TinyLifeWeb/docs/api/TinyLife.Uis.Menus.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.Uis.Menus
commentId: T:TinyLife.Uis.Menus
id: Menus
parent: TinyLife.Uis
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children:
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- TinyLife.Uis.Menus.CreateHouseholdPreview(TinyLife.World.Map,System.String,Microsoft.Xna.Framework.Point,System.Single,Microsoft.Xna.Framework.Color,System.Boolean,System.Func{System.String,TinyLife.World.ExportedHousehold})
- TinyLife.Uis.Menus.CreateLotPreview(TinyLife.World.Map,System.String,Microsoft.Xna.Framework.Point,System.Single,Microsoft.Xna.Framework.Color,System.Boolean,System.Func{System.String,TinyLife.World.ExportedLot})
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- TinyLife.Uis.Menus.GamepadHint(MLEM.Ui.Anchor,System.Func{TinyLife.Options,Microsoft.Xna.Framework.Input.Buttons},Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Func{System.Boolean})
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- TinyLife.Uis.Menus.MenuBackground(System.Single,System.Single,System.Single,System.Single)
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- TinyLife.Uis.Menus.Transition(System.Action,System.Action,TinyLife.Uis.Menus.TransitionType,TinyLife.Uis.Menus.TransitionType,System.Single,System.Single,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
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langs:
- csharp
- vb
name: Menus
nameWithType: Menus
fullName: TinyLife.Uis.Menus
type: Class
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source:
remote:
path: TinyLife/Uis/Menus.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Menus
path: ../TinyLife/Uis/Menus.cs
startLine: 40
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
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summary: A set of static methods to deal with <xref href="MLEM.Ui" data-throw-if-not-resolved="false"></xref> and in-game menus
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example: []
syntax:
content: public static class Menus
content.vb: Public Module Menus
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
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- uid: TinyLife.Uis.Menus.Transition(System.Action,System.Action,TinyLife.Uis.Menus.TransitionType,TinyLife.Uis.Menus.TransitionType,System.Single,System.Single,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
commentId: M:TinyLife.Uis.Menus.Transition(System.Action,System.Action,TinyLife.Uis.Menus.TransitionType,TinyLife.Uis.Menus.TransitionType,System.Single,System.Single,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
id: Transition(System.Action,System.Action,TinyLife.Uis.Menus.TransitionType,TinyLife.Uis.Menus.TransitionType,System.Single,System.Single,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
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parent: TinyLife.Uis.Menus
langs:
- csharp
- vb
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name: Transition(Action, Action, TransitionType, TransitionType, float, float, float, Color?)
nameWithType: Menus.Transition(Action, Action, Menus.TransitionType, Menus.TransitionType, float, float, float, Color?)
fullName: TinyLife.Uis.Menus.Transition(System.Action, System.Action, TinyLife.Uis.Menus.TransitionType, TinyLife.Uis.Menus.TransitionType, float, float, float, Microsoft.Xna.Framework.Color?)
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type: Method
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source:
remote:
path: TinyLife/Uis/Menus.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Transition
path: ../TinyLife/Uis/Menus.cs
startLine: 66
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
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summary: >-
Displays a screen transition that includes a fade out, an <code class="paramref">inbetween</code> action, followed by a fade back in and an <code class="paramref">after</code> action.
Whether a transition is currently active can be checked for using <xref href="TinyLife.Utilities.Extensions.IsTransitioning(MLEM.Ui.UiSystem)" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
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content: public static void Transition(Action inbetween = null, Action after = null, Menus.TransitionType outType = TransitionType.Swipe, Menus.TransitionType inType = TransitionType.Swipe, float outSpeed = 0.05, float inSpeed = 0.05, float waitInbetween = 0.15, Color? color = null)
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parameters:
- id: inbetween
type: System.Action
description: The action that is invoked while the screen is faded out, or null to invoke no action.
- id: after
type: System.Action
description: The action that is invoked after the full fade routine completes, or null to invoke no action.
- id: outType
type: TinyLife.Uis.Menus.TransitionType
description: The <xref href="TinyLife.Uis.Menus.TransitionType" data-throw-if-not-resolved="false"></xref> used for fading out.
- id: inType
type: TinyLife.Uis.Menus.TransitionType
description: The <xref href="TinyLife.Uis.Menus.TransitionType" data-throw-if-not-resolved="false"></xref> used for fading in.
- id: outSpeed
type: System.Single
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description: The speed with which <code class="paramref">outType</code> is displayed per frame.
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- id: inSpeed
type: System.Single
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description: The speed with which <code class="paramref">inType</code> is displayed per frame.
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- id: waitInbetween
type: System.Single
description: The amount of time to wait while the screen is faded out.
- id: color
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type: System.Nullable{Microsoft.Xna.Framework.Color}
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description: The color that the fade should have, or null to use black.
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content.vb: Public Shared Sub Transition(inbetween As Action = Nothing, after As Action = Nothing, outType As Menus.TransitionType = TransitionType.Swipe, inType As Menus.TransitionType = TransitionType.Swipe, outSpeed As Single = 0.05, inSpeed As Single = 0.05, waitInbetween As Single = 0.15, color As Color? = Nothing)
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overload: TinyLife.Uis.Menus.Transition*
exceptions:
- type: System.InvalidOperationException
commentId: T:System.InvalidOperationException
description: Thrown when a fade is already happening when this method is called.
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nameWithType.vb: Menus.Transition(Action, Action, Menus.TransitionType, Menus.TransitionType, Single, Single, Single, Color?)
fullName.vb: TinyLife.Uis.Menus.Transition(System.Action, System.Action, TinyLife.Uis.Menus.TransitionType, TinyLife.Uis.Menus.TransitionType, Single, Single, Single, Microsoft.Xna.Framework.Color?)
name.vb: Transition(Action, Action, TransitionType, TransitionType, Single, Single, Single, Color?)
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- uid: TinyLife.Uis.Menus.GamepadHint(MLEM.Ui.Anchor,System.Func{TinyLife.Options,Microsoft.Xna.Framework.Input.Buttons},Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Func{System.Boolean})
commentId: M:TinyLife.Uis.Menus.GamepadHint(MLEM.Ui.Anchor,System.Func{TinyLife.Options,Microsoft.Xna.Framework.Input.Buttons},Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Func{System.Boolean})
id: GamepadHint(MLEM.Ui.Anchor,System.Func{TinyLife.Options,Microsoft.Xna.Framework.Input.Buttons},Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Func{System.Boolean})
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parent: TinyLife.Uis.Menus
langs:
- csharp
- vb
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name: GamepadHint(Anchor, Func<Options, Buttons>, Vector2, Vector2?, Func<bool>)
nameWithType: Menus.GamepadHint(Anchor, Func<Options, Buttons>, Vector2, Vector2?, Func<bool>)
fullName: TinyLife.Uis.Menus.GamepadHint(MLEM.Ui.Anchor, System.Func<TinyLife.Options, Microsoft.Xna.Framework.Input.Buttons>, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2?, System.Func<bool>)
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type: Method
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source:
remote:
path: TinyLife/Uis/Menus.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GamepadHint
path: ../TinyLife/Uis/Menus.cs
startLine: 137
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
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summary: >-
Returns a new image that displays information about what gamepad <xref href="Microsoft.Xna.Framework.Input.Buttons" data-throw-if-not-resolved="false"></xref> can be pressed to invoke an action.
This image is automatically hidden if gamepad controls are not currently being used, or if <code class="paramref">shouldHide</code> returns true.
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example: []
syntax:
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content: public static Image GamepadHint(Anchor anchor, Func<Options, Buttons> button, Vector2 positionOffset = default, Vector2? size = null, Func<bool> shouldHide = null)
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parameters:
- id: anchor
type: MLEM.Ui.Anchor
description: The anchor for the image.
- id: button
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type: System.Func{TinyLife.Options,Microsoft.Xna.Framework.Input.Buttons}
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description: A function that returns the button that should be displayed.
- id: positionOffset
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type: Microsoft.Xna.Framework.Vector2
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description: The position offset for the image.
- id: size
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type: System.Nullable{Microsoft.Xna.Framework.Vector2}
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description: The size of the image, or <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a> for the image to be 12 pixels big.
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- id: shouldHide
type: System.Func{System.Boolean}
description: A function that determines whether the hint should currently be hidden, or null to only hide it when gamepad controls are not currently being used.
return:
type: MLEM.Ui.Elements.Image
description: The created gamepad hint image.
content.vb: Public Shared Function GamepadHint(anchor As Anchor, button As Func(Of Options, Buttons), positionOffset As Vector2 = Nothing, size As Vector2? = Nothing, shouldHide As Func(Of Boolean) = Nothing) As Image
overload: TinyLife.Uis.Menus.GamepadHint*
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nameWithType.vb: Menus.GamepadHint(Anchor, Func(Of Options, Buttons), Vector2, Vector2?, Func(Of Boolean))
fullName.vb: TinyLife.Uis.Menus.GamepadHint(MLEM.Ui.Anchor, System.Func(Of TinyLife.Options, Microsoft.Xna.Framework.Input.Buttons), Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2?, System.Func(Of Boolean))
name.vb: GamepadHint(Anchor, Func(Of Options, Buttons), Vector2, Vector2?, Func(Of Boolean))
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- uid: TinyLife.Uis.Menus.MenuBackground(System.Single,System.Single,System.Single,System.Single)
commentId: M:TinyLife.Uis.Menus.MenuBackground(System.Single,System.Single,System.Single,System.Single)
id: MenuBackground(System.Single,System.Single,System.Single,System.Single)
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parent: TinyLife.Uis.Menus
langs:
- csharp
- vb
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name: MenuBackground(float, float, float, float)
nameWithType: Menus.MenuBackground(float, float, float, float)
fullName: TinyLife.Uis.Menus.MenuBackground(float, float, float, float)
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type: Method
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source:
remote:
path: TinyLife/Uis/Menus.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: MenuBackground
path: ../TinyLife/Uis/Menus.cs
startLine: 157
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
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summary: Returns a <xref href="MLEM.Textures.NinePatch" data-throw-if-not-resolved="false"></xref> that contains a menu background texture region, based on the given data.
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example: []
syntax:
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content: public static NinePatch MenuBackground(float x, float y, float width = 1, float height = 1)
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parameters:
- id: x
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type: System.Single
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description: The x coordinate of the menu background section to return, which is expected to be between 0 and 1.
- id: y
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type: System.Single
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description: The y coordinate of the menu background section to return, which is expected to be between 0 and 1.
- id: width
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type: System.Single
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description: The width of the menu background section to return, which is expected to be between 1 and 2.
- id: height
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type: System.Single
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description: The height of the menu background section to return, which is expected to be between 1 and 2.
return:
type: MLEM.Textures.NinePatch
description: A <xref href="MLEM.Textures.NinePatch" data-throw-if-not-resolved="false"></xref> that contains a menu background texture region.
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content.vb: Public Shared Function MenuBackground(x As Single, y As Single, width As Single = 1, height As Single = 1) As NinePatch
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overload: TinyLife.Uis.Menus.MenuBackground*
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nameWithType.vb: Menus.MenuBackground(Single, Single, Single, Single)
fullName.vb: TinyLife.Uis.Menus.MenuBackground(Single, Single, Single, Single)
name.vb: MenuBackground(Single, Single, Single, Single)
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- uid: TinyLife.Uis.Menus.CreateLotPreview(TinyLife.World.Map,System.String,Microsoft.Xna.Framework.Point,System.Single,Microsoft.Xna.Framework.Color,System.Boolean,System.Func{System.String,TinyLife.World.ExportedLot})
commentId: M:TinyLife.Uis.Menus.CreateLotPreview(TinyLife.World.Map,System.String,Microsoft.Xna.Framework.Point,System.Single,Microsoft.Xna.Framework.Color,System.Boolean,System.Func{System.String,TinyLife.World.ExportedLot})
id: CreateLotPreview(TinyLife.World.Map,System.String,Microsoft.Xna.Framework.Point,System.Single,Microsoft.Xna.Framework.Color,System.Boolean,System.Func{System.String,TinyLife.World.ExportedLot})
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parent: TinyLife.Uis.Menus
langs:
- csharp
- vb
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name: CreateLotPreview(Map, string, Point, float, Color, bool, Func<string, ExportedLot>)
nameWithType: Menus.CreateLotPreview(Map, string, Point, float, Color, bool, Func<string, ExportedLot>)
fullName: TinyLife.Uis.Menus.CreateLotPreview(TinyLife.World.Map, string, Microsoft.Xna.Framework.Point, float, Microsoft.Xna.Framework.Color, bool, System.Func<string, TinyLife.World.ExportedLot>)
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type: Method
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source:
remote:
path: TinyLife/Uis/Menus.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CreateLotPreview
path: ../TinyLife/Uis/Menus.cs
startLine: 175
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: A helper method to create a <xref href="Microsoft.Xna.Framework.Graphics.Texture2D" data-throw-if-not-resolved="false"></xref> instance that contains a rendered preview of an <xref href="TinyLife.World.ExportedLot" data-throw-if-not-resolved="false"></xref> at the given file path.
example: []
syntax:
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content: public static Func<Texture2D> CreateLotPreview(Map map, string fileName, Point size, float tileScale, Color backgroundColor, bool async = true, Func<string, ExportedLot> load = null)
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parameters:
- id: map
type: TinyLife.World.Map
description: The map to mock rendering the lot on.
- id: fileName
type: System.String
description: The file name of the <xref href="TinyLife.World.ExportedLot" data-throw-if-not-resolved="false"></xref> file.
- id: size
type: Microsoft.Xna.Framework.Point
description: The size of the texture that should be returned.
- id: tileScale
type: System.Single
description: The scale that tiles should be rendered with.
- id: backgroundColor
type: Microsoft.Xna.Framework.Color
description: The background color to use for the texture.
- id: async
type: System.Boolean
description: Whether the <xref href="TinyLife.World.ExportedLot" data-throw-if-not-resolved="false"></xref> should be loaded from disk asynchronously.
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- id: load
type: System.Func{System.String,TinyLife.World.ExportedLot}
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description: A function that can optionally be used to load the <xref href="TinyLife.World.ExportedLot" data-throw-if-not-resolved="false"></xref> to draw. It receives the <code class="paramref">fileName</code> passed as an argument.
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return:
type: System.Func{Microsoft.Xna.Framework.Graphics.Texture2D}
description: A function that gathers the generated texture. When first invoked, it is generated. Subsequent calls will return the same generated texture.
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content.vb: Public Shared Function CreateLotPreview(map As Map, fileName As String, size As Point, tileScale As Single, backgroundColor As Color, async As Boolean = True, load As Func(Of String, ExportedLot) = Nothing) As Func(Of Texture2D)
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overload: TinyLife.Uis.Menus.CreateLotPreview*
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nameWithType.vb: Menus.CreateLotPreview(Map, String, Point, Single, Color, Boolean, Func(Of String, ExportedLot))
fullName.vb: TinyLife.Uis.Menus.CreateLotPreview(TinyLife.World.Map, String, Microsoft.Xna.Framework.Point, Single, Microsoft.Xna.Framework.Color, Boolean, System.Func(Of String, TinyLife.World.ExportedLot))
name.vb: CreateLotPreview(Map, String, Point, Single, Color, Boolean, Func(Of String, ExportedLot))
- uid: TinyLife.Uis.Menus.CreateHouseholdPreview(TinyLife.World.Map,System.String,Microsoft.Xna.Framework.Point,System.Single,Microsoft.Xna.Framework.Color,System.Boolean,System.Func{System.String,TinyLife.World.ExportedHousehold})
commentId: M:TinyLife.Uis.Menus.CreateHouseholdPreview(TinyLife.World.Map,System.String,Microsoft.Xna.Framework.Point,System.Single,Microsoft.Xna.Framework.Color,System.Boolean,System.Func{System.String,TinyLife.World.ExportedHousehold})
id: CreateHouseholdPreview(TinyLife.World.Map,System.String,Microsoft.Xna.Framework.Point,System.Single,Microsoft.Xna.Framework.Color,System.Boolean,System.Func{System.String,TinyLife.World.ExportedHousehold})
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parent: TinyLife.Uis.Menus
langs:
- csharp
- vb
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name: CreateHouseholdPreview(Map, string, Point, float, Color, bool, Func<string, ExportedHousehold>)
nameWithType: Menus.CreateHouseholdPreview(Map, string, Point, float, Color, bool, Func<string, ExportedHousehold>)
fullName: TinyLife.Uis.Menus.CreateHouseholdPreview(TinyLife.World.Map, string, Microsoft.Xna.Framework.Point, float, Microsoft.Xna.Framework.Color, bool, System.Func<string, TinyLife.World.ExportedHousehold>)
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type: Method
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source:
remote:
path: TinyLife/Uis/Menus.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CreateHouseholdPreview
path: ../TinyLife/Uis/Menus.cs
startLine: 234
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
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summary: A helper method that creates a preview of an <xref href="TinyLife.World.ExportedHousehold" data-throw-if-not-resolved="false"></xref> at the given file path.
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example: []
syntax:
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content: public static Func<Texture2D> CreateHouseholdPreview(Map map, string fileName, Point size, float scale, Color backgroundColor, bool async = true, Func<string, ExportedHousehold> load = null)
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parameters:
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- id: map
type: TinyLife.World.Map
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description: The map to create the household preview on.
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- id: fileName
type: System.String
description: The file name to load the <xref href="TinyLife.World.ExportedHousehold" data-throw-if-not-resolved="false"></xref> from.
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- id: size
type: Microsoft.Xna.Framework.Point
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description: The size of the resulting preview image, in pixels.
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- id: scale
type: System.Single
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description: The scale that the household is drawn onto the preview image with.
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- id: backgroundColor
type: Microsoft.Xna.Framework.Color
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description: The color to use for the background of the preview image.
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- id: async
type: System.Boolean
description: Whether the <xref href="TinyLife.World.ExportedHousehold" data-throw-if-not-resolved="false"></xref> should be loaded from disk asynchronously.
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- id: load
type: System.Func{System.String,TinyLife.World.ExportedHousehold}
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description: A function that can optionally be used to load the <xref href="TinyLife.World.ExportedHousehold" data-throw-if-not-resolved="false"></xref> to draw. It receives the <code class="paramref">fileName</code> passed as an argument.
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return:
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type: System.Func{Microsoft.Xna.Framework.Graphics.Texture2D}
description: A function that gathers the generated texture. When first invoked, it is generated. Subsequent calls will return the same generated texture.
content.vb: Public Shared Function CreateHouseholdPreview(map As Map, fileName As String, size As Point, scale As Single, backgroundColor As Color, async As Boolean = True, load As Func(Of String, ExportedHousehold) = Nothing) As Func(Of Texture2D)
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overload: TinyLife.Uis.Menus.CreateHouseholdPreview*
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nameWithType.vb: Menus.CreateHouseholdPreview(Map, String, Point, Single, Color, Boolean, Func(Of String, ExportedHousehold))
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2021-09-09 19:52:04 +02:00
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2021-09-09 19:52:04 +02:00
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2023-03-30 18:07:55 +02:00
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2021-09-09 19:52:04 +02:00
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2023-03-30 18:07:55 +02:00
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2021-09-09 19:52:04 +02:00
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2023-03-30 18:07:55 +02:00
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2021-09-09 19:52:04 +02:00
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2023-03-30 18:07:55 +02:00
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2021-09-09 19:52:04 +02:00
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2023-03-30 18:07:55 +02:00
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2021-09-09 19:52:04 +02:00
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2021-09-09 19:52:04 +02:00
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2021-09-09 19:52:04 +02:00
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2023-03-30 18:07:55 +02:00
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2021-09-09 19:52:04 +02:00
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2023-03-30 18:07:55 +02:00
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2021-09-09 19:52:04 +02:00
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2023-03-30 18:07:55 +02:00
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2021-09-09 19:52:04 +02:00
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