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### YamlMime:ManagedReference
items :
- uid : TinyLife.Actions.Emote
commentId : T:TinyLife.Actions.Emote
id : Emote
parent : TinyLife.Actions
children :
- TinyLife.Actions.Emote.#ctor(MLEM.Textures.TextureRegion,TinyLife.Actions.EmoteCategory)
- TinyLife.Actions.Emote.AllCategories
- TinyLife.Actions.Emote.Categories
- TinyLife.Actions.Emote.GetEmotes(TinyLife.Actions.EmoteCategory)
- TinyLife.Actions.Emote.GetRandomEmote(TinyLife.Actions.EmoteCategory)
- TinyLife.Actions.Emote.Register(TinyLife.Actions.Emote)
- TinyLife.Actions.Emote.Texture
langs :
- csharp
- vb
name : Emote
nameWithType : Emote
fullName : TinyLife.Actions.Emote
type : Class
source :
remote :
path : TinyLife/Actions/Emote.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Emote
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path : ../TinyLife/Actions/Emote.cs
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startLine : 15
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
summary : "\nAn emote is a graphic that can be displayed in a bubble over a <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref>, usually as part of a conversation.\n"
example : [ ]
syntax :
content : public class Emote
content.vb : Public Class Emote
inheritance :
- System.Object
inheritedMembers :
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
- TinyLife.Actions.Emote.TinyLife.Utilities.Extensions.JsonCopy``1
- uid : TinyLife.Actions.Emote.AllCategories
commentId : F:TinyLife.Actions.Emote.AllCategories
id : AllCategories
parent : TinyLife.Actions.Emote
langs :
- csharp
- vb
name : AllCategories
nameWithType : Emote.AllCategories
fullName : TinyLife.Actions.Emote.AllCategories
type : Field
source :
remote :
path : TinyLife/Actions/Emote.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : AllCategories
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path : ../TinyLife/Actions/Emote.cs
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startLine : 20
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
summary : "\nA set of all valid <xref href=\"TinyLife.Actions.EmoteCategory\" data-throw-if-not-resolved=\"false\"></xref> values\n"
example : [ ]
syntax :
content : public static readonly EmoteCategory[] AllCategories
return :
type : TinyLife.Actions.EmoteCategory[]
content.vb : Public Shared ReadOnly AllCategories As EmoteCategory()
- uid : TinyLife.Actions.Emote.Texture
commentId : F:TinyLife.Actions.Emote.Texture
id : Texture
parent : TinyLife.Actions.Emote
langs :
- csharp
- vb
name : Texture
nameWithType : Emote.Texture
fullName : TinyLife.Actions.Emote.Texture
type : Field
source :
remote :
path : TinyLife/Actions/Emote.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Texture
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path : ../TinyLife/Actions/Emote.cs
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startLine : 73
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
summary : "\nThe texture that is displayed for this emote\n"
example : [ ]
syntax :
content : public readonly TextureRegion Texture
return :
type : MLEM.Textures.TextureRegion
content.vb : Public ReadOnly Texture As TextureRegion
- uid : TinyLife.Actions.Emote.Categories
commentId : F:TinyLife.Actions.Emote.Categories
id : Categories
parent : TinyLife.Actions.Emote
langs :
- csharp
- vb
name : Categories
nameWithType : Emote.Categories
fullName : TinyLife.Actions.Emote.Categories
type : Field
source :
remote :
path : TinyLife/Actions/Emote.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Categories
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path : ../TinyLife/Actions/Emote.cs
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startLine : 77
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
summary : "\nA combined <xref href=\"TinyLife.Actions.EmoteCategory\" data-throw-if-not-resolved=\"false\"></xref> flag that determines the categories that this emote belongs to\n"
example : [ ]
syntax :
content : public readonly EmoteCategory Categories
return :
type : TinyLife.Actions.EmoteCategory
content.vb : Public ReadOnly Categories As EmoteCategory
- uid : TinyLife.Actions.Emote.#ctor(MLEM.Textures.TextureRegion,TinyLife.Actions.EmoteCategory)
commentId : M:TinyLife.Actions.Emote.#ctor(MLEM.Textures.TextureRegion,TinyLife.Actions.EmoteCategory)
id : '#ctor(MLEM.Textures.TextureRegion,TinyLife.Actions.EmoteCategory)'
parent : TinyLife.Actions.Emote
langs :
- csharp
- vb
name : Emote(TextureRegion, EmoteCategory)
nameWithType : Emote.Emote(TextureRegion, EmoteCategory)
fullName : TinyLife.Actions.Emote.Emote(MLEM.Textures.TextureRegion, TinyLife.Actions.EmoteCategory)
type : Constructor
source :
remote :
path : TinyLife/Actions/Emote.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : .ctor
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path : ../TinyLife/Actions/Emote.cs
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startLine : 84
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
summary : "\nInitializes a new emote with the given settings\n"
example : [ ]
syntax :
content : public Emote(TextureRegion texture, EmoteCategory categories)
parameters :
- id : texture
type : MLEM.Textures.TextureRegion
description : The texture that this emote should display
- id : categories
type : TinyLife.Actions.EmoteCategory
description : The categories that this emote should have. Can be a combined flag.
content.vb : Public Sub New(texture As TextureRegion, categories As EmoteCategory)
overload : TinyLife.Actions.Emote.#ctor*
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nameWithType.vb : Emote.New(TextureRegion, EmoteCategory)
fullName.vb : TinyLife.Actions.Emote.New(MLEM.Textures.TextureRegion, TinyLife.Actions.EmoteCategory)
name.vb : New(TextureRegion, EmoteCategory)
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- uid : TinyLife.Actions.Emote.GetRandomEmote(TinyLife.Actions.EmoteCategory)
commentId : M:TinyLife.Actions.Emote.GetRandomEmote(TinyLife.Actions.EmoteCategory)
id : GetRandomEmote(TinyLife.Actions.EmoteCategory)
parent : TinyLife.Actions.Emote
langs :
- csharp
- vb
name : GetRandomEmote(EmoteCategory)
nameWithType : Emote.GetRandomEmote(EmoteCategory)
fullName : TinyLife.Actions.Emote.GetRandomEmote(TinyLife.Actions.EmoteCategory)
type : Method
source :
remote :
path : TinyLife/Actions/Emote.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : GetRandomEmote
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path : ../TinyLife/Actions/Emote.cs
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startLine : 94
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
summary : "\nReturns a random emote from a combined flag of possible categories\n"
example : [ ]
syntax :
content : public static Emote GetRandomEmote(EmoteCategory possibleCategories)
parameters :
- id : possibleCategories
type : TinyLife.Actions.EmoteCategory
description : The possible categories
return :
type : TinyLife.Actions.Emote
description : A random emote from the given categories
content.vb : Public Shared Function GetRandomEmote(possibleCategories As EmoteCategory) As Emote
overload : TinyLife.Actions.Emote.GetRandomEmote*
- uid : TinyLife.Actions.Emote.GetEmotes(TinyLife.Actions.EmoteCategory)
commentId : M:TinyLife.Actions.Emote.GetEmotes(TinyLife.Actions.EmoteCategory)
id : GetEmotes(TinyLife.Actions.EmoteCategory)
parent : TinyLife.Actions.Emote
langs :
- csharp
- vb
name : GetEmotes(EmoteCategory)
nameWithType : Emote.GetEmotes(EmoteCategory)
fullName : TinyLife.Actions.Emote.GetEmotes(TinyLife.Actions.EmoteCategory)
type : Method
source :
remote :
path : TinyLife/Actions/Emote.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : GetEmotes
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path : ../TinyLife/Actions/Emote.cs
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startLine : 103
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
summary : "\nReturns a set of all of the emotes in the given combined category flag\n"
example : [ ]
syntax :
content : public static IEnumerable<Emote> GetEmotes(EmoteCategory possibleCategories)
parameters :
- id : possibleCategories
type : TinyLife.Actions.EmoteCategory
description : The categories
return :
type : System.Collections.Generic.IEnumerable{TinyLife.Actions.Emote}
description : A set of all emotes that match the categories
content.vb : Public Shared Function GetEmotes(possibleCategories As EmoteCategory) As IEnumerable(Of Emote)
overload : TinyLife.Actions.Emote.GetEmotes*
- uid : TinyLife.Actions.Emote.Register(TinyLife.Actions.Emote)
commentId : M:TinyLife.Actions.Emote.Register(TinyLife.Actions.Emote)
id : Register(TinyLife.Actions.Emote)
parent : TinyLife.Actions.Emote
langs :
- csharp
- vb
name : Register(Emote)
nameWithType : Emote.Register(Emote)
fullName : TinyLife.Actions.Emote.Register(TinyLife.Actions.Emote)
type : Method
source :
remote :
path : TinyLife/Actions/Emote.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Register
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path : ../TinyLife/Actions/Emote.cs
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startLine : 118
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assemblies :
- Tiny Life
namespace : TinyLife.Actions
summary : "\nRegisters a new <xref href=\"TinyLife.Actions.Emote\" data-throw-if-not-resolved=\"false\"></xref> with the given settings\n"
example : [ ]
syntax :
content : public static void Register(Emote emote)
parameters :
- id : emote
type : TinyLife.Actions.Emote
description : The emote to register
content.vb : Public Shared Sub Register(emote As Emote)
overload : TinyLife.Actions.Emote.Register*
references :
- uid : TinyLife.Objects.Person
commentId : T:TinyLife.Objects.Person
parent : TinyLife.Objects
name : Person
nameWithType : Person
fullName : TinyLife.Objects.Person
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nameWithType : TinyLife.Actions
fullName : TinyLife.Actions
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