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### YamlMime:ManagedReference
items :
- uid : TinyLife.Actions.Emote
commentId : T:TinyLife.Actions.Emote
id : Emote
parent : TinyLife.Actions
children :
- TinyLife.Actions.Emote.Categories
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- TinyLife.Actions.Emote.Draw(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Boolean,TinyLife.Objects.ParentInfo)
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- TinyLife.Actions.Emote.GetEmotes(TinyLife.Actions.EmoteCategory)
- TinyLife.Actions.Emote.GetRandomEmote(TinyLife.Actions.EmoteCategory)
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- TinyLife.Actions.Emote.Register(MLEM.Textures.TextureRegion,TinyLife.Actions.EmoteCategory)
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- TinyLife.Actions.Emote.Texture
langs :
- csharp
- vb
name : Emote
nameWithType : Emote
fullName : TinyLife.Actions.Emote
type : Class
source :
remote :
path : TinyLife/Actions/Emote.cs
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branch : 0.37 .5 -dev
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Emote
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path : ../TinyLife/Actions/Emote.cs
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startLine : 17
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
summary : "\nAn emote is a graphic that can be displayed in a bubble over a <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref>, usually as part of a conversation.\n"
example : [ ]
syntax :
content : public class Emote
content.vb : Public Class Emote
inheritance :
- System.Object
inheritedMembers :
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
- TinyLife.Actions.Emote.TinyLife.Utilities.Extensions.JsonCopy``1
- uid : TinyLife.Actions.Emote.Texture
commentId : F:TinyLife.Actions.Emote.Texture
id : Texture
parent : TinyLife.Actions.Emote
langs :
- csharp
- vb
name : Texture
nameWithType : Emote.Texture
fullName : TinyLife.Actions.Emote.Texture
type : Field
source :
remote :
path : TinyLife/Actions/Emote.cs
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branch : 0.37 .5 -dev
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Texture
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path : ../TinyLife/Actions/Emote.cs
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startLine : 71
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
summary : "\nThe texture that is displayed for this emote\n"
example : [ ]
syntax :
content : public readonly TextureRegion Texture
return :
type : MLEM.Textures.TextureRegion
content.vb : Public ReadOnly Texture As TextureRegion
- uid : TinyLife.Actions.Emote.Categories
commentId : F:TinyLife.Actions.Emote.Categories
id : Categories
parent : TinyLife.Actions.Emote
langs :
- csharp
- vb
name : Categories
nameWithType : Emote.Categories
fullName : TinyLife.Actions.Emote.Categories
type : Field
source :
remote :
path : TinyLife/Actions/Emote.cs
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branch : 0.37 .5 -dev
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Categories
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path : ../TinyLife/Actions/Emote.cs
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startLine : 75
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
summary : "\nA combined <xref href=\"TinyLife.Actions.EmoteCategory\" data-throw-if-not-resolved=\"false\"></xref> flag that determines the categories that this emote belongs to\n"
example : [ ]
syntax :
content : public readonly EmoteCategory Categories
return :
type : TinyLife.Actions.EmoteCategory
content.vb : Public ReadOnly Categories As EmoteCategory
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- uid : TinyLife.Actions.Emote.Draw(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Boolean,TinyLife.Objects.ParentInfo)
commentId : M:TinyLife.Actions.Emote.Draw(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Boolean,TinyLife.Objects.ParentInfo)
id : Draw(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Boolean,TinyLife.Objects.ParentInfo)
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parent : TinyLife.Actions.Emote
langs :
- csharp
- vb
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name : Draw(Map, Vector2, float, SpriteBatch, Vector2, bool, ParentInfo)
nameWithType : Emote.Draw(Map, Vector2, float, SpriteBatch, Vector2, bool, ParentInfo)
fullName : TinyLife.Actions.Emote.Draw(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, float, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, bool, TinyLife.Objects.ParentInfo)
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type : Method
source :
remote :
path : TinyLife/Actions/Emote.cs
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branch : 0.37 .5 -dev
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Draw
path : ../TinyLife/Actions/Emote.cs
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startLine : 92
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
summary : "\nDraws the emote.\n"
example : [ ]
syntax :
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content : public void Draw(Map map, Vector2 depthPos, float floor, SpriteBatch batch, Vector2 drawPos, bool thought, ParentInfo parent = default)
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parameters :
- id : map
type : TinyLife.World.Map
description : The map to draw on.
- id : depthPos
type : Microsoft.Xna.Framework.Vector2
description : The depth position.
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- id : floor
type : System.Single
description : The floor to display the emote on.
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- id : batch
type : Microsoft.Xna.Framework.Graphics.SpriteBatch
description : The sprite batch to use for drawing.
- id : drawPos
type : Microsoft.Xna.Framework.Vector2
description : The position, in draw space, to draw this furniture at
- id : thought
type : System.Boolean
description : Whether the emote is a thought bubble, rather than a speech bubble.
- id : parent
type : TinyLife.Objects.ParentInfo
description : The emote holder's parent info.
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content.vb : Public Sub Draw(map As Map, depthPos As Vector2, floor As Single, batch As SpriteBatch, drawPos As Vector2, thought As Boolean, parent As ParentInfo = Nothing)
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overload : TinyLife.Actions.Emote.Draw*
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nameWithType.vb : Emote.Draw(Map, Vector2, Single, SpriteBatch, Vector2, Boolean, ParentInfo)
fullName.vb : TinyLife.Actions.Emote.Draw(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, Single, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, Boolean, TinyLife.Objects.ParentInfo)
name.vb : Draw(Map, Vector2, Single, SpriteBatch, Vector2, Boolean, ParentInfo)
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- uid : TinyLife.Actions.Emote.GetRandomEmote(TinyLife.Actions.EmoteCategory)
commentId : M:TinyLife.Actions.Emote.GetRandomEmote(TinyLife.Actions.EmoteCategory)
id : GetRandomEmote(TinyLife.Actions.EmoteCategory)
parent : TinyLife.Actions.Emote
langs :
- csharp
- vb
name : GetRandomEmote(EmoteCategory)
nameWithType : Emote.GetRandomEmote(EmoteCategory)
fullName : TinyLife.Actions.Emote.GetRandomEmote(TinyLife.Actions.EmoteCategory)
type : Method
source :
remote :
path : TinyLife/Actions/Emote.cs
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branch : 0.37 .5 -dev
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : GetRandomEmote
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path : ../TinyLife/Actions/Emote.cs
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startLine : 103
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
summary : "\nReturns a random emote from a combined flag of possible categories\n"
example : [ ]
syntax :
content : public static Emote GetRandomEmote(EmoteCategory possibleCategories)
parameters :
- id : possibleCategories
type : TinyLife.Actions.EmoteCategory
description : The possible categories
return :
type : TinyLife.Actions.Emote
description : A random emote from the given categories
content.vb : Public Shared Function GetRandomEmote(possibleCategories As EmoteCategory) As Emote
overload : TinyLife.Actions.Emote.GetRandomEmote*
- uid : TinyLife.Actions.Emote.GetEmotes(TinyLife.Actions.EmoteCategory)
commentId : M:TinyLife.Actions.Emote.GetEmotes(TinyLife.Actions.EmoteCategory)
id : GetEmotes(TinyLife.Actions.EmoteCategory)
parent : TinyLife.Actions.Emote
langs :
- csharp
- vb
name : GetEmotes(EmoteCategory)
nameWithType : Emote.GetEmotes(EmoteCategory)
fullName : TinyLife.Actions.Emote.GetEmotes(TinyLife.Actions.EmoteCategory)
type : Method
source :
remote :
path : TinyLife/Actions/Emote.cs
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branch : 0.37 .5 -dev
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : GetEmotes
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path : ../TinyLife/Actions/Emote.cs
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startLine : 112
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
summary : "\nReturns a set of all of the emotes in the given combined category flag\n"
example : [ ]
syntax :
content : public static IEnumerable<Emote> GetEmotes(EmoteCategory possibleCategories)
parameters :
- id : possibleCategories
type : TinyLife.Actions.EmoteCategory
description : The categories
return :
type : System.Collections.Generic.IEnumerable{TinyLife.Actions.Emote}
description : A set of all emotes that match the categories
content.vb : Public Shared Function GetEmotes(possibleCategories As EmoteCategory) As IEnumerable(Of Emote)
overload : TinyLife.Actions.Emote.GetEmotes*
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- uid : TinyLife.Actions.Emote.Register(MLEM.Textures.TextureRegion,TinyLife.Actions.EmoteCategory)
commentId : M:TinyLife.Actions.Emote.Register(MLEM.Textures.TextureRegion,TinyLife.Actions.EmoteCategory)
id : Register(MLEM.Textures.TextureRegion,TinyLife.Actions.EmoteCategory)
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parent : TinyLife.Actions.Emote
langs :
- csharp
- vb
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name : Register(TextureRegion, EmoteCategory)
nameWithType : Emote.Register(TextureRegion, EmoteCategory)
fullName : TinyLife.Actions.Emote.Register(MLEM.Textures.TextureRegion, TinyLife.Actions.EmoteCategory)
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type : Method
source :
remote :
path : TinyLife/Actions/Emote.cs
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branch : 0.37 .5 -dev
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Register
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path : ../TinyLife/Actions/Emote.cs
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startLine : 121
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : "\nRegisters a new <xref href=\"TinyLife.Actions.Emote\" data-throw-if-not-resolved=\"false\"></xref> with the given settings.\n"
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example : [ ]
syntax :
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content : public static Emote Register(TextureRegion texture, EmoteCategory categories)
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parameters :
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- id : texture
type : MLEM.Textures.TextureRegion
description : The texture that this emote should display.
- id : categories
type : TinyLife.Actions.EmoteCategory
description : The categories that this emote should have. Can be a combined flag.
return :
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type : TinyLife.Actions.Emote
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content.vb : Public Shared Function Register(texture As TextureRegion, categories As EmoteCategory) As Emote
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overload : TinyLife.Actions.Emote.Register*
references :
- uid : TinyLife.Objects.Person
commentId : T:TinyLife.Objects.Person
parent : TinyLife.Objects
name : Person
nameWithType : Person
fullName : TinyLife.Objects.Person
- uid : TinyLife.Actions
commentId : N : TinyLife.Actions
name : TinyLife.Actions
nameWithType : TinyLife.Actions
fullName : TinyLife.Actions
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