TinyLifeWeb/docs/api/TinyLife.Actions.Behaviors.ActionBehavior.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.Actions.Behaviors.ActionBehavior
commentId: T:TinyLife.Actions.Behaviors.ActionBehavior
id: ActionBehavior
parent: TinyLife.Actions.Behaviors
children:
- TinyLife.Actions.Behaviors.ActionBehavior.#ctor(TinyLife.Actions.Action)
- TinyLife.Actions.Behaviors.ActionBehavior.Action
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- TinyLife.Actions.Behaviors.ActionBehavior.CanMultitask(TinyLife.Actions.Action)
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- TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance(System.Type,TinyLife.Actions.Action)
- TinyLife.Actions.Behaviors.ActionBehavior.CreateFirstActions
- TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions
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- TinyLife.Actions.Behaviors.ActionBehavior.FullyInProgress
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- TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject
- TinyLife.Actions.Behaviors.ActionBehavior.GetNextAction(TinyLife.Actions.CompletionType)
- TinyLife.Actions.Behaviors.ActionBehavior.Initialize
- TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted(TinyLife.Actions.CompletionType)
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- TinyLife.Actions.Behaviors.ActionBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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langs:
- csharp
- vb
name: ActionBehavior
nameWithType: ActionBehavior
fullName: TinyLife.Actions.Behaviors.ActionBehavior
type: Class
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: >-
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An action behavior is a generic, non-serialized set of things that a <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> does throughout an action.
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This class is intended to be used with <xref href="TinyLife.Actions.BehaviorAction" data-throw-if-not-resolved="false"></xref>, which is a <xref href="TinyLife.Actions.MultiAction" data-throw-if-not-resolved="false"></xref> that makes use of a behavior.
Note that action behaviors do not have the <xref href="System.Runtime.Serialization.DataContractAttribute" data-throw-if-not-resolved="false"></xref>, which means they are not saved to disk. This differentiates them from the various action handlers in <xref href="TinyLife.Actions.Handlers" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public abstract class ActionBehavior
content.vb: Public MustInherit Class ActionBehavior
inheritance:
- System.Object
derivedClasses:
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- TinyLife.Actions.Behaviors.GetAndSitDownBehavior
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- TinyLife.Actions.Behaviors.PhoneBehavior
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- TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior
- TinyLife.Actions.Behaviors.SinkBehavior
- TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior
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inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Actions.Behaviors.ActionBehavior.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Actions.Behaviors.ActionBehavior.Action
commentId: F:TinyLife.Actions.Behaviors.ActionBehavior.Action
id: Action
parent: TinyLife.Actions.Behaviors.ActionBehavior
langs:
- csharp
- vb
name: Action
nameWithType: ActionBehavior.Action
fullName: TinyLife.Actions.Behaviors.ActionBehavior.Action
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: The action that this behavior is acting upon
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example: []
syntax:
content: protected readonly Action Action
return:
type: TinyLife.Actions.Action
content.vb: Protected ReadOnly Action As Action
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- uid: TinyLife.Actions.Behaviors.ActionBehavior.FullyInProgress
commentId: P:TinyLife.Actions.Behaviors.ActionBehavior.FullyInProgress
id: FullyInProgress
parent: TinyLife.Actions.Behaviors.ActionBehavior
langs:
- csharp
- vb
name: FullyInProgress
nameWithType: ActionBehavior.FullyInProgress
fullName: TinyLife.Actions.Behaviors.ActionBehavior.FullyInProgress
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: >-
Returns whether this action behavior is fully in progress.
This is the action behavior version of <xref href="TinyLife.Actions.Action.FullyInProgress" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public virtual bool FullyInProgress { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public Overridable ReadOnly Property FullyInProgress As Boolean
overload: TinyLife.Actions.Behaviors.ActionBehavior.FullyInProgress*
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- uid: TinyLife.Actions.Behaviors.ActionBehavior.#ctor(TinyLife.Actions.Action)
commentId: M:TinyLife.Actions.Behaviors.ActionBehavior.#ctor(TinyLife.Actions.Action)
id: '#ctor(TinyLife.Actions.Action)'
parent: TinyLife.Actions.Behaviors.ActionBehavior
langs:
- csharp
- vb
name: ActionBehavior(Action)
nameWithType: ActionBehavior.ActionBehavior(Action)
fullName: TinyLife.Actions.Behaviors.ActionBehavior.ActionBehavior(TinyLife.Actions.Action)
type: Constructor
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: >-
Creates a new action behavior with the given underlying action.
To create an action behavior of a given type automatically, use <xref href="TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance(System.Type%2cTinyLife.Actions.Action)" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: protected ActionBehavior(Action action)
parameters:
- id: action
type: TinyLife.Actions.Action
description: The action that this behavior is acting upon
content.vb: Protected Sub New(action As Action)
overload: TinyLife.Actions.Behaviors.ActionBehavior.#ctor*
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nameWithType.vb: ActionBehavior.New(Action)
fullName.vb: TinyLife.Actions.Behaviors.ActionBehavior.New(TinyLife.Actions.Action)
name.vb: New(Action)
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- uid: TinyLife.Actions.Behaviors.ActionBehavior.CreateFirstActions
commentId: M:TinyLife.Actions.Behaviors.ActionBehavior.CreateFirstActions
id: CreateFirstActions
parent: TinyLife.Actions.Behaviors.ActionBehavior
langs:
- csharp
- vb
name: CreateFirstActions()
nameWithType: ActionBehavior.CreateFirstActions()
fullName: TinyLife.Actions.Behaviors.ActionBehavior.CreateFirstActions()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: >-
Creates a set of actions that should be executed before the main <xref href="TinyLife.Actions.Behaviors.ActionBehavior.Action" data-throw-if-not-resolved="false"></xref> starts.
This method is automatically called when using <xref href="TinyLife.Actions.BehaviorAction" data-throw-if-not-resolved="false"></xref> in <xref href="TinyLife.Actions.BehaviorAction.CreateFirstActions" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public abstract IEnumerable<Action> CreateFirstActions()
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Actions.Action}
description: ''
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content.vb: Public MustOverride Function CreateFirstActions() As IEnumerable(Of Action)
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overload: TinyLife.Actions.Behaviors.ActionBehavior.CreateFirstActions*
- uid: TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions
commentId: M:TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions
id: CreateLastActions
parent: TinyLife.Actions.Behaviors.ActionBehavior
langs:
- csharp
- vb
name: CreateLastActions()
nameWithType: ActionBehavior.CreateLastActions()
fullName: TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: >-
Creates a set of actions that should be executed after the main <xref href="TinyLife.Actions.Behaviors.ActionBehavior.Action" data-throw-if-not-resolved="false"></xref> finished.
This method is automatically called when using <xref href="TinyLife.Actions.BehaviorAction" data-throw-if-not-resolved="false"></xref> in <xref href="TinyLife.Actions.BehaviorAction.CreateLastActions" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public virtual IEnumerable<Action> CreateLastActions()
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Actions.Action}
description: ''
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content.vb: Public Overridable Function CreateLastActions() As IEnumerable(Of Action)
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overload: TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions*
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- uid: TinyLife.Actions.Behaviors.ActionBehavior.Initialize
commentId: M:TinyLife.Actions.Behaviors.ActionBehavior.Initialize
id: Initialize
parent: TinyLife.Actions.Behaviors.ActionBehavior
langs:
- csharp
- vb
name: Initialize()
nameWithType: ActionBehavior.Initialize()
fullName: TinyLife.Actions.Behaviors.ActionBehavior.Initialize()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: >-
Initializes this action behavior.
This method is automatically called when using <xref href="TinyLife.Actions.BehaviorAction" data-throw-if-not-resolved="false"></xref> in <xref href="TinyLife.Actions.MultiAction.AndThenInitialize" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public virtual void Initialize()
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content.vb: Public Overridable Sub Initialize()
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overload: TinyLife.Actions.Behaviors.ActionBehavior.Initialize*
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- uid: TinyLife.Actions.Behaviors.ActionBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.Actions.Behaviors.ActionBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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parent: TinyLife.Actions.Behaviors.ActionBehavior
langs:
- csharp
- vb
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name: Update(GameTime, TimeSpan, float)
nameWithType: ActionBehavior.Update(GameTime, TimeSpan, float)
fullName: TinyLife.Actions.Behaviors.ActionBehavior.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
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type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: >-
Updates this action behavior every update frame.
This method is automatically called when using <xref href="TinyLife.Actions.BehaviorAction" data-throw-if-not-resolved="false"></xref> in <xref href="TinyLife.Actions.MultiAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
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content: public virtual void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
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parameters:
- id: time
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type: Microsoft.Xna.Framework.GameTime
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description: The game time
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed since the last update frame
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- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
content.vb: Public Overridable Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
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overload: TinyLife.Actions.Behaviors.ActionBehavior.Update*
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nameWithType.vb: ActionBehavior.Update(GameTime, TimeSpan, Single)
fullName.vb: TinyLife.Actions.Behaviors.ActionBehavior.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb: Update(GameTime, TimeSpan, Single)
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- uid: TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject
commentId: M:TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject
id: GetIconObject
parent: TinyLife.Actions.Behaviors.ActionBehavior
langs:
- csharp
- vb
name: GetIconObject()
nameWithType: ActionBehavior.GetIconObject()
fullName: TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: >-
Returns this action behavior's icon object.
This method is automatically called when using <xref href="TinyLife.Actions.BehaviorAction" data-throw-if-not-resolved="false"></xref> in <xref href="TinyLife.Actions.Action.GetIconObject" data-throw-if-not-resolved="false"></xref>.
By default, this method returns the underlying <xref href="TinyLife.Actions.ActionInfo" data-throw-if-not-resolved="false"></xref>'s <xref href="TinyLife.Actions.ActionInfo.GetActionObject%60%601(System.Boolean)" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public virtual MapObject GetIconObject()
return:
type: TinyLife.Objects.MapObject
description: The icon object
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content.vb: Public Overridable Function GetIconObject() As MapObject
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overload: TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject*
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- uid: TinyLife.Actions.Behaviors.ActionBehavior.CanMultitask(TinyLife.Actions.Action)
commentId: M:TinyLife.Actions.Behaviors.ActionBehavior.CanMultitask(TinyLife.Actions.Action)
id: CanMultitask(TinyLife.Actions.Action)
parent: TinyLife.Actions.Behaviors.ActionBehavior
langs:
- csharp
- vb
name: CanMultitask(Action)
nameWithType: ActionBehavior.CanMultitask(Action)
fullName: TinyLife.Actions.Behaviors.ActionBehavior.CanMultitask(TinyLife.Actions.Action)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: >-
Return true on this method if this action can be multi-tasked along with the passed <xref href="TinyLife.Actions.Behaviors.ActionBehavior.Action" data-throw-if-not-resolved="false"></xref>.
A multi-tasking is an action that is currently active along with another action.
By default, multi-tasking is disallowed for any action.
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example: []
syntax:
content: public virtual bool CanMultitask(Action other)
parameters:
- id: other
type: TinyLife.Actions.Action
description: The action to multi-task with
return:
type: System.Boolean
description: Whether this action can be multi-tasked
content.vb: Public Overridable Function CanMultitask(other As Action) As Boolean
overload: TinyLife.Actions.Behaviors.ActionBehavior.CanMultitask*
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- uid: TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted(TinyLife.Actions.CompletionType)
commentId: M:TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted(TinyLife.Actions.CompletionType)
id: OnCompleted(TinyLife.Actions.CompletionType)
parent: TinyLife.Actions.Behaviors.ActionBehavior
langs:
- csharp
- vb
name: OnCompleted(CompletionType)
nameWithType: ActionBehavior.OnCompleted(CompletionType)
fullName: TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted(TinyLife.Actions.CompletionType)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: >-
Causes any activities that this action behavior executes to be marked as completed.
This method is automatically called when using <xref href="TinyLife.Actions.BehaviorAction" data-throw-if-not-resolved="false"></xref> in <xref href="TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.CompletionType)" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public virtual void OnCompleted(CompletionType completion)
parameters:
- id: completion
type: TinyLife.Actions.CompletionType
description: ''
content.vb: Public Overridable Sub OnCompleted(completion As CompletionType)
overload: TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted*
- uid: TinyLife.Actions.Behaviors.ActionBehavior.GetNextAction(TinyLife.Actions.CompletionType)
commentId: M:TinyLife.Actions.Behaviors.ActionBehavior.GetNextAction(TinyLife.Actions.CompletionType)
id: GetNextAction(TinyLife.Actions.CompletionType)
parent: TinyLife.Actions.Behaviors.ActionBehavior
langs:
- csharp
- vb
name: GetNextAction(CompletionType)
nameWithType: ActionBehavior.GetNextAction(CompletionType)
fullName: TinyLife.Actions.Behaviors.ActionBehavior.GetNextAction(TinyLife.Actions.CompletionType)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: >-
Returns the action that should be executed after this action behavior's underlying <xref href="TinyLife.Actions.Behaviors.ActionBehavior.Action" data-throw-if-not-resolved="false"></xref> completes.
This method is automatically called when using <xref href="TinyLife.Actions.BehaviorAction" data-throw-if-not-resolved="false"></xref> in <xref href="TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public virtual Action GetNextAction(CompletionType completion)
parameters:
- id: completion
type: TinyLife.Actions.CompletionType
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description: The underlying action's completion type
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return:
type: TinyLife.Actions.Action
description: The action that should be executed next, or null
content.vb: Public Overridable Function GetNextAction(completion As CompletionType) As Action
overload: TinyLife.Actions.Behaviors.ActionBehavior.GetNextAction*
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- uid: TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance(System.Type,TinyLife.Actions.Action)
commentId: M:TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance(System.Type,TinyLife.Actions.Action)
id: CreateDefaultInstance(System.Type,TinyLife.Actions.Action)
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parent: TinyLife.Actions.Behaviors.ActionBehavior
langs:
- csharp
- vb
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name: CreateDefaultInstance(Type, Action)
nameWithType: ActionBehavior.CreateDefaultInstance(Type, Action)
fullName: TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance(System.Type, TinyLife.Actions.Action)
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type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
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summary: >-
Creates a default instance of the type <code class="paramref">type</code>, using the default constructor <xref href="TinyLife.Actions.Behaviors.ActionBehavior.%23ctor(TinyLife.Actions.Action)" data-throw-if-not-resolved="false"></xref>.
If the type used doesn't have a default constructor, this method throws an <xref href="System.InvalidOperationException" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
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content: public static ActionBehavior CreateDefaultInstance(Type type, Action action)
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parameters:
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- id: type
type: System.Type
description: The type of the behavior to construct
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- id: action
type: TinyLife.Actions.Action
description: The action that is constructing this behavior
return:
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type: TinyLife.Actions.Behaviors.ActionBehavior
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description: The behavior instance constructed
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content.vb: Public Shared Function CreateDefaultInstance(type As Type, action As Action) As ActionBehavior
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overload: TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance*
exceptions:
- type: System.InvalidOperationException
commentId: T:System.InvalidOperationException
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description: Thrown if the <code class="paramref">type</code> does not have a default constructor
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references:
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- uid: TinyLife.Objects.PersonLike
commentId: T:TinyLife.Objects.PersonLike
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parent: TinyLife.Objects
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href: TinyLife.Objects.PersonLike.html
name: PersonLike
nameWithType: PersonLike
fullName: TinyLife.Objects.PersonLike
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- uid: TinyLife.Actions.BehaviorAction
commentId: T:TinyLife.Actions.BehaviorAction
parent: TinyLife.Actions
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href: TinyLife.Actions.BehaviorAction.html
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name: BehaviorAction
nameWithType: BehaviorAction
fullName: TinyLife.Actions.BehaviorAction
- uid: TinyLife.Actions.MultiAction
commentId: T:TinyLife.Actions.MultiAction
parent: TinyLife.Actions
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href: TinyLife.Actions.MultiAction.html
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name: MultiAction
nameWithType: MultiAction
fullName: TinyLife.Actions.MultiAction
2022-01-01 17:06:03 +01:00
- uid: System.Runtime.Serialization.DataContractAttribute
commentId: T:System.Runtime.Serialization.DataContractAttribute
parent: System.Runtime.Serialization
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.runtime.serialization.datacontractattribute
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name: DataContractAttribute
nameWithType: DataContractAttribute
fullName: System.Runtime.Serialization.DataContractAttribute
- uid: TinyLife.Actions.Handlers
commentId: N:TinyLife.Actions.Handlers
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href: TinyLife.html
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name: TinyLife.Actions.Handlers
nameWithType: TinyLife.Actions.Handlers
fullName: TinyLife.Actions.Handlers
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spec.csharp:
- uid: TinyLife
name: TinyLife
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href: TinyLife.html
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- name: .
- uid: TinyLife.Actions
name: Actions
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href: TinyLife.Actions.html
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- name: .
- uid: TinyLife.Actions.Handlers
name: Handlers
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href: TinyLife.Actions.Handlers.html
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spec.vb:
- uid: TinyLife
name: TinyLife
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href: TinyLife.html
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- name: .
- uid: TinyLife.Actions
name: Actions
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href: TinyLife.Actions.html
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- name: .
- uid: TinyLife.Actions.Handlers
name: Handlers
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href: TinyLife.Actions.Handlers.html
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- uid: TinyLife.Actions.Behaviors
commentId: N:TinyLife.Actions.Behaviors
2024-01-07 16:53:47 +01:00
href: TinyLife.html
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2022-12-20 13:25:03 +01:00
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2021-11-23 16:24:04 +01:00
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2024-01-07 16:53:47 +01:00
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2022-12-20 13:25:03 +01:00
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2024-01-07 16:53:47 +01:00
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2024-01-07 16:53:47 +01:00
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2021-11-23 16:24:04 +01:00
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2024-01-07 16:53:47 +01:00
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2021-11-23 16:24:04 +01:00
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2022-09-05 14:19:42 +02:00
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2021-11-23 16:24:04 +01:00
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2021-11-23 16:24:04 +01:00
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2022-09-05 14:19:42 +02:00
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name: CanMultitask
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fullName: TinyLife.Actions.Behaviors.ActionBehavior.CanMultitask
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- uid: TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.CompletionType)
commentId: M:TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.CompletionType)
parent: TinyLife.Actions.Action
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href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_OnCompleted_TinyLife_Actions_CompletionType_
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name: OnCompleted(CompletionType)
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nameWithType: Action.OnCompleted(CompletionType)
fullName: TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.CompletionType)
2021-11-23 16:24:04 +01:00
spec.csharp:
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- uid: TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.CompletionType)
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name: OnCompleted
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href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_OnCompleted_TinyLife_Actions_CompletionType_
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- name: (
- uid: TinyLife.Actions.CompletionType
name: CompletionType
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href: TinyLife.Actions.CompletionType.html
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- name: )
spec.vb:
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- uid: TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.CompletionType)
2021-11-23 16:24:04 +01:00
name: OnCompleted
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href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_OnCompleted_TinyLife_Actions_CompletionType_
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- name: (
- uid: TinyLife.Actions.CompletionType
name: CompletionType
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href: TinyLife.Actions.CompletionType.html
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- name: )
- uid: TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted*
commentId: Overload:TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted
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href: TinyLife.Actions.Behaviors.ActionBehavior.html#TinyLife_Actions_Behaviors_ActionBehavior_OnCompleted_TinyLife_Actions_CompletionType_
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name: OnCompleted
nameWithType: ActionBehavior.OnCompleted
fullName: TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted
- uid: TinyLife.Actions.CompletionType
commentId: T:TinyLife.Actions.CompletionType
parent: TinyLife.Actions
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href: TinyLife.Actions.CompletionType.html
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name: CompletionType
nameWithType: CompletionType
fullName: TinyLife.Actions.CompletionType
- uid: TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)
commentId: M:TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)
parent: TinyLife.Actions.Action
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href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_GetNextAction_TinyLife_Actions_CompletionType_
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name: GetNextAction(CompletionType)
nameWithType: Action.GetNextAction(CompletionType)
fullName: TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)
spec.csharp:
- uid: TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)
name: GetNextAction
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href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_GetNextAction_TinyLife_Actions_CompletionType_
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- name: (
- uid: TinyLife.Actions.CompletionType
name: CompletionType
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href: TinyLife.Actions.CompletionType.html
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- name: )
spec.vb:
- uid: TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)
name: GetNextAction
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href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_GetNextAction_TinyLife_Actions_CompletionType_
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- name: (
- uid: TinyLife.Actions.CompletionType
name: CompletionType
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href: TinyLife.Actions.CompletionType.html
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- name: )
- uid: TinyLife.Actions.Behaviors.ActionBehavior.GetNextAction*
commentId: Overload:TinyLife.Actions.Behaviors.ActionBehavior.GetNextAction
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href: TinyLife.Actions.Behaviors.ActionBehavior.html#TinyLife_Actions_Behaviors_ActionBehavior_GetNextAction_TinyLife_Actions_CompletionType_
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name: GetNextAction
nameWithType: ActionBehavior.GetNextAction
fullName: TinyLife.Actions.Behaviors.ActionBehavior.GetNextAction
- uid: TinyLife.Actions.Behaviors.ActionBehavior.#ctor(TinyLife.Actions.Action)
commentId: M:TinyLife.Actions.Behaviors.ActionBehavior.#ctor(TinyLife.Actions.Action)
2024-01-07 16:53:47 +01:00
href: TinyLife.Actions.Behaviors.ActionBehavior.html#TinyLife_Actions_Behaviors_ActionBehavior__ctor_TinyLife_Actions_Action_
2023-03-30 18:07:55 +02:00
name: ActionBehavior(Action)
nameWithType: ActionBehavior.ActionBehavior(Action)
fullName: TinyLife.Actions.Behaviors.ActionBehavior.ActionBehavior(TinyLife.Actions.Action)
nameWithType.vb: ActionBehavior.New(Action)
fullName.vb: TinyLife.Actions.Behaviors.ActionBehavior.New(TinyLife.Actions.Action)
name.vb: New(Action)
spec.csharp:
- uid: TinyLife.Actions.Behaviors.ActionBehavior.#ctor(TinyLife.Actions.Action)
name: ActionBehavior
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href: TinyLife.Actions.Behaviors.ActionBehavior.html#TinyLife_Actions_Behaviors_ActionBehavior__ctor_TinyLife_Actions_Action_
2023-03-30 18:07:55 +02:00
- name: (
- uid: TinyLife.Actions.Action
name: Action
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href: TinyLife.Actions.Action.html
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- name: )
spec.vb:
- name: New
- name: (
- uid: TinyLife.Actions.Action
name: Action
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href: TinyLife.Actions.Action.html
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- name: )
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- uid: System.InvalidOperationException
commentId: T:System.InvalidOperationException
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.invalidoperationexception
name: InvalidOperationException
nameWithType: InvalidOperationException
fullName: System.InvalidOperationException
2021-11-23 16:24:04 +01:00
- uid: TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance*
commentId: Overload:TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance
2024-01-07 16:53:47 +01:00
href: TinyLife.Actions.Behaviors.ActionBehavior.html#TinyLife_Actions_Behaviors_ActionBehavior_CreateDefaultInstance_System_Type_TinyLife_Actions_Action_
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name: CreateDefaultInstance
nameWithType: ActionBehavior.CreateDefaultInstance
fullName: TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance
2022-12-20 13:25:03 +01:00
- uid: System.Type
commentId: T:System.Type
parent: System
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.type
2022-12-20 13:25:03 +01:00
name: Type
nameWithType: Type
fullName: System.Type