TinyLifeWeb/docs/api/TinyLife.Actions.Behaviors.ComputerBehavior.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.Actions.Behaviors.ComputerBehavior
commentId: T:TinyLife.Actions.Behaviors.ComputerBehavior
id: ComputerBehavior
parent: TinyLife.Actions.Behaviors
children:
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- TinyLife.Actions.Behaviors.ComputerBehavior.#ctor(TinyLife.Actions.Action,System.String)
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- TinyLife.Actions.Behaviors.ComputerBehavior.#ctor(TinyLife.Actions.Action,System.String,System.TimeSpan,System.TimeSpan)
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- TinyLife.Actions.Behaviors.ComputerBehavior.Initialize
- TinyLife.Actions.Behaviors.ComputerBehavior.OnCompleted(TinyLife.Actions.CompletionType)
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- TinyLife.Actions.Behaviors.ComputerBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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langs:
- csharp
- vb
name: ComputerBehavior
nameWithType: ComputerBehavior
fullName: TinyLife.Actions.Behaviors.ComputerBehavior
type: Class
source:
remote:
path: TinyLife/Actions/Behaviors/ComputerBehavior.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: ComputerBehavior
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path: ../TinyLife/Actions/Behaviors/ComputerBehavior.cs
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startLine: 13
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: >-
A computer behavior is a <xref href="TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior" data-throw-if-not-resolved="false"></xref> that is executed at a computer.
Using this behavior automatically turns the computer on (<xref href="TinyLife.Objects.ScreenObject.TurnOn(System.String)" data-throw-if-not-resolved="false"></xref>) and plays a typing sound.
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example: []
syntax:
content: 'public class ComputerBehavior : WorkAtDeskObjectBehavior'
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content.vb: Public Class ComputerBehavior Inherits WorkAtDeskObjectBehavior
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inheritance:
- System.Object
- TinyLife.Actions.Behaviors.ActionBehavior
- TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior
inheritedMembers:
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- TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.IsWorking
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- TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.CreateFirstActions
- TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.GetNextAction(TinyLife.Actions.CompletionType)
- TinyLife.Actions.Behaviors.ActionBehavior.Action
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- TinyLife.Actions.Behaviors.ActionBehavior.FullyInProgress
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- TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions
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- TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject
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- TinyLife.Actions.Behaviors.ActionBehavior.CanMultitask(TinyLife.Actions.Action)
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- TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance(System.Type,TinyLife.Actions.Action)
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- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Actions.Behaviors.ComputerBehavior.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Actions.Behaviors.ComputerBehavior.#ctor(TinyLife.Actions.Action,System.String)
commentId: M:TinyLife.Actions.Behaviors.ComputerBehavior.#ctor(TinyLife.Actions.Action,System.String)
id: '#ctor(TinyLife.Actions.Action,System.String)'
parent: TinyLife.Actions.Behaviors.ComputerBehavior
langs:
- csharp
- vb
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name: ComputerBehavior(Action, string)
nameWithType: ComputerBehavior.ComputerBehavior(Action, string)
fullName: TinyLife.Actions.Behaviors.ComputerBehavior.ComputerBehavior(TinyLife.Actions.Action, string)
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type: Constructor
source:
remote:
path: TinyLife/Actions/Behaviors/ComputerBehavior.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: .ctor
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path: ../TinyLife/Actions/Behaviors/ComputerBehavior.cs
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startLine: 23
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: Creates a new computer behavior with the given settings.
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example: []
syntax:
content: public ComputerBehavior(Action action, string screenContent)
parameters:
- id: action
type: TinyLife.Actions.Action
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description: The action that this behavior is acting upon.
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- id: screenContent
type: System.String
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description: The name of the texture that should be displayed on the computer's screen, which is passed to <xref href="TinyLife.Objects.ScreenObject.TurnOn(System.String)" data-throw-if-not-resolved="false"></xref>.
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content.vb: Public Sub New(action As Action, screenContent As String)
overload: TinyLife.Actions.Behaviors.ComputerBehavior.#ctor*
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nameWithType.vb: ComputerBehavior.New(Action, String)
fullName.vb: TinyLife.Actions.Behaviors.ComputerBehavior.New(TinyLife.Actions.Action, String)
name.vb: New(Action, String)
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- uid: TinyLife.Actions.Behaviors.ComputerBehavior.#ctor(TinyLife.Actions.Action,System.String,System.TimeSpan,System.TimeSpan)
commentId: M:TinyLife.Actions.Behaviors.ComputerBehavior.#ctor(TinyLife.Actions.Action,System.String,System.TimeSpan,System.TimeSpan)
id: '#ctor(TinyLife.Actions.Action,System.String,System.TimeSpan,System.TimeSpan)'
parent: TinyLife.Actions.Behaviors.ComputerBehavior
langs:
- csharp
- vb
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name: ComputerBehavior(Action, string, TimeSpan, TimeSpan)
nameWithType: ComputerBehavior.ComputerBehavior(Action, string, TimeSpan, TimeSpan)
fullName: TinyLife.Actions.Behaviors.ComputerBehavior.ComputerBehavior(TinyLife.Actions.Action, string, System.TimeSpan, System.TimeSpan)
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type: Constructor
source:
remote:
path: TinyLife/Actions/Behaviors/ComputerBehavior.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Actions/Behaviors/ComputerBehavior.cs
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startLine: 34
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: Creates a new computer behavior with the given settings.
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example: []
syntax:
content: public ComputerBehavior(Action action, string screenContent, TimeSpan workTime, TimeSpan breakTime)
parameters:
- id: action
type: TinyLife.Actions.Action
description: The action that this behavior is acting upon.
- id: screenContent
type: System.String
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description: The name of the texture that should be displayed on the computer's screen, which is passed to <xref href="TinyLife.Objects.ScreenObject.TurnOn(System.String)" data-throw-if-not-resolved="false"></xref>.
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- id: workTime
type: System.TimeSpan
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description: The amount of in-game time that this action's <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> shoud look to be typing for.
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- id: breakTime
type: System.TimeSpan
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description: The amount of in-game time that this action's <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> should look to be waiting for inbetween typing sessions.
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content.vb: Public Sub New(action As Action, screenContent As String, workTime As TimeSpan, breakTime As TimeSpan)
overload: TinyLife.Actions.Behaviors.ComputerBehavior.#ctor*
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nameWithType.vb: ComputerBehavior.New(Action, String, TimeSpan, TimeSpan)
fullName.vb: TinyLife.Actions.Behaviors.ComputerBehavior.New(TinyLife.Actions.Action, String, System.TimeSpan, System.TimeSpan)
name.vb: New(Action, String, TimeSpan, TimeSpan)
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- uid: TinyLife.Actions.Behaviors.ComputerBehavior.Initialize
commentId: M:TinyLife.Actions.Behaviors.ComputerBehavior.Initialize
id: Initialize
parent: TinyLife.Actions.Behaviors.ComputerBehavior
langs:
- csharp
- vb
name: Initialize()
nameWithType: ComputerBehavior.Initialize()
fullName: TinyLife.Actions.Behaviors.ComputerBehavior.Initialize()
type: Method
source:
remote:
path: TinyLife/Actions/Behaviors/ComputerBehavior.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Initialize
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path: ../TinyLife/Actions/Behaviors/ComputerBehavior.cs
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startLine: 39
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: >-
Initializes this action behavior.
This method is automatically called when using <xref href="TinyLife.Actions.BehaviorAction" data-throw-if-not-resolved="false"></xref> in <xref href="TinyLife.Actions.MultiAction.AndThenInitialize" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public override void Initialize()
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content.vb: Public Overrides Sub Initialize()
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overridden: TinyLife.Actions.Behaviors.ActionBehavior.Initialize
overload: TinyLife.Actions.Behaviors.ComputerBehavior.Initialize*
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- uid: TinyLife.Actions.Behaviors.ComputerBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.Actions.Behaviors.ComputerBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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parent: TinyLife.Actions.Behaviors.ComputerBehavior
langs:
- csharp
- vb
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name: Update(GameTime, TimeSpan, float)
nameWithType: ComputerBehavior.Update(GameTime, TimeSpan, float)
fullName: TinyLife.Actions.Behaviors.ComputerBehavior.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
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type: Method
source:
remote:
path: TinyLife/Actions/Behaviors/ComputerBehavior.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Update
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path: ../TinyLife/Actions/Behaviors/ComputerBehavior.cs
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startLine: 44
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: >-
Updates this action behavior every update frame.
This method is automatically called when using <xref href="TinyLife.Actions.BehaviorAction" data-throw-if-not-resolved="false"></xref> in <xref href="TinyLife.Actions.MultiAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
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content: public override void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
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parameters:
- id: time
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type: Microsoft.Xna.Framework.GameTime
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description: The game time
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- id: passedInGame
type: System.TimeSpan
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description: The amount of time that has passed since the last update frame
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- id: speedMultiplier
type: System.Single
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description: The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
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content.vb: Public Overrides Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
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overridden: TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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overload: TinyLife.Actions.Behaviors.ComputerBehavior.Update*
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nameWithType.vb: ComputerBehavior.Update(GameTime, TimeSpan, Single)
fullName.vb: TinyLife.Actions.Behaviors.ComputerBehavior.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb: Update(GameTime, TimeSpan, Single)
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- uid: TinyLife.Actions.Behaviors.ComputerBehavior.OnCompleted(TinyLife.Actions.CompletionType)
commentId: M:TinyLife.Actions.Behaviors.ComputerBehavior.OnCompleted(TinyLife.Actions.CompletionType)
id: OnCompleted(TinyLife.Actions.CompletionType)
parent: TinyLife.Actions.Behaviors.ComputerBehavior
langs:
- csharp
- vb
name: OnCompleted(CompletionType)
nameWithType: ComputerBehavior.OnCompleted(CompletionType)
fullName: TinyLife.Actions.Behaviors.ComputerBehavior.OnCompleted(TinyLife.Actions.CompletionType)
type: Method
source:
remote:
path: TinyLife/Actions/Behaviors/ComputerBehavior.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: OnCompleted
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path: ../TinyLife/Actions/Behaviors/ComputerBehavior.cs
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startLine: 74
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assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: >-
Causes any activities that this action behavior executes to be marked as completed.
This method is automatically called when using <xref href="TinyLife.Actions.BehaviorAction" data-throw-if-not-resolved="false"></xref> in <xref href="TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.CompletionType)" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public override void OnCompleted(CompletionType completion)
parameters:
- id: completion
type: TinyLife.Actions.CompletionType
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description: ''
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content.vb: Public Overrides Sub OnCompleted(completion As CompletionType)
overridden: TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted(TinyLife.Actions.CompletionType)
overload: TinyLife.Actions.Behaviors.ComputerBehavior.OnCompleted*
references:
- uid: TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior
commentId: T:TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior
parent: TinyLife.Actions.Behaviors
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href: TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.html
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name: WorkAtDeskObjectBehavior
nameWithType: WorkAtDeskObjectBehavior
fullName: TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior
- uid: TinyLife.Objects.ScreenObject.TurnOn(System.String)
commentId: M:TinyLife.Objects.ScreenObject.TurnOn(System.String)
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parent: TinyLife.Objects.ScreenObject
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isExternal: true
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href: TinyLife.Objects.ScreenObject.html#TinyLife_Objects_ScreenObject_TurnOn_System_String_
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name: TurnOn(string)
nameWithType: ScreenObject.TurnOn(string)
fullName: TinyLife.Objects.ScreenObject.TurnOn(string)
nameWithType.vb: ScreenObject.TurnOn(String)
fullName.vb: TinyLife.Objects.ScreenObject.TurnOn(String)
name.vb: TurnOn(String)
spec.csharp:
- uid: TinyLife.Objects.ScreenObject.TurnOn(System.String)
name: TurnOn
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href: TinyLife.Objects.ScreenObject.html#TinyLife_Objects_ScreenObject_TurnOn_System_String_
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- name: (
- uid: System.String
name: string
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.string
- name: )
spec.vb:
- uid: TinyLife.Objects.ScreenObject.TurnOn(System.String)
name: TurnOn
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href: TinyLife.Objects.ScreenObject.html#TinyLife_Objects_ScreenObject_TurnOn_System_String_
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- name: (
- uid: System.String
name: String
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.string
- name: )
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- uid: TinyLife.Actions.Behaviors
commentId: N:TinyLife.Actions.Behaviors
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href: TinyLife.html
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name: TinyLife.Actions.Behaviors
nameWithType: TinyLife.Actions.Behaviors
fullName: TinyLife.Actions.Behaviors
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spec.csharp:
- uid: TinyLife
name: TinyLife
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href: TinyLife.html
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- name: .
- uid: TinyLife.Actions
name: Actions
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href: TinyLife.Actions.html
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- name: .
- uid: TinyLife.Actions.Behaviors
name: Behaviors
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href: TinyLife.Actions.Behaviors.html
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spec.vb:
- uid: TinyLife
name: TinyLife
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href: TinyLife.html
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- name: .
- uid: TinyLife.Actions
name: Actions
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href: TinyLife.Actions.html
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- name: .
- uid: TinyLife.Actions.Behaviors
name: Behaviors
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href: TinyLife.Actions.Behaviors.html
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- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
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- uid: TinyLife.Actions.Behaviors.ActionBehavior
commentId: T:TinyLife.Actions.Behaviors.ActionBehavior
parent: TinyLife.Actions.Behaviors
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href: TinyLife.Actions.Behaviors.ActionBehavior.html
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name: ActionBehavior
nameWithType: ActionBehavior
fullName: TinyLife.Actions.Behaviors.ActionBehavior
2022-12-20 13:25:03 +01:00
- uid: TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.IsWorking
commentId: P:TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.IsWorking
parent: TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior
2024-01-07 16:53:47 +01:00
href: TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.html#TinyLife_Actions_Behaviors_WorkAtDeskObjectBehavior_IsWorking
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name: IsWorking
nameWithType: WorkAtDeskObjectBehavior.IsWorking
fullName: TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.IsWorking
2021-11-23 16:24:04 +01:00
- uid: TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.CreateFirstActions
commentId: M:TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.CreateFirstActions
parent: TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior
2024-01-07 16:53:47 +01:00
href: TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.html#TinyLife_Actions_Behaviors_WorkAtDeskObjectBehavior_CreateFirstActions
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name: CreateFirstActions()
nameWithType: WorkAtDeskObjectBehavior.CreateFirstActions()
fullName: TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.CreateFirstActions()
spec.csharp:
- uid: TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.CreateFirstActions
name: CreateFirstActions
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href: TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.html#TinyLife_Actions_Behaviors_WorkAtDeskObjectBehavior_CreateFirstActions
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- name: (
- name: )
spec.vb:
- uid: TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.CreateFirstActions
name: CreateFirstActions
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href: TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.html#TinyLife_Actions_Behaviors_WorkAtDeskObjectBehavior_CreateFirstActions
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- name: (
- name: )
- uid: TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.GetNextAction(TinyLife.Actions.CompletionType)
commentId: M:TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.GetNextAction(TinyLife.Actions.CompletionType)
parent: TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior
2024-01-07 16:53:47 +01:00
href: TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.html#TinyLife_Actions_Behaviors_WorkAtDeskObjectBehavior_GetNextAction_TinyLife_Actions_CompletionType_
2021-11-23 16:24:04 +01:00
name: GetNextAction(CompletionType)
nameWithType: WorkAtDeskObjectBehavior.GetNextAction(CompletionType)
fullName: TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.GetNextAction(TinyLife.Actions.CompletionType)
spec.csharp:
- uid: TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.GetNextAction(TinyLife.Actions.CompletionType)
name: GetNextAction
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href: TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior.html#TinyLife_Actions_Behaviors_WorkAtDeskObjectBehavior_GetNextAction_TinyLife_Actions_CompletionType_
2021-11-23 16:24:04 +01:00
- name: (
- uid: TinyLife.Actions.CompletionType
name: CompletionType
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href: TinyLife.Actions.CompletionType.html
2021-11-23 16:24:04 +01:00
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2021-11-23 16:24:04 +01:00
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