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### YamlMime:ManagedReference
items :
- uid : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior
commentId : T:TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior
id : WorkAtDeskObjectBehavior
parent : TinyLife.Actions.Behaviors
children :
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- TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.#ctor(TinyLife.Actions.Action)
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- TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.#ctor(TinyLife.Actions.Action,System.TimeSpan,System.TimeSpan)
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- TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.CreateFirstActions
- TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.GetNextAction(TinyLife.Actions.CompletionType)
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- TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.IsWorking
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- TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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langs :
- csharp
- vb
name : WorkAtDeskObjectBehavior
nameWithType : WorkAtDeskObjectBehavior
fullName : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior
type : Class
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source :
remote :
path : TinyLife/Actions/Behaviors/WorkAtDeskObjectBehavior.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : WorkAtDeskObjectBehavior
path : ../TinyLife/Actions/Behaviors/WorkAtDeskObjectBehavior.cs
startLine : 14
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assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
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summary : >-
A work at desk object behavior is a <xref href="TinyLife.Actions.Behaviors.ActionBehavior" data-throw-if-not-resolved="false"></xref> where a person works at an object that is statically attached to a table or standing desk.
Note that this behavior differs from <xref href="TinyLife.Actions.Behaviors.GetAndSitDownBehavior" data-throw-if-not-resolved="false"></xref> in that the object involved in this behavior cannot be picked up or moved by a person.
This class is used by <xref href="TinyLife.Actions.Behaviors.ComputerBehavior" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content: 'public class WorkAtDeskObjectBehavior : ActionBehavior'
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content.vb : Public Class WorkAtDeskObjectBehavior Inherits ActionBehavior
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inheritance :
- System.Object
- TinyLife.Actions.Behaviors.ActionBehavior
derivedClasses :
- TinyLife.Actions.Behaviors.ComputerBehavior
inheritedMembers :
- TinyLife.Actions.Behaviors.ActionBehavior.Action
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- TinyLife.Actions.Behaviors.ActionBehavior.FullyInProgress
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- TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions
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- TinyLife.Actions.Behaviors.ActionBehavior.Initialize
- TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject
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- TinyLife.Actions.Behaviors.ActionBehavior.CanMultitask(TinyLife.Actions.Action)
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- TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted(TinyLife.Actions.CompletionType)
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- TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance(System.Type,TinyLife.Actions.Action)
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- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
- TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.TinyLife.Utilities.Extensions.JsonCopy``1
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- uid : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.IsWorking
commentId : P:TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.IsWorking
id : IsWorking
parent : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior
langs :
- csharp
- vb
name : IsWorking
nameWithType : WorkAtDeskObjectBehavior.IsWorking
fullName : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.IsWorking
type : Property
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source :
remote :
path : TinyLife/Actions/Behaviors/WorkAtDeskObjectBehavior.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : IsWorking
path : ../TinyLife/Actions/Behaviors/WorkAtDeskObjectBehavior.cs
startLine : 19
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assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
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summary : Returns whether this action's <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> currently looks to be working, which is displayed by the person's <xref href="TinyLife.Objects.Pose" data-throw-if-not-resolved="false"></xref> being changed in <xref href="TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : protected bool IsWorking { get; }
parameters : [ ]
return :
type : System.Boolean
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content.vb : Protected Property IsWorking As Boolean
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overload : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.IsWorking*
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- uid : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.#ctor(TinyLife.Actions.Action)
commentId : M:TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.#ctor(TinyLife.Actions.Action)
id : '#ctor(TinyLife.Actions.Action)'
parent : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior
langs :
- csharp
- vb
name : WorkAtDeskObjectBehavior(Action)
nameWithType : WorkAtDeskObjectBehavior.WorkAtDeskObjectBehavior(Action)
fullName : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.WorkAtDeskObjectBehavior(TinyLife.Actions.Action)
type : Constructor
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source :
remote :
path : TinyLife/Actions/Behaviors/WorkAtDeskObjectBehavior.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : .ctor
path : ../TinyLife/Actions/Behaviors/WorkAtDeskObjectBehavior.cs
startLine : 30
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assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
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summary : Creates a new work at desk object behavior with the given settings.
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example : [ ]
syntax :
content : public WorkAtDeskObjectBehavior(Action action)
parameters :
- id : action
type : TinyLife.Actions.Action
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description : The action that this behavior is acting upon.
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content.vb : Public Sub New(action As Action)
overload : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.#ctor*
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nameWithType.vb : WorkAtDeskObjectBehavior.New(Action)
fullName.vb : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.New(TinyLife.Actions.Action)
name.vb : New(Action)
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- uid : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.#ctor(TinyLife.Actions.Action,System.TimeSpan,System.TimeSpan)
commentId : M:TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.#ctor(TinyLife.Actions.Action,System.TimeSpan,System.TimeSpan)
id : '#ctor(TinyLife.Actions.Action,System.TimeSpan,System.TimeSpan)'
parent : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior
langs :
- csharp
- vb
name : WorkAtDeskObjectBehavior(Action, TimeSpan, TimeSpan)
nameWithType : WorkAtDeskObjectBehavior.WorkAtDeskObjectBehavior(Action, TimeSpan, TimeSpan)
fullName : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.WorkAtDeskObjectBehavior(TinyLife.Actions.Action, System.TimeSpan, System.TimeSpan)
type : Constructor
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source :
remote :
path : TinyLife/Actions/Behaviors/WorkAtDeskObjectBehavior.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : .ctor
path : ../TinyLife/Actions/Behaviors/WorkAtDeskObjectBehavior.cs
startLine : 38
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assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
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summary : Creates a new work at desk object behavior with the given settings.
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example : [ ]
syntax :
content : public WorkAtDeskObjectBehavior(Action action, TimeSpan workTime, TimeSpan breakTime)
parameters :
- id : action
type : TinyLife.Actions.Action
description : The action that this behavior is acting upon.
- id : workTime
type : System.TimeSpan
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description : The amount of in-game time that this action's <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> shoud look to be working for.
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- id : breakTime
type : System.TimeSpan
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description : The amount of in-game time that this action's <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> should look to be waiting for inbetween working sessions.
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content.vb : Public Sub New(action As Action, workTime As TimeSpan, breakTime As TimeSpan)
overload : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.#ctor*
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nameWithType.vb : WorkAtDeskObjectBehavior.New(Action, TimeSpan, TimeSpan)
fullName.vb : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.New(TinyLife.Actions.Action, System.TimeSpan, System.TimeSpan)
name.vb : New(Action, TimeSpan, TimeSpan)
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- uid : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.CreateFirstActions
commentId : M:TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.CreateFirstActions
id : CreateFirstActions
parent : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior
langs :
- csharp
- vb
name : CreateFirstActions()
nameWithType : WorkAtDeskObjectBehavior.CreateFirstActions()
fullName : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.CreateFirstActions()
type : Method
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source :
remote :
path : TinyLife/Actions/Behaviors/WorkAtDeskObjectBehavior.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : CreateFirstActions
path : ../TinyLife/Actions/Behaviors/WorkAtDeskObjectBehavior.cs
startLine : 44
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assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
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summary : >-
Creates a set of actions that should be executed before the main <xref href="TinyLife.Actions.Behaviors.ActionBehavior.Action" data-throw-if-not-resolved="false"></xref> starts.
This method is automatically called when using <xref href="TinyLife.Actions.BehaviorAction" data-throw-if-not-resolved="false"></xref> in <xref href="TinyLife.Actions.BehaviorAction.CreateFirstActions" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public override IEnumerable<Action> CreateFirstActions()
return :
type : System.Collections.Generic.IEnumerable{TinyLife.Actions.Action}
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description : ''
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content.vb : Public Overrides Function CreateFirstActions() As IEnumerable(Of Action)
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overridden : TinyLife.Actions.Behaviors.ActionBehavior.CreateFirstActions
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overload : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.CreateFirstActions*
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- uid : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId : M:TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id : Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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parent : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior
langs :
- csharp
- vb
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name : Update(GameTime, TimeSpan, float)
nameWithType : WorkAtDeskObjectBehavior.Update(GameTime, TimeSpan, float)
fullName : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
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type : Method
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source :
remote :
path : TinyLife/Actions/Behaviors/WorkAtDeskObjectBehavior.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Update
path : ../TinyLife/Actions/Behaviors/WorkAtDeskObjectBehavior.cs
startLine : 65
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assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
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summary : >-
Updates this action behavior every update frame.
This method is automatically called when using <xref href="TinyLife.Actions.BehaviorAction" data-throw-if-not-resolved="false"></xref> in <xref href="TinyLife.Actions.MultiAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public override void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
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parameters :
- id : time
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type : Microsoft.Xna.Framework.GameTime
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description : The game time
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- id : passedInGame
type : System.TimeSpan
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description : The amount of time that has passed since the last update frame
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- id : speedMultiplier
type : System.Single
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description : The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
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content.vb : Public Overrides Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
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overridden : TinyLife.Actions.Behaviors.ActionBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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overload : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.Update*
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nameWithType.vb : WorkAtDeskObjectBehavior.Update(GameTime, TimeSpan, Single)
fullName.vb : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb : Update(GameTime, TimeSpan, Single)
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- uid : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.GetNextAction(TinyLife.Actions.CompletionType)
commentId : M:TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.GetNextAction(TinyLife.Actions.CompletionType)
id : GetNextAction(TinyLife.Actions.CompletionType)
parent : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior
langs :
- csharp
- vb
name : GetNextAction(CompletionType)
nameWithType : WorkAtDeskObjectBehavior.GetNextAction(CompletionType)
fullName : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.GetNextAction(TinyLife.Actions.CompletionType)
type : Method
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source :
remote :
path : TinyLife/Actions/Behaviors/WorkAtDeskObjectBehavior.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : GetNextAction
path : ../TinyLife/Actions/Behaviors/WorkAtDeskObjectBehavior.cs
startLine : 87
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assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
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summary : >-
Returns the action that should be executed after this action behavior's underlying <xref href="TinyLife.Actions.Behaviors.ActionBehavior.Action" data-throw-if-not-resolved="false"></xref> completes.
This method is automatically called when using <xref href="TinyLife.Actions.BehaviorAction" data-throw-if-not-resolved="false"></xref> in <xref href="TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public override Action GetNextAction(CompletionType completion)
parameters :
- id : completion
type : TinyLife.Actions.CompletionType
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description : The underlying action's completion type
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return :
type : TinyLife.Actions.Action
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description : The action that should be executed next, or null
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content.vb : Public Overrides Function GetNextAction(completion As CompletionType) As Action
overridden : TinyLife.Actions.Behaviors.ActionBehavior.GetNextAction(TinyLife.Actions.CompletionType)
overload : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.GetNextAction*
references :
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- uid : TinyLife.Actions.Behaviors.ActionBehavior
commentId : T:TinyLife.Actions.Behaviors.ActionBehavior
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parent : TinyLife.Actions.Behaviors
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href : TinyLife.Actions.Behaviors.ActionBehavior.html
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name : ActionBehavior
nameWithType : ActionBehavior
fullName : TinyLife.Actions.Behaviors.ActionBehavior
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- uid : TinyLife.Actions.Behaviors.GetAndSitDownBehavior
commentId : T:TinyLife.Actions.Behaviors.GetAndSitDownBehavior
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href : TinyLife.Actions.Behaviors.GetAndSitDownBehavior.html
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name : GetAndSitDownBehavior
nameWithType : GetAndSitDownBehavior
fullName : TinyLife.Actions.Behaviors.GetAndSitDownBehavior
- uid : TinyLife.Actions.Behaviors.ComputerBehavior
commentId : T:TinyLife.Actions.Behaviors.ComputerBehavior
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href : TinyLife.Actions.Behaviors.ComputerBehavior.html
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name : ComputerBehavior
nameWithType : ComputerBehavior
fullName : TinyLife.Actions.Behaviors.ComputerBehavior
- uid : TinyLife.Actions.Behaviors
commentId : N : TinyLife.Actions.Behaviors
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href : TinyLife.html
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name : TinyLife.Actions.Behaviors
nameWithType : TinyLife.Actions.Behaviors
fullName : TinyLife.Actions.Behaviors
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spec.csharp :
- uid : TinyLife
name : TinyLife
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href : TinyLife.html
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- name : .
- uid : TinyLife.Actions
name : Actions
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href : TinyLife.Actions.html
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- name : .
- uid : TinyLife.Actions.Behaviors
name : Behaviors
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href : TinyLife.Actions.Behaviors.html
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spec.vb :
- uid : TinyLife
name : TinyLife
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href : TinyLife.html
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- name : .
- uid : TinyLife.Actions
name : Actions
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href : TinyLife.Actions.html
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- name : .
- uid : TinyLife.Actions.Behaviors
name : Behaviors
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href : TinyLife.Actions.Behaviors.html
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- uid : System.Object
commentId : T:System.Object
parent : System
isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.object
name : object
nameWithType : object
fullName : object
nameWithType.vb : Object
fullName.vb : Object
name.vb : Object
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- uid : TinyLife.Actions.Behaviors.ActionBehavior.Action
commentId : F:TinyLife.Actions.Behaviors.ActionBehavior.Action
parent : TinyLife.Actions.Behaviors.ActionBehavior
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href : TinyLife.Actions.Behaviors.ActionBehavior.html#TinyLife_Actions_Behaviors_ActionBehavior_Action
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name : Action
nameWithType : ActionBehavior.Action
fullName : TinyLife.Actions.Behaviors.ActionBehavior.Action
- uid : TinyLife.Actions.Behaviors.ActionBehavior.FullyInProgress
commentId : P:TinyLife.Actions.Behaviors.ActionBehavior.FullyInProgress
parent : TinyLife.Actions.Behaviors.ActionBehavior
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href : TinyLife.Actions.Behaviors.ActionBehavior.html#TinyLife_Actions_Behaviors_ActionBehavior_FullyInProgress
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name : FullyInProgress
nameWithType : ActionBehavior.FullyInProgress
fullName : TinyLife.Actions.Behaviors.ActionBehavior.FullyInProgress
- uid : TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions
commentId : M:TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions
parent : TinyLife.Actions.Behaviors.ActionBehavior
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href : TinyLife.Actions.Behaviors.ActionBehavior.html#TinyLife_Actions_Behaviors_ActionBehavior_CreateLastActions
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name : CreateLastActions()
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nameWithType : ActionBehavior.CreateLastActions()
fullName : TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions()
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spec.csharp :
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- uid : TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions
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name : CreateLastActions
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href : TinyLife.Actions.Behaviors.ActionBehavior.html#TinyLife_Actions_Behaviors_ActionBehavior_CreateLastActions
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- name : (
- name : )
spec.vb :
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- uid : TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions
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name : CreateLastActions
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href : TinyLife.Actions.Behaviors.ActionBehavior.html#TinyLife_Actions_Behaviors_ActionBehavior_CreateLastActions
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- name : (
- name : )
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- uid : TinyLife.Actions.Behaviors.ActionBehavior.Initialize
commentId : M:TinyLife.Actions.Behaviors.ActionBehavior.Initialize
parent : TinyLife.Actions.Behaviors.ActionBehavior
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href : TinyLife.Actions.Behaviors.ActionBehavior.html#TinyLife_Actions_Behaviors_ActionBehavior_Initialize
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name : Initialize()
nameWithType : ActionBehavior.Initialize()
fullName : TinyLife.Actions.Behaviors.ActionBehavior.Initialize()
spec.csharp :
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name : Initialize
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