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### YamlMime:ManagedReference
items :
- uid : TinyLife.Skills.Skill
commentId : T:TinyLife.Skills.Skill
id : Skill
parent : TinyLife.Skills
children :
- TinyLife.Skills.Skill.#ctor(TinyLife.Skills.SkillType)
- TinyLife.Skills.Skill.Level
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- TinyLife.Skills.Skill.OnAdditionalEarnedActions
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- TinyLife.Skills.Skill.PointPercentage
- TinyLife.Skills.Skill.PointsToNextLevel
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- TinyLife.Skills.Skill.RequiredPointsToNextLevel
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- TinyLife.Skills.Skill.TotalPercentage
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- TinyLife.Skills.Skill.Type
langs :
- csharp
- vb
name : Skill
nameWithType : Skill
fullName : TinyLife.Skills.Skill
type : Class
source :
remote :
path : TinyLife/Skills/Skill.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Skill
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path : ../TinyLife/Skills/Skill.cs
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startLine : 26
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assemblies :
- Tiny Life
namespace : TinyLife.Skills
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summary : >-
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A skill is an ability that a <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> can have which influences their behavior in some way.
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Skill instances are created from their corresponding <xref href="TinyLife.Skills.SkillType" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : >-
[ DataContract]
public class Skill
content.vb : >-
<DataContract>
Public Class Skill
inheritance :
- System.Object
inheritedMembers :
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
- TinyLife.Skills.Skill.TinyLife.Utilities.Extensions.JsonCopy``1
attributes :
- type : System.Runtime.Serialization.DataContractAttribute
ctor : System.Runtime.Serialization.DataContractAttribute.#ctor
arguments : [ ]
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- uid : TinyLife.Skills.Skill.OnAdditionalEarnedActions
commentId : E:TinyLife.Skills.Skill.OnAdditionalEarnedActions
id : OnAdditionalEarnedActions
parent : TinyLife.Skills.Skill
langs :
- csharp
- vb
name : OnAdditionalEarnedActions
nameWithType : Skill.OnAdditionalEarnedActions
fullName : TinyLife.Skills.Skill.OnAdditionalEarnedActions
type : Event
source :
remote :
path : TinyLife/Skills/Skill.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : OnAdditionalEarnedActions
path : ../TinyLife/Skills/Skill.cs
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startLine : 32
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assemblies :
- Tiny Life
namespace : TinyLife.Skills
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summary : An event that is invoked when a notification for a skill level up is displayed for the given <xref href="TinyLife.Skills.Skill" data-throw-if-not-resolved="false"></xref>. The list can have additional display strings added to based on a reached level to display additional actions or abilities that a person gains when reaching that level. This is an event version of <xref href="TinyLife.Skills.SkillType.AdditionalEarnedActions" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
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syntax :
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content : public static event Action<PersonLike, Skill, List<(int Level, string DisplayName)>> OnAdditionalEarnedActions
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return :
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type : System.Action{TinyLife.Objects.PersonLike,TinyLife.Skills.Skill,System.Collections.Generic.List{System.ValueTuple{System.Int32,System.String}}}
content.vb : Public Shared Event OnAdditionalEarnedActions As Action(Of PersonLike, Skill, List(Of (Level As Integer, DisplayName As String)))
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- uid : TinyLife.Skills.Skill.Type
commentId : F:TinyLife.Skills.Skill.Type
id : Type
parent : TinyLife.Skills.Skill
langs :
- csharp
- vb
name : Type
nameWithType : Skill.Type
fullName : TinyLife.Skills.Skill.Type
type : Field
source :
remote :
path : TinyLife/Skills/Skill.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Type
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path : ../TinyLife/Skills/Skill.cs
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startLine : 38
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assemblies :
- Tiny Life
namespace : TinyLife.Skills
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summary : The underlying <xref href="TinyLife.Skills.SkillType" data-throw-if-not-resolved="false"></xref> that this skill instance originates from
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example : [ ]
syntax :
content : >-
[ DataMember]
public readonly SkillType Type
return :
type : TinyLife.Skills.SkillType
content.vb : >-
<DataMember>
Public ReadOnly Type As SkillType
attributes :
- type : System.Runtime.Serialization.DataMemberAttribute
ctor : System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments : [ ]
- uid : TinyLife.Skills.Skill.PointsToNextLevel
commentId : P:TinyLife.Skills.Skill.PointsToNextLevel
id : PointsToNextLevel
parent : TinyLife.Skills.Skill
langs :
- csharp
- vb
name : PointsToNextLevel
nameWithType : Skill.PointsToNextLevel
fullName : TinyLife.Skills.Skill.PointsToNextLevel
type : Property
source :
remote :
path : TinyLife/Skills/Skill.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : PointsToNextLevel
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path : ../TinyLife/Skills/Skill.cs
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startLine : 43
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assemblies :
- Tiny Life
namespace : TinyLife.Skills
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summary : >-
The amount of skill points that are required until the next <xref href="TinyLife.Skills.Skill.Level" data-throw-if-not-resolved="false"></xref> is reached.
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To modify this value, use <xref href="TinyLife.Skills.Skill.Gain(TinyLife.Objects.PersonLike%2cSystem.Single)" data-throw-if-not-resolved="false"></xref> or <xref href="TinyLife.Objects.PersonLike.GainSkill(TinyLife.Skills.SkillType%2cSystem.Single%2cTinyLife.Actions.ActionInfo%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : >-
[ DataMember]
public float PointsToNextLevel { get; }
parameters : [ ]
return :
type : System.Single
content.vb : >-
<DataMember>
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Public Property PointsToNextLevel As Single
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overload : TinyLife.Skills.Skill.PointsToNextLevel*
attributes :
- type : System.Runtime.Serialization.DataMemberAttribute
ctor : System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments : [ ]
- uid : TinyLife.Skills.Skill.Level
commentId : P:TinyLife.Skills.Skill.Level
id : Level
parent : TinyLife.Skills.Skill
langs :
- csharp
- vb
name : Level
nameWithType : Skill.Level
fullName : TinyLife.Skills.Skill.Level
type : Property
source :
remote :
path : TinyLife/Skills/Skill.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Level
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path : ../TinyLife/Skills/Skill.cs
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startLine : 49
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assemblies :
- Tiny Life
namespace : TinyLife.Skills
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summary : >-
The current level of this skill. Note that this value never goes beyond <xref href="TinyLife.Skills.SkillType.GetMaxLevel(TinyLife.Objects.AgeGroup)" data-throw-if-not-resolved="false"></xref>.
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To modify this value efficiently, use <xref href="TinyLife.Skills.Skill.Gain(TinyLife.Objects.PersonLike%2cSystem.Single)" data-throw-if-not-resolved="false"></xref> or <xref href="TinyLife.Objects.PersonLike.GainSkill(TinyLife.Skills.SkillType%2cSystem.Single%2cTinyLife.Actions.ActionInfo%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : >-
[ DataMember]
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public int Level { get; set; }
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parameters : [ ]
return :
type : System.Int32
content.vb : >-
<DataMember>
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Public Property Level As Integer
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overload : TinyLife.Skills.Skill.Level*
attributes :
- type : System.Runtime.Serialization.DataMemberAttribute
ctor : System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments : [ ]
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- uid : TinyLife.Skills.Skill.RequiredPointsToNextLevel
commentId : P:TinyLife.Skills.Skill.RequiredPointsToNextLevel
id : RequiredPointsToNextLevel
parent : TinyLife.Skills.Skill
langs :
- csharp
- vb
name : RequiredPointsToNextLevel
nameWithType : Skill.RequiredPointsToNextLevel
fullName : TinyLife.Skills.Skill.RequiredPointsToNextLevel
type : Property
source :
remote :
path : TinyLife/Skills/Skill.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : RequiredPointsToNextLevel
path : ../TinyLife/Skills/Skill.cs
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startLine : 56
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assemblies :
- Tiny Life
namespace : TinyLife.Skills
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summary : >-
Returns the amount of skill points that is required to reach the next level.
This value is depenedent on the current <xref href="TinyLife.Skills.Skill.Level" data-throw-if-not-resolved="false"></xref>, meaning higher skill levels are harder to reach.
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example : [ ]
syntax :
content : public int RequiredPointsToNextLevel { get; }
parameters : [ ]
return :
type : System.Int32
description : The points required for the next level
content.vb : Public ReadOnly Property RequiredPointsToNextLevel As Integer
overload : TinyLife.Skills.Skill.RequiredPointsToNextLevel*
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- uid : TinyLife.Skills.Skill.PointPercentage
commentId : P:TinyLife.Skills.Skill.PointPercentage
id : PointPercentage
parent : TinyLife.Skills.Skill
langs :
- csharp
- vb
name : PointPercentage
nameWithType : Skill.PointPercentage
fullName : TinyLife.Skills.Skill.PointPercentage
type : Property
source :
remote :
path : TinyLife/Skills/Skill.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : PointPercentage
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path : ../TinyLife/Skills/Skill.cs
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startLine : 61
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assemblies :
- Tiny Life
namespace : TinyLife.Skills
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summary : >-
The percentage of <xref href="TinyLife.Skills.Skill.PointsToNextLevel" data-throw-if-not-resolved="false"></xref> out of the <xref href="TinyLife.Skills.Skill.RequiredPointsToNextLevel" data-throw-if-not-resolved="false"></xref>.
This value is always between 0 and 1.
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example : [ ]
syntax :
content : public float PointPercentage { get; }
parameters : [ ]
return :
type : System.Single
content.vb : Public ReadOnly Property PointPercentage As Single
overload : TinyLife.Skills.Skill.PointPercentage*
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- uid : TinyLife.Skills.Skill.TotalPercentage
commentId : P:TinyLife.Skills.Skill.TotalPercentage
id : TotalPercentage
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parent : TinyLife.Skills.Skill
langs :
- csharp
- vb
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name : TotalPercentage
nameWithType : Skill.TotalPercentage
fullName : TinyLife.Skills.Skill.TotalPercentage
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type : Property
source :
remote :
path : TinyLife/Skills/Skill.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : TotalPercentage
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path : ../TinyLife/Skills/Skill.cs
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startLine : 66
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assemblies :
- Tiny Life
namespace : TinyLife.Skills
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summary : >-
The percentage of the <xref href="TinyLife.Skills.Skill.Level" data-throw-if-not-resolved="false"></xref>, plus the <xref href="TinyLife.Skills.Skill.PointPercentage" data-throw-if-not-resolved="false"></xref>, out of the total <xref href="TinyLife.Skills.SkillType.MaxLevel" data-throw-if-not-resolved="false"></xref>.
Essentially, this value represents the total progress that this skill has, between 0 and 1.
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example : [ ]
syntax :
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content : public float TotalPercentage { get; }
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parameters : [ ]
return :
type : System.Single
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content.vb : Public ReadOnly Property TotalPercentage As Single
overload : TinyLife.Skills.Skill.TotalPercentage*
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- uid : TinyLife.Skills.Skill.#ctor(TinyLife.Skills.SkillType)
commentId : M:TinyLife.Skills.Skill.#ctor(TinyLife.Skills.SkillType)
id : '#ctor(TinyLife.Skills.SkillType)'
parent : TinyLife.Skills.Skill
langs :
- csharp
- vb
name : Skill(SkillType)
nameWithType : Skill.Skill(SkillType)
fullName : TinyLife.Skills.Skill.Skill(TinyLife.Skills.SkillType)
type : Constructor
source :
remote :
path : TinyLife/Skills/Skill.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : .ctor
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path : ../TinyLife/Skills/Skill.cs
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startLine : 72
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assemblies :
- Tiny Life
namespace : TinyLife.Skills
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summary : Creates a new skill instance from the given <xref href="TinyLife.Skills.SkillType" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public Skill(SkillType type)
parameters :
- id : type
type : TinyLife.Skills.SkillType
description : The type of skill to construct
content.vb : Public Sub New(type As SkillType)
overload : TinyLife.Skills.Skill.#ctor*
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nameWithType.vb : Skill.New(SkillType)
fullName.vb : TinyLife.Skills.Skill.New(TinyLife.Skills.SkillType)
name.vb : New(SkillType)
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references :
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- uid : TinyLife.Objects.PersonLike
commentId : T:TinyLife.Objects.PersonLike
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parent : TinyLife.Objects
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href : TinyLife.Objects.PersonLike.html
name : PersonLike
nameWithType : PersonLike
fullName : TinyLife.Objects.PersonLike
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- uid : TinyLife.Skills.SkillType
commentId : T:TinyLife.Skills.SkillType
parent : TinyLife.Skills
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href : TinyLife.Skills.SkillType.html
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name : SkillType
nameWithType : SkillType
fullName : TinyLife.Skills.SkillType
- uid : TinyLife.Skills
commentId : N : TinyLife.Skills
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href : TinyLife.html
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name : TinyLife.Skills
nameWithType : TinyLife.Skills
fullName : TinyLife.Skills
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spec.csharp :
- uid : TinyLife
name : TinyLife
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href : TinyLife.html
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- name : .
- uid : TinyLife.Skills
name : Skills
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href : TinyLife.Skills.html
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spec.vb :
- uid : TinyLife
name : TinyLife
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href : TinyLife.html
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- name : .
- uid : TinyLife.Skills
name : Skills
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href : TinyLife.Skills.html
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- uid : System.Object
commentId : T:System.Object
parent : System
isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.object
name : object
nameWithType : object
fullName : object
nameWithType.vb : Object
fullName.vb : Object
name.vb : Object
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- uid : System.Object.Equals(System.Object)
commentId : M:System.Object.Equals(System.Object)
parent : System.Object
isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
name : Equals(object)
nameWithType : object.Equals(object)
fullName : object.Equals(object)
nameWithType.vb : Object.Equals(Object)
fullName.vb : Object.Equals(Object)
name.vb : Equals(Object)
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spec.csharp :
- uid : System.Object.Equals(System.Object)
name : Equals
isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
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- name : (
- uid : System.Object
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name : object
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isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.object
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- name : )
spec.vb :
- uid : System.Object.Equals(System.Object)
name : Equals
isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
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- name : (
- uid : System.Object
name : Object
isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.object
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- name : )
- uid : System.Object.Equals(System.Object,System.Object)
commentId : M:System.Object.Equals(System.Object,System.Object)
parent : System.Object
isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
name : Equals(object, object)
nameWithType : object.Equals(object, object)
fullName : object.Equals(object, object)
nameWithType.vb : Object.Equals(Object, Object)
fullName.vb : Object.Equals(Object, Object)
name.vb : Equals(Object, Object)
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spec.csharp :
- uid : System.Object.Equals(System.Object,System.Object)
name : Equals
isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
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- name : (
- uid : System.Object
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name : object
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isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.object
- name : ','
- name : " "
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- uid : System.Object
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name : object
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isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.object
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- name : )
spec.vb :
- uid : System.Object.Equals(System.Object,System.Object)
name : Equals
isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
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- name : (
- uid : System.Object
name : Object
isExternal : true
2023-03-30 18:07:55 +02:00
href : https://learn.microsoft.com/dotnet/api/system.object
- name : ','
- name : " "
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- uid : System.Object
name : Object
isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.object
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- name : )
- uid : System.Object.GetHashCode
commentId : M:System.Object.GetHashCode
parent : System.Object
isExternal : true
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name.vb : GainSkill(SkillType, Single, ActionInfo, Single)
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- uid : TinyLife.Objects.PersonLike.GainSkill(TinyLife.Skills.SkillType,System.Single,TinyLife.Actions.ActionInfo,System.Single)
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name : GainSkill
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2023-03-30 18:07:55 +02:00
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- name : ','
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href : TinyLife.Actions.ActionInfo.html
2023-03-30 18:07:55 +02:00
- name : ','
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- name : )
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2023-03-30 18:07:55 +02:00
name : GainSkill
2024-06-09 17:05:30 +02:00
href : TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_GainSkill_TinyLife_Skills_SkillType_System_Single_TinyLife_Actions_ActionInfo_System_Single_
2023-03-30 18:07:55 +02:00
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href : TinyLife.Skills.SkillType.html
2023-03-30 18:07:55 +02:00
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href : TinyLife.Actions.ActionInfo.html
2023-03-30 18:07:55 +02:00
- name : ','
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2021-08-04 06:51:12 +02:00
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commentId : Overload:TinyLife.Skills.Skill.PointsToNextLevel
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href : TinyLife.Skills.Skill.html#TinyLife_Skills_Skill_PointsToNextLevel
2021-08-04 06:51:12 +02:00
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fullName : TinyLife.Skills.Skill.PointsToNextLevel
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isExternal : true
2023-03-30 18:07:55 +02:00
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2021-10-14 20:30:40 +02:00
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commentId : M:TinyLife.Skills.SkillType.GetMaxLevel(TinyLife.Objects.AgeGroup)
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href : TinyLife.Skills.SkillType.html#TinyLife_Skills_SkillType_GetMaxLevel_TinyLife_Objects_AgeGroup_
2023-03-30 18:07:55 +02:00
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2023-03-30 18:07:55 +02:00
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2023-03-30 18:07:55 +02:00
- name : )
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2023-03-30 18:07:55 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
href : TinyLife.Skills.Skill.html#TinyLife_Skills_Skill_Level
2021-08-04 06:51:12 +02:00
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fullName : TinyLife.Skills.Skill.Level
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commentId : T:System.Int32
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isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.int32
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nameWithType.vb : Integer
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2022-09-05 14:19:42 +02:00
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2022-09-05 14:19:42 +02:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2022-09-05 14:19:42 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2021-08-04 06:51:12 +02:00
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2022-09-17 12:33:21 +02:00
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2024-01-07 16:53:47 +01:00
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2021-10-14 20:30:40 +02:00
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2023-03-30 18:07:55 +02:00
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2022-09-17 12:33:21 +02:00
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2024-01-07 16:53:47 +01:00
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2022-09-17 12:33:21 +02:00
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2021-08-04 06:51:12 +02:00
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2024-01-07 16:53:47 +01:00
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2021-08-04 06:51:12 +02:00
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