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### YamlMime:ManagedReference
items :
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- uid : TinyLife.Actions.Handlers.UnderlyingActionHandler
commentId : T:TinyLife.Actions.Handlers.UnderlyingActionHandler
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id : UnderlyingActionHandler
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parent : TinyLife.Actions.Handlers
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children :
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- TinyLife.Actions.Handlers.UnderlyingActionHandler.#ctor(TinyLife.Actions.Action)
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- TinyLife.Actions.Handlers.UnderlyingActionHandler.Action
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- TinyLife.Actions.Handlers.UnderlyingActionHandler.InitializeExact(TinyLife.Actions.Action)
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- TinyLife.Actions.Handlers.UnderlyingActionHandler.Initialize``1(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean)
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- TinyLife.Actions.Handlers.UnderlyingActionHandler.IsCompleted
- TinyLife.Actions.Handlers.UnderlyingActionHandler.OnCompleted(TinyLife.Actions.CompletionType)
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- TinyLife.Actions.Handlers.UnderlyingActionHandler.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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- TinyLife.Actions.Handlers.UnderlyingActionHandler.Validate(TinyLife.Actions.Action,TinyLife.Objects.PersonLike)
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langs :
- csharp
- vb
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name : UnderlyingActionHandler
nameWithType : UnderlyingActionHandler
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fullName : TinyLife.Actions.Handlers.UnderlyingActionHandler
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type : Class
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source :
remote :
path : TinyLife/Actions/Handlers/UnderlyingActionHandler.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : UnderlyingActionHandler
path : ../TinyLife/Actions/Handlers/UnderlyingActionHandler.cs
startLine : 13
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assemblies :
- Tiny Life
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namespace : TinyLife.Actions.Handlers
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summary : >-
An UnderlyingAction is a class that can instantiate a single <xref href="TinyLife.Actions.Handlers.UnderlyingActionHandler.Action" data-throw-if-not-resolved="false"></xref> that will be executed as part of the action it is used in.
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Note that, when using this class, <xref href="TinyLife.Actions.Handlers.UnderlyingActionHandler.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>, <xref href="TinyLife.Actions.Handlers.UnderlyingActionHandler.Validate(TinyLife.Actions.Action%2cTinyLife.Objects.PersonLike)" data-throw-if-not-resolved="false"></xref> and especially <xref href="TinyLife.Actions.Handlers.UnderlyingActionHandler.OnCompleted(TinyLife.Actions.CompletionType)" data-throw-if-not-resolved="false"></xref> have to be called in the appropriate places.
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example : [ ]
syntax :
content : >-
[ DataContract]
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public class UnderlyingActionHandler
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content.vb : >-
<DataContract>
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Public Class UnderlyingActionHandler
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inheritance :
- System.Object
inheritedMembers :
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
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- TinyLife.Actions.Handlers.UnderlyingActionHandler.TinyLife.Utilities.Extensions.JsonCopy``1
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attributes :
- type : System.Runtime.Serialization.DataContractAttribute
ctor : System.Runtime.Serialization.DataContractAttribute.#ctor
arguments : [ ]
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- uid : TinyLife.Actions.Handlers.UnderlyingActionHandler.Action
commentId : P:TinyLife.Actions.Handlers.UnderlyingActionHandler.Action
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id : Action
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parent : TinyLife.Actions.Handlers.UnderlyingActionHandler
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langs :
- csharp
- vb
name : Action
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nameWithType : UnderlyingActionHandler.Action
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fullName : TinyLife.Actions.Handlers.UnderlyingActionHandler.Action
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type : Property
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source :
remote :
path : TinyLife/Actions/Handlers/UnderlyingActionHandler.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Action
path : ../TinyLife/Actions/Handlers/UnderlyingActionHandler.cs
startLine : 20
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assemblies :
- Tiny Life
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namespace : TinyLife.Actions.Handlers
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summary : >-
The underlying action.
This should be initialized using <xref href="TinyLife.Actions.Handlers.UnderlyingActionHandler.Initialize%60%601(TinyLife.Actions.ActionType%2cTinyLife.Actions.ActionInfo%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : >-
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[ DataMember]
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public Action Action { get; }
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parameters : [ ]
return :
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type : TinyLife.Actions.Action
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content.vb : >-
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<DataMember>
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Public Property Action As Action
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overload : TinyLife.Actions.Handlers.UnderlyingActionHandler.Action*
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attributes :
- type : System.Runtime.Serialization.DataMemberAttribute
ctor : System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments : [ ]
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- uid : TinyLife.Actions.Handlers.UnderlyingActionHandler.#ctor(TinyLife.Actions.Action)
commentId : M:TinyLife.Actions.Handlers.UnderlyingActionHandler.#ctor(TinyLife.Actions.Action)
id : '#ctor(TinyLife.Actions.Action)'
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parent : TinyLife.Actions.Handlers.UnderlyingActionHandler
langs :
- csharp
- vb
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name : UnderlyingActionHandler(Action)
nameWithType : UnderlyingActionHandler.UnderlyingActionHandler(Action)
fullName : TinyLife.Actions.Handlers.UnderlyingActionHandler.UnderlyingActionHandler(TinyLife.Actions.Action)
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type : Constructor
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source :
remote :
path : TinyLife/Actions/Handlers/UnderlyingActionHandler.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : .ctor
path : ../TinyLife/Actions/Handlers/UnderlyingActionHandler.cs
startLine : 30
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assemblies :
- Tiny Life
namespace : TinyLife.Actions.Handlers
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summary : Creates a new <xref href="TinyLife.Actions.Handlers.UnderlyingActionHandler" data-throw-if-not-resolved="false"></xref> with the given containing action.
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example : [ ]
syntax :
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content : public UnderlyingActionHandler(Action containingAction)
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parameters :
- id : containingAction
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type : TinyLife.Actions.Action
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description : The action that contains this underlying action handler.
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content.vb : Public Sub New(containingAction As Action)
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overload : TinyLife.Actions.Handlers.UnderlyingActionHandler.#ctor*
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nameWithType.vb : UnderlyingActionHandler.New(Action)
fullName.vb : TinyLife.Actions.Handlers.UnderlyingActionHandler.New(TinyLife.Actions.Action)
name.vb : New(Action)
- uid : TinyLife.Actions.Handlers.UnderlyingActionHandler.Initialize``1(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean)
commentId : M:TinyLife.Actions.Handlers.UnderlyingActionHandler.Initialize``1(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean)
id : Initialize``1(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean)
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parent : TinyLife.Actions.Handlers.UnderlyingActionHandler
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langs :
- csharp
- vb
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name : Initialize<T>(ActionType, ActionInfo, bool)
nameWithType : UnderlyingActionHandler.Initialize<T>(ActionType, ActionInfo, bool)
fullName : TinyLife.Actions.Handlers.UnderlyingActionHandler.Initialize<T>(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, bool)
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type : Method
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source :
remote :
path : TinyLife/Actions/Handlers/UnderlyingActionHandler.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Initialize
path : ../TinyLife/Actions/Handlers/UnderlyingActionHandler.cs
startLine : 40
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assemblies :
- Tiny Life
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namespace : TinyLife.Actions.Handlers
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summary : Initializes the underlying action of this action
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example : [ ]
syntax :
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content: 'public T Initialize<T>(ActionType type, ActionInfo info, bool force = true) where T : Action'
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parameters :
- id : type
type : TinyLife.Actions.ActionType
description : The type of action to initialize
- id : info
type : TinyLife.Actions.ActionInfo
description : The info to pass to the action
- id : force
type : System.Boolean
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description : Whether the action should be created even if <xref href="TinyLife.Objects.PersonLike.CanExecuteAction(TinyLife.Actions.ActionType%2cTinyLife.Actions.ActionInfo%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> returns false
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typeParameters :
- id : T
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return :
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type : '{T}'
content.vb : Public Function Initialize(Of T As Action)(type As ActionType, info As ActionInfo, force As Boolean = True) As T
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overload : TinyLife.Actions.Handlers.UnderlyingActionHandler.Initialize*
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nameWithType.vb : UnderlyingActionHandler.Initialize(Of T)(ActionType, ActionInfo, Boolean)
fullName.vb : TinyLife.Actions.Handlers.UnderlyingActionHandler.Initialize(Of T)(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, Boolean)
name.vb : Initialize(Of T)(ActionType, ActionInfo, Boolean)
- uid : TinyLife.Actions.Handlers.UnderlyingActionHandler.InitializeExact(TinyLife.Actions.Action)
commentId : M:TinyLife.Actions.Handlers.UnderlyingActionHandler.InitializeExact(TinyLife.Actions.Action)
id : InitializeExact(TinyLife.Actions.Action)
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parent : TinyLife.Actions.Handlers.UnderlyingActionHandler
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langs :
- csharp
- vb
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name : InitializeExact(Action)
nameWithType : UnderlyingActionHandler.InitializeExact(Action)
fullName : TinyLife.Actions.Handlers.UnderlyingActionHandler.InitializeExact(TinyLife.Actions.Action)
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type : Method
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source :
remote :
path : TinyLife/Actions/Handlers/UnderlyingActionHandler.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : InitializeExact
path : ../TinyLife/Actions/Handlers/UnderlyingActionHandler.cs
startLine : 53
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assemblies :
- Tiny Life
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namespace : TinyLife.Actions.Handlers
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summary : >-
Initializes the underlying action of this action using the given <xref href="TinyLife.Actions.Handlers.UnderlyingActionHandler.Action" data-throw-if-not-resolved="false"></xref>.
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If <xref href="TinyLife.Objects.PersonLike.CanExecuteAction(TinyLife.Actions.ActionType%2cTinyLife.Actions.ActionInfo%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> should be tested, <xref href="TinyLife.Actions.Handlers.UnderlyingActionHandler.Initialize%60%601(TinyLife.Actions.ActionType%2cTinyLife.Actions.ActionInfo%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> can be used instead.
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example : [ ]
syntax :
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content : public void InitializeExact(Action action)
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parameters :
- id : action
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type : TinyLife.Actions.Action
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description : The action to initialize
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content.vb : Public Sub InitializeExact(action As Action)
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overload : TinyLife.Actions.Handlers.UnderlyingActionHandler.InitializeExact*
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- uid : TinyLife.Actions.Handlers.UnderlyingActionHandler.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId : M:TinyLife.Actions.Handlers.UnderlyingActionHandler.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id : Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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parent : TinyLife.Actions.Handlers.UnderlyingActionHandler
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langs :
- csharp
- vb
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name : Update(GameTime, TimeSpan, float)
nameWithType : UnderlyingActionHandler.Update(GameTime, TimeSpan, float)
fullName : TinyLife.Actions.Handlers.UnderlyingActionHandler.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
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type : Method
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source :
remote :
path : TinyLife/Actions/Handlers/UnderlyingActionHandler.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Update
path : ../TinyLife/Actions/Handlers/UnderlyingActionHandler.cs
startLine : 71
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assemblies :
- Tiny Life
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namespace : TinyLife.Actions.Handlers
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summary : >-
Updates the <xref href="TinyLife.Actions.Handlers.UnderlyingActionHandler.Action" data-throw-if-not-resolved="false"></xref>, if it exists.
This action should be called at the end of <xref href="TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref> or any derived methods.
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example : [ ]
syntax :
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content : public void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
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parameters :
- id : time
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type : Microsoft.Xna.Framework.GameTime
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description : The current game time
- id : passedInGame
type : System.TimeSpan
description : The amount of time that has passed, in game time
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- id : speedMultiplier
type : System.Single
description : The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
content.vb : Public Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
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overload : TinyLife.Actions.Handlers.UnderlyingActionHandler.Update*
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nameWithType.vb : UnderlyingActionHandler.Update(GameTime, TimeSpan, Single)
fullName.vb : TinyLife.Actions.Handlers.UnderlyingActionHandler.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb : Update(GameTime, TimeSpan, Single)
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- uid : TinyLife.Actions.Handlers.UnderlyingActionHandler.Validate(TinyLife.Actions.Action,TinyLife.Objects.PersonLike)
commentId : M:TinyLife.Actions.Handlers.UnderlyingActionHandler.Validate(TinyLife.Actions.Action,TinyLife.Objects.PersonLike)
id : Validate(TinyLife.Actions.Action,TinyLife.Objects.PersonLike)
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parent : TinyLife.Actions.Handlers.UnderlyingActionHandler
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langs :
- csharp
- vb
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name : Validate(Action, PersonLike)
nameWithType : UnderlyingActionHandler.Validate(Action, PersonLike)
fullName : TinyLife.Actions.Handlers.UnderlyingActionHandler.Validate(TinyLife.Actions.Action, TinyLife.Objects.PersonLike)
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type : Method
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source :
remote :
path : TinyLife/Actions/Handlers/UnderlyingActionHandler.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Validate
path : ../TinyLife/Actions/Handlers/UnderlyingActionHandler.cs
startLine : 87
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assemblies :
- Tiny Life
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namespace : TinyLife.Actions.Handlers
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summary : >-
Validates this action container and its <xref href="TinyLife.Actions.Handlers.UnderlyingActionHandler.Action" data-throw-if-not-resolved="false"></xref>.
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This method should be called in <xref href="TinyLife.Actions.Action.Validate(TinyLife.Objects.PersonLike)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public bool Validate(Action containingAction, PersonLike person)
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parameters :
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- id : containingAction
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type : TinyLife.Actions.Action
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description : The action that contains this underlying action handler.
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- id : person
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type : TinyLife.Objects.PersonLike
description : The person that is passed to the <code class="paramref">containingAction</code>'s <xref href="TinyLife.Actions.Action.Validate(TinyLife.Objects.PersonLike)" data-throw-if-not-resolved="false"></xref> method.
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return :
type : System.Boolean
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description : Whether this underlying action handler is still valid.
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content.vb : Public Function Validate(containingAction As Action, person As PersonLike) As Boolean
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overload : TinyLife.Actions.Handlers.UnderlyingActionHandler.Validate*
- uid : TinyLife.Actions.Handlers.UnderlyingActionHandler.IsCompleted
commentId : M:TinyLife.Actions.Handlers.UnderlyingActionHandler.IsCompleted
id : IsCompleted
parent : TinyLife.Actions.Handlers.UnderlyingActionHandler
langs :
- csharp
- vb
name : IsCompleted()
nameWithType : UnderlyingActionHandler.IsCompleted()
fullName : TinyLife.Actions.Handlers.UnderlyingActionHandler.IsCompleted()
type : Method
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source :
remote :
path : TinyLife/Actions/Handlers/UnderlyingActionHandler.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : IsCompleted
path : ../TinyLife/Actions/Handlers/UnderlyingActionHandler.cs
startLine : 105
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assemblies :
- Tiny Life
namespace : TinyLife.Actions.Handlers
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summary : Returns whether the current <xref href="TinyLife.Actions.Handlers.UnderlyingActionHandler.Action" data-throw-if-not-resolved="false"></xref> is completed, or returns <xref href="TinyLife.Actions.CompletionType.Completed" data-throw-if-not-resolved="false"></xref> if there is no current or previously executed action.
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example : [ ]
syntax :
content : public CompletionType IsCompleted()
return :
type : TinyLife.Actions.CompletionType
description : Whether this underlying action handler is completed.
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content.vb : Public Function IsCompleted() As CompletionType
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overload : TinyLife.Actions.Handlers.UnderlyingActionHandler.IsCompleted*
- uid : TinyLife.Actions.Handlers.UnderlyingActionHandler.OnCompleted(TinyLife.Actions.CompletionType)
commentId : M:TinyLife.Actions.Handlers.UnderlyingActionHandler.OnCompleted(TinyLife.Actions.CompletionType)
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id : OnCompleted(TinyLife.Actions.CompletionType)
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parent : TinyLife.Actions.Handlers.UnderlyingActionHandler
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langs :
- csharp
- vb
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name : OnCompleted(CompletionType)
nameWithType : UnderlyingActionHandler.OnCompleted(CompletionType)
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fullName : TinyLife.Actions.Handlers.UnderlyingActionHandler.OnCompleted(TinyLife.Actions.CompletionType)
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type : Method
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source :
remote :
path : TinyLife/Actions/Handlers/UnderlyingActionHandler.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : OnCompleted
path : ../TinyLife/Actions/Handlers/UnderlyingActionHandler.cs
startLine : 118
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assemblies :
- Tiny Life
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namespace : TinyLife.Actions.Handlers
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summary : >-
Calls this underlying action's <xref href="TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.CompletionType)" data-throw-if-not-resolved="false"></xref> method.
This should be called for any completion type that the action that uses this underlying action experiences, even <xref href="TinyLife.Actions.CompletionType.Canceled" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Actions.CompletionType.Failed" data-throw-if-not-resolved="false"></xref>.
If the underlying action is null or already completed, this method has no effect.
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example : [ ]
syntax :
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content : public bool OnCompleted(CompletionType type)
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parameters :
- id : type
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type : TinyLife.Actions.CompletionType
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description : The completion type
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return :
type : System.Boolean
description : Whether the completion type was consumed by this underlying action handler
content.vb : Public Function OnCompleted(type As CompletionType) As Boolean
overload : TinyLife.Actions.Handlers.UnderlyingActionHandler.OnCompleted*
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references :
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name : Action
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name : Update(GameTime, TimeSpan, float)
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2024-06-09 17:05:30 +02:00
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name : Validate(Action, PersonLike)
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spec.csharp :
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name : Validate
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2023-03-30 18:07:55 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2024-06-09 17:05:30 +02:00
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2023-03-30 18:07:55 +02:00
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2024-06-09 17:05:30 +02:00
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name : Validate
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2023-03-30 18:07:55 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2023-03-30 18:07:55 +02:00
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2024-01-07 16:53:47 +01:00
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2022-01-01 17:06:03 +01:00
name : TinyLife.Actions.Handlers
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2021-08-04 06:51:12 +02:00
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