TinyLifeWeb/docs/api/TinyLife.Actions.Behaviors.GetAndSitDownBehavior.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.Actions.Behaviors.GetAndSitDownBehavior
commentId: T:TinyLife.Actions.Behaviors.GetAndSitDownBehavior
id: GetAndSitDownBehavior
parent: TinyLife.Actions.Behaviors
children:
- TinyLife.Actions.Behaviors.GetAndSitDownBehavior.#ctor(TinyLife.Actions.Action,System.Boolean,System.Boolean,TinyLife.Objects.FurnitureType[])
- TinyLife.Actions.Behaviors.GetAndSitDownBehavior.CreateFirstActions
- TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetIconObject
- TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItemForAction``1(TinyLife.Actions.ActionInfo,TinyLife.Objects.FurnitureType[])
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- TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItem``1
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- TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetNextAction(TinyLife.Actions.CompletionType)
- TinyLife.Actions.Behaviors.GetAndSitDownBehavior.Initialize
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- TinyLife.Actions.Behaviors.GetAndSitDownBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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langs:
- csharp
- vb
name: GetAndSitDownBehavior
nameWithType: GetAndSitDownBehavior
fullName: TinyLife.Actions.Behaviors.GetAndSitDownBehavior
type: Class
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source:
remote:
path: TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetAndSitDownBehavior
path: ../TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
startLine: 15
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: >-
A get-and-sit-down behavior is an <xref href="TinyLife.Actions.Behaviors.ActionBehavior" data-throw-if-not-resolved="false"></xref> where a person gets an action object that can be picked up (like a plate of food) and interacts with it on a chair or at a standing desk.
This behavior considers a multitude of possible circumstances for the action, including the item being on a counter, on the ground, already on a valid table, in the person's hand, and more.
Note that <xref href="TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItemForAction%60%601(TinyLife.Actions.ActionInfo%2cTinyLife.Objects.FurnitureType%5b%5d)" data-throw-if-not-resolved="false"></xref> should be used to ensure that the correct interaction item is returned in every circumstance.
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example: []
syntax:
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content: 'public class GetAndSitDownBehavior : ActionBehavior'
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content.vb: Public Class GetAndSitDownBehavior Inherits ActionBehavior
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inheritance:
- System.Object
- TinyLife.Actions.Behaviors.ActionBehavior
inheritedMembers:
- TinyLife.Actions.Behaviors.ActionBehavior.Action
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- TinyLife.Actions.Behaviors.ActionBehavior.FullyInProgress
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- TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions
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- TinyLife.Actions.Behaviors.ActionBehavior.CanMultitask(TinyLife.Actions.Action)
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- TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted(TinyLife.Actions.CompletionType)
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- TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance(System.Type,TinyLife.Actions.Action)
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- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Actions.Behaviors.GetAndSitDownBehavior.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.#ctor(TinyLife.Actions.Action,System.Boolean,System.Boolean,TinyLife.Objects.FurnitureType[])
commentId: M:TinyLife.Actions.Behaviors.GetAndSitDownBehavior.#ctor(TinyLife.Actions.Action,System.Boolean,System.Boolean,TinyLife.Objects.FurnitureType[])
id: '#ctor(TinyLife.Actions.Action,System.Boolean,System.Boolean,TinyLife.Objects.FurnitureType[])'
parent: TinyLife.Actions.Behaviors.GetAndSitDownBehavior
langs:
- csharp
- vb
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name: GetAndSitDownBehavior(Action, bool, bool, params FurnitureType[])
nameWithType: GetAndSitDownBehavior.GetAndSitDownBehavior(Action, bool, bool, params FurnitureType[])
fullName: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetAndSitDownBehavior(TinyLife.Actions.Action, bool, bool, params TinyLife.Objects.FurnitureType[])
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type: Constructor
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source:
remote:
path: TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
startLine: 28
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: Creates a new get-and-sit-down behavior with the given settings
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example: []
syntax:
content: public GetAndSitDownBehavior(Action action, bool forceTable, bool allowStandingDesk, params FurnitureType[] workItems)
parameters:
- id: action
type: TinyLife.Actions.Action
description: The action that uses this behavior
- id: forceTable
type: System.Boolean
description: A property that determines whether this action requires a table to be executed. If this value is false, the person is able to sit down on a chair or a bench without a table if there is none present.
- id: allowStandingDesk
type: System.Boolean
description: A property that determines whether this action can be executed at a <xref href="TinyLife.Objects.ObjectCategory.StandingDesk" data-throw-if-not-resolved="false"></xref>
- id: workItems
type: TinyLife.Objects.FurnitureType[]
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description: An array of <xref href="TinyLife.Objects.FurnitureType" data-throw-if-not-resolved="false"></xref> instances that represents all ietms which can be gotten and sat down with. This array is used to check the validity of a person's held item and items on tables.
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content.vb: Public Sub New(action As Action, forceTable As Boolean, allowStandingDesk As Boolean, ParamArray workItems As FurnitureType())
overload: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.#ctor*
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nameWithType.vb: GetAndSitDownBehavior.New(Action, Boolean, Boolean, ParamArray FurnitureType())
fullName.vb: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.New(TinyLife.Actions.Action, Boolean, Boolean, ParamArray TinyLife.Objects.FurnitureType())
name.vb: New(Action, Boolean, Boolean, ParamArray FurnitureType())
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- uid: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.CreateFirstActions
commentId: M:TinyLife.Actions.Behaviors.GetAndSitDownBehavior.CreateFirstActions
id: CreateFirstActions
parent: TinyLife.Actions.Behaviors.GetAndSitDownBehavior
langs:
- csharp
- vb
name: CreateFirstActions()
nameWithType: GetAndSitDownBehavior.CreateFirstActions()
fullName: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.CreateFirstActions()
type: Method
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source:
remote:
path: TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CreateFirstActions
path: ../TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
startLine: 36
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: >-
Creates a set of actions that should be executed before the main <xref href="TinyLife.Actions.Behaviors.ActionBehavior.Action" data-throw-if-not-resolved="false"></xref> starts.
This method is automatically called when using <xref href="TinyLife.Actions.BehaviorAction" data-throw-if-not-resolved="false"></xref> in <xref href="TinyLife.Actions.BehaviorAction.CreateFirstActions" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public override IEnumerable<Action> CreateFirstActions()
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Actions.Action}
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description: ''
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content.vb: Public Overrides Function CreateFirstActions() As IEnumerable(Of Action)
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overridden: TinyLife.Actions.Behaviors.ActionBehavior.CreateFirstActions
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overload: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.CreateFirstActions*
- uid: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.Initialize
commentId: M:TinyLife.Actions.Behaviors.GetAndSitDownBehavior.Initialize
id: Initialize
parent: TinyLife.Actions.Behaviors.GetAndSitDownBehavior
langs:
- csharp
- vb
name: Initialize()
nameWithType: GetAndSitDownBehavior.Initialize()
fullName: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.Initialize()
type: Method
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source:
remote:
path: TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Initialize
path: ../TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
startLine: 98
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: >-
Initializes this action behavior.
This method is automatically called when using <xref href="TinyLife.Actions.BehaviorAction" data-throw-if-not-resolved="false"></xref> in <xref href="TinyLife.Actions.MultiAction.AndThenInitialize" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public override void Initialize()
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content.vb: Public Overrides Sub Initialize()
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overridden: TinyLife.Actions.Behaviors.ActionBehavior.Initialize
overload: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.Initialize*
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- uid: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.Actions.Behaviors.GetAndSitDownBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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parent: TinyLife.Actions.Behaviors.GetAndSitDownBehavior
langs:
- csharp
- vb
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name: Update(GameTime, TimeSpan, float)
nameWithType: GetAndSitDownBehavior.Update(GameTime, TimeSpan, float)
fullName: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
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type: Method
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source:
remote:
path: TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Update
path: ../TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
startLine: 111
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: >-
Updates this action behavior every update frame.
This method is automatically called when using <xref href="TinyLife.Actions.BehaviorAction" data-throw-if-not-resolved="false"></xref> in <xref href="TinyLife.Actions.MultiAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
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content: public override void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
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parameters:
- id: time
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type: Microsoft.Xna.Framework.GameTime
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description: The game time
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- id: passedInGame
type: System.TimeSpan
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description: The amount of time that has passed since the last update frame
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- id: speedMultiplier
type: System.Single
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description: The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
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content.vb: Public Overrides Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
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overridden: TinyLife.Actions.Behaviors.ActionBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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overload: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.Update*
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nameWithType.vb: GetAndSitDownBehavior.Update(GameTime, TimeSpan, Single)
fullName.vb: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb: Update(GameTime, TimeSpan, Single)
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- uid: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetIconObject
commentId: M:TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetIconObject
id: GetIconObject
parent: TinyLife.Actions.Behaviors.GetAndSitDownBehavior
langs:
- csharp
- vb
name: GetIconObject()
nameWithType: GetAndSitDownBehavior.GetIconObject()
fullName: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetIconObject()
type: Method
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source:
remote:
path: TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetIconObject
path: ../TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
startLine: 130
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: >-
Returns this action behavior's icon object.
This method is automatically called when using <xref href="TinyLife.Actions.BehaviorAction" data-throw-if-not-resolved="false"></xref> in <xref href="TinyLife.Actions.Action.GetIconObject" data-throw-if-not-resolved="false"></xref>.
By default, this method returns the underlying <xref href="TinyLife.Actions.ActionInfo" data-throw-if-not-resolved="false"></xref>'s <xref href="TinyLife.Actions.ActionInfo.GetActionObject%60%601(System.Boolean)" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public override MapObject GetIconObject()
return:
type: TinyLife.Objects.MapObject
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description: The icon object
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content.vb: Public Overrides Function GetIconObject() As MapObject
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overridden: TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject
overload: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetIconObject*
- uid: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetNextAction(TinyLife.Actions.CompletionType)
commentId: M:TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetNextAction(TinyLife.Actions.CompletionType)
id: GetNextAction(TinyLife.Actions.CompletionType)
parent: TinyLife.Actions.Behaviors.GetAndSitDownBehavior
langs:
- csharp
- vb
name: GetNextAction(CompletionType)
nameWithType: GetAndSitDownBehavior.GetNextAction(CompletionType)
fullName: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetNextAction(TinyLife.Actions.CompletionType)
type: Method
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source:
remote:
path: TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetNextAction
path: ../TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
startLine: 135
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: >-
Returns the action that should be executed after this action behavior's underlying <xref href="TinyLife.Actions.Behaviors.ActionBehavior.Action" data-throw-if-not-resolved="false"></xref> completes.
This method is automatically called when using <xref href="TinyLife.Actions.BehaviorAction" data-throw-if-not-resolved="false"></xref> in <xref href="TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public override Action GetNextAction(CompletionType completion)
parameters:
- id: completion
type: TinyLife.Actions.CompletionType
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description: The underlying action's completion type
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return:
type: TinyLife.Actions.Action
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description: The action that should be executed next, or null
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content.vb: Public Overrides Function GetNextAction(completion As CompletionType) As Action
overridden: TinyLife.Actions.Behaviors.ActionBehavior.GetNextAction(TinyLife.Actions.CompletionType)
overload: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetNextAction*
- uid: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItem``1
commentId: M:TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItem``1
id: GetInteractingItem``1
parent: TinyLife.Actions.Behaviors.GetAndSitDownBehavior
langs:
- csharp
- vb
name: GetInteractingItem<T>()
nameWithType: GetAndSitDownBehavior.GetInteractingItem<T>()
fullName: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItem<T>()
type: Method
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source:
remote:
path: TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetInteractingItem
path: ../TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
startLine: 151
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: >-
A helper method that returns the item instance that is currently being interacted with in this action.
Since this action type is rather complex, this is the favored way over <xref href="TinyLife.Actions.ActionInfo.GetActionObject%60%601(System.Boolean)" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
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content: 'public T GetInteractingItem<T>() where T : Furniture'
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typeParameters:
- id: T
description: The type that the object is expected to be
return:
type: '{T}'
description: The object, or null if there is none
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content.vb: Public Function GetInteractingItem(Of T As Furniture)() As T
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overload: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItem*
nameWithType.vb: GetAndSitDownBehavior.GetInteractingItem(Of T)()
fullName.vb: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItem(Of T)()
name.vb: GetInteractingItem(Of T)()
- uid: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItemForAction``1(TinyLife.Actions.ActionInfo,TinyLife.Objects.FurnitureType[])
commentId: M:TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItemForAction``1(TinyLife.Actions.ActionInfo,TinyLife.Objects.FurnitureType[])
id: GetInteractingItemForAction``1(TinyLife.Actions.ActionInfo,TinyLife.Objects.FurnitureType[])
parent: TinyLife.Actions.Behaviors.GetAndSitDownBehavior
langs:
- csharp
- vb
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name: GetInteractingItemForAction<T>(ActionInfo, params FurnitureType[])
nameWithType: GetAndSitDownBehavior.GetInteractingItemForAction<T>(ActionInfo, params FurnitureType[])
fullName: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItemForAction<T>(TinyLife.Actions.ActionInfo, params TinyLife.Objects.FurnitureType[])
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type: Method
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source:
remote:
path: TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetInteractingItemForAction
path: ../TinyLife/Actions/Behaviors/GetAndSitDownBehavior.cs
startLine: 178
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: >-
A helper method that returns the item instance that is currently being interacted with in this action.
Since this action type is rather complex, this is the favored way over <xref href="TinyLife.Actions.ActionInfo.GetActionObject%60%601(System.Boolean)" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
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content: 'public static T GetInteractingItemForAction<T>(ActionInfo info, params FurnitureType[] workItems) where T : Furniture'
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parameters:
- id: info
type: TinyLife.Actions.ActionInfo
- id: workItems
type: TinyLife.Objects.FurnitureType[]
typeParameters:
- id: T
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description: The type that the object is expected to be
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return:
type: '{T}'
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description: The object, or null if there is none
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content.vb: Public Shared Function GetInteractingItemForAction(Of T As Furniture)(info As ActionInfo, ParamArray workItems As FurnitureType()) As T
overload: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItemForAction*
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nameWithType.vb: GetAndSitDownBehavior.GetInteractingItemForAction(Of T)(ActionInfo, ParamArray FurnitureType())
fullName.vb: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItemForAction(Of T)(TinyLife.Actions.ActionInfo, ParamArray TinyLife.Objects.FurnitureType())
name.vb: GetInteractingItemForAction(Of T)(ActionInfo, ParamArray FurnitureType())
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references:
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- uid: TinyLife.Actions.Behaviors.ActionBehavior
commentId: T:TinyLife.Actions.Behaviors.ActionBehavior
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parent: TinyLife.Actions.Behaviors
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href: TinyLife.Actions.Behaviors.ActionBehavior.html
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name: ActionBehavior
nameWithType: ActionBehavior
fullName: TinyLife.Actions.Behaviors.ActionBehavior
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- uid: TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItemForAction``1(TinyLife.Actions.ActionInfo,TinyLife.Objects.FurnitureType[])
commentId: M:TinyLife.Actions.Behaviors.GetAndSitDownBehavior.GetInteractingItemForAction``1(TinyLife.Actions.ActionInfo,TinyLife.Objects.FurnitureType[])
2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
name: GetInteractingItemForAction<T>(ActionInfo, params FurnitureType[])
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name.vb: GetInteractingItemForAction(Of T)(ActionInfo, ParamArray FurnitureType())
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2024-01-07 16:53:47 +01:00
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2024-01-07 16:53:47 +01:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2023-03-30 18:07:55 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2021-11-23 16:24:04 +01:00
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2023-03-30 18:07:55 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2024-01-07 16:53:47 +01:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2024-01-07 16:53:47 +01:00
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2024-01-07 16:53:47 +01:00
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2021-11-23 16:24:04 +01:00
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2023-03-30 18:07:55 +02:00
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2022-12-20 13:25:03 +01:00
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2024-01-07 16:53:47 +01:00
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2022-12-20 13:25:03 +01:00
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2024-01-07 16:53:47 +01:00
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2022-12-20 13:25:03 +01:00
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2022-07-04 16:50:43 +02:00
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2022-12-20 13:25:03 +01:00
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2022-07-04 16:50:43 +02:00
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2022-12-20 13:25:03 +01:00
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2022-07-04 16:50:43 +02:00
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2024-01-07 16:53:47 +01:00
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2022-12-20 13:25:03 +01:00
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2024-01-07 16:53:47 +01:00
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2022-07-04 16:50:43 +02:00
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2024-01-07 16:53:47 +01:00
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2022-09-05 14:19:42 +02:00
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2024-01-07 16:53:47 +01:00
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2022-09-05 14:19:42 +02:00
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2022-09-05 14:19:42 +02:00
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2024-01-07 16:53:47 +01:00
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2022-09-05 14:19:42 +02:00
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2024-01-07 16:53:47 +01:00
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2022-09-05 14:19:42 +02:00
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2021-11-23 16:24:04 +01:00
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2024-01-07 16:53:47 +01:00
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2021-11-23 16:24:04 +01:00
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2024-01-07 16:53:47 +01:00
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2021-11-23 16:24:04 +01:00
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2024-01-07 16:53:47 +01:00
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2021-11-23 16:24:04 +01:00
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2024-01-07 16:53:47 +01:00
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2021-11-23 16:24:04 +01:00
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2022-12-20 13:25:03 +01:00
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2021-11-23 16:24:04 +01:00
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2024-01-07 16:53:47 +01:00
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2022-12-20 13:25:03 +01:00
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2021-11-23 16:24:04 +01:00
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2022-12-20 13:25:03 +01:00
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2024-01-07 16:53:47 +01:00
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2021-11-23 16:24:04 +01:00
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2024-01-07 16:53:47 +01:00
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2021-11-23 16:24:04 +01:00
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2022-12-20 13:25:03 +01:00
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2024-01-07 16:53:47 +01:00
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2021-11-23 16:24:04 +01:00
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2021-11-23 16:24:04 +01:00
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2022-09-05 14:19:42 +02:00
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