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### YamlMime:ManagedReference
items :
- uid : TinyLife.World.MapAudioEmitter
commentId : T:TinyLife.World.MapAudioEmitter
id : MapAudioEmitter
parent : TinyLife.World
children :
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- TinyLife.World.MapAudioEmitter.#ctor(Microsoft.Xna.Framework.Vector2,System.Single)
- TinyLife.World.MapAudioEmitter.Floor
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- TinyLife.World.MapAudioEmitter.WorldPosition
langs :
- csharp
- vb
name : MapAudioEmitter
nameWithType : MapAudioEmitter
fullName : TinyLife.World.MapAudioEmitter
type : Class
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source :
remote :
path : TinyLife/World/MapAudioEmitter.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : MapAudioEmitter
path : ../TinyLife/World/MapAudioEmitter.cs
startLine : 9
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : An extension of the <xref href="Microsoft.Xna.Framework.Audio.AudioEmitter" data-throw-if-not-resolved="false"></xref> class that also stores the emitter's <xref href="TinyLife.World.MapAudioEmitter.WorldPosition" data-throw-if-not-resolved="false"></xref>
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example : [ ]
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syntax :
content: 'public class MapAudioEmitter : AudioEmitter'
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content.vb : Public Class MapAudioEmitter Inherits AudioEmitter
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inheritance :
- System.Object
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- Microsoft.Xna.Framework.Audio.AudioEmitter
inheritedMembers :
- Microsoft.Xna.Framework.Audio.AudioEmitter.DopplerScale
- Microsoft.Xna.Framework.Audio.AudioEmitter.Forward
- Microsoft.Xna.Framework.Audio.AudioEmitter.Position
- Microsoft.Xna.Framework.Audio.AudioEmitter.Up
- Microsoft.Xna.Framework.Audio.AudioEmitter.Velocity
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
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extensionMethods :
- TinyLife.World.MapAudioEmitter.TinyLife.Utilities.Extensions.JsonCopy``1
- uid : TinyLife.World.MapAudioEmitter.WorldPosition
commentId : P:TinyLife.World.MapAudioEmitter.WorldPosition
id : WorldPosition
parent : TinyLife.World.MapAudioEmitter
langs :
- csharp
- vb
name : WorldPosition
nameWithType : MapAudioEmitter.WorldPosition
fullName : TinyLife.World.MapAudioEmitter.WorldPosition
type : Property
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source :
remote :
path : TinyLife/World/MapAudioEmitter.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : WorldPosition
path : ../TinyLife/World/MapAudioEmitter.cs
startLine : 14
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : This audio emitter's current in-world coordinates.
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example : [ ]
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syntax :
content : public Vector2 WorldPosition { get; set; }
parameters : [ ]
return :
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type : Microsoft.Xna.Framework.Vector2
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content.vb : Public Property WorldPosition As Vector2
overload : TinyLife.World.MapAudioEmitter.WorldPosition*
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- uid : TinyLife.World.MapAudioEmitter.Floor
commentId : P:TinyLife.World.MapAudioEmitter.Floor
id : Floor
parent : TinyLife.World.MapAudioEmitter
langs :
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- vb
name : Floor
nameWithType : MapAudioEmitter.Floor
fullName : TinyLife.World.MapAudioEmitter.Floor
type : Property
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source :
remote :
path : TinyLife/World/MapAudioEmitter.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Floor
path : ../TinyLife/World/MapAudioEmitter.cs
startLine : 24
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : This audio emitter's current floor.
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example : [ ]
syntax :
content : public float Floor { get; set; }
parameters : [ ]
return :
type : System.Single
content.vb : Public Property Floor As Single
overload : TinyLife.World.MapAudioEmitter.Floor*
- uid : TinyLife.World.MapAudioEmitter.#ctor(Microsoft.Xna.Framework.Vector2,System.Single)
commentId : M:TinyLife.World.MapAudioEmitter.#ctor(Microsoft.Xna.Framework.Vector2,System.Single)
id : '#ctor(Microsoft.Xna.Framework.Vector2,System.Single)'
parent : TinyLife.World.MapAudioEmitter
langs :
- csharp
- vb
name : MapAudioEmitter(Vector2, float)
nameWithType : MapAudioEmitter.MapAudioEmitter(Vector2, float)
fullName : TinyLife.World.MapAudioEmitter.MapAudioEmitter(Microsoft.Xna.Framework.Vector2, float)
type : Constructor
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source :
remote :
path : TinyLife/World/MapAudioEmitter.cs
branch : 0.43 .8 -dev
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : .ctor
path : ../TinyLife/World/MapAudioEmitter.cs
startLine : 40
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : Creates a new map audio emitter with the given settings.
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example : [ ]
syntax :
content : public MapAudioEmitter(Vector2 worldPosition, float floor)
parameters :
- id : worldPosition
type : Microsoft.Xna.Framework.Vector2
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description : This audio emitter's current in-world coordinates.
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- id : floor
type : System.Single
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description : This audio emitter's current floor.
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content.vb : Public Sub New(worldPosition As Vector2, floor As Single)
overload : TinyLife.World.MapAudioEmitter.#ctor*
nameWithType.vb : MapAudioEmitter.New(Vector2, Single)
fullName.vb : TinyLife.World.MapAudioEmitter.New(Microsoft.Xna.Framework.Vector2, Single)
name.vb : New(Vector2, Single)
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- uid : Microsoft.Xna.Framework.Audio.AudioEmitter
commentId : T:Microsoft.Xna.Framework.Audio.AudioEmitter
parent : Microsoft.Xna.Framework.Audio
isExternal : true
name : AudioEmitter
nameWithType : AudioEmitter
fullName : Microsoft.Xna.Framework.Audio.AudioEmitter
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- uid : TinyLife.World.MapAudioEmitter.WorldPosition
commentId : P:TinyLife.World.MapAudioEmitter.WorldPosition
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href : TinyLife.World.MapAudioEmitter.html#TinyLife_World_MapAudioEmitter_WorldPosition
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name : WorldPosition
nameWithType : MapAudioEmitter.WorldPosition
fullName : TinyLife.World.MapAudioEmitter.WorldPosition
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commentId : N : TinyLife.World
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href : TinyLife.html
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name : TinyLife.World
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