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### YamlMime:ManagedReference
items :
- uid : TinyLife.Uis.Menus
commentId : T:TinyLife.Uis.Menus
id : Menus
parent : TinyLife.Uis
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children :
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- TinyLife.Uis.Menus.GamepadHint(MLEM.Ui.Anchor,System.Func{TinyLife.Options,Microsoft.Xna.Framework.Input.Buttons},Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Func{System.Boolean})
- TinyLife.Uis.Menus.Transition(System.Action,System.Action,TinyLife.Uis.Menus.TransitionType,TinyLife.Uis.Menus.TransitionType,System.Single,System.Single,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
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langs :
- csharp
- vb
name : Menus
nameWithType : Menus
fullName : TinyLife.Uis.Menus
type : Class
source :
remote :
path : TinyLife/Uis/Menus.cs
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branch : 0.29 .3 -dev
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Menus
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path : ../TinyLife/Uis/Menus.cs
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startLine : 37
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assemblies :
- Tiny Life
namespace : TinyLife.Uis
summary : "\nA set of static methods to deal with <xref href=\"MLEM.Ui\" data-throw-if-not-resolved=\"false\"></xref> and in-game menus\n"
example : [ ]
syntax :
content : public static class Menus
content.vb : Public Module Menus
inheritance :
- System.Object
inheritedMembers :
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
modifiers.csharp :
- public
- static
- class
modifiers.vb :
- Public
- Module
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- uid : TinyLife.Uis.Menus.Transition(System.Action,System.Action,TinyLife.Uis.Menus.TransitionType,TinyLife.Uis.Menus.TransitionType,System.Single,System.Single,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
commentId : M:TinyLife.Uis.Menus.Transition(System.Action,System.Action,TinyLife.Uis.Menus.TransitionType,TinyLife.Uis.Menus.TransitionType,System.Single,System.Single,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
id : Transition(System.Action,System.Action,TinyLife.Uis.Menus.TransitionType,TinyLife.Uis.Menus.TransitionType,System.Single,System.Single,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
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parent : TinyLife.Uis.Menus
langs :
- csharp
- vb
name : Transition(Action, Action, Menus.TransitionType, Menus.TransitionType, Single, Single, Single, Nullable<Color>)
nameWithType : Menus.Transition(Action, Action, Menus.TransitionType, Menus.TransitionType, Single, Single, Single, Nullable<Color>)
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fullName : TinyLife.Uis.Menus.Transition(System.Action, System.Action, TinyLife.Uis.Menus.TransitionType, TinyLife.Uis.Menus.TransitionType, System.Single, System.Single, System.Single, System.Nullable<Microsoft.Xna.Framework.Color>)
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type : Method
source :
remote :
path : TinyLife/Uis/Menus.cs
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branch : 0.29 .3 -dev
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Transition
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path : ../TinyLife/Uis/Menus.cs
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startLine : 59
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assemblies :
- Tiny Life
namespace : TinyLife.Uis
summary : "\nDisplays a screen transition that includes a fade out, an <code data-dev-comment-type=\"paramref\" class=\"paramref\">inbetween</code> action, followed by a fade back in and an <code data-dev-comment-type=\"paramref\" class=\"paramref\">after</code> action.\n"
example : [ ]
syntax :
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content : public static void Transition(Action inbetween = null, Action after = null, Menus.TransitionType outType = Menus.TransitionType.Swipe, Menus.TransitionType inType = Menus.TransitionType.Swipe, float outSpeed = 0.05F, float inSpeed = 0.05F, float waitInbetween = 0.15F, Color? color = null)
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parameters :
- id : inbetween
type : System.Action
description : The action that is invoked while the screen is faded out, or null to invoke no action.
- id : after
type : System.Action
description : The action that is invoked after the full fade routine completes, or null to invoke no action.
- id : outType
type : TinyLife.Uis.Menus.TransitionType
description : The <xref href="TinyLife.Uis.Menus.TransitionType" data-throw-if-not-resolved="false"></xref> used for fading out.
- id : inType
type : TinyLife.Uis.Menus.TransitionType
description : The <xref href="TinyLife.Uis.Menus.TransitionType" data-throw-if-not-resolved="false"></xref> used for fading in.
- id : outSpeed
type : System.Single
description : The speed with which <code data-dev-comment-type="paramref" class="paramref">outType</code> is displayed per frame.
- id : inSpeed
type : System.Single
description : The speed with which <code data-dev-comment-type="paramref" class="paramref">inType</code> is displayed per frame.
- id : waitInbetween
type : System.Single
description : The amount of time to wait while the screen is faded out.
- id : color
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type : System.Nullable{Microsoft.Xna.Framework.Color}
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description : The color that the fade should have, or null to use black.
content.vb : Public Shared Sub Transition(inbetween As Action = Nothing, after As Action = Nothing, outType As Menus.TransitionType = Menus.TransitionType.Swipe, inType As Menus.TransitionType = Menus.TransitionType.Swipe, outSpeed As Single = 0.05F, inSpeed As Single = 0.05F, waitInbetween As Single = 0.15F, color As Color? = Nothing)
overload : TinyLife.Uis.Menus.Transition*
exceptions :
- type : System.InvalidOperationException
commentId : T:System.InvalidOperationException
description : Thrown when a fade is already happening when this method is called.
nameWithType.vb : Menus.Transition(Action, Action, Menus.TransitionType, Menus.TransitionType, Single, Single, Single, Nullable(Of Color))
modifiers.csharp :
- public
- static
modifiers.vb :
- Public
- Shared
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fullName.vb : TinyLife.Uis.Menus.Transition(System.Action, System.Action, TinyLife.Uis.Menus.TransitionType, TinyLife.Uis.Menus.TransitionType, System.Single, System.Single, System.Single, System.Nullable(Of Microsoft.Xna.Framework.Color))
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name.vb : Transition(Action, Action, Menus.TransitionType, Menus.TransitionType, Single, Single, Single, Nullable(Of Color))
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- uid : TinyLife.Uis.Menus.GamepadHint(MLEM.Ui.Anchor,System.Func{TinyLife.Options,Microsoft.Xna.Framework.Input.Buttons},Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Func{System.Boolean})
commentId : M:TinyLife.Uis.Menus.GamepadHint(MLEM.Ui.Anchor,System.Func{TinyLife.Options,Microsoft.Xna.Framework.Input.Buttons},Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Func{System.Boolean})
id : GamepadHint(MLEM.Ui.Anchor,System.Func{TinyLife.Options,Microsoft.Xna.Framework.Input.Buttons},Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Func{System.Boolean})
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parent : TinyLife.Uis.Menus
langs :
- csharp
- vb
name : GamepadHint(Anchor, Func<Options, Buttons>, Vector2, Nullable<Vector2>, Func<Boolean>)
nameWithType : Menus.GamepadHint(Anchor, Func<Options, Buttons>, Vector2, Nullable<Vector2>, Func<Boolean>)
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fullName : TinyLife.Uis.Menus.GamepadHint(MLEM.Ui.Anchor, System.Func<TinyLife.Options, Microsoft.Xna.Framework.Input.Buttons>, Microsoft.Xna.Framework.Vector2, System.Nullable<Microsoft.Xna.Framework.Vector2>, System.Func<System.Boolean>)
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type : Method
source :
remote :
path : TinyLife/Uis/Menus.cs
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branch : 0.29 .3 -dev
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : GamepadHint
path : ../TinyLife/Uis/Menus.cs
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startLine : 124
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assemblies :
- Tiny Life
namespace : TinyLife.Uis
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summary : "\nReturns a new image that displays information about what gamepad <xref href=\"Microsoft.Xna.Framework.Input.Buttons\" data-throw-if-not-resolved=\"false\"></xref> can be pressed to invoke an action.\nThis image is automatically hidden if gamepad controls are not currently being used, or if <code data-dev-comment-type=\"paramref\" class=\"paramref\">shouldHide</code> returns true.\n"
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example : [ ]
syntax :
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content : public static Image GamepadHint(Anchor anchor, Func<Options, Buttons> button, Vector2 positionOffset = default(Vector2), Vector2? size = null, Func<bool> shouldHide = null)
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parameters :
- id : anchor
type : MLEM.Ui.Anchor
description : The anchor for the image.
- id : button
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type : System.Func{TinyLife.Options,Microsoft.Xna.Framework.Input.Buttons}
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description : A function that returns the button that should be displayed.
- id : positionOffset
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type : Microsoft.Xna.Framework.Vector2
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description : The position offset for the image.
- id : size
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type : System.Nullable{Microsoft.Xna.Framework.Vector2}
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description : The size of the image, or <xref uid="langword_csharp_null" name="null" href=""></xref> for the image to be 12 pixels big.
- id : shouldHide
type : System.Func{System.Boolean}
description : A function that determines whether the hint should currently be hidden, or null to only hide it when gamepad controls are not currently being used.
return :
type : MLEM.Ui.Elements.Image
description : The created gamepad hint image.
content.vb : Public Shared Function GamepadHint(anchor As Anchor, button As Func(Of Options, Buttons), positionOffset As Vector2 = Nothing, size As Vector2? = Nothing, shouldHide As Func(Of Boolean) = Nothing) As Image
overload : TinyLife.Uis.Menus.GamepadHint*
nameWithType.vb : Menus.GamepadHint(Anchor, Func(Of Options, Buttons), Vector2, Nullable(Of Vector2), Func(Of Boolean))
modifiers.csharp :
- public
- static
modifiers.vb :
- Public
- Shared
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fullName.vb : TinyLife.Uis.Menus.GamepadHint(MLEM.Ui.Anchor, System.Func(Of TinyLife.Options, Microsoft.Xna.Framework.Input.Buttons), Microsoft.Xna.Framework.Vector2, System.Nullable(Of Microsoft.Xna.Framework.Vector2), System.Func(Of System.Boolean))
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name.vb : GamepadHint(Anchor, Func(Of Options, Buttons), Vector2, Nullable(Of Vector2), Func(Of Boolean))
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references :
- uid : MLEM.Ui
commentId : N : MLEM.Ui
isExternal : true
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name : MLEM.Ui
nameWithType : MLEM.Ui
fullName : MLEM.Ui
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- uid : TinyLife.Uis
commentId : N : TinyLife.Uis
name : TinyLife.Uis
nameWithType : TinyLife.Uis
fullName : TinyLife.Uis
- uid : System.Object
commentId : T:System.Object
parent : System
isExternal : true
name : Object
nameWithType : Object
fullName : System.Object
- uid : System.Object.Equals(System.Object)
commentId : M:System.Object.Equals(System.Object)
parent : System.Object
isExternal : true
name : Equals(Object)
nameWithType : Object.Equals(Object)
fullName : System.Object.Equals(System.Object)
spec.csharp :
- uid : System.Object.Equals(System.Object)
name : Equals
nameWithType : Object.Equals
fullName : System.Object.Equals
isExternal : true
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nameWithType : (
fullName : (
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nameWithType : Object
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spec.vb :
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name : Equals
nameWithType : Object.Equals
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commentId : M:System.Object.GetHashCode
parent : System.Object
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name : GetHashCode()
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commentId : M:System.Object.GetType
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isExternal : true
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nameWithType : Object.GetType()
fullName : System.Object.GetType()
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parent : System.Object
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nameWithType : Object.MemberwiseClone()
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name : MemberwiseClone
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- uid : TinyLife.Uis.Menus.TransitionType
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parent : TinyLife.Uis
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- uid : System.InvalidOperationException
commentId : T:System.InvalidOperationException
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- uid : TinyLife.Uis.Menus.Transition*
commentId : Overload:TinyLife.Uis.Menus.Transition
name : Transition
nameWithType : Menus.Transition
fullName : TinyLife.Uis.Menus.Transition
- uid : System.Action
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parent : System
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commentId : T:System.Single
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2022-09-05 14:19:42 +02:00
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2022-01-01 17:06:03 +01:00
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2022-09-05 14:19:42 +02:00
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2022-01-01 17:06:03 +01:00
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name : GamepadHint
nameWithType : Menus.GamepadHint
fullName : TinyLife.Uis.Menus.GamepadHint
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2022-09-05 14:19:42 +02:00
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