TinyLifeWeb/docs/api/TinyLife.Tools.Tool.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.Tools.Tool
commentId: T:TinyLife.Tools.Tool
id: Tool
parent: TinyLife.Tools
children:
- TinyLife.Tools.Tool.#ctor(MLEM.Textures.TextureRegion,System.Boolean)
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- TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single})
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- TinyLife.Tools.Tool.BuildTools
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- TinyLife.Tools.Tool.CanSwitchGameModes
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- TinyLife.Tools.Tool.CanUndoRedo
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- TinyLife.Tools.Tool.Closed
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- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32},System.Func{System.Int32,System.Boolean})
- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean})
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- TinyLife.Tools.Tool.DisplayAsTab
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- TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
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- TinyLife.Tools.Tool.ForceWallsUp
- TinyLife.Tools.Tool.GetMouseCursor
- TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
- TinyLife.Tools.Tool.Input
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- TinyLife.Tools.Tool.IsCopyPressed
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- TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
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- TinyLife.Tools.Tool.IsRotateCcwPressed
- TinyLife.Tools.Tool.IsRotateCwPressed
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- TinyLife.Tools.Tool.Map
- TinyLife.Tools.Tool.Money
- TinyLife.Tools.Tool.MousePos
- TinyLife.Tools.Tool.MoveTool
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- TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button)
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- TinyLife.Tools.Tool.OnClosed
- TinyLife.Tools.Tool.OnDraw
- TinyLife.Tools.Tool.OnInitBuildModeUi
- TinyLife.Tools.Tool.OnOpened
- TinyLife.Tools.Tool.OnUpdate
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- TinyLife.Tools.Tool.Opened
- TinyLife.Tools.Tool.PlayModeTool
- TinyLife.Tools.Tool.RemoveTool
- TinyLife.Tools.Tool.SelectedObject
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- TinyLife.Tools.Tool.SelectedRoof
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- TinyLife.Tools.Tool.SelectedWall
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- TinyLife.Tools.Tool.ShouldHighlightSelectedObject(System.Object)
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- TinyLife.Tools.Tool.Texture
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- TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime)
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langs:
- csharp
- vb
name: Tool
nameWithType: Tool
fullName: TinyLife.Tools.Tool
type: Class
source:
remote:
path: TinyLife/Tools/Tool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Tool
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path: ../TinyLife/Tools/Tool.cs
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startLine: 24
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nA tool is a type of game mode that is currently active.\nTools are split up into the <xref href=\"TinyLife.Tools.Tool.PlayModeTool\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Tools.Tool.BuildTools\" data-throw-if-not-resolved=\"false\"></xref>, the latter of which holds all tools that can be found in the build menu.\n"
example: []
syntax:
content: public class Tool
content.vb: Public Class Tool
inheritance:
- System.Object
derivedClasses:
- TinyLife.Tools.FurnitureTool
- TinyLife.Tools.LotTool
- TinyLife.Tools.MoveLotTool
- TinyLife.Tools.MoveTool
- TinyLife.Tools.OpeningTool
- TinyLife.Tools.PlayModeTool
- TinyLife.Tools.RemoveTool
- TinyLife.Tools.RoofTool
- TinyLife.Tools.TileTool
- TinyLife.Tools.WallpaperTool
- TinyLife.Tools.WallTool
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Tools.Tool.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Tools.Tool.RemoveTool
commentId: F:TinyLife.Tools.Tool.RemoveTool
id: RemoveTool
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: RemoveTool
nameWithType: Tool.RemoveTool
fullName: TinyLife.Tools.Tool.RemoveTool
type: Field
source:
remote:
path: TinyLife/Tools/Tool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: RemoveTool
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path: ../TinyLife/Tools/Tool.cs
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startLine: 29
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nThe <xref href=\"TinyLife.Tools.Tool.RemoveTool\" data-throw-if-not-resolved=\"false\"></xref> singleton, which is activated using the Remove tab in the build menu or by holding the control key.\n"
example: []
syntax:
content: public static readonly RemoveTool RemoveTool
return:
type: TinyLife.Tools.RemoveTool
content.vb: Public Shared ReadOnly RemoveTool As RemoveTool
- uid: TinyLife.Tools.Tool.MoveTool
commentId: F:TinyLife.Tools.Tool.MoveTool
id: MoveTool
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: MoveTool
nameWithType: Tool.MoveTool
fullName: TinyLife.Tools.Tool.MoveTool
type: Field
source:
remote:
path: TinyLife/Tools/Tool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: MoveTool
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path: ../TinyLife/Tools/Tool.cs
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startLine: 33
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nThe <xref href=\"TinyLife.Tools.Tool.MoveTool\" data-throw-if-not-resolved=\"false\"></xref> singleton\n"
example: []
syntax:
content: public static readonly MoveTool MoveTool
return:
type: TinyLife.Tools.MoveTool
content.vb: Public Shared ReadOnly MoveTool As MoveTool
- uid: TinyLife.Tools.Tool.PlayModeTool
commentId: F:TinyLife.Tools.Tool.PlayModeTool
id: PlayModeTool
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: PlayModeTool
nameWithType: Tool.PlayModeTool
fullName: TinyLife.Tools.Tool.PlayModeTool
type: Field
source:
remote:
path: TinyLife/Tools/Tool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: PlayModeTool
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path: ../TinyLife/Tools/Tool.cs
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startLine: 37
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nThe <xref href=\"TinyLife.Tools.Tool.PlayModeTool\" data-throw-if-not-resolved=\"false\"></xref> singleton, which is activated when build mode is inactive.\n"
example: []
syntax:
content: public static readonly PlayModeTool PlayModeTool
return:
type: TinyLife.Tools.PlayModeTool
content.vb: Public Shared ReadOnly PlayModeTool As PlayModeTool
- uid: TinyLife.Tools.Tool.BuildTools
commentId: F:TinyLife.Tools.Tool.BuildTools
id: BuildTools
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: BuildTools
nameWithType: Tool.BuildTools
fullName: TinyLife.Tools.Tool.BuildTools
type: Field
source:
remote:
path: TinyLife/Tools/Tool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: BuildTools
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path: ../TinyLife/Tools/Tool.cs
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startLine: 42
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nA set of <xref href=\"TinyLife.Tools.Tool\" data-throw-if-not-resolved=\"false\"></xref> instances that can be activated using the build mode menu.\nAll tools in this list are automatically added to the menu.\n"
example: []
syntax:
content: public static readonly List<Tool> BuildTools
return:
type: System.Collections.Generic.List{TinyLife.Tools.Tool}
content.vb: Public Shared ReadOnly BuildTools As List(Of Tool)
- uid: TinyLife.Tools.Tool.SelectedObject
commentId: P:TinyLife.Tools.Tool.SelectedObject
id: SelectedObject
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: SelectedObject
nameWithType: Tool.SelectedObject
fullName: TinyLife.Tools.Tool.SelectedObject
type: Property
source:
remote:
path: TinyLife/Tools/Tool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: SelectedObject
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path: ../TinyLife/Tools/Tool.cs
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startLine: 53
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nThe <xref href=\"TinyLife.Objects.MapObject\" data-throw-if-not-resolved=\"false\"></xref> that is currently below the mouse, or null if there is none.\nThis object selection mechanic uses pixel-perfect collision based on the object&apos;s rendered texture.\n"
example: []
syntax:
content: public static MapObject SelectedObject { get; }
parameters: []
return:
type: TinyLife.Objects.MapObject
content.vb: Public Shared ReadOnly Property SelectedObject As MapObject
overload: TinyLife.Tools.Tool.SelectedObject*
- uid: TinyLife.Tools.Tool.SelectedWall
commentId: P:TinyLife.Tools.Tool.SelectedWall
id: SelectedWall
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: SelectedWall
nameWithType: Tool.SelectedWall
fullName: TinyLife.Tools.Tool.SelectedWall
type: Property
source:
remote:
path: TinyLife/Tools/Tool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: SelectedWall
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path: ../TinyLife/Tools/Tool.cs
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startLine: 58
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nThe <xref href=\"TinyLife.World.Wall\" data-throw-if-not-resolved=\"false\"></xref> that is currently below the mouse, or null if there is none.\nThis object selection mechanic uses pixel-perfect collision based on the wall&apos;s rendered texture.\n"
example: []
syntax:
content: public static Wall SelectedWall { get; }
parameters: []
return:
type: TinyLife.World.Wall
content.vb: Public Shared ReadOnly Property SelectedWall As Wall
overload: TinyLife.Tools.Tool.SelectedWall*
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- uid: TinyLife.Tools.Tool.SelectedRoof
commentId: P:TinyLife.Tools.Tool.SelectedRoof
id: SelectedRoof
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: SelectedRoof
nameWithType: Tool.SelectedRoof
fullName: TinyLife.Tools.Tool.SelectedRoof
type: Property
source:
remote:
path: TinyLife/Tools/Tool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SelectedRoof
path: ../TinyLife/Tools/Tool.cs
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startLine: 63
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: "\nThe <xref href=\"TinyLife.World.Roof\" data-throw-if-not-resolved=\"false\"></xref> that is currently below the mouse, or <a href=\"https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null\">null</a> if there is none.\nThis object selection mechanic uses pixel-perfect collision based on the roof&apos;s rendered texture.\n"
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example: []
syntax:
content: public static Roof SelectedRoof { get; }
parameters: []
return:
type: TinyLife.World.Roof
content.vb: Public Shared ReadOnly Property SelectedRoof As Roof
overload: TinyLife.Tools.Tool.SelectedRoof*
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- uid: TinyLife.Tools.Tool.IsRotateCwPressed
commentId: P:TinyLife.Tools.Tool.IsRotateCwPressed
id: IsRotateCwPressed
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: IsRotateCwPressed
nameWithType: Tool.IsRotateCwPressed
fullName: TinyLife.Tools.Tool.IsRotateCwPressed
type: Property
source:
remote:
path: TinyLife/Tools/Tool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsRotateCwPressed
path: ../TinyLife/Tools/Tool.cs
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startLine: 68
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nReturns whether a keybind or button combination is pressed that indicates that an object should be rotated clockwise now.\nThis should be queried after <xref href=\"TinyLife.Tools.Tool.IsRotateCcwPressed\" data-throw-if-not-resolved=\"false\"></xref>, since this doesn&apos;t check for any modifier keys.\n"
example: []
syntax:
content: public static bool IsRotateCwPressed { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public Shared ReadOnly Property IsRotateCwPressed As Boolean
overload: TinyLife.Tools.Tool.IsRotateCwPressed*
- uid: TinyLife.Tools.Tool.IsRotateCcwPressed
commentId: P:TinyLife.Tools.Tool.IsRotateCcwPressed
id: IsRotateCcwPressed
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: IsRotateCcwPressed
nameWithType: Tool.IsRotateCcwPressed
fullName: TinyLife.Tools.Tool.IsRotateCcwPressed
type: Property
source:
remote:
path: TinyLife/Tools/Tool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsRotateCcwPressed
path: ../TinyLife/Tools/Tool.cs
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startLine: 73
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nReturns whether a keybind or button combination is pressed that indicates that an object should be rotated clockwise now.\nThis should be queried before <xref href=\"TinyLife.Tools.Tool.IsRotateCwPressed\" data-throw-if-not-resolved=\"false\"></xref>, since this checks for modifier keys being pressed.\n"
example: []
syntax:
content: public static bool IsRotateCcwPressed { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public Shared ReadOnly Property IsRotateCcwPressed As Boolean
overload: TinyLife.Tools.Tool.IsRotateCcwPressed*
- uid: TinyLife.Tools.Tool.IsCopyPressed
commentId: P:TinyLife.Tools.Tool.IsCopyPressed
id: IsCopyPressed
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: IsCopyPressed
nameWithType: Tool.IsCopyPressed
fullName: TinyLife.Tools.Tool.IsCopyPressed
type: Property
source:
remote:
path: TinyLife/Tools/Tool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsCopyPressed
path: ../TinyLife/Tools/Tool.cs
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startLine: 77
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nReturns whether a keybind or button combination is pressed that indicates that an object should be copied.\n"
example: []
syntax:
content: public static bool IsCopyPressed { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public Shared ReadOnly Property IsCopyPressed As Boolean
overload: TinyLife.Tools.Tool.IsCopyPressed*
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- uid: TinyLife.Tools.Tool.OnOpened
commentId: E:TinyLife.Tools.Tool.OnOpened
id: OnOpened
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: OnOpened
nameWithType: Tool.OnOpened
fullName: TinyLife.Tools.Tool.OnOpened
type: Event
source:
remote:
path: TinyLife/Tools/Tool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: OnOpened
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path: ../TinyLife/Tools/Tool.cs
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startLine: 82
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nAn event that is invoked when a <xref href=\"TinyLife.Tools.Tool\" data-throw-if-not-resolved=\"false\"></xref> is <xref href=\"TinyLife.Tools.Tool.Opened\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public static event Action<Tool> OnOpened
return:
type: System.Action{TinyLife.Tools.Tool}
content.vb: Public Shared Event OnOpened As Action(Of Tool)
- uid: TinyLife.Tools.Tool.OnClosed
commentId: E:TinyLife.Tools.Tool.OnClosed
id: OnClosed
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: OnClosed
nameWithType: Tool.OnClosed
fullName: TinyLife.Tools.Tool.OnClosed
type: Event
source:
remote:
path: TinyLife/Tools/Tool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: OnClosed
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path: ../TinyLife/Tools/Tool.cs
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startLine: 86
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nAn event that is invoked when a <xref href=\"TinyLife.Tools.Tool\" data-throw-if-not-resolved=\"false\"></xref> is <xref href=\"TinyLife.Tools.Tool.Closed\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public static event Action<Tool> OnClosed
return:
type: System.Action{TinyLife.Tools.Tool}
content.vb: Public Shared Event OnClosed As Action(Of Tool)
- uid: TinyLife.Tools.Tool.OnUpdate
commentId: E:TinyLife.Tools.Tool.OnUpdate
id: OnUpdate
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: OnUpdate
nameWithType: Tool.OnUpdate
fullName: TinyLife.Tools.Tool.OnUpdate
type: Event
source:
remote:
path: TinyLife/Tools/Tool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: OnUpdate
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path: ../TinyLife/Tools/Tool.cs
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startLine: 90
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: "\nAn event that is invoked when a <xref href=\"TinyLife.Tools.Tool\" data-throw-if-not-resolved=\"false\"></xref> is updated in <xref href=\"TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
syntax:
content: public static event Action<Tool, GameTime> OnUpdate
return:
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type: System.Action{TinyLife.Tools.Tool,Microsoft.Xna.Framework.GameTime}
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content.vb: Public Shared Event OnUpdate As Action(Of Tool, GameTime)
- uid: TinyLife.Tools.Tool.OnDraw
commentId: E:TinyLife.Tools.Tool.OnDraw
id: OnDraw
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: OnDraw
nameWithType: Tool.OnDraw
fullName: TinyLife.Tools.Tool.OnDraw
type: Event
source:
remote:
path: TinyLife/Tools/Tool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: OnDraw
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path: ../TinyLife/Tools/Tool.cs
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startLine: 94
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: "\nAn event that is invoked when a <xref href=\"TinyLife.Tools.Tool\" data-throw-if-not-resolved=\"false\"></xref> is drawn in <xref href=\"TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime%2cMicrosoft.Xna.Framework.Graphics.SpriteBatch)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
syntax:
content: public static event Action<Tool, GameTime, SpriteBatch> OnDraw
return:
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type: System.Action{TinyLife.Tools.Tool,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch}
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content.vb: Public Shared Event OnDraw As Action(Of Tool, GameTime, SpriteBatch)
- uid: TinyLife.Tools.Tool.OnInitBuildModeUi
commentId: E:TinyLife.Tools.Tool.OnInitBuildModeUi
id: OnInitBuildModeUi
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: OnInitBuildModeUi
nameWithType: Tool.OnInitBuildModeUi
fullName: TinyLife.Tools.Tool.OnInitBuildModeUi
type: Event
source:
remote:
path: TinyLife/Tools/Tool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: OnInitBuildModeUi
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path: ../TinyLife/Tools/Tool.cs
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startLine: 98
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nAn event that is invoked when a <xref href=\"TinyLife.Tools.Tool\" data-throw-if-not-resolved=\"false\"></xref>&apos;s <xref href=\"TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel%2cMLEM.Ui.Elements.Panel)\" data-throw-if-not-resolved=\"false\"></xref> method is called.\n"
example: []
syntax:
content: public static event Action<Tool, Panel, Panel> OnInitBuildModeUi
return:
type: System.Action{TinyLife.Tools.Tool,MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel}
content.vb: Public Shared Event OnInitBuildModeUi As Action(Of Tool, Panel, Panel)
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- uid: TinyLife.Tools.Tool.Input
commentId: P:TinyLife.Tools.Tool.Input
id: Input
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: Input
nameWithType: Tool.Input
fullName: TinyLife.Tools.Tool.Input
type: Property
source:
remote:
path: TinyLife/Tools/Tool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Input
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path: ../TinyLife/Tools/Tool.cs
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startLine: 101
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
example: []
syntax:
content: protected static InputHandler Input { get; }
parameters: []
return:
type: MLEM.Input.InputHandler
content.vb: Protected Shared ReadOnly Property Input As InputHandler
overload: TinyLife.Tools.Tool.Input*
- uid: TinyLife.Tools.Tool.Map
commentId: P:TinyLife.Tools.Tool.Map
id: Map
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: Map
nameWithType: Tool.Map
fullName: TinyLife.Tools.Tool.Map
type: Property
source:
remote:
path: TinyLife/Tools/Tool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Map
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path: ../TinyLife/Tools/Tool.cs
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startLine: 103
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: "\nThe map that the game is currently on, or <pre><code>null</code></pre> if in the main menu\n"
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example: []
syntax:
content: protected static Map Map { get; }
parameters: []
return:
type: TinyLife.World.Map
content.vb: Protected Shared ReadOnly Property Map As Map
overload: TinyLife.Tools.Tool.Map*
- uid: TinyLife.Tools.Tool.Money
commentId: P:TinyLife.Tools.Tool.Money
id: Money
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: Money
nameWithType: Tool.Money
fullName: TinyLife.Tools.Tool.Money
type: Property
source:
remote:
path: TinyLife/Tools/Tool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Money
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path: ../TinyLife/Tools/Tool.cs
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startLine: 105
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: "\nThe money that this household has, rounded by two digits after the decimal point\n"
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example: []
syntax:
content: protected static float Money { get; set; }
parameters: []
return:
type: System.Single
content.vb: Protected Shared Property Money As Single
overload: TinyLife.Tools.Tool.Money*
- uid: TinyLife.Tools.Tool.Texture
commentId: F:TinyLife.Tools.Tool.Texture
id: Texture
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: Texture
nameWithType: Tool.Texture
fullName: TinyLife.Tools.Tool.Texture
type: Field
source:
remote:
path: TinyLife/Tools/Tool.cs
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branch: main
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Texture
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path: ../TinyLife/Tools/Tool.cs
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startLine: 113
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nThe texture region that should be used to display this tool in the build menu\n"
example: []
syntax:
content: public readonly TextureRegion Texture
return:
type: MLEM.Textures.TextureRegion
content.vb: Public ReadOnly Texture As TextureRegion
- uid: TinyLife.Tools.Tool.DisplayAsTab
commentId: F:TinyLife.Tools.Tool.DisplayAsTab
id: DisplayAsTab
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: DisplayAsTab
nameWithType: Tool.DisplayAsTab
fullName: TinyLife.Tools.Tool.DisplayAsTab
type: Field
source:
remote:
path: TinyLife/Tools/Tool.cs
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branch: main
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: DisplayAsTab
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path: ../TinyLife/Tools/Tool.cs
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startLine: 117
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nWhether or not this tool should be displayed as a tab (like the <xref href=\"TinyLife.Tools.Tool.RemoveTool\" data-throw-if-not-resolved=\"false\"></xref>) or a button in the build menu\n"
example: []
syntax:
content: public readonly bool DisplayAsTab
return:
type: System.Boolean
content.vb: Public ReadOnly DisplayAsTab As Boolean
- uid: TinyLife.Tools.Tool.MousePos
commentId: F:TinyLife.Tools.Tool.MousePos
id: MousePos
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: MousePos
nameWithType: Tool.MousePos
fullName: TinyLife.Tools.Tool.MousePos
type: Field
source:
remote:
path: TinyLife/Tools/Tool.cs
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branch: main
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: MousePos
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path: ../TinyLife/Tools/Tool.cs
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startLine: 122
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: "\nThe position of the mouse in world coordinates.\nThis position is set every <xref href=\"TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime)\" data-throw-if-not-resolved=\"false\"></xref> call.\n"
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example: []
syntax:
content: protected Vector2 MousePos
return:
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type: Microsoft.Xna.Framework.Vector2
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content.vb: Protected MousePos As Vector2
- uid: TinyLife.Tools.Tool.#ctor(MLEM.Textures.TextureRegion,System.Boolean)
commentId: M:TinyLife.Tools.Tool.#ctor(MLEM.Textures.TextureRegion,System.Boolean)
id: '#ctor(MLEM.Textures.TextureRegion,System.Boolean)'
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
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name: Tool(TextureRegion, bool)
nameWithType: Tool.Tool(TextureRegion, bool)
fullName: TinyLife.Tools.Tool.Tool(MLEM.Textures.TextureRegion, bool)
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type: Constructor
source:
remote:
path: TinyLife/Tools/Tool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: .ctor
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path: ../TinyLife/Tools/Tool.cs
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startLine: 129
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nCreates a new tool with the given settings\n"
example: []
syntax:
content: public Tool(TextureRegion texture, bool displayAsTab = false)
parameters:
- id: texture
type: MLEM.Textures.TextureRegion
description: The texture of the tool icon
- id: displayAsTab
type: System.Boolean
description: Wheteher or not this tool should display as a tab. Defaults to false.
content.vb: Public Sub New(texture As TextureRegion, displayAsTab As Boolean = False)
overload: TinyLife.Tools.Tool.#ctor*
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nameWithType.vb: Tool.New(TextureRegion, Boolean)
fullName.vb: TinyLife.Tools.Tool.New(MLEM.Textures.TextureRegion, Boolean)
name.vb: New(TextureRegion, Boolean)
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- uid: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
commentId: M:TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
id: InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: InitBuildModeUi(Panel, Panel)
nameWithType: Tool.InitBuildModeUi(Panel, Panel)
fullName: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel, MLEM.Ui.Elements.Panel)
type: Method
source:
remote:
path: TinyLife/Tools/Tool.cs
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branch: main
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: InitBuildModeUi
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path: ../TinyLife/Tools/Tool.cs
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startLine: 140
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nOverride this method to add custom content to the passed ui elements.\nBy default, this method does nothing.\n"
example: []
syntax:
content: protected virtual void InitBuildModeUi(Panel content, Panel zoom)
parameters:
- id: content
type: MLEM.Ui.Elements.Panel
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description: The main content panel. Add custom <xref href="TinyLife.Tools.Tool.BuildModeButton(System.String%2cMLEM.Ui.Elements.Element.GenericCallback%2cMLEM.Ui.Elements.Element.DrawCallback%2cSystem.Single%2cMLEM.Textures.TextureRegion%2cSystem.Collections.Generic.IEnumerable%7bSystem.String%7d%2cSystem.Nullable%7bSystem.Single%7d)" data-throw-if-not-resolved="false"></xref> instances here.
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- id: zoom
type: MLEM.Ui.Elements.Panel
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description: The zoom panel that contains <xref href="TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme%5b%5d%2cSystem.Action%7bSystem.Int32%2cSystem.Int32%7d%2cSystem.Func%7bSystem.Int32%2cSystem.Int32%2cSystem.Boolean%7d)" data-throw-if-not-resolved="false"></xref> and object previews
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content.vb: Protected Overridable Sub InitBuildModeUi(content As Panel, zoom As Panel)
overload: TinyLife.Tools.Tool.InitBuildModeUi*
- uid: TinyLife.Tools.Tool.Opened
commentId: M:TinyLife.Tools.Tool.Opened
id: Opened
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: Opened()
nameWithType: Tool.Opened()
fullName: TinyLife.Tools.Tool.Opened()
type: Method
source:
remote:
path: TinyLife/Tools/Tool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Opened
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path: ../TinyLife/Tools/Tool.cs
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startLine: 148
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nCalled when this build tool is opened.\nBy default, this method initializes several settings and calls <xref href=\"TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel%2cMLEM.Ui.Elements.Panel)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public virtual void Opened()
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content.vb: Public Overridable Sub Opened()
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overload: TinyLife.Tools.Tool.Opened*
- uid: TinyLife.Tools.Tool.Closed
commentId: M:TinyLife.Tools.Tool.Closed
id: Closed
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: Closed()
nameWithType: Tool.Closed()
fullName: TinyLife.Tools.Tool.Closed()
type: Method
source:
remote:
path: TinyLife/Tools/Tool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Closed
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path: ../TinyLife/Tools/Tool.cs
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startLine: 177
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nCalled when this build tool is closed.\nBy default, this method removes its elements from the ui.\n"
example: []
syntax:
content: public virtual void Closed()
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content.vb: Public Overridable Sub Closed()
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overload: TinyLife.Tools.Tool.Closed*
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- uid: TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime)
commentId: M:TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime)
id: Update(Microsoft.Xna.Framework.GameTime)
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parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: Update(GameTime)
nameWithType: Tool.Update(GameTime)
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fullName: TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime)
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type: Method
source:
remote:
path: TinyLife/Tools/Tool.cs
2023-03-30 18:07:55 +02:00
branch: main
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: Update
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path: ../TinyLife/Tools/Tool.cs
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startLine: 188
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: "\nThis method is called every update frame for the <xref href=\"TinyLife.GameImpl.CurrentTool\" data-throw-if-not-resolved=\"false\"></xref>.\nBy default, this method updates the <xref href=\"TinyLife.Tools.Tool.MousePos\" data-throw-if-not-resolved=\"false\"></xref> and invokes <xref href=\"TinyLife.Tools.Tool.OnUpdate\" data-throw-if-not-resolved=\"false\"></xref>, and also manages the <xref href=\"TinyLife.Tools.UndoRedoStack\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
syntax:
content: public virtual void Update(GameTime time)
parameters:
- id: time
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type: Microsoft.Xna.Framework.GameTime
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description: The game&apos;s time
content.vb: Public Overridable Sub Update(time As GameTime)
overload: TinyLife.Tools.Tool.Update*
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- uid: TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
commentId: M:TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
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parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: Draw(GameTime, SpriteBatch)
nameWithType: Tool.Draw(GameTime, SpriteBatch)
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fullName: TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch)
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type: Method
source:
remote:
path: TinyLife/Tools/Tool.cs
2023-03-30 18:07:55 +02:00
branch: main
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: Draw
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path: ../TinyLife/Tools/Tool.cs
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startLine: 209
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: "\nThis method is called every draw frame for the <xref href=\"TinyLife.GameImpl.CurrentTool\" data-throw-if-not-resolved=\"false\"></xref>.\nNote that this method is only called if the mouse is not hovering over any ui elements.\nBy default, this method invokes <xref href=\"TinyLife.Tools.Tool.OnDraw\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
syntax:
content: public virtual void Draw(GameTime time, SpriteBatch batch)
parameters:
- id: time
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type: Microsoft.Xna.Framework.GameTime
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description: The game&apos;s time
- id: batch
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type: Microsoft.Xna.Framework.Graphics.SpriteBatch
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description: The sprite batch used for drawing
content.vb: Public Overridable Sub Draw(time As GameTime, batch As SpriteBatch)
overload: TinyLife.Tools.Tool.Draw*
- uid: TinyLife.Tools.Tool.GetMouseCursor
commentId: M:TinyLife.Tools.Tool.GetMouseCursor
id: GetMouseCursor
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: GetMouseCursor()
nameWithType: Tool.GetMouseCursor()
fullName: TinyLife.Tools.Tool.GetMouseCursor()
type: Method
source:
remote:
path: TinyLife/Tools/Tool.cs
2023-03-30 18:07:55 +02:00
branch: main
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: GetMouseCursor
2022-03-09 16:13:05 +01:00
path: ../TinyLife/Tools/Tool.cs
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startLine: 218
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nReturns the <xref href=\"TinyLife.Uis.CursorType\" data-throw-if-not-resolved=\"false\"></xref> that this tool should currently display.\nBy default, <xref href=\"TinyLife.Uis.CursorType.Default\" data-throw-if-not-resolved=\"false\"></xref> is returned.\n"
example: []
syntax:
content: public virtual CursorType GetMouseCursor()
return:
type: TinyLife.Uis.CursorType
description: The cursor type
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content.vb: Public Overridable Function GetMouseCursor() As CursorType
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overload: TinyLife.Tools.Tool.GetMouseCursor*
- uid: TinyLife.Tools.Tool.ForceWallsUp
commentId: M:TinyLife.Tools.Tool.ForceWallsUp
id: ForceWallsUp
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: ForceWallsUp()
nameWithType: Tool.ForceWallsUp()
fullName: TinyLife.Tools.Tool.ForceWallsUp()
type: Method
source:
remote:
path: TinyLife/Tools/Tool.cs
2023-03-30 18:07:55 +02:00
branch: main
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: ForceWallsUp
2022-03-09 16:13:05 +01:00
path: ../TinyLife/Tools/Tool.cs
2023-01-16 12:24:01 +01:00
startLine: 227
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nReturns whether the <xref href=\"TinyLife.WallDisplay\" data-throw-if-not-resolved=\"false\"></xref> should be forcibly changed by this tool.\nIf it shouldn&apos;t be changed, null should be returned. Otherwise, the required <xref href=\"TinyLife.WallDisplay\" data-throw-if-not-resolved=\"false\"></xref> should be returned.\n"
example: []
syntax:
content: public virtual WallDisplay? ForceWallsUp()
return:
type: System.Nullable{TinyLife.WallDisplay}
description: The required wall display, or null if the default should be used
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content.vb: Public Overridable Function ForceWallsUp() As WallDisplay?
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overload: TinyLife.Tools.Tool.ForceWallsUp*
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- uid: TinyLife.Tools.Tool.CanSwitchGameModes
commentId: M:TinyLife.Tools.Tool.CanSwitchGameModes
id: CanSwitchGameModes
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parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
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name: CanSwitchGameModes()
nameWithType: Tool.CanSwitchGameModes()
fullName: TinyLife.Tools.Tool.CanSwitchGameModes()
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type: Method
source:
remote:
path: TinyLife/Tools/Tool.cs
2023-03-30 18:07:55 +02:00
branch: main
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2022-01-08 12:41:09 +01:00
id: CanSwitchGameModes
2022-03-09 16:13:05 +01:00
path: ../TinyLife/Tools/Tool.cs
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startLine: 235
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: "\nWhether or not the game <xref href=\"TinyLife.GameImpl.CanSwitchGameModes\" data-throw-if-not-resolved=\"false\"></xref> currently, while this tool is selected\n"
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example: []
syntax:
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content: public virtual bool CanSwitchGameModes()
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return:
type: System.Boolean
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description: Whether the game can be mode switched right now
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content.vb: Public Overridable Function CanSwitchGameModes() As Boolean
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overload: TinyLife.Tools.Tool.CanSwitchGameModes*
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- uid: TinyLife.Tools.Tool.CanUndoRedo
commentId: M:TinyLife.Tools.Tool.CanUndoRedo
id: CanUndoRedo
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: CanUndoRedo()
nameWithType: Tool.CanUndoRedo()
fullName: TinyLife.Tools.Tool.CanUndoRedo()
type: Method
source:
remote:
path: TinyLife/Tools/Tool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanUndoRedo
path: ../TinyLife/Tools/Tool.cs
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startLine: 243
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nReturns whether or not the <xref href=\"TinyLife.Tools.UndoRedoStack\" data-throw-if-not-resolved=\"false\"></xref> can currently operate and thus, whether the <xref href=\"TinyLife.Tools.UndoRedoStack.Undo\" data-throw-if-not-resolved=\"false\"></xref> or <xref href=\"TinyLife.Tools.UndoRedoStack.Redo\" data-throw-if-not-resolved=\"false\"></xref> actions can be called.\n"
example: []
syntax:
content: public virtual bool CanUndoRedo()
return:
type: System.Boolean
description: Whether the undo or redo commands can be used right now.
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content.vb: Public Overridable Function CanUndoRedo() As Boolean
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overload: TinyLife.Tools.Tool.CanUndoRedo*
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- uid: TinyLife.Tools.Tool.ShouldHighlightSelectedObject(System.Object)
commentId: M:TinyLife.Tools.Tool.ShouldHighlightSelectedObject(System.Object)
id: ShouldHighlightSelectedObject(System.Object)
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parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
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name: ShouldHighlightSelectedObject(object)
nameWithType: Tool.ShouldHighlightSelectedObject(object)
fullName: TinyLife.Tools.Tool.ShouldHighlightSelectedObject(object)
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type: Method
source:
remote:
path: TinyLife/Tools/Tool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: ShouldHighlightSelectedObject
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path: ../TinyLife/Tools/Tool.cs
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startLine: 253
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: "\nWhether or not the <xref href=\"TinyLife.Tools.Tool.SelectedObject\" data-throw-if-not-resolved=\"false\"></xref> should currently have a white highlight around it.\nThis method defaults to return true if <xref href=\"TinyLife.GameImpl.IsCursorOnUi\" data-throw-if-not-resolved=\"false\"></xref> is false.\n"
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example: []
syntax:
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content: public virtual bool ShouldHighlightSelectedObject(object obj)
parameters:
- id: obj
type: System.Object
description: The selected object, which can be a <xref href="TinyLife.Objects.MapObject" data-throw-if-not-resolved="false"></xref> or a <xref href="TinyLife.World.Wall" data-throw-if-not-resolved="false"></xref>.
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return:
type: System.Boolean
description: Whether or not the selected object should be highlighted
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content.vb: Public Overridable Function ShouldHighlightSelectedObject(obj As Object) As Boolean
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overload: TinyLife.Tools.Tool.ShouldHighlightSelectedObject*
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nameWithType.vb: Tool.ShouldHighlightSelectedObject(Object)
fullName.vb: TinyLife.Tools.Tool.ShouldHighlightSelectedObject(Object)
name.vb: ShouldHighlightSelectedObject(Object)
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- uid: TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button)
commentId: M:TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button)
id: OnButtonCreated(MLEM.Ui.Elements.Button)
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: OnButtonCreated(Button)
nameWithType: Tool.OnButtonCreated(Button)
fullName: TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button)
type: Method
source:
remote:
path: TinyLife/Tools/Tool.cs
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branch: main
2022-05-24 13:36:05 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnButtonCreated
path: ../TinyLife/Tools/Tool.cs
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startLine: 261
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nA method that is called when this tool&apos;s build mode button is created.\n"
example: []
syntax:
content: public virtual void OnButtonCreated(Button button)
parameters:
- id: button
type: MLEM.Ui.Elements.Button
description: The button that was created.
content.vb: Public Overridable Sub OnButtonCreated(button As Button)
overload: TinyLife.Tools.Tool.OnButtonCreated*
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- uid: TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
commentId: M:TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
id: IsOnLot(Microsoft.Xna.Framework.Point)
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parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: IsOnLot(Point)
nameWithType: Tool.IsOnLot(Point)
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fullName: TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
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type: Method
source:
remote:
path: TinyLife/Tools/Tool.cs
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branch: main
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: IsOnLot
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path: ../TinyLife/Tools/Tool.cs
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startLine: 268
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nReturns whether or not the passed position is on the currently edited lot (<xref href=\"TinyLife.GameImpl.CurrentLot\" data-throw-if-not-resolved=\"false\"></xref>)\n"
example: []
syntax:
content: public static bool IsOnLot(Point pos)
parameters:
- id: pos
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type: Microsoft.Xna.Framework.Point
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description: The position to check
return:
type: System.Boolean
description: Whether or not the position is on the current lot
content.vb: Public Shared Function IsOnLot(pos As Point) As Boolean
overload: TinyLife.Tools.Tool.IsOnLot*
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- uid: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean})
commentId: M:TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean})
id: ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean})
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parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
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name: ColorSelection(ColorScheme[], Action<int, int>, Func<int, int, bool>)
nameWithType: Tool.ColorSelection(ColorScheme[], Action<int, int>, Func<int, int, bool>)
fullName: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[], System.Action<int, int>, System.Func<int, int, bool>)
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type: Method
source:
remote:
path: TinyLife/Tools/Tool.cs
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branch: main
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: ColorSelection
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path: ../TinyLife/Tools/Tool.cs
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startLine: 286
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nCreates a new <xref href=\"MLEM.Ui.Elements.Group\" data-throw-if-not-resolved=\"false\"></xref> that resembles a set of color selection buttons.\nThis method uses <xref href=\"TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme%2cSystem.Action%7bSystem.Int32%7d%2cSystem.Func%7bSystem.Int32%2cSystem.Boolean%7d)\" data-throw-if-not-resolved=\"false\"></xref> to create multiple color selection areas for all of the <code data-dev-comment-type=\"paramref\" class=\"paramref\">schemes</code> passed.\n"
example: []
syntax:
content: public static Group ColorSelection(ColorScheme[] schemes, Action<int, int> onPressed, Func<int, int, bool> isSelected)
parameters:
- id: schemes
type: TinyLife.Utilities.ColorScheme[]
description: The color schemes to create buttons for.
- id: onPressed
type: System.Action{System.Int32,System.Int32}
description: A function that returns the index of the color scheme, as well as the index of the color, that has been pressed.
- id: isSelected
type: System.Func{System.Int32,System.Int32,System.Boolean}
description: A function that determines whether the color scheme and colors with the given indices are selected, which causes a rectangle to be drawn around it.
return:
type: MLEM.Ui.Elements.Group
description: A group of color selection areas with the given settings.
content.vb: Public Shared Function ColorSelection(schemes As ColorScheme(), onPressed As Action(Of Integer, Integer), isSelected As Func(Of Integer, Integer, Boolean)) As Group
overload: TinyLife.Tools.Tool.ColorSelection*
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nameWithType.vb: Tool.ColorSelection(ColorScheme(), Action(Of Integer, Integer), Func(Of Integer, Integer, Boolean))
fullName.vb: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme(), System.Action(Of Integer, Integer), System.Func(Of Integer, Integer, Boolean))
name.vb: ColorSelection(ColorScheme(), Action(Of Integer, Integer), Func(Of Integer, Integer, Boolean))
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- uid: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32},System.Func{System.Int32,System.Boolean})
commentId: M:TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32},System.Func{System.Int32,System.Boolean})
id: ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32},System.Func{System.Int32,System.Boolean})
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
2023-03-30 18:07:55 +02:00
name: ColorSelection(ColorScheme, Action<int>, Func<int, bool>)
nameWithType: Tool.ColorSelection(ColorScheme, Action<int>, Func<int, bool>)
fullName: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme, System.Action<int>, System.Func<int, bool>)
2022-03-09 16:13:05 +01:00
type: Method
source:
remote:
path: TinyLife/Tools/Tool.cs
2023-03-30 18:07:55 +02:00
branch: main
2022-03-09 16:13:05 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ColorSelection
path: ../TinyLife/Tools/Tool.cs
2023-01-16 12:24:01 +01:00
startLine: 307
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nCreates a new <xref href=\"MLEM.Ui.Elements.Group\" data-throw-if-not-resolved=\"false\"></xref> that resembles a set of color selection buttons.\nThis is used by <xref href=\"TinyLife.Uis.CharacterCreator\" data-throw-if-not-resolved=\"false\"></xref>, as well as tools like the <xref href=\"TinyLife.Tools.FurnitureTool\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
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content: public static Group ColorSelection(ColorScheme colors, Action<int> onPressed, Func<int, bool> isSelected)
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parameters:
- id: colors
type: TinyLife.Utilities.ColorScheme
description: The color scheme to create buttons for
- id: onPressed
type: System.Action{System.Int32}
description: A function that returns the index of the button (and color) that has been pressed
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- id: isSelected
type: System.Func{System.Int32,System.Boolean}
description: A function that determines whether the color with the given index is selected, which causes a rectangle to be drawn around it.
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return:
type: MLEM.Ui.Elements.Group
description: A group of buttons with the given settings
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content.vb: Public Shared Function ColorSelection(colors As ColorScheme, onPressed As Action(Of Integer), isSelected As Func(Of Integer, Boolean)) As Group
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overload: TinyLife.Tools.Tool.ColorSelection*
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nameWithType.vb: Tool.ColorSelection(ColorScheme, Action(Of Integer), Func(Of Integer, Boolean))
fullName.vb: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme, System.Action(Of Integer), System.Func(Of Integer, Boolean))
name.vb: ColorSelection(ColorScheme, Action(Of Integer), Func(Of Integer, Boolean))
2022-01-08 12:41:09 +01:00
- uid: TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single})
commentId: M:TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single})
id: BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single})
2021-08-04 06:51:12 +02:00
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
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name: BuildModeButton(string, GenericCallback, DrawCallback, float, TextureRegion, IEnumerable<string>, float?)
nameWithType: Tool.BuildModeButton(string, Element.GenericCallback, Element.DrawCallback, float, TextureRegion, IEnumerable<string>, float?)
fullName: TinyLife.Tools.Tool.BuildModeButton(string, MLEM.Ui.Elements.Element.GenericCallback, MLEM.Ui.Elements.Element.DrawCallback, float, MLEM.Textures.TextureRegion, System.Collections.Generic.IEnumerable<string>, float?)
2021-08-04 06:51:12 +02:00
type: Method
source:
remote:
path: TinyLife/Tools/Tool.cs
2023-03-30 18:07:55 +02:00
branch: main
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: BuildModeButton
2022-03-09 16:13:05 +01:00
path: ../TinyLife/Tools/Tool.cs
2023-01-16 12:24:01 +01:00
startLine: 346
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nCreates a new <xref href=\"MLEM.Ui.Elements.Button\" data-throw-if-not-resolved=\"false\"></xref> in the style of each build mode content button, like the ones that display the furniture that can be bought.\n"
example: []
syntax:
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content: public static Button BuildModeButton(string name, Element.GenericCallback onPressed, Element.DrawCallback onDrawn, float price, TextureRegion icon, IEnumerable<string> description = null, float? customPrice = null)
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parameters:
- id: name
type: System.String
description: The name that should be displayed when hovering the button. This should be unlocalized.
- id: onPressed
type: MLEM.Ui.Elements.Element.GenericCallback
description: A fucntion that is called when the created button is pressed
- id: onDrawn
type: MLEM.Ui.Elements.Element.DrawCallback
description: A function that is called when the created button is drawn
- id: price
type: System.Single
description: The price that should be displayed for this object
- id: icon
type: MLEM.Textures.TextureRegion
description: The build mode category icon of this object
- id: description
type: System.Collections.Generic.IEnumerable{System.String}
description: An optional set of text lines that will be inserted into the tooltip&apos;s description part
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- id: customPrice
type: System.Nullable{System.Single}
description: The custom price that should be displayed (and used) instead of the <code data-dev-comment-type="paramref" class="paramref">price</code>. If this value is set, the regular <code data-dev-comment-type="paramref" class="paramref">price</code> will be displayed as strikethrough
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return:
type: MLEM.Ui.Elements.Button
description: A new button with the passed settings
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content.vb: Public Shared Function BuildModeButton(name As String, onPressed As Element.GenericCallback, onDrawn As Element.DrawCallback, price As Single, icon As TextureRegion, description As IEnumerable(Of String) = Nothing, customPrice As Single? = Nothing) As Button
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overload: TinyLife.Tools.Tool.BuildModeButton*
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nameWithType.vb: Tool.BuildModeButton(String, Element.GenericCallback, Element.DrawCallback, Single, TextureRegion, IEnumerable(Of String), Single?)
fullName.vb: TinyLife.Tools.Tool.BuildModeButton(String, MLEM.Ui.Elements.Element.GenericCallback, MLEM.Ui.Elements.Element.DrawCallback, Single, MLEM.Textures.TextureRegion, System.Collections.Generic.IEnumerable(Of String), Single?)
name.vb: BuildModeButton(String, GenericCallback, DrawCallback, Single, TextureRegion, IEnumerable(Of String), Single?)
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references:
- uid: TinyLife.Tools.Tool.PlayModeTool
commentId: F:TinyLife.Tools.Tool.PlayModeTool
parent: TinyLife.Tools.Tool
name: PlayModeTool
nameWithType: Tool.PlayModeTool
fullName: TinyLife.Tools.Tool.PlayModeTool
- uid: TinyLife.Tools.Tool.BuildTools
commentId: F:TinyLife.Tools.Tool.BuildTools
parent: TinyLife.Tools.Tool
name: BuildTools
nameWithType: Tool.BuildTools
fullName: TinyLife.Tools.Tool.BuildTools
- uid: TinyLife.Tools
commentId: N:TinyLife.Tools
name: TinyLife.Tools
nameWithType: TinyLife.Tools
fullName: TinyLife.Tools
2023-03-30 18:07:55 +02:00
spec.csharp:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.Tools
name: Tools
spec.vb:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.Tools
name: Tools
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- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
2021-08-04 06:51:12 +02:00
- uid: System.Object.Equals(System.Object)
commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
name: Equals(object)
nameWithType: object.Equals(object)
fullName: object.Equals(object)
nameWithType.vb: Object.Equals(Object)
fullName.vb: Object.Equals(Object)
name.vb: Equals(Object)
2021-08-04 06:51:12 +02:00
spec.csharp:
- uid: System.Object.Equals(System.Object)
name: Equals
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
2021-08-04 06:51:12 +02:00
- name: (
- uid: System.Object
2023-03-30 18:07:55 +02:00
name: object
2021-08-04 06:51:12 +02:00
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object
2021-08-04 06:51:12 +02:00
- name: )
spec.vb:
- uid: System.Object.Equals(System.Object)
name: Equals
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
2021-08-04 06:51:12 +02:00
- name: (
- uid: System.Object
name: Object
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object
2021-08-04 06:51:12 +02:00
- name: )
- uid: System.Object.Equals(System.Object,System.Object)
commentId: M:System.Object.Equals(System.Object,System.Object)
parent: System.Object
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
name: Equals(object, object)
nameWithType: object.Equals(object, object)
fullName: object.Equals(object, object)
nameWithType.vb: Object.Equals(Object, Object)
fullName.vb: Object.Equals(Object, Object)
name.vb: Equals(Object, Object)
2021-08-04 06:51:12 +02:00
spec.csharp:
- uid: System.Object.Equals(System.Object,System.Object)
name: Equals
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
2021-08-04 06:51:12 +02:00
- name: (
- uid: System.Object
2023-03-30 18:07:55 +02:00
name: object
2021-08-04 06:51:12 +02:00
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object
- name: ','
- name: " "
2021-08-04 06:51:12 +02:00
- uid: System.Object
2023-03-30 18:07:55 +02:00
name: object
2021-08-04 06:51:12 +02:00
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object
2021-08-04 06:51:12 +02:00
- name: )
spec.vb:
- uid: System.Object.Equals(System.Object,System.Object)
name: Equals
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
2021-08-04 06:51:12 +02:00
- name: (
- uid: System.Object
name: Object
isExternal: true
2023-03-30 18:07:55 +02:00
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2023-03-30 18:07:55 +02:00
fullName.vb: System.Collections.Generic.IEnumerable(Of String)
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name.vb: IEnumerable(Of String)
spec.csharp:
- uid: System.Collections.Generic.IEnumerable`1
name: IEnumerable
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1
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- name: <
- uid: System.String
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name: string
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isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.string
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- name: '>'
spec.vb:
- uid: System.Collections.Generic.IEnumerable`1
name: IEnumerable
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1
- name: (
- name: Of
- name: " "
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- uid: System.String
name: String
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.string
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- name: )
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- uid: System.Nullable{System.Single}
commentId: T:System.Nullable{System.Single}
parent: System
definition: System.Nullable`1
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href: https://learn.microsoft.com/dotnet/api/system.single
name: float?
nameWithType: float?
fullName: float?
nameWithType.vb: Single?
fullName.vb: Single?
name.vb: Single?
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spec.csharp:
- uid: System.Single
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name: float
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isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.single
- name: '?'
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spec.vb:
- uid: System.Single
name: Single
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.single
- name: '?'
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- uid: System.Collections.Generic.IEnumerable`1
commentId: T:System.Collections.Generic.IEnumerable`1
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1
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name: IEnumerable<T>
nameWithType: IEnumerable<T>
fullName: System.Collections.Generic.IEnumerable<T>
nameWithType.vb: IEnumerable(Of T)
fullName.vb: System.Collections.Generic.IEnumerable(Of T)
name.vb: IEnumerable(Of T)
spec.csharp:
- uid: System.Collections.Generic.IEnumerable`1
name: IEnumerable
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1
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- name: <
- name: T
- name: '>'
spec.vb:
- uid: System.Collections.Generic.IEnumerable`1
name: IEnumerable
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1
- name: (
- name: Of
- name: " "
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- name: T
- name: )