TinyLifeWeb/docs/api/TinyLife.Utilities.TextureHandler.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.Utilities.TextureHandler
commentId: T:TinyLife.Utilities.TextureHandler
id: TextureHandler
parent: TinyLife.Utilities
children:
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- TinyLife.Utilities.TextureHandler.AutoTileTexture
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- TinyLife.Utilities.TextureHandler.ClothesTextures
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- TinyLife.Utilities.TextureHandler.CursorTexture
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- TinyLife.Utilities.TextureHandler.EmoteTexture
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- TinyLife.Utilities.TextureHandler.FurnitureTextures
- TinyLife.Utilities.TextureHandler.LightTexture
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- TinyLife.Utilities.TextureHandler.MenuBackground(System.Int32,System.Int32,System.Int32,System.Int32)
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- TinyLife.Utilities.TextureHandler.OpeningTexture
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- TinyLife.Utilities.TextureHandler.ParticleTexture
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- TinyLife.Utilities.TextureHandler.RoofTexture
- TinyLife.Utilities.TextureHandler.TexturePacker
- TinyLife.Utilities.TextureHandler.TileTexture
- TinyLife.Utilities.TextureHandler.UiTexture
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- TinyLife.Utilities.TextureHandler.VehicleTexture
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- TinyLife.Utilities.TextureHandler.WallpaperTextures
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- TinyLife.Utilities.TextureHandler.WaterTexture
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langs:
- csharp
- vb
name: TextureHandler
nameWithType: TextureHandler
fullName: TinyLife.Utilities.TextureHandler
type: Class
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: TextureHandler
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path: ../TinyLife/Utilities/TextureHandler.cs
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startLine: 17
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assemblies:
- Tiny Life
namespace: TinyLife.Utilities
summary: "\nThe texture handler stores data for the game&apos;s textures, including all of the game&apos;s internal textures and various utility methods.\nIt also stores the game&apos;s <xref href=\"MLEM.Data.RuntimeTexturePacker\" data-throw-if-not-resolved=\"false\"></xref> which is used to pack all textures into a big texture for performance.\n"
example: []
syntax:
content: public static class TextureHandler
content.vb: Public Module TextureHandler
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
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- uid: TinyLife.Utilities.TextureHandler.TexturePacker
commentId: F:TinyLife.Utilities.TextureHandler.TexturePacker
id: TexturePacker
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: TexturePacker
nameWithType: TextureHandler.TexturePacker
fullName: TinyLife.Utilities.TextureHandler.TexturePacker
type: Field
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: TexturePacker
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path: ../TinyLife/Utilities/TextureHandler.cs
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startLine: 20
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assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
content: public static readonly RuntimeTexturePacker TexturePacker
return:
type: MLEM.Data.RuntimeTexturePacker
content.vb: Public Shared ReadOnly TexturePacker As RuntimeTexturePacker
- uid: TinyLife.Utilities.TextureHandler.FurnitureTextures
commentId: F:TinyLife.Utilities.TextureHandler.FurnitureTextures
id: FurnitureTextures
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: FurnitureTextures
nameWithType: TextureHandler.FurnitureTextures
fullName: TinyLife.Utilities.TextureHandler.FurnitureTextures
type: Field
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: FurnitureTextures
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path: ../TinyLife/Utilities/TextureHandler.cs
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startLine: 21
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assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
content: public static readonly List<DataTextureAtlas> FurnitureTextures
return:
type: System.Collections.Generic.List{MLEM.Data.DataTextureAtlas}
content.vb: Public Shared ReadOnly FurnitureTextures As List(Of DataTextureAtlas)
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- uid: TinyLife.Utilities.TextureHandler.ClothesTextures
commentId: F:TinyLife.Utilities.TextureHandler.ClothesTextures
id: ClothesTextures
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parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
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name: ClothesTextures
nameWithType: TextureHandler.ClothesTextures
fullName: TinyLife.Utilities.TextureHandler.ClothesTextures
type: Field
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source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: ClothesTextures
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path: ../TinyLife/Utilities/TextureHandler.cs
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startLine: 22
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assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
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content: public static readonly Dictionary<(AgeGroup, ClothesLayer), Dictionary<Point, TextureRegion>> ClothesTextures
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return:
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type: System.Collections.Generic.Dictionary{System.ValueTuple{TinyLife.Objects.AgeGroup,TinyLife.Objects.ClothesLayer},System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}}
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content.vb: Public Shared ReadOnly ClothesTextures As Dictionary(Of (AgeGroup, ClothesLayer), Dictionary(Of Point, TextureRegion))
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- uid: TinyLife.Utilities.TextureHandler.WallpaperTextures
commentId: P:TinyLife.Utilities.TextureHandler.WallpaperTextures
id: WallpaperTextures
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parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
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name: WallpaperTextures
nameWithType: TextureHandler.WallpaperTextures
fullName: TinyLife.Utilities.TextureHandler.WallpaperTextures
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type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: WallpaperTextures
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path: ../TinyLife/Utilities/TextureHandler.cs
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startLine: 23
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assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
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content: public static Dictionary<Point, TextureRegion> WallpaperTextures { get; }
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parameters: []
return:
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type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
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content.vb: Public Shared Property WallpaperTextures As Dictionary(Of Point, TextureRegion)
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overload: TinyLife.Utilities.TextureHandler.WallpaperTextures*
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- uid: TinyLife.Utilities.TextureHandler.UiTexture
commentId: P:TinyLife.Utilities.TextureHandler.UiTexture
id: UiTexture
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: UiTexture
nameWithType: TextureHandler.UiTexture
fullName: TinyLife.Utilities.TextureHandler.UiTexture
type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: UiTexture
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path: ../TinyLife/Utilities/TextureHandler.cs
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startLine: 24
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assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
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content: public static Dictionary<Point, TextureRegion> UiTexture { get; }
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parameters: []
return:
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type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
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content.vb: Public Shared Property UiTexture As Dictionary(Of Point, TextureRegion)
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overload: TinyLife.Utilities.TextureHandler.UiTexture*
- uid: TinyLife.Utilities.TextureHandler.CursorTexture
commentId: P:TinyLife.Utilities.TextureHandler.CursorTexture
id: CursorTexture
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: CursorTexture
nameWithType: TextureHandler.CursorTexture
fullName: TinyLife.Utilities.TextureHandler.CursorTexture
type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: CursorTexture
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path: ../TinyLife/Utilities/TextureHandler.cs
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startLine: 25
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assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
content: public static UniformTextureAtlas CursorTexture { get; }
parameters: []
return:
type: MLEM.Textures.UniformTextureAtlas
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content.vb: Public Shared Property CursorTexture As UniformTextureAtlas
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overload: TinyLife.Utilities.TextureHandler.CursorTexture*
- uid: TinyLife.Utilities.TextureHandler.OpeningTexture
commentId: P:TinyLife.Utilities.TextureHandler.OpeningTexture
id: OpeningTexture
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: OpeningTexture
nameWithType: TextureHandler.OpeningTexture
fullName: TinyLife.Utilities.TextureHandler.OpeningTexture
type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: OpeningTexture
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path: ../TinyLife/Utilities/TextureHandler.cs
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startLine: 26
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assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
content: public static UniformTextureAtlas OpeningTexture { get; }
parameters: []
return:
type: MLEM.Textures.UniformTextureAtlas
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content.vb: Public Shared Property OpeningTexture As UniformTextureAtlas
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overload: TinyLife.Utilities.TextureHandler.OpeningTexture*
- uid: TinyLife.Utilities.TextureHandler.RoofTexture
commentId: P:TinyLife.Utilities.TextureHandler.RoofTexture
id: RoofTexture
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: RoofTexture
nameWithType: TextureHandler.RoofTexture
fullName: TinyLife.Utilities.TextureHandler.RoofTexture
type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: RoofTexture
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path: ../TinyLife/Utilities/TextureHandler.cs
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startLine: 27
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assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
content: public static UniformTextureAtlas RoofTexture { get; }
parameters: []
return:
type: MLEM.Textures.UniformTextureAtlas
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content.vb: Public Shared Property RoofTexture As UniformTextureAtlas
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overload: TinyLife.Utilities.TextureHandler.RoofTexture*
- uid: TinyLife.Utilities.TextureHandler.TileTexture
commentId: P:TinyLife.Utilities.TextureHandler.TileTexture
id: TileTexture
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: TileTexture
nameWithType: TextureHandler.TileTexture
fullName: TinyLife.Utilities.TextureHandler.TileTexture
type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: TileTexture
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path: ../TinyLife/Utilities/TextureHandler.cs
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startLine: 28
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assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
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content: public static Dictionary<Point, TextureRegion> TileTexture { get; }
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parameters: []
return:
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type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
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content.vb: Public Shared Property TileTexture As Dictionary(Of Point, TextureRegion)
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overload: TinyLife.Utilities.TextureHandler.TileTexture*
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- uid: TinyLife.Utilities.TextureHandler.AutoTileTexture
commentId: P:TinyLife.Utilities.TextureHandler.AutoTileTexture
id: AutoTileTexture
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: AutoTileTexture
nameWithType: TextureHandler.AutoTileTexture
fullName: TinyLife.Utilities.TextureHandler.AutoTileTexture
type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AutoTileTexture
path: ../TinyLife/Utilities/TextureHandler.cs
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startLine: 29
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assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
content: public static Dictionary<Point, TextureRegion> AutoTileTexture { get; }
parameters: []
return:
type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
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content.vb: Public Shared Property AutoTileTexture As Dictionary(Of Point, TextureRegion)
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overload: TinyLife.Utilities.TextureHandler.AutoTileTexture*
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- uid: TinyLife.Utilities.TextureHandler.WaterTexture
commentId: P:TinyLife.Utilities.TextureHandler.WaterTexture
id: WaterTexture
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: WaterTexture
nameWithType: TextureHandler.WaterTexture
fullName: TinyLife.Utilities.TextureHandler.WaterTexture
type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: WaterTexture
path: ../TinyLife/Utilities/TextureHandler.cs
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startLine: 30
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assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
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content: public static Dictionary<Point, TextureRegion> WaterTexture { get; }
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parameters: []
return:
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type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
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content.vb: Public Shared Property WaterTexture As Dictionary(Of Point, TextureRegion)
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overload: TinyLife.Utilities.TextureHandler.WaterTexture*
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- uid: TinyLife.Utilities.TextureHandler.VehicleTexture
commentId: P:TinyLife.Utilities.TextureHandler.VehicleTexture
id: VehicleTexture
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parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
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name: VehicleTexture
nameWithType: TextureHandler.VehicleTexture
fullName: TinyLife.Utilities.TextureHandler.VehicleTexture
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type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: VehicleTexture
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path: ../TinyLife/Utilities/TextureHandler.cs
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startLine: 31
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assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
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content: public static DataTextureAtlas VehicleTexture { get; }
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parameters: []
return:
type: MLEM.Data.DataTextureAtlas
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content.vb: Public Shared Property VehicleTexture As DataTextureAtlas
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overload: TinyLife.Utilities.TextureHandler.VehicleTexture*
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- uid: TinyLife.Utilities.TextureHandler.LightTexture
commentId: P:TinyLife.Utilities.TextureHandler.LightTexture
id: LightTexture
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: LightTexture
nameWithType: TextureHandler.LightTexture
fullName: TinyLife.Utilities.TextureHandler.LightTexture
type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
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branch: main
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: LightTexture
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path: ../TinyLife/Utilities/TextureHandler.cs
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startLine: 32
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assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
content: public static UniformTextureAtlas LightTexture { get; }
parameters: []
return:
type: MLEM.Textures.UniformTextureAtlas
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content.vb: Public Shared Property LightTexture As UniformTextureAtlas
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overload: TinyLife.Utilities.TextureHandler.LightTexture*
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- uid: TinyLife.Utilities.TextureHandler.ParticleTexture
commentId: P:TinyLife.Utilities.TextureHandler.ParticleTexture
id: ParticleTexture
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: ParticleTexture
nameWithType: TextureHandler.ParticleTexture
fullName: TinyLife.Utilities.TextureHandler.ParticleTexture
type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
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branch: main
2022-11-12 13:53:28 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ParticleTexture
path: ../TinyLife/Utilities/TextureHandler.cs
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startLine: 33
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assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
content: public static UniformTextureAtlas ParticleTexture { get; }
parameters: []
return:
type: MLEM.Textures.UniformTextureAtlas
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content.vb: Public Shared Property ParticleTexture As UniformTextureAtlas
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overload: TinyLife.Utilities.TextureHandler.ParticleTexture*
- uid: TinyLife.Utilities.TextureHandler.EmoteTexture
commentId: P:TinyLife.Utilities.TextureHandler.EmoteTexture
id: EmoteTexture
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: EmoteTexture
nameWithType: TextureHandler.EmoteTexture
fullName: TinyLife.Utilities.TextureHandler.EmoteTexture
type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: EmoteTexture
path: ../TinyLife/Utilities/TextureHandler.cs
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startLine: 34
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assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
content: public static Dictionary<Point, TextureRegion> EmoteTexture { get; }
parameters: []
return:
type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
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content.vb: Public Shared Property EmoteTexture As Dictionary(Of Point, TextureRegion)
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overload: TinyLife.Utilities.TextureHandler.EmoteTexture*
- uid: TinyLife.Utilities.TextureHandler.MenuBackground(System.Int32,System.Int32,System.Int32,System.Int32)
commentId: M:TinyLife.Utilities.TextureHandler.MenuBackground(System.Int32,System.Int32,System.Int32,System.Int32)
id: MenuBackground(System.Int32,System.Int32,System.Int32,System.Int32)
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
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name: MenuBackground(int, int, int, int)
nameWithType: TextureHandler.MenuBackground(int, int, int, int)
fullName: TinyLife.Utilities.TextureHandler.MenuBackground(int, int, int, int)
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type: Method
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: MenuBackground
path: ../TinyLife/Utilities/TextureHandler.cs
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startLine: 128
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assemblies:
- Tiny Life
namespace: TinyLife.Utilities
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summary: "\nReturns a <xref href=\"MLEM.Textures.NinePatch\" data-throw-if-not-resolved=\"false\"></xref> that contains a menu background texture region, based on the given data.\n"
example: []
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syntax:
content: public static NinePatch MenuBackground(int x, int y, int width = 1, int height = 1)
parameters:
- id: x
type: System.Int32
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description: The x coordinate of the menu background section to return, which is expected to be between 0 and 1.
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- id: y
type: System.Int32
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description: The y coordinate of the menu background section to return, which is expected to be between 0 and 1.
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- id: width
type: System.Int32
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description: The width of the menu background section to return, which is expected to be between 1 and 2.
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- id: height
type: System.Int32
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description: The height of the menu background section to return, which is expected to be between 1 and 2.
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return:
type: MLEM.Textures.NinePatch
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description: A <xref href="MLEM.Textures.NinePatch" data-throw-if-not-resolved="false"></xref> that contains a menu background texture region.
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content.vb: Public Shared Function MenuBackground(x As Integer, y As Integer, width As Integer = 1, height As Integer = 1) As NinePatch
overload: TinyLife.Utilities.TextureHandler.MenuBackground*
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commentId: T:MLEM.Data.RuntimeTexturePacker
parent: MLEM.Data
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name: RuntimeTexturePacker
nameWithType: RuntimeTexturePacker
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