TinyLifeWeb/docs/api/TinyLife.Goals.Achievement.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.Goals.Achievement
commentId: T:TinyLife.Goals.Achievement
id: Achievement
parent: TinyLife.Goals
children:
- TinyLife.Goals.Achievement.#ctor(TinyLife.Goals.AchievementType,TinyLife.Goals.GoalSet)
- TinyLife.Goals.Achievement.Complete
- TinyLife.Goals.Achievement.Completed
- TinyLife.Goals.Achievement.CreateElement
- TinyLife.Goals.Achievement.Goals
- TinyLife.Goals.Achievement.Type
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- TinyLife.Goals.Achievement.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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- TinyLife.Goals.Achievement.Validate
langs:
- csharp
- vb
name: Achievement
nameWithType: Achievement
fullName: TinyLife.Goals.Achievement
type: Class
source:
remote:
path: TinyLife/Goals/Achievement.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Achievement
path: ../TinyLife/Goals/Achievement.cs
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startLine: 172
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assemblies:
- Tiny Life
namespace: TinyLife.Goals
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summary: >-
A class that contains a <xref href="TinyLife.Goals.AchievementType" data-throw-if-not-resolved="false"></xref> and represents an achievement that can be gained by the player, either through a <xref href="TinyLife.Goals.GoalSet" data-throw-if-not-resolved="false"></xref> or through <xref href="TinyLife.GameImpl.CompleteAchievement(TinyLife.Goals.AchievementType)" data-throw-if-not-resolved="false"></xref>.
The game's default achievements are also available on Steam and other platforms, and get completed automatically when their in-game counterparts are completed.
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example: []
syntax:
content: >-
[DataContract]
public class Achievement
content.vb: >-
<DataContract>
Public Class Achievement
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Goals.Achievement.TinyLife.Utilities.Extensions.JsonCopy``1
attributes:
- type: System.Runtime.Serialization.DataContractAttribute
ctor: System.Runtime.Serialization.DataContractAttribute.#ctor
arguments: []
- uid: TinyLife.Goals.Achievement.Type
commentId: F:TinyLife.Goals.Achievement.Type
id: Type
parent: TinyLife.Goals.Achievement
langs:
- csharp
- vb
name: Type
nameWithType: Achievement.Type
fullName: TinyLife.Goals.Achievement.Type
type: Field
source:
remote:
path: TinyLife/Goals/Achievement.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Type
path: ../TinyLife/Goals/Achievement.cs
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startLine: 179
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assemblies:
- Tiny Life
namespace: TinyLife.Goals
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summary: This achievement instance's underlying <xref href="TinyLife.Goals.AchievementType" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: >-
[DataMember]
public readonly AchievementType Type
return:
type: TinyLife.Goals.AchievementType
content.vb: >-
<DataMember>
Public ReadOnly Type As AchievementType
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Goals.Achievement.Goals
commentId: P:TinyLife.Goals.Achievement.Goals
id: Goals
parent: TinyLife.Goals.Achievement
langs:
- csharp
- vb
name: Goals
nameWithType: Achievement.Goals
fullName: TinyLife.Goals.Achievement.Goals
type: Property
source:
remote:
path: TinyLife/Goals/Achievement.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Goals
path: ../TinyLife/Goals/Achievement.cs
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startLine: 183
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assemblies:
- Tiny Life
namespace: TinyLife.Goals
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summary: The <xref href="TinyLife.Goals.GoalSet" data-throw-if-not-resolved="false"></xref> that this achievement is trying to complete, or null if the underlying <xref href="TinyLife.Goals.Achievement.Type" data-throw-if-not-resolved="false"></xref> does not contain a set of <xref href="TinyLife.Goals.AchievementType.Goals" data-throw-if-not-resolved="false"></xref> or this achievement is <xref href="TinyLife.Goals.Achievement.Completed" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public GoalSet Goals { get; protected set; }
parameters: []
return:
type: TinyLife.Goals.GoalSet
content.vb: >-
<DataMember(EmitDefaultValue:=False)>
Public Property Goals As GoalSet
overload: TinyLife.Goals.Achievement.Goals*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
- uid: TinyLife.Goals.Achievement.Completed
commentId: P:TinyLife.Goals.Achievement.Completed
id: Completed
parent: TinyLife.Goals.Achievement
langs:
- csharp
- vb
name: Completed
nameWithType: Achievement.Completed
fullName: TinyLife.Goals.Achievement.Completed
type: Property
source:
remote:
path: TinyLife/Goals/Achievement.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Completed
path: ../TinyLife/Goals/Achievement.cs
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startLine: 189
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assemblies:
- Tiny Life
namespace: TinyLife.Goals
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summary: >-
Stores whether this achievement has already been completed in the current save file.
By default, when this is set to <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">true</a>, <xref href="TinyLife.Goals.Achievement.Goals" data-throw-if-not-resolved="false"></xref> is also set to null.
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example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public bool Completed { get; protected set; }
parameters: []
return:
type: System.Boolean
content.vb: >-
<DataMember(EmitDefaultValue:=False)>
Public Property Completed As Boolean
overload: TinyLife.Goals.Achievement.Completed*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
- uid: TinyLife.Goals.Achievement.#ctor(TinyLife.Goals.AchievementType,TinyLife.Goals.GoalSet)
commentId: M:TinyLife.Goals.Achievement.#ctor(TinyLife.Goals.AchievementType,TinyLife.Goals.GoalSet)
id: '#ctor(TinyLife.Goals.AchievementType,TinyLife.Goals.GoalSet)'
parent: TinyLife.Goals.Achievement
langs:
- csharp
- vb
name: Achievement(AchievementType, GoalSet)
nameWithType: Achievement.Achievement(AchievementType, GoalSet)
fullName: TinyLife.Goals.Achievement.Achievement(TinyLife.Goals.AchievementType, TinyLife.Goals.GoalSet)
type: Constructor
source:
remote:
path: TinyLife/Goals/Achievement.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Goals/Achievement.cs
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startLine: 198
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assemblies:
- Tiny Life
namespace: TinyLife.Goals
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summary: >-
Creates a new achievement with the given settings.
This constructor is called by <xref href="TinyLife.Goals.AchievementType.Construct" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public Achievement(AchievementType type, GoalSet goals = null)
parameters:
- id: type
type: TinyLife.Goals.AchievementType
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description: This achievement instance's underlying <xref href="TinyLife.Goals.AchievementType" data-throw-if-not-resolved="false"></xref>.
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- id: goals
type: TinyLife.Goals.GoalSet
description: The <xref href="TinyLife.Goals.GoalSet" data-throw-if-not-resolved="false"></xref> that this achievement is trying to complete.
content.vb: Public Sub New(type As AchievementType, goals As GoalSet = Nothing)
overload: TinyLife.Goals.Achievement.#ctor*
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nameWithType.vb: Achievement.New(AchievementType, GoalSet)
fullName.vb: TinyLife.Goals.Achievement.New(TinyLife.Goals.AchievementType, TinyLife.Goals.GoalSet)
name.vb: New(AchievementType, GoalSet)
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- uid: TinyLife.Goals.Achievement.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.Goals.Achievement.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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parent: TinyLife.Goals.Achievement
langs:
- csharp
- vb
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name: Update(GameTime, TimeSpan, float)
nameWithType: Achievement.Update(GameTime, TimeSpan, float)
fullName: TinyLife.Goals.Achievement.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
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type: Method
source:
remote:
path: TinyLife/Goals/Achievement.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Update
path: ../TinyLife/Goals/Achievement.cs
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startLine: 210
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assemblies:
- Tiny Life
namespace: TinyLife.Goals
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summary: >-
Updates this achievement, querying its <xref href="TinyLife.Goals.Achievement.Goals" data-throw-if-not-resolved="false"></xref> and completing it if necessary.
This method is called every update frame.
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example: []
syntax:
content: public virtual void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
parameters:
- id: time
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type: Microsoft.Xna.Framework.GameTime
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description: The game's time.
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- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed since the last update, in in-game time.
- id: speedMultiplier
type: System.Single
description: The speed multiplier that time is currently passing with.
content.vb: Public Overridable Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
overload: TinyLife.Goals.Achievement.Update*
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nameWithType.vb: Achievement.Update(GameTime, TimeSpan, Single)
fullName.vb: TinyLife.Goals.Achievement.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb: Update(GameTime, TimeSpan, Single)
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- uid: TinyLife.Goals.Achievement.CreateElement
commentId: M:TinyLife.Goals.Achievement.CreateElement
id: CreateElement
parent: TinyLife.Goals.Achievement
langs:
- csharp
- vb
name: CreateElement()
nameWithType: Achievement.CreateElement()
fullName: TinyLife.Goals.Achievement.CreateElement()
type: Method
source:
remote:
path: TinyLife/Goals/Achievement.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CreateElement
path: ../TinyLife/Goals/Achievement.cs
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startLine: 220
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assemblies:
- Tiny Life
namespace: TinyLife.Goals
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summary: >-
Creates the <xref href="MLEM.Ui.Elements.Element" data-throw-if-not-resolved="false"></xref> that is used to display this achievement.
Custom implementations can display custom progress or other custom information.
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example: []
syntax:
content: public virtual Element CreateElement()
return:
type: MLEM.Ui.Elements.Element
description: The element used to display this achievement.
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content.vb: Public Overridable Function CreateElement() As Element
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overload: TinyLife.Goals.Achievement.CreateElement*
- uid: TinyLife.Goals.Achievement.Validate
commentId: M:TinyLife.Goals.Achievement.Validate
id: Validate
parent: TinyLife.Goals.Achievement
langs:
- csharp
- vb
name: Validate()
nameWithType: Achievement.Validate()
fullName: TinyLife.Goals.Achievement.Validate()
type: Method
source:
remote:
path: TinyLife/Goals/Achievement.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Validate
path: ../TinyLife/Goals/Achievement.cs
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startLine: 250
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assemblies:
- Tiny Life
namespace: TinyLife.Goals
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summary: Validates this achievement when loading from disk, validating its <xref href="TinyLife.Goals.Achievement.Goals" data-throw-if-not-resolved="false"></xref> and returning whether the validation was successful.
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example: []
syntax:
content: public virtual bool Validate()
return:
type: System.Boolean
description: Whether this achievement is valid.
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content.vb: Public Overridable Function Validate() As Boolean
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overload: TinyLife.Goals.Achievement.Validate*
- uid: TinyLife.Goals.Achievement.Complete
commentId: M:TinyLife.Goals.Achievement.Complete
id: Complete
parent: TinyLife.Goals.Achievement
langs:
- csharp
- vb
name: Complete()
nameWithType: Achievement.Complete()
fullName: TinyLife.Goals.Achievement.Complete()
type: Method
source:
remote:
path: TinyLife/Goals/Achievement.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Complete
path: ../TinyLife/Goals/Achievement.cs
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startLine: 258
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assemblies:
- Tiny Life
namespace: TinyLife.Goals
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summary: >-
Completes this achievement. If <xref href="TinyLife.Goals.Achievement.Completed" data-throw-if-not-resolved="false"></xref> is already true, this method should do nothing.
Note that this method completes an achievement even if its <xref href="TinyLife.Goals.Achievement.Goals" data-throw-if-not-resolved="false"></xref> are not met yet.
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example: []
syntax:
content: public virtual void Complete()
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content.vb: Public Overridable Sub Complete()
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overload: TinyLife.Goals.Achievement.Complete*
references:
- uid: TinyLife.Goals.AchievementType
commentId: T:TinyLife.Goals.AchievementType
parent: TinyLife.Goals
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href: TinyLife.Goals.AchievementType.html
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name: AchievementType
nameWithType: AchievementType
fullName: TinyLife.Goals.AchievementType
- uid: TinyLife.Goals.GoalSet
commentId: T:TinyLife.Goals.GoalSet
parent: TinyLife.Goals
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href: TinyLife.Goals.GoalSet.html
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name: GoalSet
nameWithType: GoalSet
fullName: TinyLife.Goals.GoalSet
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- uid: TinyLife.GameImpl.CompleteAchievement(TinyLife.Goals.AchievementType)
commentId: M:TinyLife.GameImpl.CompleteAchievement(TinyLife.Goals.AchievementType)
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href: TinyLife.GameImpl.html#TinyLife_GameImpl_CompleteAchievement_TinyLife_Goals_AchievementType_
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name: CompleteAchievement(AchievementType)
nameWithType: GameImpl.CompleteAchievement(AchievementType)
fullName: TinyLife.GameImpl.CompleteAchievement(TinyLife.Goals.AchievementType)
spec.csharp:
- uid: TinyLife.GameImpl.CompleteAchievement(TinyLife.Goals.AchievementType)
name: CompleteAchievement
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href: TinyLife.GameImpl.html#TinyLife_GameImpl_CompleteAchievement_TinyLife_Goals_AchievementType_
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- name: (
- uid: TinyLife.Goals.AchievementType
name: AchievementType
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href: TinyLife.Goals.AchievementType.html
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- name: )
spec.vb:
- uid: TinyLife.GameImpl.CompleteAchievement(TinyLife.Goals.AchievementType)
name: CompleteAchievement
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href: TinyLife.GameImpl.html#TinyLife_GameImpl_CompleteAchievement_TinyLife_Goals_AchievementType_
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- name: (
- uid: TinyLife.Goals.AchievementType
name: AchievementType
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href: TinyLife.Goals.AchievementType.html
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- name: )
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- uid: TinyLife.Goals
commentId: N:TinyLife.Goals
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href: TinyLife.html
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name: TinyLife.Goals
nameWithType: TinyLife.Goals
fullName: TinyLife.Goals
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spec.csharp:
- uid: TinyLife
name: TinyLife
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href: TinyLife.html
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- name: .
- uid: TinyLife.Goals
name: Goals
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href: TinyLife.Goals.html
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spec.vb:
- uid: TinyLife
name: TinyLife
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href: TinyLife.html
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- name: .
- uid: TinyLife.Goals
name: Goals
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href: TinyLife.Goals.html
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- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
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- uid: System.Object.Equals(System.Object)
commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
name: Equals(object)
nameWithType: object.Equals(object)
fullName: object.Equals(object)
nameWithType.vb: Object.Equals(Object)
fullName.vb: Object.Equals(Object)
name.vb: Equals(Object)
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spec.csharp:
- uid: System.Object.Equals(System.Object)
name: Equals
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
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- name: (
- uid: System.Object
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name: object
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isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object
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- name: )
spec.vb:
- uid: System.Object.Equals(System.Object)
name: Equals
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
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- name: (
- uid: System.Object
name: Object
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object
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- name: )
- uid: System.Object.Equals(System.Object,System.Object)
commentId: M:System.Object.Equals(System.Object,System.Object)
parent: System.Object
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
name: Equals(object, object)
nameWithType: object.Equals(object, object)
fullName: object.Equals(object, object)
nameWithType.vb: Object.Equals(Object, Object)
fullName.vb: Object.Equals(Object, Object)
name.vb: Equals(Object, Object)
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spec.csharp:
- uid: System.Object.Equals(System.Object,System.Object)
name: Equals
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
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- name: (
- uid: System.Object
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name: object
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isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object
- name: ','
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