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### YamlMime:ManagedReference
items :
- uid : TinyLife.Tools.PlayModeTool
commentId : T:TinyLife.Tools.PlayModeTool
id : PlayModeTool
parent : TinyLife.Tools
children :
- TinyLife.Tools.PlayModeTool.#ctor
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- TinyLife.Tools.PlayModeTool.AvailableStats
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- TinyLife.Tools.PlayModeTool.CanUndoRedo(System.Boolean)
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- TinyLife.Tools.PlayModeTool.Closed
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- TinyLife.Tools.PlayModeTool.OnUpdateStatsView
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- TinyLife.Tools.PlayModeTool.Opened
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- TinyLife.Tools.PlayModeTool.PlayEventSting(Microsoft.Xna.Framework.Audio.SoundEffect)
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- TinyLife.Tools.PlayModeTool.Reload
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- TinyLife.Tools.PlayModeTool.SelectablePersonTypes
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- TinyLife.Tools.PlayModeTool.SelectedPerson
- TinyLife.Tools.PlayModeTool.SelectedStat
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- TinyLife.Tools.PlayModeTool.SetSelectedPerson(TinyLife.Objects.PersonLike)
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- TinyLife.Tools.PlayModeTool.Update(Microsoft.Xna.Framework.GameTime,System.Boolean)
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langs :
- csharp
- vb
name : PlayModeTool
nameWithType : PlayModeTool
fullName : TinyLife.Tools.PlayModeTool
type : Class
assemblies :
- Tiny Life
namespace : TinyLife.Tools
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summary : >-
A tool is a type of game mode that is currently active.
Tools are split up into the <xref href="TinyLife.Tools.Tool.PlayModeTool" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Tools.Tool.BuildTools" data-throw-if-not-resolved="false"></xref>, the latter of which holds all tools that can be found in the build menu.
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example : [ ]
syntax :
content: 'public class PlayModeTool : Tool'
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content.vb : Public Class PlayModeTool Inherits Tool
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inheritance :
- System.Object
- TinyLife.Tools.Tool
inheritedMembers :
- TinyLife.Tools.Tool.RemoveTool
- TinyLife.Tools.Tool.MoveTool
- TinyLife.Tools.Tool.PlayModeTool
- TinyLife.Tools.Tool.BuildTools
- TinyLife.Tools.Tool.SelectedObject
- TinyLife.Tools.Tool.SelectedWall
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- TinyLife.Tools.Tool.SelectedRoof
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- TinyLife.Tools.Tool.SelectedStairs
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- TinyLife.Tools.Tool.IsRotateCwPressed
- TinyLife.Tools.Tool.IsRotateCcwPressed
- TinyLife.Tools.Tool.IsCopyPressed
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- TinyLife.Tools.Tool.OnOpened
- TinyLife.Tools.Tool.OnClosed
- TinyLife.Tools.Tool.OnUpdate
- TinyLife.Tools.Tool.OnDraw
- TinyLife.Tools.Tool.OnInitBuildModeUi
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- TinyLife.Tools.Tool.Input
- TinyLife.Tools.Tool.Map
- TinyLife.Tools.Tool.Money
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- TinyLife.Tools.Tool.CurrentFloor
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- TinyLife.Tools.Tool.Texture
- TinyLife.Tools.Tool.DisplayAsTab
- TinyLife.Tools.Tool.MousePos
- TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
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- TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean)
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- TinyLife.Tools.Tool.GetMouseCursor
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- TinyLife.Tools.Tool.CanPlaceForTooltip
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- TinyLife.Tools.Tool.CanSwitchGameModes
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- TinyLife.Tools.Tool.ShouldHighlightSelectedObject(System.Object)
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- TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button)
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- TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
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- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorSettings,System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean})
- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,Microsoft.Xna.Framework.Color,System.Action{System.Int32},System.Func{System.Int32,System.Boolean},System.String)
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- TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,System.String,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single})
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- TinyLife.Tools.Tool.SelectFirstContentItem
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- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
- TinyLife.Tools.PlayModeTool.TinyLife.Utilities.Extensions.JsonCopy``1
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- uid : TinyLife.Tools.PlayModeTool.AvailableStats
commentId : F:TinyLife.Tools.PlayModeTool.AvailableStats
id : AvailableStats
parent : TinyLife.Tools.PlayModeTool
langs :
- csharp
- vb
name : AvailableStats
nameWithType : PlayModeTool.AvailableStats
fullName : TinyLife.Tools.PlayModeTool.AvailableStats
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Tools
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summary : A dictionary that contains information about the <xref href="TinyLife.Tools.PlayModeTool.StatType" data-throw-if-not-resolved="false"></xref> values that should be selectable for a given <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> type and <xref href="TinyLife.Objects.AgeGroup" data-throw-if-not-resolved="false"></xref> combination.
example : [ ]
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syntax :
content : public static readonly Dictionary<(Type, AgeGroup), PlayModeTool.StatType[]> AvailableStats
return :
type : System.Collections.Generic.Dictionary{System.ValueTuple{System.Type,TinyLife.Objects.AgeGroup},TinyLife.Tools.PlayModeTool.StatType[]}
content.vb : Public Shared ReadOnly AvailableStats As Dictionary(Of (Type, AgeGroup), PlayModeTool.StatType())
- uid : TinyLife.Tools.PlayModeTool.SelectablePersonTypes
commentId : F:TinyLife.Tools.PlayModeTool.SelectablePersonTypes
id : SelectablePersonTypes
parent : TinyLife.Tools.PlayModeTool
langs :
- csharp
- vb
name : SelectablePersonTypes
nameWithType : PlayModeTool.SelectablePersonTypes
fullName : TinyLife.Tools.PlayModeTool.SelectablePersonTypes
type : Field
assemblies :
- Tiny Life
namespace : TinyLife.Tools
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summary : >-
A list that contains the <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> types that can be selected in the play mode tool.
If a person type is not in this list, people of that type will still display as part of the household, but not be actively playable.
example : [ ]
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syntax :
content : public static readonly List<Type> SelectablePersonTypes
return :
type : System.Collections.Generic.List{System.Type}
content.vb : Public Shared ReadOnly SelectablePersonTypes As List(Of Type)
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- uid : TinyLife.Tools.PlayModeTool.OnUpdateStatsView
commentId : E:TinyLife.Tools.PlayModeTool.OnUpdateStatsView
id : OnUpdateStatsView
parent : TinyLife.Tools.PlayModeTool
langs :
- csharp
- vb
name : OnUpdateStatsView
nameWithType : PlayModeTool.OnUpdateStatsView
fullName : TinyLife.Tools.PlayModeTool.OnUpdateStatsView
type : Event
assemblies :
- Tiny Life
namespace : TinyLife.Tools
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summary : >-
An event that is invoked when the play mode tool's stats <xref href="MLEM.Ui.Elements.Panel" data-throw-if-not-resolved="false"></xref> is updated. This occurs when a <xref href="TinyLife.Tools.PlayModeTool.StatType" data-throw-if-not-resolved="false"></xref> tab is opened, or when a corresponding stat's information changes in a way that forces the panel to be refreshed.
During this even't <xref href="TinyLife.Mods.EventPhase.Pre" data-throw-if-not-resolved="false"></xref> phase, the previous content has not been removed from the <xref href="MLEM.Ui.Elements.Panel" data-throw-if-not-resolved="false"></xref> yet.
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example : [ ]
syntax :
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content : public static event Action<(PersonLike Person, PlayModeTool.StatType Stat, Panel Panel, EventPhase Phase)> OnUpdateStatsView
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return :
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type : System.Action{System.ValueTuple{TinyLife.Objects.PersonLike,TinyLife.Tools.PlayModeTool.StatType,MLEM.Ui.Elements.Panel,TinyLife.Mods.EventPhase}}
content.vb : Public Shared Event OnUpdateStatsView As Action(Of (Person As PersonLike, Stat As PlayModeTool.StatType, Panel As Panel, Phase As EventPhase))
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- uid : TinyLife.Tools.PlayModeTool.SelectedPerson
commentId : P:TinyLife.Tools.PlayModeTool.SelectedPerson
id : SelectedPerson
parent : TinyLife.Tools.PlayModeTool
langs :
- csharp
- vb
name : SelectedPerson
nameWithType : PlayModeTool.SelectedPerson
fullName : TinyLife.Tools.PlayModeTool.SelectedPerson
type : Property
assemblies :
- Tiny Life
namespace : TinyLife.Tools
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summary : Stores the <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> that is currently selected
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example : [ ]
syntax :
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content : public PersonLike SelectedPerson { get; }
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parameters : [ ]
return :
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type : TinyLife.Objects.PersonLike
content.vb : Public Property SelectedPerson As PersonLike
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overload : TinyLife.Tools.PlayModeTool.SelectedPerson*
- uid : TinyLife.Tools.PlayModeTool.SelectedStat
commentId : P:TinyLife.Tools.PlayModeTool.SelectedStat
id : SelectedStat
parent : TinyLife.Tools.PlayModeTool
langs :
- csharp
- vb
name : SelectedStat
nameWithType : PlayModeTool.SelectedStat
fullName : TinyLife.Tools.PlayModeTool.SelectedStat
type : Property
assemblies :
- Tiny Life
namespace : TinyLife.Tools
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summary : The <xref href="TinyLife.Tools.PlayModeTool.StatType" data-throw-if-not-resolved="false"></xref> that is currently se
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example : [ ]
syntax :
content : public PlayModeTool.StatType SelectedStat { get; }
parameters : [ ]
return :
type : TinyLife.Tools.PlayModeTool.StatType
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content.vb : Public Property SelectedStat As PlayModeTool.StatType
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overload : TinyLife.Tools.PlayModeTool.SelectedStat*
- uid : TinyLife.Tools.PlayModeTool.#ctor
commentId : M:TinyLife.Tools.PlayModeTool.#ctor
id : '#ctor'
parent : TinyLife.Tools.PlayModeTool
langs :
- csharp
- vb
name : PlayModeTool()
nameWithType : PlayModeTool.PlayModeTool()
fullName : TinyLife.Tools.PlayModeTool.PlayModeTool()
type : Constructor
assemblies :
- Tiny Life
namespace : TinyLife.Tools
example : [ ]
syntax :
content : public PlayModeTool()
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content.vb : Public Sub New()
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overload : TinyLife.Tools.PlayModeTool.#ctor*
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nameWithType.vb : PlayModeTool.New()
fullName.vb : TinyLife.Tools.PlayModeTool.New()
name.vb : New()
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- uid : TinyLife.Tools.PlayModeTool.Update(Microsoft.Xna.Framework.GameTime,System.Boolean)
commentId : M:TinyLife.Tools.PlayModeTool.Update(Microsoft.Xna.Framework.GameTime,System.Boolean)
id : Update(Microsoft.Xna.Framework.GameTime,System.Boolean)
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parent : TinyLife.Tools.PlayModeTool
langs :
- csharp
- vb
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name : Update(GameTime, bool)
nameWithType : PlayModeTool.Update(GameTime, bool)
fullName : TinyLife.Tools.PlayModeTool.Update(Microsoft.Xna.Framework.GameTime, bool)
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type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Tools
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summary : >-
This method is called every update frame for the <xref href="TinyLife.GameImpl.CurrentTool" data-throw-if-not-resolved="false"></xref>.
By default, this method updates the <xref href="TinyLife.Tools.Tool.MousePos" data-throw-if-not-resolved="false"></xref> and invokes <xref href="TinyLife.Tools.Tool.OnUpdate" data-throw-if-not-resolved="false"></xref>, and also manages the <xref href="TinyLife.Tools.UndoRedoStack" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
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content : public override void Update(GameTime time, bool cursorOnUi)
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parameters :
- id : time
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type : Microsoft.Xna.Framework.GameTime
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description : The game's time
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- id : cursorOnUi
type : System.Boolean
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description : Whether the cursor is currently covering the ui.
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content.vb : Public Overrides Sub Update(time As GameTime, cursorOnUi As Boolean)
overridden : TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime,System.Boolean)
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overload : TinyLife.Tools.PlayModeTool.Update*
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nameWithType.vb : PlayModeTool.Update(GameTime, Boolean)
fullName.vb : TinyLife.Tools.PlayModeTool.Update(Microsoft.Xna.Framework.GameTime, Boolean)
name.vb : Update(GameTime, Boolean)
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- uid : TinyLife.Tools.PlayModeTool.Opened
commentId : M:TinyLife.Tools.PlayModeTool.Opened
id : Opened
parent : TinyLife.Tools.PlayModeTool
langs :
- csharp
- vb
name : Opened()
nameWithType : PlayModeTool.Opened()
fullName : TinyLife.Tools.PlayModeTool.Opened()
type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Tools
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summary : >-
Called when this build tool is opened.
By default, this method initializes several settings and calls <xref href="TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel%2cMLEM.Ui.Elements.Panel)" data-throw-if-not-resolved="false"></xref>.
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example : [ ]
syntax :
content : public override void Opened()
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content.vb : Public Overrides Sub Opened()
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overridden : TinyLife.Tools.Tool.Opened
overload : TinyLife.Tools.PlayModeTool.Opened*
- uid : TinyLife.Tools.PlayModeTool.Closed
commentId : M:TinyLife.Tools.PlayModeTool.Closed
id : Closed
parent : TinyLife.Tools.PlayModeTool
langs :
- csharp
- vb
name : Closed()
nameWithType : PlayModeTool.Closed()
fullName : TinyLife.Tools.PlayModeTool.Closed()
type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Tools
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summary : >-
Called when this build tool is closed.
By default, this method removes its elements from the ui.
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example : [ ]
syntax :
content : public override void Closed()
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content.vb : Public Overrides Sub Closed()
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overridden : TinyLife.Tools.Tool.Closed
overload : TinyLife.Tools.PlayModeTool.Closed*
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- uid : TinyLife.Tools.PlayModeTool.CanUndoRedo(System.Boolean)
commentId : M:TinyLife.Tools.PlayModeTool.CanUndoRedo(System.Boolean)
id : CanUndoRedo(System.Boolean)
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parent : TinyLife.Tools.PlayModeTool
langs :
- csharp
- vb
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name : CanUndoRedo(bool)
nameWithType : PlayModeTool.CanUndoRedo(bool)
fullName : TinyLife.Tools.PlayModeTool.CanUndoRedo(bool)
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type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Tools
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summary : Returns whether or not the <xref href="TinyLife.Tools.UndoRedoStack" data-throw-if-not-resolved="false"></xref> can currently operate and thus, whether the <xref href="TinyLife.Tools.UndoRedoStack.Undo" data-throw-if-not-resolved="false"></xref> or <xref href="TinyLife.Tools.UndoRedoStack.Redo" data-throw-if-not-resolved="false"></xref> actions can be called.
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example : [ ]
syntax :
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content : public override bool CanUndoRedo(bool cursorOnUi)
parameters :
- id : cursorOnUi
type : System.Boolean
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return :
type : System.Boolean
description : Whether the undo or redo commands can be used right now.
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content.vb : Public Overrides Function CanUndoRedo(cursorOnUi As Boolean) As Boolean
overridden : TinyLife.Tools.Tool.CanUndoRedo(System.Boolean)
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overload : TinyLife.Tools.PlayModeTool.CanUndoRedo*
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nameWithType.vb : PlayModeTool.CanUndoRedo(Boolean)
fullName.vb : TinyLife.Tools.PlayModeTool.CanUndoRedo(Boolean)
name.vb : CanUndoRedo(Boolean)
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- uid : TinyLife.Tools.PlayModeTool.SetSelectedPerson(TinyLife.Objects.PersonLike)
commentId : M:TinyLife.Tools.PlayModeTool.SetSelectedPerson(TinyLife.Objects.PersonLike)
id : SetSelectedPerson(TinyLife.Objects.PersonLike)
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parent : TinyLife.Tools.PlayModeTool
langs :
- csharp
- vb
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name : SetSelectedPerson(PersonLike)
nameWithType : PlayModeTool.SetSelectedPerson(PersonLike)
fullName : TinyLife.Tools.PlayModeTool.SetSelectedPerson(TinyLife.Objects.PersonLike)
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type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Tools
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summary : Sets the currently selected person to the given person and updates the UI accordingly.
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example : [ ]
syntax :
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content : public bool SetSelectedPerson(PersonLike person)
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parameters :
- id : person
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type : TinyLife.Objects.PersonLike
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description : The person.
return :
type : System.Boolean
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description : Whether the person could be set. This is <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">false</a> if the selected person is already the given person, or if <xref href="TinyLife.Tools.PlayModeTool.SelectablePersonTypes" data-throw-if-not-resolved="false"></xref> does not contain the <code class="paramref">person</code>'s type.
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content.vb : Public Function SetSelectedPerson(person As PersonLike) As Boolean
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overload : TinyLife.Tools.PlayModeTool.SetSelectedPerson*
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- uid : TinyLife.Tools.PlayModeTool.Reload
commentId : M:TinyLife.Tools.PlayModeTool.Reload
id : Reload
parent : TinyLife.Tools.PlayModeTool
langs :
- csharp
- vb
name : Reload()
nameWithType : PlayModeTool.Reload()
fullName : TinyLife.Tools.PlayModeTool.Reload()
type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Tools
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summary : Reloads the play mode tool's ui
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example : [ ]
syntax :
content : public static void Reload()
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content.vb : Public Shared Sub Reload()
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overload : TinyLife.Tools.PlayModeTool.Reload*
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- uid : TinyLife.Tools.PlayModeTool.PlayEventSting(Microsoft.Xna.Framework.Audio.SoundEffect)
commentId : M:TinyLife.Tools.PlayModeTool.PlayEventSting(Microsoft.Xna.Framework.Audio.SoundEffect)
id : PlayEventSting(Microsoft.Xna.Framework.Audio.SoundEffect)
parent : TinyLife.Tools.PlayModeTool
langs :
- csharp
- vb
name : PlayEventSting(SoundEffect)
nameWithType : PlayModeTool.PlayEventSting(SoundEffect)
fullName : TinyLife.Tools.PlayModeTool.PlayEventSting(Microsoft.Xna.Framework.Audio.SoundEffect)
type : Method
assemblies :
- Tiny Life
namespace : TinyLife.Tools
summary : Plays an event sting sound effect with the <xref href="TinyLife.Options.EventStingVolume" data-throw-if-not-resolved="false"></xref>, additionally ducking the music for the duration of the sting.
example : [ ]
syntax :
content : public static bool PlayEventSting(SoundEffect sting)
parameters :
- id : sting
type : Microsoft.Xna.Framework.Audio.SoundEffect
description : The sting to play.
return :
type : System.Boolean
description : Whether the sting was successfully played. If this is <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">false</a>, the <xref href="TinyLife.Options.EventStingVolume" data-throw-if-not-resolved="false"></xref> was not high enough to play a sting.
content.vb : Public Shared Function PlayEventSting(sting As SoundEffect) As Boolean
overload : TinyLife.Tools.PlayModeTool.PlayEventSting*
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references :
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- uid : TinyLife.Tools.Tool.PlayModeTool
commentId : F:TinyLife.Tools.Tool.PlayModeTool
parent : TinyLife.Tools.Tool
href : TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_PlayModeTool
name : PlayModeTool
nameWithType : Tool.PlayModeTool
fullName : TinyLife.Tools.Tool.PlayModeTool
- uid : TinyLife.Tools.Tool.BuildTools
commentId : F:TinyLife.Tools.Tool.BuildTools
parent : TinyLife.Tools.Tool
href : TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_BuildTools
name : BuildTools
nameWithType : Tool.BuildTools
fullName : TinyLife.Tools.Tool.BuildTools
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- uid : TinyLife.Tools
commentId : N : TinyLife.Tools
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href : TinyLife.html
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name : TinyLife.Tools
nameWithType : TinyLife.Tools
fullName : TinyLife.Tools
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spec.csharp :
- uid : TinyLife
name : TinyLife
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href : TinyLife.html
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- name : .
- uid : TinyLife.Tools
name : Tools
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href : TinyLife.Tools.html
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