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### YamlMime:ManagedReference
items :
- uid : TinyLife.Objects.Book
commentId : T:TinyLife.Objects.Book
id : Book
parent : TinyLife.Objects
children :
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- TinyLife.Objects.Book.#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)
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- TinyLife.Objects.Book.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Maths.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.ParentInfo,System.Single,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
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- TinyLife.Objects.Book.IsOpen
langs :
- csharp
- vb
name : Book
nameWithType : Book
fullName : TinyLife.Objects.Book
type : Class
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
A book is a furniture that can optionally display an opened texture using <xref href="TinyLife.Objects.Book.IsOpen" data-throw-if-not-resolved="false"></xref>.
The open texture is gathered from the furniture type's <xref href="TinyLife.Objects.FurnitureType.TypeSettings.TextureName" data-throw-if-not-resolved="false"></xref>, with the string "Open" prepended.
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example : [ ]
syntax :
content: 'public class Book : Furniture, IGenericDataHolder'
content.vb : Public Class Book Inherits Furniture Implements IGenericDataHolder
inheritance :
- System.Object
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
- TinyLife.Objects.MapObject
- TinyLife.Objects.Furniture
implements :
- MLEM.Misc.IGenericDataHolder
inheritedMembers :
- TinyLife.Objects.Furniture.Random
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- TinyLife.Objects.Furniture.OnFurnitureTypeConstructed
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- TinyLife.Objects.Furniture.OnGetDescription
- TinyLife.Objects.Furniture.OnSetCreator
- TinyLife.Objects.Furniture.OnGetDirty
- TinyLife.Objects.Furniture.OnDirty
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- TinyLife.Objects.Furniture.OnAppliedUpgrade
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- TinyLife.Objects.Furniture.DisplayName
- TinyLife.Objects.Furniture.ParentInfo
- TinyLife.Objects.Furniture.Visibility
- TinyLife.Objects.Furniture.Type
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- TinyLife.Objects.Furniture.AppliedUpgrades
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- TinyLife.Objects.Furniture.Rotation
- TinyLife.Objects.Furniture.ParentFurniture
- TinyLife.Objects.Furniture.ParentObjectSpot
- TinyLife.Objects.Furniture.Colors
- TinyLife.Objects.Furniture.Area
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- TinyLife.Objects.Furniture.CoveredTiles
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- TinyLife.Objects.Furniture.DevaluedThroughUse
- TinyLife.Objects.Furniture.AreUtilitiesDisabled
- TinyLife.Objects.Furniture.IsStatic
- TinyLife.Objects.Furniture.CreatorId
- TinyLife.Objects.Furniture.Quality
- TinyLife.Objects.Furniture.CanBeDirty
- TinyLife.Objects.Furniture.Dirty
- TinyLife.Objects.Furniture.CustomPrice
- TinyLife.Objects.Furniture.Creator
- TinyLife.Objects.Furniture.AttachedWall
- TinyLife.Objects.Furniture.HideFromDraw
- TinyLife.Objects.Furniture.VisualRotation
- TinyLife.Objects.Furniture.ParentObjectSpotId
- TinyLife.Objects.Furniture.ParentFurnitureId
- TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
- TinyLife.Objects.Furniture.Validate
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- TinyLife.Objects.Furniture.Intersects(MLEM.Maths.RectangleF)
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- TinyLife.Objects.Furniture.GetCategories(TinyLife.Objects.PersonLike)
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- TinyLife.Objects.Furniture.OnAdded
- TinyLife.Objects.Furniture.OnRemoved
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- TinyLife.Objects.Furniture.GetAiPriority(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
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- TinyLife.Objects.Furniture.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
- TinyLife.Objects.Furniture.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
- TinyLife.Objects.Furniture.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
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- TinyLife.Objects.Furniture.GetFreeActionSpotInfos(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
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- TinyLife.Objects.Furniture.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
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- TinyLife.Objects.Furniture.GetDebugLines(TinyLife.GameImpl,System.Collections.Generic.List{System.String})
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- TinyLife.Objects.Furniture.GetEfficiencyModifier(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
- TinyLife.Objects.Furniture.GetRestoreNeedModifier(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType)
- TinyLife.Objects.Furniture.OnRandomQuality(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single})
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- TinyLife.Objects.Furniture.IsFreeSpot(Microsoft.Xna.Framework.Point)
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- TinyLife.Objects.Furniture.ResetToStatic(System.Boolean,System.Boolean)
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- TinyLife.Objects.Furniture.ModifyActionCategories(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Collections.Generic.List{System.String})
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- TinyLife.Objects.Furniture.MoveToMap(TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single})
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- TinyLife.Objects.Furniture.OnPositionChanged(Microsoft.Xna.Framework.Vector2,System.Single)
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- TinyLife.Objects.Furniture.GetPrice
- TinyLife.Objects.Furniture.GetDescription(System.Collections.Generic.List{System.String},System.Boolean)
- TinyLife.Objects.Furniture.GetDecorativeRating(TinyLife.World.Room)
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- TinyLife.Objects.Furniture.GetDirty(TinyLife.Objects.PersonLike,System.TimeSpan)
- TinyLife.Objects.Furniture.SetCreator(TinyLife.Objects.PersonLike,System.Boolean)
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- TinyLife.Objects.Furniture.OnPlacedInBuildMode(TinyLife.Tools.FurniturePlacer,System.Boolean)
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- TinyLife.Objects.Furniture.GetWallsInTheWay``1(Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Maths.Direction2,System.Single,System.Collections.Generic.ICollection{TinyLife.Objects.WallLike})
- TinyLife.Objects.Furniture.GetRoofingInTheWay(Microsoft.Xna.Framework.Vector2,System.Int32,MLEM.Maths.Direction2,System.Single,System.Collections.Generic.ICollection{TinyLife.World.Roof})
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- TinyLife.Objects.Furniture.GetAppliedUpgrade(TinyLife.Objects.Upgrade)
- TinyLife.Objects.Furniture.ApplyUpgrade(TinyLife.Objects.AppliedUpgrade)
- TinyLife.Objects.Furniture.HasFullUpgrade(TinyLife.Objects.Upgrade)
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- TinyLife.Objects.Furniture.OnNeighborChanged(TinyLife.Objects.Furniture)
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- TinyLife.Objects.Furniture.MarkDirtyForPathfinding(Microsoft.Xna.Framework.Vector2,System.Single)
- TinyLife.Objects.Furniture.DrawDirtyOverlay(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Maths.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.ParentInfo,System.Single,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
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- TinyLife.Objects.Furniture.DrawUi(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Ui.Elements.Element,System.Single,System.Int32[])
- TinyLife.Objects.Furniture.GetOccupants(TinyLife.Objects.ObjectCategory,System.Boolean)
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- TinyLife.Objects.Furniture.GetFreeActionSpots(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.GetFreeActionSpot(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
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- TinyLife.Objects.Furniture.GetActionSpotInfo(TinyLife.Objects.PersonLike,TinyLife.Objects.ActionSpot,MLEM.Maths.Direction2)
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- TinyLife.Objects.Furniture.GetFreeObjectSpot(TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2})
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- TinyLife.Objects.Furniture.GetFreeObjectSpots(TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2})
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- TinyLife.Objects.Furniture.SetParent(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectSpot)
- TinyLife.Objects.Furniture.UnlinkParentsAndChildren
- TinyLife.Objects.Furniture.RemoveAndUnlink
- TinyLife.Objects.Furniture.GetChildren``1
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- TinyLife.Objects.Furniture.AddChild``1(TinyLife.Objects.FurnitureType,MLEM.Maths.Direction2,System.Int32[],System.Nullable{System.Guid},System.Nullable{Microsoft.Xna.Framework.Vector2})
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- TinyLife.Objects.Furniture.AddChild(TinyLife.Objects.Furniture,System.Nullable{MLEM.Maths.Direction2},System.Nullable{Microsoft.Xna.Framework.Vector2})
- TinyLife.Objects.Furniture.SetChild``1(TinyLife.Objects.ObjectSpot,TinyLife.Objects.FurnitureType,System.Nullable{MLEM.Maths.Direction2},System.Int32[],System.Nullable{System.Guid})
- TinyLife.Objects.Furniture.SetChild(TinyLife.Objects.ObjectSpot,TinyLife.Objects.Furniture,System.Nullable{MLEM.Maths.Direction2})
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- TinyLife.Objects.Furniture.RemoveChild(TinyLife.Objects.Furniture)
- TinyLife.Objects.Furniture.NotifyNeighbors
- TinyLife.Objects.Furniture.SetNewId(System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture})
- TinyLife.Objects.MapObject.PersonRotationOrder
- TinyLife.Objects.MapObject.OnCreated
- TinyLife.Objects.MapObject.OnValidated
- TinyLife.Objects.MapObject.OnValidatedEarly
- TinyLife.Objects.MapObject.OnEventsAttachable
- TinyLife.Objects.MapObject.OnDraw
- TinyLife.Objects.MapObject.OnUpdate
- TinyLife.Objects.MapObject.OnGetHoverInfo
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- TinyLife.Objects.MapObject.OnGetDebugLines
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- TinyLife.Objects.MapObject.Position
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- TinyLife.Objects.MapObject.Floor
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- TinyLife.Objects.MapObject.Id
- TinyLife.Objects.MapObject.Map
- TinyLife.Objects.MapObject.CurrentLot
- TinyLife.Objects.MapObject.CurrentRoom
- TinyLife.Objects.MapObject.IsInWorld
- TinyLife.Objects.MapObject.HoldingPerson
- TinyLife.Objects.MapObject.ValidateEarly
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- TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Maths.Direction2,MLEM.Maths.Direction2)
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- TinyLife.Objects.MapObject.OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map)
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- TinyLife.Objects.MapObject.GetPathCostModifier(Microsoft.Xna.Framework.Point)
- TinyLife.Objects.MapObject.GetFreeActionSpotInfo(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
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- TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map)
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- TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
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- TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime,System.Object,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
- TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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- TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,System.Object,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Point,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,TinyLife.Objects.ParentInfo,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Boolean)
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- TinyLife.Objects.MapObject.GetModCategory(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T})
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
- TinyLife.Objects.Book.TinyLife.Utilities.Extensions.JsonCopy``1
- uid : TinyLife.Objects.Book.IsOpen
commentId : F:TinyLife.Objects.Book.IsOpen
id : IsOpen
parent : TinyLife.Objects.Book
langs :
- csharp
- vb
name : IsOpen
nameWithType : Book.IsOpen
fullName : TinyLife.Objects.Book.IsOpen
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : Whether the book is currently open.
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example : [ ]
syntax :
content : public bool IsOpen
return :
type : System.Boolean
content.vb : Public IsOpen As Boolean
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- uid : TinyLife.Objects.Book.#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)
commentId : M:TinyLife.Objects.Book.#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)
id : '#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)'
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parent : TinyLife.Objects.Book
langs :
- csharp
- vb
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name : Book(Guid, FurnitureType, int[], Map, Vector2, float)
nameWithType : Book.Book(Guid, FurnitureType, int[], Map, Vector2, float)
fullName : TinyLife.Objects.Book.Book(System.Guid, TinyLife.Objects.FurnitureType, int[], TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, float)
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type : Constructor
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
Creates a new furniture instance.
By default, this is done using <xref href="TinyLife.Objects.FurnitureType.Construct%60%601(System.Int32%5b%5d%2cTinyLife.World.Map%2cMicrosoft.Xna.Framework.Vector2%2cSystem.Single%2cSystem.Nullable%7bSystem.Guid%7d)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public Book(Guid id, FurnitureType type, int[] colors, Map map, Vector2 pos, float floor)
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parameters :
- id : id
type : System.Guid
description : The id to apply to the created furniture instance
- id : type
type : TinyLife.Objects.FurnitureType
description : The type to create an instance of
- id : colors
type : System.Int32[]
description : The colors to apply to the furniture
- id : map
type : TinyLife.World.Map
description : The map to create the furniture on
- id : pos
type : Microsoft.Xna.Framework.Vector2
description : The position that the furniture should have
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- id : floor
type : System.Single
description : The floor that this object is on.
content.vb : Public Sub New(id As Guid, type As FurnitureType, colors As Integer(), map As Map, pos As Vector2, floor As Single)
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overload : TinyLife.Objects.Book.#ctor*
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nameWithType.vb : Book.New(Guid, FurnitureType, Integer(), Map, Vector2, Single)
fullName.vb : TinyLife.Objects.Book.New(System.Guid, TinyLife.Objects.FurnitureType, Integer(), TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, Single)
name.vb : New(Guid, FurnitureType, Integer(), Map, Vector2, Single)
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- uid : TinyLife.Objects.Book.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Maths.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.ParentInfo,System.Single,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
commentId : M:TinyLife.Objects.Book.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Maths.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.ParentInfo,System.Single,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
id : Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Maths.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.ParentInfo,System.Single,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
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parent : TinyLife.Objects.Book
langs :
- csharp
- vb
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name : Draw(GameTime, object, Vector2, float, Vector2, Color?, Direction2, int[], float, bool, ParentInfo, float, List<Item>)
nameWithType : Book.Draw(GameTime, object, Vector2, float, Vector2, Color?, Direction2, int[], float, bool, ParentInfo, float, List<StaticSpriteBatch.Item>)
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fullName : TinyLife.Objects.Book.Draw(Microsoft.Xna.Framework.GameTime, object, Microsoft.Xna.Framework.Vector2, float, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color?, MLEM.Maths.Direction2, int[], float, bool, TinyLife.Objects.ParentInfo, float, System.Collections.Generic.List<MLEM.Graphics.StaticSpriteBatch.Item>)
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type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : >-
Draws this furniture in the world with the given settings.
This is a more generalized version of <xref href="TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime%2cSystem.Object%2cMicrosoft.Xna.Framework.Vector2%2cSystem.Nullable%7bMicrosoft.Xna.Framework.Color%7d%2cSystem.Collections.Generic.List%7bMLEM.Graphics.StaticSpriteBatch.Item%7d)" data-throw-if-not-resolved="false"></xref>
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example : [ ]
syntax :
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content : public override void Draw(GameTime time, object batch, Vector2 pos, float floor, Vector2 drawPos, Color? overrideColor, Direction2 rotation, int[] colors, float drawScale, bool pivot, ParentInfo parent, float depthOffset, List<StaticSpriteBatch.Item> items)
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parameters :
- id : time
type : Microsoft.Xna.Framework.GameTime
description : The game time
- id : batch
type : System.Object
description : The sprite batch to draw with, which is either a <xref href="Microsoft.Xna.Framework.Graphics.SpriteBatch" data-throw-if-not-resolved="false"></xref> or <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref>.
- id : pos
type : Microsoft.Xna.Framework.Vector2
description : The position, in world space, that the furniture is at
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- id : floor
type : System.Single
description : The floor to draw at.
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- id : drawPos
type : Microsoft.Xna.Framework.Vector2
description : The position, in draw space, to draw the furniture at
- id : overrideColor
type : System.Nullable{Microsoft.Xna.Framework.Color}
description : An optional color to override the default colors of the furniture
- id : rotation
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type : MLEM.Maths.Direction2
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description : The rotation that the furniture should be drawn with.
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- id : colors
type : System.Int32[]
description : The colors to draw the furniture with
- id : drawScale
type : System.Single
description : The scale to draw the furniture with
- id : pivot
type : System.Boolean
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description : Whether or not to move the furniture by its texture's pivot point
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- id : parent
type : TinyLife.Objects.ParentInfo
description : The object that this furniture is latched on to, or null if there is none
- id : depthOffset
type : System.Single
description : A value that is added onto the calculated depth of the object
- id : items
type : System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}
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description : A list of sprite batch items that items should be added to if the <code class="paramref">batch</code> is a <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref>.
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content.vb : Public Overrides Sub Draw(time As GameTime, batch As Object, pos As Vector2, floor As Single, drawPos As Vector2, overrideColor As Color?, rotation As Direction2, colors As Integer(), drawScale As Single, pivot As Boolean, parent As ParentInfo, depthOffset As Single, items As List(Of StaticSpriteBatch.Item))
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overridden : TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Maths.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.ParentInfo,System.Single,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
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overload : TinyLife.Objects.Book.Draw*
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nameWithType.vb : Book.Draw(GameTime, Object, Vector2, Single, Vector2, Color?, Direction2, Integer(), Single, Boolean, ParentInfo, Single, List(Of StaticSpriteBatch.Item))
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fullName.vb : TinyLife.Objects.Book.Draw(Microsoft.Xna.Framework.GameTime, Object, Microsoft.Xna.Framework.Vector2, Single, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color?, MLEM.Maths.Direction2, Integer(), Single, Boolean, TinyLife.Objects.ParentInfo, Single, System.Collections.Generic.List(Of MLEM.Graphics.StaticSpriteBatch.Item))
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2023-06-25 15:41:49 +02:00
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2024-07-26 12:47:59 +02:00
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2023-06-25 15:41:49 +02:00
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2024-07-26 12:47:59 +02:00
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2023-06-25 15:41:49 +02:00
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2024-07-26 12:47:59 +02:00
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2023-06-25 15:41:49 +02:00
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2024-07-26 12:47:59 +02:00
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2023-06-25 15:41:49 +02:00
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2023-06-25 15:41:49 +02:00
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2024-06-09 17:05:30 +02:00
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2023-06-25 15:41:49 +02:00
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2023-06-25 15:41:49 +02:00
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2024-06-09 17:05:30 +02:00
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2023-06-25 15:41:49 +02:00
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2024-06-09 17:05:30 +02:00
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2023-06-25 15:41:49 +02:00
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2023-06-25 15:41:49 +02:00
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2024-06-09 17:05:30 +02:00
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2023-06-25 15:41:49 +02:00
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2024-01-07 16:53:47 +01:00
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2023-06-25 15:41:49 +02:00
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2024-01-07 16:53:47 +01:00
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2023-06-25 15:41:49 +02:00
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2024-06-09 17:05:30 +02:00
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2023-06-25 15:41:49 +02:00
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2024-06-09 17:05:30 +02:00
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2023-06-25 15:41:49 +02:00
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2024-06-09 17:05:30 +02:00
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2023-06-25 15:41:49 +02:00
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2024-06-09 17:05:30 +02:00
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2023-06-25 15:41:49 +02:00
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2023-06-25 15:41:49 +02:00
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2024-06-09 17:05:30 +02:00
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2023-06-25 15:41:49 +02:00
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2023-06-25 15:41:49 +02:00
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2024-01-07 16:53:47 +01:00
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2024-01-07 16:53:47 +01:00
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2023-06-25 15:41:49 +02:00
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href : TinyLife.Objects.Furniture.html#TinyLife_Objects_Furniture_GetDebugLines_TinyLife_GameImpl_System_Collections_Generic_List_System_String__
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name : String
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2024-06-09 17:05:30 +02:00
- uid : TinyLife.Objects.Furniture.GetEfficiencyModifier(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
commentId : M:TinyLife.Objects.Furniture.GetEfficiencyModifier(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
2023-06-25 15:41:49 +02:00
parent : TinyLife.Objects.Furniture
isExternal : true
2024-06-09 17:05:30 +02:00
href : TinyLife.Objects.Furniture.html#TinyLife_Objects_Furniture_GetEfficiencyModifier_TinyLife_Objects_PersonLike_TinyLife_Actions_ActionInfo_System_Boolean_TinyLife_Skills_SkillType_System_Single_
name : GetEfficiencyModifier(PersonLike, ActionInfo, bool, SkillType, float)
nameWithType : Furniture.GetEfficiencyModifier(PersonLike, ActionInfo, bool, SkillType, float)
fullName : TinyLife.Objects.Furniture.GetEfficiencyModifier(TinyLife.Objects.PersonLike, TinyLife.Actions.ActionInfo, bool, TinyLife.Skills.SkillType, float)
nameWithType.vb : Furniture.GetEfficiencyModifier(PersonLike, ActionInfo, Boolean, SkillType, Single)
fullName.vb : TinyLife.Objects.Furniture.GetEfficiencyModifier(TinyLife.Objects.PersonLike, TinyLife.Actions.ActionInfo, Boolean, TinyLife.Skills.SkillType, Single)
name.vb : GetEfficiencyModifier(PersonLike, ActionInfo, Boolean, SkillType, Single)
2023-06-25 15:41:49 +02:00
spec.csharp :
2024-06-09 17:05:30 +02:00
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2023-06-25 15:41:49 +02:00
name : GetEfficiencyModifier
2024-06-09 17:05:30 +02:00
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2023-06-25 15:41:49 +02:00
- name : (
2024-06-09 17:05:30 +02:00
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2023-06-25 15:41:49 +02:00
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2024-01-07 16:53:47 +01:00
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2023-06-25 15:41:49 +02:00
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name : SkillType
2024-01-07 16:53:47 +01:00
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2023-06-25 15:41:49 +02:00
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2024-06-09 17:05:30 +02:00
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2023-06-25 15:41:49 +02:00
name : GetEfficiencyModifier
2024-06-09 17:05:30 +02:00
href : TinyLife.Objects.Furniture.html#TinyLife_Objects_Furniture_GetEfficiencyModifier_TinyLife_Objects_PersonLike_TinyLife_Actions_ActionInfo_System_Boolean_TinyLife_Skills_SkillType_System_Single_
2023-06-25 15:41:49 +02:00
- name : (
2024-06-09 17:05:30 +02:00
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2023-06-25 15:41:49 +02:00
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2024-01-07 16:53:47 +01:00
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2023-06-25 15:41:49 +02:00
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2024-01-07 16:53:47 +01:00
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2023-06-25 15:41:49 +02:00
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2024-06-09 17:05:30 +02:00
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2023-06-25 15:41:49 +02:00
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2024-06-09 17:05:30 +02:00
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name : GetRestoreNeedModifier(PersonLike, ActionInfo, bool, NeedType)
nameWithType : Furniture.GetRestoreNeedModifier(PersonLike, ActionInfo, bool, NeedType)
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2023-06-25 15:41:49 +02:00
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2024-06-09 17:05:30 +02:00
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2023-06-25 15:41:49 +02:00
name : GetRestoreNeedModifier
2024-06-09 17:05:30 +02:00
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2023-06-25 15:41:49 +02:00
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2024-06-09 17:05:30 +02:00
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2023-06-25 15:41:49 +02:00
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2024-01-07 16:53:47 +01:00
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2023-06-25 15:41:49 +02:00
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2024-01-07 16:53:47 +01:00
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2023-06-25 15:41:49 +02:00
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2024-06-09 17:05:30 +02:00
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2023-06-25 15:41:49 +02:00
name : GetRestoreNeedModifier
2024-06-09 17:05:30 +02:00
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2023-06-25 15:41:49 +02:00
- name : (
2024-06-09 17:05:30 +02:00
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2023-06-25 15:41:49 +02:00
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2024-01-07 16:53:47 +01:00
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2023-06-25 15:41:49 +02:00
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2024-01-07 16:53:47 +01:00
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2023-06-25 15:41:49 +02:00
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2024-06-09 17:05:30 +02:00
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2024-02-02 18:13:42 +01:00
parent : TinyLife.Objects.Furniture
isExternal : true
2024-06-09 17:05:30 +02:00
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nameWithType : Furniture.OnRandomQuality(PersonLike, ActionInfo, bool, SkillType, Random, bool, Dictionary<Quality, float>)
fullName : TinyLife.Objects.Furniture.OnRandomQuality(TinyLife.Objects.PersonLike, TinyLife.Actions.ActionInfo, bool, TinyLife.Skills.SkillType, System.Random, bool, System.Collections.Generic.Dictionary<TinyLife.Skills.Quality, float>)
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name.vb : OnRandomQuality(PersonLike, ActionInfo, Boolean, SkillType, Random, Boolean, Dictionary(Of Quality, Single))
2024-02-02 18:13:42 +01:00
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2024-06-09 17:05:30 +02:00
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2024-02-02 18:13:42 +01:00
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2024-06-09 17:05:30 +02:00
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2024-02-02 18:13:42 +01:00
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2024-06-09 17:05:30 +02:00
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2024-02-02 18:13:42 +01:00
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2024-06-09 17:05:30 +02:00
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2024-02-02 18:13:42 +01:00
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2024-06-09 17:05:30 +02:00
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2024-02-02 18:13:42 +01:00
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2024-06-09 17:05:30 +02:00
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2023-06-25 15:41:49 +02:00
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2024-01-07 16:53:47 +01:00
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2023-06-25 15:41:49 +02:00
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2024-01-07 16:53:47 +01:00
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2023-06-25 15:41:49 +02:00
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2024-01-07 16:53:47 +01:00
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2023-06-25 15:41:49 +02:00
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2023-08-15 13:17:22 +02:00
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2023-06-25 15:41:49 +02:00
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2024-01-07 16:53:47 +01:00
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2023-08-15 13:17:22 +02:00
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2023-06-25 15:41:49 +02:00
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2023-08-15 13:17:22 +02:00
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2023-06-25 15:41:49 +02:00
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2024-01-07 16:53:47 +01:00
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2023-06-25 15:41:49 +02:00
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2023-08-15 13:17:22 +02:00
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2023-06-25 15:41:49 +02:00
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2023-08-15 13:17:22 +02:00
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2023-06-25 15:41:49 +02:00
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2024-01-07 16:53:47 +01:00
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2023-06-25 15:41:49 +02:00
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2023-08-15 13:17:22 +02:00
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2023-06-25 15:41:49 +02:00
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2023-07-20 14:27:20 +02:00
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2024-01-07 16:53:47 +01:00
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2023-07-20 14:27:20 +02:00
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2024-01-07 16:53:47 +01:00
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2023-07-20 14:27:20 +02:00
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2024-01-07 16:53:47 +01:00
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2023-07-20 14:27:20 +02:00
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2024-01-07 16:53:47 +01:00
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2023-07-20 14:27:20 +02:00
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2024-01-07 16:53:47 +01:00
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2023-07-20 14:27:20 +02:00
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2024-01-07 16:53:47 +01:00
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2023-07-20 14:27:20 +02:00
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2023-07-20 14:27:20 +02:00
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2024-07-26 12:47:59 +02:00
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2024-07-26 12:47:59 +02:00
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2024-07-26 12:47:59 +02:00
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2024-07-26 12:47:59 +02:00
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2023-10-11 16:05:32 +02:00
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2024-01-07 16:53:47 +01:00
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2024-01-07 16:53:47 +01:00
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2023-06-25 15:41:49 +02:00
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2023-06-25 15:41:49 +02:00
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2023-06-25 15:41:49 +02:00
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2023-06-25 15:41:49 +02:00
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2024-01-07 16:53:47 +01:00
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2023-06-25 15:41:49 +02:00
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2024-01-07 16:53:47 +01:00
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2023-06-25 15:41:49 +02:00
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2023-06-25 15:41:49 +02:00
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2024-01-07 16:53:47 +01:00
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2023-06-25 15:41:49 +02:00
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2023-06-25 15:41:49 +02:00
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2023-06-25 15:41:49 +02:00
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2023-06-25 15:41:49 +02:00
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2023-06-25 15:41:49 +02:00
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2023-06-25 15:41:49 +02:00
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2023-06-25 15:41:49 +02:00
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2024-07-26 12:47:59 +02:00
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2023-06-25 15:41:49 +02:00
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