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### YamlMime:ManagedReference
items :
- uid : TinyLife.Actions.Action
commentId : T:TinyLife.Actions.Action
id : Action
parent : TinyLife.Actions
children :
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- TinyLife.Actions.Action.#ctor(TinyLife.Actions.ActionInfo)
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- TinyLife.Actions.Action.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)
- TinyLife.Actions.Action.CanCancel(TinyLife.Actions.Action)
- TinyLife.Actions.Action.CanEnqueueConversation(TinyLife.Objects.Person,TinyLife.Actions.ActionType)
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- TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action)
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- TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action,TinyLife.Actions.Action)
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- TinyLife.Actions.Action.CanStartNow
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- TinyLife.Actions.Action.CancelIfEmotional(TinyLife.Emotions.EmotionType[])
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- TinyLife.Actions.Action.CausesExtremelyFastSpeed
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- TinyLife.Actions.Action.CompleteIfNeedFull(TinyLife.NeedType,TinyLife.Objects.Person)
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- TinyLife.Actions.Action.CompleteIfTimeUp(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean)
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- TinyLife.Actions.Action.ElapsedTime
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- TinyLife.Actions.Action.FacePartner(TinyLife.Objects.Person)
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- TinyLife.Actions.Action.FindAllActionObjects(TinyLife.Objects.Person,TinyLife.Actions.ActionType,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2})
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- TinyLife.Actions.Action.FindAllFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Boolean,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Nullable{System.Single},System.Boolean,System.Boolean)
- TinyLife.Actions.Action.FindAllFreeGround(TinyLife.Objects.Person,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Nullable{System.Single},System.Boolean)
- TinyLife.Actions.Action.FindAllFreePeople(TinyLife.Objects.Person,TinyLife.Actions.ActionType,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Nullable{System.Single},System.Boolean,System.Boolean,System.Boolean)
- TinyLife.Actions.Action.FindAllFreeWalls``1(TinyLife.Objects.Person,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Nullable{System.Single},System.Boolean)
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- TinyLife.Actions.Action.FindFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
- TinyLife.Actions.Action.FindValidActionObjects(TinyLife.Objects.Person,TinyLife.Actions.ActionType,System.Boolean,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
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- TinyLife.Actions.Action.ForceResult
- TinyLife.Actions.Action.FullyInProgress
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- TinyLife.Actions.Action.GetChild``1(System.Guid,System.Boolean)
- TinyLife.Actions.Action.GetChildren(System.Boolean)
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- TinyLife.Actions.Action.GetDisplayName
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- TinyLife.Actions.Action.GetFreeChair(TinyLife.Objects.Person,TinyLife.Objects.Furniture)
- TinyLife.Actions.Action.GetFreeChairs(TinyLife.Objects.Person,TinyLife.Objects.Furniture,System.Func{MLEM.Misc.Direction2,System.Boolean})
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- TinyLife.Actions.Action.GetIconObject
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- TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)
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- TinyLife.Actions.Action.GetProgress
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- TinyLife.Actions.Action.GetRandomValidArguments(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean)
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- TinyLife.Actions.Action.GetSeatCategory(TinyLife.Objects.Person)
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- TinyLife.Actions.Action.GetTableSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot)
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- TinyLife.Actions.Action.Id
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- TinyLife.Actions.Action.InProgressTime
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- TinyLife.Actions.Action.Info
- TinyLife.Actions.Action.Initialize
- TinyLife.Actions.Action.InvokeForBoth(TinyLife.Objects.Person,TinyLife.Objects.Person,System.Action{TinyLife.Objects.Person,TinyLife.Objects.Person})
- TinyLife.Actions.Action.IsCompleted
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- TinyLife.Actions.Action.IsInappropriate(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)
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- TinyLife.Actions.Action.IsLotContentVisible(TinyLife.World.Lot,TinyLife.Objects.Person,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2})
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- TinyLife.Actions.Action.OnChildCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
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- TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.CompletionType)
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- TinyLife.Actions.Action.OpenChoicePrompt(TinyLife.Actions.ChoicePromptInfo)
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- TinyLife.Actions.Action.OpenPlayerPrompt(System.String,System.Predicate{MLEM.Ui.Elements.Panel},System.Action{MLEM.Ui.Elements.Panel},System.Boolean,System.Action{TinyLife.Uis.CoveringGroup,MLEM.Ui.Elements.Panel},MLEM.Textures.TextureRegion,System.Single)
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- TinyLife.Actions.Action.OpenTextPrompt(System.String,System.Action{System.String},System.Predicate{System.String},MLEM.Ui.Elements.TextField.Rule,System.String,MLEM.Textures.TextureRegion)
- TinyLife.Actions.Action.OpenYesNoPrompt(System.String,System.Action,System.Action,MLEM.Textures.TextureRegion)
- TinyLife.Actions.Action.Parent
- TinyLife.Actions.Action.Person
- TinyLife.Actions.Action.PickUpAndGoTo(TinyLife.Actions.ActionInfo,System.Func{TinyLife.Objects.Furniture,System.Boolean},System.Func{TinyLife.Objects.Furniture,System.Boolean},System.Boolean)
- TinyLife.Actions.Action.PickUpAndGoTo(TinyLife.Actions.ActionInfo,TinyLife.Objects.ObjectCategory,TinyLife.Objects.ObjectCategory,System.Boolean)
- TinyLife.Actions.Action.PlayerPromptOpen
- TinyLife.Actions.Action.Random
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- TinyLife.Actions.Action.ResetSpeech
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- TinyLife.Actions.Action.Sit(TinyLife.Objects.Furniture,System.Single,TinyLife.Objects.ActionSpot)
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- TinyLife.Actions.Action.SpeakAlone(Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Int32,System.Single,System.Single,System.Single,System.Single)
- TinyLife.Actions.Action.SpeakInConversation(TinyLife.Objects.Person,Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Nullable{TinyLife.Actions.EmoteCategory},System.Nullable{TinyLife.Objects.SpeakStyle},System.Int32,System.Single,System.Single,System.Single,System.Single)
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- TinyLife.Actions.Action.StartedAutomatically
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- TinyLife.Actions.Action.ThinkAlone(Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteCategory,System.Single,System.Single,System.Single,System.Single,System.Int32)
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- TinyLife.Actions.Action.TryForceResult(TinyLife.Actions.CompletionType,System.Nullable{TinyLife.Actions.CanExecuteResult},TinyLife.Objects.MapObject)
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- TinyLife.Actions.Action.Type
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- TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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- TinyLife.Actions.Action.Validate(TinyLife.Objects.Person)
langs :
- csharp
- vb
name : Action
nameWithType : Action
fullName : TinyLife.Actions.Action
type : Class
source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Action
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path : ../TinyLife/Actions/Action.cs
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startLine : 30
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
An action is something that a <xref href="TinyLife.Objects.Person" data-throw-if-not-resolved="false"></xref> does.
An action is always derived from an underlying <xref href="TinyLife.Actions.ActionType" data-throw-if-not-resolved="false"></xref> that contains various action settings.
Actions can be queued up for a person (<xref href="TinyLife.Objects.Person.ActionQueue" data-throw-if-not-resolved="false"></xref>) or currently active (<xref href="TinyLife.Objects.Person.CurrentActions" data-throw-if-not-resolved="false"></xref>).
To create a more complex action, it is best to extend <xref href="TinyLife.Actions.MultiAction" data-throw-if-not-resolved="false"></xref>.
You can find a multitude of action-related events in <xref href="TinyLife.Objects.Person" data-throw-if-not-resolved="false"></xref>, like <xref href="TinyLife.Objects.Person.OnActionsCompleted" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : >-
[ DataContract]
public abstract class Action : JsonTypeSafeGenericDataHolder, IGenericDataHolder
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content.vb : >-
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<DataContract>
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Public MustInherit Class Action Inherits JsonTypeSafeGenericDataHolder Implements IGenericDataHolder
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inheritance :
- System.Object
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- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
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derivedClasses :
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- TinyLife.Actions.CleanEverythingAction
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- TinyLife.Actions.DebugAction
- TinyLife.Actions.DeferredAction
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- TinyLife.Actions.DieAction
- TinyLife.Actions.MultiAction
- TinyLife.Actions.PathfindAction
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- TinyLife.Actions.PathfindToPersonAction
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- TinyLife.Actions.SocialAction.StartPartnerAction
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- TinyLife.Actions.TellPeopleToLeaveRoomAction
- TinyLife.Actions.TryGoHereAction
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implements :
- MLEM.Misc.IGenericDataHolder
inheritedMembers :
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- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object)
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- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T})
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- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
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- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
- TinyLife.Actions.Action.TinyLife.Utilities.Extensions.JsonCopy``1
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attributes :
- type : System.Runtime.Serialization.DataContractAttribute
ctor : System.Runtime.Serialization.DataContractAttribute.#ctor
arguments : [ ]
- uid : TinyLife.Actions.Action.Random
commentId : F:TinyLife.Actions.Action.Random
id : Random
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parent : TinyLife.Actions.Action
langs :
- csharp
- vb
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name : Random
nameWithType : Action.Random
fullName : TinyLife.Actions.Action.Random
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type : Field
source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Random
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path : ../TinyLife/Actions/Action.cs
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startLine : 37
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
A <xref href="TinyLife.Actions.Action.Random" data-throw-if-not-resolved="false"></xref> instance that can be used by actions.
This value has the default seed.
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example : [ ]
syntax :
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content : public static readonly Random Random
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return :
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type : System.Random
content.vb : Public Shared ReadOnly Random As Random
- uid : TinyLife.Actions.Action.InProgressTime
commentId : P:TinyLife.Actions.Action.InProgressTime
id : InProgressTime
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parent : TinyLife.Actions.Action
langs :
- csharp
- vb
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name : InProgressTime
nameWithType : Action.InProgressTime
fullName : TinyLife.Actions.Action.InProgressTime
type : Property
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source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : InProgressTime
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path : ../TinyLife/Actions/Action.cs
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startLine : 45
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
Represents the amount of time that this action has "properly" been in progress for.
This is used by <xref href="TinyLife.Actions.MultiAction" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Actions.SocialAction" data-throw-if-not-resolved="false"></xref> and returns true only once the first actions are completed or the conversation has started, respectively.
By default, <xref href="TinyLife.Actions.Action.ElapsedTime" data-throw-if-not-resolved="false"></xref> is returned.
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example : [ ]
syntax :
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content : public virtual TimeSpan InProgressTime { get; }
parameters : [ ]
return :
type : System.TimeSpan
description : The amount of time that this action has properly been in progress for
content.vb : Public Overridable ReadOnly Property InProgressTime As TimeSpan
overload : TinyLife.Actions.Action.InProgressTime*
- uid : TinyLife.Actions.Action.FullyInProgress
commentId : P:TinyLife.Actions.Action.FullyInProgress
id : FullyInProgress
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parent : TinyLife.Actions.Action
langs :
- csharp
- vb
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name : FullyInProgress
nameWithType : Action.FullyInProgress
fullName : TinyLife.Actions.Action.FullyInProgress
type : Property
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source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : FullyInProgress
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path : ../TinyLife/Actions/Action.cs
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startLine : 52
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
Returns whether this action is currently "properly" in progress.
This is used by <xref href="TinyLife.Actions.MultiAction" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Actions.SocialAction" data-throw-if-not-resolved="false"></xref> and returns true only once the first actions are completed or the conversation has started, respectively.
By default, this property is true if <xref href="TinyLife.Actions.Action.InProgressTime" data-throw-if-not-resolved="false"></xref> is greater than <xref href="System.TimeSpan.Zero" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public virtual bool FullyInProgress { get; }
parameters : [ ]
return :
type : System.Boolean
description : Whether this action is fully in progress
content.vb : Public Overridable ReadOnly Property FullyInProgress As Boolean
overload : TinyLife.Actions.Action.FullyInProgress*
- uid : TinyLife.Actions.Action.Type
commentId : F:TinyLife.Actions.Action.Type
id : Type
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parent : TinyLife.Actions.Action
langs :
- csharp
- vb
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name : Type
nameWithType : Action.Type
fullName : TinyLife.Actions.Action.Type
type : Field
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source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Type
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path : ../TinyLife/Actions/Action.cs
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startLine : 58
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : The <xref href="TinyLife.Actions.ActionType" data-throw-if-not-resolved="false"></xref> that this action instance derives from
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example : [ ]
syntax :
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content : >-
[ DataMember]
public readonly ActionType Type
return :
type : TinyLife.Actions.ActionType
content.vb : >-
<DataMember>
Public ReadOnly Type As ActionType
attributes :
- type : System.Runtime.Serialization.DataMemberAttribute
ctor : System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments : [ ]
- uid : TinyLife.Actions.Action.Info
commentId : F:TinyLife.Actions.Action.Info
id : Info
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parent : TinyLife.Actions.Action
langs :
- csharp
- vb
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name : Info
nameWithType : Action.Info
fullName : TinyLife.Actions.Action.Info
type : Field
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source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Info
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path : ../TinyLife/Actions/Action.cs
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startLine : 63
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : The <xref href="TinyLife.Actions.ActionInfo" data-throw-if-not-resolved="false"></xref> for this action that contains the clicked (or otherwise targeted) objects and more
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example : [ ]
syntax :
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content : >-
[ DataMember]
public readonly ActionInfo Info
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return :
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type : TinyLife.Actions.ActionInfo
content.vb : >-
<DataMember>
Public ReadOnly Info As ActionInfo
attributes :
- type : System.Runtime.Serialization.DataMemberAttribute
ctor : System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments : [ ]
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- uid : TinyLife.Actions.Action.Id
commentId : F:TinyLife.Actions.Action.Id
id : Id
parent : TinyLife.Actions.Action
langs :
- csharp
- vb
name : Id
nameWithType : Action.Id
fullName : TinyLife.Actions.Action.Id
type : Field
source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Id
path : ../TinyLife/Actions/Action.cs
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startLine : 69
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
This action's unique id, which was randomly generated using <xref href="System.Guid.NewGuid" data-throw-if-not-resolved="false"></xref> when this action was constructed.
An action's unique id can be used to reference this action in other places, and child actions can be retrieved using <xref href="TinyLife.Actions.Action.GetChildren(System.Boolean)" data-throw-if-not-resolved="false"></xref>, <xref href="TinyLife.Actions.Action.GetChild%60%601(System.Guid%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> or through a <xref href="TinyLife.Actions.Action.Person" data-throw-if-not-resolved="false"></xref> using <xref href="TinyLife.Objects.Person.GetAction%60%601(System.Guid%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
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syntax :
content : >-
[ DataMember]
public readonly Guid Id
return :
type : System.Guid
content.vb : >-
<DataMember>
Public ReadOnly Id As Guid
attributes :
- type : System.Runtime.Serialization.DataMemberAttribute
ctor : System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments : [ ]
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- uid : TinyLife.Actions.Action.StartedAutomatically
commentId : P:TinyLife.Actions.Action.StartedAutomatically
id : StartedAutomatically
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parent : TinyLife.Actions.Action
langs :
- csharp
- vb
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name : StartedAutomatically
nameWithType : Action.StartedAutomatically
fullName : TinyLife.Actions.Action.StartedAutomatically
type : Property
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source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : StartedAutomatically
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path : ../TinyLife/Actions/Action.cs
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startLine : 74
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : If this value is true, this action was started using <xref href="TinyLife.Objects.PersonAi" data-throw-if-not-resolved="false"></xref> or through another action rather than by the player
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example : [ ]
syntax :
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content : >-
[ DataMember]
public bool StartedAutomatically { get; }
parameters : [ ]
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return :
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type : System.Boolean
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content.vb : >-
<DataMember>
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Public Property StartedAutomatically As Boolean
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overload : TinyLife.Actions.Action.StartedAutomatically*
attributes :
- type : System.Runtime.Serialization.DataMemberAttribute
ctor : System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments : [ ]
- uid : TinyLife.Actions.Action.Parent
commentId : P:TinyLife.Actions.Action.Parent
id : Parent
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parent : TinyLife.Actions.Action
langs :
- csharp
- vb
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name : Parent
nameWithType : Action.Parent
fullName : TinyLife.Actions.Action.Parent
type : Property
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source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Parent
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path : ../TinyLife/Actions/Action.cs
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startLine : 80
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
The <xref href="TinyLife.Actions.Action" data-throw-if-not-resolved="false"></xref> that created or otherwise owns this action, which also means this action will be part of the parent's <xref href="TinyLife.Actions.Action.GetChildren(System.Boolean)" data-throw-if-not-resolved="false"></xref>.
This is nonnull if this action is part of a <xref href="TinyLife.Actions.Handlers.UnderlyingActionHandler" data-throw-if-not-resolved="false"></xref> or <xref href="TinyLife.Actions.Handlers.MultiActionHandler" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public Action Parent { get; }
parameters : [ ]
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return :
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type : TinyLife.Actions.Action
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content.vb : Public Property Parent As Action
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overload : TinyLife.Actions.Action.Parent*
- uid : TinyLife.Actions.Action.Person
commentId : P:TinyLife.Actions.Action.Person
id : Person
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parent : TinyLife.Actions.Action
langs :
- csharp
- vb
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name : Person
nameWithType : Action.Person
fullName : TinyLife.Actions.Action.Person
type : Property
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source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Person
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path : ../TinyLife/Actions/Action.cs
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startLine : 84
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : The <xref href="TinyLife.Actions.Action.Person" data-throw-if-not-resolved="false"></xref> that this action is being executed by
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example : [ ]
syntax :
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content : public Person Person { get; }
parameters : [ ]
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return :
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type : TinyLife.Objects.Person
content.vb : Public ReadOnly Property Person As Person
overload : TinyLife.Actions.Action.Person*
- uid : TinyLife.Actions.Action.ElapsedTime
commentId : P:TinyLife.Actions.Action.ElapsedTime
id : ElapsedTime
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parent : TinyLife.Actions.Action
langs :
- csharp
- vb
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name : ElapsedTime
nameWithType : Action.ElapsedTime
fullName : TinyLife.Actions.Action.ElapsedTime
type : Property
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source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : ElapsedTime
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path : ../TinyLife/Actions/Action.cs
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startLine : 88
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : The amount of in-game time that has elapsed since this action has started
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example : [ ]
syntax :
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content : >-
[ DataMember]
public TimeSpan ElapsedTime { get; protected set; }
parameters : [ ]
return :
type : System.TimeSpan
content.vb : >-
<DataMember>
Public Property ElapsedTime As TimeSpan
overload : TinyLife.Actions.Action.ElapsedTime*
attributes :
- type : System.Runtime.Serialization.DataMemberAttribute
ctor : System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments : [ ]
- uid : TinyLife.Actions.Action.PlayerPromptOpen
commentId : P:TinyLife.Actions.Action.PlayerPromptOpen
id : PlayerPromptOpen
parent : TinyLife.Actions.Action
langs :
- csharp
- vb
name : PlayerPromptOpen
nameWithType : Action.PlayerPromptOpen
fullName : TinyLife.Actions.Action.PlayerPromptOpen
type : Property
source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : PlayerPromptOpen
path : ../TinyLife/Actions/Action.cs
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startLine : 94
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
A property that stores whether a player prompt is currently open. A prompt can be opened using <xref href="TinyLife.Actions.Action.OpenPlayerPrompt(System.String%2cSystem.Predicate%7bMLEM.Ui.Elements.Panel%7d%2cSystem.Action%7bMLEM.Ui.Elements.Panel%7d%2cSystem.Boolean%2cSystem.Action%7bTinyLife.Uis.CoveringGroup%2cMLEM.Ui.Elements.Panel%7d%2cMLEM.Textures.TextureRegion%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>.
This property can be used to ensure that an action is not paused or canceled while a player prompt is open, as, based on the implementation of the action, there might be certain update frames that still occur while the prompt is open.
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example : [ ]
syntax :
content : public bool PlayerPromptOpen { get; }
parameters : [ ]
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return :
type : System.Boolean
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content.vb : Public Property PlayerPromptOpen As Boolean
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overload : TinyLife.Actions.Action.PlayerPromptOpen*
- uid : TinyLife.Actions.Action.ForceResult
commentId : F:TinyLife.Actions.Action.ForceResult
id : ForceResult
parent : TinyLife.Actions.Action
langs :
- csharp
- vb
name : ForceResult
nameWithType : Action.ForceResult
fullName : TinyLife.Actions.Action.ForceResult
type : Field
source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : ForceResult
path : ../TinyLife/Actions/Action.cs
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startLine : 102
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
This value can be set to a <xref href="TinyLife.Actions.CompletionType" data-throw-if-not-resolved="false"></xref> to force <xref href="TinyLife.Actions.Action.IsCompleted" data-throw-if-not-resolved="false"></xref> to return it.
This is useful if there is an erroring calculation in your <xref href="TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref> code, for example.
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example : [ ]
syntax :
content : protected CompletionType? ForceResult
return :
type : System.Nullable{TinyLife.Actions.CompletionType}
content.vb : Protected ForceResult As CompletionType?
- uid : TinyLife.Actions.Action.#ctor(TinyLife.Actions.ActionInfo)
commentId : M:TinyLife.Actions.Action.#ctor(TinyLife.Actions.ActionInfo)
id : '#ctor(TinyLife.Actions.ActionInfo)'
parent : TinyLife.Actions.Action
langs :
- csharp
- vb
name : Action(ActionInfo)
nameWithType : Action.Action(ActionInfo)
fullName : TinyLife.Actions.Action.Action(TinyLife.Actions.ActionInfo)
type : Constructor
source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : .ctor
path : ../TinyLife/Actions/Action.cs
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startLine : 113
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : Creates a new typeless action with the given action information.
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example : [ ]
syntax :
content : protected Action(ActionInfo info)
parameters :
- id : info
type : TinyLife.Actions.ActionInfo
description : The information for this action.
content.vb : Protected Sub New(info As ActionInfo)
overload : TinyLife.Actions.Action.#ctor*
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nameWithType.vb : Action.New(ActionInfo)
fullName.vb : TinyLife.Actions.Action.New(TinyLife.Actions.ActionInfo)
name.vb : New(ActionInfo)
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- uid : TinyLife.Actions.Action.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)
commentId : M:TinyLife.Actions.Action.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)
id : '#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)'
parent : TinyLife.Actions.Action
langs :
- csharp
- vb
name : Action(ActionType, ActionInfo)
nameWithType : Action.Action(ActionType, ActionInfo)
fullName : TinyLife.Actions.Action.Action(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo)
type : Constructor
source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : .ctor
path : ../TinyLife/Actions/Action.cs
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startLine : 122
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : Creates a new action with the given action information.
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example : [ ]
syntax :
content : protected Action(ActionType type, ActionInfo info)
parameters :
- id : type
type : TinyLife.Actions.ActionType
description : The type for this action.
- id : info
type : TinyLife.Actions.ActionInfo
description : The information for this action.
content.vb : Protected Sub New(type As ActionType, info As ActionInfo)
overload : TinyLife.Actions.Action.#ctor*
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nameWithType.vb : Action.New(ActionType, ActionInfo)
fullName.vb : TinyLife.Actions.Action.New(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo)
name.vb : New(ActionType, ActionInfo)
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- uid : TinyLife.Actions.Action.Initialize
commentId : M:TinyLife.Actions.Action.Initialize
id : Initialize
parent : TinyLife.Actions.Action
langs :
- csharp
- vb
name : Initialize()
nameWithType : Action.Initialize()
fullName : TinyLife.Actions.Action.Initialize()
type : Method
source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Initialize
path : ../TinyLife/Actions/Action.cs
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startLine : 132
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
This method is called when the action is first started by a <xref href="TinyLife.Actions.Action.Person" data-throw-if-not-resolved="false"></xref>.
Note that it is not called when the action gets added to the <xref href="TinyLife.Objects.Person.ActionQueue" data-throw-if-not-resolved="false"></xref>, but when it is moved to <xref href="TinyLife.Objects.Person.CurrentActions" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public virtual void Initialize()
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content.vb : Public Overridable Sub Initialize()
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overload : TinyLife.Actions.Action.Initialize*
- uid : TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId : M:TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id : Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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parent : TinyLife.Actions.Action
langs :
- csharp
- vb
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name : Update(GameTime, TimeSpan, float)
nameWithType : Action.Update(GameTime, TimeSpan, float)
fullName : TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
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type : Method
source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Update
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path : ../TinyLife/Actions/Action.cs
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startLine : 141
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
This method is called every update frame if this action is currently active.
By default, only the <xref href="TinyLife.Actions.Action.ElapsedTime" data-throw-if-not-resolved="false"></xref> is modified in this method and <xref href="TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action%2cMicrosoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> is called.
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example : [ ]
syntax :
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content : public virtual void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
parameters :
- id : time
type : Microsoft.Xna.Framework.GameTime
description : The current game time
- id : passedInGame
type : System.TimeSpan
description : The amount of time that has passed, in game time
- id : speedMultiplier
type : System.Single
description : The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
content.vb : Public Overridable Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
overload : TinyLife.Actions.Action.Update*
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nameWithType.vb : Action.Update(GameTime, TimeSpan, Single)
fullName.vb : TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb : Update(GameTime, TimeSpan, Single)
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- uid : TinyLife.Actions.Action.IsCompleted
commentId : M:TinyLife.Actions.Action.IsCompleted
id : IsCompleted
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parent : TinyLife.Actions.Action
langs :
- csharp
- vb
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name : IsCompleted()
nameWithType : Action.IsCompleted()
fullName : TinyLife.Actions.Action.IsCompleted()
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type : Method
source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : IsCompleted
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path : ../TinyLife/Actions/Action.cs
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startLine : 159
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
This method is called every update frame by a <xref href="TinyLife.Actions.Action.Person" data-throw-if-not-resolved="false"></xref> if this action is currently active to check if it should be stopped.
If this returns a result other than <xref href="TinyLife.Actions.CompletionType.Completed" data-throw-if-not-resolved="false"></xref>, <xref href="TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.CompletionType)" data-throw-if-not-resolved="false"></xref> will be called and the action is stopped.
By default, only <xref href="TinyLife.Actions.Action.ForceResult" data-throw-if-not-resolved="false"></xref> modifies the completion type, otherwise <xref href="TinyLife.Actions.CompletionType.Active" data-throw-if-not-resolved="false"></xref> is returned.
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example : [ ]
syntax :
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content : public virtual CompletionType IsCompleted()
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return :
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type : TinyLife.Actions.CompletionType
description : The current completion type of this action
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content.vb : Public Overridable Function IsCompleted() As CompletionType
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overload : TinyLife.Actions.Action.IsCompleted*
- uid : TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.CompletionType)
commentId : M:TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.CompletionType)
id : OnCompleted(TinyLife.Actions.CompletionType)
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parent : TinyLife.Actions.Action
langs :
- csharp
- vb
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name : OnCompleted(CompletionType)
nameWithType : Action.OnCompleted(CompletionType)
fullName : TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.CompletionType)
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type : Method
source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : OnCompleted
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path : ../TinyLife/Actions/Action.cs
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startLine : 169
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
This method is called when this action <xref href="TinyLife.Actions.Action.IsCompleted" data-throw-if-not-resolved="false"></xref>, or if it is canceled from an outside source.
Note that, if this method is called as a result of <xref href="TinyLife.Actions.Action.IsCompleted" data-throw-if-not-resolved="false"></xref>, the <xref href="TinyLife.Actions.CompletionType" data-throw-if-not-resolved="false"></xref> passed will be the same.
By default, only <xref href="TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action%2cTinyLife.Actions.CompletionType%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> is called.
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example : [ ]
syntax :
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content : public virtual void OnCompleted(CompletionType type)
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parameters :
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- id : type
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type : TinyLife.Actions.CompletionType
description : The type that this action completed with
content.vb : Public Overridable Sub OnCompleted(type As CompletionType)
overload : TinyLife.Actions.Action.OnCompleted*
- uid : TinyLife.Actions.Action.Validate(TinyLife.Objects.Person)
commentId : M:TinyLife.Actions.Action.Validate(TinyLife.Objects.Person)
id : Validate(TinyLife.Objects.Person)
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parent : TinyLife.Actions.Action
langs :
- csharp
- vb
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name : Validate(Person)
nameWithType : Action.Validate(Person)
fullName : TinyLife.Actions.Action.Validate(TinyLife.Objects.Person)
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type : Method
source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
2021-11-26 23:42:22 +01:00
repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Validate
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path : ../TinyLife/Actions/Action.cs
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startLine : 188
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
Validates this action's data.
This is called when a map is loaded from disk.
When returning false on this method, the action is removed from the <xref href="TinyLife.Actions.Action.Person" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public virtual bool Validate(Person person)
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parameters :
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- id : person
type : TinyLife.Objects.Person
description : The person that this action belongs to
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return :
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type : System.Boolean
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description : Whether or not the action is still valid (or if it has invalid data)
content.vb : Public Overridable Function Validate(person As Person) As Boolean
overload : TinyLife.Actions.Action.Validate*
- uid : TinyLife.Actions.Action.TryForceResult(TinyLife.Actions.CompletionType,System.Nullable{TinyLife.Actions.CanExecuteResult},TinyLife.Objects.MapObject)
commentId : M:TinyLife.Actions.Action.TryForceResult(TinyLife.Actions.CompletionType,System.Nullable{TinyLife.Actions.CanExecuteResult},TinyLife.Objects.MapObject)
id : TryForceResult(TinyLife.Actions.CompletionType,System.Nullable{TinyLife.Actions.CanExecuteResult},TinyLife.Objects.MapObject)
parent : TinyLife.Actions.Action
langs :
- csharp
- vb
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name : TryForceResult(CompletionType, CanExecuteResult?, MapObject)
nameWithType : Action.TryForceResult(CompletionType, CanExecuteResult?, MapObject)
fullName : TinyLife.Actions.Action.TryForceResult(TinyLife.Actions.CompletionType, TinyLife.Actions.CanExecuteResult?, TinyLife.Objects.MapObject)
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type : Method
source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : TryForceResult
path : ../TinyLife/Actions/Action.cs
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startLine : 201
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
This is an external version of <xref href="TinyLife.Actions.Action.ForceResult" data-throw-if-not-resolved="false"></xref> which can be called from outside sources, like a <xref href="TinyLife.Objects.BreakableFurniture" data-throw-if-not-resolved="false"></xref> object.
A reason is provided that can be used to decide whether the external object can cause this action to fail.
By default, this action sets <xref href="TinyLife.Actions.Action.ForceResult" data-throw-if-not-resolved="false"></xref> to true and returns true if <xref href="TinyLife.Actions.ActionType.TypeSettings.IgnoreObjectConditions" data-throw-if-not-resolved="false"></xref> doesn't return true.
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example : [ ]
syntax :
content : public virtual bool TryForceResult(CompletionType result, CanExecuteResult? reason = null, MapObject source = null)
parameters :
- id : result
type : TinyLife.Actions.CompletionType
description : The result to force.
- id : reason
type : System.Nullable{TinyLife.Actions.CanExecuteResult}
description : The reason for this action to fail. Can be null.
- id : source
type : TinyLife.Objects.MapObject
description : The object that is trying to force this action to fail. Can be null.
return :
type : System.Boolean
description : Whether this action was successfully forced to fail (if returning true, <xref href="TinyLife.Actions.Action.ForceResult" data-throw-if-not-resolved="false"></xref> should also be set to true).
content.vb : Public Overridable Function TryForceResult(result As CompletionType, reason As CanExecuteResult? = Nothing, source As MapObject = Nothing) As Boolean
overload : TinyLife.Actions.Action.TryForceResult*
- uid : TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action)
commentId : M:TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action)
id : CanMultitask(TinyLife.Actions.Action)
parent : TinyLife.Actions.Action
langs :
- csharp
- vb
name : CanMultitask(Action)
nameWithType : Action.CanMultitask(Action)
fullName : TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action)
type : Method
source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : CanMultitask
path : ../TinyLife/Actions/Action.cs
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startLine : 219
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
Return true on this method if this action can be multi-tasked along with the passed <xref href="TinyLife.Actions.Action" data-throw-if-not-resolved="false"></xref>.
To actually check this property, <xref href="TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action%2cTinyLife.Actions.Action)" data-throw-if-not-resolved="false"></xref> should be used as it compares both objects.
A multi-tasking is an action that is currently active along with another action.
By default, multi-tasking is disallowed for any action.
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example : [ ]
syntax :
content : public virtual bool CanMultitask(Action other)
parameters :
- id : other
type : TinyLife.Actions.Action
description : The action to multi-task with
return :
type : System.Boolean
description : Whether this action can be multi-tasked
content.vb : Public Overridable Function CanMultitask(other As Action) As Boolean
overload : TinyLife.Actions.Action.CanMultitask*
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- uid : TinyLife.Actions.Action.CanStartNow
commentId : M:TinyLife.Actions.Action.CanStartNow
id : CanStartNow
parent : TinyLife.Actions.Action
langs :
- csharp
- vb
name : CanStartNow()
nameWithType : Action.CanStartNow()
fullName : TinyLife.Actions.Action.CanStartNow()
type : Method
source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : CanStartNow
path : ../TinyLife/Actions/Action.cs
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startLine : 229
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
Return <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">true</a> on this method if this action can be started right now. This method is queried when this action moves from a person's <xref href="TinyLife.Objects.Person.ActionQueue" data-throw-if-not-resolved="false"></xref> to their <xref href="TinyLife.Objects.Person.CurrentActions" data-throw-if-not-resolved="false"></xref>. If this method returns <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">false</a>, it stays in the <xref href="TinyLife.Objects.Person.ActionQueue" data-throw-if-not-resolved="false"></xref>.
By default, <xref href="TinyLife.Actions.MultiAction" data-throw-if-not-resolved="false"></xref> overrides this behavior to only allow the action to be started if the <xref href="TinyLife.Actions.Action.Person" data-throw-if-not-resolved="false"></xref> is not being held, and not currently occupying an action spot that has the <code>Stay</code> flag set.
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example : [ ]
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syntax :
content : public virtual bool CanStartNow()
return :
type : System.Boolean
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description : Whether this action can start now.
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content.vb : Public Overridable Function CanStartNow() As Boolean
overload : TinyLife.Actions.Action.CanStartNow*
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- uid : TinyLife.Actions.Action.CanCancel(TinyLife.Actions.Action)
commentId : M:TinyLife.Actions.Action.CanCancel(TinyLife.Actions.Action)
id : CanCancel(TinyLife.Actions.Action)
parent : TinyLife.Actions.Action
langs :
- csharp
- vb
name : CanCancel(Action)
nameWithType : Action.CanCancel(Action)
fullName : TinyLife.Actions.Action.CanCancel(TinyLife.Actions.Action)
type : Method
source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : CanCancel
path : ../TinyLife/Actions/Action.cs
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startLine : 240
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
Returns whether or not this action can be canceled by the given outside source.
Note that the outside source can be null, and if it is, it means that the player canceled the action manually.
By default, actions can only be canceled if the <code class="paramref">cancelSource</code> is null.
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example : [ ]
syntax :
content : public virtual bool CanCancel(Action cancelSource)
parameters :
- id : cancelSource
type : TinyLife.Actions.Action
description : The source of the cancelation, or null if the player canceled it
return :
type : System.Boolean
description : true if the action can be canceled
content.vb : Public Overridable Function CanCancel(cancelSource As Action) As Boolean
overload : TinyLife.Actions.Action.CanCancel*
- uid : TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)
commentId : M:TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)
id : GetNextAction(TinyLife.Actions.CompletionType)
parent : TinyLife.Actions.Action
langs :
- csharp
- vb
name : GetNextAction(CompletionType)
nameWithType : Action.GetNextAction(CompletionType)
fullName : TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)
type : Method
source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : GetNextAction
path : ../TinyLife/Actions/Action.cs
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startLine : 251
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
Returns an action that should be queued up immediately after this action completes.
The queued up action is immediately started in the slot that this action occupied.
Can be null, and is null by default.
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example : [ ]
syntax :
content : public virtual Action GetNextAction(CompletionType completion)
parameters :
- id : completion
type : TinyLife.Actions.CompletionType
description : The type that this action completed with
return :
type : TinyLife.Actions.Action
description : The follow-up action
content.vb : Public Overridable Function GetNextAction(completion As CompletionType) As Action
overload : TinyLife.Actions.Action.GetNextAction*
- uid : TinyLife.Actions.Action.GetIconObject
commentId : M:TinyLife.Actions.Action.GetIconObject
id : GetIconObject
parent : TinyLife.Actions.Action
langs :
- csharp
- vb
name : GetIconObject()
nameWithType : Action.GetIconObject()
fullName : TinyLife.Actions.Action.GetIconObject()
type : Method
source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : GetIconObject
path : ../TinyLife/Actions/Action.cs
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startLine : 261
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
Returns the map object that is displayed in the action queue in the top left of the screen.
Note that this value is ignored if this action's type has a <xref href="TinyLife.Actions.ActionType.TypeSettings.Texture" data-throw-if-not-resolved="false"></xref>.
By default, the <xref href="TinyLife.Actions.ActionInfo.GetActionObject%60%601(System.Boolean)" data-throw-if-not-resolved="false"></xref> is returned.
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example : [ ]
syntax :
content : public virtual MapObject GetIconObject()
return :
type : TinyLife.Objects.MapObject
description : The icon object
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content.vb : Public Overridable Function GetIconObject() As MapObject
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overload : TinyLife.Actions.Action.GetIconObject*
- uid : TinyLife.Actions.Action.CausesExtremelyFastSpeed
commentId : M:TinyLife.Actions.Action.CausesExtremelyFastSpeed
id : CausesExtremelyFastSpeed
parent : TinyLife.Actions.Action
langs :
- csharp
- vb
name : CausesExtremelyFastSpeed()
nameWithType : Action.CausesExtremelyFastSpeed()
fullName : TinyLife.Actions.Action.CausesExtremelyFastSpeed()
type : Method
source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : CausesExtremelyFastSpeed
path : ../TinyLife/Actions/Action.cs
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startLine : 270
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
Returns true if this action, while it is currently active, should cause the <xref href="TinyLife.GameSpeed.ExtremelyFast" data-throw-if-not-resolved="false"></xref> speed to be available.
By default, this method returns false.
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example : [ ]
syntax :
content : public virtual bool CausesExtremelyFastSpeed()
return :
type : System.Boolean
description : Whether the extremely fast speed should be available
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content.vb : Public Overridable Function CausesExtremelyFastSpeed() As Boolean
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overload : TinyLife.Actions.Action.CausesExtremelyFastSpeed*
- uid : TinyLife.Actions.Action.GetDisplayName
commentId : M:TinyLife.Actions.Action.GetDisplayName
id : GetDisplayName
parent : TinyLife.Actions.Action
langs :
- csharp
- vb
name : GetDisplayName()
nameWithType : Action.GetDisplayName()
fullName : TinyLife.Actions.Action.GetDisplayName()
type : Method
source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : GetDisplayName
path : ../TinyLife/Actions/Action.cs
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startLine : 279
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
Returns a localized string that explains this action in short.
By default, this method returns <xref href="TinyLife.Actions.ActionType.GetDisplayName(TinyLife.Actions.ActionInfo%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public virtual string GetDisplayName()
return :
type : System.String
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description : This action's display name
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content.vb : Public Overridable Function GetDisplayName() As String
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overload : TinyLife.Actions.Action.GetDisplayName*
- uid : TinyLife.Actions.Action.CanEnqueueConversation(TinyLife.Objects.Person,TinyLife.Actions.ActionType)
commentId : M:TinyLife.Actions.Action.CanEnqueueConversation(TinyLife.Objects.Person,TinyLife.Actions.ActionType)
id : CanEnqueueConversation(TinyLife.Objects.Person,TinyLife.Actions.ActionType)
parent : TinyLife.Actions.Action
langs :
- csharp
- vb
name : CanEnqueueConversation(Person, ActionType)
nameWithType : Action.CanEnqueueConversation(Person, ActionType)
fullName : TinyLife.Actions.Action.CanEnqueueConversation(TinyLife.Objects.Person, TinyLife.Actions.ActionType)
type : Method
source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : CanEnqueueConversation
path : ../TinyLife/Actions/Action.cs
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startLine : 291
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
Returns true if the given <code class="paramref">person</code> can (automatically) enqueue a social action with the <xref href="TinyLife.Actions.Action.Person" data-throw-if-not-resolved="false"></xref> that is executing this action.
Note that enqueueing a social action manually is still possible even if this method returns false.
By default, only <xref href="TinyLife.Actions.SleepAction" data-throw-if-not-resolved="false"></xref> returns false on this method.
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example : [ ]
syntax :
content : public virtual bool CanEnqueueConversation(Person person, ActionType type)
parameters :
- id : person
type : TinyLife.Objects.Person
description : The person that wants to converse with us.
- id : type
type : TinyLife.Actions.ActionType
description : The type of action that should be enqueued. Might be null, in which case a generic or unknown action is querying this function.
return :
type : System.Boolean
description : Whether or not enqueueing a social action is possible.
content.vb : Public Overridable Function CanEnqueueConversation(person As Person, type As ActionType) As Boolean
overload : TinyLife.Actions.Action.CanEnqueueConversation*
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- uid : TinyLife.Actions.Action.GetProgress
commentId : M:TinyLife.Actions.Action.GetProgress
id : GetProgress
parent : TinyLife.Actions.Action
langs :
- csharp
- vb
name : GetProgress()
nameWithType : Action.GetProgress()
fullName : TinyLife.Actions.Action.GetProgress()
type : Method
source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : GetProgress
path : ../TinyLife/Actions/Action.cs
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startLine : 301
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
Optionally returns the progress that this action's execution currently exhibits, in a range between 0 and 1.
The returned progress will be displayed below the action icon in the top left as a green bar that is expected to fill up slowly as progress is made.
Returning an empty value causes no progress bar to be displayed, and is also the default behavior.
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example : [ ]
syntax :
content : public virtual float? GetProgress()
return :
type : System.Nullable{System.Single}
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description : This action's progress.
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content.vb : Public Overridable Function GetProgress() As Single?
overload : TinyLife.Actions.Action.GetProgress*
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- uid : TinyLife.Actions.Action.OnChildCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
commentId : M:TinyLife.Actions.Action.OnChildCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
id : OnChildCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
parent : TinyLife.Actions.Action
langs :
- csharp
- vb
name : OnChildCompleted(Action, CompletionType, bool)
nameWithType : Action.OnChildCompleted(Action, CompletionType, bool)
fullName : TinyLife.Actions.Action.OnChildCompleted(TinyLife.Actions.Action, TinyLife.Actions.CompletionType, bool)
type : Method
source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
2023-03-30 18:07:55 +02:00
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : OnChildCompleted
path : ../TinyLife/Actions/Action.cs
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startLine : 313
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
This method is invoked automatically when an action completes that is marked as this action's child.
A child action is one started through a <xref href="TinyLife.Actions.Handlers.MultiActionHandler" data-throw-if-not-resolved="false"></xref> or <xref href="TinyLife.Actions.Handlers.UnderlyingActionHandler" data-throw-if-not-resolved="false"></xref>.
By default, this method calls <xref href="TinyLife.Actions.Action.OnChildCompleted(TinyLife.Actions.Action%2cTinyLife.Actions.CompletionType%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> on this action's <xref href="TinyLife.Actions.Action.Parent" data-throw-if-not-resolved="false"></xref>, if there is one.
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example : [ ]
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syntax :
content : protected virtual void OnChildCompleted(Action child, CompletionType type, bool grandchild)
parameters :
- id : child
type : TinyLife.Actions.Action
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description : The child that completed.
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- id : type
type : TinyLife.Actions.CompletionType
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description : The child's completion type.
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- id : grandchild
type : System.Boolean
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description : Whether the given child is a grandchild, rather than a direct child.
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content.vb : Protected Overridable Sub OnChildCompleted(child As Action, type As CompletionType, grandchild As Boolean)
overload : TinyLife.Actions.Action.OnChildCompleted*
nameWithType.vb : Action.OnChildCompleted(Action, CompletionType, Boolean)
fullName.vb : TinyLife.Actions.Action.OnChildCompleted(TinyLife.Actions.Action, TinyLife.Actions.CompletionType, Boolean)
name.vb : OnChildCompleted(Action, CompletionType, Boolean)
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- uid : TinyLife.Actions.Action.OpenPlayerPrompt(System.String,System.Predicate{MLEM.Ui.Elements.Panel},System.Action{MLEM.Ui.Elements.Panel},System.Boolean,System.Action{TinyLife.Uis.CoveringGroup,MLEM.Ui.Elements.Panel},MLEM.Textures.TextureRegion,System.Single)
commentId : M:TinyLife.Actions.Action.OpenPlayerPrompt(System.String,System.Predicate{MLEM.Ui.Elements.Panel},System.Action{MLEM.Ui.Elements.Panel},System.Boolean,System.Action{TinyLife.Uis.CoveringGroup,MLEM.Ui.Elements.Panel},MLEM.Textures.TextureRegion,System.Single)
id : OpenPlayerPrompt(System.String,System.Predicate{MLEM.Ui.Elements.Panel},System.Action{MLEM.Ui.Elements.Panel},System.Boolean,System.Action{TinyLife.Uis.CoveringGroup,MLEM.Ui.Elements.Panel},MLEM.Textures.TextureRegion,System.Single)
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parent : TinyLife.Actions.Action
langs :
- csharp
- vb
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name : OpenPlayerPrompt(string, Predicate<Panel>, Action<Panel>, bool, Action<CoveringGroup, Panel>, TextureRegion, float)
nameWithType : Action.OpenPlayerPrompt(string, Predicate<Panel>, Action<Panel>, bool, Action<CoveringGroup, Panel>, TextureRegion, float)
fullName : TinyLife.Actions.Action.OpenPlayerPrompt(string, System.Predicate<MLEM.Ui.Elements.Panel>, System.Action<MLEM.Ui.Elements.Panel>, bool, System.Action<TinyLife.Uis.CoveringGroup, MLEM.Ui.Elements.Panel>, MLEM.Textures.TextureRegion, float)
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type : Method
source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
2022-11-12 13:53:28 +01:00
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : OpenPlayerPrompt
path : ../TinyLife/Actions/Action.cs
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startLine : 330
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
Opens a prompt for the player with the given elements, also pausing the game.
This behavior is used for things like the <xref href="TinyLife.Actions.ActionType.QuitJob" data-throw-if-not-resolved="false"></xref> action, where a confirmation panel pops up.
To check whether a player prompt is currently opened, see <xref href="TinyLife.Actions.Action.PlayerPromptOpen" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public CoveringGroup OpenPlayerPrompt(string title, Predicate<Panel> canFinish, Action<Panel> onFinished, bool canExit, Action<CoveringGroup, Panel> addChildren, TextureRegion portrait = null, float panelWidth = 100)
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parameters :
- id : title
type : System.String
description : The title that should be displayed in the box, has to be localized if required
- id : canFinish
type : System.Predicate{MLEM.Ui.Elements.Panel}
description : A function that determines whether the Okay button can be pressed. If the function is null, no button is displayed.
- id : onFinished
type : System.Action{MLEM.Ui.Elements.Panel}
description : A function that is called once the Okay button is pressed. Can be null.
- id : canExit
type : System.Boolean
description : Whether the user can exit the window without making a decision by clicking the background
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- id : addChildren
type : System.Action{TinyLife.Uis.CoveringGroup,MLEM.Ui.Elements.Panel}
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description : A function that should be used to add elements that should be displayed in this prompt, along with the title and possibly the Okay button if <code class="paramref">canFinish</code> is used.
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- id : portrait
type : MLEM.Textures.TextureRegion
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description : The portrait to display. If this is null, the <xref href="TinyLife.Actions.Action.Person" data-throw-if-not-resolved="false"></xref>'s portrait is used.
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- id : panelWidth
type : System.Single
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description : The width of the displayed panel. Defaults to 100.
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return :
type : TinyLife.Uis.CoveringGroup
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content.vb : Public Function OpenPlayerPrompt(title As String, canFinish As Predicate(Of Panel), onFinished As Action(Of Panel), canExit As Boolean, addChildren As Action(Of CoveringGroup, Panel), portrait As TextureRegion = Nothing, panelWidth As Single = 100) As CoveringGroup
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overload : TinyLife.Actions.Action.OpenPlayerPrompt*
exceptions :
- type : System.InvalidOperationException
commentId : T:System.InvalidOperationException
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description : Thrown if this action's <xref href="TinyLife.Actions.Action.Person" data-throw-if-not-resolved="false"></xref> is not part of the <xref href="TinyLife.GameImpl.CurrentHousehold" data-throw-if-not-resolved="false"></xref>.
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nameWithType.vb : Action.OpenPlayerPrompt(String, Predicate(Of Panel), Action(Of Panel), Boolean, Action(Of CoveringGroup, Panel), TextureRegion, Single)
fullName.vb : TinyLife.Actions.Action.OpenPlayerPrompt(String, System.Predicate(Of MLEM.Ui.Elements.Panel), System.Action(Of MLEM.Ui.Elements.Panel), Boolean, System.Action(Of TinyLife.Uis.CoveringGroup, MLEM.Ui.Elements.Panel), MLEM.Textures.TextureRegion, Single)
name.vb : OpenPlayerPrompt(String, Predicate(Of Panel), Action(Of Panel), Boolean, Action(Of CoveringGroup, Panel), TextureRegion, Single)
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- uid : TinyLife.Actions.Action.OpenYesNoPrompt(System.String,System.Action,System.Action,MLEM.Textures.TextureRegion)
commentId : M:TinyLife.Actions.Action.OpenYesNoPrompt(System.String,System.Action,System.Action,MLEM.Textures.TextureRegion)
id : OpenYesNoPrompt(System.String,System.Action,System.Action,MLEM.Textures.TextureRegion)
parent : TinyLife.Actions.Action
langs :
- csharp
- vb
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name : OpenYesNoPrompt(string, Action, Action, TextureRegion)
nameWithType : Action.OpenYesNoPrompt(string, Action, Action, TextureRegion)
fullName : TinyLife.Actions.Action.OpenYesNoPrompt(string, System.Action, System.Action, MLEM.Textures.TextureRegion)
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type : Method
source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : OpenYesNoPrompt
path : ../TinyLife/Actions/Action.cs
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startLine : 365
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
Opens a prompt for the player that contains a yes and a no button along with some text.
This prompt can be used to ensure that a player selected the right option in an important decision.
To check whether a player prompt is currently opened, see <xref href="TinyLife.Actions.Action.PlayerPromptOpen" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public CoveringGroup OpenYesNoPrompt(string title, Action onYes, Action onNo = null, TextureRegion portrait = null)
parameters :
- id : title
type : System.String
description : The text to display in the prompt
- id : onYes
type : System.Action
description : The action that should be executed when the yes button is pressed
- id : onNo
type : System.Action
description : The action that should be executed when the no button is pressed
- id : portrait
type : MLEM.Textures.TextureRegion
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description : The portrait to display. If this is null, the <xref href="TinyLife.Actions.Action.Person" data-throw-if-not-resolved="false"></xref>'s portrait is used.
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return :
type : TinyLife.Uis.CoveringGroup
content.vb : Public Function OpenYesNoPrompt(title As String, onYes As Action, onNo As Action = Nothing, portrait As TextureRegion = Nothing) As CoveringGroup
overload : TinyLife.Actions.Action.OpenYesNoPrompt*
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nameWithType.vb : Action.OpenYesNoPrompt(String, Action, Action, TextureRegion)
fullName.vb : TinyLife.Actions.Action.OpenYesNoPrompt(String, System.Action, System.Action, MLEM.Textures.TextureRegion)
name.vb : OpenYesNoPrompt(String, Action, Action, TextureRegion)
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- uid : TinyLife.Actions.Action.OpenTextPrompt(System.String,System.Action{System.String},System.Predicate{System.String},MLEM.Ui.Elements.TextField.Rule,System.String,MLEM.Textures.TextureRegion)
commentId : M:TinyLife.Actions.Action.OpenTextPrompt(System.String,System.Action{System.String},System.Predicate{System.String},MLEM.Ui.Elements.TextField.Rule,System.String,MLEM.Textures.TextureRegion)
id : OpenTextPrompt(System.String,System.Action{System.String},System.Predicate{System.String},MLEM.Ui.Elements.TextField.Rule,System.String,MLEM.Textures.TextureRegion)
parent : TinyLife.Actions.Action
langs :
- csharp
- vb
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name : OpenTextPrompt(string, Action<string>, Predicate<string>, Rule, string, TextureRegion)
nameWithType : Action.OpenTextPrompt(string, Action<string>, Predicate<string>, TextField.Rule, string, TextureRegion)
fullName : TinyLife.Actions.Action.OpenTextPrompt(string, System.Action<string>, System.Predicate<string>, MLEM.Ui.Elements.TextField.Rule, string, MLEM.Textures.TextureRegion)
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type : Method
source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : OpenTextPrompt
path : ../TinyLife/Actions/Action.cs
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startLine : 393
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
Opens a prompt with a text box that allows the player to input a string.
To check whether a player prompt is currently opened, see <xref href="TinyLife.Actions.Action.PlayerPromptOpen" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public CoveringGroup OpenTextPrompt(string title, Action<string> onFinished, Predicate<string> isNameValid = null, TextField.Rule rule = null, string defaultText = null, TextureRegion portrait = null)
parameters :
- id : title
type : System.String
description : The text to display in the prompt
- id : onFinished
type : System.Action{System.String}
description : An action that is executed when the okay button is pressed, which contains the string that was input into the text box
- id : isNameValid
type : System.Predicate{System.String}
description : A function that determines whether the name is valid. If this is null, all text inputs (except an empty string) will be valid.
- id : rule
type : MLEM.Ui.Elements.TextField.Rule
description : A rule to use for the <xref href="MLEM.Ui.Elements.TextField" data-throw-if-not-resolved="false"></xref>
- id : defaultText
type : System.String
description : The text that should be displayed in the text field by default, or null to display no default text
- id : portrait
type : MLEM.Textures.TextureRegion
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description : The portrait to display. If this is null, the <xref href="TinyLife.Actions.Action.Person" data-throw-if-not-resolved="false"></xref>'s portrait is used.
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return :
type : TinyLife.Uis.CoveringGroup
content.vb : Public Function OpenTextPrompt(title As String, onFinished As Action(Of String), isNameValid As Predicate(Of String) = Nothing, rule As TextField.Rule = Nothing, defaultText As String = Nothing, portrait As TextureRegion = Nothing) As CoveringGroup
overload : TinyLife.Actions.Action.OpenTextPrompt*
nameWithType.vb : Action.OpenTextPrompt(String, Action(Of String), Predicate(Of String), TextField.Rule, String, TextureRegion)
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fullName.vb : TinyLife.Actions.Action.OpenTextPrompt(String, System.Action(Of String), System.Predicate(Of String), MLEM.Ui.Elements.TextField.Rule, String, MLEM.Textures.TextureRegion)
name.vb : OpenTextPrompt(String, Action(Of String), Predicate(Of String), Rule, String, TextureRegion)
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- uid : TinyLife.Actions.Action.OpenChoicePrompt(TinyLife.Actions.ChoicePromptInfo)
commentId : M:TinyLife.Actions.Action.OpenChoicePrompt(TinyLife.Actions.ChoicePromptInfo)
id : OpenChoicePrompt(TinyLife.Actions.ChoicePromptInfo)
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parent : TinyLife.Actions.Action
langs :
- csharp
- vb
name : OpenChoicePrompt(ChoicePromptInfo)
nameWithType : Action.OpenChoicePrompt(ChoicePromptInfo)
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fullName : TinyLife.Actions.Action.OpenChoicePrompt(TinyLife.Actions.ChoicePromptInfo)
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type : Method
source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : OpenChoicePrompt
path : ../TinyLife/Actions/Action.cs
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startLine : 406
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : Opens a text prompt (<xref href="TinyLife.Actions.Action.OpenTextPrompt(System.String%2cSystem.Action%7bSystem.String%7d%2cSystem.Predicate%7bSystem.String%7d%2cMLEM.Ui.Elements.TextField.Rule%2cSystem.String%2cMLEM.Textures.TextureRegion)" data-throw-if-not-resolved="false"></xref>) that uses the <xref href="TinyLife.Actions.ChoicePromptInfo" data-throw-if-not-resolved="false"></xref> system to display a set of options to the player, one of which is randomly chosen to be "correct", causing a positive effect to happen.
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example : [ ]
syntax :
content : public CoveringGroup OpenChoicePrompt(ChoicePromptInfo info)
parameters :
- id : info
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type : TinyLife.Actions.ChoicePromptInfo
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description : The choice prompt information to display.
return :
type : TinyLife.Uis.CoveringGroup
description : The <xref href="TinyLife.Uis.CoveringGroup" data-throw-if-not-resolved="false"></xref> that contains the choice prompt.
content.vb : Public Function OpenChoicePrompt(info As ChoicePromptInfo) As CoveringGroup
overload : TinyLife.Actions.Action.OpenChoicePrompt*
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- uid : TinyLife.Actions.Action.SpeakAlone(Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Int32,System.Single,System.Single,System.Single,System.Single)
commentId : M:TinyLife.Actions.Action.SpeakAlone(Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Int32,System.Single,System.Single,System.Single,System.Single)
id : SpeakAlone(Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Int32,System.Single,System.Single,System.Single,System.Single)
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parent : TinyLife.Actions.Action
langs :
- csharp
- vb
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name : SpeakAlone(GameTime, float, EmoteCategory, SpeakStyle, int, float, float, float, float)
nameWithType : Action.SpeakAlone(GameTime, float, EmoteCategory, SpeakStyle, int, float, float, float, float)
fullName : TinyLife.Actions.Action.SpeakAlone(Microsoft.Xna.Framework.GameTime, float, TinyLife.Actions.EmoteCategory, TinyLife.Objects.SpeakStyle, int, float, float, float, float)
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type : Method
source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : SpeakAlone
path : ../TinyLife/Actions/Action.cs
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startLine : 427
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
Displays emotes for this action's <xref href="TinyLife.Actions.Action.Person" data-throw-if-not-resolved="false"></xref> with the given settings as if they were talking to themselves out loud.
This is used by actions like <xref href="TinyLife.Actions.ActionType.PracticeJokes" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Actions.ActionType.PracticeSpeech" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public bool SpeakAlone(GameTime time, float speedMultiplier, EmoteCategory emoteCategories, SpeakStyle speakStyles, int totalAmount = 2147483647, float minimumSeconds = 1, float maximumSeconds = 3, float minimumBreakSeconds = -0.5, float maximumBreakSeconds = 1)
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parameters :
- id : time
type : Microsoft.Xna.Framework.GameTime
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description : The game's current time
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- id : speedMultiplier
type : System.Single
description : The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
- id : emoteCategories
type : TinyLife.Actions.EmoteCategory
description : The categories to pick emotes from, can be a combined flag
- id : speakStyles
type : TinyLife.Objects.SpeakStyle
description : The speak styles to use for speech sounds, can be a combined flag
- id : totalAmount
type : System.Int32
description : The total amount of emotes to display, defaults to an infinite amount (<xref href="System.Int32.MaxValue" data-throw-if-not-resolved="false"></xref>)
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- id : minimumSeconds
type : System.Single
description : The minimum amount of seconds that a speech segment should last.
- id : maximumSeconds
type : System.Single
description : The maximum amount of seconds that a speech segment should last.
- id : minimumBreakSeconds
type : System.Single
description : The minimum amount of seconds of break to take between speech segments.
- id : maximumBreakSeconds
type : System.Single
description : The maximum amount of seconds of break to take between speech segments.
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return :
type : System.Boolean
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description : Whether all emotes were successfully displayed. This method only returns true if <code class="paramref">totalAmount</code> is less than the default value
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content.vb : Public Function SpeakAlone(time As GameTime, speedMultiplier As Single, emoteCategories As EmoteCategory, speakStyles As SpeakStyle, totalAmount As Integer = 2147483647, minimumSeconds As Single = 1, maximumSeconds As Single = 3, minimumBreakSeconds As Single = -0.5, maximumBreakSeconds As Single = 1) As Boolean
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overload : TinyLife.Actions.Action.SpeakAlone*
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nameWithType.vb : Action.SpeakAlone(GameTime, Single, EmoteCategory, SpeakStyle, Integer, Single, Single, Single, Single)
fullName.vb : TinyLife.Actions.Action.SpeakAlone(Microsoft.Xna.Framework.GameTime, Single, TinyLife.Actions.EmoteCategory, TinyLife.Objects.SpeakStyle, Integer, Single, Single, Single, Single)
name.vb : SpeakAlone(GameTime, Single, EmoteCategory, SpeakStyle, Integer, Single, Single, Single, Single)
- uid : TinyLife.Actions.Action.ThinkAlone(Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteCategory,System.Single,System.Single,System.Single,System.Single,System.Int32)
commentId : M:TinyLife.Actions.Action.ThinkAlone(Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteCategory,System.Single,System.Single,System.Single,System.Single,System.Int32)
id : ThinkAlone(Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteCategory,System.Single,System.Single,System.Single,System.Single,System.Int32)
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parent : TinyLife.Actions.Action
langs :
- csharp
- vb
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name : ThinkAlone(GameTime, float, EmoteCategory, float, float, float, float, int)
nameWithType : Action.ThinkAlone(GameTime, float, EmoteCategory, float, float, float, float, int)
fullName : TinyLife.Actions.Action.ThinkAlone(Microsoft.Xna.Framework.GameTime, float, TinyLife.Actions.EmoteCategory, float, float, float, float, int)
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type : Method
source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
2023-07-20 14:27:20 +02:00
id : ThinkAlone
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path : ../TinyLife/Actions/Action.cs
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startLine : 444
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
Displays thought bubbles for this action's <xref href="TinyLife.Actions.Action.Person" data-throw-if-not-resolved="false"></xref> with the given settings as if they were thinking to themselves.
This is used by actions like <xref href="TinyLife.Actions.ActionType.Sleep" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public bool ThinkAlone(GameTime time, float speedMultiplier, EmoteCategory emoteCategories, float minimumSeconds = 1, float maximumSeconds = 3, float minimumBreakSeconds = 0.5, float maximumBreakSeconds = 2, int totalAmount = 2147483647)
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parameters :
- id : time
type : Microsoft.Xna.Framework.GameTime
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description : The game's current time
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- id : speedMultiplier
type : System.Single
description : The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
- id : emoteCategories
type : TinyLife.Actions.EmoteCategory
description : The categories to pick emotes from, can be a combined flag
- id : minimumSeconds
type : System.Single
description : The minimum amount of seconds that a speech segment should last.
- id : maximumSeconds
type : System.Single
description : The maximum amount of seconds that a speech segment should last.
- id : minimumBreakSeconds
type : System.Single
description : The minimum amount of seconds of break to take between speech segments.
- id : maximumBreakSeconds
type : System.Single
description : The maximum amount of seconds of break to take between speech segments.
- id : totalAmount
type : System.Int32
description : The total amount of emotes to display, defaults to an infinite amount (<xref href="System.Int32.MaxValue" data-throw-if-not-resolved="false"></xref>)
return :
type : System.Boolean
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description : Whether all emotes were successfully displayed. This method only returns true if <code class="paramref">totalAmount</code> is less than the default value
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content.vb : Public Function ThinkAlone(time As GameTime, speedMultiplier As Single, emoteCategories As EmoteCategory, minimumSeconds As Single = 1, maximumSeconds As Single = 3, minimumBreakSeconds As Single = 0.5, maximumBreakSeconds As Single = 2, totalAmount As Integer = 2147483647) As Boolean
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overload : TinyLife.Actions.Action.ThinkAlone*
nameWithType.vb : Action.ThinkAlone(GameTime, Single, EmoteCategory, Single, Single, Single, Single, Integer)
fullName.vb : TinyLife.Actions.Action.ThinkAlone(Microsoft.Xna.Framework.GameTime, Single, TinyLife.Actions.EmoteCategory, Single, Single, Single, Single, Integer)
name.vb : ThinkAlone(GameTime, Single, EmoteCategory, Single, Single, Single, Single, Integer)
- uid : TinyLife.Actions.Action.SpeakInConversation(TinyLife.Objects.Person,Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Nullable{TinyLife.Actions.EmoteCategory},System.Nullable{TinyLife.Objects.SpeakStyle},System.Int32,System.Single,System.Single,System.Single,System.Single)
commentId : M:TinyLife.Actions.Action.SpeakInConversation(TinyLife.Objects.Person,Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Nullable{TinyLife.Actions.EmoteCategory},System.Nullable{TinyLife.Objects.SpeakStyle},System.Int32,System.Single,System.Single,System.Single,System.Single)
id : SpeakInConversation(TinyLife.Objects.Person,Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Nullable{TinyLife.Actions.EmoteCategory},System.Nullable{TinyLife.Objects.SpeakStyle},System.Int32,System.Single,System.Single,System.Single,System.Single)
parent : TinyLife.Actions.Action
langs :
- csharp
- vb
name : SpeakInConversation(Person, GameTime, float, EmoteCategory, SpeakStyle, EmoteCategory?, SpeakStyle?, int, float, float, float, float)
nameWithType : Action.SpeakInConversation(Person, GameTime, float, EmoteCategory, SpeakStyle, EmoteCategory?, SpeakStyle?, int, float, float, float, float)
fullName : TinyLife.Actions.Action.SpeakInConversation(TinyLife.Objects.Person, Microsoft.Xna.Framework.GameTime, float, TinyLife.Actions.EmoteCategory, TinyLife.Objects.SpeakStyle, TinyLife.Actions.EmoteCategory?, TinyLife.Objects.SpeakStyle?, int, float, float, float, float)
type : Method
source :
remote :
path : TinyLife/Actions/Action.cs
2023-12-06 13:25:52 +01:00
branch : main
2023-07-20 14:27:20 +02:00
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : SpeakInConversation
path : ../TinyLife/Actions/Action.cs
2024-02-04 12:36:02 +01:00
startLine : 465
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
Helper method to display emotes over each conversation partner in a back and forth fashion to make it seem like they are conversing.
When used in <xref href="TinyLife.Actions.SocialAction" data-throw-if-not-resolved="false"></xref>, only the action that <xref href="TinyLife.Actions.SocialAction.IsMain" data-throw-if-not-resolved="false"></xref> should call this method.
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example : [ ]
syntax :
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content : public bool SpeakInConversation(Person partner, GameTime time, float speedMultiplier, EmoteCategory emoteCategories, SpeakStyle speakStyles, EmoteCategory? partnerEmoteCategories = null, SpeakStyle? partnerSpeakStyles = null, int totalAmount = 2147483647, float minimumSeconds = 1, float maximumSeconds = 3, float minimumBreakSeconds = -0.5, float maximumBreakSeconds = 1)
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parameters :
- id : partner
type : TinyLife.Objects.Person
description : The partner to speak in conversation with.
- id : time
type : Microsoft.Xna.Framework.GameTime
description : The current game time
- id : speedMultiplier
type : System.Single
description : The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
- id : emoteCategories
type : TinyLife.Actions.EmoteCategory
description : A combined flag representing the categories that emotes can be picked from
- id : speakStyles
type : TinyLife.Objects.SpeakStyle
description : The speak styles to use for speech sounds, can be a combined flag
- id : partnerEmoteCategories
type : System.Nullable{TinyLife.Actions.EmoteCategory}
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description : The emote categories for the interaction partner to use, or null to use <code class="paramref">emoteCategories</code>
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- id : partnerSpeakStyles
type : System.Nullable{TinyLife.Objects.SpeakStyle}
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description : The speak styles for the interaction partner to use, or null to use <code class="paramref">speakStyles</code>
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- id : totalAmount
type : System.Int32
description : The total amount of emotes that should be shown (not per person, but in total)
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- id : minimumSeconds
type : System.Single
description : The minimum amount of seconds that a speech segment should last.
- id : maximumSeconds
type : System.Single
description : The maximum amount of seconds that a speech segment should last.
- id : minimumBreakSeconds
type : System.Single
description : The minimum amount of seconds of break to take between speech segments.
- id : maximumBreakSeconds
type : System.Single
description : The maximum amount of seconds of break to take between speech segments.
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return :
type : System.Boolean
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description : If <code class="paramref">totalAmount</code> is set, true is returned if the emote back-and-forth is completed
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content.vb : Public Function SpeakInConversation(partner As Person, time As GameTime, speedMultiplier As Single, emoteCategories As EmoteCategory, speakStyles As SpeakStyle, partnerEmoteCategories As EmoteCategory? = Nothing, partnerSpeakStyles As SpeakStyle? = Nothing, totalAmount As Integer = 2147483647, minimumSeconds As Single = 1, maximumSeconds As Single = 3, minimumBreakSeconds As Single = -0.5, maximumBreakSeconds As Single = 1) As Boolean
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overload : TinyLife.Actions.Action.SpeakInConversation*
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nameWithType.vb : Action.SpeakInConversation(Person, GameTime, Single, EmoteCategory, SpeakStyle, EmoteCategory?, SpeakStyle?, Integer, Single, Single, Single, Single)
fullName.vb : TinyLife.Actions.Action.SpeakInConversation(TinyLife.Objects.Person, Microsoft.Xna.Framework.GameTime, Single, TinyLife.Actions.EmoteCategory, TinyLife.Objects.SpeakStyle, TinyLife.Actions.EmoteCategory?, TinyLife.Objects.SpeakStyle?, Integer, Single, Single, Single, Single)
name.vb : SpeakInConversation(Person, GameTime, Single, EmoteCategory, SpeakStyle, EmoteCategory?, SpeakStyle?, Integer, Single, Single, Single, Single)
- uid : TinyLife.Actions.Action.ResetSpeech
commentId : M:TinyLife.Actions.Action.ResetSpeech
id : ResetSpeech
parent : TinyLife.Actions.Action
langs :
- csharp
- vb
name : ResetSpeech()
nameWithType : Action.ResetSpeech()
fullName : TinyLife.Actions.Action.ResetSpeech()
type : Method
source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : ResetSpeech
path : ../TinyLife/Actions/Action.cs
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startLine : 474
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : Resets speech for this action's <xref href="TinyLife.Actions.Action.Person" data-throw-if-not-resolved="false"></xref>, including causing them to stop speaking and emoting, and resetting the timer used by <xref href="TinyLife.Actions.Action.SpeakAlone(Microsoft.Xna.Framework.GameTime%2cSystem.Single%2cTinyLife.Actions.EmoteCategory%2cTinyLife.Objects.SpeakStyle%2cSystem.Int32%2cSystem.Single%2cSystem.Single%2cSystem.Single%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>, <xref href="TinyLife.Actions.Action.SpeakInConversation(TinyLife.Objects.Person%2cMicrosoft.Xna.Framework.GameTime%2cSystem.Single%2cTinyLife.Actions.EmoteCategory%2cTinyLife.Objects.SpeakStyle%2cSystem.Nullable%7bTinyLife.Actions.EmoteCategory%7d%2cSystem.Nullable%7bTinyLife.Objects.SpeakStyle%7d%2cSystem.Int32%2cSystem.Single%2cSystem.Single%2cSystem.Single%2cSystem.Single)" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Actions.Action.ThinkAlone(Microsoft.Xna.Framework.GameTime%2cSystem.Single%2cTinyLife.Actions.EmoteCategory%2cSystem.Single%2cSystem.Single%2cSystem.Single%2cSystem.Single%2cSystem.Int32)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public void ResetSpeech()
content.vb : Public Sub ResetSpeech()
overload : TinyLife.Actions.Action.ResetSpeech*
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- uid : TinyLife.Actions.Action.FacePartner(TinyLife.Objects.Person)
commentId : M:TinyLife.Actions.Action.FacePartner(TinyLife.Objects.Person)
id : FacePartner(TinyLife.Objects.Person)
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parent : TinyLife.Actions.Action
langs :
- csharp
- vb
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name : FacePartner(Person)
nameWithType : Action.FacePartner(Person)
fullName : TinyLife.Actions.Action.FacePartner(TinyLife.Objects.Person)
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type : Method
source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : FacePartner
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path : ../TinyLife/Actions/Action.cs
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startLine : 486
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
A utility method that causes this action's <xref href="TinyLife.Actions.Action.Person" data-throw-if-not-resolved="false"></xref> to face in the direction of the given <code class="paramref">partner</code>.
This method returns <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">false</a> if the <xref href="TinyLife.Actions.Action.Person" data-throw-if-not-resolved="false"></xref> is occupying a furniture object, or if they're standing in the same location as the <code class="paramref">partner</code>.
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example : [ ]
syntax :
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content : public bool FacePartner(Person partner)
parameters :
- id : partner
type : TinyLife.Objects.Person
return :
type : System.Boolean
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description : Whether it was possible to face in the partner's direction.
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content.vb : Public Function FacePartner(partner As Person) As Boolean
overload : TinyLife.Actions.Action.FacePartner*
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- uid : TinyLife.Actions.Action.CompleteIfNeedFull(TinyLife.NeedType,TinyLife.Objects.Person)
commentId : M:TinyLife.Actions.Action.CompleteIfNeedFull(TinyLife.NeedType,TinyLife.Objects.Person)
id : CompleteIfNeedFull(TinyLife.NeedType,TinyLife.Objects.Person)
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parent : TinyLife.Actions.Action
langs :
- csharp
- vb
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name : CompleteIfNeedFull(NeedType, Person)
nameWithType : Action.CompleteIfNeedFull(NeedType, Person)
fullName : TinyLife.Actions.Action.CompleteIfNeedFull(TinyLife.NeedType, TinyLife.Objects.Person)
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type : Method
source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : CompleteIfNeedFull
path : ../TinyLife/Actions/Action.cs
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startLine : 501
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : A helper method that returns <xref href="TinyLife.Actions.CompletionType.Completed" data-throw-if-not-resolved="false"></xref> if the given <xref href="TinyLife.Need" data-throw-if-not-resolved="false"></xref>'s value is at <xref href="TinyLife.Need.Max" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public CompletionType CompleteIfNeedFull(NeedType type, Person person = null)
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parameters :
- id : type
type : TinyLife.NeedType
description : The need that should be completed
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- id : person
type : TinyLife.Objects.Person
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description : The <xref href="TinyLife.Objects.Person" data-throw-if-not-resolved="false"></xref> whose need needs to be full, or <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a> to use this action's <xref href="TinyLife.Actions.Action.Person" data-throw-if-not-resolved="false"></xref>.
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return :
type : TinyLife.Actions.CompletionType
description : The appropriate completion type
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content.vb : Public Function CompleteIfNeedFull(type As NeedType, person As Person = Nothing) As CompletionType
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overload : TinyLife.Actions.Action.CompleteIfNeedFull*
- uid : TinyLife.Actions.Action.CompleteIfTimeUp(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean)
commentId : M:TinyLife.Actions.Action.CompleteIfTimeUp(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean)
id : CompleteIfTimeUp(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean)
parent : TinyLife.Actions.Action
langs :
- csharp
- vb
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name : CompleteIfTimeUp(TimeSpan, bool, SkillType, float, bool)
nameWithType : Action.CompleteIfTimeUp(TimeSpan, bool, SkillType, float, bool)
fullName : TinyLife.Actions.Action.CompleteIfTimeUp(System.TimeSpan, bool, TinyLife.Skills.SkillType, float, bool)
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type : Method
source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : CompleteIfTimeUp
path : ../TinyLife/Actions/Action.cs
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startLine : 515
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
A helper method that returns <xref href="TinyLife.Actions.CompletionType.Completed" data-throw-if-not-resolved="false"></xref> if the given <code class="paramref">time</code> has passed.
This method makes use of <xref href="TinyLife.Objects.Person.GetEfficiencyModifier(System.Single%2cTinyLife.Actions.ActionInfo%2cTinyLife.Skills.SkillType%2cSystem.Single)" data-throw-if-not-resolved="false"></xref> to return true faster or slower based on the person's current mood and skill levels.
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example : [ ]
syntax :
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content : public CompletionType CompleteIfTimeUp(TimeSpan time, bool efficiencyMatters = false, SkillType skill = null, float levelModifier = 0.1, bool autoOnly = false)
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parameters :
- id : time
type : System.TimeSpan
description : The (total!) amount of time after which this action should be completed
- id : efficiencyMatters
type : System.Boolean
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description : Whether the person's efficiency modifier (<xref href="TinyLife.Objects.Person.GetEfficiencyModifier(System.Single%2cTinyLife.Actions.ActionInfo%2cTinyLife.Skills.SkillType%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>) should be taken into account for the total time required
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- id : skill
type : TinyLife.Skills.SkillType
description : A skill that optionally influences the completion time
- id : levelModifier
type : System.Single
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description : The amount that each <code class="paramref">skill</code> level should influence the returned time by. Defaults to 0.1.
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- id : autoOnly
type : System.Boolean
description : Whether the action should only be completed in the given amount of time if it has been <xref href="TinyLife.Actions.Action.StartedAutomatically" data-throw-if-not-resolved="false"></xref>. If both this value and <xref href="TinyLife.Actions.Action.StartedAutomatically" data-throw-if-not-resolved="false"></xref> are true, this method always returns <xref href="TinyLife.Actions.CompletionType.Active" data-throw-if-not-resolved="false"></xref>.
return :
type : TinyLife.Actions.CompletionType
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description : <xref href="TinyLife.Actions.CompletionType.Completed" data-throw-if-not-resolved="false"></xref> if the time has passed, <xref href="TinyLife.Actions.CompletionType.Active" data-throw-if-not-resolved="false"></xref> otherwise
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content.vb : Public Function CompleteIfTimeUp(time As TimeSpan, efficiencyMatters As Boolean = False, skill As SkillType = Nothing, levelModifier As Single = 0.1, autoOnly As Boolean = False) As CompletionType
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overload : TinyLife.Actions.Action.CompleteIfTimeUp*
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nameWithType.vb : Action.CompleteIfTimeUp(TimeSpan, Boolean, SkillType, Single, Boolean)
fullName.vb : TinyLife.Actions.Action.CompleteIfTimeUp(System.TimeSpan, Boolean, TinyLife.Skills.SkillType, Single, Boolean)
name.vb : CompleteIfTimeUp(TimeSpan, Boolean, SkillType, Single, Boolean)
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- uid : TinyLife.Actions.Action.CancelIfEmotional(TinyLife.Emotions.EmotionType[])
commentId : M:TinyLife.Actions.Action.CancelIfEmotional(TinyLife.Emotions.EmotionType[])
id : CancelIfEmotional(TinyLife.Emotions.EmotionType[])
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parent : TinyLife.Actions.Action
langs :
- csharp
- vb
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name : CancelIfEmotional(params EmotionType[])
nameWithType : Action.CancelIfEmotional(params EmotionType[])
fullName : TinyLife.Actions.Action.CancelIfEmotional(params TinyLife.Emotions.EmotionType[])
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type : Method
source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : CancelIfEmotional
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path : ../TinyLife/Actions/Action.cs
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startLine : 529
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : A helper method that returns <xref href="TinyLife.Actions.CompletionType.Canceled" data-throw-if-not-resolved="false"></xref> if this action's <xref href="TinyLife.Actions.Action.Person" data-throw-if-not-resolved="false"></xref> has any of the given <code class="paramref">emotions</code>, and <xref href="TinyLife.Actions.CompletionType.Active" data-throw-if-not-resolved="false"></xref> otherwise.
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example : [ ]
syntax :
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content : public CompletionType CancelIfEmotional(params EmotionType[] emotions)
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parameters :
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- id : emotions
type : TinyLife.Emotions.EmotionType[]
description : The emotions to cancel based on.
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return :
type : TinyLife.Actions.CompletionType
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description : A completion type based on whether any of the <code class="paramref">emotions</code> are present.
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content.vb : Public Function CancelIfEmotional(ParamArray emotions As EmotionType()) As CompletionType
overload : TinyLife.Actions.Action.CancelIfEmotional*
exceptions :
- type : System.ArgumentOutOfRangeException
commentId : T:System.ArgumentOutOfRangeException
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description : Thrown if the <code class="paramref">emotions</code> array has no entries.
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nameWithType.vb : Action.CancelIfEmotional(ParamArray EmotionType())
fullName.vb : TinyLife.Actions.Action.CancelIfEmotional(ParamArray TinyLife.Emotions.EmotionType())
name.vb : CancelIfEmotional(ParamArray EmotionType())
- uid : TinyLife.Actions.Action.Sit(TinyLife.Objects.Furniture,System.Single,TinyLife.Objects.ActionSpot)
commentId : M:TinyLife.Actions.Action.Sit(TinyLife.Objects.Furniture,System.Single,TinyLife.Objects.ActionSpot)
id : Sit(TinyLife.Objects.Furniture,System.Single,TinyLife.Objects.ActionSpot)
parent : TinyLife.Actions.Action
langs :
- csharp
- vb
name : Sit(Furniture, float, ActionSpot)
nameWithType : Action.Sit(Furniture, float, ActionSpot)
fullName : TinyLife.Actions.Action.Sit(TinyLife.Objects.Furniture, float, TinyLife.Objects.ActionSpot)
type : Method
source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Sit
path : ../TinyLife/Actions/Action.cs
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startLine : 545
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
A helper method that causes the <xref href="TinyLife.Actions.Action.Person" data-throw-if-not-resolved="false"></xref> to sit on the given object.
This method causes the action spot to be occupied and the person's <xref href="TinyLife.Objects.Person.CurrentPose" data-throw-if-not-resolved="false"></xref> to be changed to <xref href="TinyLife.Objects.Pose.Sitting" data-throw-if-not-resolved="false"></xref>.
Additionally, the <xref href="TinyLife.NeedType.Energy" data-throw-if-not-resolved="false"></xref> need is restored a little bit.
Note that this method has to be called every <xref href="TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref> frame for the person to stay sat down.
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example : [ ]
syntax :
content : public bool Sit(Furniture chair, float speedMultiplier, ActionSpot spot = null)
parameters :
- id : chair
type : TinyLife.Objects.Furniture
description : The chair to sit on
- id : speedMultiplier
type : System.Single
description : The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
- id : spot
type : TinyLife.Objects.ActionSpot
description : The action spot to sit on, or null to select one automatically
return :
type : System.Boolean
description : Whether or not the chair can be sat on
content.vb : Public Function Sit(chair As Furniture, speedMultiplier As Single, spot As ActionSpot = Nothing) As Boolean
overload : TinyLife.Actions.Action.Sit*
nameWithType.vb : Action.Sit(Furniture, Single, ActionSpot)
fullName.vb : TinyLife.Actions.Action.Sit(TinyLife.Objects.Furniture, Single, TinyLife.Objects.ActionSpot)
name.vb : Sit(Furniture, Single, ActionSpot)
- uid : TinyLife.Actions.Action.GetChildren(System.Boolean)
commentId : M:TinyLife.Actions.Action.GetChildren(System.Boolean)
id : GetChildren(System.Boolean)
parent : TinyLife.Actions.Action
langs :
- csharp
- vb
name : GetChildren(bool)
nameWithType : Action.GetChildren(bool)
fullName : TinyLife.Actions.Action.GetChildren(bool)
type : Method
source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : GetChildren
path : ../TinyLife/Actions/Action.cs
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startLine : 561
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
Returns a set of actions that are child actions of this action, which are actions that have their <xref href="TinyLife.Actions.Action.Parent" data-throw-if-not-resolved="false"></xref> set to this action.
Optionally, grandchildren can be included in the returned set.
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example : [ ]
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syntax :
content : public IEnumerable<Action> GetChildren(bool regardGrandchildren = false)
parameters :
- id : regardGrandchildren
type : System.Boolean
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description : Whether to include grandchildren, which are children of children, and so on.
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return :
type : System.Collections.Generic.IEnumerable{TinyLife.Actions.Action}
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description : The child actions of this action.
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content.vb : Public Function GetChildren(regardGrandchildren As Boolean = False) As IEnumerable(Of Action)
overload : TinyLife.Actions.Action.GetChildren*
nameWithType.vb : Action.GetChildren(Boolean)
fullName.vb : TinyLife.Actions.Action.GetChildren(Boolean)
name.vb : GetChildren(Boolean)
- uid : TinyLife.Actions.Action.GetChild``1(System.Guid,System.Boolean)
commentId : M:TinyLife.Actions.Action.GetChild``1(System.Guid,System.Boolean)
id : GetChild``1(System.Guid,System.Boolean)
parent : TinyLife.Actions.Action
langs :
- csharp
- vb
name : GetChild<T>(Guid, bool)
nameWithType : Action.GetChild<T>(Guid, bool)
fullName : TinyLife.Actions.Action.GetChild<T>(System.Guid, bool)
type : Method
source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : GetChild
path : ../TinyLife/Actions/Action.cs
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startLine : 578
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
Returns the first child action of this action with the given type <code class="typeparamref">T</code> that has the given id <code class="paramref">id</code>. Child actions are actions that have their <xref href="TinyLife.Actions.Action.Parent" data-throw-if-not-resolved="false"></xref> set to this action.
Optionally, grandchildren can be included in the search.
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example : [ ]
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syntax :
content: 'public T GetChild<T>(Guid id, bool regardGrandchildren = false) where T : Action'
parameters :
- id : id
type : System.Guid
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description : The <xref href="TinyLife.Actions.Action.Id" data-throw-if-not-resolved="false"></xref> of the action to find.
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- id : regardGrandchildren
type : System.Boolean
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description : Whether to include grandchildren, which are children of children, and so on.
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typeParameters :
- id : T
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description : The type of child action to find.
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return :
type : '{T}'
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description : The found child action, or <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a> if there is no child action that matches the given conditions.
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content.vb : Public Function GetChild(Of T As Action)(id As Guid, regardGrandchildren As Boolean = False) As T
overload : TinyLife.Actions.Action.GetChild*
nameWithType.vb : Action.GetChild(Of T)(Guid, Boolean)
fullName.vb : TinyLife.Actions.Action.GetChild(Of T)(System.Guid, Boolean)
name.vb : GetChild(Of T)(Guid, Boolean)
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- uid : TinyLife.Actions.Action.PickUpAndGoTo(TinyLife.Actions.ActionInfo,TinyLife.Objects.ObjectCategory,TinyLife.Objects.ObjectCategory,System.Boolean)
commentId : M:TinyLife.Actions.Action.PickUpAndGoTo(TinyLife.Actions.ActionInfo,TinyLife.Objects.ObjectCategory,TinyLife.Objects.ObjectCategory,System.Boolean)
id : PickUpAndGoTo(TinyLife.Actions.ActionInfo,TinyLife.Objects.ObjectCategory,TinyLife.Objects.ObjectCategory,System.Boolean)
parent : TinyLife.Actions.Action
langs :
- csharp
- vb
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name : PickUpAndGoTo(ActionInfo, ObjectCategory, ObjectCategory, bool)
nameWithType : Action.PickUpAndGoTo(ActionInfo, ObjectCategory, ObjectCategory, bool)
fullName : TinyLife.Actions.Action.PickUpAndGoTo(TinyLife.Actions.ActionInfo, TinyLife.Objects.ObjectCategory, TinyLife.Objects.ObjectCategory, bool)
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type : Method
source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : PickUpAndGoTo
path : ../TinyLife/Actions/Action.cs
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startLine : 620
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
A helper method that returns a set of actions which cause the <code class="paramref">info</code>'s <xref href="TinyLife.Actions.Action.Person" data-throw-if-not-resolved="false"></xref> to set up a holdable item on an expected parent object in such a way that interacting with it is possible afterwards. This utility method is used for actions like <xref href="TinyLife.Actions.ActionType.Eat" data-throw-if-not-resolved="false"></xref>, where it is desired that a person picks up a food item from a counter and brings it to a table, if required.
<xref href="TinyLife.Actions.ActionType.CanPickUpOrIsHoldingForTarget(TinyLife.Actions.ActionInfo%2cTinyLife.Objects.ObjectCategory%2cSystem.Func%7bTinyLife.Objects.Furniture%2cSystem.Boolean%7d%2cSystem.Nullable%7bTinyLife.Actions.CanExecuteResult%7d%2cSystem.Boolean%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> provides a <xref href="TinyLife.Actions.ActionType.CanExecuteDelegate" data-throw-if-not-resolved="false"></xref> equivalent to this method.
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example : [ ]
syntax :
content : public static IEnumerable<Action> PickUpAndGoTo(ActionInfo info, ObjectCategory expectedParent, ObjectCategory expectedItem, bool putDown = true)
parameters :
- id : info
type : TinyLife.Actions.ActionInfo
description : The action info.
- id : expectedParent
type : TinyLife.Objects.ObjectCategory
description : A set of object categories that the goal parent is expected to have.
- id : expectedItem
type : TinyLife.Objects.ObjectCategory
description : A set of object categories that the item to hold and carry is expected to have.
- id : putDown
type : System.Boolean
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description : Whether the <code class="paramref">expectedItem</code> should be put down. If this is <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">false</a>, the person will only go to the goal location, but not put the item down on it.
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return :
type : System.Collections.Generic.IEnumerable{TinyLife.Actions.Action}
description : The actions to execute to cause this behavior.
content.vb : Public Shared Function PickUpAndGoTo(info As ActionInfo, expectedParent As ObjectCategory, expectedItem As ObjectCategory, putDown As Boolean = True) As IEnumerable(Of Action)
overload : TinyLife.Actions.Action.PickUpAndGoTo*
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nameWithType.vb : Action.PickUpAndGoTo(ActionInfo, ObjectCategory, ObjectCategory, Boolean)
fullName.vb : TinyLife.Actions.Action.PickUpAndGoTo(TinyLife.Actions.ActionInfo, TinyLife.Objects.ObjectCategory, TinyLife.Objects.ObjectCategory, Boolean)
name.vb : PickUpAndGoTo(ActionInfo, ObjectCategory, ObjectCategory, Boolean)
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- uid : TinyLife.Actions.Action.PickUpAndGoTo(TinyLife.Actions.ActionInfo,System.Func{TinyLife.Objects.Furniture,System.Boolean},System.Func{TinyLife.Objects.Furniture,System.Boolean},System.Boolean)
commentId : M:TinyLife.Actions.Action.PickUpAndGoTo(TinyLife.Actions.ActionInfo,System.Func{TinyLife.Objects.Furniture,System.Boolean},System.Func{TinyLife.Objects.Furniture,System.Boolean},System.Boolean)
id : PickUpAndGoTo(TinyLife.Actions.ActionInfo,System.Func{TinyLife.Objects.Furniture,System.Boolean},System.Func{TinyLife.Objects.Furniture,System.Boolean},System.Boolean)
parent : TinyLife.Actions.Action
langs :
- csharp
- vb
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name : PickUpAndGoTo(ActionInfo, Func<Furniture, bool>, Func<Furniture, bool>, bool)
nameWithType : Action.PickUpAndGoTo(ActionInfo, Func<Furniture, bool>, Func<Furniture, bool>, bool)
fullName : TinyLife.Actions.Action.PickUpAndGoTo(TinyLife.Actions.ActionInfo, System.Func<TinyLife.Objects.Furniture, bool>, System.Func<TinyLife.Objects.Furniture, bool>, bool)
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type : Method
source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : PickUpAndGoTo
path : ../TinyLife/Actions/Action.cs
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startLine : 633
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
A helper method that returns a set of actions which cause the <code class="paramref">info</code>'s <xref href="TinyLife.Actions.Action.Person" data-throw-if-not-resolved="false"></xref> to set up a holdable item on an expected parent object in such a way that interacting with it is possible afterwards. This utility method is used for actions like <xref href="TinyLife.Actions.ActionType.Eat" data-throw-if-not-resolved="false"></xref>, where it is desired that a person picks up a food item from a counter and brings it to a table, if required.
<xref href="TinyLife.Actions.ActionType.CanPickUpOrIsHoldingForTarget(TinyLife.Actions.ActionInfo%2cTinyLife.Objects.ObjectCategory%2cSystem.Func%7bTinyLife.Objects.Furniture%2cSystem.Boolean%7d%2cSystem.Nullable%7bTinyLife.Actions.CanExecuteResult%7d%2cSystem.Boolean%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> provides a <xref href="TinyLife.Actions.ActionType.CanExecuteDelegate" data-throw-if-not-resolved="false"></xref> equivalent to this method.
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example : [ ]
syntax :
content : public static IEnumerable<Action> PickUpAndGoTo(ActionInfo info, Func<Furniture, bool> isParentValid, Func<Furniture, bool> isItemValid, bool putDown = true)
parameters :
- id : info
type : TinyLife.Actions.ActionInfo
description : The action info.
- id : isParentValid
type : System.Func{TinyLife.Objects.Furniture,System.Boolean}
description : A predicate that determines whether the given furniture item is a valid parent.
- id : isItemValid
type : System.Func{TinyLife.Objects.Furniture,System.Boolean}
description : A predicate that determines whether the given furniture item is a valid holdable and carryable item for this purpose.
- id : putDown
type : System.Boolean
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description : Whether the holdable item should be put down. If this is <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">false</a>, the person will only go to the goal location, but not put the item down on it.
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return :
type : System.Collections.Generic.IEnumerable{TinyLife.Actions.Action}
description : The actions to execute to cause this behavior.
content.vb : Public Shared Function PickUpAndGoTo(info As ActionInfo, isParentValid As Func(Of Furniture, Boolean), isItemValid As Func(Of Furniture, Boolean), putDown As Boolean = True) As IEnumerable(Of Action)
overload : TinyLife.Actions.Action.PickUpAndGoTo*
nameWithType.vb : Action.PickUpAndGoTo(ActionInfo, Func(Of Furniture, Boolean), Func(Of Furniture, Boolean), Boolean)
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fullName.vb : TinyLife.Actions.Action.PickUpAndGoTo(TinyLife.Actions.ActionInfo, System.Func(Of TinyLife.Objects.Furniture, Boolean), System.Func(Of TinyLife.Objects.Furniture, Boolean), Boolean)
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name.vb : PickUpAndGoTo(ActionInfo, Func(Of Furniture, Boolean), Func(Of Furniture, Boolean), Boolean)
- uid : TinyLife.Actions.Action.GetFreeChair(TinyLife.Objects.Person,TinyLife.Objects.Furniture)
commentId : M:TinyLife.Actions.Action.GetFreeChair(TinyLife.Objects.Person,TinyLife.Objects.Furniture)
id : GetFreeChair(TinyLife.Objects.Person,TinyLife.Objects.Furniture)
parent : TinyLife.Actions.Action
langs :
- csharp
- vb
name : GetFreeChair(Person, Furniture)
nameWithType : Action.GetFreeChair(Person, Furniture)
fullName : TinyLife.Actions.Action.GetFreeChair(TinyLife.Objects.Person, TinyLife.Objects.Furniture)
type : Method
source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : GetFreeChair
path : ../TinyLife/Actions/Action.cs
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startLine : 670
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
A helper method that returns an <xref href="TinyLife.Actions.ActionInfo" data-throw-if-not-resolved="false"></xref> for a <xref href="TinyLife.Objects.ActionSpot" data-throw-if-not-resolved="false"></xref> on a <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref> with the <xref href="TinyLife.Objects.ObjectCategory.Chair" data-throw-if-not-resolved="false"></xref> category that is closest to the given object which is on a desk or table.
The furniture returned is the one that the person should <xref href="TinyLife.Actions.Action.Sit(TinyLife.Objects.Furniture%2cSystem.Single%2cTinyLife.Objects.ActionSpot)" data-throw-if-not-resolved="false"></xref> on when interacting with the passed <code class="paramref">deskObject</code>.
This method will return the <code class="paramref">deskObject</code>'s parent itself if it is a picnic-style table that has benches directly attached to it.
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example : [ ]
syntax :
content : public static (Furniture Chair, ActionSpot Spot, Direction2 Direction) GetFreeChair(Person person, Furniture deskObject)
parameters :
- id : person
type : TinyLife.Objects.Person
description : The person to get the free chair for
- id : deskObject
type : TinyLife.Objects.Furniture
description : The object that is sat on a desk
return :
type : System.ValueTuple{TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2}
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description : The corresponding chair, <xref href="TinyLife.Objects.ActionSpot" data-throw-if-not-resolved="false"></xref> and the action spot's rotation, or default if there is none
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content.vb : Public Shared Function GetFreeChair(person As Person, deskObject As Furniture) As (Chair As Furniture, Spot As ActionSpot, Direction As Direction2)
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overload : TinyLife.Actions.Action.GetFreeChair*
- uid : TinyLife.Actions.Action.GetFreeChairs(TinyLife.Objects.Person,TinyLife.Objects.Furniture,System.Func{MLEM.Misc.Direction2,System.Boolean})
commentId : M:TinyLife.Actions.Action.GetFreeChairs(TinyLife.Objects.Person,TinyLife.Objects.Furniture,System.Func{MLEM.Misc.Direction2,System.Boolean})
id : GetFreeChairs(TinyLife.Objects.Person,TinyLife.Objects.Furniture,System.Func{MLEM.Misc.Direction2,System.Boolean})
parent : TinyLife.Actions.Action
langs :
- csharp
- vb
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name : GetFreeChairs(Person, Furniture, Func<Direction2, bool>)
nameWithType : Action.GetFreeChairs(Person, Furniture, Func<Direction2, bool>)
fullName : TinyLife.Actions.Action.GetFreeChairs(TinyLife.Objects.Person, TinyLife.Objects.Furniture, System.Func<MLEM.Misc.Direction2, bool>)
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type : Method
source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : GetFreeChairs
path : ../TinyLife/Actions/Action.cs
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startLine : 687
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
Returns a set of free chair furniture paired with an <xref href="TinyLife.Objects.ActionSpot" data-throw-if-not-resolved="false"></xref> and accessible direction.
This method is used by <xref href="TinyLife.Actions.Action.GetFreeChair(TinyLife.Objects.Person%2cTinyLife.Objects.Furniture)" data-throw-if-not-resolved="false"></xref>.
This method will return the <code class="paramref">table</code> itself if it is a picnic-style table that has benches directly attached to it.
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example : [ ]
syntax :
content : public static IEnumerable<(Furniture Chair, ActionSpot Spot, Direction2 Direction)> GetFreeChairs(Person person, Furniture table, Func<Direction2, bool> canSitThisWay = null)
parameters :
- id : person
type : TinyLife.Objects.Person
description : The person to get the free chairs for
- id : table
type : TinyLife.Objects.Furniture
description : The table that the chairs should be connected to
- id : canSitThisWay
type : System.Func{MLEM.Misc.Direction2,System.Boolean}
description : A function that determines whether a person can sit the given way, or null to allow all seating directions
return :
type : System.Collections.Generic.IEnumerable{System.ValueTuple{TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2}}
description : A set of chairs, their action spots and their seating directions
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content.vb : Public Shared Function GetFreeChairs(person As Person, table As Furniture, canSitThisWay As Func(Of Direction2, Boolean) = Nothing) As IEnumerable(Of (Chair As Furniture, Spot As ActionSpot, Direction As Direction2))
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overload : TinyLife.Actions.Action.GetFreeChairs*
nameWithType.vb : Action.GetFreeChairs(Person, Furniture, Func(Of Direction2, Boolean))
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fullName.vb : TinyLife.Actions.Action.GetFreeChairs(TinyLife.Objects.Person, TinyLife.Objects.Furniture, System.Func(Of MLEM.Misc.Direction2, Boolean))
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name.vb : GetFreeChairs(Person, Furniture, Func(Of Direction2, Boolean))
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- uid : TinyLife.Actions.Action.GetSeatCategory(TinyLife.Objects.Person)
commentId : M:TinyLife.Actions.Action.GetSeatCategory(TinyLife.Objects.Person)
id : GetSeatCategory(TinyLife.Objects.Person)
parent : TinyLife.Actions.Action
langs :
- csharp
- vb
name : GetSeatCategory(Person)
nameWithType : Action.GetSeatCategory(Person)
fullName : TinyLife.Actions.Action.GetSeatCategory(TinyLife.Objects.Person)
type : Method
source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : GetSeatCategory
path : ../TinyLife/Actions/Action.cs
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startLine : 707
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
Returns the <xref href="TinyLife.Objects.ObjectCategory" data-throw-if-not-resolved="false"></xref> that an object needs to have for the given <code class="paramref">person</code> to be able to sit on it.
This method returns <xref href="TinyLife.Objects.ObjectCategory.BabySittable" data-throw-if-not-resolved="false"></xref> for babies, and <xref href="TinyLife.Objects.ObjectCategory.Chair" data-throw-if-not-resolved="false"></xref> otherwise.
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example : [ ]
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syntax :
content : public static ObjectCategory GetSeatCategory(Person person)
parameters :
- id : person
type : TinyLife.Objects.Person
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description : The person who should sit.
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return :
type : TinyLife.Objects.ObjectCategory
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description : The object category for seats.
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content.vb : Public Shared Function GetSeatCategory(person As Person) As ObjectCategory
overload : TinyLife.Actions.Action.GetSeatCategory*
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- uid : TinyLife.Actions.Action.FindAllFreePeople(TinyLife.Objects.Person,TinyLife.Actions.ActionType,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Nullable{System.Single},System.Boolean,System.Boolean,System.Boolean)
commentId : M:TinyLife.Actions.Action.FindAllFreePeople(TinyLife.Objects.Person,TinyLife.Actions.ActionType,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Nullable{System.Single},System.Boolean,System.Boolean,System.Boolean)
id : FindAllFreePeople(TinyLife.Objects.Person,TinyLife.Actions.ActionType,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Nullable{System.Single},System.Boolean,System.Boolean,System.Boolean)
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parent : TinyLife.Actions.Action
langs :
- csharp
- vb
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name : FindAllFreePeople(Person, ActionType, Map, Vector2?, float?, float?, bool, bool, bool)
nameWithType : Action.FindAllFreePeople(Person, ActionType, Map, Vector2?, float?, float?, bool, bool, bool)
fullName : TinyLife.Actions.Action.FindAllFreePeople(TinyLife.Objects.Person, TinyLife.Actions.ActionType, TinyLife.World.Map, Microsoft.Xna.Framework.Vector2?, float?, float?, bool, bool, bool)
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type : Method
source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : FindAllFreePeople
path : ../TinyLife/Actions/Action.cs
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startLine : 724
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : A helper method to find a set of all <xref href="TinyLife.Actions.Action.Person" data-throw-if-not-resolved="false"></xref> instances that are currently valid for interaction with the passed <xref href="TinyLife.Actions.Action.Person" data-throw-if-not-resolved="false"></xref>, ordered by their priority, where the first entry is the best possible <xref href="TinyLife.Actions.Action.Person" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public static IEnumerable<Person> FindAllFreePeople(Person person, ActionType type = null, Map map = null, Vector2? position = null, float? floor = null, float? radius = null, bool ignoreVisibility = false, bool ignoreNeeds = false, bool needsFreeActionSpot = true)
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parameters :
- id : person
type : TinyLife.Objects.Person
description : The person that wants to start the aciton
- id : type
type : TinyLife.Actions.ActionType
description : The type of action we want to start
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- id : map
type : TinyLife.World.Map
description : The map to find people on.
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- id : position
type : System.Nullable{Microsoft.Xna.Framework.Vector2}
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description : The position that we should find people around, or null to use the passed person's position
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- id : floor
type : System.Nullable{System.Single}
description : The floor to find people on.
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- id : radius
type : System.Nullable{System.Single}
description : The radius that should be searched for people in, or 32 by default
- id : ignoreVisibility
type : System.Boolean
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description : Whether the visibility (<xref href="TinyLife.GameImpl.IsLotVisible(TinyLife.World.Lot)" data-throw-if-not-resolved="false"></xref>) of the object's lot should be ignored, or false by default
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- id : ignoreNeeds
type : System.Boolean
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description : Whether the free people's needs should be ignored.
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- id : needsFreeActionSpot
type : System.Boolean
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description : Whether a free action spot is required on the free people.
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return :
type : System.Collections.Generic.IEnumerable{TinyLife.Objects.Person}
description : A set of valid interaction partners
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content.vb : Public Shared Function FindAllFreePeople(person As Person, type As ActionType = Nothing, map As Map = Nothing, position As Vector2? = Nothing, floor As Single? = Nothing, radius As Single? = Nothing, ignoreVisibility As Boolean = False, ignoreNeeds As Boolean = False, needsFreeActionSpot As Boolean = True) As IEnumerable(Of Person)
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overload : TinyLife.Actions.Action.FindAllFreePeople*
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nameWithType.vb : Action.FindAllFreePeople(Person, ActionType, Map, Vector2?, Single?, Single?, Boolean, Boolean, Boolean)
fullName.vb : TinyLife.Actions.Action.FindAllFreePeople(TinyLife.Objects.Person, TinyLife.Actions.ActionType, TinyLife.World.Map, Microsoft.Xna.Framework.Vector2?, Single?, Single?, Boolean, Boolean, Boolean)
name.vb : FindAllFreePeople(Person, ActionType, Map, Vector2?, Single?, Single?, Boolean, Boolean, Boolean)
- uid : TinyLife.Actions.Action.FindAllFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Boolean,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Nullable{System.Single},System.Boolean,System.Boolean)
commentId : M:TinyLife.Actions.Action.FindAllFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Boolean,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Nullable{System.Single},System.Boolean,System.Boolean)
id : FindAllFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Boolean,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Nullable{System.Single},System.Boolean,System.Boolean)
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parent : TinyLife.Actions.Action
langs :
- csharp
- vb
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name : FindAllFreeFurniture(Person, ObjectCategory, FurnitureType, bool, Map, Vector2?, float?, float?, bool, bool)
nameWithType : Action.FindAllFreeFurniture(Person, ObjectCategory, FurnitureType, bool, Map, Vector2?, float?, float?, bool, bool)
fullName : TinyLife.Actions.Action.FindAllFreeFurniture(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType, bool, TinyLife.World.Map, Microsoft.Xna.Framework.Vector2?, float?, float?, bool, bool)
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type : Method
source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : FindAllFreeFurniture
path : ../TinyLife/Actions/Action.cs
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startLine : 751
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : A helper method to find a set of all <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref> instances that are currently valid for interaction with the passed <xref href="TinyLife.Actions.Action.Person" data-throw-if-not-resolved="false"></xref>, ordered by their priority, where the first entry is the best possible <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref> object.
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example : [ ]
syntax :
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content : public static IEnumerable<Furniture> FindAllFreeFurniture(Person person, ObjectCategory categories = null, FurnitureType objectSpotType = null, bool needsFreeActionSpot = true, Map map = null, Vector2? position = null, float? floor = null, float? radius = null, bool allowBroken = false, bool ignoreVisibility = false)
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parameters :
- id : person
type : TinyLife.Objects.Person
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description : The person that wants to start the action
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- id : categories
type : TinyLife.Objects.ObjectCategory
description : The categories that the furniture should have
- id : objectSpotType
type : TinyLife.Objects.FurnitureType
description : The type of item that an object spot should be available for, or null if this is not required
- id : needsFreeActionSpot
type : System.Boolean
description : Whether or not the furniture returned needs a non-occupied <xref href="TinyLife.Objects.ActionSpot" data-throw-if-not-resolved="false"></xref>
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- id : map
type : TinyLife.World.Map
description : The map to find furniture on.
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- id : position
type : System.Nullable{Microsoft.Xna.Framework.Vector2}
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description : The position that we should find people around, or null to use the passed person's position
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- id : floor
type : System.Nullable{System.Single}
description : The floor to find furniture on.
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- id : radius
type : System.Nullable{System.Single}
description : The radius that should be searched for people in, or 32 by default
- id : allowBroken
type : System.Boolean
description : Whether furniture that is <xref href="TinyLife.Objects.BreakableFurniture.Broken" data-throw-if-not-resolved="false"></xref> can be returned
- id : ignoreVisibility
type : System.Boolean
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description : Whether the visibility (<xref href="TinyLife.GameImpl.IsLotVisible(TinyLife.World.Lot)" data-throw-if-not-resolved="false"></xref>) of the object's lot should be ignored, or false by default
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return :
type : System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture}
description : A set of valid furniture
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content.vb : Public Shared Function FindAllFreeFurniture(person As Person, categories As ObjectCategory = Nothing, objectSpotType As FurnitureType = Nothing, needsFreeActionSpot As Boolean = True, map As Map = Nothing, position As Vector2? = Nothing, floor As Single? = Nothing, radius As Single? = Nothing, allowBroken As Boolean = False, ignoreVisibility As Boolean = False) As IEnumerable(Of Furniture)
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overload : TinyLife.Actions.Action.FindAllFreeFurniture*
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nameWithType.vb : Action.FindAllFreeFurniture(Person, ObjectCategory, FurnitureType, Boolean, Map, Vector2?, Single?, Single?, Boolean, Boolean)
fullName.vb : TinyLife.Actions.Action.FindAllFreeFurniture(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType, Boolean, TinyLife.World.Map, Microsoft.Xna.Framework.Vector2?, Single?, Single?, Boolean, Boolean)
name.vb : FindAllFreeFurniture(Person, ObjectCategory, FurnitureType, Boolean, Map, Vector2?, Single?, Single?, Boolean, Boolean)
- uid : TinyLife.Actions.Action.FindAllFreeWalls``1(TinyLife.Objects.Person,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Nullable{System.Single},System.Boolean)
commentId : M:TinyLife.Actions.Action.FindAllFreeWalls``1(TinyLife.Objects.Person,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Nullable{System.Single},System.Boolean)
id : FindAllFreeWalls``1(TinyLife.Objects.Person,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Nullable{System.Single},System.Boolean)
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parent : TinyLife.Actions.Action
langs :
- csharp
- vb
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name : FindAllFreeWalls<T>(Person, Map, Vector2?, float?, float?, bool)
nameWithType : Action.FindAllFreeWalls<T>(Person, Map, Vector2?, float?, float?, bool)
fullName : TinyLife.Actions.Action.FindAllFreeWalls<T>(TinyLife.Objects.Person, TinyLife.World.Map, Microsoft.Xna.Framework.Vector2?, float?, float?, bool)
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type : Method
source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : FindAllFreeWalls
path : ../TinyLife/Actions/Action.cs
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startLine : 771
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : A helper method to find a set of all <xref href="TinyLife.Objects.WallLike" data-throw-if-not-resolved="false"></xref> instances that are currently valid for interaction with the passed <xref href="TinyLife.Actions.Action.Person" data-throw-if-not-resolved="false"></xref>
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example : [ ]
syntax :
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content: 'public static IEnumerable<T> FindAllFreeWalls<T>(Person person, Map map = null, Vector2? position = null, float? floor = null, float? radius = null, bool ignoreVisibility = false) where T : WallLike'
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parameters :
- id : person
type : TinyLife.Objects.Person
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description : The person that wants to start the action
- id : map
type : TinyLife.World.Map
description : The map to find walls on.
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- id : position
type : System.Nullable{Microsoft.Xna.Framework.Vector2}
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description : The position that the walls should be around, or null to use the <code class="paramref">person</code>'s position
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- id : floor
type : System.Nullable{System.Single}
description : The floor to find walsl on.
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- id : radius
type : System.Nullable{System.Single}
description : The radius that should be searched for walls in, or 32 by default
- id : ignoreVisibility
type : System.Boolean
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description : Whether the visibility (<xref href="TinyLife.GameImpl.IsLotVisible(TinyLife.World.Lot)" data-throw-if-not-resolved="false"></xref>) of the object's lot should be ignored, or false by default
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typeParameters :
- id : T
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return :
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type : System.Collections.Generic.IEnumerable{{T}}
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description : A set of valid walls
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content.vb : Public Shared Function FindAllFreeWalls(Of T As WallLike)(person As Person, map As Map = Nothing, position As Vector2? = Nothing, floor As Single? = Nothing, radius As Single? = Nothing, ignoreVisibility As Boolean = False) As IEnumerable(Of T)
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overload : TinyLife.Actions.Action.FindAllFreeWalls*
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nameWithType.vb : Action.FindAllFreeWalls(Of T)(Person, Map, Vector2?, Single?, Single?, Boolean)
fullName.vb : TinyLife.Actions.Action.FindAllFreeWalls(Of T)(TinyLife.Objects.Person, TinyLife.World.Map, Microsoft.Xna.Framework.Vector2?, Single?, Single?, Boolean)
name.vb : FindAllFreeWalls(Of T)(Person, Map, Vector2?, Single?, Single?, Boolean)
- uid : TinyLife.Actions.Action.FindAllFreeGround(TinyLife.Objects.Person,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Nullable{System.Single},System.Boolean)
commentId : M:TinyLife.Actions.Action.FindAllFreeGround(TinyLife.Objects.Person,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Nullable{System.Single},System.Boolean)
id : FindAllFreeGround(TinyLife.Objects.Person,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Nullable{System.Single},System.Boolean)
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parent : TinyLife.Actions.Action
langs :
- csharp
- vb
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name : FindAllFreeGround(Person, Map, Vector2?, float?, float?, bool)
nameWithType : Action.FindAllFreeGround(Person, Map, Vector2?, float?, float?, bool)
fullName : TinyLife.Actions.Action.FindAllFreeGround(TinyLife.Objects.Person, TinyLife.World.Map, Microsoft.Xna.Framework.Vector2?, float?, float?, bool)
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type : Method
source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : FindAllFreeGround
path : ../TinyLife/Actions/Action.cs
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startLine : 790
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : A helper method to find a set of all positions on the ground that are currently valid for interaction
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example : [ ]
syntax :
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content : public static IEnumerable<(Point Pos, int Floor, Tile Tile)> FindAllFreeGround(Person person, Map map = null, Vector2? position = null, float? floor = null, float? radius = null, bool ignoreVisibility = false)
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parameters :
- id : person
type : TinyLife.Objects.Person
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description : The person that wants to start the action
- id : map
type : TinyLife.World.Map
description : The maps to find ground tiles on.
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- id : position
type : System.Nullable{Microsoft.Xna.Framework.Vector2}
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description : The position that the ground should be around, or null to use the <code class="paramref">person</code>'s position
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- id : floor
type : System.Nullable{System.Single}
description : The floor to find ground tiles on.
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- id : radius
type : System.Nullable{System.Single}
description : The radius that should be searched for ground positions in, or 32 by default
- id : ignoreVisibility
type : System.Boolean
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description : Whether the visibility (<xref href="TinyLife.GameImpl.IsLotVisible(TinyLife.World.Lot)" data-throw-if-not-resolved="false"></xref>) of the object's lot should be ignored, or false by default
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return :
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type : System.Collections.Generic.IEnumerable{System.ValueTuple{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile}}
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description : A set of valid locations
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content.vb : Public Shared Function FindAllFreeGround(person As Person, map As Map = Nothing, position As Vector2? = Nothing, floor As Single? = Nothing, radius As Single? = Nothing, ignoreVisibility As Boolean = False) As IEnumerable(Of (Pos As Point, Floor As Integer, Tile As Tile))
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overload : TinyLife.Actions.Action.FindAllFreeGround*
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nameWithType.vb : Action.FindAllFreeGround(Person, Map, Vector2?, Single?, Single?, Boolean)
fullName.vb : TinyLife.Actions.Action.FindAllFreeGround(TinyLife.Objects.Person, TinyLife.World.Map, Microsoft.Xna.Framework.Vector2?, Single?, Single?, Boolean)
name.vb : FindAllFreeGround(Person, Map, Vector2?, Single?, Single?, Boolean)
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- uid : TinyLife.Actions.Action.FindFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
commentId : M:TinyLife.Actions.Action.FindFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
id : FindFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
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parent : TinyLife.Actions.Action
langs :
- csharp
- vb
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name : FindFreeFurniture(Person, ObjectCategory, FurnitureType, Map, Vector2?, bool, bool)
nameWithType : Action.FindFreeFurniture(Person, ObjectCategory, FurnitureType, Map, Vector2?, bool, bool)
fullName : TinyLife.Actions.Action.FindFreeFurniture(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType, TinyLife.World.Map, Microsoft.Xna.Framework.Vector2?, bool, bool)
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type : Method
source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : FindFreeFurniture
path : ../TinyLife/Actions/Action.cs
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startLine : 812
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
A helper method to find the best <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref> instance to interact with based on the given data.
Note that this method always returns a <xref href="TinyLife.Actions.ActionInfo" data-throw-if-not-resolved="false"></xref> related to the first result from <xref href="TinyLife.Actions.Action.FindAllFreeFurniture(TinyLife.Objects.Person%2cTinyLife.Objects.ObjectCategory%2cTinyLife.Objects.FurnitureType%2cSystem.Boolean%2cTinyLife.World.Map%2cSystem.Nullable%7bMicrosoft.Xna.Framework.Vector2%7d%2cSystem.Nullable%7bSystem.Single%7d%2cSystem.Nullable%7bSystem.Single%7d%2cSystem.Boolean%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public static ActionInfo FindFreeFurniture(Person person, ObjectCategory categories, FurnitureType objectSpotType = null, Map map = null, Vector2? position = null, bool allowBroken = false, bool ignoreVisibility = false)
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parameters :
- id : person
type : TinyLife.Objects.Person
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description : The person that wants to start the action
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- id : categories
type : TinyLife.Objects.ObjectCategory
description : The categories that the furniture should have
- id : objectSpotType
type : TinyLife.Objects.FurnitureType
description : The type of item that an object spot should be available for, or null if this is not required
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- id : map
type : TinyLife.World.Map
description : The map to find furniture on.
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- id : position
type : System.Nullable{Microsoft.Xna.Framework.Vector2}
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description : The position that we should find people around, or null to use the passed person's position
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- id : allowBroken
type : System.Boolean
description : Whether furniture that is <xref href="TinyLife.Objects.BreakableFurniture.Broken" data-throw-if-not-resolved="false"></xref> can be returned
- id : ignoreVisibility
type : System.Boolean
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description : Whether the visibility (<xref href="TinyLife.GameImpl.IsLotVisible(TinyLife.World.Lot)" data-throw-if-not-resolved="false"></xref>) of the object's lot should be ignored, or false by default
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return :
type : TinyLife.Actions.ActionInfo
description : An action info for the best furniture, or null if there is none
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content.vb : Public Shared Function FindFreeFurniture(person As Person, categories As ObjectCategory, objectSpotType As FurnitureType = Nothing, map As Map = Nothing, position As Vector2? = Nothing, allowBroken As Boolean = False, ignoreVisibility As Boolean = False) As ActionInfo
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overload : TinyLife.Actions.Action.FindFreeFurniture*
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nameWithType.vb : Action.FindFreeFurniture(Person, ObjectCategory, FurnitureType, Map, Vector2?, Boolean, Boolean)
fullName.vb : TinyLife.Actions.Action.FindFreeFurniture(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType, TinyLife.World.Map, Microsoft.Xna.Framework.Vector2?, Boolean, Boolean)
name.vb : FindFreeFurniture(Person, ObjectCategory, FurnitureType, Map, Vector2?, Boolean, Boolean)
- uid : TinyLife.Actions.Action.FindAllActionObjects(TinyLife.Objects.Person,TinyLife.Actions.ActionType,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2})
commentId : M:TinyLife.Actions.Action.FindAllActionObjects(TinyLife.Objects.Person,TinyLife.Actions.ActionType,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2})
id : FindAllActionObjects(TinyLife.Objects.Person,TinyLife.Actions.ActionType,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2})
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parent : TinyLife.Actions.Action
langs :
- csharp
- vb
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name : FindAllActionObjects(Person, ActionType, Map, Vector2?)
nameWithType : Action.FindAllActionObjects(Person, ActionType, Map, Vector2?)
fullName : TinyLife.Actions.Action.FindAllActionObjects(TinyLife.Objects.Person, TinyLife.Actions.ActionType, TinyLife.World.Map, Microsoft.Xna.Framework.Vector2?)
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type : Method
source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : FindAllActionObjects
path : ../TinyLife/Actions/Action.cs
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startLine : 826
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
Returns all <xref href="TinyLife.Actions.ActionInfo" data-throw-if-not-resolved="false"></xref> objects that are available to the given <xref href="TinyLife.Actions.Action.Person" data-throw-if-not-resolved="false"></xref> for the given <xref href="TinyLife.Actions.ActionType" data-throw-if-not-resolved="false"></xref>.
The objects returned are the ones that would also be considered by the <xref href="TinyLife.Objects.PersonAi" data-throw-if-not-resolved="false"></xref> when starting an action.
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example : [ ]
syntax :
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content : public static IEnumerable<ActionInfo> FindAllActionObjects(Person person, ActionType type, Map map = null, Vector2? position = null)
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parameters :
- id : person
type : TinyLife.Objects.Person
description : The person
- id : type
type : TinyLife.Actions.ActionType
description : The action to start
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- id : map
type : TinyLife.World.Map
description : The map to find objects on.
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- id : position
type : System.Nullable{Microsoft.Xna.Framework.Vector2}
description : The position to focus around when finding action objects.
return :
type : System.Collections.Generic.IEnumerable{TinyLife.Actions.ActionInfo}
description : A set of action infos that the given action can be started with
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content.vb : Public Shared Function FindAllActionObjects(person As Person, type As ActionType, map As Map = Nothing, position As Vector2? = Nothing) As IEnumerable(Of ActionInfo)
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overload : TinyLife.Actions.Action.FindAllActionObjects*
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- uid : TinyLife.Actions.Action.FindValidActionObjects(TinyLife.Objects.Person,TinyLife.Actions.ActionType,System.Boolean,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
commentId : M:TinyLife.Actions.Action.FindValidActionObjects(TinyLife.Objects.Person,TinyLife.Actions.ActionType,System.Boolean,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
id : FindValidActionObjects(TinyLife.Objects.Person,TinyLife.Actions.ActionType,System.Boolean,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
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parent : TinyLife.Actions.Action
langs :
- csharp
- vb
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name : FindValidActionObjects(Person, ActionType, bool, Map, Vector2?, bool, bool)
nameWithType : Action.FindValidActionObjects(Person, ActionType, bool, Map, Vector2?, bool, bool)
fullName : TinyLife.Actions.Action.FindValidActionObjects(TinyLife.Objects.Person, TinyLife.Actions.ActionType, bool, TinyLife.World.Map, Microsoft.Xna.Framework.Vector2?, bool, bool)
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type : Method
source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : FindValidActionObjects
path : ../TinyLife/Actions/Action.cs
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startLine : 865
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
Returns all <xref href="TinyLife.Actions.ActionInfo" data-throw-if-not-resolved="false"></xref> objects that are available to the given <xref href="TinyLife.Actions.Action.Person" data-throw-if-not-resolved="false"></xref> for the given <xref href="TinyLife.Actions.ActionType" data-throw-if-not-resolved="false"></xref>, and whose <xref href="TinyLife.Objects.Person.CanExecuteAction(TinyLife.Actions.ActionType%2cTinyLife.Actions.ActionInfo%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> indicates that the actions are valid for execution.
This method also checks <xref href="TinyLife.Actions.ActionType.TypeSettings.IsInappropriateElsewhere" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public static IEnumerable<ActionInfo> FindValidActionObjects(Person person, ActionType type, bool automatic, Map map = null, Vector2? position = null, bool allowInappropriate = false, bool allowInvalid = false)
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parameters :
- id : person
type : TinyLife.Objects.Person
description : The person.
- id : type
type : TinyLife.Actions.ActionType
description : The action to start.
- id : automatic
type : System.Boolean
description : Whether the action is considered to start automatically.
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- id : map
type : TinyLife.World.Map
description : The map to find objects on.
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- id : position
type : System.Nullable{Microsoft.Xna.Framework.Vector2}
description : The position to focus around when finding action objects.
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- id : allowInappropriate
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type : System.Boolean
description : Whether to ignore the <xref href="TinyLife.Actions.ActionType.TypeSettings.IsInappropriateElsewhere" data-throw-if-not-resolved="false"></xref> flag.
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- id : allowInvalid
type : System.Boolean
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description : Whether invalid objects should also be returned.
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return :
type : System.Collections.Generic.IEnumerable{TinyLife.Actions.ActionInfo}
description : A set of action infos that the given action can be started with.
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content.vb : Public Shared Function FindValidActionObjects(person As Person, type As ActionType, automatic As Boolean, map As Map = Nothing, position As Vector2? = Nothing, allowInappropriate As Boolean = False, allowInvalid As Boolean = False) As IEnumerable(Of ActionInfo)
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overload : TinyLife.Actions.Action.FindValidActionObjects*
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nameWithType.vb : Action.FindValidActionObjects(Person, ActionType, Boolean, Map, Vector2?, Boolean, Boolean)
fullName.vb : TinyLife.Actions.Action.FindValidActionObjects(TinyLife.Objects.Person, TinyLife.Actions.ActionType, Boolean, TinyLife.World.Map, Microsoft.Xna.Framework.Vector2?, Boolean, Boolean)
name.vb : FindValidActionObjects(Person, ActionType, Boolean, Map, Vector2?, Boolean, Boolean)
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- uid : TinyLife.Actions.Action.GetRandomValidArguments(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean)
commentId : M:TinyLife.Actions.Action.GetRandomValidArguments(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean)
id : GetRandomValidArguments(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean)
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parent : TinyLife.Actions.Action
langs :
- csharp
- vb
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name : GetRandomValidArguments(ActionType, ActionInfo, bool)
nameWithType : Action.GetRandomValidArguments(ActionType, ActionInfo, bool)
fullName : TinyLife.Actions.Action.GetRandomValidArguments(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, bool)
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type : Method
source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : GetRandomValidArguments
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path : ../TinyLife/Actions/Action.cs
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startLine : 882
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : Attempts to find a random valid action variety from the <code class="paramref">type</code>'s <xref href="TinyLife.Actions.ActionType.TypeSettings.PossibleArguments" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
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syntax :
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content : public static ActionArgument[] GetRandomValidArguments(ActionType type, ActionInfo info, bool automatic)
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parameters :
- id : type
type : TinyLife.Actions.ActionType
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description : The action type whose varieties to search.
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- id : info
type : TinyLife.Actions.ActionInfo
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description : The action info.
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- id : automatic
type : System.Boolean
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description : Whether variety should be selected automatically.
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return :
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type : TinyLife.Actions.ActionArgument[]
description : A set of action arguments, based on the rules defined in the documentation of <xref href="TinyLife.Actions.ActionType.TypeSettings.PossibleArguments" data-throw-if-not-resolved="false"></xref>.
content.vb : Public Shared Function GetRandomValidArguments(type As ActionType, info As ActionInfo, automatic As Boolean) As ActionArgument()
overload : TinyLife.Actions.Action.GetRandomValidArguments*
nameWithType.vb : Action.GetRandomValidArguments(ActionType, ActionInfo, Boolean)
fullName.vb : TinyLife.Actions.Action.GetRandomValidArguments(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, Boolean)
name.vb : GetRandomValidArguments(ActionType, ActionInfo, Boolean)
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- uid : TinyLife.Actions.Action.GetTableSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot)
commentId : M:TinyLife.Actions.Action.GetTableSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot)
id : GetTableSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot)
parent : TinyLife.Actions.Action
langs :
- csharp
- vb
name : GetTableSpot(Furniture, ActionSpot)
nameWithType : Action.GetTableSpot(Furniture, ActionSpot)
fullName : TinyLife.Actions.Action.GetTableSpot(TinyLife.Objects.Furniture, TinyLife.Objects.ActionSpot)
type : Method
source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : GetTableSpot
path : ../TinyLife/Actions/Action.cs
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startLine : 910
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
A helper method that returns the <xref href="TinyLife.Objects.ObjectSpot" data-throw-if-not-resolved="false"></xref> on the table or desk that the given chair is connected to.
This is the object spot that should be used for interaction if a person sits on the given chair.
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example : [ ]
syntax :
content : public static (Furniture Table, ObjectSpot Spot) GetTableSpot(Furniture chair, ActionSpot actionSpot = null)
parameters :
- id : chair
type : TinyLife.Objects.Furniture
description : The chair to get the table spot for
- id : actionSpot
type : TinyLife.Objects.ActionSpot
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description : The action spot on the <code class="paramref">chair</code> to get the table spot for
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return :
type : System.ValueTuple{TinyLife.Objects.Furniture,TinyLife.Objects.ObjectSpot}
description : The table spot, or null if there is none
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content.vb : Public Shared Function GetTableSpot(chair As Furniture, actionSpot As ActionSpot = Nothing) As (Table As Furniture, Spot As ObjectSpot)
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overload : TinyLife.Actions.Action.GetTableSpot*
- uid : TinyLife.Actions.Action.InvokeForBoth(TinyLife.Objects.Person,TinyLife.Objects.Person,System.Action{TinyLife.Objects.Person,TinyLife.Objects.Person})
commentId : M:TinyLife.Actions.Action.InvokeForBoth(TinyLife.Objects.Person,TinyLife.Objects.Person,System.Action{TinyLife.Objects.Person,TinyLife.Objects.Person})
id : InvokeForBoth(TinyLife.Objects.Person,TinyLife.Objects.Person,System.Action{TinyLife.Objects.Person,TinyLife.Objects.Person})
parent : TinyLife.Actions.Action
langs :
- csharp
- vb
name : InvokeForBoth(Person, Person, Action<Person, Person>)
nameWithType : Action.InvokeForBoth(Person, Person, Action<Person, Person>)
fullName : TinyLife.Actions.Action.InvokeForBoth(TinyLife.Objects.Person, TinyLife.Objects.Person, System.Action<TinyLife.Objects.Person, TinyLife.Objects.Person>)
type : Method
source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : InvokeForBoth
path : ../TinyLife/Actions/Action.cs
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startLine : 923
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : Invokes the given action for two people while passing both of them, first as the main, and then as the second, parameter to the given <code class="paramref">action</code>.
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example : [ ]
syntax :
content : public static void InvokeForBoth(Person person, Person other, Action<Person, Person> action)
parameters :
- id : person
type : TinyLife.Objects.Person
description : The first person.
- id : other
type : TinyLife.Objects.Person
description : The second person.
- id : action
type : System.Action{TinyLife.Objects.Person,TinyLife.Objects.Person}
description : The action to invoke for both people passed.
content.vb : Public Shared Sub InvokeForBoth(person As Person, other As Person, action As Action(Of Person, Person))
overload : TinyLife.Actions.Action.InvokeForBoth*
nameWithType.vb : Action.InvokeForBoth(Person, Person, Action(Of Person, Person))
fullName.vb : TinyLife.Actions.Action.InvokeForBoth(TinyLife.Objects.Person, TinyLife.Objects.Person, System.Action(Of TinyLife.Objects.Person, TinyLife.Objects.Person))
name.vb : InvokeForBoth(Person, Person, Action(Of Person, Person))
- uid : TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action,TinyLife.Actions.Action)
commentId : M:TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action,TinyLife.Actions.Action)
id : CanMultitask(TinyLife.Actions.Action,TinyLife.Actions.Action)
parent : TinyLife.Actions.Action
langs :
- csharp
- vb
name : CanMultitask(Action, Action)
nameWithType : Action.CanMultitask(Action, Action)
fullName : TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action, TinyLife.Actions.Action)
type : Method
source :
remote :
path : TinyLife/Actions/Action.cs
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branch : main
2022-11-12 13:53:28 +01:00
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : CanMultitask
path : ../TinyLife/Actions/Action.cs
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startLine : 935
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
A utility method that can be used whether the two <xref href="TinyLife.Actions.Action" data-throw-if-not-resolved="false"></xref> instances can currently be invoked together.
Internally, this checks if both actions return true on <xref href="TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public static bool CanMultitask(Action a1, Action a2)
parameters :
- id : a1
type : TinyLife.Actions.Action
description : The first action
- id : a2
type : TinyLife.Actions.Action
description : The second action
return :
type : System.Boolean
description : Whether the two actions can be multi-tasked
content.vb : Public Shared Function CanMultitask(a1 As Action, a2 As Action) As Boolean
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overload : TinyLife.Actions.Action.CanMultitask*
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- uid : TinyLife.Actions.Action.IsInappropriate(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)
commentId : M:TinyLife.Actions.Action.IsInappropriate(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)
id : IsInappropriate(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)
parent : TinyLife.Actions.Action
langs :
- csharp
- vb
name : IsInappropriate(ActionType, ActionInfo)
nameWithType : Action.IsInappropriate(ActionType, ActionInfo)
fullName : TinyLife.Actions.Action.IsInappropriate(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo)
type : Method
source :
remote :
path : TinyLife/Actions/Action.cs
2023-12-06 13:25:52 +01:00
branch : main
2023-05-26 15:16:22 +02:00
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : IsInappropriate
path : ../TinyLife/Actions/Action.cs
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startLine : 946
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
Checks whether the given action <code class="paramref">type</code> is inappropriate for execution using the given <code class="paramref">info</code>.
The return value is based on <xref href="TinyLife.Actions.ActionType.TypeSettings.IsInappropriateElsewhere" data-throw-if-not-resolved="false"></xref> and the <xref href="TinyLife.Actions.ActionInfo.Lot" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public static bool IsInappropriate(ActionType type, ActionInfo info)
parameters :
- id : type
type : TinyLife.Actions.ActionType
description : The action type to execute.
- id : info
type : TinyLife.Actions.ActionInfo
description : The action info.
return :
type : System.Boolean
description : Whether the action is inappropriate here.
content.vb : Public Shared Function IsInappropriate(type As ActionType, info As ActionInfo) As Boolean
overload : TinyLife.Actions.Action.IsInappropriate*
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- uid : TinyLife.Actions.Action.IsLotContentVisible(TinyLife.World.Lot,TinyLife.Objects.Person,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2})
commentId : M:TinyLife.Actions.Action.IsLotContentVisible(TinyLife.World.Lot,TinyLife.Objects.Person,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2})
id : IsLotContentVisible(TinyLife.World.Lot,TinyLife.Objects.Person,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2})
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parent : TinyLife.Actions.Action
langs :
- csharp
- vb
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name : IsLotContentVisible(Lot, Person, Map, Vector2?)
nameWithType : Action.IsLotContentVisible(Lot, Person, Map, Vector2?)
fullName : TinyLife.Actions.Action.IsLotContentVisible(TinyLife.World.Lot, TinyLife.Objects.Person, TinyLife.World.Map, Microsoft.Xna.Framework.Vector2?)
2023-06-25 15:41:49 +02:00
type : Method
source :
remote :
path : TinyLife/Actions/Action.cs
2023-12-06 13:25:52 +01:00
branch : main
2023-06-25 15:41:49 +02:00
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : IsLotContentVisible
path : ../TinyLife/Actions/Action.cs
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startLine : 967
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
Returns whether the given content of the given <code class="paramref">lot</code> is currently visible to the given <code class="paramref">person</code>.
If the <code class="paramref">lot</code> is <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a>, then comparisons are made to the lot at the given <code class="paramref">position</code>.
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example : [ ]
syntax :
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content : public static bool IsLotContentVisible(Lot lot, Person person, Map map = null, Vector2? position = null)
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parameters :
- id : lot
type : TinyLife.World.Lot
description : The lot to query; can be <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a>.
- id : person
type : TinyLife.Objects.Person
description : The person.
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- id : map
type : TinyLife.World.Map
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description : The map to use to query the <xref href="TinyLife.World.Lot" data-throw-if-not-resolved="false"></xref> that the <code class="paramref">position</code> is on. If this is <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a>, the <code class="paramref">person</code>'s map is used.
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- id : position
type : System.Nullable{Microsoft.Xna.Framework.Vector2}
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description : An additional position that should be query if <code class="paramref">lot</code> is <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a>. If this is <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a>, the <code class="paramref">person</code>'s <xref href="TinyLife.Objects.MapObject.Position" data-throw-if-not-resolved="false"></xref> is used instead.
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return :
type : System.Boolean
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description : Whether the lot content on the <code class="paramref">lot</code> or at the <code class="paramref">position</code> is visible.
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content.vb : Public Shared Function IsLotContentVisible(lot As Lot, person As Person, map As Map = Nothing, position As Vector2? = Nothing) As Boolean
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overload : TinyLife.Actions.Action.IsLotContentVisible*
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references :
- uid : TinyLife.Objects.Person
commentId : T:TinyLife.Objects.Person
parent : TinyLife.Objects
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href : TinyLife.Objects.Person.html
2021-08-04 06:51:12 +02:00
name : Person
nameWithType : Person
fullName : TinyLife.Objects.Person
- uid : TinyLife.Actions.ActionType
commentId : T:TinyLife.Actions.ActionType
parent : TinyLife.Actions
2024-01-07 16:53:47 +01:00
href : TinyLife.Actions.ActionType.html
2021-08-04 06:51:12 +02:00
name : ActionType
nameWithType : ActionType
fullName : TinyLife.Actions.ActionType
- uid : TinyLife.Objects.Person.ActionQueue
commentId : F:TinyLife.Objects.Person.ActionQueue
2024-01-07 16:53:47 +01:00
href : TinyLife.Objects.Person.html#TinyLife_Objects_Person_ActionQueue
2023-03-30 18:07:55 +02:00
name : ActionQueue
nameWithType : Person.ActionQueue
fullName : TinyLife.Objects.Person.ActionQueue
2021-08-04 06:51:12 +02:00
- uid : TinyLife.Objects.Person.CurrentActions
commentId : F:TinyLife.Objects.Person.CurrentActions
2024-01-07 16:53:47 +01:00
href : TinyLife.Objects.Person.html#TinyLife_Objects_Person_CurrentActions
2023-03-30 18:07:55 +02:00
name : CurrentActions
nameWithType : Person.CurrentActions
fullName : TinyLife.Objects.Person.CurrentActions
2021-08-04 06:51:12 +02:00
- uid : TinyLife.Actions.MultiAction
commentId : T:TinyLife.Actions.MultiAction
parent : TinyLife.Actions
2024-01-07 16:53:47 +01:00
href : TinyLife.Actions.MultiAction.html
2021-08-04 06:51:12 +02:00
name : MultiAction
nameWithType : MultiAction
fullName : TinyLife.Actions.MultiAction
- uid : TinyLife.Objects.Person.OnActionsCompleted
commentId : E:TinyLife.Objects.Person.OnActionsCompleted
2024-01-07 16:53:47 +01:00
href : TinyLife.Objects.Person.html#TinyLife_Objects_Person_OnActionsCompleted
2023-03-30 18:07:55 +02:00
name : OnActionsCompleted
nameWithType : Person.OnActionsCompleted
fullName : TinyLife.Objects.Person.OnActionsCompleted
2021-08-04 06:51:12 +02:00
- uid : TinyLife.Actions
commentId : N : TinyLife.Actions
2024-01-07 16:53:47 +01:00
href : TinyLife.html
2021-08-04 06:51:12 +02:00
name : TinyLife.Actions
nameWithType : TinyLife.Actions
fullName : TinyLife.Actions
2023-03-30 18:07:55 +02:00
spec.csharp :
- uid : TinyLife
name : TinyLife
2024-01-07 16:53:47 +01:00
href : TinyLife.html
2023-03-30 18:07:55 +02:00
- name : .
- uid : TinyLife.Actions
name : Actions
2024-01-07 16:53:47 +01:00
href : TinyLife.Actions.html
2023-03-30 18:07:55 +02:00
spec.vb :
- uid : TinyLife
name : TinyLife
2024-01-07 16:53:47 +01:00
href : TinyLife.html
2023-03-30 18:07:55 +02:00
- name : .
- uid : TinyLife.Actions
name : Actions
2024-01-07 16:53:47 +01:00
href : TinyLife.Actions.html
2021-08-04 06:51:12 +02:00
- uid : System.Object
commentId : T:System.Object
parent : System
isExternal : true
2023-03-30 18:07:55 +02:00
href : https://learn.microsoft.com/dotnet/api/system.object
name : object
nameWithType : object
fullName : object
nameWithType.vb : Object
fullName.vb : Object
name.vb : Object
2021-11-23 16:24:04 +01:00
- uid : MLEM.Data.Json.JsonTypeSafeGenericDataHolder
commentId : T:MLEM.Data.Json.JsonTypeSafeGenericDataHolder
parent : MLEM.Data.Json
2021-08-04 06:51:12 +02:00
isExternal : true
2021-11-23 16:24:04 +01:00
name : JsonTypeSafeGenericDataHolder
nameWithType : JsonTypeSafeGenericDataHolder
fullName : MLEM.Data.Json.JsonTypeSafeGenericDataHolder
2021-10-14 20:30:40 +02:00
- uid : MLEM.Misc.IGenericDataHolder
commentId : T:MLEM.Misc.IGenericDataHolder
parent : MLEM.Misc
2021-08-04 06:51:12 +02:00
isExternal : true
2021-10-14 20:30:40 +02:00
name : IGenericDataHolder
nameWithType : IGenericDataHolder
fullName : MLEM.Misc.IGenericDataHolder
2022-11-12 13:53:28 +01:00
- uid : MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object)
commentId : M:MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object)
parent : MLEM.Data.Json.JsonTypeSafeGenericDataHolder
isExternal : true
2023-03-30 18:07:55 +02:00
href : https://learn.microsoft.com/dotnet/api/system.string
name : SetData(string, object)
nameWithType : JsonTypeSafeGenericDataHolder.SetData(string, object)
fullName : MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(string, object)
nameWithType.vb : JsonTypeSafeGenericDataHolder.SetData(String, Object)
fullName.vb : MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(String, Object)
name.vb : SetData(String, Object)
2021-08-04 06:51:12 +02:00
spec.csharp :
2022-11-12 13:53:28 +01:00
- uid : MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object)
name : SetData
isExternal : true
2021-08-04 06:51:12 +02:00
- name : (
2022-11-12 13:53:28 +01:00
- uid : System.String
2023-03-30 18:07:55 +02:00
name : string
2022-11-12 13:53:28 +01:00
isExternal : true
2023-03-30 18:07:55 +02:00
href : https://learn.microsoft.com/dotnet/api/system.string
- name : ','
- name : " "
2022-11-12 13:53:28 +01:00
- uid : System.Object
2023-03-30 18:07:55 +02:00
name : object
2022-11-12 13:53:28 +01:00
isExternal : true
2023-03-30 18:07:55 +02:00
href : https://learn.microsoft.com/dotnet/api/system.object
2021-08-04 06:51:12 +02:00
- name : )
spec.vb :
2022-11-12 13:53:28 +01:00
- uid : MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object)
name : SetData
isExternal : true
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2022-03-09 16:13:05 +01:00
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2023-12-13 14:46:39 +01:00
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2022-11-12 13:53:28 +01:00
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2024-01-07 16:53:47 +01:00
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2022-03-09 16:13:05 +01:00
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2022-11-12 13:53:28 +01:00
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2023-03-30 18:07:55 +02:00
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2022-03-09 16:13:05 +01:00
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2023-03-30 18:07:55 +02:00
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2023-12-13 14:46:39 +01:00
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2022-11-12 13:53:28 +01:00
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2022-03-09 16:13:05 +01:00
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2022-03-09 16:13:05 +01:00
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2023-03-30 18:07:55 +02:00
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2023-03-30 18:07:55 +02:00
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2024-01-07 16:53:47 +01:00
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2022-11-12 13:53:28 +01:00
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2022-11-12 13:53:28 +01:00
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2024-01-07 16:53:47 +01:00
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2022-11-12 13:53:28 +01:00
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2024-01-07 16:53:47 +01:00
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2021-11-23 16:24:04 +01:00
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2023-03-30 18:07:55 +02:00
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2021-11-23 16:24:04 +01:00
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2022-11-12 13:53:28 +01:00
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2024-01-07 16:53:47 +01:00
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2021-11-23 16:24:04 +01:00
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2021-11-23 16:24:04 +01:00
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2024-01-07 16:53:47 +01:00
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2022-11-12 13:53:28 +01:00
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2022-11-12 13:53:28 +01:00
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2022-11-12 13:53:28 +01:00
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2023-03-30 18:07:55 +02:00
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2021-11-23 16:24:04 +01:00
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2023-03-30 18:07:55 +02:00
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2023-04-26 14:51:19 +02:00
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2024-01-07 16:53:47 +01:00
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2023-04-26 14:51:19 +02:00
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2024-01-07 16:53:47 +01:00
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2023-04-26 14:51:19 +02:00
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2024-01-07 16:53:47 +01:00
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2023-04-26 14:51:19 +02:00
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2023-03-30 18:07:55 +02:00
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2022-11-12 13:53:28 +01:00
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2023-03-30 18:07:55 +02:00
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2022-11-12 13:53:28 +01:00
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2023-03-30 18:07:55 +02:00
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2023-03-30 18:07:55 +02:00
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2022-11-12 13:53:28 +01:00
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2022-11-12 13:53:28 +01:00
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2022-11-12 13:53:28 +01:00
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2022-11-12 13:53:28 +01:00
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2022-11-12 13:53:28 +01:00
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2022-11-12 13:53:28 +01:00
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2024-01-07 16:53:47 +01:00
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2024-01-07 16:53:47 +01:00
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2024-01-07 16:53:47 +01:00
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2024-01-07 16:53:47 +01:00
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2024-01-07 16:53:47 +01:00
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