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### YamlMime:ManagedReference
items :
- uid : TinyLife.Uis.InGameUi
commentId : T:TinyLife.Uis.InGameUi
id : InGameUi
parent : TinyLife.Uis
children :
- TinyLife.Uis.InGameUi.BuildContent
- TinyLife.Uis.InGameUi.BuildZoom
- TinyLife.Uis.InGameUi.Main
- TinyLife.Uis.InGameUi.OnInitialized
langs :
- csharp
- vb
name : InGameUi
nameWithType : InGameUi
fullName : TinyLife.Uis.InGameUi
type : Class
source :
remote :
path : TinyLife/Uis/InGameUi.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : InGameUi
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path : ../TinyLife/Uis/InGameUi.cs
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startLine : 21
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assemblies :
- Tiny Life
namespace : TinyLife.Uis
summary : "\nThis class holds a set of ways to interact with the game's in-game ui.\n"
example : [ ]
syntax :
content : public static class InGameUi
content.vb : Public Module InGameUi
inheritance :
- System.Object
inheritedMembers :
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
- uid : TinyLife.Uis.InGameUi.OnInitialized
commentId : E:TinyLife.Uis.InGameUi.OnInitialized
id : OnInitialized
parent : TinyLife.Uis.InGameUi
langs :
- csharp
- vb
name : OnInitialized
nameWithType : InGameUi.OnInitialized
fullName : TinyLife.Uis.InGameUi.OnInitialized
type : Event
source :
remote :
path : TinyLife/Uis/InGameUi.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : OnInitialized
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path : ../TinyLife/Uis/InGameUi.cs
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startLine : 28
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assemblies :
- Tiny Life
namespace : TinyLife.Uis
summary : "\nAn event that is invoked when the in-game ui is initialized after entering a save.\n"
example : [ ]
syntax :
content : public static event Action OnInitialized
return :
type : System.Action
content.vb : Public Shared Event OnInitialized As Action
- uid : TinyLife.Uis.InGameUi.Main
commentId : P:TinyLife.Uis.InGameUi.Main
id : Main
parent : TinyLife.Uis.InGameUi
langs :
- csharp
- vb
name : Main
nameWithType : InGameUi.Main
fullName : TinyLife.Uis.InGameUi.Main
type : Property
source :
remote :
path : TinyLife/Uis/InGameUi.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Main
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path : ../TinyLife/Uis/InGameUi.cs
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startLine : 33
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assemblies :
- Tiny Life
namespace : TinyLife.Uis
summary : "\nThe main element that all other in-game ui elements are added to.\n"
example : [ ]
syntax :
content : public static Group Main { get; }
parameters : [ ]
return :
type : MLEM.Ui.Elements.Group
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content.vb : Public Shared Property Main As Group
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overload : TinyLife.Uis.InGameUi.Main*
- uid : TinyLife.Uis.InGameUi.BuildContent
commentId : P:TinyLife.Uis.InGameUi.BuildContent
id : BuildContent
parent : TinyLife.Uis.InGameUi
langs :
- csharp
- vb
name : BuildContent
nameWithType : InGameUi.BuildContent
fullName : TinyLife.Uis.InGameUi.BuildContent
type : Property
source :
remote :
path : TinyLife/Uis/InGameUi.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : BuildContent
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path : ../TinyLife/Uis/InGameUi.cs
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startLine : 37
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assemblies :
- Tiny Life
namespace : TinyLife.Uis
summary : "\nThe build content panel that is passed into <xref href=\"TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel%2cMLEM.Ui.Elements.Panel)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example : [ ]
syntax :
content : public static Panel BuildContent { get; }
parameters : [ ]
return :
type : MLEM.Ui.Elements.Panel
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content.vb : Public Shared Property BuildContent As Panel
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overload : TinyLife.Uis.InGameUi.BuildContent*
- uid : TinyLife.Uis.InGameUi.BuildZoom
commentId : P:TinyLife.Uis.InGameUi.BuildZoom
id : BuildZoom
parent : TinyLife.Uis.InGameUi
langs :
- csharp
- vb
name : BuildZoom
nameWithType : InGameUi.BuildZoom
fullName : TinyLife.Uis.InGameUi.BuildZoom
type : Property
source :
remote :
path : TinyLife/Uis/InGameUi.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : BuildZoom
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path : ../TinyLife/Uis/InGameUi.cs
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startLine : 41
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assemblies :
- Tiny Life
namespace : TinyLife.Uis
summary : "\nThe build zoom panel that is passed into <xref href=\"TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel%2cMLEM.Ui.Elements.Panel)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example : [ ]
syntax :
content : public static Panel BuildZoom { get; }
parameters : [ ]
return :
type : MLEM.Ui.Elements.Panel
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content.vb : Public Shared Property BuildZoom As Panel
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overload : TinyLife.Uis.InGameUi.BuildZoom*
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commentId : N : TinyLife.Uis
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href : https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
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2021-11-23 16:24:04 +01:00
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