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### YamlMime:ManagedReference
items :
- uid : TinyLife.Uis.ControlsHint
commentId : T:TinyLife.Uis.ControlsHint
id : ControlsHint
parent : TinyLife.Uis
children :
- TinyLife.Uis.ControlsHint.#ctor(System.String,System.Func{TinyLife.Options,System.Boolean,System.Object},System.Func{TinyLife.GameImpl,System.Boolean})
- TinyLife.Uis.ControlsHint.Hints
- TinyLife.Uis.ControlsHint.Keybind
- TinyLife.Uis.ControlsHint.Name
- TinyLife.Uis.ControlsHint.Register(TinyLife.Uis.ControlsHint)
- TinyLife.Uis.ControlsHint.ShouldDisplay
langs :
- csharp
- vb
name : ControlsHint
nameWithType : ControlsHint
fullName : TinyLife.Uis.ControlsHint
type : Class
source :
remote :
path : TinyLife/Uis/ControlsHint.cs
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branch : 0.37 .5 -dev
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : ControlsHint
path : ../TinyLife/Uis/ControlsHint.cs
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startLine : 18
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assemblies :
- Tiny Life
namespace : TinyLife.Uis
summary : "\nA controls hint is a set of information that is displayed in the bottom-right corner of the game that is supposed to help the player with the game's controls.\nEach controls hint has a condition as well as a set of bindings and a string that it should display.\n"
example : [ ]
syntax :
content : public class ControlsHint
content.vb : Public Class ControlsHint
inheritance :
- System.Object
inheritedMembers :
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
- TinyLife.Uis.ControlsHint.TinyLife.Utilities.Extensions.JsonCopy``1
- uid : TinyLife.Uis.ControlsHint.Hints
commentId : F:TinyLife.Uis.ControlsHint.Hints
id : Hints
parent : TinyLife.Uis.ControlsHint
langs :
- csharp
- vb
name : Hints
nameWithType : ControlsHint.Hints
fullName : TinyLife.Uis.ControlsHint.Hints
type : Field
source :
remote :
path : TinyLife/Uis/ControlsHint.cs
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branch : 0.37 .5 -dev
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Hints
path : ../TinyLife/Uis/ControlsHint.cs
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startLine : 24
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assemblies :
- Tiny Life
namespace : TinyLife.Uis
summary : "\nA set of registered hints, both by mods and by the game itself.\n"
example : [ ]
syntax :
content : public static readonly ReadOnlyCollection<ControlsHint> Hints
return :
type : System.Collections.ObjectModel.ReadOnlyCollection{TinyLife.Uis.ControlsHint}
content.vb : Public Shared ReadOnly Hints As ReadOnlyCollection(Of ControlsHint)
- uid : TinyLife.Uis.ControlsHint.Name
commentId : F:TinyLife.Uis.ControlsHint.Name
id : Name
parent : TinyLife.Uis.ControlsHint
langs :
- csharp
- vb
name : Name
nameWithType : ControlsHint.Name
fullName : TinyLife.Uis.ControlsHint.Name
type : Field
source :
remote :
path : TinyLife/Uis/ControlsHint.cs
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branch : 0.37 .5 -dev
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Name
path : ../TinyLife/Uis/ControlsHint.cs
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startLine : 69
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assemblies :
- Tiny Life
namespace : TinyLife.Uis
summary : "\nThe name of this controls hint.\n"
example : [ ]
syntax :
content : public readonly string Name
return :
type : System.String
content.vb : Public ReadOnly Name As String
- uid : TinyLife.Uis.ControlsHint.Keybind
commentId : F:TinyLife.Uis.ControlsHint.Keybind
id : Keybind
parent : TinyLife.Uis.ControlsHint
langs :
- csharp
- vb
name : Keybind
nameWithType : ControlsHint.Keybind
fullName : TinyLife.Uis.ControlsHint.Keybind
type : Field
source :
remote :
path : TinyLife/Uis/ControlsHint.cs
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branch : 0.37 .5 -dev
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Keybind
path : ../TinyLife/Uis/ControlsHint.cs
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startLine : 74
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assemblies :
- Tiny Life
namespace : TinyLife.Uis
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summary : "\nA function that returns the keybind that should be displayed, based on the current <xref href=\"TinyLife.Options\" data-throw-if-not-resolved=\"false\"></xref> instance, and whether <xref href=\"MLEM.Ui.UiControls.IsAutoNavMode\" data-throw-if-not-resolved=\"false\"></xref> is true.\nReturned bindings can be of type <xref href=\"Microsoft.Xna.Framework.Input.Keys\" data-throw-if-not-resolved=\"false\"></xref>, <xref href=\"MLEM.Input.MouseButton\" data-throw-if-not-resolved=\"false\"></xref>, <xref href=\"Microsoft.Xna.Framework.Input.Buttons\" data-throw-if-not-resolved=\"false\"></xref>, <xref href=\"MLEM.Input.GenericInput\" data-throw-if-not-resolved=\"false\"></xref>, <xref href=\"MLEM.Input.ModifierKey\" data-throw-if-not-resolved=\"false\"></xref> or <xref href=\"TinyLife.Uis.ControlsHint.Keybind\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example : [ ]
syntax :
content : public readonly Func<Options, bool, object> Keybind
return :
type : System.Func{TinyLife.Options,System.Boolean,System.Object}
content.vb : Public ReadOnly Keybind As Func(Of Options, Boolean, Object)
- uid : TinyLife.Uis.ControlsHint.ShouldDisplay
commentId : F:TinyLife.Uis.ControlsHint.ShouldDisplay
id : ShouldDisplay
parent : TinyLife.Uis.ControlsHint
langs :
- csharp
- vb
name : ShouldDisplay
nameWithType : ControlsHint.ShouldDisplay
fullName : TinyLife.Uis.ControlsHint.ShouldDisplay
type : Field
source :
remote :
path : TinyLife/Uis/ControlsHint.cs
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branch : 0.37 .5 -dev
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : ShouldDisplay
path : ../TinyLife/Uis/ControlsHint.cs
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startLine : 78
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assemblies :
- Tiny Life
namespace : TinyLife.Uis
summary : "\nWhether this controls hint should currently be displayed, based on the current <xref href=\"TinyLife.Options\" data-throw-if-not-resolved=\"false\"></xref> instance.\n"
example : [ ]
syntax :
content : public readonly Func<GameImpl, bool> ShouldDisplay
return :
type : System.Func{TinyLife.GameImpl,System.Boolean}
content.vb : Public ReadOnly ShouldDisplay As Func(Of GameImpl, Boolean)
- uid : TinyLife.Uis.ControlsHint.#ctor(System.String,System.Func{TinyLife.Options,System.Boolean,System.Object},System.Func{TinyLife.GameImpl,System.Boolean})
commentId : M:TinyLife.Uis.ControlsHint.#ctor(System.String,System.Func{TinyLife.Options,System.Boolean,System.Object},System.Func{TinyLife.GameImpl,System.Boolean})
id : '#ctor(System.String,System.Func{TinyLife.Options,System.Boolean,System.Object},System.Func{TinyLife.GameImpl,System.Boolean})'
parent : TinyLife.Uis.ControlsHint
langs :
- csharp
- vb
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name : ControlsHint(string, Func<Options, bool, object>, Func<GameImpl, bool>)
nameWithType : ControlsHint.ControlsHint(string, Func<Options, bool, object>, Func<GameImpl, bool>)
fullName : TinyLife.Uis.ControlsHint.ControlsHint(string, System.Func<TinyLife.Options, bool, object>, System.Func<TinyLife.GameImpl, bool>)
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type : Constructor
source :
remote :
path : TinyLife/Uis/ControlsHint.cs
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branch : 0.37 .5 -dev
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : .ctor
path : ../TinyLife/Uis/ControlsHint.cs
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startLine : 86
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assemblies :
- Tiny Life
namespace : TinyLife.Uis
summary : "\nCreates a new controls hint with the given settings.\n"
example : [ ]
syntax :
content : public ControlsHint(string name, Func<Options, bool, object> keybind, Func<GameImpl, bool> shouldDisplay)
parameters :
- id : name
type : System.String
description : The name of this controls hint.
- id : keybind
type : System.Func{TinyLife.Options,System.Boolean,System.Object}
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description : A function that returns the keybind that should be displayed, based on the current <xref href="TinyLife.Options" data-throw-if-not-resolved="false"></xref> instance, and whether <xref href="MLEM.Ui.UiControls.IsAutoNavMode" data-throw-if-not-resolved="false"></xref> is true. Returned bindings can be of type <xref href="Microsoft.Xna.Framework.Input.Keys" data-throw-if-not-resolved="false"></xref>, <xref href="MLEM.Input.MouseButton" data-throw-if-not-resolved="false"></xref>, <xref href="Microsoft.Xna.Framework.Input.Buttons" data-throw-if-not-resolved="false"></xref>, <xref href="MLEM.Input.GenericInput" data-throw-if-not-resolved="false"></xref>, <xref href="MLEM.Input.ModifierKey" data-throw-if-not-resolved="false"></xref> or <xref href="TinyLife.Uis.ControlsHint.Keybind" data-throw-if-not-resolved="false"></xref>.
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- id : shouldDisplay
type : System.Func{TinyLife.GameImpl,System.Boolean}
description : Whether this controls hint should currently be displayed, based on the current <xref href="TinyLife.Options" data-throw-if-not-resolved="false"></xref> instance.
content.vb : Public Sub New(name As String, keybind As Func(Of Options, Boolean, Object), shouldDisplay As Func(Of GameImpl, Boolean))
overload : TinyLife.Uis.ControlsHint.#ctor*
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nameWithType.vb : ControlsHint.New(String, Func(Of Options, Boolean, Object), Func(Of GameImpl, Boolean))
fullName.vb : TinyLife.Uis.ControlsHint.New(String, System.Func(Of TinyLife.Options, Boolean, Object), System.Func(Of TinyLife.GameImpl, Boolean))
name.vb : New(String, Func(Of Options, Boolean, Object), Func(Of GameImpl, Boolean))
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- uid : TinyLife.Uis.ControlsHint.Register(TinyLife.Uis.ControlsHint)
commentId : M:TinyLife.Uis.ControlsHint.Register(TinyLife.Uis.ControlsHint)
id : Register(TinyLife.Uis.ControlsHint)
parent : TinyLife.Uis.ControlsHint
langs :
- csharp
- vb
name : Register(ControlsHint)
nameWithType : ControlsHint.Register(ControlsHint)
fullName : TinyLife.Uis.ControlsHint.Register(TinyLife.Uis.ControlsHint)
type : Method
source :
remote :
path : TinyLife/Uis/ControlsHint.cs
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branch : 0.37 .5 -dev
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Register
path : ../TinyLife/Uis/ControlsHint.cs
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startLine : 97
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assemblies :
- Tiny Life
namespace : TinyLife.Uis
summary : "\nRegisters the given controls hint to the <xref href=\"TinyLife.Uis.ControlsHint.Hints\" data-throw-if-not-resolved=\"false\"></xref> registry.\n"
example : [ ]
syntax :
content : public static ControlsHint Register(ControlsHint hint)
parameters :
- id : hint
type : TinyLife.Uis.ControlsHint
description : The hint to register.
return :
type : TinyLife.Uis.ControlsHint
description : The passed <code data-dev-comment-type="paramref" class="paramref">hint</code>, for chaining.
content.vb : Public Shared Function Register(hint As ControlsHint) As ControlsHint
overload : TinyLife.Uis.ControlsHint.Register*
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- uid : TinyLife.Uis
commentId : N : TinyLife.Uis
name : TinyLife.Uis
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fullName : TinyLife.Uis
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href : https://learn.microsoft.com/dotnet/api/system.func-3
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