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### YamlMime:ManagedReference
items :
- uid : TinyLife.World.LotEmployment
commentId : T:TinyLife.World.LotEmployment
id : LotEmployment
parent : TinyLife.World
children :
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- TinyLife.World.LotEmployment.#ctor(System.String,System.ValueTuple{System.Int32,System.Int32},System.Func{TinyLife.Actions.ActionType[]})
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- TinyLife.World.LotEmployment.Actions
- TinyLife.World.LotEmployment.GetCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot)
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- TinyLife.World.LotEmployment.IdleObjects
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- TinyLife.World.LotEmployment.IdleTime
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- TinyLife.World.LotEmployment.IsFinished
- TinyLife.World.LotEmployment.MapWideEmployments
- TinyLife.World.LotEmployment.Name
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- TinyLife.World.LotEmployment.SetCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot,TinyLife.Objects.Person,System.Boolean)
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- TinyLife.World.LotEmployment.WorkHours
langs :
- csharp
- vb
name : LotEmployment
nameWithType : LotEmployment
fullName : TinyLife.World.LotEmployment
type : Class
source :
remote :
path : TinyLife/World/LotEmployment.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : LotEmployment
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path : ../TinyLife/World/LotEmployment.cs
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startLine : 22
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : "\nA lot employment is a job that a <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref> executes somewhat perpetually.\nA person with a <xref href=\"TinyLife.Objects.Person.LotEmployment\" data-throw-if-not-resolved=\"false\"></xref> does not live on a <xref href=\"TinyLife.World.Lot\" data-throw-if-not-resolved=\"false\"></xref> or in a <xref href=\"TinyLife.World.Household\" data-throw-if-not-resolved=\"false\"></xref>, but instead either works at their lot employment or "leaves the city" through an <xref href=\"TinyLife.Actions.BeAwayFromLotEmploymentAction\" data-throw-if-not-resolved=\"false\"></xref>.\nLot employments can be added to lots using <xref href=\"TinyLife.World.LotType.Employments\" data-throw-if-not-resolved=\"false\"></xref> or to a map using <xref href=\"TinyLife.World.LotEmployment.MapWideEmployments\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example : [ ]
syntax :
content : public class LotEmployment
content.vb : Public Class LotEmployment
inheritance :
- System.Object
inheritedMembers :
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
- TinyLife.World.LotEmployment.TinyLife.Utilities.Extensions.JsonCopy``1
- uid : TinyLife.World.LotEmployment.MapWideEmployments
commentId : F:TinyLife.World.LotEmployment.MapWideEmployments
id : MapWideEmployments
parent : TinyLife.World.LotEmployment
langs :
- csharp
- vb
name : MapWideEmployments
nameWithType : LotEmployment.MapWideEmployments
fullName : TinyLife.World.LotEmployment.MapWideEmployments
type : Field
source :
remote :
path : TinyLife/World/LotEmployment.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : MapWideEmployments
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path : ../TinyLife/World/LotEmployment.cs
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startLine : 28
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assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nA list of lot employments that are map-wide, that is, that aren't bound to a <xref href=\"TinyLife.World.Lot\" data-throw-if-not-resolved=\"false\"></xref>.\nTo add more map-wide lot employments, just add additional entries to this list.\n"
example : [ ]
syntax :
content : public static readonly List<LotEmployment> MapWideEmployments
return :
type : System.Collections.Generic.List{TinyLife.World.LotEmployment}
content.vb : Public Shared ReadOnly MapWideEmployments As List(Of LotEmployment)
- uid : TinyLife.World.LotEmployment.Name
commentId : F:TinyLife.World.LotEmployment.Name
id : Name
parent : TinyLife.World.LotEmployment
langs :
- csharp
- vb
name : Name
nameWithType : LotEmployment.Name
fullName : TinyLife.World.LotEmployment.Name
type : Field
source :
remote :
path : TinyLife/World/LotEmployment.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Name
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path : ../TinyLife/World/LotEmployment.cs
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startLine : 40
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assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nThe name of this lot employment\n"
example : [ ]
syntax :
content : public readonly string Name
return :
type : System.String
content.vb : Public ReadOnly Name As String
- uid : TinyLife.World.LotEmployment.Actions
commentId : F:TinyLife.World.LotEmployment.Actions
id : Actions
parent : TinyLife.World.LotEmployment
langs :
- csharp
- vb
name : Actions
nameWithType : LotEmployment.Actions
fullName : TinyLife.World.LotEmployment.Actions
type : Field
source :
remote :
path : TinyLife/World/LotEmployment.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Actions
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path : ../TinyLife/World/LotEmployment.cs
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startLine : 46
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : "\nA set of <xref href=\"TinyLife.Actions.ActionType\" data-throw-if-not-resolved=\"false\"></xref> instances that a person working in this employment should randomly execute.\nUsing actions with the <xref href=\"TinyLife.Objects.ObjectCategory.Nothing\" data-throw-if-not-resolved=\"false\"></xref> category will cause any instances of the action to act as if they had the <xref href=\"TinyLife.Objects.ObjectCategory.Self\" data-throw-if-not-resolved=\"false\"></xref> category instead.\nNote that, for an <xref href=\"TinyLife.Actions.Action\" data-throw-if-not-resolved=\"false\"></xref> returned by this function to have an effect, its <xref href=\"TinyLife.Actions.ActionType.AiSettings.PassivePriority\" data-throw-if-not-resolved=\"false\"></xref> needs to be greater than 0.\n"
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example : [ ]
syntax :
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content : public readonly Func<IEnumerable<ActionType>> Actions
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return :
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type : System.Func{System.Collections.Generic.IEnumerable{TinyLife.Actions.ActionType}}
content.vb : Public ReadOnly Actions As Func(Of IEnumerable(Of ActionType))
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- uid : TinyLife.World.LotEmployment.WorkHours
commentId : F:TinyLife.World.LotEmployment.WorkHours
id : WorkHours
parent : TinyLife.World.LotEmployment
langs :
- csharp
- vb
name : WorkHours
nameWithType : LotEmployment.WorkHours
fullName : TinyLife.World.LotEmployment.WorkHours
type : Field
source :
remote :
path : TinyLife/World/LotEmployment.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : WorkHours
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path : ../TinyLife/World/LotEmployment.cs
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startLine : 51
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assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nThe range of hours that this lot employment is active in.\nDuring times outside of these hours, people with this employment will automatically enqueue and execute a <xref href=\"TinyLife.Actions.BeAwayFromLotEmploymentAction\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example : [ ]
syntax :
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content : public readonly (int Start, int End) WorkHours
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return :
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type : System.ValueTuple{System.Int32,System.Int32}
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content.vb : Public ReadOnly WorkHours As (Start As Integer, [End] As Integer)
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- uid : TinyLife.World.LotEmployment.IsFinished
commentId : P:TinyLife.World.LotEmployment.IsFinished
id : IsFinished
parent : TinyLife.World.LotEmployment
langs :
- csharp
- vb
name : IsFinished
nameWithType : LotEmployment.IsFinished
fullName : TinyLife.World.LotEmployment.IsFinished
type : Property
source :
remote :
path : TinyLife/World/LotEmployment.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : IsFinished
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path : ../TinyLife/World/LotEmployment.cs
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startLine : 57
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assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nA function that can be used to finish the lot employment's work hours before the current time is outside of <xref href=\"TinyLife.World.LotEmployment.WorkHours\" data-throw-if-not-resolved=\"false\"></xref>.\nThis is used by the mail carrier to make them stop working once all mail is delivered.\n"
example : [ ]
syntax :
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content : public Func<Person, bool> IsFinished { get; init; }
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parameters : [ ]
return :
type : System.Func{TinyLife.Objects.Person,System.Boolean}
content.vb : Public Property IsFinished As Func(Of Person, Boolean)
overload : TinyLife.World.LotEmployment.IsFinished*
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- uid : TinyLife.World.LotEmployment.IdleObjects
commentId : P:TinyLife.World.LotEmployment.IdleObjects
id : IdleObjects
parent : TinyLife.World.LotEmployment
langs :
- csharp
- vb
name : IdleObjects
nameWithType : LotEmployment.IdleObjects
fullName : TinyLife.World.LotEmployment.IdleObjects
type : Property
source :
remote :
path : TinyLife/World/LotEmployment.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : IdleObjects
path : ../TinyLife/World/LotEmployment.cs
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startLine : 62
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : "\nA set of <xref href=\"TinyLife.Objects.ObjectCategory\" data-throw-if-not-resolved=\"false\"></xref> flags that represent the item types that a person with this lot employment will idle around if they have nothing else to do.\nIf this is set to a non-<xref href=\"TinyLife.Objects.ObjectCategory.Nothing\" data-throw-if-not-resolved=\"false\"></xref> category, people with this lot employment will automatically enqueue the <xref href=\"TinyLife.Actions.ActionType.LotEmploymentIdle\" data-throw-if-not-resolved=\"false\"></xref> action if there is nothing else to do currently.\n"
example : [ ]
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syntax :
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content : public ObjectCategory IdleObjects { get; init; }
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parameters : [ ]
return :
type : TinyLife.Objects.ObjectCategory
content.vb : Public Property IdleObjects As ObjectCategory
overload : TinyLife.World.LotEmployment.IdleObjects*
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- uid : TinyLife.World.LotEmployment.IdleTime
commentId : P:TinyLife.World.LotEmployment.IdleTime
id : IdleTime
parent : TinyLife.World.LotEmployment
langs :
- csharp
- vb
name : IdleTime
nameWithType : LotEmployment.IdleTime
fullName : TinyLife.World.LotEmployment.IdleTime
type : Property
source :
remote :
path : TinyLife/World/LotEmployment.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : IdleTime
path : ../TinyLife/World/LotEmployment.cs
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startLine : 67
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assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nThe amount of in-game time that a person with this lot employment will idle at one of their <xref href=\"TinyLife.World.LotEmployment.IdleObjects\" data-throw-if-not-resolved=\"false\"></xref> for.\nDefaults to 5 minutes.\n"
example : [ ]
syntax :
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content : public TimeSpan IdleTime { get; init; }
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parameters : [ ]
return :
type : System.TimeSpan
content.vb : Public Property IdleTime As TimeSpan
overload : TinyLife.World.LotEmployment.IdleTime*
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- uid : TinyLife.World.LotEmployment.#ctor(System.String,System.ValueTuple{System.Int32,System.Int32},System.Func{TinyLife.Actions.ActionType[]})
commentId : M:TinyLife.World.LotEmployment.#ctor(System.String,System.ValueTuple{System.Int32,System.Int32},System.Func{TinyLife.Actions.ActionType[]})
id : '#ctor(System.String,System.ValueTuple{System.Int32,System.Int32},System.Func{TinyLife.Actions.ActionType[]})'
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parent : TinyLife.World.LotEmployment
langs :
- csharp
- vb
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name : LotEmployment(string, (int Start, int End), Func<ActionType[]>)
nameWithType : LotEmployment.LotEmployment(string, (int Start, int End), Func<ActionType[]>)
fullName : TinyLife.World.LotEmployment.LotEmployment(string, (int Start, int End), System.Func<TinyLife.Actions.ActionType[]>)
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type : Constructor
source :
remote :
path : TinyLife/World/LotEmployment.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : .ctor
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path : ../TinyLife/World/LotEmployment.cs
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startLine : 75
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assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nCreates a new lot employment with the given settings\n"
example : [ ]
syntax :
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content : public LotEmployment(string name, (int Start, int End) workHours, Func<ActionType[]> actions)
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parameters :
- id : name
type : System.String
description : The lot employment's name
- id : workHours
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type : System.ValueTuple{System.Int32,System.Int32}
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description : The lot employment's work hours
- id : actions
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type : System.Func{TinyLife.Actions.ActionType[]}
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description : The <xref href="TinyLife.World.LotEmployment.Actions" data-throw-if-not-resolved="false"></xref> that lot employees should execute
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content.vb : Public Sub New(name As String, workHours As (Start As Integer, [End] As Integer), actions As Func(Of ActionType()))
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overload : TinyLife.World.LotEmployment.#ctor*
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nameWithType.vb : LotEmployment.New(String, (Start As Integer, End As Integer), Func(Of ActionType()))
fullName.vb : TinyLife.World.LotEmployment.New(String, (Start As Integer, End As Integer), System.Func(Of TinyLife.Actions.ActionType()))
name.vb : New(String, (Start As Integer, End As Integer), Func(Of ActionType()))
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- uid : TinyLife.World.LotEmployment.GetCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot)
commentId : M:TinyLife.World.LotEmployment.GetCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot)
id : GetCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot)
parent : TinyLife.World.LotEmployment
langs :
- csharp
- vb
name : GetCurrentPerson(Map, Lot)
nameWithType : LotEmployment.GetCurrentPerson(Map, Lot)
fullName : TinyLife.World.LotEmployment.GetCurrentPerson(TinyLife.World.Map, TinyLife.World.Lot)
type : Method
source :
remote :
path : TinyLife/World/LotEmployment.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : GetCurrentPerson
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path : ../TinyLife/World/LotEmployment.cs
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startLine : 89
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assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nReturns the <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref> that is currently in charge of this lot employment\nTo check for <xref href=\"TinyLife.World.LotEmployment.MapWideEmployments\" data-throw-if-not-resolved=\"false\"></xref>, a null lot can be passed.\n"
example : [ ]
syntax :
content : public Person GetCurrentPerson(Map map, Lot lot)
parameters :
- id : map
type : TinyLife.World.Map
description : The map
- id : lot
type : TinyLife.World.Lot
description : The lot, or null for a <xref href="TinyLife.World.LotEmployment.MapWideEmployments" data-throw-if-not-resolved="false"></xref> entry
return :
type : TinyLife.Objects.Person
description : The person that currently works in this lot employment, or null if there is none
content.vb : Public Function GetCurrentPerson(map As Map, lot As Lot) As Person
overload : TinyLife.World.LotEmployment.GetCurrentPerson*
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- uid : TinyLife.World.LotEmployment.SetCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot,TinyLife.Objects.Person,System.Boolean)
commentId : M:TinyLife.World.LotEmployment.SetCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot,TinyLife.Objects.Person,System.Boolean)
id : SetCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot,TinyLife.Objects.Person,System.Boolean)
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parent : TinyLife.World.LotEmployment
langs :
- csharp
- vb
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name : SetCurrentPerson(Map, Lot, Person, bool)
nameWithType : LotEmployment.SetCurrentPerson(Map, Lot, Person, bool)
fullName : TinyLife.World.LotEmployment.SetCurrentPerson(TinyLife.World.Map, TinyLife.World.Lot, TinyLife.Objects.Person, bool)
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type : Method
source :
remote :
path : TinyLife/World/LotEmployment.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : SetCurrentPerson
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path : ../TinyLife/World/LotEmployment.cs
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startLine : 102
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assemblies :
- Tiny Life
namespace : TinyLife.World
summary : "\nSets the current person for this lot employment on the given <xref href=\"TinyLife.World.Map\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.World.Lot\" data-throw-if-not-resolved=\"false\"></xref>.\nIf this employment is a <xref href=\"TinyLife.World.LotEmployment.MapWideEmployments\" data-throw-if-not-resolved=\"false\"></xref> entry, the <code data-dev-comment-type=\"paramref\" class=\"paramref\">lot</code> should be null.\n"
example : [ ]
syntax :
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content : public void SetCurrentPerson(Map map, Lot lot, Person person, bool manual = true)
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parameters :
- id : map
type : TinyLife.World.Map
description : The map
- id : lot
type : TinyLife.World.Lot
description : The lot, or null if this is a map wide employment
- id : person
type : TinyLife.Objects.Person
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description : The person to set, or null to remove the currently employed person.
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- id : manual
type : System.Boolean
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description : Whether this person was set manually (by a user) or automatically (using <xref href="TinyLife.World.Map.UpdateExternalPeople(System.Action%7bSystem.Single%7d)" data-throw-if-not-resolved="false"></xref>
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content.vb : Public Sub SetCurrentPerson(map As Map, lot As Lot, person As Person, manual As Boolean = True)
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overload : TinyLife.World.LotEmployment.SetCurrentPerson*
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nameWithType.vb : LotEmployment.SetCurrentPerson(Map, Lot, Person, Boolean)
fullName.vb : TinyLife.World.LotEmployment.SetCurrentPerson(TinyLife.World.Map, TinyLife.World.Lot, TinyLife.Objects.Person, Boolean)
name.vb : SetCurrentPerson(Map, Lot, Person, Boolean)
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references :
- uid : TinyLife.Objects.Person
commentId : T:TinyLife.Objects.Person
parent : TinyLife.Objects
name : Person
nameWithType : Person
fullName : TinyLife.Objects.Person
- uid : TinyLife.Objects.Person.LotEmployment
commentId : F:TinyLife.Objects.Person.LotEmployment
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name : LotEmployment
nameWithType : Person.LotEmployment
fullName : TinyLife.Objects.Person.LotEmployment
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- uid : TinyLife.World.Lot
commentId : T:TinyLife.World.Lot
parent : TinyLife.World
name : Lot
nameWithType : Lot
fullName : TinyLife.World.Lot
- uid : TinyLife.World.Household
commentId : T:TinyLife.World.Household
parent : TinyLife.World
name : Household
nameWithType : Household
fullName : TinyLife.World.Household
- uid : TinyLife.Actions.BeAwayFromLotEmploymentAction
commentId : T:TinyLife.Actions.BeAwayFromLotEmploymentAction
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