ObjectCategory context)
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parameters:
- id: person
type: TinyLife.Objects.Person
description: The person to query free action spots for
- id: context
type: TinyLife.Objects.ObjectCategory
description: The object category that this action spot needs to have
return:
type: System.Collections.Generic.IEnumerable{System.ValueTuple{TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2}}
description: A set of action spots and the directions which they&apos;re free in
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content.vb: Public Function GetFreeActionSpots(person As Person, context As ObjectCategory) As IEnumerable(Of(Spot As ActionSpot, Dir As Direction2)(Of ActionSpot , Direction2))
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overload: TinyLife.Objects.Furniture.GetFreeActionSpots*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Furniture.GetFreeActionSpot(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
commentId: M:TinyLife.Objects.Furniture.GetFreeActionSpot(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
id: GetFreeActionSpot(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetFreeActionSpot(Person, ObjectCategory)
nameWithType: Furniture.GetFreeActionSpot(Person, ObjectCategory)
fullName: TinyLife.Objects.Furniture.GetFreeActionSpot(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: GetFreeActionSpot
path: Objects/Furniture.cs
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startLine: 404
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns the first free action spot from <xref href=\"TinyLife.Objects.Furniture.GetFreeActionSpots(TinyLife.Objects.Person%2cTinyLife.Objects.ObjectCategory)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public (ActionSpot, Direction2) GetFreeActionSpot(Person person, ObjectCategory context = null)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person to query free action spots for
- id: context
type: TinyLife.Objects.ObjectCategory
description: The object category that this action spot needs to have
return:
type: System.ValueTuple{TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2}
description: A free action spot and the direction it&apos;s free in, or an empty tuple if there is no free action spot
content.vb: Public Function GetFreeActionSpot(person As Person, context As ObjectCategory = Nothing) As(ActionSpot, Direction2)(Of ActionSpot , Direction2)
overload: TinyLife.Objects.Furniture.GetFreeActionSpot*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Furniture.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
commentId: M:TinyLife.Objects.Furniture.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
id: GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetFreeActionSpotInfo(Person, ObjectCategory)
nameWithType: Furniture.GetFreeActionSpotInfo(Person, ObjectCategory)
fullName: TinyLife.Objects.Furniture.GetFreeActionSpotInfo(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: GetFreeActionSpotInfo
path: Objects/Furniture.cs
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startLine: 411
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns the first free action spot, packed into an <xref href=\"TinyLife.Actions.ActionInfo\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public override ActionInfo GetFreeActionSpotInfo(Person person, ObjectCategory context = null)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person to query free action spots for
- id: context
type: TinyLife.Objects.ObjectCategory
description: The object category that this action spot needs to have
return:
type: TinyLife.Actions.ActionInfo
description: The first free action spot as an <xref href="TinyLife.Actions.ActionInfo" data-throw-if-not-resolved="false"></xref>
content.vb: Public Overrides Function GetFreeActionSpotInfo(person As Person, context As ObjectCategory = Nothing) As ActionInfo
overridden: TinyLife.Objects.MapObject.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
overload: TinyLife.Objects.Furniture.GetFreeActionSpotInfo*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Objects.Furniture.GetActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2)
commentId: M:TinyLife.Objects.Furniture.GetActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2)
id: GetActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetActionSpotInfo(Person, ActionSpot, Direction2)
nameWithType: Furniture.GetActionSpotInfo(Person, ActionSpot, Direction2)
fullName: TinyLife.Objects.Furniture.GetActionSpotInfo(TinyLife.Objects.Person, TinyLife.Objects.ActionSpot, MLEM.Misc.Direction2)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: GetActionSpotInfo
path: Objects/Furniture.cs
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startLine: 423
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns a <xref href=\"TinyLife.Actions.ActionInfo\" data-throw-if-not-resolved=\"false\"></xref> that corresponds to the given <xref href=\"TinyLife.Objects.ActionSpot\" data-throw-if-not-resolved=\"false\"></xref> and rotation\n"
example: []
syntax:
content: public ActionInfo GetActionSpotInfo(Person person, ActionSpot spot, Direction2 direction = Direction2.None)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person to query free action spots for
- id: spot
type: TinyLife.Objects.ActionSpot
description: The action spot to return an info for
- id: direction
type: MLEM.Misc.Direction2
description: The direction to offset the <xref href="TinyLife.Actions.ActionInfo.ActionLocation" data-throw-if-not-resolved="false"></xref> by. Defaults to <xref href="MLEM.Misc.Direction2.None" data-throw-if-not-resolved="false"></xref>.
return:
type: TinyLife.Actions.ActionInfo
description: A new action info with the given settings
content.vb: Public Function GetActionSpotInfo(person As Person, spot As ActionSpot, direction As Direction2 = Direction2.None) As ActionInfo
overload: TinyLife.Objects.Furniture.GetActionSpotInfo*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Furniture.GetFreeObjectSpot(TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2})
commentId: M:TinyLife.Objects.Furniture.GetFreeObjectSpot(TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2})
id: GetFreeObjectSpot(TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2})
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetFreeObjectSpot(FurnitureType, Nullable<Vector2>)
nameWithType: Furniture.GetFreeObjectSpot(FurnitureType, Nullable<Vector2>)
fullName: TinyLife.Objects.Furniture.GetFreeObjectSpot(TinyLife.Objects.FurnitureType, System.Nullable<Microsoft.Xna.Framework.Vector2>)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: GetFreeObjectSpot
path: Objects/Furniture.cs
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startLine: 435
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns the first free <xref href=\"TinyLife.Objects.ObjectSpot\" data-throw-if-not-resolved=\"false\"></xref> on this furniture.\nFree, in this case, is any object spot that isn&apos;t already occupied by a different furniture.\n"
example: []
syntax:
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content: public ObjectSpot GetFreeObjectSpot(FurnitureType type, Vector2? position = null)
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parameters:
- id: type
type: TinyLife.Objects.FurnitureType
description: The furniture type to find a free object spot for
- id: position
type: System.Nullable{Microsoft.Xna.Framework.Vector2}
description: The position that the object spot should be closest too. If null, no position will be preferred. Defaults to null.
return:
type: TinyLife.Objects.ObjectSpot
description: A free object spot, or null if there is none
content.vb: Public Function GetFreeObjectSpot(type As FurnitureType, position As Vector2? = Nothing) As ObjectSpot
overload: TinyLife.Objects.Furniture.GetFreeObjectSpot*
nameWithType.vb: Furniture.GetFreeObjectSpot(FurnitureType, Nullable(Of Vector2))
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: TinyLife.Objects.Furniture.GetFreeObjectSpot(TinyLife.Objects.FurnitureType, System.Nullable(Of Microsoft.Xna.Framework.Vector2))
name.vb: GetFreeObjectSpot(FurnitureType, Nullable(Of Vector2))
- uid: TinyLife.Objects.Furniture.SetParent(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectSpot)
commentId: M:TinyLife.Objects.Furniture.SetParent(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectSpot)
id: SetParent(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectSpot)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: SetParent(Furniture, ObjectSpot)
nameWithType: Furniture.SetParent(Furniture, ObjectSpot)
fullName: TinyLife.Objects.Furniture.SetParent(TinyLife.Objects.Furniture, TinyLife.Objects.ObjectSpot)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: SetParent
path: Objects/Furniture.cs
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startLine: 449
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nSets the parent of this furniture, changing its <xref href=\"TinyLife.Objects.MapObject.Position\" data-throw-if-not-resolved=\"false\"></xref> and settings its <xref href=\"TinyLife.Objects.Furniture.ParentObjectSpot\" data-throw-if-not-resolved=\"false\"></xref> value.\nNote that this does not add the object to the map (<xref href=\"TinyLife.World.Map.AddObject(TinyLife.Objects.MapObject)\" data-throw-if-not-resolved=\"false\"></xref>).\nWhen modifying furniture in the world, it is preferred to use <xref href=\"TinyLife.Objects.Furniture.SetChild(TinyLife.Objects.ObjectSpot%2cTinyLife.Objects.Furniture%2cMLEM.Misc.Direction2)\" data-throw-if-not-resolved=\"false\"></xref> on the parent furniture instead.\n"
example: []
syntax:
content: public void SetParent(Furniture parent, ObjectSpot spot)
parameters:
- id: parent
type: TinyLife.Objects.Furniture
description: The parent furniture to slot into
- id: spot
type: TinyLife.Objects.ObjectSpot
description: The object spot to slot into
content.vb: Public Sub SetParent(parent As Furniture, spot As ObjectSpot)
overload: TinyLife.Objects.Furniture.SetParent*
modifiers.csharp:
- public
modifiers.vb:
- Public
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- uid: TinyLife.Objects.Furniture.UnlinkParentsAndChildren
commentId: M:TinyLife.Objects.Furniture.UnlinkParentsAndChildren
id: UnlinkParentsAndChildren
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: UnlinkParentsAndChildren()
nameWithType: Furniture.UnlinkParentsAndChildren()
fullName: TinyLife.Objects.Furniture.UnlinkParentsAndChildren()
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: UnlinkParentsAndChildren
path: Objects/Furniture.cs
startLine: 463
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nUnlinks this object from its parents and its children by setting its <xref href=\"TinyLife.Objects.Furniture.ParentFurniture\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Objects.Furniture.ParentObjectSpot\" data-throw-if-not-resolved=\"false\"></xref> to their default values and doing the same for all of its children (<xref href=\"TinyLife.Objects.Furniture.GetChildren%60%601\" data-throw-if-not-resolved=\"false\"></xref>)\n"
example: []
syntax:
content: public void UnlinkParentsAndChildren()
content.vb: Public Sub UnlinkParentsAndChildren
overload: TinyLife.Objects.Furniture.UnlinkParentsAndChildren*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Furniture.RemoveAndUnlink
commentId: M:TinyLife.Objects.Furniture.RemoveAndUnlink
id: RemoveAndUnlink
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: RemoveAndUnlink()
nameWithType: Furniture.RemoveAndUnlink()
fullName: TinyLife.Objects.Furniture.RemoveAndUnlink()
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: RemoveAndUnlink
path: Objects/Furniture.cs
startLine: 473
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA compound helper method that calls <xref href=\"TinyLife.World.Map.RemoveObject(TinyLife.Objects.MapObject)\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Objects.Furniture.UnlinkParentsAndChildren\" data-throw-if-not-resolved=\"false\"></xref>.\nFor furniture that is being removed from the world entirely, this method is usually preferred over <xref href=\"TinyLife.World.Map.RemoveObject(TinyLife.Objects.MapObject)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public void RemoveAndUnlink()
content.vb: Public Sub RemoveAndUnlink
overload: TinyLife.Objects.Furniture.RemoveAndUnlink*
modifiers.csharp:
- public
modifiers.vb:
- Public
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- uid: TinyLife.Objects.Furniture.GetChildren``1
commentId: M:TinyLife.Objects.Furniture.GetChildren``1
id: GetChildren``1
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetChildren<T>()
nameWithType: Furniture.GetChildren<T>()
fullName: TinyLife.Objects.Furniture.GetChildren<T>()
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: GetChildren
path: Objects/Furniture.cs
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startLine: 483
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns a list of all of the children of this furniture.\nChildren are all furnitures in the world that have their <xref href=\"TinyLife.Objects.Furniture.ParentFurniture\" data-throw-if-not-resolved=\"false\"></xref> set to this furniture instance.\n"
example: []
syntax:
content: >-
public IEnumerable<T> GetChildren<T>()
where T : MapObject
typeParameters:
- id: T
return:
type: System.Collections.Generic.IEnumerable{{T}}
description: A list of this furniture&apos;s children
content.vb: Public Function GetChildren(Of T As MapObject) As IEnumerable(Of T)
overload: TinyLife.Objects.Furniture.GetChildren*
nameWithType.vb: Furniture.GetChildren(Of T)()
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: TinyLife.Objects.Furniture.GetChildren(Of T)()
name.vb: GetChildren(Of T)()
- uid: TinyLife.Objects.Furniture.RemoveChildren``1(System.Predicate{``0})
commentId: M:TinyLife.Objects.Furniture.RemoveChildren``1(System.Predicate{``0})
id: RemoveChildren``1(System.Predicate{``0})
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: RemoveChildren<T>(Predicate<T>)
nameWithType: Furniture.RemoveChildren<T>(Predicate<T>)
fullName: TinyLife.Objects.Furniture.RemoveChildren<T>(System.Predicate<T>)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: RemoveChildren
path: Objects/Furniture.cs
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startLine: 494
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nRemoves all of the children from this furniture that match the given predicate.\nChildren are all furnitures in the world that have their <xref href=\"TinyLife.Objects.Furniture.ParentFurniture\" data-throw-if-not-resolved=\"false\"></xref> set to this furniture instance.\n"
example: []
syntax:
content: >-
public IEnumerable<T> RemoveChildren<T>(Predicate<T> predicate = null)
where T : Furniture
parameters:
- id: predicate
type: System.Predicate{{T}}
description: The predicate to check children against. If null, all children will be removed.
typeParameters:
- id: T
description: The type of children to remove
return:
type: System.Collections.Generic.IEnumerable{{T}}
description: The children that were removed from this furniture
content.vb: Public Function RemoveChildren(Of T As Furniture)(predicate As Predicate(Of T) = Nothing) As IEnumerable(Of T)
overload: TinyLife.Objects.Furniture.RemoveChildren*
nameWithType.vb: Furniture.RemoveChildren(Of T)(Predicate(Of T))
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: TinyLife.Objects.Furniture.RemoveChildren(Of T)(System.Predicate(Of T))
name.vb: RemoveChildren(Of T)(Predicate(Of T))
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- uid: TinyLife.Objects.Furniture.RemoveChild(TinyLife.Objects.Furniture)
commentId: M:TinyLife.Objects.Furniture.RemoveChild(TinyLife.Objects.Furniture)
id: RemoveChild(TinyLife.Objects.Furniture)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: RemoveChild(Furniture)
nameWithType: Furniture.RemoveChild(Furniture)
fullName: TinyLife.Objects.Furniture.RemoveChild(TinyLife.Objects.Furniture)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: RemoveChild
path: Objects/Furniture.cs
startLine: 508
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nRemoves the given child from the world and sets its <xref href=\"TinyLife.Objects.Furniture.ParentFurniture\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Objects.Furniture.ParentObjectSpot\" data-throw-if-not-resolved=\"false\"></xref> to their default values, unlinking it from this object\n"
example: []
syntax:
content: public bool RemoveChild(Furniture child)
parameters:
- id: child
type: TinyLife.Objects.Furniture
description: The child to remove
return:
type: System.Boolean
description: Whether the object was actually a child of this furniture (true) or not (false)
content.vb: Public Function RemoveChild(child As Furniture) As Boolean
overload: TinyLife.Objects.Furniture.RemoveChild*
modifiers.csharp:
- public
modifiers.vb:
- Public
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- uid: TinyLife.Objects.Furniture.AddChild``1(TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid},System.Nullable{Microsoft.Xna.Framework.Vector2})
commentId: M:TinyLife.Objects.Furniture.AddChild``1(TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid},System.Nullable{Microsoft.Xna.Framework.Vector2})
id: AddChild``1(TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid},System.Nullable{Microsoft.Xna.Framework.Vector2})
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: AddChild<T>(FurnitureType, Direction2, Int32[], Nullable<Guid>, Nullable<Vector2>)
nameWithType: Furniture.AddChild<T>(FurnitureType, Direction2, Int32[], Nullable<Guid>, Nullable<Vector2>)
fullName: TinyLife.Objects.Furniture.AddChild<T>(TinyLife.Objects.FurnitureType, MLEM.Misc.Direction2, System.Int32[], System.Nullable<System.Guid>, System.Nullable<Microsoft.Xna.Framework.Vector2>)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: AddChild
path: Objects/Furniture.cs
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startLine: 527
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAdds a child to this furniture, setting its parent (<xref href=\"TinyLife.Objects.Furniture.SetParent(TinyLife.Objects.Furniture%2cTinyLife.Objects.ObjectSpot)\" data-throw-if-not-resolved=\"false\"></xref>) to this furniture.\n"
example: []
syntax:
content: >-
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public T AddChild<T>(FurnitureType type, Direction2 rotation, int[] colors = null, Guid? id = null, Vector2? position = null)
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where T : Furniture
parameters:
- id: type
type: TinyLife.Objects.FurnitureType
description: The type of furniture to construct as the child
- id: rotation
type: MLEM.Misc.Direction2
description: The desired rotation of the child furniture
- id: colors
type: System.Int32[]
description: The colors that the child should have
- id: id
type: System.Nullable{System.Guid}
description: The id that the child should have, random by default
- id: position
type: System.Nullable{Microsoft.Xna.Framework.Vector2}
description: The position that the object spot to add this child to should be closest too. If null, no position will be preferred. Defaults to null.
typeParameters:
- id: T
description: The type of furniture that the child is
return:
type: '{T}'
description: The child that was added, or null if it doesn&apos;t match the type specified
content.vb: Public Function AddChild(Of T As Furniture)(type As FurnitureType, rotation As Direction2, colors As Integer() = Nothing, id As Guid? = Nothing, position As Vector2? = Nothing) As T
overload: TinyLife.Objects.Furniture.AddChild*
nameWithType.vb: Furniture.AddChild(Of T)(FurnitureType, Direction2, Int32(), Nullable(Of Guid), Nullable(Of Vector2))
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: TinyLife.Objects.Furniture.AddChild(Of T)(TinyLife.Objects.FurnitureType, MLEM.Misc.Direction2, System.Int32(), System.Nullable(Of System.Guid), System.Nullable(Of Microsoft.Xna.Framework.Vector2))
name.vb: AddChild(Of T)(FurnitureType, Direction2, Int32(), Nullable(Of Guid), Nullable(Of Vector2))
- uid: TinyLife.Objects.Furniture.AddChild(TinyLife.Objects.Furniture,MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Vector2})
commentId: M:TinyLife.Objects.Furniture.AddChild(TinyLife.Objects.Furniture,MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Vector2})
id: AddChild(TinyLife.Objects.Furniture,MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Vector2})
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: AddChild(Furniture, Direction2, Nullable<Vector2>)
nameWithType: Furniture.AddChild(Furniture, Direction2, Nullable<Vector2>)
fullName: TinyLife.Objects.Furniture.AddChild(TinyLife.Objects.Furniture, MLEM.Misc.Direction2, System.Nullable<Microsoft.Xna.Framework.Vector2>)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: AddChild
path: Objects/Furniture.cs
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startLine: 542
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAdds a child to this furniture, setting its parent (<xref href=\"TinyLife.Objects.Furniture.SetParent(TinyLife.Objects.Furniture%2cTinyLife.Objects.ObjectSpot)\" data-throw-if-not-resolved=\"false\"></xref>) to this furniture and adding it to this furniture&apos;s <xref href=\"TinyLife.World.Map\" data-throw-if-not-resolved=\"false\"></xref>.\nThe object spot selected is the first available object spot.\n"
example: []
syntax:
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content: public bool AddChild(Furniture item, Direction2 rotation, Vector2? position = null)
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parameters:
- id: item
type: TinyLife.Objects.Furniture
description: The furniture to add as the child
- id: rotation
type: MLEM.Misc.Direction2
description: The rotation that the furniture should have, can be the same as the previous rotation
- id: position
type: System.Nullable{Microsoft.Xna.Framework.Vector2}
description: The position that the object spot to add this child to should be closest too. If null, no position will be preferred. Defaults to null.
return:
type: System.Boolean
description: If there was a free object spot to add the furniture to
content.vb: Public Function AddChild(item As Furniture, rotation As Direction2, position As Vector2? = Nothing) As Boolean
overload: TinyLife.Objects.Furniture.AddChild*
nameWithType.vb: Furniture.AddChild(Furniture, Direction2, Nullable(Of Vector2))
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: TinyLife.Objects.Furniture.AddChild(TinyLife.Objects.Furniture, MLEM.Misc.Direction2, System.Nullable(Of Microsoft.Xna.Framework.Vector2))
name.vb: AddChild(Furniture, Direction2, Nullable(Of Vector2))
- uid: TinyLife.Objects.Furniture.SetChild(TinyLife.Objects.ObjectSpot,TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid})
commentId: M:TinyLife.Objects.Furniture.SetChild(TinyLife.Objects.ObjectSpot,TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid})
id: SetChild(TinyLife.Objects.ObjectSpot,TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid})
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: SetChild(ObjectSpot, FurnitureType, Direction2, Int32[], Nullable<Guid>)
nameWithType: Furniture.SetChild(ObjectSpot, FurnitureType, Direction2, Int32[], Nullable<Guid>)
fullName: TinyLife.Objects.Furniture.SetChild(TinyLife.Objects.ObjectSpot, TinyLife.Objects.FurnitureType, MLEM.Misc.Direction2, System.Int32[], System.Nullable<System.Guid>)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: SetChild
path: Objects/Furniture.cs
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startLine: 559
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nSets the child element in the given object spot to the given furniture and adds it to this furniture&apos;s <xref href=\"TinyLife.World.Map\" data-throw-if-not-resolved=\"false\"></xref>.\nIf there are already children in the given object spot, those are removed prior to adding the new child.\n"
example: []
syntax:
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content: public void SetChild(ObjectSpot spot, FurnitureType type, Direction2 rotation, int[] colors = null, Guid? id = null)
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parameters:
- id: spot
type: TinyLife.Objects.ObjectSpot
description: The spot to add the child to
- id: type
type: TinyLife.Objects.FurnitureType
description: The type of furniture to construct as the child
- id: rotation
type: MLEM.Misc.Direction2
description: The desired rotation of the child furniture
- id: colors
type: System.Int32[]
description: The colors that the child should have
- id: id
type: System.Nullable{System.Guid}
description: The id that the child should have, random by default
content.vb: Public Sub SetChild(spot As ObjectSpot, type As FurnitureType, rotation As Direction2, colors As Integer() = Nothing, id As Guid? = Nothing)
overload: TinyLife.Objects.Furniture.SetChild*
nameWithType.vb: Furniture.SetChild(ObjectSpot, FurnitureType, Direction2, Int32(), Nullable(Of Guid))
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: TinyLife.Objects.Furniture.SetChild(TinyLife.Objects.ObjectSpot, TinyLife.Objects.FurnitureType, MLEM.Misc.Direction2, System.Int32(), System.Nullable(Of System.Guid))
name.vb: SetChild(ObjectSpot, FurnitureType, Direction2, Int32(), Nullable(Of Guid))
- uid: TinyLife.Objects.Furniture.SetChild(TinyLife.Objects.ObjectSpot,TinyLife.Objects.Furniture,MLEM.Misc.Direction2)
commentId: M:TinyLife.Objects.Furniture.SetChild(TinyLife.Objects.ObjectSpot,TinyLife.Objects.Furniture,MLEM.Misc.Direction2)
id: SetChild(TinyLife.Objects.ObjectSpot,TinyLife.Objects.Furniture,MLEM.Misc.Direction2)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: SetChild(ObjectSpot, Furniture, Direction2)
nameWithType: Furniture.SetChild(ObjectSpot, Furniture, Direction2)
fullName: TinyLife.Objects.Furniture.SetChild(TinyLife.Objects.ObjectSpot, TinyLife.Objects.Furniture, MLEM.Misc.Direction2)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: SetChild
path: Objects/Furniture.cs
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startLine: 570
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nSets the child element in the given object spot to the given furniture and adds it to this furniture&apos;s <xref href=\"TinyLife.World.Map\" data-throw-if-not-resolved=\"false\"></xref>.\nIf there are already children in the given object spot, those are removed prior to adding the new child.\n"
example: []
syntax:
content: public void SetChild(ObjectSpot spot, Furniture item, Direction2 rotation)
parameters:
- id: spot
type: TinyLife.Objects.ObjectSpot
description: The spot to add the child to
- id: item
type: TinyLife.Objects.Furniture
description: The furniture to add to the spot
- id: rotation
type: MLEM.Misc.Direction2
description: The desired rotation of the child furniture
content.vb: Public Sub SetChild(spot As ObjectSpot, item As Furniture, rotation As Direction2)
overload: TinyLife.Objects.Furniture.SetChild*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Furniture.NotifyNeighbors
commentId: M:TinyLife.Objects.Furniture.NotifyNeighbors
id: NotifyNeighbors
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: NotifyNeighbors()
nameWithType: Furniture.NotifyNeighbors()
fullName: TinyLife.Objects.Furniture.NotifyNeighbors()
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
2021-08-30 20:44:32 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
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id: NotifyNeighbors
path: Objects/Furniture.cs
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startLine: 582
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nNotifies all of the neighboring <xref href=\"TinyLife.Objects.Furniture\" data-throw-if-not-resolved=\"false\"></xref> objects of a change by calling their <xref href=\"TinyLife.Objects.Furniture.OnNeighborChanged(TinyLife.Objects.Furniture)\" data-throw-if-not-resolved=\"false\"></xref> methods.\nThis is used by things like fences, which change their orientation if their neighbors are added or removed.\n"
example: []
syntax:
content: public void NotifyNeighbors()
content.vb: Public Sub NotifyNeighbors
overload: TinyLife.Objects.Furniture.NotifyNeighbors*
modifiers.csharp:
- public
modifiers.vb:
- Public
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- uid: TinyLife.Objects.Furniture.SetNewId(System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture})
commentId: M:TinyLife.Objects.Furniture.SetNewId(System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture})
id: SetNewId(System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture})
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: SetNewId(IEnumerable<Furniture>)
nameWithType: Furniture.SetNewId(IEnumerable<Furniture>)
fullName: TinyLife.Objects.Furniture.SetNewId(System.Collections.Generic.IEnumerable<TinyLife.Objects.Furniture>)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: SetNewId
path: Objects/Furniture.cs
startLine: 595
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAssigns a new, randomly generated <xref href=\"System.Guid\" data-throw-if-not-resolved=\"false\"></xref> to this furniture item&apos;s <xref href=\"TinyLife.Objects.MapObject.Id\" data-throw-if-not-resolved=\"false\"></xref> and additionally updates the <xref href=\"TinyLife.Objects.Furniture.ParentFurniture\" data-throw-if-not-resolved=\"false\"></xref> relation of any objects passed that might be children of this object.\nWhen assigning a new id, it usually makes sense to pass all of the objects in this furniture item&apos;s vicinity, or all of the objects that might otherwise be attached to it.\nNote that objects which are passed as <code data-dev-comment-type=\"paramref\" class=\"paramref\">possibleChildren</code> that aren&apos;t children of this object are ignored.\n"
example: []
syntax:
content: public void SetNewId(IEnumerable<Furniture> possibleChildren = null)
parameters:
- id: possibleChildren
type: System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture}
description: A set of furniture items that might (but do not have to be) children of this furniture
content.vb: Public Sub SetNewId(possibleChildren As IEnumerable(Of Furniture) = Nothing)
overload: TinyLife.Objects.Furniture.SetNewId*
nameWithType.vb: Furniture.SetNewId(IEnumerable(Of Furniture))
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: TinyLife.Objects.Furniture.SetNewId(System.Collections.Generic.IEnumerable(Of TinyLife.Objects.Furniture))
name.vb: SetNewId(IEnumerable(Of Furniture))
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references:
- uid: TinyLife.Objects.FurnitureType
commentId: T:TinyLife.Objects.FurnitureType
parent: TinyLife.Objects
name: FurnitureType
nameWithType: FurnitureType
fullName: TinyLife.Objects.FurnitureType
- uid: TinyLife.Objects.Person
commentId: T:TinyLife.Objects.Person
parent: TinyLife.Objects
name: Person
nameWithType: Person
fullName: TinyLife.Objects.Person
- uid: TinyLife.Objects.FurnitureType.Register(TinyLife.Objects.FurnitureType.TypeSettings)
commentId: M:TinyLife.Objects.FurnitureType.Register(TinyLife.Objects.FurnitureType.TypeSettings)
isExternal: true
- uid: TinyLife.Objects
commentId: N:TinyLife.Objects
name: TinyLife.Objects
nameWithType: TinyLife.Objects
fullName: TinyLife.Objects
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: Object
nameWithType: Object
fullName: System.Object
- uid: MLEM.Misc.GenericDataHolder
commentId: T:MLEM.Misc.GenericDataHolder
parent: MLEM.Misc
isExternal: true
name: GenericDataHolder
nameWithType: GenericDataHolder
fullName: MLEM.Misc.GenericDataHolder
- uid: TinyLife.Objects.MapObject
commentId: T:TinyLife.Objects.MapObject
parent: TinyLife.Objects
name: MapObject
nameWithType: MapObject
fullName: TinyLife.Objects.MapObject
- uid: MLEM.Misc.IGenericDataHolder
commentId: T:MLEM.Misc.IGenericDataHolder
parent: MLEM.Misc
isExternal: true
name: IGenericDataHolder
nameWithType: IGenericDataHolder
fullName: MLEM.Misc.IGenericDataHolder
- uid: TinyLife.World.IPricedObject
commentId: T:TinyLife.World.IPricedObject
parent: TinyLife.World
name: IPricedObject
nameWithType: IPricedObject
fullName: TinyLife.World.IPricedObject
- uid: TinyLife.Objects.MapObject.PersonRotationOrder
commentId: F:TinyLife.Objects.MapObject.PersonRotationOrder
parent: TinyLife.Objects.MapObject
name: PersonRotationOrder
nameWithType: MapObject.PersonRotationOrder
fullName: TinyLife.Objects.MapObject.PersonRotationOrder
- uid: TinyLife.Objects.MapObject.OnCreated
commentId: E:TinyLife.Objects.MapObject.OnCreated
parent: TinyLife.Objects.MapObject
name: OnCreated
nameWithType: MapObject.OnCreated
fullName: TinyLife.Objects.MapObject.OnCreated
- uid: TinyLife.Objects.MapObject.OnValidated
commentId: E:TinyLife.Objects.MapObject.OnValidated
parent: TinyLife.Objects.MapObject
name: OnValidated
nameWithType: MapObject.OnValidated
fullName: TinyLife.Objects.MapObject.OnValidated
- uid: TinyLife.Objects.MapObject.OnEventsAttachable
commentId: E:TinyLife.Objects.MapObject.OnEventsAttachable
parent: TinyLife.Objects.MapObject
name: OnEventsAttachable
nameWithType: MapObject.OnEventsAttachable
fullName: TinyLife.Objects.MapObject.OnEventsAttachable
- uid: TinyLife.Objects.MapObject.OnDraw
commentId: E:TinyLife.Objects.MapObject.OnDraw
parent: TinyLife.Objects.MapObject
name: OnDraw
nameWithType: MapObject.OnDraw
fullName: TinyLife.Objects.MapObject.OnDraw
- uid: TinyLife.Objects.MapObject.OnUpdate
commentId: E:TinyLife.Objects.MapObject.OnUpdate
parent: TinyLife.Objects.MapObject
name: OnUpdate
nameWithType: MapObject.OnUpdate
fullName: TinyLife.Objects.MapObject.OnUpdate
- uid: TinyLife.Objects.MapObject.Id
commentId: P:TinyLife.Objects.MapObject.Id
parent: TinyLife.Objects.MapObject
name: Id
nameWithType: MapObject.Id
fullName: TinyLife.Objects.MapObject.Id
- uid: TinyLife.Objects.MapObject.Map
commentId: P:TinyLife.Objects.MapObject.Map
parent: TinyLife.Objects.MapObject
name: Map
nameWithType: MapObject.Map
fullName: TinyLife.Objects.MapObject.Map
- uid: TinyLife.Objects.MapObject.Position
commentId: P:TinyLife.Objects.MapObject.Position
parent: TinyLife.Objects.MapObject
name: Position
nameWithType: MapObject.Position
fullName: TinyLife.Objects.MapObject.Position
- uid: TinyLife.Objects.MapObject.CurrentLot
commentId: P:TinyLife.Objects.MapObject.CurrentLot
parent: TinyLife.Objects.MapObject
name: CurrentLot
nameWithType: MapObject.CurrentLot
fullName: TinyLife.Objects.MapObject.CurrentLot
- uid: TinyLife.Objects.MapObject.IsInWorld
commentId: P:TinyLife.Objects.MapObject.IsInWorld
parent: TinyLife.Objects.MapObject
name: IsInWorld
nameWithType: MapObject.IsInWorld
fullName: TinyLife.Objects.MapObject.IsInWorld
- uid: TinyLife.Objects.MapObject.GetHoverInfo
commentId: M:TinyLife.Objects.MapObject.GetHoverInfo
parent: TinyLife.Objects.MapObject
name: GetHoverInfo()
nameWithType: MapObject.GetHoverInfo()
fullName: TinyLife.Objects.MapObject.GetHoverInfo()
spec.csharp:
- uid: TinyLife.Objects.MapObject.GetHoverInfo
name: GetHoverInfo
nameWithType: MapObject.GetHoverInfo
fullName: TinyLife.Objects.MapObject.GetHoverInfo
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Objects.MapObject.GetHoverInfo
name: GetHoverInfo
nameWithType: MapObject.GetHoverInfo
fullName: TinyLife.Objects.MapObject.GetHoverInfo
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
commentId: M:TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
parent: TinyLife.Objects.MapObject
isExternal: true
name: OnCameraRotationChanged(Direction2, Direction2)
nameWithType: MapObject.OnCameraRotationChanged(Direction2, Direction2)
fullName: TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2, MLEM.Misc.Direction2)
spec.csharp:
- uid: TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
name: OnCameraRotationChanged
nameWithType: MapObject.OnCameraRotationChanged
fullName: TinyLife.Objects.MapObject.OnCameraRotationChanged
- name: (
nameWithType: (
fullName: (
- uid: MLEM.Misc.Direction2
name: Direction2
nameWithType: Direction2
fullName: MLEM.Misc.Direction2
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: MLEM.Misc.Direction2
name: Direction2
nameWithType: Direction2
fullName: MLEM.Misc.Direction2
isExternal: true
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
name: OnCameraRotationChanged
nameWithType: MapObject.OnCameraRotationChanged
fullName: TinyLife.Objects.MapObject.OnCameraRotationChanged
- name: (
nameWithType: (
fullName: (
- uid: MLEM.Misc.Direction2
name: Direction2
nameWithType: Direction2
fullName: MLEM.Misc.Direction2
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: MLEM.Misc.Direction2
name: Direction2
nameWithType: Direction2
fullName: MLEM.Misc.Direction2
isExternal: true
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map)
commentId: M:TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map)
parent: TinyLife.Objects.MapObject
name: SetMapAndValidate(Map)
nameWithType: MapObject.SetMapAndValidate(Map)
fullName: TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map)
spec.csharp:
- uid: TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map)
name: SetMapAndValidate
nameWithType: MapObject.SetMapAndValidate
fullName: TinyLife.Objects.MapObject.SetMapAndValidate
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.World.Map
name: Map
nameWithType: Map
fullName: TinyLife.World.Map
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map)
name: SetMapAndValidate
nameWithType: MapObject.SetMapAndValidate
fullName: TinyLife.Objects.MapObject.SetMapAndValidate
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commentId: M:TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
parent: TinyLife.Objects.MapObject
name: HasCategory(Person, ObjectCategory)
nameWithType: MapObject.HasCategory(Person, ObjectCategory)
fullName: TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory)
spec.csharp:
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2021-08-30 20:44:32 +02:00
- uid: TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Point,System.Boolean,TinyLife.Objects.Furniture,TinyLife.Objects.AbstractSpot,MLEM.Misc.Direction2,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean)
commentId: M:TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Point,System.Boolean,TinyLife.Objects.Furniture,TinyLife.Objects.AbstractSpot,MLEM.Misc.Direction2,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean)
2021-08-04 06:51:12 +02:00
parent: TinyLife.Objects.MapObject
isExternal: true
2021-08-30 20:44:32 +02:00
name: DrawColumns(Map, Vector2, SpriteBatch, Vector2, TextureRegion, Color, Single, Point, Boolean, Furniture, AbstractSpot, Direction2, Single, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean)
nameWithType: MapObject.DrawColumns(Map, Vector2, SpriteBatch, Vector2, TextureRegion, Color, Single, Point, Boolean, Furniture, AbstractSpot, Direction2, Single, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean)
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2021-08-04 06:51:12 +02:00
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2021-08-30 20:44:32 +02:00
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2021-08-04 06:51:12 +02:00
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2021-08-30 20:44:32 +02:00
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2021-08-04 06:51:12 +02:00
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2021-08-30 20:44:32 +02:00
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2021-08-04 06:51:12 +02:00
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2021-08-30 20:44:32 +02:00
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2021-08-04 06:51:12 +02:00
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2021-08-30 20:44:32 +02:00
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2021-08-04 06:51:12 +02:00
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2021-08-30 20:44:32 +02:00
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fullName: TinyLife.Objects.Furniture.RemoveAndUnlink
2021-08-04 06:51:12 +02:00
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2021-08-30 20:44:32 +02:00
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2021-08-04 06:51:12 +02:00
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fullName: TinyLife.Objects.Furniture.NotifyNeighbors
2021-08-30 20:44:32 +02:00
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