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### YamlMime:ManagedReference
items :
- uid : TinyLife.Tools.MoveLotTool
commentId : T:TinyLife.Tools.MoveLotTool
id : MoveLotTool
parent : TinyLife.Tools
children :
- TinyLife.Tools.MoveLotTool.#ctor
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- TinyLife.Tools.MoveLotTool.CanSwitchGameModes
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- TinyLife.Tools.MoveLotTool.Closed
- TinyLife.Tools.MoveLotTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
- TinyLife.Tools.MoveLotTool.GetMouseCursor
- TinyLife.Tools.MoveLotTool.Opened
- TinyLife.Tools.MoveLotTool.ShouldHighlightSelectedObject
- TinyLife.Tools.MoveLotTool.Update(Microsoft.Xna.Framework.GameTime)
langs :
- csharp
- vb
name : MoveLotTool
nameWithType : MoveLotTool
fullName : TinyLife.Tools.MoveLotTool
type : Class
source :
remote :
path : TinyLife/Tools/MoveLotTool.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : MoveLotTool
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path : ../TinyLife/Tools/MoveLotTool.cs
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startLine : 16
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
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summary : "\nA tool is a type of game mode that is currently active.\nTools are split up into the <xref href=\"TinyLife.Tools.Tool.PlayModeTool\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Tools.Tool.BuildTools\" data-throw-if-not-resolved=\"false\"></xref>, the latter of which holds all tools that can be found in the build menu.\n"
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example : [ ]
syntax :
content: 'public class MoveLotTool : Tool'
content.vb : >-
Public Class MoveLotTool
Inherits Tool
inheritance :
- System.Object
- TinyLife.Tools.Tool
inheritedMembers :
- TinyLife.Tools.Tool.RemoveTool
- TinyLife.Tools.Tool.MoveTool
- TinyLife.Tools.Tool.PlayModeTool
- TinyLife.Tools.Tool.BuildTools
- TinyLife.Tools.Tool.SelectedObject
- TinyLife.Tools.Tool.SelectedWall
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- TinyLife.Tools.Tool.IsRotateCwPressed
- TinyLife.Tools.Tool.IsRotateCcwPressed
- TinyLife.Tools.Tool.IsCopyPressed
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- TinyLife.Tools.Tool.OnOpened
- TinyLife.Tools.Tool.OnClosed
- TinyLife.Tools.Tool.OnUpdate
- TinyLife.Tools.Tool.OnDraw
- TinyLife.Tools.Tool.OnInitBuildModeUi
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- TinyLife.Tools.Tool.Input
- TinyLife.Tools.Tool.Map
- TinyLife.Tools.Tool.Money
- TinyLife.Tools.Tool.Texture
- TinyLife.Tools.Tool.DisplayAsTab
- TinyLife.Tools.Tool.MousePos
- TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
- TinyLife.Tools.Tool.ForceWallsUp
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- TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button)
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- TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
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- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean})
- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32},System.Func{System.Int32,System.Boolean})
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- TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single})
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- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
- TinyLife.Tools.MoveLotTool.TinyLife.Utilities.Extensions.JsonCopy``1
modifiers.csharp :
- public
- class
modifiers.vb :
- Public
- Class
- uid : TinyLife.Tools.MoveLotTool.#ctor
commentId : M:TinyLife.Tools.MoveLotTool.#ctor
id : '#ctor'
parent : TinyLife.Tools.MoveLotTool
langs :
- csharp
- vb
name : MoveLotTool()
nameWithType : MoveLotTool.MoveLotTool()
fullName : TinyLife.Tools.MoveLotTool.MoveLotTool()
type : Constructor
source :
remote :
path : TinyLife/Tools/MoveLotTool.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : .ctor
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path : ../TinyLife/Tools/MoveLotTool.cs
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startLine : 23
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
example : [ ]
syntax :
content : public MoveLotTool()
content.vb : Public Sub New
overload : TinyLife.Tools.MoveLotTool.#ctor*
modifiers.csharp :
- public
modifiers.vb :
- Public
- uid : TinyLife.Tools.MoveLotTool.Opened
commentId : M:TinyLife.Tools.MoveLotTool.Opened
id : Opened
parent : TinyLife.Tools.MoveLotTool
langs :
- csharp
- vb
name : Opened()
nameWithType : MoveLotTool.Opened()
fullName : TinyLife.Tools.MoveLotTool.Opened()
type : Method
source :
remote :
path : TinyLife/Tools/MoveLotTool.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Opened
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path : ../TinyLife/Tools/MoveLotTool.cs
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startLine : 26
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
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summary : "\nCalled when this build tool is opened.\nBy default, this method initializes several settings and calls <xref href=\"TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel%2cMLEM.Ui.Elements.Panel)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example : [ ]
syntax :
content : public override void Opened()
content.vb : Public Overrides Sub Opened
overridden : TinyLife.Tools.Tool.Opened
overload : TinyLife.Tools.MoveLotTool.Opened*
modifiers.csharp :
- public
- override
modifiers.vb :
- Public
- Overrides
- uid : TinyLife.Tools.MoveLotTool.Closed
commentId : M:TinyLife.Tools.MoveLotTool.Closed
id : Closed
parent : TinyLife.Tools.MoveLotTool
langs :
- csharp
- vb
name : Closed()
nameWithType : MoveLotTool.Closed()
fullName : TinyLife.Tools.MoveLotTool.Closed()
type : Method
source :
remote :
path : TinyLife/Tools/MoveLotTool.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Closed
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path : ../TinyLife/Tools/MoveLotTool.cs
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startLine : 34
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
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summary : "\nCalled when this build tool is closed.\nBy default, this method removes its elements from the ui.\n"
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example : [ ]
syntax :
content : public override void Closed()
content.vb : Public Overrides Sub Closed
overridden : TinyLife.Tools.Tool.Closed
overload : TinyLife.Tools.MoveLotTool.Closed*
modifiers.csharp :
- public
- override
modifiers.vb :
- Public
- Overrides
- uid : TinyLife.Tools.MoveLotTool.Update(Microsoft.Xna.Framework.GameTime)
commentId : M:TinyLife.Tools.MoveLotTool.Update(Microsoft.Xna.Framework.GameTime)
id : Update(Microsoft.Xna.Framework.GameTime)
parent : TinyLife.Tools.MoveLotTool
langs :
- csharp
- vb
name : Update(GameTime)
nameWithType : MoveLotTool.Update(GameTime)
fullName : TinyLife.Tools.MoveLotTool.Update(Microsoft.Xna.Framework.GameTime)
type : Method
source :
remote :
path : TinyLife/Tools/MoveLotTool.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Update
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path : ../TinyLife/Tools/MoveLotTool.cs
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startLine : 45
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
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summary : "\nThis method is called every update frame for the <xref href=\"TinyLife.GameImpl.CurrentTool\" data-throw-if-not-resolved=\"false\"></xref>.\nBy default, this method updates the <xref href=\"TinyLife.Tools.Tool.MousePos\" data-throw-if-not-resolved=\"false\"></xref> and invokes <xref href=\"TinyLife.Tools.Tool.OnUpdate\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example : [ ]
syntax :
content : public override void Update(GameTime time)
parameters :
- id : time
type : Microsoft.Xna.Framework.GameTime
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description : The game's time
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content.vb : Public Overrides Sub Update(time As GameTime)
overridden : TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime)
overload : TinyLife.Tools.MoveLotTool.Update*
modifiers.csharp :
- public
- override
modifiers.vb :
- Public
- Overrides
- uid : TinyLife.Tools.MoveLotTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
commentId : M:TinyLife.Tools.MoveLotTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
id : Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
parent : TinyLife.Tools.MoveLotTool
langs :
- csharp
- vb
name : Draw(GameTime, SpriteBatch)
nameWithType : MoveLotTool.Draw(GameTime, SpriteBatch)
fullName : TinyLife.Tools.MoveLotTool.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch)
type : Method
source :
remote :
path : TinyLife/Tools/MoveLotTool.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Draw
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path : ../TinyLife/Tools/MoveLotTool.cs
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startLine : 95
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
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summary : "\nThis method is called every draw frame for the <xref href=\"TinyLife.GameImpl.CurrentTool\" data-throw-if-not-resolved=\"false\"></xref>.\nNote that this method is only called if the mouse is not hovering over any ui elements.\nBy default, this method invokes <xref href=\"TinyLife.Tools.Tool.OnDraw\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example : [ ]
syntax :
content : public override void Draw(GameTime time, SpriteBatch batch)
parameters :
- id : time
type : Microsoft.Xna.Framework.GameTime
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description : The game's time
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- id : batch
type : Microsoft.Xna.Framework.Graphics.SpriteBatch
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description : The sprite batch used for drawing
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content.vb : Public Overrides Sub Draw(time As GameTime, batch As SpriteBatch)
overridden : TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
overload : TinyLife.Tools.MoveLotTool.Draw*
modifiers.csharp :
- public
- override
modifiers.vb :
- Public
- Overrides
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- uid : TinyLife.Tools.MoveLotTool.CanSwitchGameModes
commentId : M:TinyLife.Tools.MoveLotTool.CanSwitchGameModes
id : CanSwitchGameModes
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parent : TinyLife.Tools.MoveLotTool
langs :
- csharp
- vb
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name : CanSwitchGameModes()
nameWithType : MoveLotTool.CanSwitchGameModes()
fullName : TinyLife.Tools.MoveLotTool.CanSwitchGameModes()
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type : Method
source :
remote :
path : TinyLife/Tools/MoveLotTool.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : CanSwitchGameModes
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path : ../TinyLife/Tools/MoveLotTool.cs
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startLine : 123
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
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summary : "\nWhether or not the game <xref href=\"TinyLife.GameImpl.CanSwitchGameModes\" data-throw-if-not-resolved=\"false\"></xref> currently, while this tool is selected\n"
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example : [ ]
syntax :
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content : public override bool CanSwitchGameModes()
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return :
type : System.Boolean
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description : Whether the game can be mode switched right now
content.vb : Public Overrides Function CanSwitchGameModes As Boolean
overridden : TinyLife.Tools.Tool.CanSwitchGameModes
overload : TinyLife.Tools.MoveLotTool.CanSwitchGameModes*
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modifiers.csharp :
- public
- override
modifiers.vb :
- Public
- Overrides
- uid : TinyLife.Tools.MoveLotTool.ShouldHighlightSelectedObject
commentId : M:TinyLife.Tools.MoveLotTool.ShouldHighlightSelectedObject
id : ShouldHighlightSelectedObject
parent : TinyLife.Tools.MoveLotTool
langs :
- csharp
- vb
name : ShouldHighlightSelectedObject()
nameWithType : MoveLotTool.ShouldHighlightSelectedObject()
fullName : TinyLife.Tools.MoveLotTool.ShouldHighlightSelectedObject()
type : Method
source :
remote :
path : TinyLife/Tools/MoveLotTool.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : ShouldHighlightSelectedObject
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path : ../TinyLife/Tools/MoveLotTool.cs
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startLine : 128
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
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summary : "\nWhether or not the <xref href=\"TinyLife.Tools.Tool.SelectedObject\" data-throw-if-not-resolved=\"false\"></xref> should currently have a white highlight around it.\nThis method defaults to return true if <xref href=\"TinyLife.GameImpl.IsCursorOnUi\" data-throw-if-not-resolved=\"false\"></xref> is false.\n"
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example : [ ]
syntax :
content : public override bool ShouldHighlightSelectedObject()
return :
type : System.Boolean
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description : Whether or not the selected object should be highlighted
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content.vb : Public Overrides Function ShouldHighlightSelectedObject As Boolean
overridden : TinyLife.Tools.Tool.ShouldHighlightSelectedObject
overload : TinyLife.Tools.MoveLotTool.ShouldHighlightSelectedObject*
modifiers.csharp :
- public
- override
modifiers.vb :
- Public
- Overrides
- uid : TinyLife.Tools.MoveLotTool.GetMouseCursor
commentId : M:TinyLife.Tools.MoveLotTool.GetMouseCursor
id : GetMouseCursor
parent : TinyLife.Tools.MoveLotTool
langs :
- csharp
- vb
name : GetMouseCursor()
nameWithType : MoveLotTool.GetMouseCursor()
fullName : TinyLife.Tools.MoveLotTool.GetMouseCursor()
type : Method
source :
remote :
path : TinyLife/Tools/MoveLotTool.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : GetMouseCursor
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path : ../TinyLife/Tools/MoveLotTool.cs
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startLine : 133
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assemblies :
- Tiny Life
namespace : TinyLife.Tools
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summary : "\nReturns the <xref href=\"TinyLife.Uis.CursorType\" data-throw-if-not-resolved=\"false\"></xref> that this tool should currently display.\nBy default, <xref href=\"TinyLife.Uis.CursorType.Default\" data-throw-if-not-resolved=\"false\"></xref> is returned.\n"
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example : [ ]
syntax :
content : public override CursorType GetMouseCursor()
return :
type : TinyLife.Uis.CursorType
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description : The cursor type
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content.vb : Public Overrides Function GetMouseCursor As CursorType
overridden : TinyLife.Tools.Tool.GetMouseCursor
overload : TinyLife.Tools.MoveLotTool.GetMouseCursor*
modifiers.csharp :
- public
- override
modifiers.vb :
- Public
- Overrides
references :
- uid : TinyLife.Tools
commentId : N : TinyLife.Tools
name : TinyLife.Tools
nameWithType : TinyLife.Tools
fullName : TinyLife.Tools
- uid : System.Object
commentId : T:System.Object
parent : System
isExternal : true
name : Object
nameWithType : Object
fullName : System.Object
- uid : TinyLife.Tools.Tool
commentId : T:TinyLife.Tools.Tool
parent : TinyLife.Tools
name : Tool
nameWithType : Tool
fullName : TinyLife.Tools.Tool
- uid : TinyLife.Tools.Tool.RemoveTool
commentId : F:TinyLife.Tools.Tool.RemoveTool
parent : TinyLife.Tools.Tool
name : RemoveTool
nameWithType : Tool.RemoveTool
fullName : TinyLife.Tools.Tool.RemoveTool
- uid : TinyLife.Tools.Tool.MoveTool
commentId : F:TinyLife.Tools.Tool.MoveTool
parent : TinyLife.Tools.Tool
name : MoveTool
nameWithType : Tool.MoveTool
fullName : TinyLife.Tools.Tool.MoveTool
- uid : TinyLife.Tools.Tool.PlayModeTool
commentId : F:TinyLife.Tools.Tool.PlayModeTool
parent : TinyLife.Tools.Tool
name : PlayModeTool
nameWithType : Tool.PlayModeTool
fullName : TinyLife.Tools.Tool.PlayModeTool
- uid : TinyLife.Tools.Tool.BuildTools
commentId : F:TinyLife.Tools.Tool.BuildTools
parent : TinyLife.Tools.Tool
name : BuildTools
nameWithType : Tool.BuildTools
fullName : TinyLife.Tools.Tool.BuildTools
- uid : TinyLife.Tools.Tool.SelectedObject
commentId : P:TinyLife.Tools.Tool.SelectedObject
parent : TinyLife.Tools.Tool
name : SelectedObject
nameWithType : Tool.SelectedObject
fullName : TinyLife.Tools.Tool.SelectedObject
- uid : TinyLife.Tools.Tool.SelectedWall
commentId : P:TinyLife.Tools.Tool.SelectedWall
parent : TinyLife.Tools.Tool
name : SelectedWall
nameWithType : Tool.SelectedWall
fullName : TinyLife.Tools.Tool.SelectedWall
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- uid : TinyLife.Tools.Tool.IsRotateCwPressed
commentId : P:TinyLife.Tools.Tool.IsRotateCwPressed
parent : TinyLife.Tools.Tool
name : IsRotateCwPressed
nameWithType : Tool.IsRotateCwPressed
fullName : TinyLife.Tools.Tool.IsRotateCwPressed
- uid : TinyLife.Tools.Tool.IsRotateCcwPressed
commentId : P:TinyLife.Tools.Tool.IsRotateCcwPressed
parent : TinyLife.Tools.Tool
name : IsRotateCcwPressed
nameWithType : Tool.IsRotateCcwPressed
fullName : TinyLife.Tools.Tool.IsRotateCcwPressed
- uid : TinyLife.Tools.Tool.IsCopyPressed
commentId : P:TinyLife.Tools.Tool.IsCopyPressed
parent : TinyLife.Tools.Tool
name : IsCopyPressed
nameWithType : Tool.IsCopyPressed
fullName : TinyLife.Tools.Tool.IsCopyPressed
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- uid : TinyLife.Tools.Tool.OnOpened
commentId : E:TinyLife.Tools.Tool.OnOpened
parent : TinyLife.Tools.Tool
name : OnOpened
nameWithType : Tool.OnOpened
fullName : TinyLife.Tools.Tool.OnOpened
- uid : TinyLife.Tools.Tool.OnClosed
commentId : E:TinyLife.Tools.Tool.OnClosed
parent : TinyLife.Tools.Tool
name : OnClosed
nameWithType : Tool.OnClosed
fullName : TinyLife.Tools.Tool.OnClosed
- uid : TinyLife.Tools.Tool.OnUpdate
commentId : E:TinyLife.Tools.Tool.OnUpdate
parent : TinyLife.Tools.Tool
name : OnUpdate
nameWithType : Tool.OnUpdate
fullName : TinyLife.Tools.Tool.OnUpdate
- uid : TinyLife.Tools.Tool.OnDraw
commentId : E:TinyLife.Tools.Tool.OnDraw
parent : TinyLife.Tools.Tool
name : OnDraw
nameWithType : Tool.OnDraw
fullName : TinyLife.Tools.Tool.OnDraw
- uid : TinyLife.Tools.Tool.OnInitBuildModeUi
commentId : E:TinyLife.Tools.Tool.OnInitBuildModeUi
parent : TinyLife.Tools.Tool
name : OnInitBuildModeUi
nameWithType : Tool.OnInitBuildModeUi
fullName : TinyLife.Tools.Tool.OnInitBuildModeUi
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- uid : TinyLife.Tools.Tool.Input
commentId : P:TinyLife.Tools.Tool.Input
parent : TinyLife.Tools.Tool
name : Input
nameWithType : Tool.Input
fullName : TinyLife.Tools.Tool.Input
- uid : TinyLife.Tools.Tool.Map
commentId : P:TinyLife.Tools.Tool.Map
parent : TinyLife.Tools.Tool
name : Map
nameWithType : Tool.Map
fullName : TinyLife.Tools.Tool.Map
- uid : TinyLife.Tools.Tool.Money
commentId : P:TinyLife.Tools.Tool.Money
parent : TinyLife.Tools.Tool
name : Money
nameWithType : Tool.Money
fullName : TinyLife.Tools.Tool.Money
- uid : TinyLife.Tools.Tool.Texture
commentId : F:TinyLife.Tools.Tool.Texture
parent : TinyLife.Tools.Tool
name : Texture
nameWithType : Tool.Texture
fullName : TinyLife.Tools.Tool.Texture
- uid : TinyLife.Tools.Tool.DisplayAsTab
commentId : F:TinyLife.Tools.Tool.DisplayAsTab
parent : TinyLife.Tools.Tool
name : DisplayAsTab
nameWithType : Tool.DisplayAsTab
fullName : TinyLife.Tools.Tool.DisplayAsTab
- uid : TinyLife.Tools.Tool.MousePos
commentId : F:TinyLife.Tools.Tool.MousePos
parent : TinyLife.Tools.Tool
name : MousePos
nameWithType : Tool.MousePos
fullName : TinyLife.Tools.Tool.MousePos
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