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### YamlMime:ManagedReference
items :
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- uid : TinyLife.Actions.BehaviorAction
commentId : T:TinyLife.Actions.BehaviorAction
id : BehaviorAction
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parent : TinyLife.Actions
children :
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- TinyLife.Actions.BehaviorAction.#ctor(TinyLife.Actions.ActionInfo,System.Type)
- TinyLife.Actions.BehaviorAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Type)
- TinyLife.Actions.BehaviorAction.AndThenInitialize
- TinyLife.Actions.BehaviorAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
- TinyLife.Actions.BehaviorAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Actions.BehaviorAction.Behavior
- TinyLife.Actions.BehaviorAction.CanMultitask(TinyLife.Actions.Action)
- TinyLife.Actions.BehaviorAction.CreateFirstActions
- TinyLife.Actions.BehaviorAction.CreateLastActions
- TinyLife.Actions.BehaviorAction.FullyInProgress
- TinyLife.Actions.BehaviorAction.GetIconObject
- TinyLife.Actions.BehaviorAction.GetNextAction(TinyLife.Actions.CompletionType)
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langs :
- csharp
- vb
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name : BehaviorAction
nameWithType : BehaviorAction
fullName : TinyLife.Actions.BehaviorAction
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type : Class
source :
remote :
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path : TinyLife/Actions/BehaviorAction.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : BehaviorAction
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path : ../TinyLife/Actions/BehaviorAction.cs
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startLine : 14
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
A behavior-based action is an <xref href="TinyLife.Actions.Action" data-throw-if-not-resolved="false"></xref> that invokes an underlying <xref href="TinyLife.Actions.Behaviors.ActionBehavior" data-throw-if-not-resolved="false"></xref> in the appropriate places.
This type of action can be useful for when an action uses a basic behavior, but does a more complex additional action.
See <xref href="TinyLife.Actions.BehaviorAction%601" data-throw-if-not-resolved="false"></xref> for a generic version with some additional functionality.
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example : [ ]
syntax :
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content: 'public abstract class BehaviorAction : MultiAction, IGenericDataHolder'
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content.vb : Public MustInherit Class BehaviorAction Inherits MultiAction Implements IGenericDataHolder
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inheritance :
- System.Object
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- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
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- TinyLife.Actions.Action
- TinyLife.Actions.MultiAction
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derivedClasses :
- TinyLife.Actions.BehaviorAction`1
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implements :
- MLEM.Misc.IGenericDataHolder
inheritedMembers :
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- TinyLife.Actions.MultiAction.Handler
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- TinyLife.Actions.MultiAction.MainElapsedTime
- TinyLife.Actions.MultiAction.InProgressTime
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- TinyLife.Actions.MultiAction.CurrentStage
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- TinyLife.Actions.MultiAction.AndThenIsCompleted
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- TinyLife.Actions.MultiAction.PreInitialize
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- TinyLife.Actions.MultiAction.PreCompleted(TinyLife.Actions.CompletionType)
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- TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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- TinyLife.Actions.MultiAction.Initialize
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- TinyLife.Actions.MultiAction.IsCompleted
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- TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.CompletionType)
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- TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.Person)
- TinyLife.Actions.MultiAction.CanCancel(TinyLife.Actions.Action)
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- TinyLife.Actions.MultiAction.CanStartNow
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- TinyLife.Actions.Action.Random
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- TinyLife.Actions.Action.Type
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- TinyLife.Actions.Action.Info
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- TinyLife.Actions.Action.Id
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- TinyLife.Actions.Action.StartedAutomatically
- TinyLife.Actions.Action.Parent
- TinyLife.Actions.Action.Person
- TinyLife.Actions.Action.ElapsedTime
- TinyLife.Actions.Action.PlayerPromptOpen
- TinyLife.Actions.Action.ForceResult
- TinyLife.Actions.Action.TryForceResult(TinyLife.Actions.CompletionType,System.Nullable{TinyLife.Actions.CanExecuteResult},TinyLife.Objects.MapObject)
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- TinyLife.Actions.Action.CausesExtremelyFastSpeed
- TinyLife.Actions.Action.GetDisplayName
- TinyLife.Actions.Action.CanEnqueueConversation(TinyLife.Objects.Person,TinyLife.Actions.ActionType)
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- TinyLife.Actions.Action.GetProgress
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- TinyLife.Actions.Action.OnChildCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
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- TinyLife.Actions.Action.OpenPlayerPrompt(System.String,System.Predicate{MLEM.Ui.Elements.Panel},System.Action{MLEM.Ui.Elements.Panel},System.Boolean,System.Action{TinyLife.Uis.CoveringGroup,MLEM.Ui.Elements.Panel},MLEM.Textures.TextureRegion,System.Single)
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- TinyLife.Actions.Action.OpenYesNoPrompt(System.String,System.Action,System.Action,MLEM.Textures.TextureRegion)
- TinyLife.Actions.Action.OpenTextPrompt(System.String,System.Action{System.String},System.Predicate{System.String},MLEM.Ui.Elements.TextField.Rule,System.String,MLEM.Textures.TextureRegion)
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- TinyLife.Actions.Action.OpenChoicePrompt(TinyLife.Actions.ChoicePromptInfo)
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- TinyLife.Actions.Action.SpeakAlone(Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Int32,System.Single,System.Single,System.Single,System.Single)
- TinyLife.Actions.Action.ThinkAlone(Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteCategory,System.Single,System.Single,System.Single,System.Single,System.Int32)
- TinyLife.Actions.Action.SpeakInConversation(TinyLife.Objects.Person,Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Nullable{TinyLife.Actions.EmoteCategory},System.Nullable{TinyLife.Objects.SpeakStyle},System.Int32,System.Single,System.Single,System.Single,System.Single)
- TinyLife.Actions.Action.ResetSpeech
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- TinyLife.Actions.Action.FacePartner(TinyLife.Objects.Person)
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- TinyLife.Actions.Action.CompleteIfNeedFull(TinyLife.NeedType,TinyLife.Objects.Person)
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- TinyLife.Actions.Action.CompleteIfTimeUp(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean)
- TinyLife.Actions.Action.CancelIfEmotional(TinyLife.Emotions.EmotionType[])
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- TinyLife.Actions.Action.Sit(TinyLife.Objects.Furniture,System.Single,TinyLife.Objects.ActionSpot)
- TinyLife.Actions.Action.GetChildren(System.Boolean)
- TinyLife.Actions.Action.GetChild``1(System.Guid,System.Boolean)
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- TinyLife.Actions.Action.PickUpAndGoTo(TinyLife.Actions.ActionInfo,TinyLife.Objects.ObjectCategory,TinyLife.Objects.ObjectCategory,System.Boolean)
- TinyLife.Actions.Action.PickUpAndGoTo(TinyLife.Actions.ActionInfo,System.Func{TinyLife.Objects.Furniture,System.Boolean},System.Func{TinyLife.Objects.Furniture,System.Boolean},System.Boolean)
- TinyLife.Actions.Action.GetFreeChair(TinyLife.Objects.Person,TinyLife.Objects.Furniture)
- TinyLife.Actions.Action.GetFreeChairs(TinyLife.Objects.Person,TinyLife.Objects.Furniture,System.Func{MLEM.Misc.Direction2,System.Boolean})
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- TinyLife.Actions.Action.GetSeatCategory(TinyLife.Objects.Person)
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- TinyLife.Actions.Action.FindAllFreePeople(TinyLife.Objects.Person,TinyLife.Actions.ActionType,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Nullable{System.Single},System.Boolean,System.Boolean,System.Boolean)
- TinyLife.Actions.Action.FindAllFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Boolean,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Nullable{System.Single},System.Boolean,System.Boolean)
- TinyLife.Actions.Action.FindAllFreeWalls``1(TinyLife.Objects.Person,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Nullable{System.Single},System.Boolean)
- TinyLife.Actions.Action.FindAllFreeGround(TinyLife.Objects.Person,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Nullable{System.Single},System.Boolean)
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- TinyLife.Actions.Action.FindFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
- TinyLife.Actions.Action.FindAllActionObjects(TinyLife.Objects.Person,TinyLife.Actions.ActionType,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2})
- TinyLife.Actions.Action.FindValidActionObjects(TinyLife.Objects.Person,TinyLife.Actions.ActionType,System.Boolean,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
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- TinyLife.Actions.Action.GetRandomValidArguments(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean)
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- TinyLife.Actions.Action.GetTableSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot)
- TinyLife.Actions.Action.InvokeForBoth(TinyLife.Objects.Person,TinyLife.Objects.Person,System.Action{TinyLife.Objects.Person,TinyLife.Objects.Person})
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- TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action,TinyLife.Actions.Action)
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- TinyLife.Actions.Action.IsInappropriate(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)
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- TinyLife.Actions.Action.IsLotContentVisible(TinyLife.World.Lot,TinyLife.Objects.Person,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2})
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- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object)
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- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T})
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- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
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- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
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- TinyLife.Actions.BehaviorAction.TinyLife.Utilities.Extensions.JsonCopy``1
- uid : TinyLife.Actions.BehaviorAction.FullyInProgress
commentId : P:TinyLife.Actions.BehaviorAction.FullyInProgress
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id : FullyInProgress
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parent : TinyLife.Actions.BehaviorAction
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langs :
- csharp
- vb
name : FullyInProgress
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nameWithType : BehaviorAction.FullyInProgress
fullName : TinyLife.Actions.BehaviorAction.FullyInProgress
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type : Property
source :
remote :
path : TinyLife/Actions/BehaviorAction.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : FullyInProgress
path : ../TinyLife/Actions/BehaviorAction.cs
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startLine : 17
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
Returns whether this action is currently "properly" in progress.
This is used by <xref href="TinyLife.Actions.MultiAction" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Actions.SocialAction" data-throw-if-not-resolved="false"></xref> and returns true only once the first actions are completed or the conversation has started, respectively.
By default, this property is true if <xref href="TinyLife.Actions.Action.InProgressTime" data-throw-if-not-resolved="false"></xref> is greater than <xref href="System.TimeSpan.Zero" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public override bool FullyInProgress { get; }
parameters : [ ]
return :
type : System.Boolean
description : Whether this action is fully in progress
content.vb : Public Overrides ReadOnly Property FullyInProgress As Boolean
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overridden : TinyLife.Actions.Action.FullyInProgress
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overload : TinyLife.Actions.BehaviorAction.FullyInProgress*
- uid : TinyLife.Actions.BehaviorAction.Behavior
commentId : P:TinyLife.Actions.BehaviorAction.Behavior
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id : Behavior
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parent : TinyLife.Actions.BehaviorAction
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langs :
- csharp
- vb
name : Behavior
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nameWithType : BehaviorAction.Behavior
fullName : TinyLife.Actions.BehaviorAction.Behavior
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type : Property
source :
remote :
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path : TinyLife/Actions/BehaviorAction.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Behavior
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path : ../TinyLife/Actions/BehaviorAction.cs
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startLine : 21
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : The underlying <xref href="TinyLife.Actions.Behaviors.ActionBehavior" data-throw-if-not-resolved="false"></xref> that this action uses and invokes
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example : [ ]
syntax :
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content : public ActionBehavior Behavior { get; protected set; }
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parameters : [ ]
return :
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type : TinyLife.Actions.Behaviors.ActionBehavior
content.vb : Public Property Behavior As ActionBehavior
overload : TinyLife.Actions.BehaviorAction.Behavior*
- uid : TinyLife.Actions.BehaviorAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Type)
commentId : M:TinyLife.Actions.BehaviorAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Type)
id : '#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Type)'
parent : TinyLife.Actions.BehaviorAction
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langs :
- csharp
- vb
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name : BehaviorAction(ActionType, ActionInfo, Type)
nameWithType : BehaviorAction.BehaviorAction(ActionType, ActionInfo, Type)
fullName : TinyLife.Actions.BehaviorAction.BehaviorAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, System.Type)
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type : Constructor
source :
remote :
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path : TinyLife/Actions/BehaviorAction.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : .ctor
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path : ../TinyLife/Actions/BehaviorAction.cs
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startLine : 36
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
example : [ ]
syntax :
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content : protected BehaviorAction(ActionType type, ActionInfo info, Type behaviorType)
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parameters :
- id : type
type : TinyLife.Actions.ActionType
- id : info
type : TinyLife.Actions.ActionInfo
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- id : behaviorType
type : System.Type
content.vb : Protected Sub New(type As ActionType, info As ActionInfo, behaviorType As Type)
overload : TinyLife.Actions.BehaviorAction.#ctor*
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nameWithType.vb : BehaviorAction.New(ActionType, ActionInfo, Type)
fullName.vb : TinyLife.Actions.BehaviorAction.New(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, System.Type)
name.vb : New(ActionType, ActionInfo, Type)
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- uid : TinyLife.Actions.BehaviorAction.#ctor(TinyLife.Actions.ActionInfo,System.Type)
commentId : M:TinyLife.Actions.BehaviorAction.#ctor(TinyLife.Actions.ActionInfo,System.Type)
id : '#ctor(TinyLife.Actions.ActionInfo,System.Type)'
parent : TinyLife.Actions.BehaviorAction
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langs :
- csharp
- vb
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name : BehaviorAction(ActionInfo, Type)
nameWithType : BehaviorAction.BehaviorAction(ActionInfo, Type)
fullName : TinyLife.Actions.BehaviorAction.BehaviorAction(TinyLife.Actions.ActionInfo, System.Type)
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type : Constructor
source :
remote :
path : TinyLife/Actions/BehaviorAction.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : .ctor
path : ../TinyLife/Actions/BehaviorAction.cs
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startLine : 41
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
example : [ ]
syntax :
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content : protected BehaviorAction(ActionInfo info, Type behaviorType)
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parameters :
- id : info
type : TinyLife.Actions.ActionInfo
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- id : behaviorType
type : System.Type
content.vb : Protected Sub New(info As ActionInfo, behaviorType As Type)
overload : TinyLife.Actions.BehaviorAction.#ctor*
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nameWithType.vb : BehaviorAction.New(ActionInfo, Type)
fullName.vb : TinyLife.Actions.BehaviorAction.New(TinyLife.Actions.ActionInfo, System.Type)
name.vb : New(ActionInfo, Type)
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- uid : TinyLife.Actions.BehaviorAction.CreateFirstActions
commentId : M:TinyLife.Actions.BehaviorAction.CreateFirstActions
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id : CreateFirstActions
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parent : TinyLife.Actions.BehaviorAction
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langs :
- csharp
- vb
name : CreateFirstActions()
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nameWithType : BehaviorAction.CreateFirstActions()
fullName : TinyLife.Actions.BehaviorAction.CreateFirstActions()
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type : Method
source :
remote :
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path : TinyLife/Actions/BehaviorAction.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : CreateFirstActions
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path : ../TinyLife/Actions/BehaviorAction.cs
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startLine : 46
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
Return a set of actions that should be executed before this action.
Even if the yield statement is used, all actions will be collected into a list at the start of this action's invocation.
If no action gets returned in this function, this action fails.
If the returned set only contains <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a> items, no first actions will be executed.
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example : [ ]
syntax :
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content : protected override IEnumerable<Action> CreateFirstActions()
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return :
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type : System.Collections.Generic.IEnumerable{TinyLife.Actions.Action}
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description : A set of actions that should run before this action
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content.vb : Protected Overrides Function CreateFirstActions() As IEnumerable(Of Action)
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overridden : TinyLife.Actions.MultiAction.CreateFirstActions
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overload : TinyLife.Actions.BehaviorAction.CreateFirstActions*
- uid : TinyLife.Actions.BehaviorAction.CreateLastActions
commentId : M:TinyLife.Actions.BehaviorAction.CreateLastActions
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id : CreateLastActions
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parent : TinyLife.Actions.BehaviorAction
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langs :
- csharp
- vb
name : CreateLastActions()
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nameWithType : BehaviorAction.CreateLastActions()
fullName : TinyLife.Actions.BehaviorAction.CreateLastActions()
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type : Method
source :
remote :
path : TinyLife/Actions/BehaviorAction.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : CreateLastActions
path : ../TinyLife/Actions/BehaviorAction.cs
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startLine : 51
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
Return a set of actions that should be executed after this action.
Even if the yield statement is used, all actions will be collected into a list after the main action is finished.
If no action gets returned in this function, this action fails.
If the returned set only contains <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a> items, no last actions will be executed, which is also this method's default behavior.
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example : [ ]
syntax :
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content : protected override IEnumerable<Action> CreateLastActions()
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return :
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type : System.Collections.Generic.IEnumerable{TinyLife.Actions.Action}
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description : A set of actions that should run after this action
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content.vb : Protected Overrides Function CreateLastActions() As IEnumerable(Of Action)
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overridden : TinyLife.Actions.MultiAction.CreateLastActions
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overload : TinyLife.Actions.BehaviorAction.CreateLastActions*
- uid : TinyLife.Actions.BehaviorAction.AndThenInitialize
commentId : M:TinyLife.Actions.BehaviorAction.AndThenInitialize
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id : AndThenInitialize
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parent : TinyLife.Actions.BehaviorAction
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langs :
- csharp
- vb
name : AndThenInitialize()
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nameWithType : BehaviorAction.AndThenInitialize()
fullName : TinyLife.Actions.BehaviorAction.AndThenInitialize()
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type : Method
source :
remote :
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path : TinyLife/Actions/BehaviorAction.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : AndThenInitialize
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path : ../TinyLife/Actions/BehaviorAction.cs
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startLine : 56
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
Initializes the main action.
This method is called after <xref href="TinyLife.Actions.MultiAction.Handler" data-throw-if-not-resolved="false"></xref> has all completed.
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example : [ ]
syntax :
content : protected override void AndThenInitialize()
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content.vb : Protected Overrides Sub AndThenInitialize()
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overridden : TinyLife.Actions.MultiAction.AndThenInitialize
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overload : TinyLife.Actions.BehaviorAction.AndThenInitialize*
- uid : TinyLife.Actions.BehaviorAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId : M:TinyLife.Actions.BehaviorAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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id : AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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parent : TinyLife.Actions.BehaviorAction
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langs :
- csharp
- vb
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name : AndThenUpdate(GameTime, TimeSpan, float)
nameWithType : BehaviorAction.AndThenUpdate(GameTime, TimeSpan, float)
fullName : TinyLife.Actions.BehaviorAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
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type : Method
source :
remote :
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path : TinyLife/Actions/BehaviorAction.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : AndThenUpdate
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path : ../TinyLife/Actions/BehaviorAction.cs
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startLine : 61
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
MultiAction version of <xref href="TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>.
This method is called every update frame while the main action is active.
By default, only <xref href="TinyLife.Actions.MultiAction.MainElapsedTime" data-throw-if-not-resolved="false"></xref> is increased.
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example : [ ]
syntax :
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content : protected override void AndThenUpdate(GameTime time, TimeSpan passedInGame, float speedMultiplier)
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parameters :
- id : time
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type : Microsoft.Xna.Framework.GameTime
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description : The current game time
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- id : passedInGame
type : System.TimeSpan
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description : The amount of time that has passed, in game time
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- id : speedMultiplier
type : System.Single
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description : The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
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content.vb : Protected Overrides Sub AndThenUpdate(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
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overridden : TinyLife.Actions.MultiAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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overload : TinyLife.Actions.BehaviorAction.AndThenUpdate*
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nameWithType.vb : BehaviorAction.AndThenUpdate(GameTime, TimeSpan, Single)
fullName.vb : TinyLife.Actions.BehaviorAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb : AndThenUpdate(GameTime, TimeSpan, Single)
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- uid : TinyLife.Actions.BehaviorAction.GetIconObject
commentId : M:TinyLife.Actions.BehaviorAction.GetIconObject
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id : GetIconObject
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parent : TinyLife.Actions.BehaviorAction
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langs :
- csharp
- vb
name : GetIconObject()
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nameWithType : BehaviorAction.GetIconObject()
fullName : TinyLife.Actions.BehaviorAction.GetIconObject()
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type : Method
source :
remote :
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path : TinyLife/Actions/BehaviorAction.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : GetIconObject
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path : ../TinyLife/Actions/BehaviorAction.cs
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startLine : 67
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
Returns the map object that is displayed in the action queue in the top left of the screen.
Note that this value is ignored if this action's type has a <xref href="TinyLife.Actions.ActionType.TypeSettings.Texture" data-throw-if-not-resolved="false"></xref>.
By default, the <xref href="TinyLife.Actions.ActionInfo.GetActionObject%60%601(System.Boolean)" data-throw-if-not-resolved="false"></xref> is returned.
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example : [ ]
syntax :
content : public override MapObject GetIconObject()
return :
type : TinyLife.Objects.MapObject
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description : The icon object
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content.vb : Public Overrides Function GetIconObject() As MapObject
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overridden : TinyLife.Actions.Action.GetIconObject
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overload : TinyLife.Actions.BehaviorAction.GetIconObject*
- uid : TinyLife.Actions.BehaviorAction.CanMultitask(TinyLife.Actions.Action)
commentId : M:TinyLife.Actions.BehaviorAction.CanMultitask(TinyLife.Actions.Action)
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id : CanMultitask(TinyLife.Actions.Action)
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parent : TinyLife.Actions.BehaviorAction
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langs :
- csharp
- vb
name : CanMultitask(Action)
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nameWithType : BehaviorAction.CanMultitask(Action)
fullName : TinyLife.Actions.BehaviorAction.CanMultitask(TinyLife.Actions.Action)
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type : Method
source :
remote :
path : TinyLife/Actions/BehaviorAction.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : CanMultitask
path : ../TinyLife/Actions/BehaviorAction.cs
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startLine : 72
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
Return true on this method if this action can be multi-tasked along with the passed <xref href="TinyLife.Actions.Action" data-throw-if-not-resolved="false"></xref>.
To actually check this property, <xref href="TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action%2cTinyLife.Actions.Action)" data-throw-if-not-resolved="false"></xref> should be used as it compares both objects.
A multi-tasking is an action that is currently active along with another action.
By default, multi-tasking is disallowed for any action.
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example : [ ]
syntax :
content : public override bool CanMultitask(Action other)
parameters :
- id : other
type : TinyLife.Actions.Action
description : The action to multi-task with
return :
type : System.Boolean
description : Whether this action can be multi-tasked
content.vb : Public Overrides Function CanMultitask(other As Action) As Boolean
overridden : TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action)
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overload : TinyLife.Actions.BehaviorAction.CanMultitask*
- uid : TinyLife.Actions.BehaviorAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
commentId : M:TinyLife.Actions.BehaviorAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
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id : AndThenOnCompleted(TinyLife.Actions.CompletionType)
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parent : TinyLife.Actions.BehaviorAction
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langs :
- csharp
- vb
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name : AndThenOnCompleted(CompletionType)
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nameWithType : BehaviorAction.AndThenOnCompleted(CompletionType)
fullName : TinyLife.Actions.BehaviorAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
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type : Method
source :
remote :
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path : TinyLife/Actions/BehaviorAction.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : AndThenOnCompleted
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path : ../TinyLife/Actions/BehaviorAction.cs
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startLine : 77
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
MultiAction version of <xref href="TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.CompletionType)" data-throw-if-not-resolved="false"></xref>.
This method gets called when the main action completes.
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example : [ ]
syntax :
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content : protected override void AndThenOnCompleted(CompletionType type)
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parameters :
- id : type
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type : TinyLife.Actions.CompletionType
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description : The completion of the main action
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content.vb : Protected Overrides Sub AndThenOnCompleted(type As CompletionType)
overridden : TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
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overload : TinyLife.Actions.BehaviorAction.AndThenOnCompleted*
- uid : TinyLife.Actions.BehaviorAction.GetNextAction(TinyLife.Actions.CompletionType)
commentId : M:TinyLife.Actions.BehaviorAction.GetNextAction(TinyLife.Actions.CompletionType)
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id : GetNextAction(TinyLife.Actions.CompletionType)
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parent : TinyLife.Actions.BehaviorAction
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langs :
- csharp
- vb
name : GetNextAction(CompletionType)
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nameWithType : BehaviorAction.GetNextAction(CompletionType)
fullName : TinyLife.Actions.BehaviorAction.GetNextAction(TinyLife.Actions.CompletionType)
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type : Method
source :
remote :
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path : TinyLife/Actions/BehaviorAction.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : GetNextAction
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path : ../TinyLife/Actions/BehaviorAction.cs
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startLine : 83
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
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summary : >-
Returns an action that should be queued up immediately after this action completes.
The queued up action is immediately started in the slot that this action occupied.
Can be null, and is null by default.
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example : [ ]
syntax :
content : public override Action GetNextAction(CompletionType completion)
parameters :
- id : completion
type : TinyLife.Actions.CompletionType
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description : The type that this action completed with
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return :
type : TinyLife.Actions.Action
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description : The follow-up action
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content.vb : Public Overrides Function GetNextAction(completion As CompletionType) As Action
overridden : TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)
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overload : TinyLife.Actions.BehaviorAction.GetNextAction*
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references :
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- uid : TinyLife.Actions.Action
commentId : T:TinyLife.Actions.Action
parent : TinyLife.Actions
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href : TinyLife.Actions.Action.html
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name : Action
nameWithType : Action
fullName : TinyLife.Actions.Action
- uid : TinyLife.Actions.Behaviors.ActionBehavior
commentId : T:TinyLife.Actions.Behaviors.ActionBehavior
parent : TinyLife.Actions.Behaviors
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href : TinyLife.Actions.Behaviors.ActionBehavior.html
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name : ActionBehavior
nameWithType : ActionBehavior
fullName : TinyLife.Actions.Behaviors.ActionBehavior
- uid : TinyLife.Actions.BehaviorAction`1
commentId : T:TinyLife.Actions.BehaviorAction`1
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href : TinyLife.Actions.BehaviorAction-1.html
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name : BehaviorAction<T>
nameWithType : BehaviorAction<T>
fullName : TinyLife.Actions.BehaviorAction<T>
nameWithType.vb : BehaviorAction(Of T)
fullName.vb : TinyLife.Actions.BehaviorAction(Of T)
name.vb : BehaviorAction(Of T)
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spec.csharp :
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- uid : TinyLife.Actions.BehaviorAction`1
name : BehaviorAction
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href : TinyLife.Actions.BehaviorAction-1.html
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- name : <
- name : T
- name : '>'
spec.vb :
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- uid : TinyLife.Actions.BehaviorAction`1
name : BehaviorAction
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href : TinyLife.Actions.BehaviorAction-1.html
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- name : (
- name : Of
- name : " "
2022-09-05 14:19:42 +02:00
- name : T
- name : )
2021-08-04 06:51:12 +02:00
- uid : TinyLife.Actions
commentId : N : TinyLife.Actions
2024-01-07 16:53:47 +01:00
href : TinyLife.html
2021-08-04 06:51:12 +02:00
name : TinyLife.Actions
nameWithType : TinyLife.Actions
fullName : TinyLife.Actions
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spec.csharp :
- uid : TinyLife
name : TinyLife
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href : TinyLife.html
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- name : .
- uid : TinyLife.Actions
name : Actions
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href : TinyLife.Actions.html
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spec.vb :
- uid : TinyLife
name : TinyLife
2024-01-07 16:53:47 +01:00
href : TinyLife.html
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- name : .
- uid : TinyLife.Actions
name : Actions
2024-01-07 16:53:47 +01:00
href : TinyLife.Actions.html
2021-08-04 06:51:12 +02:00
- uid : System.Object
commentId : T:System.Object
parent : System
isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.object
name : object
nameWithType : object
fullName : object
nameWithType.vb : Object
fullName.vb : Object
name.vb : Object
2021-11-23 16:24:04 +01:00
- uid : MLEM.Data.Json.JsonTypeSafeGenericDataHolder
commentId : T:MLEM.Data.Json.JsonTypeSafeGenericDataHolder
parent : MLEM.Data.Json
2021-08-04 06:51:12 +02:00
isExternal : true
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name : JsonTypeSafeGenericDataHolder
nameWithType : JsonTypeSafeGenericDataHolder
fullName : MLEM.Data.Json.JsonTypeSafeGenericDataHolder
2022-09-05 14:19:42 +02:00
- uid : TinyLife.Actions.MultiAction
commentId : T:TinyLife.Actions.MultiAction
parent : TinyLife.Actions
2024-01-07 16:53:47 +01:00
href : TinyLife.Actions.MultiAction.html
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name : MultiAction
nameWithType : MultiAction
fullName : TinyLife.Actions.MultiAction
2021-08-04 06:51:12 +02:00
- uid : MLEM.Misc.IGenericDataHolder
commentId : T:MLEM.Misc.IGenericDataHolder
parent : MLEM.Misc
isExternal : true
name : IGenericDataHolder
nameWithType : IGenericDataHolder
fullName : MLEM.Misc.IGenericDataHolder
2021-11-26 23:42:22 +01:00
- uid : TinyLife.Actions.MultiAction.Handler
commentId : F:TinyLife.Actions.MultiAction.Handler
parent : TinyLife.Actions.MultiAction
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href : TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_Handler
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name : Handler
nameWithType : MultiAction.Handler
fullName : TinyLife.Actions.MultiAction.Handler
2021-08-04 06:51:12 +02:00
- uid : TinyLife.Actions.MultiAction.MainElapsedTime
commentId : P:TinyLife.Actions.MultiAction.MainElapsedTime
parent : TinyLife.Actions.MultiAction
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href : TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_MainElapsedTime
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name : MainElapsedTime
nameWithType : MultiAction.MainElapsedTime
fullName : TinyLife.Actions.MultiAction.MainElapsedTime
2021-11-26 23:42:22 +01:00
- uid : TinyLife.Actions.MultiAction.InProgressTime
commentId : P:TinyLife.Actions.MultiAction.InProgressTime
2021-08-04 06:51:12 +02:00
parent : TinyLife.Actions.MultiAction
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href : TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_InProgressTime
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name : InProgressTime
nameWithType : MultiAction.InProgressTime
fullName : TinyLife.Actions.MultiAction.InProgressTime
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- uid : TinyLife.Actions.MultiAction.CurrentStage
commentId : P:TinyLife.Actions.MultiAction.CurrentStage
parent : TinyLife.Actions.MultiAction
2024-01-07 16:53:47 +01:00
href : TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_CurrentStage
2023-03-30 18:07:55 +02:00
name : CurrentStage
nameWithType : MultiAction.CurrentStage
fullName : TinyLife.Actions.MultiAction.CurrentStage
2021-08-04 06:51:12 +02:00
- uid : TinyLife.Actions.MultiAction.AndThenIsCompleted
commentId : M:TinyLife.Actions.MultiAction.AndThenIsCompleted
parent : TinyLife.Actions.MultiAction
2024-01-07 16:53:47 +01:00
href : TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_AndThenIsCompleted
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name : AndThenIsCompleted()
nameWithType : MultiAction.AndThenIsCompleted()
fullName : TinyLife.Actions.MultiAction.AndThenIsCompleted()
spec.csharp :
- uid : TinyLife.Actions.MultiAction.AndThenIsCompleted
name : AndThenIsCompleted
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href : TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_AndThenIsCompleted
2021-08-04 06:51:12 +02:00
- name : (
- name : )
spec.vb :
- uid : TinyLife.Actions.MultiAction.AndThenIsCompleted
name : AndThenIsCompleted
2024-01-07 16:53:47 +01:00
href : TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_AndThenIsCompleted
2021-08-04 06:51:12 +02:00
- name : (
- name : )
2021-10-14 20:30:40 +02:00
- uid : TinyLife.Actions.MultiAction.PreInitialize
commentId : M:TinyLife.Actions.MultiAction.PreInitialize
2021-08-04 06:51:12 +02:00
parent : TinyLife.Actions.MultiAction
2024-01-07 16:53:47 +01:00
href : TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_PreInitialize
2021-10-14 20:30:40 +02:00
name : PreInitialize()
nameWithType : MultiAction.PreInitialize()
fullName : TinyLife.Actions.MultiAction.PreInitialize()
2021-08-04 06:51:12 +02:00
spec.csharp :
2021-10-14 20:30:40 +02:00
- uid : TinyLife.Actions.MultiAction.PreInitialize
name : PreInitialize
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href : TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_PreInitialize
2021-08-04 06:51:12 +02:00
- name : (
- name : )
spec.vb :
2021-10-14 20:30:40 +02:00
- uid : TinyLife.Actions.MultiAction.PreInitialize
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2022-12-20 13:25:03 +01:00
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2024-01-07 16:53:47 +01:00
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2022-12-20 13:25:03 +01:00
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2024-01-07 16:53:47 +01:00
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2022-12-20 13:25:03 +01:00
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2024-01-07 16:53:47 +01:00
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2022-12-20 13:25:03 +01:00
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2024-01-07 16:53:47 +01:00
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2022-12-20 13:25:03 +01:00
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2022-09-05 14:19:42 +02:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2022-09-05 14:19:42 +02:00
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2021-10-14 20:30:40 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2022-09-05 14:19:42 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-11-26 23:42:22 +01:00
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2023-03-30 18:07:55 +02:00
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2021-11-26 23:42:22 +01:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2022-09-05 14:19:42 +02:00
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2021-10-14 20:30:40 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2022-09-05 14:19:42 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-11-26 23:42:22 +01:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
href : TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_IsCompleted
2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2021-10-14 20:30:40 +02:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-10-14 20:30:40 +02:00
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2021-08-04 06:51:12 +02:00
spec.csharp :
2021-10-14 20:30:40 +02:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2021-10-14 20:30:40 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2021-10-14 20:30:40 +02:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2021-10-14 20:30:40 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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nameWithType : MultiAction.Validate(Person)
fullName : TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.Person)
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name : Validate
2024-01-07 16:53:47 +01:00
href : TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_Validate_TinyLife_Objects_Person_
2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
href : TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_Validate_TinyLife_Objects_Person_
2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2022-11-12 13:53:28 +01:00
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2022-11-12 13:53:28 +01:00
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2021-08-04 06:51:12 +02:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2022-11-12 13:53:28 +01:00
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2023-03-30 18:07:55 +02:00
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2022-11-12 13:53:28 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2022-11-12 13:53:28 +01:00
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2022-11-12 13:53:28 +01:00
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2024-01-07 16:53:47 +01:00
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2022-11-12 13:53:28 +01:00
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2024-01-07 16:53:47 +01:00
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2022-11-12 13:53:28 +01:00
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2024-01-07 16:53:47 +01:00
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2022-11-12 13:53:28 +01:00
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2022-11-12 13:53:28 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2022-07-04 16:50:43 +02:00
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2022-05-24 13:36:05 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2022-05-24 13:36:05 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2022-07-04 16:50:43 +02:00
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2022-05-24 13:36:05 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2022-05-24 13:36:05 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2022-05-24 13:36:05 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2022-11-12 13:53:28 +01:00
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2024-01-07 16:53:47 +01:00
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2022-11-12 13:53:28 +01:00
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2024-01-07 16:53:47 +01:00
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2022-11-12 13:53:28 +01:00
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2024-01-07 16:53:47 +01:00
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2022-11-12 13:53:28 +01:00
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2024-01-07 16:53:47 +01:00
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2022-11-12 13:53:28 +01:00
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2024-01-07 16:53:47 +01:00
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2022-11-12 13:53:28 +01:00
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2024-01-07 16:53:47 +01:00
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2022-11-12 13:53:28 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2023-06-25 15:41:49 +02:00
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2024-01-07 16:53:47 +01:00
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2023-06-25 15:41:49 +02:00
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2024-01-07 16:53:47 +01:00
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2023-06-25 15:41:49 +02:00
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2024-01-07 16:53:47 +01:00
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2023-06-25 15:41:49 +02:00
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2023-03-30 18:07:55 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2023-12-13 14:46:39 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2023-12-13 14:46:39 +01:00
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name.vb : OpenPlayerPrompt(String, Predicate(Of Panel), Action(Of Panel), Boolean, Action(Of CoveringGroup, Panel), TextureRegion, Single)
2021-08-04 06:51:12 +02:00
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2023-12-13 14:46:39 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-11-23 16:24:04 +01:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2023-12-13 14:46:39 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2023-12-13 14:46:39 +01:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2022-11-12 13:53:28 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2022-11-12 13:53:28 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2022-11-12 13:53:28 +01:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2022-11-12 13:53:28 +01:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2023-03-30 18:07:55 +02:00
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2023-03-30 18:07:55 +02:00
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2023-10-11 16:05:32 +02:00
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2023-03-30 18:07:55 +02:00
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2023-10-11 16:05:32 +02:00
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2023-10-11 16:05:32 +02:00
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2021-08-04 06:51:12 +02:00
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2023-10-11 16:05:32 +02:00
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2023-10-11 16:05:32 +02:00
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2023-10-11 16:05:32 +02:00
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2023-07-20 14:27:20 +02:00
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