TinyLifeWeb/api/TinyLife.Actions.Typeless.TypelessAction.yml

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2021-10-14 20:30:40 +02:00
### YamlMime:ManagedReference
items:
- uid: TinyLife.Actions.Typeless.TypelessAction
commentId: T:TinyLife.Actions.Typeless.TypelessAction
id: TypelessAction
parent: TinyLife.Actions.Typeless
children:
- TinyLife.Actions.Typeless.TypelessAction.#ctor(TinyLife.Actions.ActionInfo)
- TinyLife.Actions.Typeless.TypelessAction.CompleteIfNeedFull(TinyLife.NeedType,TinyLife.Actions.CompletionType)
- TinyLife.Actions.Typeless.TypelessAction.CompleteInTime(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean)
- TinyLife.Actions.Typeless.TypelessAction.ElapsedTime
- TinyLife.Actions.Typeless.TypelessAction.FindAllFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Boolean,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean,System.Boolean)
- TinyLife.Actions.Typeless.TypelessAction.FindAllFreeGround(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
- TinyLife.Actions.Typeless.TypelessAction.FindAllFreePeople(TinyLife.Actions.ActionType,TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
- TinyLife.Actions.Typeless.TypelessAction.FindAllFreeWalls(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
- TinyLife.Actions.Typeless.TypelessAction.FindFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
- TinyLife.Actions.Typeless.TypelessAction.ForceFail
- TinyLife.Actions.Typeless.TypelessAction.GetFreeChair(TinyLife.Objects.Person,TinyLife.Objects.Furniture)
- TinyLife.Actions.Typeless.TypelessAction.GetFreeChairs(TinyLife.Objects.Person,TinyLife.Objects.Furniture,System.Func{MLEM.Misc.Direction2,System.Boolean})
- TinyLife.Actions.Typeless.TypelessAction.GetInProgressTime
- TinyLife.Actions.Typeless.TypelessAction.GetPlaceDirection(TinyLife.Objects.FurnitureType)
- TinyLife.Actions.Typeless.TypelessAction.GetTableSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot)
- TinyLife.Actions.Typeless.TypelessAction.Info
- TinyLife.Actions.Typeless.TypelessAction.Initialize
- TinyLife.Actions.Typeless.TypelessAction.IsCompleted
- TinyLife.Actions.Typeless.TypelessAction.IsFullyInProgress
- TinyLife.Actions.Typeless.TypelessAction.IsUnderlying
- TinyLife.Actions.Typeless.TypelessAction.Map
- TinyLife.Actions.Typeless.TypelessAction.OnCompleted(TinyLife.Actions.CompletionType)
- TinyLife.Actions.Typeless.TypelessAction.OpenPlayerPrompt(System.String,System.Predicate{MLEM.Ui.Elements.Panel},System.Action{MLEM.Ui.Elements.Panel},System.Boolean,MLEM.Ui.Elements.Element[])
- TinyLife.Actions.Typeless.TypelessAction.OpenTextPrompt(System.String,System.Action{System.String},System.Predicate{System.String},MLEM.Ui.Elements.TextField.Rule,System.String)
- TinyLife.Actions.Typeless.TypelessAction.OpenYesNoPrompt(System.String,System.Action,System.Action)
- TinyLife.Actions.Typeless.TypelessAction.Person
- TinyLife.Actions.Typeless.TypelessAction.PlayerPromptOpen
- TinyLife.Actions.Typeless.TypelessAction.PutDownOrGoTo(TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType[])
- TinyLife.Actions.Typeless.TypelessAction.Random
- TinyLife.Actions.Typeless.TypelessAction.Sit(TinyLife.Objects.Furniture,TinyLife.GameSpeed,TinyLife.Objects.ActionSpot)
- TinyLife.Actions.Typeless.TypelessAction.SpeakAlone(Microsoft.Xna.Framework.GameTime,TinyLife.GameSpeed,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Int32)
- TinyLife.Actions.Typeless.TypelessAction.StartedAutomatically
- TinyLife.Actions.Typeless.TypelessAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
- TinyLife.Actions.Typeless.TypelessAction.Validate(TinyLife.Objects.Person)
langs:
- csharp
- vb
name: TypelessAction
nameWithType: TypelessAction
fullName: TinyLife.Actions.Typeless.TypelessAction
type: Class
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: master
2021-10-18 18:49:09 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-10-14 20:30:40 +02:00
id: TypelessAction
path: Actions/Typeless/TypelessAction.cs
startLine: 25
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nA typeless action is the underlying type of any <xref href=\"TinyLife.Actions.Action\" data-throw-if-not-resolved=\"false\"></xref> class, with the only difference being that it does not have an underlying <xref href=\"TinyLife.Actions.ActionType\" data-throw-if-not-resolved=\"false\"></xref>.\nTypeless actions cannot be used directly for enqueuing on a person, but can be used in <xref href=\"TinyLife.Actions.UnderlyingActionHandler\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Actions.MultiActionHandler\" data-throw-if-not-resolved=\"false\"></xref> as auxiliary helper actions.\n"
example: []
syntax:
content: >-
[DataContract]
public abstract class TypelessAction : GenericDataHolder, IGenericDataHolder
content.vb: >-
<DataContract>
Public MustInherit Class TypelessAction
Inherits GenericDataHolder
Implements IGenericDataHolder
inheritance:
- System.Object
- MLEM.Misc.GenericDataHolder
derivedClasses:
- TinyLife.Actions.Action
- TinyLife.Actions.Typeless.SpawnItemInHandAction
- TinyLife.Actions.Typeless.TellPeopleToLeaveRoomAction
implements:
- MLEM.Misc.IGenericDataHolder
inheritedMembers:
- MLEM.Misc.GenericDataHolder.SetData(System.String,System.Object)
- MLEM.Misc.GenericDataHolder.GetData``1(System.String)
- MLEM.Misc.GenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Actions.Typeless.TypelessAction.TinyLife.Utilities.Extensions.JsonCopy``1
- MLEM.Misc.IGenericDataHolder.TinyLife.Utilities.Extensions.GetTimeSpan(System.String)
- MLEM.Misc.IGenericDataHolder.TinyLife.Utilities.Extensions.SetTimeSpan(System.String,System.TimeSpan)
attributes:
- type: System.Runtime.Serialization.DataContractAttribute
ctor: System.Runtime.Serialization.DataContractAttribute.#ctor
arguments: []
modifiers.csharp:
- public
- abstract
- class
modifiers.vb:
- Public
- MustInherit
- Class
- uid: TinyLife.Actions.Typeless.TypelessAction.Random
commentId: F:TinyLife.Actions.Typeless.TypelessAction.Random
id: Random
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: Random
nameWithType: TypelessAction.Random
fullName: TinyLife.Actions.Typeless.TypelessAction.Random
type: Field
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: master
2021-10-18 18:49:09 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-10-14 20:30:40 +02:00
id: Random
path: Actions/Typeless/TypelessAction.cs
startLine: 32
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nA <xref href=\"TinyLife.Actions.Typeless.TypelessAction.Random\" data-throw-if-not-resolved=\"false\"></xref> instance that can be used by actions.\nThis value has the default seed.\n"
example: []
syntax:
content: public static readonly Random Random
return:
type: System.Random
content.vb: Public Shared ReadOnly Random As Random
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Actions.Typeless.TypelessAction.Info
commentId: F:TinyLife.Actions.Typeless.TypelessAction.Info
id: Info
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: Info
nameWithType: TypelessAction.Info
fullName: TinyLife.Actions.Typeless.TypelessAction.Info
type: Field
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: master
2021-10-18 18:49:09 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-10-14 20:30:40 +02:00
id: Info
path: Actions/Typeless/TypelessAction.cs
startLine: 38
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nThe <xref href=\"TinyLife.Actions.ActionInfo\" data-throw-if-not-resolved=\"false\"></xref> for this action that contains the clicked (or otherwise targeted) objects and more\n"
example: []
syntax:
content: >-
[DataMember]
public readonly ActionInfo Info
return:
type: TinyLife.Actions.ActionInfo
content.vb: >-
<DataMember>
Public ReadOnly Info As ActionInfo
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Actions.Typeless.TypelessAction.StartedAutomatically
commentId: P:TinyLife.Actions.Typeless.TypelessAction.StartedAutomatically
id: StartedAutomatically
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: StartedAutomatically
nameWithType: TypelessAction.StartedAutomatically
fullName: TinyLife.Actions.Typeless.TypelessAction.StartedAutomatically
type: Property
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: master
2021-10-18 18:49:09 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-10-14 20:30:40 +02:00
id: StartedAutomatically
path: Actions/Typeless/TypelessAction.cs
startLine: 43
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nIf this value is true, this action was started using <xref href=\"TinyLife.Objects.PersonAi\" data-throw-if-not-resolved=\"false\"></xref> or through another action rather than by the player\n"
example: []
syntax:
content: >-
[DataMember]
public bool StartedAutomatically { get; }
parameters: []
return:
type: System.Boolean
content.vb: >-
<DataMember>
Public ReadOnly Property StartedAutomatically As Boolean
overload: TinyLife.Actions.Typeless.TypelessAction.StartedAutomatically*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Actions.Typeless.TypelessAction.IsUnderlying
commentId: P:TinyLife.Actions.Typeless.TypelessAction.IsUnderlying
id: IsUnderlying
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: IsUnderlying
nameWithType: TypelessAction.IsUnderlying
fullName: TinyLife.Actions.Typeless.TypelessAction.IsUnderlying
type: Property
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: master
2021-10-18 18:49:09 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-10-14 20:30:40 +02:00
id: IsUnderlying
path: Actions/Typeless/TypelessAction.cs
startLine: 48
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nStores whether this action is an underlying action of either a <xref href=\"TinyLife.Actions.MultiAction\" data-throw-if-not-resolved=\"false\"></xref> or a <xref href=\"TinyLife.Actions.UnderlyingActionHandler\" data-throw-if-not-resolved=\"false\"></xref>\n"
example: []
syntax:
content: public bool IsUnderlying { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public ReadOnly Property IsUnderlying As Boolean
overload: TinyLife.Actions.Typeless.TypelessAction.IsUnderlying*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Actions.Typeless.TypelessAction.Map
commentId: P:TinyLife.Actions.Typeless.TypelessAction.Map
id: Map
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: Map
nameWithType: TypelessAction.Map
fullName: TinyLife.Actions.Typeless.TypelessAction.Map
type: Property
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: master
2021-10-18 18:49:09 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-10-14 20:30:40 +02:00
id: Map
path: Actions/Typeless/TypelessAction.cs
startLine: 52
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nThe <xref href=\"TinyLife.Actions.Typeless.TypelessAction.Map\" data-throw-if-not-resolved=\"false\"></xref> that this action occurs on\n"
example: []
syntax:
content: public Map Map { get; }
parameters: []
return:
type: TinyLife.World.Map
content.vb: Public ReadOnly Property Map As Map
overload: TinyLife.Actions.Typeless.TypelessAction.Map*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Actions.Typeless.TypelessAction.Person
commentId: P:TinyLife.Actions.Typeless.TypelessAction.Person
id: Person
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: Person
nameWithType: TypelessAction.Person
fullName: TinyLife.Actions.Typeless.TypelessAction.Person
type: Property
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: master
2021-10-18 18:49:09 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-10-14 20:30:40 +02:00
id: Person
path: Actions/Typeless/TypelessAction.cs
startLine: 56
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nThe <xref href=\"TinyLife.Actions.Typeless.TypelessAction.Person\" data-throw-if-not-resolved=\"false\"></xref> that this action is being executed by\n"
example: []
syntax:
content: public Person Person { get; }
parameters: []
return:
type: TinyLife.Objects.Person
content.vb: Public ReadOnly Property Person As Person
overload: TinyLife.Actions.Typeless.TypelessAction.Person*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Actions.Typeless.TypelessAction.ElapsedTime
commentId: P:TinyLife.Actions.Typeless.TypelessAction.ElapsedTime
id: ElapsedTime
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: ElapsedTime
nameWithType: TypelessAction.ElapsedTime
fullName: TinyLife.Actions.Typeless.TypelessAction.ElapsedTime
type: Property
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: master
2021-10-18 18:49:09 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-10-14 20:30:40 +02:00
id: ElapsedTime
path: Actions/Typeless/TypelessAction.cs
startLine: 60
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nThe amount of in-game time that has elapsed since this action has started\n"
example: []
syntax:
content: >-
[DataMember]
public TimeSpan ElapsedTime { get; protected set; }
parameters: []
return:
type: System.TimeSpan
content.vb: >-
<DataMember>
Public Property ElapsedTime As TimeSpan
overload: TinyLife.Actions.Typeless.TypelessAction.ElapsedTime*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
- get
- protected set
modifiers.vb:
- Public
- Get
- Protected Set
- uid: TinyLife.Actions.Typeless.TypelessAction.PlayerPromptOpen
commentId: P:TinyLife.Actions.Typeless.TypelessAction.PlayerPromptOpen
id: PlayerPromptOpen
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: PlayerPromptOpen
nameWithType: TypelessAction.PlayerPromptOpen
fullName: TinyLife.Actions.Typeless.TypelessAction.PlayerPromptOpen
type: Property
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: master
2021-10-18 18:49:09 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-10-14 20:30:40 +02:00
id: PlayerPromptOpen
path: Actions/Typeless/TypelessAction.cs
startLine: 66
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nA property that stores whether a player prompt is currently open. A prompt can be opened using <xref href=\"TinyLife.Actions.Typeless.TypelessAction.OpenPlayerPrompt(System.String%2cSystem.Predicate%7bMLEM.Ui.Elements.Panel%7d%2cSystem.Action%7bMLEM.Ui.Elements.Panel%7d%2cSystem.Boolean%2cMLEM.Ui.Elements.Element%5b%5d)\" data-throw-if-not-resolved=\"false\"></xref>.\nThis property can be used to ensure that an action is not paused or canceled while a player prompt is open, as, based on the implementation of the action, there might be certain update frames that still occur while the prompt is open.\n"
example: []
syntax:
content: public bool PlayerPromptOpen { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public ReadOnly Property PlayerPromptOpen As Boolean
overload: TinyLife.Actions.Typeless.TypelessAction.PlayerPromptOpen*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Actions.Typeless.TypelessAction.ForceFail
commentId: F:TinyLife.Actions.Typeless.TypelessAction.ForceFail
id: ForceFail
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: ForceFail
nameWithType: TypelessAction.ForceFail
fullName: TinyLife.Actions.Typeless.TypelessAction.ForceFail
type: Field
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: master
2021-10-18 18:49:09 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-10-14 20:30:40 +02:00
id: ForceFail
path: Actions/Typeless/TypelessAction.cs
startLine: 72
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nThis value can be set to true to force <xref href=\"TinyLife.Actions.Typeless.TypelessAction.IsCompleted\" data-throw-if-not-resolved=\"false\"></xref> to return <xref href=\"TinyLife.Actions.CompletionType.Failed\" data-throw-if-not-resolved=\"false\"></xref>.\nThis is useful if there is an erroring calculation in your <xref href=\"TinyLife.Actions.Typeless.TypelessAction.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cTinyLife.GameSpeed)\" data-throw-if-not-resolved=\"false\"></xref> code etc.\n"
example: []
syntax:
content: protected bool ForceFail
return:
type: System.Boolean
content.vb: Protected ForceFail As Boolean
modifiers.csharp:
- protected
modifiers.vb:
- Protected
- uid: TinyLife.Actions.Typeless.TypelessAction.#ctor(TinyLife.Actions.ActionInfo)
commentId: M:TinyLife.Actions.Typeless.TypelessAction.#ctor(TinyLife.Actions.ActionInfo)
id: '#ctor(TinyLife.Actions.ActionInfo)'
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: TypelessAction(ActionInfo)
nameWithType: TypelessAction.TypelessAction(ActionInfo)
fullName: TinyLife.Actions.Typeless.TypelessAction.TypelessAction(TinyLife.Actions.ActionInfo)
type: Constructor
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: master
2021-10-18 18:49:09 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-10-14 20:30:40 +02:00
id: .ctor
path: Actions/Typeless/TypelessAction.cs
startLine: 81
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nCreates a new typeless action with the given action information\n"
example: []
syntax:
content: protected TypelessAction(ActionInfo info)
parameters:
- id: info
type: TinyLife.Actions.ActionInfo
description: The information for this action
content.vb: Protected Sub New(info As ActionInfo)
overload: TinyLife.Actions.Typeless.TypelessAction.#ctor*
modifiers.csharp:
- protected
modifiers.vb:
- Protected
- uid: TinyLife.Actions.Typeless.TypelessAction.Initialize
commentId: M:TinyLife.Actions.Typeless.TypelessAction.Initialize
id: Initialize
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: Initialize()
nameWithType: TypelessAction.Initialize()
fullName: TinyLife.Actions.Typeless.TypelessAction.Initialize()
type: Method
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: master
2021-10-18 18:49:09 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-10-14 20:30:40 +02:00
id: Initialize
path: Actions/Typeless/TypelessAction.cs
startLine: 89
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nThis method is called when the action is first started by a <xref href=\"TinyLife.Actions.Typeless.TypelessAction.Person\" data-throw-if-not-resolved=\"false\"></xref>.\nNote that it is not called when the action gets added to the <xref href=\"TinyLife.Objects.Person.ActionQueue\" data-throw-if-not-resolved=\"false\"></xref>, but when it is moved to <xref href=\"TinyLife.Objects.Person.CurrentActions\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public abstract void Initialize()
content.vb: Public MustOverride Sub Initialize
overload: TinyLife.Actions.Typeless.TypelessAction.Initialize*
modifiers.csharp:
- public
- abstract
modifiers.vb:
- Public
- MustOverride
- uid: TinyLife.Actions.Typeless.TypelessAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
commentId: M:TinyLife.Actions.Typeless.TypelessAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: Update(GameTime, TimeSpan, GameSpeed)
nameWithType: TypelessAction.Update(GameTime, TimeSpan, GameSpeed)
fullName: TinyLife.Actions.Typeless.TypelessAction.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, TinyLife.GameSpeed)
type: Method
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: master
2021-10-18 18:49:09 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-10-14 20:30:40 +02:00
id: Update
path: Actions/Typeless/TypelessAction.cs
startLine: 98
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nThis method is called every update frame if this action is currently active.\nBy default, only the <xref href=\"TinyLife.Actions.Typeless.TypelessAction.ElapsedTime\" data-throw-if-not-resolved=\"false\"></xref> is modified in this method and <xref href=\"TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action%2cMicrosoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cTinyLife.GameSpeed%2cSystem.Boolean)\" data-throw-if-not-resolved=\"false\"></xref> is called.\n"
example: []
syntax:
content: public virtual void Update(GameTime time, TimeSpan passedInGame, GameSpeed speed)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The current game time
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed, in game time
- id: speed
type: TinyLife.GameSpeed
description: The game&apos;s current speed setting
content.vb: Public Overridable Sub Update(time As GameTime, passedInGame As TimeSpan, speed As GameSpeed)
overload: TinyLife.Actions.Typeless.TypelessAction.Update*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Actions.Typeless.TypelessAction.IsCompleted
commentId: M:TinyLife.Actions.Typeless.TypelessAction.IsCompleted
id: IsCompleted
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: IsCompleted()
nameWithType: TypelessAction.IsCompleted()
fullName: TinyLife.Actions.Typeless.TypelessAction.IsCompleted()
type: Method
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: master
2021-10-18 18:49:09 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-10-14 20:30:40 +02:00
id: IsCompleted
path: Actions/Typeless/TypelessAction.cs
startLine: 108
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nThis method is called every update frame by a <xref href=\"TinyLife.Actions.Typeless.TypelessAction.Person\" data-throw-if-not-resolved=\"false\"></xref> if this action is currently active to check if it should be stopped.\nIf this returns a result other than <xref href=\"MLEM.Animations.SpriteAnimation.Completed\" data-throw-if-not-resolved=\"false\"></xref>, <xref href=\"TinyLife.Actions.Typeless.TypelessAction.OnCompleted(TinyLife.Actions.CompletionType)\" data-throw-if-not-resolved=\"false\"></xref> will be called and the action is stopped.\nBy default, only <xref href=\"TinyLife.Actions.Typeless.TypelessAction.ForceFail\" data-throw-if-not-resolved=\"false\"></xref> modifies the completion type, otherwise <xref href=\"TinyLife.Actions.CompletionType.Active\" data-throw-if-not-resolved=\"false\"></xref> is returned.\n"
example: []
syntax:
content: public virtual CompletionType IsCompleted()
return:
type: TinyLife.Actions.CompletionType
description: The current completion type of this action
content.vb: Public Overridable Function IsCompleted As CompletionType
overload: TinyLife.Actions.Typeless.TypelessAction.IsCompleted*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Actions.Typeless.TypelessAction.OnCompleted(TinyLife.Actions.CompletionType)
commentId: M:TinyLife.Actions.Typeless.TypelessAction.OnCompleted(TinyLife.Actions.CompletionType)
id: OnCompleted(TinyLife.Actions.CompletionType)
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: OnCompleted(CompletionType)
nameWithType: TypelessAction.OnCompleted(CompletionType)
fullName: TinyLife.Actions.Typeless.TypelessAction.OnCompleted(TinyLife.Actions.CompletionType)
type: Method
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: master
2021-10-18 18:49:09 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-10-14 20:30:40 +02:00
id: OnCompleted
path: Actions/Typeless/TypelessAction.cs
startLine: 117
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nThis method is called when this action <xref href=\"TinyLife.Actions.Typeless.TypelessAction.IsCompleted\" data-throw-if-not-resolved=\"false\"></xref>, or if it is canceled from an outside source.\nNote that, if this method is called as a result of <xref href=\"TinyLife.Actions.Typeless.TypelessAction.IsCompleted\" data-throw-if-not-resolved=\"false\"></xref>, the <xref href=\"TinyLife.Actions.CompletionType\" data-throw-if-not-resolved=\"false\"></xref> passed will be the same.\n"
example: []
syntax:
content: public virtual void OnCompleted(CompletionType type)
parameters:
- id: type
type: TinyLife.Actions.CompletionType
description: The type that this action completed with
content.vb: Public Overridable Sub OnCompleted(type As CompletionType)
overload: TinyLife.Actions.Typeless.TypelessAction.OnCompleted*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Actions.Typeless.TypelessAction.Validate(TinyLife.Objects.Person)
commentId: M:TinyLife.Actions.Typeless.TypelessAction.Validate(TinyLife.Objects.Person)
id: Validate(TinyLife.Objects.Person)
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: Validate(Person)
nameWithType: TypelessAction.Validate(Person)
fullName: TinyLife.Actions.Typeless.TypelessAction.Validate(TinyLife.Objects.Person)
type: Method
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: master
2021-10-18 18:49:09 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-10-14 20:30:40 +02:00
id: Validate
path: Actions/Typeless/TypelessAction.cs
startLine: 127
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nValidates this action&apos;s data.\nThis is called when a map is loaded from disk.\nWhen returning false on this method, the action is removed from the <xref href=\"TinyLife.Actions.Typeless.TypelessAction.Person\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public virtual bool Validate(Person person)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person that this action belongs to
return:
type: System.Boolean
description: Whether or not the action is still valid (or if it has invalid data)
content.vb: Public Overridable Function Validate(person As Person) As Boolean
overload: TinyLife.Actions.Typeless.TypelessAction.Validate*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Actions.Typeless.TypelessAction.IsFullyInProgress
commentId: M:TinyLife.Actions.Typeless.TypelessAction.IsFullyInProgress
id: IsFullyInProgress
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: IsFullyInProgress()
nameWithType: TypelessAction.IsFullyInProgress()
fullName: TinyLife.Actions.Typeless.TypelessAction.IsFullyInProgress()
type: Method
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: master
2021-10-18 18:49:09 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-10-14 20:30:40 +02:00
id: IsFullyInProgress
path: Actions/Typeless/TypelessAction.cs
startLine: 138
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nReturns whether this action is currently &quot;properly&quot; in progress.\nThis is used by <xref href=\"TinyLife.Actions.MultiAction\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Actions.SocialAction\" data-throw-if-not-resolved=\"false\"></xref> and returns true only once the first actions are completed or the conversation has started, respectively.\nBy default, this method returns true if <xref href=\"TinyLife.Actions.Typeless.TypelessAction.GetInProgressTime\" data-throw-if-not-resolved=\"false\"></xref> is greater than <xref href=\"System.TimeSpan.Zero\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public virtual bool IsFullyInProgress()
return:
type: System.Boolean
description: Whether this action is fully in progress
content.vb: Public Overridable Function IsFullyInProgress As Boolean
overload: TinyLife.Actions.Typeless.TypelessAction.IsFullyInProgress*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Actions.Typeless.TypelessAction.GetInProgressTime
commentId: M:TinyLife.Actions.Typeless.TypelessAction.GetInProgressTime
id: GetInProgressTime
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: GetInProgressTime()
nameWithType: TypelessAction.GetInProgressTime()
fullName: TinyLife.Actions.Typeless.TypelessAction.GetInProgressTime()
type: Method
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: master
2021-10-18 18:49:09 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-10-14 20:30:40 +02:00
id: GetInProgressTime
path: Actions/Typeless/TypelessAction.cs
startLine: 148
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nReturns the amount of time that this action has &quot;properly&quot; been in progress for.\nThis is used by <xref href=\"TinyLife.Actions.MultiAction\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Actions.SocialAction\" data-throw-if-not-resolved=\"false\"></xref> and returns true only once the first actions are completed or the conversation has started, respectively.\nBy default, <xref href=\"TinyLife.Actions.Typeless.TypelessAction.ElapsedTime\" data-throw-if-not-resolved=\"false\"></xref> is returned.\n"
example: []
syntax:
content: public virtual TimeSpan GetInProgressTime()
return:
type: System.TimeSpan
description: The amount of time that this action has properly been in progress for
content.vb: Public Overridable Function GetInProgressTime As TimeSpan
overload: TinyLife.Actions.Typeless.TypelessAction.GetInProgressTime*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Actions.Typeless.TypelessAction.CompleteIfNeedFull(TinyLife.NeedType,TinyLife.Actions.CompletionType)
commentId: M:TinyLife.Actions.Typeless.TypelessAction.CompleteIfNeedFull(TinyLife.NeedType,TinyLife.Actions.CompletionType)
id: CompleteIfNeedFull(TinyLife.NeedType,TinyLife.Actions.CompletionType)
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: CompleteIfNeedFull(NeedType, CompletionType)
nameWithType: TypelessAction.CompleteIfNeedFull(NeedType, CompletionType)
fullName: TinyLife.Actions.Typeless.TypelessAction.CompleteIfNeedFull(TinyLife.NeedType, TinyLife.Actions.CompletionType)
type: Method
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: master
2021-10-18 18:49:09 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-10-14 20:30:40 +02:00
id: CompleteIfNeedFull
path: Actions/Typeless/TypelessAction.cs
startLine: 158
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nA helper method that returns <xref href=\"MLEM.Animations.SpriteAnimation.Completed\" data-throw-if-not-resolved=\"false\"></xref> if the given <xref href=\"TinyLife.Need\" data-throw-if-not-resolved=\"false\"></xref>&apos;s value is at <xref href=\"TinyLife.Need.Max\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: protected CompletionType CompleteIfNeedFull(NeedType type, CompletionType els = CompletionType.Active)
parameters:
- id: type
type: TinyLife.NeedType
description: The need that should be completed
- id: els
type: TinyLife.Actions.CompletionType
description: The action type that is returned if the need is not completed. <xref href="TinyLife.Actions.CompletionType.Active" data-throw-if-not-resolved="false"></xref> by default.
return:
type: TinyLife.Actions.CompletionType
description: The appropriate completion type
content.vb: Protected Function CompleteIfNeedFull(type As NeedType, els As CompletionType = CompletionType.Active) As CompletionType
overload: TinyLife.Actions.Typeless.TypelessAction.CompleteIfNeedFull*
modifiers.csharp:
- protected
modifiers.vb:
- Protected
- uid: TinyLife.Actions.Typeless.TypelessAction.PutDownOrGoTo(TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType[])
commentId: M:TinyLife.Actions.Typeless.TypelessAction.PutDownOrGoTo(TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType[])
id: PutDownOrGoTo(TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType[])
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: PutDownOrGoTo(ObjectCategory, FurnitureType[])
nameWithType: TypelessAction.PutDownOrGoTo(ObjectCategory, FurnitureType[])
fullName: TinyLife.Actions.Typeless.TypelessAction.PutDownOrGoTo(TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType[])
type: Method
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: master
2021-10-18 18:49:09 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-10-14 20:30:40 +02:00
id: PutDownOrGoTo
path: Actions/Typeless/TypelessAction.cs
startLine: 169
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nA helper method used by <xref href=\"TinyLife.Actions.PrepareFoodAction\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Actions.CookFoodAction\" data-throw-if-not-resolved=\"false\"></xref> that causes the <xref href=\"TinyLife.Actions.Typeless.TypelessAction.Person\" data-throw-if-not-resolved=\"false\"></xref> to walk to a valid surface with the action item on it, plcae the action item down on a valid surface or move the action object from its current location to a valid surface.\nThe validity of the surface is determined by <code data-dev-comment-type=\"paramref\" class=\"paramref\">parentToPutOn</code>, and the item to find is any of <code data-dev-comment-type=\"paramref\" class=\"paramref\">items</code>.\n"
example: []
syntax:
content: protected IEnumerable<Action> PutDownOrGoTo(ObjectCategory parentToPutOn, params FurnitureType[] items)
parameters:
- id: parentToPutOn
type: TinyLife.Objects.ObjectCategory
description: An object category that the object&apos;s surface should have
- id: items
type: TinyLife.Objects.FurnitureType[]
description: The items that should be found on the surface
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Actions.Action}
description: A set of actions that cause the person to set the action object up correctly
content.vb: Protected Function PutDownOrGoTo(parentToPutOn As ObjectCategory, ParamArray items As FurnitureType()) As IEnumerable(Of Action)
overload: TinyLife.Actions.Typeless.TypelessAction.PutDownOrGoTo*
nameWithType.vb: TypelessAction.PutDownOrGoTo(ObjectCategory, FurnitureType())
modifiers.csharp:
- protected
modifiers.vb:
- Protected
fullName.vb: TinyLife.Actions.Typeless.TypelessAction.PutDownOrGoTo(TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType())
name.vb: PutDownOrGoTo(ObjectCategory, FurnitureType())
- uid: TinyLife.Actions.Typeless.TypelessAction.GetPlaceDirection(TinyLife.Objects.FurnitureType)
commentId: M:TinyLife.Actions.Typeless.TypelessAction.GetPlaceDirection(TinyLife.Objects.FurnitureType)
id: GetPlaceDirection(TinyLife.Objects.FurnitureType)
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: GetPlaceDirection(FurnitureType)
nameWithType: TypelessAction.GetPlaceDirection(FurnitureType)
fullName: TinyLife.Actions.Typeless.TypelessAction.GetPlaceDirection(TinyLife.Objects.FurnitureType)
type: Method
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: master
2021-10-18 18:49:09 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-10-14 20:30:40 +02:00
id: GetPlaceDirection
path: Actions/Typeless/TypelessAction.cs
startLine: 196
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nReturns a <xref href=\"MLEM.Misc.Direction2\" data-throw-if-not-resolved=\"false\"></xref> that represents the facing that the given <xref href=\"TinyLife.Objects.FurnitureType\" data-throw-if-not-resolved=\"false\"></xref> should be placed with.\nThe direction is determined by the <xref href=\"TinyLife.Actions.Typeless.TypelessAction.Person\" data-throw-if-not-resolved=\"false\"></xref>&apos;s current rotation.\n"
example: []
syntax:
content: protected Direction2 GetPlaceDirection(FurnitureType item = null)
parameters:
- id: item
type: TinyLife.Objects.FurnitureType
description: The item to place
return:
type: MLEM.Misc.Direction2
description: The facing the item should be placed with
content.vb: Protected Function GetPlaceDirection(item As FurnitureType = Nothing) As Direction2
overload: TinyLife.Actions.Typeless.TypelessAction.GetPlaceDirection*
modifiers.csharp:
- protected
modifiers.vb:
- Protected
- uid: TinyLife.Actions.Typeless.TypelessAction.Sit(TinyLife.Objects.Furniture,TinyLife.GameSpeed,TinyLife.Objects.ActionSpot)
commentId: M:TinyLife.Actions.Typeless.TypelessAction.Sit(TinyLife.Objects.Furniture,TinyLife.GameSpeed,TinyLife.Objects.ActionSpot)
id: Sit(TinyLife.Objects.Furniture,TinyLife.GameSpeed,TinyLife.Objects.ActionSpot)
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: Sit(Furniture, GameSpeed, ActionSpot)
nameWithType: TypelessAction.Sit(Furniture, GameSpeed, ActionSpot)
fullName: TinyLife.Actions.Typeless.TypelessAction.Sit(TinyLife.Objects.Furniture, TinyLife.GameSpeed, TinyLife.Objects.ActionSpot)
type: Method
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: master
2021-10-18 18:49:09 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-10-14 20:30:40 +02:00
id: Sit
path: Actions/Typeless/TypelessAction.cs
startLine: 212
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nA helper method that causes the <xref href=\"TinyLife.Actions.Typeless.TypelessAction.Person\" data-throw-if-not-resolved=\"false\"></xref> to sit on the given object.\nThis method causes the action spot to be occupied and the person&apos;s <xref href=\"TinyLife.Objects.Person.CurrentPose\" data-throw-if-not-resolved=\"false\"></xref> to be changed to <xref href=\"TinyLife.Objects.Person.Pose.Sitting\" data-throw-if-not-resolved=\"false\"></xref>.\nAdditionally, the <xref href=\"TinyLife.NeedType.Energy\" data-throw-if-not-resolved=\"false\"></xref> need is restored a little bit.\nNote that this method has to be called every <xref href=\"TinyLife.Actions.Typeless.TypelessAction.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cTinyLife.GameSpeed)\" data-throw-if-not-resolved=\"false\"></xref> frame for the person to stay sat down.\n"
example: []
syntax:
content: protected bool Sit(Furniture chair, GameSpeed speed, ActionSpot spot = null)
parameters:
- id: chair
type: TinyLife.Objects.Furniture
description: The chair to sit on
- id: speed
type: TinyLife.GameSpeed
description: The current game speed
- id: spot
type: TinyLife.Objects.ActionSpot
description: The action spot to sit on, or null to select one automatically
return:
type: System.Boolean
description: Whether or not the chair can be sat on
content.vb: Protected Function Sit(chair As Furniture, speed As GameSpeed, spot As ActionSpot = Nothing) As Boolean
overload: TinyLife.Actions.Typeless.TypelessAction.Sit*
modifiers.csharp:
- protected
modifiers.vb:
- Protected
- uid: TinyLife.Actions.Typeless.TypelessAction.CompleteInTime(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean)
commentId: M:TinyLife.Actions.Typeless.TypelessAction.CompleteInTime(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean)
id: CompleteInTime(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean)
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: CompleteInTime(TimeSpan, Boolean, SkillType, Single, Boolean)
nameWithType: TypelessAction.CompleteInTime(TimeSpan, Boolean, SkillType, Single, Boolean)
fullName: TinyLife.Actions.Typeless.TypelessAction.CompleteInTime(System.TimeSpan, System.Boolean, TinyLife.Skills.SkillType, System.Single, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: master
2021-10-18 18:49:09 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-10-14 20:30:40 +02:00
id: CompleteInTime
path: Actions/Typeless/TypelessAction.cs
startLine: 232
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nA helper method that returns <xref href=\"MLEM.Animations.SpriteAnimation.Completed\" data-throw-if-not-resolved=\"false\"></xref> if the given <code data-dev-comment-type=\"paramref\" class=\"paramref\">time</code> has passed.\nThis method makes use of <xref href=\"TinyLife.Objects.Person.GetEfficiencyModifier(TinyLife.Actions.ActionInfo%2cTinyLife.Skills.SkillType%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref> to return true faster or slower based on the person&apos;s current mood and skill levels.\n"
example: []
syntax:
content: protected CompletionType CompleteInTime(TimeSpan time, bool efficiencyMatters = false, SkillType skill = null, float levelModifier = 0.1F, bool autoOnly = false)
parameters:
- id: time
type: System.TimeSpan
description: The (total!) amount of time after which this action should be completed
- id: efficiencyMatters
type: System.Boolean
description: Whether the person&apos;s efficiency modifier (<xref href="TinyLife.Objects.Person.GetEfficiencyModifier(TinyLife.Actions.ActionInfo%2cTinyLife.Skills.SkillType%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>) should be taken into account for the total time required
- id: skill
type: TinyLife.Skills.SkillType
description: A skill that optionally influences the completion time
- id: levelModifier
type: System.Single
description: The amount that each <code data-dev-comment-type="paramref" class="paramref">skill</code> level should influence the returned time by. Defaults to 0.1.
- id: autoOnly
type: System.Boolean
description: Whether the action should only be completed in the given amount of time if it has been <xref href="TinyLife.Actions.Typeless.TypelessAction.StartedAutomatically" data-throw-if-not-resolved="false"></xref>. If both this value and <xref href="TinyLife.Actions.Typeless.TypelessAction.StartedAutomatically" data-throw-if-not-resolved="false"></xref> are true, this method always returns <xref href="TinyLife.Actions.CompletionType.Active" data-throw-if-not-resolved="false"></xref>.
return:
type: TinyLife.Actions.CompletionType
description: <xref href="MLEM.Animations.SpriteAnimation.Completed" data-throw-if-not-resolved="false"></xref> if the time has passed, <xref href="TinyLife.Actions.CompletionType.Active" data-throw-if-not-resolved="false"></xref> otherwise
content.vb: Protected Function CompleteInTime(time As TimeSpan, efficiencyMatters As Boolean = False, skill As SkillType = Nothing, levelModifier As Single = 0.1F, autoOnly As Boolean = False) As CompletionType
overload: TinyLife.Actions.Typeless.TypelessAction.CompleteInTime*
modifiers.csharp:
- protected
modifiers.vb:
- Protected
- uid: TinyLife.Actions.Typeless.TypelessAction.OpenPlayerPrompt(System.String,System.Predicate{MLEM.Ui.Elements.Panel},System.Action{MLEM.Ui.Elements.Panel},System.Boolean,MLEM.Ui.Elements.Element[])
commentId: M:TinyLife.Actions.Typeless.TypelessAction.OpenPlayerPrompt(System.String,System.Predicate{MLEM.Ui.Elements.Panel},System.Action{MLEM.Ui.Elements.Panel},System.Boolean,MLEM.Ui.Elements.Element[])
id: OpenPlayerPrompt(System.String,System.Predicate{MLEM.Ui.Elements.Panel},System.Action{MLEM.Ui.Elements.Panel},System.Boolean,MLEM.Ui.Elements.Element[])
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: OpenPlayerPrompt(String, Predicate<Panel>, Action<Panel>, Boolean, Element[])
nameWithType: TypelessAction.OpenPlayerPrompt(String, Predicate<Panel>, Action<Panel>, Boolean, Element[])
fullName: TinyLife.Actions.Typeless.TypelessAction.OpenPlayerPrompt(System.String, System.Predicate<MLEM.Ui.Elements.Panel>, System.Action<MLEM.Ui.Elements.Panel>, System.Boolean, MLEM.Ui.Elements.Element[])
type: Method
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: master
2021-10-18 18:49:09 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-10-14 20:30:40 +02:00
id: OpenPlayerPrompt
path: Actions/Typeless/TypelessAction.cs
startLine: 251
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nOpens a prompt for the player with the given elements, also pausing the game.\nThis behavior is used for things like the <xref href=\"TinyLife.Actions.ActionType.QuitJob\" data-throw-if-not-resolved=\"false\"></xref> action, where a confirmation panel pops up.\nTo check whether a player prompt is currently opened, see <xref href=\"TinyLife.Actions.Typeless.TypelessAction.PlayerPromptOpen\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: protected Group OpenPlayerPrompt(string title, Predicate<Panel> canFinish, Action<Panel> onFinished, bool canExit, params Element[] children)
parameters:
- id: title
type: System.String
description: The title that should be displayed in the box, has to be localized if required
- id: canFinish
type: System.Predicate{MLEM.Ui.Elements.Panel}
description: A function that determines whether the Okay button can be pressed. If the function is null, no button is displayed.
- id: onFinished
type: System.Action{MLEM.Ui.Elements.Panel}
description: A function that is called once the Okay button is pressed. Can be null.
- id: canExit
type: System.Boolean
description: Whether the user can exit the window without making a decision by clicking the background
- id: children
type: MLEM.Ui.Elements.Element[]
description: The elements that should be displayed in this prompt, along with the title and possibly the Okay button if <code data-dev-comment-type="paramref" class="paramref">canFinish</code> is used
return:
type: MLEM.Ui.Elements.Group
content.vb: Protected Function OpenPlayerPrompt(title As String, canFinish As Predicate(Of Panel), onFinished As Action(Of Panel), canExit As Boolean, ParamArray children As Element()) As Group
overload: TinyLife.Actions.Typeless.TypelessAction.OpenPlayerPrompt*
exceptions:
- type: System.InvalidOperationException
commentId: T:System.InvalidOperationException
description: Thrown if this action was <xref href="TinyLife.Actions.Typeless.TypelessAction.StartedAutomatically" data-throw-if-not-resolved="false"></xref>
nameWithType.vb: TypelessAction.OpenPlayerPrompt(String, Predicate(Of Panel), Action(Of Panel), Boolean, Element())
modifiers.csharp:
- protected
modifiers.vb:
- Protected
fullName.vb: TinyLife.Actions.Typeless.TypelessAction.OpenPlayerPrompt(System.String, System.Predicate(Of MLEM.Ui.Elements.Panel), System.Action(Of MLEM.Ui.Elements.Panel), System.Boolean, MLEM.Ui.Elements.Element())
name.vb: OpenPlayerPrompt(String, Predicate(Of Panel), Action(Of Panel), Boolean, Element())
- uid: TinyLife.Actions.Typeless.TypelessAction.OpenYesNoPrompt(System.String,System.Action,System.Action)
commentId: M:TinyLife.Actions.Typeless.TypelessAction.OpenYesNoPrompt(System.String,System.Action,System.Action)
id: OpenYesNoPrompt(System.String,System.Action,System.Action)
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: OpenYesNoPrompt(String, Action, Action)
nameWithType: TypelessAction.OpenYesNoPrompt(String, Action, Action)
fullName: TinyLife.Actions.Typeless.TypelessAction.OpenYesNoPrompt(System.String, System.Action, System.Action)
type: Method
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: master
2021-10-18 18:49:09 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-10-14 20:30:40 +02:00
id: OpenYesNoPrompt
path: Actions/Typeless/TypelessAction.cs
startLine: 287
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nOpens a prompt for the player that contains a yes and a no button along with some text.\nThis prompt can be used to ensure that a player selected the right option in an important decision.\nTo check whether a player prompt is currently opened, see <xref href=\"TinyLife.Actions.Typeless.TypelessAction.PlayerPromptOpen\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: protected void OpenYesNoPrompt(string title, Action onYes, Action onNo = null)
parameters:
- id: title
type: System.String
description: The text to display in the prompt
- id: onYes
type: System.Action
description: The action that should be executed when the yes button is pressed
- id: onNo
type: System.Action
description: The action that should be executed when the no button is pressed
content.vb: Protected Sub OpenYesNoPrompt(title As String, onYes As Action, onNo As Action = Nothing)
overload: TinyLife.Actions.Typeless.TypelessAction.OpenYesNoPrompt*
modifiers.csharp:
- protected
modifiers.vb:
- Protected
- uid: TinyLife.Actions.Typeless.TypelessAction.OpenTextPrompt(System.String,System.Action{System.String},System.Predicate{System.String},MLEM.Ui.Elements.TextField.Rule,System.String)
commentId: M:TinyLife.Actions.Typeless.TypelessAction.OpenTextPrompt(System.String,System.Action{System.String},System.Predicate{System.String},MLEM.Ui.Elements.TextField.Rule,System.String)
id: OpenTextPrompt(System.String,System.Action{System.String},System.Predicate{System.String},MLEM.Ui.Elements.TextField.Rule,System.String)
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: OpenTextPrompt(String, Action<String>, Predicate<String>, TextField.Rule, String)
nameWithType: TypelessAction.OpenTextPrompt(String, Action<String>, Predicate<String>, TextField.Rule, String)
fullName: TinyLife.Actions.Typeless.TypelessAction.OpenTextPrompt(System.String, System.Action<System.String>, System.Predicate<System.String>, MLEM.Ui.Elements.TextField.Rule, System.String)
type: Method
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: master
2021-10-18 18:49:09 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-10-14 20:30:40 +02:00
id: OpenTextPrompt
path: Actions/Typeless/TypelessAction.cs
startLine: 314
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nOpens a prompt with a text box that allows the player to input a string.\nTo check whether a player prompt is currently opened, see <xref href=\"TinyLife.Actions.Typeless.TypelessAction.PlayerPromptOpen\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: protected void OpenTextPrompt(string title, Action<string> onFinished, Predicate<string> isNameValid = null, TextField.Rule rule = null, string defaultText = null)
parameters:
- id: title
type: System.String
description: The text to display in the prompt
- id: onFinished
type: System.Action{System.String}
description: An action that is executed when the okay button is pressed, which contains the string that was input into the text box
- id: isNameValid
type: System.Predicate{System.String}
description: A function that determines whether the name is valid. If this is null, all text inputs (except an empty string) will be valid.
- id: rule
type: MLEM.Ui.Elements.TextField.Rule
description: A rule to use for the <xref href="MLEM.Ui.Elements.TextField" data-throw-if-not-resolved="false"></xref>
- id: defaultText
type: System.String
description: The text that should be displayed in the text field by default, or null to display no default text
content.vb: Protected Sub OpenTextPrompt(title As String, onFinished As Action(Of String), isNameValid As Predicate(Of String) = Nothing, rule As TextField.Rule = Nothing, defaultText As String = Nothing)
overload: TinyLife.Actions.Typeless.TypelessAction.OpenTextPrompt*
nameWithType.vb: TypelessAction.OpenTextPrompt(String, Action(Of String), Predicate(Of String), TextField.Rule, String)
modifiers.csharp:
- protected
modifiers.vb:
- Protected
fullName.vb: TinyLife.Actions.Typeless.TypelessAction.OpenTextPrompt(System.String, System.Action(Of System.String), System.Predicate(Of System.String), MLEM.Ui.Elements.TextField.Rule, System.String)
name.vb: OpenTextPrompt(String, Action(Of String), Predicate(Of String), TextField.Rule, String)
- uid: TinyLife.Actions.Typeless.TypelessAction.SpeakAlone(Microsoft.Xna.Framework.GameTime,TinyLife.GameSpeed,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Int32)
commentId: M:TinyLife.Actions.Typeless.TypelessAction.SpeakAlone(Microsoft.Xna.Framework.GameTime,TinyLife.GameSpeed,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Int32)
id: SpeakAlone(Microsoft.Xna.Framework.GameTime,TinyLife.GameSpeed,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Int32)
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: SpeakAlone(GameTime, GameSpeed, EmoteCategory, SpeakStyle, Int32)
nameWithType: TypelessAction.SpeakAlone(GameTime, GameSpeed, EmoteCategory, SpeakStyle, Int32)
fullName: TinyLife.Actions.Typeless.TypelessAction.SpeakAlone(Microsoft.Xna.Framework.GameTime, TinyLife.GameSpeed, TinyLife.Actions.EmoteCategory, TinyLife.Objects.SpeakStyle, System.Int32)
type: Method
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: master
2021-10-18 18:49:09 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-10-14 20:30:40 +02:00
id: SpeakAlone
path: Actions/Typeless/TypelessAction.cs
startLine: 332
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nDisplays emotes for this action&apos;s <xref href=\"TinyLife.Actions.Typeless.TypelessAction.Person\" data-throw-if-not-resolved=\"false\"></xref> with the given settings as if they were talking to themselves out loud.\nThis is used by actions like <xref href=\"TinyLife.Actions.ActionType.PracticeJokes\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Actions.ActionType.PracticeSpeech\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: protected bool SpeakAlone(GameTime time, GameSpeed speed, EmoteCategory emoteCategories, SpeakStyle speakStyles, int totalAmount = 2147483647)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game&apos;s current time
- id: speed
type: TinyLife.GameSpeed
description: The game&apos;s current speed
- id: emoteCategories
type: TinyLife.Actions.EmoteCategory
description: The categories to pick emotes from, can be a combined flag
- id: speakStyles
type: TinyLife.Objects.SpeakStyle
description: The speak styles to use for speech sounds, can be a combined flag
- id: totalAmount
type: System.Int32
description: The total amount of emotes to display, defaults to an infinite amount (<xref href="System.Int32.MaxValue" data-throw-if-not-resolved="false"></xref>)
return:
type: System.Boolean
description: Whether all emotes were succesfully displayed. This method only returns true if <code data-dev-comment-type="paramref" class="paramref">totalAmount</code> is less than the default value
content.vb: Protected Function SpeakAlone(time As GameTime, speed As GameSpeed, emoteCategories As EmoteCategory, speakStyles As SpeakStyle, totalAmount As Integer = 2147483647) As Boolean
overload: TinyLife.Actions.Typeless.TypelessAction.SpeakAlone*
modifiers.csharp:
- protected
modifiers.vb:
- Protected
- uid: TinyLife.Actions.Typeless.TypelessAction.GetFreeChair(TinyLife.Objects.Person,TinyLife.Objects.Furniture)
commentId: M:TinyLife.Actions.Typeless.TypelessAction.GetFreeChair(TinyLife.Objects.Person,TinyLife.Objects.Furniture)
id: GetFreeChair(TinyLife.Objects.Person,TinyLife.Objects.Furniture)
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: GetFreeChair(Person, Furniture)
nameWithType: TypelessAction.GetFreeChair(Person, Furniture)
fullName: TinyLife.Actions.Typeless.TypelessAction.GetFreeChair(TinyLife.Objects.Person, TinyLife.Objects.Furniture)
type: Method
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: master
2021-10-18 18:49:09 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-10-14 20:30:40 +02:00
id: GetFreeChair
path: Actions/Typeless/TypelessAction.cs
startLine: 369
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nA helper method that returns an <xref href=\"TinyLife.Actions.ActionInfo\" data-throw-if-not-resolved=\"false\"></xref> for a <xref href=\"TinyLife.Objects.ActionSpot\" data-throw-if-not-resolved=\"false\"></xref> on a <xref href=\"TinyLife.Objects.Furniture\" data-throw-if-not-resolved=\"false\"></xref> with the <xref href=\"TinyLife.Objects.ObjectCategory.Chair\" data-throw-if-not-resolved=\"false\"></xref> category that is closest to the given object which is on a desk or table.\nThe furniture returned is the one that the person should <xref href=\"TinyLife.Actions.Typeless.TypelessAction.Sit(TinyLife.Objects.Furniture%2cTinyLife.GameSpeed%2cTinyLife.Objects.ActionSpot)\" data-throw-if-not-resolved=\"false\"></xref> on when interacting with the passed <code data-dev-comment-type=\"paramref\" class=\"paramref\">deskObject</code>.\nThis method will return the <code data-dev-comment-type=\"paramref\" class=\"paramref\">deskObject</code>&apos;s parent itself if it is a picnic-style table that has benches directly attached to it.\n"
example: []
syntax:
content: public static (Furniture Chair, ActionSpot Spot, Direction2 Direction) GetFreeChair(Person person, Furniture deskObject)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person to get the free chair for
- id: deskObject
type: TinyLife.Objects.Furniture
description: The object that is sat on a desk
return:
type: System.ValueTuple{TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2}
description: The corresponding chair, <xref href="TinyLife.Objects.ActionSpot" data-throw-if-not-resolved="false"></xref> and the action spot&apos;s rotation, or default if there is none
content.vb: Public Shared Function GetFreeChair(person As Person, deskObject As Furniture) As(Chair As Furniture, Spot As ActionSpot, Direction As Direction2)(Of Furniture , ActionSpot, Direction2)
overload: TinyLife.Actions.Typeless.TypelessAction.GetFreeChair*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.Actions.Typeless.TypelessAction.GetFreeChairs(TinyLife.Objects.Person,TinyLife.Objects.Furniture,System.Func{MLEM.Misc.Direction2,System.Boolean})
commentId: M:TinyLife.Actions.Typeless.TypelessAction.GetFreeChairs(TinyLife.Objects.Person,TinyLife.Objects.Furniture,System.Func{MLEM.Misc.Direction2,System.Boolean})
id: GetFreeChairs(TinyLife.Objects.Person,TinyLife.Objects.Furniture,System.Func{MLEM.Misc.Direction2,System.Boolean})
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: GetFreeChairs(Person, Furniture, Func<Direction2, Boolean>)
nameWithType: TypelessAction.GetFreeChairs(Person, Furniture, Func<Direction2, Boolean>)
fullName: TinyLife.Actions.Typeless.TypelessAction.GetFreeChairs(TinyLife.Objects.Person, TinyLife.Objects.Furniture, System.Func<MLEM.Misc.Direction2, System.Boolean>)
type: Method
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: master
2021-10-18 18:49:09 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-10-14 20:30:40 +02:00
id: GetFreeChairs
path: Actions/Typeless/TypelessAction.cs
startLine: 386
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nReturns a set of free chair furniture paired with an <xref href=\"TinyLife.Objects.ActionSpot\" data-throw-if-not-resolved=\"false\"></xref> and accessible direction.\nThis method is used by <xref href=\"TinyLife.Actions.Typeless.TypelessAction.GetFreeChair(TinyLife.Objects.Person%2cTinyLife.Objects.Furniture)\" data-throw-if-not-resolved=\"false\"></xref>.\nThis method will return the <code data-dev-comment-type=\"paramref\" class=\"paramref\">table</code> itself if it is a picnic-style table that has benches directly attached to it.\n"
example: []
syntax:
content: public static IEnumerable<(Furniture Chair, ActionSpot Spot, Direction2 Direction)> GetFreeChairs(Person person, Furniture table, Func<Direction2, bool> canSitThisWay = null)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person to get the free chairs for
- id: table
type: TinyLife.Objects.Furniture
description: The table that the chairs should be connected to
- id: canSitThisWay
type: System.Func{MLEM.Misc.Direction2,System.Boolean}
description: A function that determines whether a person can sit the given way, or null to allow all seating directions
return:
type: System.Collections.Generic.IEnumerable{System.ValueTuple{TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2}}
description: A set of chairs, their action spots and their seating directions
content.vb: Public Shared Function GetFreeChairs(person As Person, table As Furniture, canSitThisWay As Func(Of Direction2, Boolean) = Nothing) As IEnumerable(Of(Chair As Furniture, Spot As ActionSpot, Direction As Direction2)(Of Furniture , ActionSpot, Direction2))
overload: TinyLife.Actions.Typeless.TypelessAction.GetFreeChairs*
nameWithType.vb: TypelessAction.GetFreeChairs(Person, Furniture, Func(Of Direction2, Boolean))
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
fullName.vb: TinyLife.Actions.Typeless.TypelessAction.GetFreeChairs(TinyLife.Objects.Person, TinyLife.Objects.Furniture, System.Func(Of MLEM.Misc.Direction2, System.Boolean))
name.vb: GetFreeChairs(Person, Furniture, Func(Of Direction2, Boolean))
- uid: TinyLife.Actions.Typeless.TypelessAction.FindAllFreePeople(TinyLife.Actions.ActionType,TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
commentId: M:TinyLife.Actions.Typeless.TypelessAction.FindAllFreePeople(TinyLife.Actions.ActionType,TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
id: FindAllFreePeople(TinyLife.Actions.ActionType,TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: FindAllFreePeople(ActionType, Person, Nullable<Vector2>, Nullable<Single>, Boolean)
nameWithType: TypelessAction.FindAllFreePeople(ActionType, Person, Nullable<Vector2>, Nullable<Single>, Boolean)
fullName: TinyLife.Actions.Typeless.TypelessAction.FindAllFreePeople(TinyLife.Actions.ActionType, TinyLife.Objects.Person, System.Nullable<Microsoft.Xna.Framework.Vector2>, System.Nullable<System.Single>, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: master
2021-10-18 18:49:09 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-10-14 20:30:40 +02:00
id: FindAllFreePeople
path: Actions/Typeless/TypelessAction.cs
startLine: 412
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nA helper method to find a set of all <xref href=\"TinyLife.Actions.Typeless.TypelessAction.Person\" data-throw-if-not-resolved=\"false\"></xref> instances that are currently valid for interaction with the passed <xref href=\"TinyLife.Actions.Typeless.TypelessAction.Person\" data-throw-if-not-resolved=\"false\"></xref>\n"
example: []
syntax:
2021-10-18 18:49:09 +02:00
content: public static IEnumerable<Person> FindAllFreePeople(ActionType type, Person person, Vector2? position = default(Vector2? ), float? radius = default(float? ), bool ignoreVisibility = false)
2021-10-14 20:30:40 +02:00
parameters:
- id: type
type: TinyLife.Actions.ActionType
description: The type of action we want to start
- id: person
type: TinyLife.Objects.Person
description: The person that wants to start the aciton
- id: position
type: System.Nullable{Microsoft.Xna.Framework.Vector2}
description: The position that we should find people around, or null to use the passed person&apos;s position
- id: radius
type: System.Nullable{System.Single}
description: The radius that should be searched for people in, or 32 by default
- id: ignoreVisibility
type: System.Boolean
description: Whether the visibility (<xref href="TinyLife.World.Household.IsLotVisible(TinyLife.World.Lot)" data-throw-if-not-resolved="false"></xref>) of the object&apos;s lot should be ignored, or false by default
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Objects.Person}
description: A set of valid interaction partners
content.vb: Public Shared Function FindAllFreePeople(type As ActionType, person As Person, position As Vector2? = Nothing, radius As Single? = Nothing, ignoreVisibility As Boolean = False) As IEnumerable(Of Person)
overload: TinyLife.Actions.Typeless.TypelessAction.FindAllFreePeople*
nameWithType.vb: TypelessAction.FindAllFreePeople(ActionType, Person, Nullable(Of Vector2), Nullable(Of Single), Boolean)
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
fullName.vb: TinyLife.Actions.Typeless.TypelessAction.FindAllFreePeople(TinyLife.Actions.ActionType, TinyLife.Objects.Person, System.Nullable(Of Microsoft.Xna.Framework.Vector2), System.Nullable(Of System.Single), System.Boolean)
name.vb: FindAllFreePeople(ActionType, Person, Nullable(Of Vector2), Nullable(Of Single), Boolean)
- uid: TinyLife.Actions.Typeless.TypelessAction.FindAllFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Boolean,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean,System.Boolean)
commentId: M:TinyLife.Actions.Typeless.TypelessAction.FindAllFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Boolean,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean,System.Boolean)
id: FindAllFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Boolean,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean,System.Boolean)
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: FindAllFreeFurniture(Person, ObjectCategory, FurnitureType, Boolean, Nullable<Vector2>, Nullable<Single>, Boolean, Boolean)
nameWithType: TypelessAction.FindAllFreeFurniture(Person, ObjectCategory, FurnitureType, Boolean, Nullable<Vector2>, Nullable<Single>, Boolean, Boolean)
fullName: TinyLife.Actions.Typeless.TypelessAction.FindAllFreeFurniture(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType, System.Boolean, System.Nullable<Microsoft.Xna.Framework.Vector2>, System.Nullable<System.Single>, System.Boolean, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: master
2021-10-18 18:49:09 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-10-14 20:30:40 +02:00
id: FindAllFreeFurniture
path: Actions/Typeless/TypelessAction.cs
startLine: 437
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nA helper method to find a set of all <xref href=\"TinyLife.Objects.Furniture\" data-throw-if-not-resolved=\"false\"></xref> instances that are currently valid for interaction with the passed <xref href=\"TinyLife.Actions.Typeless.TypelessAction.Person\" data-throw-if-not-resolved=\"false\"></xref>\n"
example: []
syntax:
2021-10-18 18:49:09 +02:00
content: public static IEnumerable<Furniture> FindAllFreeFurniture(Person person, ObjectCategory categories = null, FurnitureType objectSpotType = null, bool needsFreeActionSpot = true, Vector2? position = default(Vector2? ), float? radius = default(float? ), bool allowBroken = false, bool ignoreVisibility = false)
2021-10-14 20:30:40 +02:00
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person that wants to start the aciton
- id: categories
type: TinyLife.Objects.ObjectCategory
description: The categories that the furniture should have
- id: objectSpotType
type: TinyLife.Objects.FurnitureType
description: The type of item that an object spot should be available for, or null if this is not required
- id: needsFreeActionSpot
type: System.Boolean
description: Whether or not the furniture returned needs a non-occupied <xref href="TinyLife.Objects.ActionSpot" data-throw-if-not-resolved="false"></xref>
- id: position
type: System.Nullable{Microsoft.Xna.Framework.Vector2}
description: The position that we should find people around, or null to use the passed person&apos;s position
- id: radius
type: System.Nullable{System.Single}
description: The radius that should be searched for people in, or 32 by default
- id: allowBroken
type: System.Boolean
description: Whether furniture that is <xref href="TinyLife.Objects.BreakableFurniture.Broken" data-throw-if-not-resolved="false"></xref> can be returned
- id: ignoreVisibility
type: System.Boolean
description: Whether the visibility (<xref href="TinyLife.World.Household.IsLotVisible(TinyLife.World.Lot)" data-throw-if-not-resolved="false"></xref>) of the object&apos;s lot should be ignored, or false by default
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture}
description: A set of valid furniture
content.vb: Public Shared Function FindAllFreeFurniture(person As Person, categories As ObjectCategory = Nothing, objectSpotType As FurnitureType = Nothing, needsFreeActionSpot As Boolean = True, position As Vector2? = Nothing, radius As Single? = Nothing, allowBroken As Boolean = False, ignoreVisibility As Boolean = False) As IEnumerable(Of Furniture)
overload: TinyLife.Actions.Typeless.TypelessAction.FindAllFreeFurniture*
nameWithType.vb: TypelessAction.FindAllFreeFurniture(Person, ObjectCategory, FurnitureType, Boolean, Nullable(Of Vector2), Nullable(Of Single), Boolean, Boolean)
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
fullName.vb: TinyLife.Actions.Typeless.TypelessAction.FindAllFreeFurniture(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType, System.Boolean, System.Nullable(Of Microsoft.Xna.Framework.Vector2), System.Nullable(Of System.Single), System.Boolean, System.Boolean)
name.vb: FindAllFreeFurniture(Person, ObjectCategory, FurnitureType, Boolean, Nullable(Of Vector2), Nullable(Of Single), Boolean, Boolean)
- uid: TinyLife.Actions.Typeless.TypelessAction.FindAllFreeWalls(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
commentId: M:TinyLife.Actions.Typeless.TypelessAction.FindAllFreeWalls(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
id: FindAllFreeWalls(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: FindAllFreeWalls(Person, Nullable<Vector2>, Nullable<Single>, Boolean)
nameWithType: TypelessAction.FindAllFreeWalls(Person, Nullable<Vector2>, Nullable<Single>, Boolean)
fullName: TinyLife.Actions.Typeless.TypelessAction.FindAllFreeWalls(TinyLife.Objects.Person, System.Nullable<Microsoft.Xna.Framework.Vector2>, System.Nullable<System.Single>, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: master
2021-10-18 18:49:09 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-10-14 20:30:40 +02:00
id: FindAllFreeWalls
path: Actions/Typeless/TypelessAction.cs
startLine: 455
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nA helper method to find a set of all <xref href=\"TinyLife.World.Wall\" data-throw-if-not-resolved=\"false\"></xref> instances that are currently valid for interaction with the passed <xref href=\"TinyLife.Actions.Typeless.TypelessAction.Person\" data-throw-if-not-resolved=\"false\"></xref>\n"
example: []
syntax:
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content: public static IEnumerable<Wall> FindAllFreeWalls(Person person, Vector2? position = default(Vector2? ), float? radius = default(float? ), bool ignoreVisibility = false)
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parameters:
- id: person
type: TinyLife.Objects.Person
description: The person that wants to start the aciton
- id: position
type: System.Nullable{Microsoft.Xna.Framework.Vector2}
description: The position that the walls should be around, or null to use the <code data-dev-comment-type="paramref" class="paramref">person</code>&apos;s position
- id: radius
type: System.Nullable{System.Single}
description: The radius that should be searched for walls in, or 32 by default
- id: ignoreVisibility
type: System.Boolean
description: Whether the visibility (<xref href="TinyLife.World.Household.IsLotVisible(TinyLife.World.Lot)" data-throw-if-not-resolved="false"></xref>) of the object&apos;s lot should be ignored, or false by default
return:
type: System.Collections.Generic.IEnumerable{TinyLife.World.Wall}
description: A set of valid walls
content.vb: Public Shared Function FindAllFreeWalls(person As Person, position As Vector2? = Nothing, radius As Single? = Nothing, ignoreVisibility As Boolean = False) As IEnumerable(Of Wall)
overload: TinyLife.Actions.Typeless.TypelessAction.FindAllFreeWalls*
nameWithType.vb: TypelessAction.FindAllFreeWalls(Person, Nullable(Of Vector2), Nullable(Of Single), Boolean)
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
fullName.vb: TinyLife.Actions.Typeless.TypelessAction.FindAllFreeWalls(TinyLife.Objects.Person, System.Nullable(Of Microsoft.Xna.Framework.Vector2), System.Nullable(Of System.Single), System.Boolean)
name.vb: FindAllFreeWalls(Person, Nullable(Of Vector2), Nullable(Of Single), Boolean)
- uid: TinyLife.Actions.Typeless.TypelessAction.FindAllFreeGround(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
commentId: M:TinyLife.Actions.Typeless.TypelessAction.FindAllFreeGround(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
id: FindAllFreeGround(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: FindAllFreeGround(Person, Nullable<Vector2>, Nullable<Single>, Boolean)
nameWithType: TypelessAction.FindAllFreeGround(Person, Nullable<Vector2>, Nullable<Single>, Boolean)
fullName: TinyLife.Actions.Typeless.TypelessAction.FindAllFreeGround(TinyLife.Objects.Person, System.Nullable<Microsoft.Xna.Framework.Vector2>, System.Nullable<System.Single>, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: FindAllFreeGround
path: Actions/Typeless/TypelessAction.cs
startLine: 470
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nA helper method to find a set of all positions on the ground that are currently valid for interaction\n"
example: []
syntax:
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content: public static IEnumerable<Point> FindAllFreeGround(Person person, Vector2? position = default(Vector2? ), float? radius = default(float? ), bool ignoreVisibility = false)
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parameters:
- id: person
type: TinyLife.Objects.Person
description: The person that wants to start the aciton
- id: position
type: System.Nullable{Microsoft.Xna.Framework.Vector2}
description: The position that the ground should be around, or null to use the <code data-dev-comment-type="paramref" class="paramref">person</code>&apos;s position
- id: radius
type: System.Nullable{System.Single}
description: The radius that should be searched for ground positions in, or 32 by default
- id: ignoreVisibility
type: System.Boolean
description: Whether the visibility (<xref href="TinyLife.World.Household.IsLotVisible(TinyLife.World.Lot)" data-throw-if-not-resolved="false"></xref>) of the object&apos;s lot should be ignored, or false by default
return:
type: System.Collections.Generic.IEnumerable{Microsoft.Xna.Framework.Point}
description: A set of valid locations
content.vb: Public Shared Function FindAllFreeGround(person As Person, position As Vector2? = Nothing, radius As Single? = Nothing, ignoreVisibility As Boolean = False) As IEnumerable(Of Point)
overload: TinyLife.Actions.Typeless.TypelessAction.FindAllFreeGround*
nameWithType.vb: TypelessAction.FindAllFreeGround(Person, Nullable(Of Vector2), Nullable(Of Single), Boolean)
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
fullName.vb: TinyLife.Actions.Typeless.TypelessAction.FindAllFreeGround(TinyLife.Objects.Person, System.Nullable(Of Microsoft.Xna.Framework.Vector2), System.Nullable(Of System.Single), System.Boolean)
name.vb: FindAllFreeGround(Person, Nullable(Of Vector2), Nullable(Of Single), Boolean)
- uid: TinyLife.Actions.Typeless.TypelessAction.FindFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
commentId: M:TinyLife.Actions.Typeless.TypelessAction.FindFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
id: FindFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: FindFreeFurniture(Person, ObjectCategory, FurnitureType, Nullable<Vector2>, Boolean, Boolean)
nameWithType: TypelessAction.FindFreeFurniture(Person, ObjectCategory, FurnitureType, Nullable<Vector2>, Boolean, Boolean)
fullName: TinyLife.Actions.Typeless.TypelessAction.FindFreeFurniture(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType, System.Nullable<Microsoft.Xna.Framework.Vector2>, System.Boolean, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: FindFreeFurniture
path: Actions/Typeless/TypelessAction.cs
startLine: 488
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nA helper method to find the best <xref href=\"TinyLife.Objects.Furniture\" data-throw-if-not-resolved=\"false\"></xref> instance to interact with based on the given data.\nNote that this method always returns a <xref href=\"TinyLife.Actions.ActionInfo\" data-throw-if-not-resolved=\"false\"></xref> related to the first result from <xref href=\"TinyLife.Actions.Typeless.TypelessAction.FindAllFreeFurniture(TinyLife.Objects.Person%2cTinyLife.Objects.ObjectCategory%2cTinyLife.Objects.FurnitureType%2cSystem.Boolean%2cSystem.Nullable%7bMicrosoft.Xna.Framework.Vector2%7d%2cSystem.Nullable%7bSystem.Single%7d%2cSystem.Boolean%2cSystem.Boolean)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
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content: public static ActionInfo FindFreeFurniture(Person person, ObjectCategory categories, FurnitureType objectSpotType = null, Vector2? position = default(Vector2? ), bool allowBroken = false, bool ignoreVisibility = false)
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parameters:
- id: person
type: TinyLife.Objects.Person
description: The person that wants to start the aciton
- id: categories
type: TinyLife.Objects.ObjectCategory
description: The categories that the furniture should have
- id: objectSpotType
type: TinyLife.Objects.FurnitureType
description: The type of item that an object spot should be available for, or null if this is not required
- id: position
type: System.Nullable{Microsoft.Xna.Framework.Vector2}
description: The position that we should find people around, or null to use the passed person&apos;s position
- id: allowBroken
type: System.Boolean
description: Whether furniture that is <xref href="TinyLife.Objects.BreakableFurniture.Broken" data-throw-if-not-resolved="false"></xref> can be returned
- id: ignoreVisibility
type: System.Boolean
description: Whether the visibility (<xref href="TinyLife.World.Household.IsLotVisible(TinyLife.World.Lot)" data-throw-if-not-resolved="false"></xref>) of the object&apos;s lot should be ignored, or false by default
return:
type: TinyLife.Actions.ActionInfo
description: An action info for the best furniture, or null if there is none
content.vb: Public Shared Function FindFreeFurniture(person As Person, categories As ObjectCategory, objectSpotType As FurnitureType = Nothing, position As Vector2? = Nothing, allowBroken As Boolean = False, ignoreVisibility As Boolean = False) As ActionInfo
overload: TinyLife.Actions.Typeless.TypelessAction.FindFreeFurniture*
nameWithType.vb: TypelessAction.FindFreeFurniture(Person, ObjectCategory, FurnitureType, Nullable(Of Vector2), Boolean, Boolean)
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
fullName.vb: TinyLife.Actions.Typeless.TypelessAction.FindFreeFurniture(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType, System.Nullable(Of Microsoft.Xna.Framework.Vector2), System.Boolean, System.Boolean)
name.vb: FindFreeFurniture(Person, ObjectCategory, FurnitureType, Nullable(Of Vector2), Boolean, Boolean)
- uid: TinyLife.Actions.Typeless.TypelessAction.GetTableSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot)
commentId: M:TinyLife.Actions.Typeless.TypelessAction.GetTableSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot)
id: GetTableSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot)
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: GetTableSpot(Furniture, ActionSpot)
nameWithType: TypelessAction.GetTableSpot(Furniture, ActionSpot)
fullName: TinyLife.Actions.Typeless.TypelessAction.GetTableSpot(TinyLife.Objects.Furniture, TinyLife.Objects.ActionSpot)
type: Method
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: master
2021-10-18 18:49:09 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-10-14 20:30:40 +02:00
id: GetTableSpot
path: Actions/Typeless/TypelessAction.cs
startLine: 500
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nA helper method that returns the <xref href=\"TinyLife.Objects.ObjectSpot\" data-throw-if-not-resolved=\"false\"></xref> on the table or desk that the given chair is connected to.\nThis is the object spot that should be used for interaction if a person sits on the given chair.\n"
example: []
syntax:
content: public static (Furniture Table, ObjectSpot Spot) GetTableSpot(Furniture chair, ActionSpot actionSpot = null)
parameters:
- id: chair
type: TinyLife.Objects.Furniture
description: The chair to get the table spot for
- id: actionSpot
type: TinyLife.Objects.ActionSpot
description: The action spot on the <code data-dev-comment-type="paramref" class="paramref">chair</code> to get the table spot for
return:
type: System.ValueTuple{TinyLife.Objects.Furniture,TinyLife.Objects.ObjectSpot}
description: The table spot, or null if there is none
content.vb: Public Shared Function GetTableSpot(chair As Furniture, actionSpot As ActionSpot = Nothing) As(Table As Furniture, Spot As ObjectSpot)(Of Furniture , ObjectSpot)
overload: TinyLife.Actions.Typeless.TypelessAction.GetTableSpot*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
references:
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commentId: T:TinyLife.Actions.Action
parent: TinyLife.Actions
name: Action
nameWithType: Action
fullName: TinyLife.Actions.Action
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commentId: T:TinyLife.Actions.ActionType
parent: TinyLife.Actions
name: ActionType
nameWithType: ActionType
fullName: TinyLife.Actions.ActionType
- uid: TinyLife.Actions.UnderlyingActionHandler
commentId: T:TinyLife.Actions.UnderlyingActionHandler
name: UnderlyingActionHandler
nameWithType: UnderlyingActionHandler
fullName: TinyLife.Actions.UnderlyingActionHandler
- uid: TinyLife.Actions.MultiActionHandler
commentId: T:TinyLife.Actions.MultiActionHandler
parent: TinyLife.Actions
name: MultiActionHandler
nameWithType: MultiActionHandler
fullName: TinyLife.Actions.MultiActionHandler
- uid: TinyLife.Actions.Typeless
commentId: N:TinyLife.Actions.Typeless
name: TinyLife.Actions.Typeless
nameWithType: TinyLife.Actions.Typeless
fullName: TinyLife.Actions.Typeless
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: Object
nameWithType: Object
fullName: System.Object
- uid: MLEM.Misc.GenericDataHolder
commentId: T:MLEM.Misc.GenericDataHolder
parent: MLEM.Misc
isExternal: true
name: GenericDataHolder
nameWithType: GenericDataHolder
fullName: MLEM.Misc.GenericDataHolder
- uid: MLEM.Misc.IGenericDataHolder
commentId: T:MLEM.Misc.IGenericDataHolder
parent: MLEM.Misc
isExternal: true
name: IGenericDataHolder
nameWithType: IGenericDataHolder
fullName: MLEM.Misc.IGenericDataHolder
- uid: MLEM.Misc.GenericDataHolder.SetData(System.String,System.Object)
commentId: M:MLEM.Misc.GenericDataHolder.SetData(System.String,System.Object)
parent: MLEM.Misc.GenericDataHolder
isExternal: true
name: SetData(String, Object)
nameWithType: GenericDataHolder.SetData(String, Object)
fullName: MLEM.Misc.GenericDataHolder.SetData(System.String, System.Object)
spec.csharp:
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name: SetData
nameWithType: GenericDataHolder.SetData
fullName: MLEM.Misc.GenericDataHolder.SetData
isExternal: true
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nameWithType: (
fullName: (
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name: String
nameWithType: String
fullName: System.String
isExternal: true
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nameWithType: ', '
fullName: ', '
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name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: )
nameWithType: )
fullName: )
spec.vb:
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name: SetData
nameWithType: GenericDataHolder.SetData
fullName: MLEM.Misc.GenericDataHolder.SetData
isExternal: true
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nameWithType: (
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commentId: M:MLEM.Misc.GenericDataHolder.GetData``1(System.String)
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isExternal: true
name: GetData<T>(String)
nameWithType: GenericDataHolder.GetData<T>(String)
fullName: MLEM.Misc.GenericDataHolder.GetData<T>(System.String)
nameWithType.vb: GenericDataHolder.GetData(Of T)(String)
fullName.vb: MLEM.Misc.GenericDataHolder.GetData(Of T)(System.String)
name.vb: GetData(Of T)(String)
spec.csharp:
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name: GetData<T>
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fullName: MLEM.Misc.GenericDataHolder.GetData<T>
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fullName: (
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name: String
nameWithType: String
fullName: System.String
isExternal: true
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spec.vb:
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name: GetData(Of T)
nameWithType: GenericDataHolder.GetData(Of T)
fullName: MLEM.Misc.GenericDataHolder.GetData(Of T)
isExternal: true
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nameWithType: (
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name: String
nameWithType: String
fullName: System.String
isExternal: true
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nameWithType: )
fullName: )
- uid: MLEM.Misc.GenericDataHolder.GetDataKeys
commentId: M:MLEM.Misc.GenericDataHolder.GetDataKeys
parent: MLEM.Misc.GenericDataHolder
isExternal: true
name: GetDataKeys()
nameWithType: GenericDataHolder.GetDataKeys()
fullName: MLEM.Misc.GenericDataHolder.GetDataKeys()
spec.csharp:
- uid: MLEM.Misc.GenericDataHolder.GetDataKeys
name: GetDataKeys
nameWithType: GenericDataHolder.GetDataKeys
fullName: MLEM.Misc.GenericDataHolder.GetDataKeys
isExternal: true
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fullName: )
spec.vb:
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name: GetDataKeys
nameWithType: GenericDataHolder.GetDataKeys
fullName: MLEM.Misc.GenericDataHolder.GetDataKeys
isExternal: true
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nameWithType: (
fullName: (
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nameWithType: )
fullName: )
- uid: System.Object.Equals(System.Object)
commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
name: Equals(Object)
nameWithType: Object.Equals(Object)
fullName: System.Object.Equals(System.Object)
spec.csharp:
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name: Equals
nameWithType: Object.Equals
fullName: System.Object.Equals
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spec.vb:
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fullName: System.Object.GetHashCode()
spec.csharp:
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nameWithType: Object.GetHashCode
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commentId: M:System.Object.GetType
parent: System.Object
isExternal: true
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fullName: System.Object.GetType()
spec.csharp:
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name: GetType
nameWithType: Object.GetType
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spec.vb:
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fullName: System.Object.MemberwiseClone()
spec.csharp:
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name: MemberwiseClone
nameWithType: Object.MemberwiseClone
fullName: System.Object.MemberwiseClone
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spec.vb:
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spec.csharp:
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fullName: System.Object.ToString()
spec.csharp:
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name: ToString
nameWithType: Object.ToString
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isExternal: true
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nameWithType: (
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spec.vb:
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commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0)
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definition: TinyLife.Utilities.Extensions.JsonCopy``1(``0)
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nameWithType.vb: Extensions.JsonCopy(Of TypelessAction)()
fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of TinyLife.Actions.Typeless.TypelessAction)()
name.vb: JsonCopy(Of TypelessAction)()
spec.csharp:
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