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### YamlMime:ManagedReference
items :
- uid : TinyLife.Tools.MoveLotTool
commentId : T:TinyLife.Tools.MoveLotTool
id : MoveLotTool
parent : TinyLife.Tools
children :
- TinyLife.Tools.MoveLotTool.#ctor
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- TinyLife.Tools.MoveLotTool.CanSwitchGameModes
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- TinyLife.Tools.MoveLotTool.CanUndoRedo
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- TinyLife.Tools.MoveLotTool.Closed
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- TinyLife.Tools.MoveLotTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
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- TinyLife.Tools.MoveLotTool.GetMouseCursor
- TinyLife.Tools.MoveLotTool.Opened
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- TinyLife.Tools.MoveLotTool.ShouldHighlightSelectedObject(System.Object)
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- TinyLife.Tools.MoveLotTool.Update(Microsoft.Xna.Framework.GameTime)
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langs :
- csharp
- vb
name : MoveLotTool
nameWithType : MoveLotTool
fullName : TinyLife.Tools.MoveLotTool
type : Class
source :
remote :
path : TinyLife/Tools/MoveLotTool.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : MoveLotTool
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path : ../TinyLife/Tools/MoveLotTool.cs
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startLine : 18
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
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summary : >-
A tool is a type of game mode that is currently active.
Tools are split up into the <xref href="TinyLife.Tools.Tool.PlayModeTool" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Tools.Tool.BuildTools" data-throw-if-not-resolved="false"></xref>, the latter of which holds all tools that can be found in the build menu.
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example : [ ]
syntax :
content: 'public class MoveLotTool : Tool'
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content.vb : Public Class MoveLotTool Inherits Tool
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inheritance :
- System.Object
- TinyLife.Tools.Tool
inheritedMembers :
- TinyLife.Tools.Tool.RemoveTool
- TinyLife.Tools.Tool.MoveTool
- TinyLife.Tools.Tool.PlayModeTool
- TinyLife.Tools.Tool.BuildTools
- TinyLife.Tools.Tool.SelectedObject
- TinyLife.Tools.Tool.SelectedWall
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- TinyLife.Tools.Tool.SelectedRoof
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- TinyLife.Tools.Tool.SelectedStairs
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- TinyLife.Tools.Tool.IsRotateCwPressed
- TinyLife.Tools.Tool.IsRotateCcwPressed
- TinyLife.Tools.Tool.IsCopyPressed
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- TinyLife.Tools.Tool.OnOpened
- TinyLife.Tools.Tool.OnClosed
- TinyLife.Tools.Tool.OnUpdate
- TinyLife.Tools.Tool.OnDraw
- TinyLife.Tools.Tool.OnInitBuildModeUi
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- TinyLife.Tools.Tool.Input
- TinyLife.Tools.Tool.Map
- TinyLife.Tools.Tool.Money
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- TinyLife.Tools.Tool.CurrentFloor
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- TinyLife.Tools.Tool.Texture
- TinyLife.Tools.Tool.DisplayAsTab
- TinyLife.Tools.Tool.MousePos
- TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
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- TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button)
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- TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
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- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean})
- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32},System.Func{System.Int32,System.Boolean})
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- TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single})
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- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
- TinyLife.Tools.MoveLotTool.TinyLife.Utilities.Extensions.JsonCopy``1
- uid : TinyLife.Tools.MoveLotTool.#ctor
commentId : M:TinyLife.Tools.MoveLotTool.#ctor
id : '#ctor'
parent : TinyLife.Tools.MoveLotTool
langs :
- csharp
- vb
name : MoveLotTool()
nameWithType : MoveLotTool.MoveLotTool()
fullName : TinyLife.Tools.MoveLotTool.MoveLotTool()
type : Constructor
source :
remote :
path : TinyLife/Tools/MoveLotTool.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : .ctor
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path : ../TinyLife/Tools/MoveLotTool.cs
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startLine : 25
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
example : [ ]
syntax :
content : public MoveLotTool()
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content.vb : Public Sub New()
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overload : TinyLife.Tools.MoveLotTool.#ctor*
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nameWithType.vb : MoveLotTool.New()
fullName.vb : TinyLife.Tools.MoveLotTool.New()
name.vb : New()
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- uid : TinyLife.Tools.MoveLotTool.Opened
commentId : M:TinyLife.Tools.MoveLotTool.Opened
id : Opened
parent : TinyLife.Tools.MoveLotTool
langs :
- csharp
- vb
name : Opened()
nameWithType : MoveLotTool.Opened()
fullName : TinyLife.Tools.MoveLotTool.Opened()
type : Method
source :
remote :
path : TinyLife/Tools/MoveLotTool.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Opened
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path : ../TinyLife/Tools/MoveLotTool.cs
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startLine : 28
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
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summary : >-
Called when this build tool is opened.
By default, this method initializes several settings and calls <xref href="TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel%2cMLEM.Ui.Elements.Panel)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public override void Opened()
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content.vb : Public Overrides Sub Opened()
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overridden : TinyLife.Tools.Tool.Opened
overload : TinyLife.Tools.MoveLotTool.Opened*
- uid : TinyLife.Tools.MoveLotTool.Closed
commentId : M:TinyLife.Tools.MoveLotTool.Closed
id : Closed
parent : TinyLife.Tools.MoveLotTool
langs :
- csharp
- vb
name : Closed()
nameWithType : MoveLotTool.Closed()
fullName : TinyLife.Tools.MoveLotTool.Closed()
type : Method
source :
remote :
path : TinyLife/Tools/MoveLotTool.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Closed
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path : ../TinyLife/Tools/MoveLotTool.cs
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startLine : 36
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
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summary : >-
Called when this build tool is closed.
By default, this method removes its elements from the ui.
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example : [ ]
syntax :
content : public override void Closed()
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content.vb : Public Overrides Sub Closed()
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overridden : TinyLife.Tools.Tool.Closed
overload : TinyLife.Tools.MoveLotTool.Closed*
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- uid : TinyLife.Tools.MoveLotTool.Update(Microsoft.Xna.Framework.GameTime)
commentId : M:TinyLife.Tools.MoveLotTool.Update(Microsoft.Xna.Framework.GameTime)
id : Update(Microsoft.Xna.Framework.GameTime)
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parent : TinyLife.Tools.MoveLotTool
langs :
- csharp
- vb
name : Update(GameTime)
nameWithType : MoveLotTool.Update(GameTime)
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fullName : TinyLife.Tools.MoveLotTool.Update(Microsoft.Xna.Framework.GameTime)
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type : Method
source :
remote :
path : TinyLife/Tools/MoveLotTool.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Update
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path : ../TinyLife/Tools/MoveLotTool.cs
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startLine : 49
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
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summary : >-
This method is called every update frame for the <xref href="TinyLife.GameImpl.CurrentTool" data-throw-if-not-resolved="false"></xref>.
By default, this method updates the <xref href="TinyLife.Tools.Tool.MousePos" data-throw-if-not-resolved="false"></xref> and invokes <xref href="TinyLife.Tools.Tool.OnUpdate" data-throw-if-not-resolved="false"></xref>, and also manages the <xref href="TinyLife.Tools.UndoRedoStack" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public override void Update(GameTime time)
parameters :
- id : time
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type : Microsoft.Xna.Framework.GameTime
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description : The game's time
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content.vb : Public Overrides Sub Update(time As GameTime)
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overridden : TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime)
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overload : TinyLife.Tools.MoveLotTool.Update*
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- uid : TinyLife.Tools.MoveLotTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
commentId : M:TinyLife.Tools.MoveLotTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
id : Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
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parent : TinyLife.Tools.MoveLotTool
langs :
- csharp
- vb
name : Draw(GameTime, SpriteBatch)
nameWithType : MoveLotTool.Draw(GameTime, SpriteBatch)
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fullName : TinyLife.Tools.MoveLotTool.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch)
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type : Method
source :
remote :
path : TinyLife/Tools/MoveLotTool.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Draw
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path : ../TinyLife/Tools/MoveLotTool.cs
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startLine : 94
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
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summary : >-
This method is called every draw frame for the <xref href="TinyLife.GameImpl.CurrentTool" data-throw-if-not-resolved="false"></xref>.
Note that this method is only called if the mouse is not hovering over any ui elements.
By default, this method invokes <xref href="TinyLife.Tools.Tool.OnDraw" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public override void Draw(GameTime time, SpriteBatch batch)
parameters :
- id : time
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type : Microsoft.Xna.Framework.GameTime
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description : The game's time
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- id : batch
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type : Microsoft.Xna.Framework.Graphics.SpriteBatch
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description : The sprite batch used for drawing
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content.vb : Public Overrides Sub Draw(time As GameTime, batch As SpriteBatch)
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overridden : TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
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overload : TinyLife.Tools.MoveLotTool.Draw*
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- uid : TinyLife.Tools.MoveLotTool.CanSwitchGameModes
commentId : M:TinyLife.Tools.MoveLotTool.CanSwitchGameModes
id : CanSwitchGameModes
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parent : TinyLife.Tools.MoveLotTool
langs :
- csharp
- vb
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name : CanSwitchGameModes()
nameWithType : MoveLotTool.CanSwitchGameModes()
fullName : TinyLife.Tools.MoveLotTool.CanSwitchGameModes()
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type : Method
source :
remote :
path : TinyLife/Tools/MoveLotTool.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : CanSwitchGameModes
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path : ../TinyLife/Tools/MoveLotTool.cs
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startLine : 101
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
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summary : Whether or not the game <xref href="TinyLife.GameImpl.CanSwitchGameModes" data-throw-if-not-resolved="false"></xref> currently, while this tool is selected
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example : [ ]
syntax :
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content : public override bool CanSwitchGameModes()
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return :
type : System.Boolean
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description : Whether the game can be mode switched right now
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content.vb : Public Overrides Function CanSwitchGameModes() As Boolean
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overridden : TinyLife.Tools.Tool.CanSwitchGameModes
overload : TinyLife.Tools.MoveLotTool.CanSwitchGameModes*
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- uid : TinyLife.Tools.MoveLotTool.CanUndoRedo
commentId : M:TinyLife.Tools.MoveLotTool.CanUndoRedo
id : CanUndoRedo
parent : TinyLife.Tools.MoveLotTool
langs :
- csharp
- vb
name : CanUndoRedo()
nameWithType : MoveLotTool.CanUndoRedo()
fullName : TinyLife.Tools.MoveLotTool.CanUndoRedo()
type : Method
source :
remote :
path : TinyLife/Tools/MoveLotTool.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : CanUndoRedo
path : ../TinyLife/Tools/MoveLotTool.cs
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startLine : 106
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
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summary : Returns whether or not the <xref href="TinyLife.Tools.UndoRedoStack" data-throw-if-not-resolved="false"></xref> can currently operate and thus, whether the <xref href="TinyLife.Tools.UndoRedoStack.Undo" data-throw-if-not-resolved="false"></xref> or <xref href="TinyLife.Tools.UndoRedoStack.Redo" data-throw-if-not-resolved="false"></xref> actions can be called.
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example : [ ]
syntax :
content : public override bool CanUndoRedo()
return :
type : System.Boolean
description : Whether the undo or redo commands can be used right now.
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content.vb : Public Overrides Function CanUndoRedo() As Boolean
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overridden : TinyLife.Tools.Tool.CanUndoRedo
overload : TinyLife.Tools.MoveLotTool.CanUndoRedo*
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- uid : TinyLife.Tools.MoveLotTool.ShouldHighlightSelectedObject(System.Object)
commentId : M:TinyLife.Tools.MoveLotTool.ShouldHighlightSelectedObject(System.Object)
id : ShouldHighlightSelectedObject(System.Object)
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parent : TinyLife.Tools.MoveLotTool
langs :
- csharp
- vb
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name : ShouldHighlightSelectedObject(object)
nameWithType : MoveLotTool.ShouldHighlightSelectedObject(object)
fullName : TinyLife.Tools.MoveLotTool.ShouldHighlightSelectedObject(object)
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type : Method
source :
remote :
path : TinyLife/Tools/MoveLotTool.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : ShouldHighlightSelectedObject
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path : ../TinyLife/Tools/MoveLotTool.cs
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startLine : 111
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
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summary : >-
Whether or not the <xref href="TinyLife.Tools.Tool.SelectedObject" data-throw-if-not-resolved="false"></xref> should currently have a white highlight around it.
This method defaults to return true if <xref href="TinyLife.GameImpl.IsCursorOnUi" data-throw-if-not-resolved="false"></xref> is false.
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example : [ ]
syntax :
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content : public override bool ShouldHighlightSelectedObject(object obj)
parameters :
- id : obj
type : System.Object
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description : The selected object, which can be a <xref href="TinyLife.Objects.MapObject" data-throw-if-not-resolved="false"></xref> or a <xref href="TinyLife.Objects.WallLike" data-throw-if-not-resolved="false"></xref>.
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return :
type : System.Boolean
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description : Whether or not the selected object should be highlighted
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content.vb : Public Overrides Function ShouldHighlightSelectedObject(obj As Object) As Boolean
overridden : TinyLife.Tools.Tool.ShouldHighlightSelectedObject(System.Object)
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overload : TinyLife.Tools.MoveLotTool.ShouldHighlightSelectedObject*
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nameWithType.vb : MoveLotTool.ShouldHighlightSelectedObject(Object)
fullName.vb : TinyLife.Tools.MoveLotTool.ShouldHighlightSelectedObject(Object)
name.vb : ShouldHighlightSelectedObject(Object)
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- uid : TinyLife.Tools.MoveLotTool.GetMouseCursor
commentId : M:TinyLife.Tools.MoveLotTool.GetMouseCursor
id : GetMouseCursor
parent : TinyLife.Tools.MoveLotTool
langs :
- csharp
- vb
name : GetMouseCursor()
nameWithType : MoveLotTool.GetMouseCursor()
fullName : TinyLife.Tools.MoveLotTool.GetMouseCursor()
type : Method
source :
remote :
path : TinyLife/Tools/MoveLotTool.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : GetMouseCursor
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path : ../TinyLife/Tools/MoveLotTool.cs
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startLine : 116
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
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summary : >-
Returns the <xref href="TinyLife.Uis.CursorType" data-throw-if-not-resolved="false"></xref> that this tool should currently display.
By default, <xref href="TinyLife.Uis.CursorType.Default" data-throw-if-not-resolved="false"></xref> is returned.
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example : [ ]
syntax :
content : public override CursorType GetMouseCursor()
return :
type : TinyLife.Uis.CursorType
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description : The cursor type
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content.vb : Public Overrides Function GetMouseCursor() As CursorType
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overridden : TinyLife.Tools.Tool.GetMouseCursor
overload : TinyLife.Tools.MoveLotTool.GetMouseCursor*
references :
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- uid : TinyLife.Tools.Tool.PlayModeTool
commentId : F:TinyLife.Tools.Tool.PlayModeTool
parent : TinyLife.Tools.Tool
href : TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_PlayModeTool
name : PlayModeTool
nameWithType : Tool.PlayModeTool
fullName : TinyLife.Tools.Tool.PlayModeTool
- uid : TinyLife.Tools.Tool.BuildTools
commentId : F:TinyLife.Tools.Tool.BuildTools
parent : TinyLife.Tools.Tool
href : TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_BuildTools
name : BuildTools
nameWithType : Tool.BuildTools
fullName : TinyLife.Tools.Tool.BuildTools
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- uid : TinyLife.Tools
commentId : N : TinyLife.Tools
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href : TinyLife.html
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name : TinyLife.Tools
nameWithType : TinyLife.Tools
fullName : TinyLife.Tools
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spec.csharp :
- uid : TinyLife
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