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### YamlMime:ManagedReference
items :
- uid : TinyLife.Actions.Behaviors.ComputerBehavior
commentId : T:TinyLife.Actions.Behaviors.ComputerBehavior
id : ComputerBehavior
parent : TinyLife.Actions.Behaviors
children :
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- TinyLife.Actions.Behaviors.ComputerBehavior.#ctor(TinyLife.Actions.Action,System.String)
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- TinyLife.Actions.Behaviors.ComputerBehavior.#ctor(TinyLife.Actions.Action,System.String,System.TimeSpan,System.TimeSpan)
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- TinyLife.Actions.Behaviors.ComputerBehavior.Initialize
- TinyLife.Actions.Behaviors.ComputerBehavior.OnCompleted(TinyLife.Actions.CompletionType)
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- TinyLife.Actions.Behaviors.ComputerBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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langs :
- csharp
- vb
name : ComputerBehavior
nameWithType : ComputerBehavior
fullName : TinyLife.Actions.Behaviors.ComputerBehavior
type : Class
source :
remote :
path : TinyLife/Actions/Behaviors/ComputerBehavior.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : ComputerBehavior
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path : ../TinyLife/Actions/Behaviors/ComputerBehavior.cs
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startLine : 14
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assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
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summary : >-
A computer behavior is a <xref href="TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior" data-throw-if-not-resolved="false"></xref> that is executed at a computer.
Using this behavior automatically turns the computer on (<xref href="TinyLife.Objects.ScreenObject.TurnOn(System.String)" data-throw-if-not-resolved="false"></xref>) and plays a typing sound.
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example : [ ]
syntax :
content: 'public class ComputerBehavior : WorkAtDeskObjectBehavior'
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content.vb : Public Class ComputerBehavior Inherits WorkAtDeskObjectBehavior
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inheritance :
- System.Object
- TinyLife.Actions.Behaviors.ActionBehavior
- TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior
inheritedMembers :
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- TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.IsWorking
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- TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.CreateFirstActions
- TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.GetNextAction(TinyLife.Actions.CompletionType)
- TinyLife.Actions.Behaviors.ActionBehavior.Action
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- TinyLife.Actions.Behaviors.ActionBehavior.FullyInProgress
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- TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions
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- TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject
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- TinyLife.Actions.Behaviors.ActionBehavior.CanMultitask(TinyLife.Actions.Action)
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- TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance(System.Type,TinyLife.Actions.Action)
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- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
- TinyLife.Actions.Behaviors.ComputerBehavior.TinyLife.Utilities.Extensions.JsonCopy``1
- uid : TinyLife.Actions.Behaviors.ComputerBehavior.#ctor(TinyLife.Actions.Action,System.String)
commentId : M:TinyLife.Actions.Behaviors.ComputerBehavior.#ctor(TinyLife.Actions.Action,System.String)
id : '#ctor(TinyLife.Actions.Action,System.String)'
parent : TinyLife.Actions.Behaviors.ComputerBehavior
langs :
- csharp
- vb
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name : ComputerBehavior(Action, string)
nameWithType : ComputerBehavior.ComputerBehavior(Action, string)
fullName : TinyLife.Actions.Behaviors.ComputerBehavior.ComputerBehavior(TinyLife.Actions.Action, string)
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type : Constructor
source :
remote :
path : TinyLife/Actions/Behaviors/ComputerBehavior.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : .ctor
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path : ../TinyLife/Actions/Behaviors/ComputerBehavior.cs
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startLine : 24
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assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
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summary : Creates a new computer behavior with the given settings.
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example : [ ]
syntax :
content : public ComputerBehavior(Action action, string screenContent)
parameters :
- id : action
type : TinyLife.Actions.Action
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description : The action that this behavior is acting upon.
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- id : screenContent
type : System.String
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description : The name of the texture that should be displayed on the computer's screen, which is passed to <xref href="TinyLife.Objects.ScreenObject.TurnOn(System.String)" data-throw-if-not-resolved="false"></xref>.
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content.vb : Public Sub New(action As Action, screenContent As String)
overload : TinyLife.Actions.Behaviors.ComputerBehavior.#ctor*
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nameWithType.vb : ComputerBehavior.New(Action, String)
fullName.vb : TinyLife.Actions.Behaviors.ComputerBehavior.New(TinyLife.Actions.Action, String)
name.vb : New(Action, String)
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- uid : TinyLife.Actions.Behaviors.ComputerBehavior.#ctor(TinyLife.Actions.Action,System.String,System.TimeSpan,System.TimeSpan)
commentId : M:TinyLife.Actions.Behaviors.ComputerBehavior.#ctor(TinyLife.Actions.Action,System.String,System.TimeSpan,System.TimeSpan)
id : '#ctor(TinyLife.Actions.Action,System.String,System.TimeSpan,System.TimeSpan)'
parent : TinyLife.Actions.Behaviors.ComputerBehavior
langs :
- csharp
- vb
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name : ComputerBehavior(Action, string, TimeSpan, TimeSpan)
nameWithType : ComputerBehavior.ComputerBehavior(Action, string, TimeSpan, TimeSpan)
fullName : TinyLife.Actions.Behaviors.ComputerBehavior.ComputerBehavior(TinyLife.Actions.Action, string, System.TimeSpan, System.TimeSpan)
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type : Constructor
source :
remote :
path : TinyLife/Actions/Behaviors/ComputerBehavior.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : .ctor
path : ../TinyLife/Actions/Behaviors/ComputerBehavior.cs
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startLine : 35
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assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
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summary : Creates a new computer behavior with the given settings.
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example : [ ]
syntax :
content : public ComputerBehavior(Action action, string screenContent, TimeSpan workTime, TimeSpan breakTime)
parameters :
- id : action
type : TinyLife.Actions.Action
description : The action that this behavior is acting upon.
- id : screenContent
type : System.String
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description : The name of the texture that should be displayed on the computer's screen, which is passed to <xref href="TinyLife.Objects.ScreenObject.TurnOn(System.String)" data-throw-if-not-resolved="false"></xref>.
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- id : workTime
type : System.TimeSpan
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description : The amount of in-game time that this action's <xref href="TinyLife.Objects.Person" data-throw-if-not-resolved="false"></xref> shoud look to be typing for.
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- id : breakTime
type : System.TimeSpan
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description : The amount of in-game time that this action's <xref href="TinyLife.Objects.Person" data-throw-if-not-resolved="false"></xref> should look to be waiting for inbetween typing sessions.
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content.vb : Public Sub New(action As Action, screenContent As String, workTime As TimeSpan, breakTime As TimeSpan)
overload : TinyLife.Actions.Behaviors.ComputerBehavior.#ctor*
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nameWithType.vb : ComputerBehavior.New(Action, String, TimeSpan, TimeSpan)
fullName.vb : TinyLife.Actions.Behaviors.ComputerBehavior.New(TinyLife.Actions.Action, String, System.TimeSpan, System.TimeSpan)
name.vb : New(Action, String, TimeSpan, TimeSpan)
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- uid : TinyLife.Actions.Behaviors.ComputerBehavior.Initialize
commentId : M:TinyLife.Actions.Behaviors.ComputerBehavior.Initialize
id : Initialize
parent : TinyLife.Actions.Behaviors.ComputerBehavior
langs :
- csharp
- vb
name : Initialize()
nameWithType : ComputerBehavior.Initialize()
fullName : TinyLife.Actions.Behaviors.ComputerBehavior.Initialize()
type : Method
source :
remote :
path : TinyLife/Actions/Behaviors/ComputerBehavior.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Initialize
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path : ../TinyLife/Actions/Behaviors/ComputerBehavior.cs
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startLine : 40
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assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
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summary : >-
Initializes this action behavior.
This method is automatically called when using <xref href="TinyLife.Actions.BehaviorAction" data-throw-if-not-resolved="false"></xref> in <xref href="TinyLife.Actions.MultiAction.AndThenInitialize" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public override void Initialize()
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content.vb : Public Overrides Sub Initialize()
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overridden : TinyLife.Actions.Behaviors.ActionBehavior.Initialize
overload : TinyLife.Actions.Behaviors.ComputerBehavior.Initialize*
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- uid : TinyLife.Actions.Behaviors.ComputerBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId : M:TinyLife.Actions.Behaviors.ComputerBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id : Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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parent : TinyLife.Actions.Behaviors.ComputerBehavior
langs :
- csharp
- vb
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name : Update(GameTime, TimeSpan, float)
nameWithType : ComputerBehavior.Update(GameTime, TimeSpan, float)
fullName : TinyLife.Actions.Behaviors.ComputerBehavior.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
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type : Method
source :
remote :
path : TinyLife/Actions/Behaviors/ComputerBehavior.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Update
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path : ../TinyLife/Actions/Behaviors/ComputerBehavior.cs
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startLine : 45
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assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
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summary : >-
Updates this action behavior every update frame.
This method is automatically called when using <xref href="TinyLife.Actions.BehaviorAction" data-throw-if-not-resolved="false"></xref> in <xref href="TinyLife.Actions.MultiAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public override void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
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parameters :
- id : time
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type : Microsoft.Xna.Framework.GameTime
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description : The game time
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- id : passedInGame
type : System.TimeSpan
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description : The amount of time that has passed since the last update frame
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- id : speedMultiplier
type : System.Single
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description : The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
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content.vb : Public Overrides Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
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overridden : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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overload : TinyLife.Actions.Behaviors.ComputerBehavior.Update*
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nameWithType.vb : ComputerBehavior.Update(GameTime, TimeSpan, Single)
fullName.vb : TinyLife.Actions.Behaviors.ComputerBehavior.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb : Update(GameTime, TimeSpan, Single)
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- uid : TinyLife.Actions.Behaviors.ComputerBehavior.OnCompleted(TinyLife.Actions.CompletionType)
commentId : M:TinyLife.Actions.Behaviors.ComputerBehavior.OnCompleted(TinyLife.Actions.CompletionType)
id : OnCompleted(TinyLife.Actions.CompletionType)
parent : TinyLife.Actions.Behaviors.ComputerBehavior
langs :
- csharp
- vb
name : OnCompleted(CompletionType)
nameWithType : ComputerBehavior.OnCompleted(CompletionType)
fullName : TinyLife.Actions.Behaviors.ComputerBehavior.OnCompleted(TinyLife.Actions.CompletionType)
type : Method
source :
remote :
path : TinyLife/Actions/Behaviors/ComputerBehavior.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : OnCompleted
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path : ../TinyLife/Actions/Behaviors/ComputerBehavior.cs
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startLine : 75
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assemblies :
- Tiny Life
namespace : TinyLife.Actions.Behaviors
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summary : >-
Causes any activities that this action behavior executes to be marked as completed.
This method is automatically called when using <xref href="TinyLife.Actions.BehaviorAction" data-throw-if-not-resolved="false"></xref> in <xref href="TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.CompletionType)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public override void OnCompleted(CompletionType completion)
parameters :
- id : completion
type : TinyLife.Actions.CompletionType
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description : ''
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content.vb : Public Overrides Sub OnCompleted(completion As CompletionType)
overridden : TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted(TinyLife.Actions.CompletionType)
overload : TinyLife.Actions.Behaviors.ComputerBehavior.OnCompleted*
references :
- uid : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior
commentId : T:TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior
parent : TinyLife.Actions.Behaviors
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href : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.html
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name : WorkAtDeskObjectBehavior
nameWithType : WorkAtDeskObjectBehavior
fullName : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior
- uid : TinyLife.Objects.ScreenObject.TurnOn(System.String)
commentId : M:TinyLife.Objects.ScreenObject.TurnOn(System.String)
isExternal : true
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href : TinyLife.Objects.ScreenObject.html#TinyLife_Objects_ScreenObject_TurnOn_System_String_
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name : TurnOn(string)
nameWithType : ScreenObject.TurnOn(string)
fullName : TinyLife.Objects.ScreenObject.TurnOn(string)
nameWithType.vb : ScreenObject.TurnOn(String)
fullName.vb : TinyLife.Objects.ScreenObject.TurnOn(String)
name.vb : TurnOn(String)
spec.csharp :
- uid : TinyLife.Objects.ScreenObject.TurnOn(System.String)
name : TurnOn
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href : TinyLife.Objects.ScreenObject.html#TinyLife_Objects_ScreenObject_TurnOn_System_String_
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- name : (
- uid : System.String
name : string
isExternal : true
href : https://learn.microsoft.com/dotnet/api/system.string
- name : )
spec.vb :
- uid : TinyLife.Objects.ScreenObject.TurnOn(System.String)
name : TurnOn
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href : TinyLife.Objects.ScreenObject.html#TinyLife_Objects_ScreenObject_TurnOn_System_String_
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- name : (
- uid : System.String
name : String
isExternal : true
href : https://learn.microsoft.com/dotnet/api/system.string
- name : )
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- uid : TinyLife.Actions.Behaviors
commentId : N : TinyLife.Actions.Behaviors
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href : TinyLife.html
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name : TinyLife.Actions.Behaviors
nameWithType : TinyLife.Actions.Behaviors
fullName : TinyLife.Actions.Behaviors
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spec.csharp :
- uid : TinyLife
name : TinyLife
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href : TinyLife.html
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- name : .
- uid : TinyLife.Actions
name : Actions
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href : TinyLife.Actions.html
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- name : .
- uid : TinyLife.Actions.Behaviors
name : Behaviors
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href : TinyLife.Actions.Behaviors.html
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spec.vb :
- uid : TinyLife
name : TinyLife
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href : TinyLife.html
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- name : .
- uid : TinyLife.Actions
name : Actions
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href : TinyLife.Actions.html
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- name : .
- uid : TinyLife.Actions.Behaviors
name : Behaviors
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href : TinyLife.Actions.Behaviors.html
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- uid : System.Object
commentId : T:System.Object
parent : System
isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.object
name : object
nameWithType : object
fullName : object
nameWithType.vb : Object
fullName.vb : Object
name.vb : Object
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- uid : TinyLife.Actions.Behaviors.ActionBehavior
commentId : T:TinyLife.Actions.Behaviors.ActionBehavior
parent : TinyLife.Actions.Behaviors
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href : TinyLife.Actions.Behaviors.ActionBehavior.html
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name : ActionBehavior
nameWithType : ActionBehavior
fullName : TinyLife.Actions.Behaviors.ActionBehavior
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- uid : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.IsWorking
commentId : P:TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.IsWorking
parent : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior
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href : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.html#TinyLife_Actions_Behaviors_WorkAtDeskObjectBehavior_IsWorking
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name : IsWorking
nameWithType : WorkAtDeskObjectBehavior.IsWorking
fullName : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.IsWorking
2021-11-23 16:24:04 +01:00
- uid : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.CreateFirstActions
commentId : M:TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.CreateFirstActions
parent : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior
2024-01-07 16:53:47 +01:00
href : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.html#TinyLife_Actions_Behaviors_WorkAtDeskObjectBehavior_CreateFirstActions
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name : CreateFirstActions()
nameWithType : WorkAtDeskObjectBehavior.CreateFirstActions()
fullName : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.CreateFirstActions()
spec.csharp :
- uid : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.CreateFirstActions
name : CreateFirstActions
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href : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.html#TinyLife_Actions_Behaviors_WorkAtDeskObjectBehavior_CreateFirstActions
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- name : (
- name : )
spec.vb :
- uid : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.CreateFirstActions
name : CreateFirstActions
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href : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.html#TinyLife_Actions_Behaviors_WorkAtDeskObjectBehavior_CreateFirstActions
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- name : (
- name : )
- uid : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.GetNextAction(TinyLife.Actions.CompletionType)
commentId : M:TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.GetNextAction(TinyLife.Actions.CompletionType)
parent : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior
2024-01-07 16:53:47 +01:00
href : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.html#TinyLife_Actions_Behaviors_WorkAtDeskObjectBehavior_GetNextAction_TinyLife_Actions_CompletionType_
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name : GetNextAction(CompletionType)
nameWithType : WorkAtDeskObjectBehavior.GetNextAction(CompletionType)
fullName : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.GetNextAction(TinyLife.Actions.CompletionType)
spec.csharp :
- uid : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.GetNextAction(TinyLife.Actions.CompletionType)
name : GetNextAction
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href : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.html#TinyLife_Actions_Behaviors_WorkAtDeskObjectBehavior_GetNextAction_TinyLife_Actions_CompletionType_
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- name : (
- uid : TinyLife.Actions.CompletionType
name : CompletionType
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href : TinyLife.Actions.CompletionType.html
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- name : )
spec.vb :
- uid : TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.GetNextAction(TinyLife.Actions.CompletionType)
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2024-01-07 16:53:47 +01:00
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