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### YamlMime:ManagedReference
items :
- uid : TinyLife.World.LotEmployment
commentId : T:TinyLife.World.LotEmployment
id : LotEmployment
parent : TinyLife.World
children :
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- TinyLife.World.LotEmployment.#ctor(System.String,MLEM.Textures.TextureRegion,System.ValueTuple{System.Int32,System.Int32},System.Func{TinyLife.Actions.ActionType[]},System.Boolean,System.Int32)
- TinyLife.World.LotEmployment.ActionPriorityMultiplier
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- TinyLife.World.LotEmployment.Actions
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- TinyLife.World.LotEmployment.AddCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot,TinyLife.Objects.Person,System.Boolean,System.Boolean)
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- TinyLife.World.LotEmployment.AiPriorityMultiplier
- TinyLife.World.LotEmployment.Babysitter
- TinyLife.World.LotEmployment.Barista
- TinyLife.World.LotEmployment.Bartender
- TinyLife.World.LotEmployment.ForHireOnce
- TinyLife.World.LotEmployment.GetCurrentPeople(TinyLife.World.Map,TinyLife.World.Lot)
- TinyLife.World.LotEmployment.GymTrainer
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- TinyLife.World.LotEmployment.Hidden
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- TinyLife.World.LotEmployment.HireOnceForLot(TinyLife.World.Map,TinyLife.World.Lot,System.Boolean)
- TinyLife.World.LotEmployment.HourlyFee
- TinyLife.World.LotEmployment.Icon
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- TinyLife.World.LotEmployment.IdleObjects
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- TinyLife.World.LotEmployment.IdleTime
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- TinyLife.World.LotEmployment.IsDuringWorkHours(TinyLife.World.Map)
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- TinyLife.World.LotEmployment.IsFinished
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- TinyLife.World.LotEmployment.Librarian
- TinyLife.World.LotEmployment.MailCarrier
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- TinyLife.World.LotEmployment.MapWideEmployments
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- TinyLife.World.LotEmployment.MaxAmount
- TinyLife.World.LotEmployment.MuseumCurator
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- TinyLife.World.LotEmployment.Name
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- TinyLife.World.LotEmployment.OffWorkDays
- TinyLife.World.LotEmployment.OnFinished
- TinyLife.World.LotEmployment.RemoveCurrentPeople(TinyLife.World.Map,TinyLife.World.Lot,System.Func{TinyLife.Objects.Person,System.Boolean})
- TinyLife.World.LotEmployment.TrashCollector
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- TinyLife.World.LotEmployment.WorkHours
langs :
- csharp
- vb
name : LotEmployment
nameWithType : LotEmployment
fullName : TinyLife.World.LotEmployment
type : Class
assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : >-
A lot employment is a job that a <xref href="TinyLife.Objects.Person" data-throw-if-not-resolved="false"></xref> executes somewhat perpetually.
A person with a <xref href="TinyLife.Objects.Person.LotEmployment" data-throw-if-not-resolved="false"></xref> does not live on a <xref href="TinyLife.World.Lot" data-throw-if-not-resolved="false"></xref> or in a <xref href="TinyLife.World.Household" data-throw-if-not-resolved="false"></xref>, but instead either works at their lot employment or "leaves the city" through an <xref href="TinyLife.Actions.BeAwayFromLotEmploymentAction" data-throw-if-not-resolved="false"></xref>.
Lot employments can be added to lots using <xref href="TinyLife.World.LotType.Employments" data-throw-if-not-resolved="false"></xref> or to a map using <xref href="TinyLife.World.LotEmployment.MapWideEmployments" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public class LotEmployment
content.vb : Public Class LotEmployment
inheritance :
- System.Object
inheritedMembers :
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
- TinyLife.World.LotEmployment.TinyLife.Utilities.Extensions.JsonCopy``1
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- uid : TinyLife.World.LotEmployment.MailCarrier
commentId : F:TinyLife.World.LotEmployment.MailCarrier
id : MailCarrier
parent : TinyLife.World.LotEmployment
langs :
- csharp
- vb
name : MailCarrier
nameWithType : LotEmployment.MailCarrier
fullName : TinyLife.World.LotEmployment.MailCarrier
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.World
syntax :
content : public static readonly LotEmployment MailCarrier
return :
type : TinyLife.World.LotEmployment
content.vb : Public Shared ReadOnly MailCarrier As LotEmployment
- uid : TinyLife.World.LotEmployment.TrashCollector
commentId : F:TinyLife.World.LotEmployment.TrashCollector
id : TrashCollector
parent : TinyLife.World.LotEmployment
langs :
- csharp
- vb
name : TrashCollector
nameWithType : LotEmployment.TrashCollector
fullName : TinyLife.World.LotEmployment.TrashCollector
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.World
syntax :
content : public static readonly LotEmployment TrashCollector
return :
type : TinyLife.World.LotEmployment
content.vb : Public Shared ReadOnly TrashCollector As LotEmployment
- uid : TinyLife.World.LotEmployment.Babysitter
commentId : F:TinyLife.World.LotEmployment.Babysitter
id : Babysitter
parent : TinyLife.World.LotEmployment
langs :
- csharp
- vb
name : Babysitter
nameWithType : LotEmployment.Babysitter
fullName : TinyLife.World.LotEmployment.Babysitter
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.World
syntax :
content : public static readonly LotEmployment Babysitter
return :
type : TinyLife.World.LotEmployment
content.vb : Public Shared ReadOnly Babysitter As LotEmployment
- uid : TinyLife.World.LotEmployment.Barista
commentId : F:TinyLife.World.LotEmployment.Barista
id : Barista
parent : TinyLife.World.LotEmployment
langs :
- csharp
- vb
name : Barista
nameWithType : LotEmployment.Barista
fullName : TinyLife.World.LotEmployment.Barista
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.World
syntax :
content : public static readonly LotEmployment Barista
return :
type : TinyLife.World.LotEmployment
content.vb : Public Shared ReadOnly Barista As LotEmployment
- uid : TinyLife.World.LotEmployment.Librarian
commentId : F:TinyLife.World.LotEmployment.Librarian
id : Librarian
parent : TinyLife.World.LotEmployment
langs :
- csharp
- vb
name : Librarian
nameWithType : LotEmployment.Librarian
fullName : TinyLife.World.LotEmployment.Librarian
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.World
syntax :
content : public static readonly LotEmployment Librarian
return :
type : TinyLife.World.LotEmployment
content.vb : Public Shared ReadOnly Librarian As LotEmployment
- uid : TinyLife.World.LotEmployment.Bartender
commentId : F:TinyLife.World.LotEmployment.Bartender
id : Bartender
parent : TinyLife.World.LotEmployment
langs :
- csharp
- vb
name : Bartender
nameWithType : LotEmployment.Bartender
fullName : TinyLife.World.LotEmployment.Bartender
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.World
syntax :
content : public static readonly LotEmployment Bartender
return :
type : TinyLife.World.LotEmployment
content.vb : Public Shared ReadOnly Bartender As LotEmployment
- uid : TinyLife.World.LotEmployment.GymTrainer
commentId : F:TinyLife.World.LotEmployment.GymTrainer
id : GymTrainer
parent : TinyLife.World.LotEmployment
langs :
- csharp
- vb
name : GymTrainer
nameWithType : LotEmployment.GymTrainer
fullName : TinyLife.World.LotEmployment.GymTrainer
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.World
syntax :
content : public static readonly LotEmployment GymTrainer
return :
type : TinyLife.World.LotEmployment
content.vb : Public Shared ReadOnly GymTrainer As LotEmployment
- uid : TinyLife.World.LotEmployment.MuseumCurator
commentId : F:TinyLife.World.LotEmployment.MuseumCurator
id : MuseumCurator
parent : TinyLife.World.LotEmployment
langs :
- csharp
- vb
name : MuseumCurator
nameWithType : LotEmployment.MuseumCurator
fullName : TinyLife.World.LotEmployment.MuseumCurator
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.World
syntax :
content : public static readonly LotEmployment MuseumCurator
return :
type : TinyLife.World.LotEmployment
content.vb : Public Shared ReadOnly MuseumCurator As LotEmployment
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- uid : TinyLife.World.LotEmployment.MapWideEmployments
commentId : F:TinyLife.World.LotEmployment.MapWideEmployments
id : MapWideEmployments
parent : TinyLife.World.LotEmployment
langs :
- csharp
- vb
name : MapWideEmployments
nameWithType : LotEmployment.MapWideEmployments
fullName : TinyLife.World.LotEmployment.MapWideEmployments
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : >-
A list of lot employments that are map-wide, that is, that aren't bound to a <xref href="TinyLife.World.Lot" data-throw-if-not-resolved="false"></xref>.
To add more map-wide lot employments, just add additional entries to this list.
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example : [ ]
syntax :
content : public static readonly List<LotEmployment> MapWideEmployments
return :
type : System.Collections.Generic.List{TinyLife.World.LotEmployment}
content.vb : Public Shared ReadOnly MapWideEmployments As List(Of LotEmployment)
- uid : TinyLife.World.LotEmployment.Name
commentId : F:TinyLife.World.LotEmployment.Name
id : Name
parent : TinyLife.World.LotEmployment
langs :
- csharp
- vb
name : Name
nameWithType : LotEmployment.Name
fullName : TinyLife.World.LotEmployment.Name
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : The name of this lot employment
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example : [ ]
syntax :
content : public readonly string Name
return :
type : System.String
content.vb : Public ReadOnly Name As String
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- uid : TinyLife.World.LotEmployment.Icon
commentId : F:TinyLife.World.LotEmployment.Icon
id : Icon
parent : TinyLife.World.LotEmployment
langs :
- csharp
- vb
name : Icon
nameWithType : LotEmployment.Icon
fullName : TinyLife.World.LotEmployment.Icon
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.World
summary : The icon of this lot employment.
example : [ ]
syntax :
content : public readonly TextureRegion Icon
return :
type : MLEM.Textures.TextureRegion
content.vb : Public ReadOnly Icon As TextureRegion
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- uid : TinyLife.World.LotEmployment.Actions
commentId : F:TinyLife.World.LotEmployment.Actions
id : Actions
parent : TinyLife.World.LotEmployment
langs :
- csharp
- vb
name : Actions
nameWithType : LotEmployment.Actions
fullName : TinyLife.World.LotEmployment.Actions
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : >-
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A set of <xref href="TinyLife.Actions.ActionType" data-throw-if-not-resolved="false"></xref> instances that a person working in this employment should choose to randomly execute very often.
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Using actions with the <xref href="TinyLife.Objects.ObjectCategory.Nothing" data-throw-if-not-resolved="false"></xref> category will cause any instances of the action to act as if they had the <xref href="TinyLife.Objects.ObjectCategory.Self" data-throw-if-not-resolved="false"></xref> category instead.
Note that, for an <xref href="TinyLife.Actions.Action" data-throw-if-not-resolved="false"></xref> returned by this function to have an effect, its <xref href="TinyLife.Actions.ActionType.AiSettings.PassivePriority" data-throw-if-not-resolved="false"></xref> needs to be greater than 0.
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example : [ ]
syntax :
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content : public readonly Func<IEnumerable<ActionType>> Actions
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return :
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type : System.Func{System.Collections.Generic.IEnumerable{TinyLife.Actions.ActionType}}
content.vb : Public ReadOnly Actions As Func(Of IEnumerable(Of ActionType))
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- uid : TinyLife.World.LotEmployment.WorkHours
commentId : F:TinyLife.World.LotEmployment.WorkHours
id : WorkHours
parent : TinyLife.World.LotEmployment
langs :
- csharp
- vb
name : WorkHours
nameWithType : LotEmployment.WorkHours
fullName : TinyLife.World.LotEmployment.WorkHours
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : >-
The range of hours that this lot employment is active in.
During times outside of these hours, people with this employment will automatically enqueue and execute a <xref href="TinyLife.Actions.BeAwayFromLotEmploymentAction" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public readonly (int Start, int End) WorkHours
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return :
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type : System.ValueTuple{System.Int32,System.Int32}
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content.vb : Public ReadOnly WorkHours As (Start As Integer, [End] As Integer)
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- uid : TinyLife.World.LotEmployment.ForHireOnce
commentId : F:TinyLife.World.LotEmployment.ForHireOnce
id : ForHireOnce
parent : TinyLife.World.LotEmployment
langs :
- csharp
- vb
name : ForHireOnce
nameWithType : LotEmployment.ForHireOnce
fullName : TinyLife.World.LotEmployment.ForHireOnce
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.World
summary : >-
Whether this lot employment is intended for one-off hires.
If this is <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">true</a>, the person will never autonomously start work, and has to be hired for a lot using <xref href="TinyLife.World.LotEmployment.HireOnceForLot(TinyLife.World.Map%2cTinyLife.World.Lot%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref>.
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Additionally, employments that are for hire once won't automatically have members assigned or generated in <xref href="TinyLife.World.Map.UpdateExternalPeople(System.Collections.Generic.ICollection%7bTinyLife.World.Map%7d%2cSystem.Action%7bSystem.String%7d%2cSystem.Action%7bSystem.Single%7d)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public readonly bool ForHireOnce
return :
type : System.Boolean
content.vb : Public ReadOnly ForHireOnce As Boolean
- uid : TinyLife.World.LotEmployment.MaxAmount
commentId : F:TinyLife.World.LotEmployment.MaxAmount
id : MaxAmount
parent : TinyLife.World.LotEmployment
langs :
- csharp
- vb
name : MaxAmount
nameWithType : LotEmployment.MaxAmount
fullName : TinyLife.World.LotEmployment.MaxAmount
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : >-
The maximum amount of people that can simultaneously be employed in this position.
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By default, this only has an effect in <xref href="TinyLife.World.LotEmployment.HireOnceForLot(TinyLife.World.Map%2cTinyLife.World.Lot%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> and when manually invoking <xref href="TinyLife.World.LotEmployment.AddCurrentPerson(TinyLife.World.Map%2cTinyLife.World.Lot%2cTinyLife.Objects.Person%2cSystem.Boolean%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public readonly int MaxAmount
return :
type : System.Int32
content.vb : Public ReadOnly MaxAmount As Integer
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- uid : TinyLife.World.LotEmployment.IsFinished
commentId : P:TinyLife.World.LotEmployment.IsFinished
id : IsFinished
parent : TinyLife.World.LotEmployment
langs :
- csharp
- vb
name : IsFinished
nameWithType : LotEmployment.IsFinished
fullName : TinyLife.World.LotEmployment.IsFinished
type : Property
assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : >-
A function that can be used to finish the lot employment's work hours before the current time is outside of <xref href="TinyLife.World.LotEmployment.WorkHours" data-throw-if-not-resolved="false"></xref>.
This is used by the mail carrier to make them stop working once all mail is delivered.
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example : [ ]
syntax :
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content : public Func<LotEmployment.Instance, Person, bool> IsFinished { get; init; }
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parameters : [ ]
return :
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type : System.Func{TinyLife.World.LotEmployment.Instance,TinyLife.Objects.Person,System.Boolean}
content.vb : Public Property IsFinished As Func(Of LotEmployment.Instance, Person, Boolean)
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overload : TinyLife.World.LotEmployment.IsFinished*
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- uid : TinyLife.World.LotEmployment.IdleObjects
commentId : P:TinyLife.World.LotEmployment.IdleObjects
id : IdleObjects
parent : TinyLife.World.LotEmployment
langs :
- csharp
- vb
name : IdleObjects
nameWithType : LotEmployment.IdleObjects
fullName : TinyLife.World.LotEmployment.IdleObjects
type : Property
assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : >-
A set of <xref href="TinyLife.Objects.ObjectCategory" data-throw-if-not-resolved="false"></xref> flags that represent the item types that a person with this lot employment will idle around if they have nothing else to do.
If this is set to a non-<xref href="TinyLife.Objects.ObjectCategory.Nothing" data-throw-if-not-resolved="false"></xref> category, people with this lot employment will automatically enqueue the <xref href="TinyLife.Actions.ActionType.LotEmploymentIdle" data-throw-if-not-resolved="false"></xref> action if there is nothing else to do currently.
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example : [ ]
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syntax :
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content : public ObjectCategory IdleObjects { get; init; }
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parameters : [ ]
return :
type : TinyLife.Objects.ObjectCategory
content.vb : Public Property IdleObjects As ObjectCategory
overload : TinyLife.World.LotEmployment.IdleObjects*
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- uid : TinyLife.World.LotEmployment.IdleTime
commentId : P:TinyLife.World.LotEmployment.IdleTime
id : IdleTime
parent : TinyLife.World.LotEmployment
langs :
- csharp
- vb
name : IdleTime
nameWithType : LotEmployment.IdleTime
fullName : TinyLife.World.LotEmployment.IdleTime
type : Property
assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : >-
The amount of in-game time that a person with this lot employment will idle at one of their <xref href="TinyLife.World.LotEmployment.IdleObjects" data-throw-if-not-resolved="false"></xref> for.
Defaults to 5 minutes.
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example : [ ]
syntax :
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content : public TimeSpan IdleTime { get; init; }
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parameters : [ ]
return :
type : System.TimeSpan
content.vb : Public Property IdleTime As TimeSpan
overload : TinyLife.World.LotEmployment.IdleTime*
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- uid : TinyLife.World.LotEmployment.ActionPriorityMultiplier
commentId : P:TinyLife.World.LotEmployment.ActionPriorityMultiplier
id : ActionPriorityMultiplier
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parent : TinyLife.World.LotEmployment
langs :
- csharp
- vb
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name : ActionPriorityMultiplier
nameWithType : LotEmployment.ActionPriorityMultiplier
fullName : TinyLife.World.LotEmployment.ActionPriorityMultiplier
type : Property
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : >-
A function that can optionally be used to make certain actions have a higher priority for people with this lot employment.
The returned <xref href="System.Single" data-throw-if-not-resolved="false"></xref> will be multiplied with the default priority for the given <xref href="TinyLife.Actions.ActionType" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public Func<Person, ActionType, float> ActionPriorityMultiplier { get; init; }
parameters : [ ]
return :
type : System.Func{TinyLife.Objects.Person,TinyLife.Actions.ActionType,System.Single}
content.vb : Public Property ActionPriorityMultiplier As Func(Of Person, ActionType, Single)
overload : TinyLife.World.LotEmployment.ActionPriorityMultiplier*
- uid : TinyLife.World.LotEmployment.AiPriorityMultiplier
commentId : P:TinyLife.World.LotEmployment.AiPriorityMultiplier
id : AiPriorityMultiplier
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parent : TinyLife.World.LotEmployment
langs :
- csharp
- vb
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name : AiPriorityMultiplier
nameWithType : LotEmployment.AiPriorityMultiplier
fullName : TinyLife.World.LotEmployment.AiPriorityMultiplier
type : Property
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : >-
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A function that can optionally be used to make certain objects have a higher priority for usage with a given action.
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The returned <xref href="System.Single" data-throw-if-not-resolved="false"></xref> will be multiplied with the default priority for the given <xref href="TinyLife.Objects.MapObject" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public Func<Person, MapObject, ObjectCategory, float> AiPriorityMultiplier { get; init; }
parameters : [ ]
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return :
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type : System.Func{TinyLife.Objects.Person,TinyLife.Objects.MapObject,TinyLife.Objects.ObjectCategory,System.Single}
content.vb : Public Property AiPriorityMultiplier As Func(Of Person, MapObject, ObjectCategory, Single)
overload : TinyLife.World.LotEmployment.AiPriorityMultiplier*
- uid : TinyLife.World.LotEmployment.OnFinished
commentId : P:TinyLife.World.LotEmployment.OnFinished
id : OnFinished
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parent : TinyLife.World.LotEmployment
langs :
- csharp
- vb
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name : OnFinished
nameWithType : LotEmployment.OnFinished
fullName : TinyLife.World.LotEmployment.OnFinished
type : Property
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assemblies :
- Tiny Life
namespace : TinyLife.World
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summary : An action that is invoked when this lot employment's work is finished in <xref href="TinyLife.World.LotEmployment.Instance.FinishWork(System.Boolean)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public Action<LotEmployment.Instance, Person> OnFinished { get; init; }
parameters : [ ]
return :
type : System.Action{TinyLife.World.LotEmployment.Instance,TinyLife.Objects.Person}
content.vb : Public Property OnFinished As Action(Of LotEmployment.Instance, Person)
overload : TinyLife.World.LotEmployment.OnFinished*
- uid : TinyLife.World.LotEmployment.OffWorkDays
commentId : P:TinyLife.World.LotEmployment.OffWorkDays
id : OffWorkDays
parent : TinyLife.World.LotEmployment
langs :
- csharp
- vb
name : OffWorkDays
nameWithType : LotEmployment.OffWorkDays
fullName : TinyLife.World.LotEmployment.OffWorkDays
type : Property
assemblies :
- Tiny Life
namespace : TinyLife.World
summary : A set of weekdays where work should not be done.
example : [ ]
syntax :
content : public DayOfWeek[] OffWorkDays { get; init; }
parameters : [ ]
return :
type : System.DayOfWeek[]
content.vb : Public Property OffWorkDays As DayOfWeek()
overload : TinyLife.World.LotEmployment.OffWorkDays*
- uid : TinyLife.World.LotEmployment.HourlyFee
commentId : P:TinyLife.World.LotEmployment.HourlyFee
id : HourlyFee
parent : TinyLife.World.LotEmployment
langs :
- csharp
- vb
name : HourlyFee
nameWithType : LotEmployment.HourlyFee
fullName : TinyLife.World.LotEmployment.HourlyFee
type : Property
assemblies :
- Tiny Life
namespace : TinyLife.World
summary : The amount of tiny bucks that a person with this lot employment will earn per hour if hired once using <xref href="TinyLife.World.LotEmployment.ForHireOnce" data-throw-if-not-resolved="false"></xref>.
example : [ ]
syntax :
content : public float HourlyFee { get; init; }
parameters : [ ]
return :
type : System.Single
content.vb : Public Property HourlyFee As Single
overload : TinyLife.World.LotEmployment.HourlyFee*
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- uid : TinyLife.World.LotEmployment.Hidden
commentId : P:TinyLife.World.LotEmployment.Hidden
id : Hidden
parent : TinyLife.World.LotEmployment
langs :
- csharp
- vb
name : Hidden
nameWithType : LotEmployment.Hidden
fullName : TinyLife.World.LotEmployment.Hidden
type : Property
assemblies :
- Tiny Life
namespace : TinyLife.World
summary : A property that determines whether instances of this lot employment should be hidden from the player in the household selection and build mode UIs. This defaults to <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">false</a>.
example : [ ]
syntax :
content : public bool Hidden { get; init; }
parameters : [ ]
return :
type : System.Boolean
content.vb : Public Property Hidden As Boolean
overload : TinyLife.World.LotEmployment.Hidden*
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- uid : TinyLife.World.LotEmployment.#ctor(System.String,MLEM.Textures.TextureRegion,System.ValueTuple{System.Int32,System.Int32},System.Func{TinyLife.Actions.ActionType[]},System.Boolean,System.Int32)
commentId : M:TinyLife.World.LotEmployment.#ctor(System.String,MLEM.Textures.TextureRegion,System.ValueTuple{System.Int32,System.Int32},System.Func{TinyLife.Actions.ActionType[]},System.Boolean,System.Int32)
id : '#ctor(System.String,MLEM.Textures.TextureRegion,System.ValueTuple{System.Int32,System.Int32},System.Func{TinyLife.Actions.ActionType[]},System.Boolean,System.Int32)'
parent : TinyLife.World.LotEmployment
langs :
- csharp
- vb
name : LotEmployment(string, TextureRegion, (int Start, int End), Func<ActionType[]>, bool, int)
nameWithType : LotEmployment.LotEmployment(string, TextureRegion, (int Start, int End), Func<ActionType[]>, bool, int)
fullName : TinyLife.World.LotEmployment.LotEmployment(string, MLEM.Textures.TextureRegion, (int Start, int End), System.Func<TinyLife.Actions.ActionType[]>, bool, int)
type : Constructor
assemblies :
- Tiny Life
namespace : TinyLife.World
summary : Creates a new lot employment with the given settings
example : [ ]
syntax :
content : public LotEmployment(string name, TextureRegion icon, (int Start, int End) workHours, Func<ActionType[]> actions, bool forHireOnce = false, int maxAmount = 1)
parameters :
- id : name
type : System.String
description : The lot employment's name
- id : icon
type : MLEM.Textures.TextureRegion
description : The icon to use for this lot employment.
- id : workHours
type : System.ValueTuple{System.Int32,System.Int32}
description : The lot employment's work hours.
- id : actions
type : System.Func{TinyLife.Actions.ActionType[]}
description : The <xref href="TinyLife.World.LotEmployment.Actions" data-throw-if-not-resolved="false"></xref> that lot employees should execute
- id : forHireOnce
type : System.Boolean
description : Whether this lot employment is intended for one-off hires. If this is <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">true</a>, the person will never autonomously start work, and has to be hired for a lot using <xref href="TinyLife.World.LotEmployment.HireOnceForLot(TinyLife.World.Map%2cTinyLife.World.Lot%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref>.
- id : maxAmount
type : System.Int32
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description : The maximum amount of people that can simultaneously be employed in this position. By default, this only has an effect in <xref href="TinyLife.World.LotEmployment.HireOnceForLot(TinyLife.World.Map%2cTinyLife.World.Lot%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> and when manually invoking <xref href="TinyLife.World.LotEmployment.AddCurrentPerson(TinyLife.World.Map%2cTinyLife.World.Lot%2cTinyLife.Objects.Person%2cSystem.Boolean%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref>.
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content.vb : Public Sub New(name As String, icon As TextureRegion, workHours As (Start As Integer, [End] As Integer), actions As Func(Of ActionType()), forHireOnce As Boolean = False, maxAmount As Integer = 1)
overload : TinyLife.World.LotEmployment.#ctor*
nameWithType.vb : LotEmployment.New(String, TextureRegion, (Start As Integer, End As Integer), Func(Of ActionType()), Boolean, Integer)
fullName.vb : TinyLife.World.LotEmployment.New(String, MLEM.Textures.TextureRegion, (Start As Integer, End As Integer), System.Func(Of TinyLife.Actions.ActionType()), Boolean, Integer)
name.vb : New(String, TextureRegion, (Start As Integer, End As Integer), Func(Of ActionType()), Boolean, Integer)
- uid : TinyLife.World.LotEmployment.GetCurrentPeople(TinyLife.World.Map,TinyLife.World.Lot)
commentId : M:TinyLife.World.LotEmployment.GetCurrentPeople(TinyLife.World.Map,TinyLife.World.Lot)
id : GetCurrentPeople(TinyLife.World.Map,TinyLife.World.Lot)
parent : TinyLife.World.LotEmployment
langs :
- csharp
- vb
name : GetCurrentPeople(Map, Lot)
nameWithType : LotEmployment.GetCurrentPeople(Map, Lot)
fullName : TinyLife.World.LotEmployment.GetCurrentPeople(TinyLife.World.Map, TinyLife.World.Lot)
type : Method
assemblies :
- Tiny Life
namespace : TinyLife.World
summary : >-
Returns the <xref href="TinyLife.Objects.Person" data-throw-if-not-resolved="false"></xref> that is currently in charge of this lot employment.
To check for <xref href="TinyLife.World.LotEmployment.MapWideEmployments" data-throw-if-not-resolved="false"></xref>, a null lot can be passed.
example : [ ]
syntax :
content : public IEnumerable<Person> GetCurrentPeople(Map map, Lot employmentLot)
parameters :
- id : map
type : TinyLife.World.Map
description : The map that the employment is on.
- id : employmentLot
type : TinyLife.World.Lot
description : The lot, or null for a <xref href="TinyLife.World.LotEmployment.MapWideEmployments" data-throw-if-not-resolved="false"></xref> entry
return :
type : System.Collections.Generic.IEnumerable{TinyLife.Objects.Person}
description : The person that currently works in this lot employment, or null if there is none
content.vb : Public Function GetCurrentPeople(map As Map, employmentLot As Lot) As IEnumerable(Of Person)
overload : TinyLife.World.LotEmployment.GetCurrentPeople*
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- uid : TinyLife.World.LotEmployment.AddCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot,TinyLife.Objects.Person,System.Boolean,System.Boolean)
commentId : M:TinyLife.World.LotEmployment.AddCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot,TinyLife.Objects.Person,System.Boolean,System.Boolean)
id : AddCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot,TinyLife.Objects.Person,System.Boolean,System.Boolean)
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parent : TinyLife.World.LotEmployment
langs :
- csharp
- vb
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name : AddCurrentPerson(Map, Lot, Person, bool, bool)
nameWithType : LotEmployment.AddCurrentPerson(Map, Lot, Person, bool, bool)
fullName : TinyLife.World.LotEmployment.AddCurrentPerson(TinyLife.World.Map, TinyLife.World.Lot, TinyLife.Objects.Person, bool, bool)
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type : Method
assemblies :
- Tiny Life
namespace : TinyLife.World
summary : >-
Sets the current person for this lot employment on the given <xref href="TinyLife.World.Map" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.World.Lot" data-throw-if-not-resolved="false"></xref>.
If this employment is a <xref href="TinyLife.World.LotEmployment.MapWideEmployments" data-throw-if-not-resolved="false"></xref> entry, the <code class="paramref">employmentLot</code> should be null.
example : [ ]
syntax :
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content : public bool AddCurrentPerson(Map map, Lot employmentLot, Person person, bool manual = true, bool enqueueAwayAction = true)
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parameters :
- id : map
type : TinyLife.World.Map
description : The map
- id : employmentLot
type : TinyLife.World.Lot
description : The lot, or null if this is a map wide employment
- id : person
type : TinyLife.Objects.Person
description : The person to set, or null to remove the currently employed person.
- id : manual
type : System.Boolean
description : Whether this person was set manually (by a user) or automatically (using <xref href="TinyLife.World.Map.UpdateExternalPeople(System.Collections.Generic.ICollection%7bTinyLife.World.Map%7d%2cSystem.Action%7bSystem.String%7d%2cSystem.Action%7bSystem.Single%7d)" data-throw-if-not-resolved="false"></xref>
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- id : enqueueAwayAction
type : System.Boolean
description : Whether the <xref href="TinyLife.Actions.ActionType.BeAwayFromLotEmployment" data-throw-if-not-resolved="false"></xref> action should be immediately enqueued.
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return :
type : System.Boolean
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content.vb : Public Function AddCurrentPerson(map As Map, employmentLot As Lot, person As Person, manual As Boolean = True, enqueueAwayAction As Boolean = True) As Boolean
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overload : TinyLife.World.LotEmployment.AddCurrentPerson*
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nameWithType.vb : LotEmployment.AddCurrentPerson(Map, Lot, Person, Boolean, Boolean)
fullName.vb : TinyLife.World.LotEmployment.AddCurrentPerson(TinyLife.World.Map, TinyLife.World.Lot, TinyLife.Objects.Person, Boolean, Boolean)
name.vb : AddCurrentPerson(Map, Lot, Person, Boolean, Boolean)
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- uid : TinyLife.World.LotEmployment.RemoveCurrentPeople(TinyLife.World.Map,TinyLife.World.Lot,System.Func{TinyLife.Objects.Person,System.Boolean})
commentId : M:TinyLife.World.LotEmployment.RemoveCurrentPeople(TinyLife.World.Map,TinyLife.World.Lot,System.Func{TinyLife.Objects.Person,System.Boolean})
id : RemoveCurrentPeople(TinyLife.World.Map,TinyLife.World.Lot,System.Func{TinyLife.Objects.Person,System.Boolean})
parent : TinyLife.World.LotEmployment
langs :
- csharp
- vb
name : RemoveCurrentPeople(Map, Lot, Func<Person, bool>)
nameWithType : LotEmployment.RemoveCurrentPeople(Map, Lot, Func<Person, bool>)
fullName : TinyLife.World.LotEmployment.RemoveCurrentPeople(TinyLife.World.Map, TinyLife.World.Lot, System.Func<TinyLife.Objects.Person, bool>)
type : Method
assemblies :
- Tiny Life
namespace : TinyLife.World
summary : Removes all people that match the given predicate (or all people, if <code class="paramref">shouldRemove</code> is <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a>), from this lot employment.
example : [ ]
syntax :
content : public void RemoveCurrentPeople(Map map, Lot employmentLot, Func<Person, bool> shouldRemove = null)
parameters :
- id : map
type : TinyLife.World.Map
description : The map to remove people from.
- id : employmentLot
type : TinyLife.World.Lot
description : The lot, or null if this is a map wide employment
- id : shouldRemove
type : System.Func{TinyLife.Objects.Person,System.Boolean}
description : A predicate that checks whether a given person should be removed. If this is <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a>, all people will be removed.
content.vb : Public Sub RemoveCurrentPeople(map As Map, employmentLot As Lot, shouldRemove As Func(Of Person, Boolean) = Nothing)
overload : TinyLife.World.LotEmployment.RemoveCurrentPeople*
nameWithType.vb : LotEmployment.RemoveCurrentPeople(Map, Lot, Func(Of Person, Boolean))
fullName.vb : TinyLife.World.LotEmployment.RemoveCurrentPeople(TinyLife.World.Map, TinyLife.World.Lot, System.Func(Of TinyLife.Objects.Person, Boolean))
name.vb : RemoveCurrentPeople(Map, Lot, Func(Of Person, Boolean))
- uid : TinyLife.World.LotEmployment.HireOnceForLot(TinyLife.World.Map,TinyLife.World.Lot,System.Boolean)
commentId : M:TinyLife.World.LotEmployment.HireOnceForLot(TinyLife.World.Map,TinyLife.World.Lot,System.Boolean)
id : HireOnceForLot(TinyLife.World.Map,TinyLife.World.Lot,System.Boolean)
parent : TinyLife.World.LotEmployment
langs :
- csharp
- vb
name : HireOnceForLot(Map, Lot, bool)
nameWithType : LotEmployment.HireOnceForLot(Map, Lot, bool)
fullName : TinyLife.World.LotEmployment.HireOnceForLot(TinyLife.World.Map, TinyLife.World.Lot, bool)
type : Method
assemblies :
- Tiny Life
namespace : TinyLife.World
summary : >-
Causes a person that works at this lot employment to be hired as a one-off laborer at the given <code class="paramref">workLot</code>.
If <code class="paramref">generateAdditional</code> is <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">true</a>, and there is no lot employee currently free, a new one will be generated if <xref href="TinyLife.World.LotEmployment.MaxAmount" data-throw-if-not-resolved="false"></xref> has not been reached yet.
example : [ ]
syntax :
content : public Person HireOnceForLot(Map map, Lot workLot, bool generateAdditional = true)
parameters :
- id : map
type : TinyLife.World.Map
description : The map to use.
- id : workLot
type : TinyLife.World.Lot
description : The lot to work at.
- id : generateAdditional
type : System.Boolean
description : Whether additional employees should be generated if none are free.
return :
type : TinyLife.Objects.Person
description : The hired person, or <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a> if no person could be hired.
content.vb : Public Function HireOnceForLot(map As Map, workLot As Lot, generateAdditional As Boolean = True) As Person
overload : TinyLife.World.LotEmployment.HireOnceForLot*
exceptions :
- type : System.InvalidOperationException
commentId : T:System.InvalidOperationException
description : Thrown if this lot employment is not <xref href="TinyLife.World.LotEmployment.ForHireOnce" data-throw-if-not-resolved="false"></xref>.
nameWithType.vb : LotEmployment.HireOnceForLot(Map, Lot, Boolean)
fullName.vb : TinyLife.World.LotEmployment.HireOnceForLot(TinyLife.World.Map, TinyLife.World.Lot, Boolean)
name.vb : HireOnceForLot(Map, Lot, Boolean)
- uid : TinyLife.World.LotEmployment.IsDuringWorkHours(TinyLife.World.Map)
commentId : M:TinyLife.World.LotEmployment.IsDuringWorkHours(TinyLife.World.Map)
id : IsDuringWorkHours(TinyLife.World.Map)
parent : TinyLife.World.LotEmployment
langs :
- csharp
- vb
name : IsDuringWorkHours(Map)
nameWithType : LotEmployment.IsDuringWorkHours(Map)
fullName : TinyLife.World.LotEmployment.IsDuringWorkHours(TinyLife.World.Map)
type : Method
assemblies :
- Tiny Life
namespace : TinyLife.World
summary : Whether the given map's <xref href="TinyLife.World.Map.Time" data-throw-if-not-resolved="false"></xref> is during <xref href="TinyLife.World.LotEmployment.WorkHours" data-throw-if-not-resolved="false"></xref>, and not during <xref href="TinyLife.World.LotEmployment.OffWorkDays" data-throw-if-not-resolved="false"></xref>.
example : [ ]
syntax :
content : public bool IsDuringWorkHours(Map map)
parameters :
- id : map
type : TinyLife.World.Map
description : The map whose time to use.
return :
type : System.Boolean
description : Whether the map's time is during work hours.
content.vb : Public Function IsDuringWorkHours(map As Map) As Boolean
overload : TinyLife.World.LotEmployment.IsDuringWorkHours*
references :
- uid : TinyLife.Objects.Person
commentId : T:TinyLife.Objects.Person
parent : TinyLife.Objects
href : TinyLife.Objects.Person.html
name : Person
nameWithType : Person
fullName : TinyLife.Objects.Person
- uid : TinyLife.Objects.Person.LotEmployment
commentId : F:TinyLife.Objects.Person.LotEmployment
href : TinyLife.Objects.Person.html#TinyLife_Objects_Person_LotEmployment
name : LotEmployment
nameWithType : Person.LotEmployment
fullName : TinyLife.Objects.Person.LotEmployment
- uid : TinyLife.World.Lot
commentId : T:TinyLife.World.Lot
parent : TinyLife.World
href : TinyLife.World.Lot.html
name : Lot
nameWithType : Lot
fullName : TinyLife.World.Lot
- uid : TinyLife.World.Household
commentId : T:TinyLife.World.Household
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parent : TinyLife.World
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href : TinyLife.World.Household.html
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name : Household
nameWithType : Household
fullName : TinyLife.World.Household
- uid : TinyLife.Actions.BeAwayFromLotEmploymentAction
commentId : T:TinyLife.Actions.BeAwayFromLotEmploymentAction
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href : TinyLife.Actions.BeAwayFromLotEmploymentAction.html
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name : BeAwayFromLotEmploymentAction
nameWithType : BeAwayFromLotEmploymentAction
fullName : TinyLife.Actions.BeAwayFromLotEmploymentAction
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- uid : TinyLife.World.LotType.Employments
commentId : P:TinyLife.World.LotType.Employments
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href : TinyLife.World.LotType.html#TinyLife_World_LotType_Employments
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name : Employments
nameWithType : LotType.Employments
fullName : TinyLife.World.LotType.Employments
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- uid : TinyLife.World.LotEmployment.MapWideEmployments
commentId : F:TinyLife.World.LotEmployment.MapWideEmployments
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href : TinyLife.World.LotEmployment.html#TinyLife_World_LotEmployment_MapWideEmployments
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name : MapWideEmployments
nameWithType : LotEmployment.MapWideEmployments
fullName : TinyLife.World.LotEmployment.MapWideEmployments
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- uid : TinyLife.World
commentId : N : TinyLife.World
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href : TinyLife.html
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name : TinyLife.World
nameWithType : TinyLife.World
fullName : TinyLife.World
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spec.csharp :
- uid : TinyLife
name : TinyLife
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href : TinyLife.html
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- name : .
- uid : TinyLife.World
name : World
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href : TinyLife.World.html
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spec.vb :
- uid : TinyLife
name : TinyLife
2024-01-07 16:53:47 +01:00
href : TinyLife.html
2023-03-30 18:07:55 +02:00
- name : .
- uid : TinyLife.World
name : World
2024-01-07 16:53:47 +01:00
href : TinyLife.World.html
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- uid : System.Object
commentId : T:System.Object
parent : System
isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.object
name : object
nameWithType : object
fullName : object
nameWithType.vb : Object
fullName.vb : Object
name.vb : Object
2021-08-04 06:51:12 +02:00
- uid : System.Object.Equals(System.Object)
commentId : M:System.Object.Equals(System.Object)
parent : System.Object
isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
name : Equals(object)
nameWithType : object.Equals(object)
fullName : object.Equals(object)
nameWithType.vb : Object.Equals(Object)
fullName.vb : Object.Equals(Object)
name.vb : Equals(Object)
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spec.csharp :
- uid : System.Object.Equals(System.Object)
name : Equals
isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
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- name : (
- uid : System.Object
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name : object
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isExternal : true
2023-03-30 18:07:55 +02:00
href : https://learn.microsoft.com/dotnet/api/system.object
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- name : )
spec.vb :
- uid : System.Object.Equals(System.Object)
name : Equals
isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
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- name : (
- uid : System.Object
name : Object
isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.object
2021-08-04 06:51:12 +02:00
- name : )
- uid : System.Object.Equals(System.Object,System.Object)
commentId : M:System.Object.Equals(System.Object,System.Object)
parent : System.Object
isExternal : true
2023-03-30 18:07:55 +02:00
href : https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
name : Equals(object, object)
nameWithType : object.Equals(object, object)
fullName : object.Equals(object, object)
nameWithType.vb : Object.Equals(Object, Object)
fullName.vb : Object.Equals(Object, Object)
name.vb : Equals(Object, Object)
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spec.csharp :
- uid : System.Object.Equals(System.Object,System.Object)
name : Equals
isExternal : true
2023-03-30 18:07:55 +02:00
href : https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
2021-08-04 06:51:12 +02:00
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2024-06-09 17:05:30 +02:00
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2024-06-17 22:36:55 +02:00
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2021-08-04 06:51:12 +02:00
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