TinyLifeWeb/docs/api/TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior
commentId: T:TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior
id: PickUpOrSpawnBehavior
parent: TinyLife.Actions.Behaviors
children:
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- TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.#ctor(TinyLife.Actions.Action,System.Func{TinyLife.Objects.FurnitureType},System.Int32[],System.Func{TinyLife.Objects.Furniture,System.Boolean})
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- TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.CreateFirstActions
- TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.GetNextAction(TinyLife.Actions.CompletionType)
langs:
- csharp
- vb
name: PickUpOrSpawnBehavior
nameWithType: PickUpOrSpawnBehavior
fullName: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior
type: Class
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source:
remote:
path: TinyLife/Actions/Behaviors/PickUpOrSpawnBehavior.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: PickUpOrSpawnBehavior
path: ../TinyLife/Actions/Behaviors/PickUpOrSpawnBehavior.cs
startLine: 13
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: >-
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An action behavior that causes an object to be spawned in a <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref>'s hand, or picked up from a location that it is occupying.
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Note that a previous item is always discarded using the <xref href="TinyLife.Actions.DiscardHeldItemAction" data-throw-if-not-resolved="false"></xref> action.
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example: []
syntax:
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content: 'public class PickUpOrSpawnBehavior : ActionBehavior'
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content.vb: Public Class PickUpOrSpawnBehavior Inherits ActionBehavior
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inheritance:
- System.Object
- TinyLife.Actions.Behaviors.ActionBehavior
derivedClasses:
- TinyLife.Actions.Behaviors.ReadBehavior
inheritedMembers:
- TinyLife.Actions.Behaviors.ActionBehavior.Action
- TinyLife.Actions.Behaviors.ActionBehavior.FullyInProgress
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- TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions
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- TinyLife.Actions.Behaviors.ActionBehavior.Initialize
- TinyLife.Actions.Behaviors.ActionBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject
- TinyLife.Actions.Behaviors.ActionBehavior.CanMultitask(TinyLife.Actions.Action)
- TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted(TinyLife.Actions.CompletionType)
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- TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance(System.Type,TinyLife.Actions.Action)
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- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.TinyLife.Utilities.Extensions.JsonCopy``1
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- uid: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.#ctor(TinyLife.Actions.Action,System.Func{TinyLife.Objects.FurnitureType},System.Int32[],System.Func{TinyLife.Objects.Furniture,System.Boolean})
commentId: M:TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.#ctor(TinyLife.Actions.Action,System.Func{TinyLife.Objects.FurnitureType},System.Int32[],System.Func{TinyLife.Objects.Furniture,System.Boolean})
id: '#ctor(TinyLife.Actions.Action,System.Func{TinyLife.Objects.FurnitureType},System.Int32[],System.Func{TinyLife.Objects.Furniture,System.Boolean})'
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parent: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior
langs:
- csharp
- vb
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name: PickUpOrSpawnBehavior(Action, Func<FurnitureType>, int[], Func<Furniture, bool>)
nameWithType: PickUpOrSpawnBehavior.PickUpOrSpawnBehavior(Action, Func<FurnitureType>, int[], Func<Furniture, bool>)
fullName: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.PickUpOrSpawnBehavior(TinyLife.Actions.Action, System.Func<TinyLife.Objects.FurnitureType>, int[], System.Func<TinyLife.Objects.Furniture, bool>)
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type: Constructor
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source:
remote:
path: TinyLife/Actions/Behaviors/PickUpOrSpawnBehavior.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Actions/Behaviors/PickUpOrSpawnBehavior.cs
startLine: 27
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: Creates a new pick up or spawn behavior with the given settings.
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example: []
syntax:
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content: public PickUpOrSpawnBehavior(Action action, Func<FurnitureType> itemToSpawn, int[] colorsToSpawn = null, Func<Furniture, bool> isValid = null)
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parameters:
- id: action
type: TinyLife.Actions.Action
description: The action.
- id: itemToSpawn
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type: System.Func{TinyLife.Objects.FurnitureType}
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description: The item to spawn, or pick up.
- id: colorsToSpawn
type: System.Int32[]
description: The colors to spawn.
- id: isValid
type: System.Func{TinyLife.Objects.Furniture,System.Boolean}
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description: Whether the item that we're trying to pick up is valid. If this is null, the item is checked against the <code class="paramref">itemToSpawn</code>.
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content.vb: Public Sub New(action As Action, itemToSpawn As Func(Of FurnitureType), colorsToSpawn As Integer() = Nothing, isValid As Func(Of Furniture, Boolean) = Nothing)
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overload: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.#ctor*
exceptions:
- type: System.ArgumentNullException
commentId: T:System.ArgumentNullException
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description: Thrown if the <code class="paramref">itemToSpawn</code> is null.
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nameWithType.vb: PickUpOrSpawnBehavior.New(Action, Func(Of FurnitureType), Integer(), Func(Of Furniture, Boolean))
fullName.vb: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.New(TinyLife.Actions.Action, System.Func(Of TinyLife.Objects.FurnitureType), Integer(), System.Func(Of TinyLife.Objects.Furniture, Boolean))
name.vb: New(Action, Func(Of FurnitureType), Integer(), Func(Of Furniture, Boolean))
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- uid: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.CreateFirstActions
commentId: M:TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.CreateFirstActions
id: CreateFirstActions
parent: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior
langs:
- csharp
- vb
name: CreateFirstActions()
nameWithType: PickUpOrSpawnBehavior.CreateFirstActions()
fullName: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.CreateFirstActions()
type: Method
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source:
remote:
path: TinyLife/Actions/Behaviors/PickUpOrSpawnBehavior.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CreateFirstActions
path: ../TinyLife/Actions/Behaviors/PickUpOrSpawnBehavior.cs
startLine: 34
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: >-
Creates a set of actions that should be executed before the main <xref href="TinyLife.Actions.Behaviors.ActionBehavior.Action" data-throw-if-not-resolved="false"></xref> starts.
This method is automatically called when using <xref href="TinyLife.Actions.BehaviorAction" data-throw-if-not-resolved="false"></xref> in <xref href="TinyLife.Actions.BehaviorAction.CreateFirstActions" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
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content: public override IEnumerable<Action> CreateFirstActions()
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return:
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type: System.Collections.Generic.IEnumerable{TinyLife.Actions.Action}
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description: ''
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content.vb: Public Overrides Function CreateFirstActions() As IEnumerable(Of Action)
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overridden: TinyLife.Actions.Behaviors.ActionBehavior.CreateFirstActions
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overload: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.CreateFirstActions*
- uid: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.GetNextAction(TinyLife.Actions.CompletionType)
commentId: M:TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.GetNextAction(TinyLife.Actions.CompletionType)
id: GetNextAction(TinyLife.Actions.CompletionType)
parent: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior
langs:
- csharp
- vb
name: GetNextAction(CompletionType)
nameWithType: PickUpOrSpawnBehavior.GetNextAction(CompletionType)
fullName: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.GetNextAction(TinyLife.Actions.CompletionType)
type: Method
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source:
remote:
path: TinyLife/Actions/Behaviors/PickUpOrSpawnBehavior.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetNextAction
path: ../TinyLife/Actions/Behaviors/PickUpOrSpawnBehavior.cs
startLine: 49
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: >-
Returns the action that should be executed after this action behavior's underlying <xref href="TinyLife.Actions.Behaviors.ActionBehavior.Action" data-throw-if-not-resolved="false"></xref> completes.
This method is automatically called when using <xref href="TinyLife.Actions.BehaviorAction" data-throw-if-not-resolved="false"></xref> in <xref href="TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public override Action GetNextAction(CompletionType completion)
parameters:
- id: completion
type: TinyLife.Actions.CompletionType
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description: The underlying action's completion type
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return:
type: TinyLife.Actions.Action
description: The action that should be executed next, or null
content.vb: Public Overrides Function GetNextAction(completion As CompletionType) As Action
overridden: TinyLife.Actions.Behaviors.ActionBehavior.GetNextAction(TinyLife.Actions.CompletionType)
overload: TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior.GetNextAction*
references:
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- uid: TinyLife.Objects.PersonLike
commentId: T:TinyLife.Objects.PersonLike
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parent: TinyLife.Objects
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href: TinyLife.Objects.PersonLike.html
name: PersonLike
nameWithType: PersonLike
fullName: TinyLife.Objects.PersonLike
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- uid: TinyLife.Actions.DiscardHeldItemAction
commentId: T:TinyLife.Actions.DiscardHeldItemAction
href: TinyLife.Actions.DiscardHeldItemAction.html
name: DiscardHeldItemAction
nameWithType: DiscardHeldItemAction
fullName: TinyLife.Actions.DiscardHeldItemAction
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- uid: TinyLife.Actions.Behaviors
commentId: N:TinyLife.Actions.Behaviors
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href: TinyLife.html
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name: TinyLife.Actions.Behaviors
nameWithType: TinyLife.Actions.Behaviors
fullName: TinyLife.Actions.Behaviors
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spec.csharp:
- uid: TinyLife
name: TinyLife
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href: TinyLife.html
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- name: .
- uid: TinyLife.Actions
name: Actions
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href: TinyLife.Actions.html
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- name: .
- uid: TinyLife.Actions.Behaviors
name: Behaviors
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href: TinyLife.Actions.Behaviors.html
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spec.vb:
- uid: TinyLife
name: TinyLife
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href: TinyLife.html
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- name: .
- uid: TinyLife.Actions
name: Actions
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href: TinyLife.Actions.html
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- name: .
- uid: TinyLife.Actions.Behaviors
name: Behaviors
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href: TinyLife.Actions.Behaviors.html
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- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
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- uid: TinyLife.Actions.Behaviors.ActionBehavior
commentId: T:TinyLife.Actions.Behaviors.ActionBehavior
parent: TinyLife.Actions.Behaviors
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href: TinyLife.Actions.Behaviors.ActionBehavior.html
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name: ActionBehavior
nameWithType: ActionBehavior
fullName: TinyLife.Actions.Behaviors.ActionBehavior
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- uid: TinyLife.Actions.Behaviors.ActionBehavior.Action
commentId: F:TinyLife.Actions.Behaviors.ActionBehavior.Action
parent: TinyLife.Actions.Behaviors.ActionBehavior
2024-01-07 16:53:47 +01:00
href: TinyLife.Actions.Behaviors.ActionBehavior.html#TinyLife_Actions_Behaviors_ActionBehavior_Action
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name: Action
nameWithType: ActionBehavior.Action
fullName: TinyLife.Actions.Behaviors.ActionBehavior.Action
- uid: TinyLife.Actions.Behaviors.ActionBehavior.FullyInProgress
commentId: P:TinyLife.Actions.Behaviors.ActionBehavior.FullyInProgress
parent: TinyLife.Actions.Behaviors.ActionBehavior
2024-01-07 16:53:47 +01:00
href: TinyLife.Actions.Behaviors.ActionBehavior.html#TinyLife_Actions_Behaviors_ActionBehavior_FullyInProgress
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name: FullyInProgress
nameWithType: ActionBehavior.FullyInProgress
fullName: TinyLife.Actions.Behaviors.ActionBehavior.FullyInProgress
- uid: TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions
commentId: M:TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions
parent: TinyLife.Actions.Behaviors.ActionBehavior
2024-01-07 16:53:47 +01:00
href: TinyLife.Actions.Behaviors.ActionBehavior.html#TinyLife_Actions_Behaviors_ActionBehavior_CreateLastActions
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name: CreateLastActions()
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nameWithType: ActionBehavior.CreateLastActions()
fullName: TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions()
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spec.csharp:
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- uid: TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions
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name: CreateLastActions
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href: TinyLife.Actions.Behaviors.ActionBehavior.html#TinyLife_Actions_Behaviors_ActionBehavior_CreateLastActions
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- name: (
- name: )
spec.vb:
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- uid: TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions
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name: CreateLastActions
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href: TinyLife.Actions.Behaviors.ActionBehavior.html#TinyLife_Actions_Behaviors_ActionBehavior_CreateLastActions
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- name: (
- name: )
- uid: TinyLife.Actions.Behaviors.ActionBehavior.Initialize
commentId: M:TinyLife.Actions.Behaviors.ActionBehavior.Initialize
parent: TinyLife.Actions.Behaviors.ActionBehavior
2024-01-07 16:53:47 +01:00
href: TinyLife.Actions.Behaviors.ActionBehavior.html#TinyLife_Actions_Behaviors_ActionBehavior_Initialize
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name: Initialize()
nameWithType: ActionBehavior.Initialize()
fullName: TinyLife.Actions.Behaviors.ActionBehavior.Initialize()
spec.csharp:
- uid: TinyLife.Actions.Behaviors.ActionBehavior.Initialize
name: Initialize
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href: TinyLife.Actions.Behaviors.ActionBehavior.html#TinyLife_Actions_Behaviors_ActionBehavior_Initialize
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- name: (
- name: )
spec.vb:
- uid: TinyLife.Actions.Behaviors.ActionBehavior.Initialize
name: Initialize
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href: TinyLife.Actions.Behaviors.ActionBehavior.html#TinyLife_Actions_Behaviors_ActionBehavior_Initialize
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- name: (
- name: )
- uid: TinyLife.Actions.Behaviors.ActionBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.Actions.Behaviors.ActionBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
parent: TinyLife.Actions.Behaviors.ActionBehavior
isExternal: true
2024-01-07 16:53:47 +01:00
href: TinyLife.Actions.Behaviors.ActionBehavior.html#TinyLife_Actions_Behaviors_ActionBehavior_Update_Microsoft_Xna_Framework_GameTime_System_TimeSpan_System_Single_
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name: Update(GameTime, TimeSpan, float)
nameWithType: ActionBehavior.Update(GameTime, TimeSpan, float)
fullName: TinyLife.Actions.Behaviors.ActionBehavior.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
nameWithType.vb: ActionBehavior.Update(GameTime, TimeSpan, Single)
fullName.vb: TinyLife.Actions.Behaviors.ActionBehavior.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb: Update(GameTime, TimeSpan, Single)
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spec.csharp:
- uid: TinyLife.Actions.Behaviors.ActionBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
name: Update
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href: TinyLife.Actions.Behaviors.ActionBehavior.html#TinyLife_Actions_Behaviors_ActionBehavior_Update_Microsoft_Xna_Framework_GameTime_System_TimeSpan_System_Single_
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- name: (
- uid: Microsoft.Xna.Framework.GameTime
name: GameTime
isExternal: true
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- name: ','
- name: " "
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- uid: System.TimeSpan
name: TimeSpan
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.timespan
- name: ','
- name: " "
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- uid: System.Single
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name: float
2022-09-05 14:19:42 +02:00
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.single
2022-09-05 14:19:42 +02:00
- name: )
spec.vb:
- uid: TinyLife.Actions.Behaviors.ActionBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
name: Update
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href: TinyLife.Actions.Behaviors.ActionBehavior.html#TinyLife_Actions_Behaviors_ActionBehavior_Update_Microsoft_Xna_Framework_GameTime_System_TimeSpan_System_Single_
2022-09-05 14:19:42 +02:00
- name: (
- uid: Microsoft.Xna.Framework.GameTime
name: GameTime
isExternal: true
2023-03-30 18:07:55 +02:00
- name: ','
- name: " "
2022-09-05 14:19:42 +02:00
- uid: System.TimeSpan
name: TimeSpan
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.timespan
- name: ','
- name: " "
2022-09-05 14:19:42 +02:00
- uid: System.Single
name: Single
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.single
2022-09-05 14:19:42 +02:00
- name: )
- uid: TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject
commentId: M:TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject
parent: TinyLife.Actions.Behaviors.ActionBehavior
2024-01-07 16:53:47 +01:00
href: TinyLife.Actions.Behaviors.ActionBehavior.html#TinyLife_Actions_Behaviors_ActionBehavior_GetIconObject
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name: GetIconObject()
nameWithType: ActionBehavior.GetIconObject()
fullName: TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject()
spec.csharp:
- uid: TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject
name: GetIconObject
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href: TinyLife.Actions.Behaviors.ActionBehavior.html#TinyLife_Actions_Behaviors_ActionBehavior_GetIconObject
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- name: (
- name: )
spec.vb:
- uid: TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject
name: GetIconObject
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href: TinyLife.Actions.Behaviors.ActionBehavior.html#TinyLife_Actions_Behaviors_ActionBehavior_GetIconObject
2022-09-05 14:19:42 +02:00
- name: (
- name: )
- uid: TinyLife.Actions.Behaviors.ActionBehavior.CanMultitask(TinyLife.Actions.Action)
commentId: M:TinyLife.Actions.Behaviors.ActionBehavior.CanMultitask(TinyLife.Actions.Action)
parent: TinyLife.Actions.Behaviors.ActionBehavior
2024-01-07 16:53:47 +01:00
href: TinyLife.Actions.Behaviors.ActionBehavior.html#TinyLife_Actions_Behaviors_ActionBehavior_CanMultitask_TinyLife_Actions_Action_
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name: CanMultitask(Action)
nameWithType: ActionBehavior.CanMultitask(Action)
fullName: TinyLife.Actions.Behaviors.ActionBehavior.CanMultitask(TinyLife.Actions.Action)
spec.csharp:
- uid: TinyLife.Actions.Behaviors.ActionBehavior.CanMultitask(TinyLife.Actions.Action)
name: CanMultitask
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href: TinyLife.Actions.Behaviors.ActionBehavior.html#TinyLife_Actions_Behaviors_ActionBehavior_CanMultitask_TinyLife_Actions_Action_
2022-09-05 14:19:42 +02:00
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