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### YamlMime:ManagedReference
items :
- uid : TinyLife.SaveHandler
commentId : T:TinyLife.SaveHandler
id : SaveHandler
parent : TinyLife
children :
- TinyLife.SaveHandler.CreateSerializer(System.EventHandler{Newtonsoft.Json.Serialization.ErrorEventArgs})
- TinyLife.SaveHandler.CreateSerializerSettings(System.EventHandler{Newtonsoft.Json.Serialization.ErrorEventArgs})
- TinyLife.SaveHandler.GetGameDir
- TinyLife.SaveHandler.GetSaveDir(System.String)
- TinyLife.SaveHandler.GetSavesDir
- TinyLife.SaveHandler.OnGameLoaded
- TinyLife.SaveHandler.OnGameSaved
langs :
- csharp
- vb
name : SaveHandler
nameWithType : SaveHandler
fullName : TinyLife.SaveHandler
type : Class
source :
remote :
path : TinyLife/SaveHandler.cs
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branch : 0.29 .3 -dev
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : SaveHandler
path : ../TinyLife/SaveHandler.cs
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startLine : 22
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assemblies :
- Tiny Life
namespace : TinyLife
summary : "\nA utility class used by the game for various actions and information related to saving and loading.\n"
example : [ ]
syntax :
content : public static class SaveHandler
content.vb : Public Module SaveHandler
inheritance :
- System.Object
inheritedMembers :
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
modifiers.csharp :
- public
- static
- class
modifiers.vb :
- Public
- Module
- uid : TinyLife.SaveHandler.OnGameSaved
commentId : E:TinyLife.SaveHandler.OnGameSaved
id : OnGameSaved
parent : TinyLife.SaveHandler
langs :
- csharp
- vb
name : OnGameSaved
nameWithType : SaveHandler.OnGameSaved
fullName : TinyLife.SaveHandler.OnGameSaved
type : Event
source :
remote :
path : TinyLife/SaveHandler.cs
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branch : 0.29 .3 -dev
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : OnGameSaved
path : ../TinyLife/SaveHandler.cs
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startLine : 27
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assemblies :
- Tiny Life
namespace : TinyLife
summary : "\nAn event that is raised before and after the game is saved.\n"
example : [ ]
syntax :
content : public static event Action<GameImpl, EventPhase> OnGameSaved
return :
type : System.Action{TinyLife.GameImpl,TinyLife.Mods.EventPhase}
content.vb : Public Shared Event OnGameSaved As Action(Of GameImpl, EventPhase)
modifiers.csharp :
- public
- static
modifiers.vb :
- Public
- Shared
- uid : TinyLife.SaveHandler.OnGameLoaded
commentId : E:TinyLife.SaveHandler.OnGameLoaded
id : OnGameLoaded
parent : TinyLife.SaveHandler
langs :
- csharp
- vb
name : OnGameLoaded
nameWithType : SaveHandler.OnGameLoaded
fullName : TinyLife.SaveHandler.OnGameLoaded
type : Event
source :
remote :
path : TinyLife/SaveHandler.cs
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branch : 0.29 .3 -dev
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : OnGameLoaded
path : ../TinyLife/SaveHandler.cs
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startLine : 31
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assemblies :
- Tiny Life
namespace : TinyLife
summary : "\nAn event that is raised before and after the game is loaded.\n"
example : [ ]
syntax :
content : public static event Action<GameImpl, EventPhase> OnGameLoaded
return :
type : System.Action{TinyLife.GameImpl,TinyLife.Mods.EventPhase}
content.vb : Public Shared Event OnGameLoaded As Action(Of GameImpl, EventPhase)
modifiers.csharp :
- public
- static
modifiers.vb :
- Public
- Shared
- uid : TinyLife.SaveHandler.GetGameDir
commentId : M:TinyLife.SaveHandler.GetGameDir
id : GetGameDir
parent : TinyLife.SaveHandler
langs :
- csharp
- vb
name : GetGameDir()
nameWithType : SaveHandler.GetGameDir()
fullName : TinyLife.SaveHandler.GetGameDir()
type : Method
source :
remote :
path : TinyLife/SaveHandler.cs
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branch : 0.29 .3 -dev
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : GetGameDir
path : ../TinyLife/SaveHandler.cs
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startLine : 38
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assemblies :
- Tiny Life
namespace : TinyLife
summary : "\nReturns a <xref href=\"System.IO.DirectoryInfo\" data-throw-if-not-resolved=\"false\"></xref> that points to the game's data directory.\nFor more information on where this directory is stored, see https://docs.tinylifegame.com/articles/game_dir.html.\n"
example : [ ]
syntax :
content : public static DirectoryInfo GetGameDir()
return :
type : System.IO.DirectoryInfo
description : The game's data directory.
content.vb : Public Shared Function GetGameDir As DirectoryInfo
overload : TinyLife.SaveHandler.GetGameDir*
modifiers.csharp :
- public
- static
modifiers.vb :
- Public
- Shared
- uid : TinyLife.SaveHandler.GetSavesDir
commentId : M:TinyLife.SaveHandler.GetSavesDir
id : GetSavesDir
parent : TinyLife.SaveHandler
langs :
- csharp
- vb
name : GetSavesDir()
nameWithType : SaveHandler.GetSavesDir()
fullName : TinyLife.SaveHandler.GetSavesDir()
type : Method
source :
remote :
path : TinyLife/SaveHandler.cs
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branch : 0.29 .3 -dev
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : GetSavesDir
path : ../TinyLife/SaveHandler.cs
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startLine : 50
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assemblies :
- Tiny Life
namespace : TinyLife
summary : "\nReturns a <xref href=\"System.IO.DirectoryInfo\" data-throw-if-not-resolved=\"false\"></xref> that points to the game's saves directory.\nThis method returns a subdirectory of <xref href=\"TinyLife.SaveHandler.GetGameDir\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example : [ ]
syntax :
content : public static DirectoryInfo GetSavesDir()
return :
type : System.IO.DirectoryInfo
description : The game's saves directory.
content.vb : Public Shared Function GetSavesDir As DirectoryInfo
overload : TinyLife.SaveHandler.GetSavesDir*
modifiers.csharp :
- public
- static
modifiers.vb :
- Public
- Shared
- uid : TinyLife.SaveHandler.GetSaveDir(System.String)
commentId : M:TinyLife.SaveHandler.GetSaveDir(System.String)
id : GetSaveDir(System.String)
parent : TinyLife.SaveHandler
langs :
- csharp
- vb
name : GetSaveDir(String)
nameWithType : SaveHandler.GetSaveDir(String)
fullName : TinyLife.SaveHandler.GetSaveDir(System.String)
type : Method
source :
remote :
path : TinyLife/SaveHandler.cs
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branch : 0.29 .3 -dev
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : GetSaveDir
path : ../TinyLife/SaveHandler.cs
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startLine : 60
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assemblies :
- Tiny Life
namespace : TinyLife
summary : "\nReturns a <xref href=\"System.IO.DirectoryInfo\" data-throw-if-not-resolved=\"false\"></xref> that points to the directory that a save with the given <code data-dev-comment-type=\"paramref\" class=\"paramref\">name</code> is or would be stored in.\nThis method returns a subdirectory of <xref href=\"TinyLife.SaveHandler.GetSavesDir\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example : [ ]
syntax :
content : public static DirectoryInfo GetSaveDir(string name)
parameters :
- id : name
type : System.String
description : ''
return :
type : System.IO.DirectoryInfo
description : The directory for the given save.
content.vb : Public Shared Function GetSaveDir(name As String) As DirectoryInfo
overload : TinyLife.SaveHandler.GetSaveDir*
modifiers.csharp :
- public
- static
modifiers.vb :
- Public
- Shared
- uid : TinyLife.SaveHandler.CreateSerializerSettings(System.EventHandler{Newtonsoft.Json.Serialization.ErrorEventArgs})
commentId : M:TinyLife.SaveHandler.CreateSerializerSettings(System.EventHandler{Newtonsoft.Json.Serialization.ErrorEventArgs})
id : CreateSerializerSettings(System.EventHandler{Newtonsoft.Json.Serialization.ErrorEventArgs})
parent : TinyLife.SaveHandler
langs :
- csharp
- vb
name : CreateSerializerSettings(EventHandler<ErrorEventArgs>)
nameWithType : SaveHandler.CreateSerializerSettings(EventHandler<ErrorEventArgs>)
fullName : TinyLife.SaveHandler.CreateSerializerSettings(System.EventHandler<Newtonsoft.Json.Serialization.ErrorEventArgs>)
type : Method
source :
remote :
path : TinyLife/SaveHandler.cs
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branch : 0.29 .3 -dev
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : CreateSerializerSettings
path : ../TinyLife/SaveHandler.cs
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startLine : 70
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assemblies :
- Tiny Life
namespace : TinyLife
summary : "\nCreates a new instance of <xref href=\"Newtonsoft.Json.JsonSerializerSettings\" data-throw-if-not-resolved=\"false\"></xref>, initialized to some default values for saving and loading <xref href=\"TinyLife.World.Map\" data-throw-if-not-resolved=\"false\"></xref> and, specifically, <xref href=\"TinyLife.Objects.MapObject\" data-throw-if-not-resolved=\"false\"></xref> instances.\nAdditionally, an <code data-dev-comment-type=\"paramref\" class=\"paramref\">errorHandler</code> can optionally be attached to determine what should happen when a serialization error occurs.\n"
example : [ ]
syntax :
content : public static JsonSerializerSettings CreateSerializerSettings(EventHandler<ErrorEventArgs> errorHandler)
parameters :
- id : errorHandler
type : System.EventHandler{Newtonsoft.Json.Serialization.ErrorEventArgs}
description : An optional error handler.
return :
type : Newtonsoft.Json.JsonSerializerSettings
description : A new instance of <xref href="Newtonsoft.Json.JsonSerializerSettings" data-throw-if-not-resolved="false"></xref> with some default values set.
content.vb : Public Shared Function CreateSerializerSettings(errorHandler As EventHandler(Of ErrorEventArgs)) As JsonSerializerSettings
overload : TinyLife.SaveHandler.CreateSerializerSettings*
nameWithType.vb : SaveHandler.CreateSerializerSettings(EventHandler(Of ErrorEventArgs))
modifiers.csharp :
- public
- static
modifiers.vb :
- Public
- Shared
fullName.vb : TinyLife.SaveHandler.CreateSerializerSettings(System.EventHandler(Of Newtonsoft.Json.Serialization.ErrorEventArgs))
name.vb : CreateSerializerSettings(EventHandler(Of ErrorEventArgs))
- uid : TinyLife.SaveHandler.CreateSerializer(System.EventHandler{Newtonsoft.Json.Serialization.ErrorEventArgs})
commentId : M:TinyLife.SaveHandler.CreateSerializer(System.EventHandler{Newtonsoft.Json.Serialization.ErrorEventArgs})
id : CreateSerializer(System.EventHandler{Newtonsoft.Json.Serialization.ErrorEventArgs})
parent : TinyLife.SaveHandler
langs :
- csharp
- vb
name : CreateSerializer(EventHandler<ErrorEventArgs>)
nameWithType : SaveHandler.CreateSerializer(EventHandler<ErrorEventArgs>)
fullName : TinyLife.SaveHandler.CreateSerializer(System.EventHandler<Newtonsoft.Json.Serialization.ErrorEventArgs>)
type : Method
source :
remote :
path : TinyLife/SaveHandler.cs
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branch : 0.29 .3 -dev
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : CreateSerializer
path : ../TinyLife/SaveHandler.cs
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startLine : 91
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assemblies :
- Tiny Life
namespace : TinyLife
summary : "\nCreates a new <xref href=\"Newtonsoft.Json.JsonSerializer\" data-throw-if-not-resolved=\"false\"></xref> that uses the <xref href=\"Newtonsoft.Json.JsonSerializerSettings\" data-throw-if-not-resolved=\"false\"></xref> returned in <xref href=\"TinyLife.SaveHandler.CreateSerializerSettings(System.EventHandler%7bNewtonsoft.Json.Serialization.ErrorEventArgs%7d)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example : [ ]
syntax :
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content : public static JsonSerializer CreateSerializer(EventHandler<ErrorEventArgs> errorHandler = null)
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parameters :
- id : errorHandler
type : System.EventHandler{Newtonsoft.Json.Serialization.ErrorEventArgs}
description : An optional error handler.
return :
type : Newtonsoft.Json.JsonSerializer
description : A new <xref href="Newtonsoft.Json.JsonSerializer" data-throw-if-not-resolved="false"></xref> with some default values set.
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content.vb : Public Shared Function CreateSerializer(errorHandler As EventHandler(Of ErrorEventArgs) = Nothing) As JsonSerializer
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overload : TinyLife.SaveHandler.CreateSerializer*
nameWithType.vb : SaveHandler.CreateSerializer(EventHandler(Of ErrorEventArgs))
modifiers.csharp :
- public
- static
modifiers.vb :
- Public
- Shared
fullName.vb : TinyLife.SaveHandler.CreateSerializer(System.EventHandler(Of Newtonsoft.Json.Serialization.ErrorEventArgs))
name.vb : CreateSerializer(EventHandler(Of ErrorEventArgs))
references :
- uid : TinyLife
commentId : N : TinyLife
name : TinyLife
nameWithType : TinyLife
fullName : TinyLife
- uid : System.Object
commentId : T:System.Object
parent : System
isExternal : true
name : Object
nameWithType : Object
fullName : System.Object
- uid : System.Object.Equals(System.Object)
commentId : M:System.Object.Equals(System.Object)
parent : System.Object
isExternal : true
name : Equals(Object)
nameWithType : Object.Equals(Object)
fullName : System.Object.Equals(System.Object)
spec.csharp :
- uid : System.Object.Equals(System.Object)
name : Equals
nameWithType : Object.Equals
fullName : System.Object.Equals
isExternal : true
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nameWithType : Object.Equals
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parent : System.Object
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nameWithType : Object.Equals(Object, Object)
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parent : System.Object
isExternal : true
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fullName : System.Object.GetHashCode()
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fullName : System.Object.GetType()
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parent : System.Object
isExternal : true
name : MemberwiseClone()
nameWithType : Object.MemberwiseClone()
fullName : System.Object.MemberwiseClone()
spec.csharp :
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name : MemberwiseClone
nameWithType : Object.MemberwiseClone
fullName : System.Object.MemberwiseClone
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nameWithType.vb : Action(Of GameImpl, EventPhase)
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name : GetSavesDir
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