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### YamlMime:ManagedReference
items :
- uid : TinyLife.Objects.Particle
commentId : T:TinyLife.Objects.Particle
id : Particle
parent : TinyLife.Objects
children :
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- TinyLife.Objects.Particle.#ctor(MLEM.Animations.SpriteAnimation,System.TimeSpan,Microsoft.Xna.Framework.Vector2)
- TinyLife.Objects.Particle.#ctor(MLEM.Textures.TextureRegion,System.TimeSpan,Microsoft.Xna.Framework.Vector2)
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- TinyLife.Objects.Particle.AmbientFallingLeaves
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- TinyLife.Objects.Particle.Animation
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- TinyLife.Objects.Particle.CameraMotion
- TinyLife.Objects.Particle.CameraOffset
- TinyLife.Objects.Particle.Color
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- TinyLife.Objects.Particle.DepthOffset
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- TinyLife.Objects.Particle.DepthPosOffset
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- TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
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- TinyLife.Objects.Particle.DrawOffset
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- TinyLife.Objects.Particle.ForceOutside
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- TinyLife.Objects.Particle.Friction
- TinyLife.Objects.Particle.Gravity
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- TinyLife.Objects.Particle.IgnoreParentDrawPos
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- TinyLife.Objects.Particle.Motion
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- TinyLife.Objects.Particle.OnParticleUpdate
- TinyLife.Objects.Particle.OnUpdate
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- TinyLife.Objects.Particle.ParentInfo
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- TinyLife.Objects.Particle.Position
- TinyLife.Objects.Particle.Scale
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- TinyLife.Objects.Particle.Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
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- TinyLife.Objects.Particle.SpriteEffects
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- TinyLife.Objects.Particle.TimeLived
- TinyLife.Objects.Particle.TimeToLive
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- TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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- TinyLife.Objects.Particle.UpdateWhenPaused
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langs :
- csharp
- vb
name : Particle
nameWithType : Particle
fullName : TinyLife.Objects.Particle
type : Class
source :
remote :
path : TinyLife/Objects/Particle.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Particle
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path : ../TinyLife/Objects/Particle.cs
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startLine : 20
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : "\nA particle is a <xref href=\"MLEM.Animations.SpriteAnimation\" data-throw-if-not-resolved=\"false\"></xref> that can be moved and displayed in world space.\nA particle is simply a <xref href=\"TinyLife.Objects.MapObject\" data-throw-if-not-resolved=\"false\"></xref> that does not collide or interact directly with the world, but has all of the same properties.\nA new particle can be added for display using <xref href=\"TinyLife.Objects.Particle.Spawn(TinyLife.World.Map%2cMicrosoft.Xna.Framework.Vector2%2cSystem.Func%7bMicrosoft.Xna.Framework.Vector2%2cTinyLife.Objects.Particle%7d)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example : [ ]
syntax :
content : public class Particle
content.vb : Public Class Particle
inheritance :
- System.Object
inheritedMembers :
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
- TinyLife.Objects.Particle.TinyLife.Utilities.Extensions.JsonCopy``1
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- uid : TinyLife.Objects.Particle.AmbientFallingLeaves
commentId : F:TinyLife.Objects.Particle.AmbientFallingLeaves
id : AmbientFallingLeaves
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : AmbientFallingLeaves
nameWithType : Particle.AmbientFallingLeaves
fullName : TinyLife.Objects.Particle.AmbientFallingLeaves
type : Field
source :
remote :
path : TinyLife/Objects/Particle.cs
branch : main
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : AmbientFallingLeaves
path : ../TinyLife/Objects/Particle.cs
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startLine : 27
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : "\nA set of conditions for <xref href=\"TinyLife.Objects.FurnitureType\" data-throw-if-not-resolved=\"false\"></xref> instances that should optionally display the falling leaves particles that default trees do.\nThe minimum and maximum spawn heights and horizontal coordinates are in relation to the furniture's position in the world, with all offsets being multiplied by <xref href=\"TinyLife.World.Tile.Width\" data-throw-if-not-resolved=\"false\"></xref> or <xref href=\"TinyLife.World.Tile.Height\" data-throw-if-not-resolved=\"false\"></xref>.\nTo add additional furniture that displays falling leaves, simply add to this collection.\n"
example : [ ]
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syntax :
content : public static readonly Dictionary<FurnitureType, (float MinSpawnHeight, float MaxSpawnHeight, float MinSpawnX, float MaxSpawnX, float Chance)> AmbientFallingLeaves
return :
type : System.Collections.Generic.Dictionary{TinyLife.Objects.FurnitureType,System.ValueTuple{System.Single,System.Single,System.Single,System.Single,System.Single}}
content.vb : Public Shared ReadOnly AmbientFallingLeaves As Dictionary(Of FurnitureType, (MinSpawnHeight As Single, MaxSpawnHeight As Single, MinSpawnX As Single, MaxSpawnX As Single, Chance As Single))
- uid : TinyLife.Objects.Particle.OnParticleUpdate
commentId : E:TinyLife.Objects.Particle.OnParticleUpdate
id : OnParticleUpdate
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : OnParticleUpdate
nameWithType : Particle.OnParticleUpdate
fullName : TinyLife.Objects.Particle.OnParticleUpdate
type : Event
source :
remote :
path : TinyLife/Objects/Particle.cs
branch : main
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : OnParticleUpdate
path : ../TinyLife/Objects/Particle.cs
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startLine : 37
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : "\nAn event that is raised when a <xref href=\"TinyLife.Objects.Particle\" data-throw-if-not-resolved=\"false\"></xref> is updated in <xref href=\"TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example : [ ]
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syntax :
content : public static event ObjectUpdateDelegate<Particle> OnParticleUpdate
return :
type : TinyLife.World.ObjectUpdateDelegate{TinyLife.Objects.Particle}
content.vb : Public Shared Event OnParticleUpdate As ObjectUpdateDelegate(Of Particle)
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- uid : TinyLife.Objects.Particle.Friction
commentId : F:TinyLife.Objects.Particle.Friction
id : Friction
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : Friction
nameWithType : Particle.Friction
fullName : TinyLife.Objects.Particle.Friction
type : Field
source :
remote :
path : TinyLife/Objects/Particle.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Friction
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path : ../TinyLife/Objects/Particle.cs
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startLine : 46
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : "\nThe friction that is applied to this particle's <xref href=\"TinyLife.Objects.Particle.Motion\" data-throw-if-not-resolved=\"false\"></xref> every <xref href=\"TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref> frame\n"
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example : [ ]
syntax :
content : public Vector2 Friction
return :
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type : Microsoft.Xna.Framework.Vector2
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content.vb : Public Friction As Vector2
- uid : TinyLife.Objects.Particle.TimeToLive
commentId : F:TinyLife.Objects.Particle.TimeToLive
id : TimeToLive
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : TimeToLive
nameWithType : Particle.TimeToLive
fullName : TinyLife.Objects.Particle.TimeToLive
type : Field
source :
remote :
path : TinyLife/Objects/Particle.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : TimeToLive
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path : ../TinyLife/Objects/Particle.cs
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startLine : 50
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : "\nThe amount of real time that this particle should stay alive for until it disappears\n"
example : [ ]
syntax :
content : public TimeSpan TimeToLive
return :
type : System.TimeSpan
content.vb : Public TimeToLive As TimeSpan
- uid : TinyLife.Objects.Particle.Position
commentId : F:TinyLife.Objects.Particle.Position
id : Position
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : Position
nameWithType : Particle.Position
fullName : TinyLife.Objects.Particle.Position
type : Field
source :
remote :
path : TinyLife/Objects/Particle.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Position
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path : ../TinyLife/Objects/Particle.cs
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startLine : 54
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : "\nThe position in the world of this particle\n"
example : [ ]
syntax :
content : public Vector2 Position
return :
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type : Microsoft.Xna.Framework.Vector2
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content.vb : Public Position As Vector2
- uid : TinyLife.Objects.Particle.Motion
commentId : F:TinyLife.Objects.Particle.Motion
id : Motion
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : Motion
nameWithType : Particle.Motion
fullName : TinyLife.Objects.Particle.Motion
type : Field
source :
remote :
path : TinyLife/Objects/Particle.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Motion
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path : ../TinyLife/Objects/Particle.cs
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startLine : 58
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : "\nThe amount that this particle's <xref href=\"TinyLife.Objects.Particle.Position\" data-throw-if-not-resolved=\"false\"></xref> is modified by each <xref href=\"TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref> frame\n"
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example : [ ]
syntax :
content : public Vector2 Motion
return :
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type : Microsoft.Xna.Framework.Vector2
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content.vb : Public Motion As Vector2
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- uid : TinyLife.Objects.Particle.DepthPosOffset
commentId : F:TinyLife.Objects.Particle.DepthPosOffset
id : DepthPosOffset
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : DepthPosOffset
nameWithType : Particle.DepthPosOffset
fullName : TinyLife.Objects.Particle.DepthPosOffset
type : Field
source :
remote :
path : TinyLife/Objects/Particle.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : DepthPosOffset
path : ../TinyLife/Objects/Particle.cs
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startLine : 62
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : "\nThe amount of tiles that this particle's depth display calculation is offset by, from its <xref href=\"TinyLife.Objects.Particle.Position\" data-throw-if-not-resolved=\"false\"></xref>\n"
example : [ ]
syntax :
content : public Vector2 DepthPosOffset
return :
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type : Microsoft.Xna.Framework.Vector2
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content.vb : Public DepthPosOffset As Vector2
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- uid : TinyLife.Objects.Particle.DepthOffset
commentId : F:TinyLife.Objects.Particle.DepthOffset
id : DepthOffset
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : DepthOffset
nameWithType : Particle.DepthOffset
fullName : TinyLife.Objects.Particle.DepthOffset
type : Field
source :
remote :
path : TinyLife/Objects/Particle.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : DepthOffset
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path : ../TinyLife/Objects/Particle.cs
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startLine : 66
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : "\nA value that is passed to <xref href=\"TinyLife.World.Map.GetDepth(Microsoft.Xna.Framework.Vector2%2cSystem.Single%2cSystem.Boolean%2cSystem.Boolean%2cSystem.Boolean)\" data-throw-if-not-resolved=\"false\"></xref> as the depth offset when the particle's depth is calculated.\n"
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example : [ ]
syntax :
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content : public float DepthOffset
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return :
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type : System.Single
content.vb : Public DepthOffset As Single
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- uid : TinyLife.Objects.Particle.DrawOffset
commentId : F:TinyLife.Objects.Particle.DrawOffset
id : DrawOffset
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : DrawOffset
nameWithType : Particle.DrawOffset
fullName : TinyLife.Objects.Particle.DrawOffset
type : Field
source :
remote :
path : TinyLife/Objects/Particle.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : DrawOffset
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path : ../TinyLife/Objects/Particle.cs
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startLine : 70
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : "\nThe amount of draw space pixels that this particle's display position is offset by, from its <xref href=\"TinyLife.Objects.Particle.Position\" data-throw-if-not-resolved=\"false\"></xref>\n"
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example : [ ]
syntax :
content : public Vector2 DrawOffset
return :
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type : Microsoft.Xna.Framework.Vector2
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content.vb : Public DrawOffset As Vector2
- uid : TinyLife.Objects.Particle.Scale
commentId : F:TinyLife.Objects.Particle.Scale
id : Scale
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : Scale
nameWithType : Particle.Scale
fullName : TinyLife.Objects.Particle.Scale
type : Field
source :
remote :
path : TinyLife/Objects/Particle.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Scale
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path : ../TinyLife/Objects/Particle.cs
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startLine : 74
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : "\nAn <xref href=\"MLEM.Misc.Easings.Easing\" data-throw-if-not-resolved=\"false\"></xref> that determines how this particle's scale (display size) changes based on its <xref href=\"TinyLife.Objects.Particle.TimeToLive\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Objects.Particle.TimeLived\" data-throw-if-not-resolved=\"false\"></xref>\n"
example : [ ]
syntax :
content : public Easings.Easing Scale
return :
type : MLEM.Misc.Easings.Easing
content.vb : Public Scale As Easings.Easing
- uid : TinyLife.Objects.Particle.Gravity
commentId : F:TinyLife.Objects.Particle.Gravity
id : Gravity
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : Gravity
nameWithType : Particle.Gravity
fullName : TinyLife.Objects.Particle.Gravity
type : Field
source :
remote :
path : TinyLife/Objects/Particle.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Gravity
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path : ../TinyLife/Objects/Particle.cs
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startLine : 78
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : "\nThe particle's gravity, which determines how much its <xref href=\"TinyLife.Objects.Particle.Motion\" data-throw-if-not-resolved=\"false\"></xref> is affected every <xref href=\"TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref> frame. Defaults to 0.\n"
example : [ ]
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syntax :
content : public float Gravity
return :
type : System.Single
content.vb : Public Gravity As Single
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- uid : TinyLife.Objects.Particle.CameraMotion
commentId : F:TinyLife.Objects.Particle.CameraMotion
id : CameraMotion
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parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
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name : CameraMotion
nameWithType : Particle.CameraMotion
fullName : TinyLife.Objects.Particle.CameraMotion
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type : Field
source :
remote :
path : TinyLife/Objects/Particle.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : CameraMotion
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path : ../TinyLife/Objects/Particle.cs
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startLine : 84
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : "\nThe motion that this particle's <xref href=\"TinyLife.Objects.Particle.CameraOffset\" data-throw-if-not-resolved=\"false\"></xref> is moved by every update frame.\nIf <xref href=\"TinyLife.Objects.Particle.Gravity\" data-throw-if-not-resolved=\"false\"></xref> is set, this value is modified every update frame as well.\nThis value is not affected by <xref href=\"TinyLife.Objects.Particle.Friction\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example : [ ]
syntax :
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content : public Vector2 CameraMotion
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return :
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type : Microsoft.Xna.Framework.Vector2
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content.vb : Public CameraMotion As Vector2
- uid : TinyLife.Objects.Particle.CameraOffset
commentId : F:TinyLife.Objects.Particle.CameraOffset
id : CameraOffset
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parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
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name : CameraOffset
nameWithType : Particle.CameraOffset
fullName : TinyLife.Objects.Particle.CameraOffset
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type : Field
source :
remote :
path : TinyLife/Objects/Particle.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : CameraOffset
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path : ../TinyLife/Objects/Particle.cs
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startLine : 89
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : "\nThe offset from this particle's <xref href=\"TinyLife.Objects.Particle.Position\" data-throw-if-not-resolved=\"false\"></xref> that is added in visual space only, without camera rotation taken into account.\nIf <xref href=\"TinyLife.Objects.Particle.CameraMotion\" data-throw-if-not-resolved=\"false\"></xref> is set, this value is modified every update frame as well.\n"
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example : [ ]
syntax :
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content : public Vector2 CameraOffset
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return :
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type : Microsoft.Xna.Framework.Vector2
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content.vb : Public CameraOffset As Vector2
- uid : TinyLife.Objects.Particle.ParentInfo
commentId : F:TinyLife.Objects.Particle.ParentInfo
id : ParentInfo
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : ParentInfo
nameWithType : Particle.ParentInfo
fullName : TinyLife.Objects.Particle.ParentInfo
type : Field
source :
remote :
path : TinyLife/Objects/Particle.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : ParentInfo
path : ../TinyLife/Objects/Particle.cs
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startLine : 93
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : "\nA <xref href=\"TinyLife.Objects.Particle.ParentInfo\" data-throw-if-not-resolved=\"false\"></xref> that contains the object that this particle should be rendered in relation to.\n"
example : [ ]
syntax :
content : public ParentInfo ParentInfo
return :
type : TinyLife.Objects.ParentInfo
content.vb : Public ParentInfo As ParentInfo
- uid : TinyLife.Objects.Particle.IgnoreParentDrawPos
commentId : F:TinyLife.Objects.Particle.IgnoreParentDrawPos
id : IgnoreParentDrawPos
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : IgnoreParentDrawPos
nameWithType : Particle.IgnoreParentDrawPos
fullName : TinyLife.Objects.Particle.IgnoreParentDrawPos
type : Field
source :
remote :
path : TinyLife/Objects/Particle.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : IgnoreParentDrawPos
path : ../TinyLife/Objects/Particle.cs
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startLine : 97
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : "\nThis value indicates whether the visual position of the <xref href=\"TinyLife.Objects.Particle.ParentInfo\" data-throw-if-not-resolved=\"false\"></xref> should be ignored when drawing.\n"
example : [ ]
syntax :
content : public bool IgnoreParentDrawPos
return :
type : System.Boolean
content.vb : Public IgnoreParentDrawPos As Boolean
- uid : TinyLife.Objects.Particle.UpdateWhenPaused
commentId : F:TinyLife.Objects.Particle.UpdateWhenPaused
id : UpdateWhenPaused
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parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
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name : UpdateWhenPaused
nameWithType : Particle.UpdateWhenPaused
fullName : TinyLife.Objects.Particle.UpdateWhenPaused
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type : Field
source :
remote :
path : TinyLife/Objects/Particle.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : UpdateWhenPaused
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path : ../TinyLife/Objects/Particle.cs
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startLine : 102
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : "\nThis value indicates whether this particle's <xref href=\"TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref> method should still be called when the game is paused.\nThis should be set to true when spawning particles in build mode, as the game is paused during that time.\n"
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example : [ ]
syntax :
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content : public bool UpdateWhenPaused
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return :
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type : System.Boolean
content.vb : Public UpdateWhenPaused As Boolean
- uid : TinyLife.Objects.Particle.Color
commentId : F:TinyLife.Objects.Particle.Color
id : Color
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : Color
nameWithType : Particle.Color
fullName : TinyLife.Objects.Particle.Color
type : Field
source :
remote :
path : TinyLife/Objects/Particle.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Color
path : ../TinyLife/Objects/Particle.cs
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startLine : 106
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : "\nThe color to render this particle with, or <xref href=\"Microsoft.Xna.Framework.Color.White\" data-throw-if-not-resolved=\"false\"></xref> by default.\n"
example : [ ]
syntax :
content : public Color Color
return :
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type : Microsoft.Xna.Framework.Color
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content.vb : Public Color As Color
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- uid : TinyLife.Objects.Particle.SpriteEffects
commentId : F:TinyLife.Objects.Particle.SpriteEffects
id : SpriteEffects
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : SpriteEffects
nameWithType : Particle.SpriteEffects
fullName : TinyLife.Objects.Particle.SpriteEffects
type : Field
source :
remote :
path : TinyLife/Objects/Particle.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : SpriteEffects
path : ../TinyLife/Objects/Particle.cs
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startLine : 110
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : "\nThe <xref href=\"TinyLife.Objects.Particle.SpriteEffects\" data-throw-if-not-resolved=\"false\"></xref> that should be applied when drawing this particle.\n"
example : [ ]
syntax :
content : public SpriteEffects SpriteEffects
return :
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type : Microsoft.Xna.Framework.Graphics.SpriteEffects
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content.vb : Public SpriteEffects As SpriteEffects
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- uid : TinyLife.Objects.Particle.ForceOutside
commentId : F:TinyLife.Objects.Particle.ForceOutside
id : ForceOutside
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : ForceOutside
nameWithType : Particle.ForceOutside
fullName : TinyLife.Objects.Particle.ForceOutside
type : Field
source :
remote :
path : TinyLife/Objects/Particle.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : ForceOutside
path : ../TinyLife/Objects/Particle.cs
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startLine : 115
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : "\nWhether this particle should always be displayed as if it were outside (rather than in the room its <xref href=\"TinyLife.Objects.Particle.Position\" data-throw-if-not-resolved=\"false\"></xref> is in).\nThis field is used for particles like chimney smoke, which always draw above the room on the outside.\n"
example : [ ]
syntax :
content : public bool ForceOutside
return :
type : System.Boolean
content.vb : Public ForceOutside As Boolean
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- uid : TinyLife.Objects.Particle.OnUpdate
commentId : F:TinyLife.Objects.Particle.OnUpdate
id : OnUpdate
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : OnUpdate
nameWithType : Particle.OnUpdate
fullName : TinyLife.Objects.Particle.OnUpdate
type : Field
source :
remote :
path : TinyLife/Objects/Particle.cs
branch : main
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : OnUpdate
path : ../TinyLife/Objects/Particle.cs
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startLine : 120
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : "\nAn event that is raised when this particle is updated in <xref href=\"TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref>.\nNote that <xref href=\"TinyLife.Objects.Particle.OnParticleUpdate\" data-throw-if-not-resolved=\"false\"></xref> is invoked for all particles, whereas this event is just invoked for this particle.\n"
example : [ ]
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syntax :
content : public ObjectUpdateDelegateNoPhase<Particle> OnUpdate
return :
type : TinyLife.World.ObjectUpdateDelegateNoPhase{TinyLife.Objects.Particle}
content.vb : Public OnUpdate As ObjectUpdateDelegateNoPhase(Of Particle)
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- uid : TinyLife.Objects.Particle.Animation
commentId : F:TinyLife.Objects.Particle.Animation
id : Animation
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : Animation
nameWithType : Particle.Animation
fullName : TinyLife.Objects.Particle.Animation
type : Field
source :
remote :
path : TinyLife/Objects/Particle.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Animation
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path : ../TinyLife/Objects/Particle.cs
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startLine : 125
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : "\nThe <xref href=\"MLEM.Animations.SpriteAnimation\" data-throw-if-not-resolved=\"false\"></xref> that this particle displays over its lifespan\n"
example : [ ]
syntax :
content : protected readonly SpriteAnimation Animation
return :
type : MLEM.Animations.SpriteAnimation
content.vb : Protected ReadOnly Animation As SpriteAnimation
- uid : TinyLife.Objects.Particle.TimeLived
commentId : F:TinyLife.Objects.Particle.TimeLived
id : TimeLived
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : TimeLived
nameWithType : Particle.TimeLived
fullName : TinyLife.Objects.Particle.TimeLived
type : Field
source :
remote :
path : TinyLife/Objects/Particle.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : TimeLived
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path : ../TinyLife/Objects/Particle.cs
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startLine : 130
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : "\nThe amount of real time that this particle has lived for.\nThis time span will always be lower than or equal to <xref href=\"TinyLife.Objects.Particle.TimeToLive\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example : [ ]
syntax :
content : protected TimeSpan TimeLived
return :
type : System.TimeSpan
content.vb : Protected TimeLived As TimeSpan
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- uid : TinyLife.Objects.Particle.#ctor(MLEM.Textures.TextureRegion,System.TimeSpan,Microsoft.Xna.Framework.Vector2)
commentId : M:TinyLife.Objects.Particle.#ctor(MLEM.Textures.TextureRegion,System.TimeSpan,Microsoft.Xna.Framework.Vector2)
id : '#ctor(MLEM.Textures.TextureRegion,System.TimeSpan,Microsoft.Xna.Framework.Vector2)'
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parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : Particle(TextureRegion, TimeSpan, Vector2)
nameWithType : Particle.Particle(TextureRegion, TimeSpan, Vector2)
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fullName : TinyLife.Objects.Particle.Particle(MLEM.Textures.TextureRegion, System.TimeSpan, Microsoft.Xna.Framework.Vector2)
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type : Constructor
source :
remote :
path : TinyLife/Objects/Particle.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : .ctor
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path : ../TinyLife/Objects/Particle.cs
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startLine : 138
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : "\nCreates a new particle with the given settings\n"
example : [ ]
syntax :
content : public Particle(TextureRegion region, TimeSpan timeToLive, Vector2 position)
parameters :
- id : region
type : MLEM.Textures.TextureRegion
description : The texture that this particle should display with
- id : timeToLive
type : System.TimeSpan
description : The amount of real time that this particle should stay alive for
- id : position
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type : Microsoft.Xna.Framework.Vector2
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description : The position that this particle should have, in world space
content.vb : Public Sub New(region As TextureRegion, timeToLive As TimeSpan, position As Vector2)
overload : TinyLife.Objects.Particle.#ctor*
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nameWithType.vb : Particle.New(TextureRegion, TimeSpan, Vector2)
fullName.vb : TinyLife.Objects.Particle.New(MLEM.Textures.TextureRegion, System.TimeSpan, Microsoft.Xna.Framework.Vector2)
name.vb : New(TextureRegion, TimeSpan, Vector2)
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- uid : TinyLife.Objects.Particle.#ctor(MLEM.Animations.SpriteAnimation,System.TimeSpan,Microsoft.Xna.Framework.Vector2)
commentId : M:TinyLife.Objects.Particle.#ctor(MLEM.Animations.SpriteAnimation,System.TimeSpan,Microsoft.Xna.Framework.Vector2)
id : '#ctor(MLEM.Animations.SpriteAnimation,System.TimeSpan,Microsoft.Xna.Framework.Vector2)'
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parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : Particle(SpriteAnimation, TimeSpan, Vector2)
nameWithType : Particle.Particle(SpriteAnimation, TimeSpan, Vector2)
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fullName : TinyLife.Objects.Particle.Particle(MLEM.Animations.SpriteAnimation, System.TimeSpan, Microsoft.Xna.Framework.Vector2)
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type : Constructor
source :
remote :
path : TinyLife/Objects/Particle.cs
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branch : main
2021-11-26 23:42:22 +01:00
repo : https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id : .ctor
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path : ../TinyLife/Objects/Particle.cs
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startLine : 147
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : "\nCreates a new particle with the given settings\n"
example : [ ]
syntax :
content : public Particle(SpriteAnimation animation, TimeSpan timeToLive, Vector2 position)
parameters :
- id : animation
type : MLEM.Animations.SpriteAnimation
description : The animation that this particle should display with
- id : timeToLive
type : System.TimeSpan
description : The amount of real time that this particle should stay alive for
- id : position
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type : Microsoft.Xna.Framework.Vector2
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description : The position that this particle should have, in world space
content.vb : Public Sub New(animation As SpriteAnimation, timeToLive As TimeSpan, position As Vector2)
overload : TinyLife.Objects.Particle.#ctor*
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nameWithType.vb : Particle.New(SpriteAnimation, TimeSpan, Vector2)
fullName.vb : TinyLife.Objects.Particle.New(MLEM.Animations.SpriteAnimation, System.TimeSpan, Microsoft.Xna.Framework.Vector2)
name.vb : New(SpriteAnimation, TimeSpan, Vector2)
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- uid : TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId : M:TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id : Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
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name : Update(GameTime, TimeSpan, float)
nameWithType : Particle.Update(GameTime, TimeSpan, float)
fullName : TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
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type : Method
source :
remote :
path : TinyLife/Objects/Particle.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id : Update
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path : ../TinyLife/Objects/Particle.cs
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startLine : 159
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : "\nThe update method, which is called every update frame by the underlying <xref href=\"TinyLife.World.Map\" data-throw-if-not-resolved=\"false\"></xref>\n"
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example : [ ]
syntax :
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content : public virtual void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
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parameters :
- id : time
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type : Microsoft.Xna.Framework.GameTime
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description : The game's time
- id : passedInGame
type : System.TimeSpan
description : The amount of time that has passed since the last call
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- id : speedMultiplier
type : System.Single
description : The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
content.vb : Public Overridable Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
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overload : TinyLife.Objects.Particle.Update*
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nameWithType.vb : Particle.Update(GameTime, TimeSpan, Single)
fullName.vb : TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb : Update(GameTime, TimeSpan, Single)
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- uid : TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
commentId : M:TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
id : Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
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parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : Draw(GameTime, SpriteBatch)
nameWithType : Particle.Draw(GameTime, SpriteBatch)
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fullName : TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch)
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type : Method
source :
remote :
path : TinyLife/Objects/Particle.cs
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branch : main
2021-11-26 23:42:22 +01:00
repo : https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id : Draw
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path : ../TinyLife/Objects/Particle.cs
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startLine : 190
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : "\nDraws this particle on the current <xref href=\"TinyLife.World.Map\" data-throw-if-not-resolved=\"false\"></xref>, at the current <xref href=\"TinyLife.Objects.Particle.Position\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example : [ ]
syntax :
content : public virtual void Draw(GameTime time, SpriteBatch batch)
parameters :
- id : time
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type : Microsoft.Xna.Framework.GameTime
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description : The current time
- id : batch
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type : Microsoft.Xna.Framework.Graphics.SpriteBatch
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description : The sprite batch to use for drawing
content.vb : Public Overridable Sub Draw(time As GameTime, batch As SpriteBatch)
overload : TinyLife.Objects.Particle.Draw*
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- uid : TinyLife.Objects.Particle.Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
commentId : M:TinyLife.Objects.Particle.Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
id : Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
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parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
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name : Spawn(Map, Vector2, Func<Vector2, Particle>)
nameWithType : Particle.Spawn(Map, Vector2, Func<Vector2, Particle>)
fullName : TinyLife.Objects.Particle.Spawn(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, System.Func<Microsoft.Xna.Framework.Vector2, TinyLife.Objects.Particle>)
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type : Method
source :
remote :
path : TinyLife/Objects/Particle.cs
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branch : main
2021-11-26 23:42:22 +01:00
repo : https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id : Spawn
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path : ../TinyLife/Objects/Particle.cs
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startLine : 207
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : "\nSpawns a new particle with the given settings.\nThe particle is only spawned if the resulting display position would currently be visible for the <xref href=\"TinyLife.GameImpl.Camera\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example : [ ]
syntax :
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content : public static void Spawn(Map map, Vector2 position, Func<Vector2, Particle> particleFunction)
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parameters :
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- id : map
type : TinyLife.World.Map
description : The map to spawn on.
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- id : position
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type : Microsoft.Xna.Framework.Vector2
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description : The position in world space that the particle should be spawned at.
- id : particleFunction
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type : System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle}
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description : A function that is invoked if the particle can be spawned.
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content.vb : Public Shared Sub Spawn(map As Map, position As Vector2, particleFunction As Func(Of Vector2, Particle))
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overload : TinyLife.Objects.Particle.Spawn*
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nameWithType.vb : Particle.Spawn(Map, Vector2, Func(Of Vector2, Particle))
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name.vb : Spawn(Map, Vector2, Func(Of Vector2, Particle))
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isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.func-2
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name : Spawn(Map, Vector2, Func<Vector2, Particle>)
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2023-08-01 14:10:37 +02:00
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