TinyLifeWeb/docs/api/TinyLife.Objects.Particle.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.Objects.Particle
commentId: T:TinyLife.Objects.Particle
id: Particle
parent: TinyLife.Objects
children:
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- TinyLife.Objects.Particle.#ctor(MLEM.Animations.SpriteAnimation,System.TimeSpan,Microsoft.Xna.Framework.Vector2)
- TinyLife.Objects.Particle.#ctor(MLEM.Textures.TextureRegion,System.TimeSpan,Microsoft.Xna.Framework.Vector2)
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- TinyLife.Objects.Particle.AmbientFallingLeaves
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- TinyLife.Objects.Particle.Animation
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- TinyLife.Objects.Particle.CameraMotion
- TinyLife.Objects.Particle.CameraOffset
- TinyLife.Objects.Particle.Color
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- TinyLife.Objects.Particle.DepthOffset
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- TinyLife.Objects.Particle.DepthPosOffset
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- TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
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- TinyLife.Objects.Particle.DrawOffset
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- TinyLife.Objects.Particle.ForceOutside
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- TinyLife.Objects.Particle.Friction
- TinyLife.Objects.Particle.Gravity
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- TinyLife.Objects.Particle.IgnoreParentDrawPos
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- TinyLife.Objects.Particle.Motion
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- TinyLife.Objects.Particle.OnParticleUpdate
- TinyLife.Objects.Particle.OnUpdate
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- TinyLife.Objects.Particle.ParentInfo
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- TinyLife.Objects.Particle.Position
- TinyLife.Objects.Particle.Scale
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- TinyLife.Objects.Particle.Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
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- TinyLife.Objects.Particle.SpriteEffects
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- TinyLife.Objects.Particle.TimeLived
- TinyLife.Objects.Particle.TimeToLive
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- TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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- TinyLife.Objects.Particle.UpdateWhenPaused
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langs:
- csharp
- vb
name: Particle
nameWithType: Particle
fullName: TinyLife.Objects.Particle
type: Class
source:
remote:
path: TinyLife/Objects/Particle.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Particle
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path: ../TinyLife/Objects/Particle.cs
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startLine: 20
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: "\nA particle is a <xref href=\"MLEM.Animations.SpriteAnimation\" data-throw-if-not-resolved=\"false\"></xref> that can be moved and displayed in world space.\nA particle is simply a <xref href=\"TinyLife.Objects.MapObject\" data-throw-if-not-resolved=\"false\"></xref> that does not collide or interact directly with the world, but has all of the same properties.\nA new particle can be added for display using <xref href=\"TinyLife.Objects.Particle.Spawn(TinyLife.World.Map%2cMicrosoft.Xna.Framework.Vector2%2cSystem.Func%7bMicrosoft.Xna.Framework.Vector2%2cTinyLife.Objects.Particle%7d)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
syntax:
content: public class Particle
content.vb: Public Class Particle
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Objects.Particle.TinyLife.Utilities.Extensions.JsonCopy``1
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- uid: TinyLife.Objects.Particle.AmbientFallingLeaves
commentId: F:TinyLife.Objects.Particle.AmbientFallingLeaves
id: AmbientFallingLeaves
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: AmbientFallingLeaves
nameWithType: Particle.AmbientFallingLeaves
fullName: TinyLife.Objects.Particle.AmbientFallingLeaves
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AmbientFallingLeaves
path: ../TinyLife/Objects/Particle.cs
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startLine: 27
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: "\nA set of conditions for <xref href=\"TinyLife.Objects.FurnitureType\" data-throw-if-not-resolved=\"false\"></xref> instances that should optionally display the falling leaves particles that default trees do.\nThe minimum and maximum spawn heights and horizontal coordinates are in relation to the furniture&apos;s position in the world, with all offsets being multiplied by <xref href=\"TinyLife.World.Tile.Width\" data-throw-if-not-resolved=\"false\"></xref> or <xref href=\"TinyLife.World.Tile.Height\" data-throw-if-not-resolved=\"false\"></xref>.\nTo add additional furniture that displays falling leaves, simply add to this collection.\n"
example: []
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syntax:
content: public static readonly Dictionary<FurnitureType, (float MinSpawnHeight, float MaxSpawnHeight, float MinSpawnX, float MaxSpawnX, float Chance)> AmbientFallingLeaves
return:
type: System.Collections.Generic.Dictionary{TinyLife.Objects.FurnitureType,System.ValueTuple{System.Single,System.Single,System.Single,System.Single,System.Single}}
content.vb: Public Shared ReadOnly AmbientFallingLeaves As Dictionary(Of FurnitureType, (MinSpawnHeight As Single, MaxSpawnHeight As Single, MinSpawnX As Single, MaxSpawnX As Single, Chance As Single))
- uid: TinyLife.Objects.Particle.OnParticleUpdate
commentId: E:TinyLife.Objects.Particle.OnParticleUpdate
id: OnParticleUpdate
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: OnParticleUpdate
nameWithType: Particle.OnParticleUpdate
fullName: TinyLife.Objects.Particle.OnParticleUpdate
type: Event
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnParticleUpdate
path: ../TinyLife/Objects/Particle.cs
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startLine: 37
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: "\nAn event that is raised when a <xref href=\"TinyLife.Objects.Particle\" data-throw-if-not-resolved=\"false\"></xref> is updated in <xref href=\"TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
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syntax:
content: public static event ObjectUpdateDelegate<Particle> OnParticleUpdate
return:
type: TinyLife.World.ObjectUpdateDelegate{TinyLife.Objects.Particle}
content.vb: Public Shared Event OnParticleUpdate As ObjectUpdateDelegate(Of Particle)
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- uid: TinyLife.Objects.Particle.Friction
commentId: F:TinyLife.Objects.Particle.Friction
id: Friction
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Friction
nameWithType: Particle.Friction
fullName: TinyLife.Objects.Particle.Friction
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Friction
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path: ../TinyLife/Objects/Particle.cs
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startLine: 46
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: "\nThe friction that is applied to this particle&apos;s <xref href=\"TinyLife.Objects.Particle.Motion\" data-throw-if-not-resolved=\"false\"></xref> every <xref href=\"TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref> frame\n"
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example: []
syntax:
content: public Vector2 Friction
return:
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type: Microsoft.Xna.Framework.Vector2
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content.vb: Public Friction As Vector2
- uid: TinyLife.Objects.Particle.TimeToLive
commentId: F:TinyLife.Objects.Particle.TimeToLive
id: TimeToLive
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: TimeToLive
nameWithType: Particle.TimeToLive
fullName: TinyLife.Objects.Particle.TimeToLive
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: TimeToLive
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path: ../TinyLife/Objects/Particle.cs
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startLine: 50
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe amount of real time that this particle should stay alive for until it disappears\n"
example: []
syntax:
content: public TimeSpan TimeToLive
return:
type: System.TimeSpan
content.vb: Public TimeToLive As TimeSpan
- uid: TinyLife.Objects.Particle.Position
commentId: F:TinyLife.Objects.Particle.Position
id: Position
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Position
nameWithType: Particle.Position
fullName: TinyLife.Objects.Particle.Position
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Position
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path: ../TinyLife/Objects/Particle.cs
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startLine: 54
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe position in the world of this particle\n"
example: []
syntax:
content: public Vector2 Position
return:
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type: Microsoft.Xna.Framework.Vector2
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content.vb: Public Position As Vector2
- uid: TinyLife.Objects.Particle.Motion
commentId: F:TinyLife.Objects.Particle.Motion
id: Motion
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Motion
nameWithType: Particle.Motion
fullName: TinyLife.Objects.Particle.Motion
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Motion
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path: ../TinyLife/Objects/Particle.cs
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startLine: 58
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: "\nThe amount that this particle&apos;s <xref href=\"TinyLife.Objects.Particle.Position\" data-throw-if-not-resolved=\"false\"></xref> is modified by each <xref href=\"TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref> frame\n"
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example: []
syntax:
content: public Vector2 Motion
return:
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type: Microsoft.Xna.Framework.Vector2
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content.vb: Public Motion As Vector2
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- uid: TinyLife.Objects.Particle.DepthPosOffset
commentId: F:TinyLife.Objects.Particle.DepthPosOffset
id: DepthPosOffset
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: DepthPosOffset
nameWithType: Particle.DepthPosOffset
fullName: TinyLife.Objects.Particle.DepthPosOffset
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DepthPosOffset
path: ../TinyLife/Objects/Particle.cs
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startLine: 62
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe amount of tiles that this particle&apos;s depth display calculation is offset by, from its <xref href=\"TinyLife.Objects.Particle.Position\" data-throw-if-not-resolved=\"false\"></xref>\n"
example: []
syntax:
content: public Vector2 DepthPosOffset
return:
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type: Microsoft.Xna.Framework.Vector2
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content.vb: Public DepthPosOffset As Vector2
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- uid: TinyLife.Objects.Particle.DepthOffset
commentId: F:TinyLife.Objects.Particle.DepthOffset
id: DepthOffset
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: DepthOffset
nameWithType: Particle.DepthOffset
fullName: TinyLife.Objects.Particle.DepthOffset
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: DepthOffset
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path: ../TinyLife/Objects/Particle.cs
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startLine: 66
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: "\nA value that is passed to <xref href=\"TinyLife.World.Map.GetDepth(Microsoft.Xna.Framework.Vector2%2cSystem.Single%2cSystem.Boolean%2cSystem.Boolean%2cSystem.Boolean)\" data-throw-if-not-resolved=\"false\"></xref> as the depth offset when the particle&apos;s depth is calculated.\n"
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example: []
syntax:
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content: public float DepthOffset
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return:
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type: System.Single
content.vb: Public DepthOffset As Single
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- uid: TinyLife.Objects.Particle.DrawOffset
commentId: F:TinyLife.Objects.Particle.DrawOffset
id: DrawOffset
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: DrawOffset
nameWithType: Particle.DrawOffset
fullName: TinyLife.Objects.Particle.DrawOffset
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: DrawOffset
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path: ../TinyLife/Objects/Particle.cs
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startLine: 70
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: "\nThe amount of draw space pixels that this particle&apos;s display position is offset by, from its <xref href=\"TinyLife.Objects.Particle.Position\" data-throw-if-not-resolved=\"false\"></xref>\n"
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example: []
syntax:
content: public Vector2 DrawOffset
return:
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type: Microsoft.Xna.Framework.Vector2
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content.vb: Public DrawOffset As Vector2
- uid: TinyLife.Objects.Particle.Scale
commentId: F:TinyLife.Objects.Particle.Scale
id: Scale
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Scale
nameWithType: Particle.Scale
fullName: TinyLife.Objects.Particle.Scale
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Scale
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path: ../TinyLife/Objects/Particle.cs
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startLine: 74
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn <xref href=\"MLEM.Misc.Easings.Easing\" data-throw-if-not-resolved=\"false\"></xref> that determines how this particle&apos;s scale (display size) changes based on its <xref href=\"TinyLife.Objects.Particle.TimeToLive\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Objects.Particle.TimeLived\" data-throw-if-not-resolved=\"false\"></xref>\n"
example: []
syntax:
content: public Easings.Easing Scale
return:
type: MLEM.Misc.Easings.Easing
content.vb: Public Scale As Easings.Easing
- uid: TinyLife.Objects.Particle.Gravity
commentId: F:TinyLife.Objects.Particle.Gravity
id: Gravity
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Gravity
nameWithType: Particle.Gravity
fullName: TinyLife.Objects.Particle.Gravity
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Gravity
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path: ../TinyLife/Objects/Particle.cs
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startLine: 78
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: "\nThe particle&apos;s gravity, which determines how much its <xref href=\"TinyLife.Objects.Particle.Motion\" data-throw-if-not-resolved=\"false\"></xref> is affected every <xref href=\"TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref> frame. Defaults to 0.\n"
example: []
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syntax:
content: public float Gravity
return:
type: System.Single
content.vb: Public Gravity As Single
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- uid: TinyLife.Objects.Particle.CameraMotion
commentId: F:TinyLife.Objects.Particle.CameraMotion
id: CameraMotion
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parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
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name: CameraMotion
nameWithType: Particle.CameraMotion
fullName: TinyLife.Objects.Particle.CameraMotion
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type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
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branch: main
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: CameraMotion
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path: ../TinyLife/Objects/Particle.cs
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startLine: 84
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: "\nThe motion that this particle&apos;s <xref href=\"TinyLife.Objects.Particle.CameraOffset\" data-throw-if-not-resolved=\"false\"></xref> is moved by every update frame.\nIf <xref href=\"TinyLife.Objects.Particle.Gravity\" data-throw-if-not-resolved=\"false\"></xref> is set, this value is modified every update frame as well.\nThis value is not affected by <xref href=\"TinyLife.Objects.Particle.Friction\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
syntax:
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content: public Vector2 CameraMotion
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return:
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type: Microsoft.Xna.Framework.Vector2
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content.vb: Public CameraMotion As Vector2
- uid: TinyLife.Objects.Particle.CameraOffset
commentId: F:TinyLife.Objects.Particle.CameraOffset
id: CameraOffset
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parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
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name: CameraOffset
nameWithType: Particle.CameraOffset
fullName: TinyLife.Objects.Particle.CameraOffset
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type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: CameraOffset
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path: ../TinyLife/Objects/Particle.cs
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startLine: 89
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: "\nThe offset from this particle&apos;s <xref href=\"TinyLife.Objects.Particle.Position\" data-throw-if-not-resolved=\"false\"></xref> that is added in visual space only, without camera rotation taken into account.\nIf <xref href=\"TinyLife.Objects.Particle.CameraMotion\" data-throw-if-not-resolved=\"false\"></xref> is set, this value is modified every update frame as well.\n"
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example: []
syntax:
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content: public Vector2 CameraOffset
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return:
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type: Microsoft.Xna.Framework.Vector2
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content.vb: Public CameraOffset As Vector2
- uid: TinyLife.Objects.Particle.ParentInfo
commentId: F:TinyLife.Objects.Particle.ParentInfo
id: ParentInfo
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: ParentInfo
nameWithType: Particle.ParentInfo
fullName: TinyLife.Objects.Particle.ParentInfo
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
2023-03-30 18:07:55 +02:00
branch: main
2022-05-24 13:36:05 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ParentInfo
path: ../TinyLife/Objects/Particle.cs
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startLine: 93
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA <xref href=\"TinyLife.Objects.Particle.ParentInfo\" data-throw-if-not-resolved=\"false\"></xref> that contains the object that this particle should be rendered in relation to.\n"
example: []
syntax:
content: public ParentInfo ParentInfo
return:
type: TinyLife.Objects.ParentInfo
content.vb: Public ParentInfo As ParentInfo
- uid: TinyLife.Objects.Particle.IgnoreParentDrawPos
commentId: F:TinyLife.Objects.Particle.IgnoreParentDrawPos
id: IgnoreParentDrawPos
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: IgnoreParentDrawPos
nameWithType: Particle.IgnoreParentDrawPos
fullName: TinyLife.Objects.Particle.IgnoreParentDrawPos
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
2023-03-30 18:07:55 +02:00
branch: main
2022-05-24 13:36:05 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IgnoreParentDrawPos
path: ../TinyLife/Objects/Particle.cs
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startLine: 97
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis value indicates whether the visual position of the <xref href=\"TinyLife.Objects.Particle.ParentInfo\" data-throw-if-not-resolved=\"false\"></xref> should be ignored when drawing.\n"
example: []
syntax:
content: public bool IgnoreParentDrawPos
return:
type: System.Boolean
content.vb: Public IgnoreParentDrawPos As Boolean
- uid: TinyLife.Objects.Particle.UpdateWhenPaused
commentId: F:TinyLife.Objects.Particle.UpdateWhenPaused
id: UpdateWhenPaused
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parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
2022-05-24 13:36:05 +02:00
name: UpdateWhenPaused
nameWithType: Particle.UpdateWhenPaused
fullName: TinyLife.Objects.Particle.UpdateWhenPaused
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type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
2023-03-30 18:07:55 +02:00
branch: main
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2022-05-24 13:36:05 +02:00
id: UpdateWhenPaused
2022-03-09 16:13:05 +01:00
path: ../TinyLife/Objects/Particle.cs
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startLine: 102
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: "\nThis value indicates whether this particle&apos;s <xref href=\"TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref> method should still be called when the game is paused.\nThis should be set to true when spawning particles in build mode, as the game is paused during that time.\n"
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example: []
syntax:
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content: public bool UpdateWhenPaused
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return:
2022-05-24 13:36:05 +02:00
type: System.Boolean
content.vb: Public UpdateWhenPaused As Boolean
- uid: TinyLife.Objects.Particle.Color
commentId: F:TinyLife.Objects.Particle.Color
id: Color
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Color
nameWithType: Particle.Color
fullName: TinyLife.Objects.Particle.Color
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
2023-03-30 18:07:55 +02:00
branch: main
2022-05-24 13:36:05 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Color
path: ../TinyLife/Objects/Particle.cs
2023-08-01 14:10:37 +02:00
startLine: 106
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe color to render this particle with, or <xref href=\"Microsoft.Xna.Framework.Color.White\" data-throw-if-not-resolved=\"false\"></xref> by default.\n"
example: []
syntax:
content: public Color Color
return:
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type: Microsoft.Xna.Framework.Color
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content.vb: Public Color As Color
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- uid: TinyLife.Objects.Particle.SpriteEffects
commentId: F:TinyLife.Objects.Particle.SpriteEffects
id: SpriteEffects
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: SpriteEffects
nameWithType: Particle.SpriteEffects
fullName: TinyLife.Objects.Particle.SpriteEffects
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
2023-03-30 18:07:55 +02:00
branch: main
2022-07-04 16:50:43 +02:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SpriteEffects
path: ../TinyLife/Objects/Particle.cs
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startLine: 110
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe <xref href=\"TinyLife.Objects.Particle.SpriteEffects\" data-throw-if-not-resolved=\"false\"></xref> that should be applied when drawing this particle.\n"
example: []
syntax:
content: public SpriteEffects SpriteEffects
return:
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type: Microsoft.Xna.Framework.Graphics.SpriteEffects
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content.vb: Public SpriteEffects As SpriteEffects
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- uid: TinyLife.Objects.Particle.ForceOutside
commentId: F:TinyLife.Objects.Particle.ForceOutside
id: ForceOutside
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: ForceOutside
nameWithType: Particle.ForceOutside
fullName: TinyLife.Objects.Particle.ForceOutside
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
2023-03-30 18:07:55 +02:00
branch: main
2022-12-20 13:25:03 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ForceOutside
path: ../TinyLife/Objects/Particle.cs
2023-08-01 14:10:37 +02:00
startLine: 115
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nWhether this particle should always be displayed as if it were outside (rather than in the room its <xref href=\"TinyLife.Objects.Particle.Position\" data-throw-if-not-resolved=\"false\"></xref> is in).\nThis field is used for particles like chimney smoke, which always draw above the room on the outside.\n"
example: []
syntax:
content: public bool ForceOutside
return:
type: System.Boolean
content.vb: Public ForceOutside As Boolean
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- uid: TinyLife.Objects.Particle.OnUpdate
commentId: F:TinyLife.Objects.Particle.OnUpdate
id: OnUpdate
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: OnUpdate
nameWithType: Particle.OnUpdate
fullName: TinyLife.Objects.Particle.OnUpdate
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnUpdate
path: ../TinyLife/Objects/Particle.cs
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startLine: 120
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: "\nAn event that is raised when this particle is updated in <xref href=\"TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref>.\nNote that <xref href=\"TinyLife.Objects.Particle.OnParticleUpdate\" data-throw-if-not-resolved=\"false\"></xref> is invoked for all particles, whereas this event is just invoked for this particle.\n"
example: []
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syntax:
content: public ObjectUpdateDelegateNoPhase<Particle> OnUpdate
return:
type: TinyLife.World.ObjectUpdateDelegateNoPhase{TinyLife.Objects.Particle}
content.vb: Public OnUpdate As ObjectUpdateDelegateNoPhase(Of Particle)
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- uid: TinyLife.Objects.Particle.Animation
commentId: F:TinyLife.Objects.Particle.Animation
id: Animation
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Animation
nameWithType: Particle.Animation
fullName: TinyLife.Objects.Particle.Animation
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
2023-03-30 18:07:55 +02:00
branch: main
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: Animation
2022-03-09 16:13:05 +01:00
path: ../TinyLife/Objects/Particle.cs
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startLine: 125
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe <xref href=\"MLEM.Animations.SpriteAnimation\" data-throw-if-not-resolved=\"false\"></xref> that this particle displays over its lifespan\n"
example: []
syntax:
content: protected readonly SpriteAnimation Animation
return:
type: MLEM.Animations.SpriteAnimation
content.vb: Protected ReadOnly Animation As SpriteAnimation
- uid: TinyLife.Objects.Particle.TimeLived
commentId: F:TinyLife.Objects.Particle.TimeLived
id: TimeLived
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: TimeLived
nameWithType: Particle.TimeLived
fullName: TinyLife.Objects.Particle.TimeLived
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
2023-03-30 18:07:55 +02:00
branch: main
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: TimeLived
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path: ../TinyLife/Objects/Particle.cs
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startLine: 130
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe amount of real time that this particle has lived for.\nThis time span will always be lower than or equal to <xref href=\"TinyLife.Objects.Particle.TimeToLive\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: protected TimeSpan TimeLived
return:
type: System.TimeSpan
content.vb: Protected TimeLived As TimeSpan
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- uid: TinyLife.Objects.Particle.#ctor(MLEM.Textures.TextureRegion,System.TimeSpan,Microsoft.Xna.Framework.Vector2)
commentId: M:TinyLife.Objects.Particle.#ctor(MLEM.Textures.TextureRegion,System.TimeSpan,Microsoft.Xna.Framework.Vector2)
id: '#ctor(MLEM.Textures.TextureRegion,System.TimeSpan,Microsoft.Xna.Framework.Vector2)'
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parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Particle(TextureRegion, TimeSpan, Vector2)
nameWithType: Particle.Particle(TextureRegion, TimeSpan, Vector2)
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fullName: TinyLife.Objects.Particle.Particle(MLEM.Textures.TextureRegion, System.TimeSpan, Microsoft.Xna.Framework.Vector2)
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type: Constructor
source:
remote:
path: TinyLife/Objects/Particle.cs
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branch: main
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: .ctor
2022-03-09 16:13:05 +01:00
path: ../TinyLife/Objects/Particle.cs
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startLine: 138
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nCreates a new particle with the given settings\n"
example: []
syntax:
content: public Particle(TextureRegion region, TimeSpan timeToLive, Vector2 position)
parameters:
- id: region
type: MLEM.Textures.TextureRegion
description: The texture that this particle should display with
- id: timeToLive
type: System.TimeSpan
description: The amount of real time that this particle should stay alive for
- id: position
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type: Microsoft.Xna.Framework.Vector2
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description: The position that this particle should have, in world space
content.vb: Public Sub New(region As TextureRegion, timeToLive As TimeSpan, position As Vector2)
overload: TinyLife.Objects.Particle.#ctor*
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nameWithType.vb: Particle.New(TextureRegion, TimeSpan, Vector2)
fullName.vb: TinyLife.Objects.Particle.New(MLEM.Textures.TextureRegion, System.TimeSpan, Microsoft.Xna.Framework.Vector2)
name.vb: New(TextureRegion, TimeSpan, Vector2)
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- uid: TinyLife.Objects.Particle.#ctor(MLEM.Animations.SpriteAnimation,System.TimeSpan,Microsoft.Xna.Framework.Vector2)
commentId: M:TinyLife.Objects.Particle.#ctor(MLEM.Animations.SpriteAnimation,System.TimeSpan,Microsoft.Xna.Framework.Vector2)
id: '#ctor(MLEM.Animations.SpriteAnimation,System.TimeSpan,Microsoft.Xna.Framework.Vector2)'
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parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Particle(SpriteAnimation, TimeSpan, Vector2)
nameWithType: Particle.Particle(SpriteAnimation, TimeSpan, Vector2)
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fullName: TinyLife.Objects.Particle.Particle(MLEM.Animations.SpriteAnimation, System.TimeSpan, Microsoft.Xna.Framework.Vector2)
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type: Constructor
source:
remote:
path: TinyLife/Objects/Particle.cs
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branch: main
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: .ctor
2022-03-09 16:13:05 +01:00
path: ../TinyLife/Objects/Particle.cs
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startLine: 147
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nCreates a new particle with the given settings\n"
example: []
syntax:
content: public Particle(SpriteAnimation animation, TimeSpan timeToLive, Vector2 position)
parameters:
- id: animation
type: MLEM.Animations.SpriteAnimation
description: The animation that this particle should display with
- id: timeToLive
type: System.TimeSpan
description: The amount of real time that this particle should stay alive for
- id: position
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type: Microsoft.Xna.Framework.Vector2
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description: The position that this particle should have, in world space
content.vb: Public Sub New(animation As SpriteAnimation, timeToLive As TimeSpan, position As Vector2)
overload: TinyLife.Objects.Particle.#ctor*
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nameWithType.vb: Particle.New(SpriteAnimation, TimeSpan, Vector2)
fullName.vb: TinyLife.Objects.Particle.New(MLEM.Animations.SpriteAnimation, System.TimeSpan, Microsoft.Xna.Framework.Vector2)
name.vb: New(SpriteAnimation, TimeSpan, Vector2)
2022-09-05 14:19:42 +02:00
- uid: TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
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name: Update(GameTime, TimeSpan, float)
nameWithType: Particle.Update(GameTime, TimeSpan, float)
fullName: TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
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type: Method
source:
remote:
path: TinyLife/Objects/Particle.cs
2023-03-30 18:07:55 +02:00
branch: main
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: Update
2022-03-09 16:13:05 +01:00
path: ../TinyLife/Objects/Particle.cs
2023-08-01 14:10:37 +02:00
startLine: 159
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
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summary: "\nThe update method, which is called every update frame by the underlying <xref href=\"TinyLife.World.Map\" data-throw-if-not-resolved=\"false\"></xref>\n"
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example: []
syntax:
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content: public virtual void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
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parameters:
- id: time
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type: Microsoft.Xna.Framework.GameTime
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description: The game&apos;s time
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed since the last call
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- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
content.vb: Public Overridable Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
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overload: TinyLife.Objects.Particle.Update*
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nameWithType.vb: Particle.Update(GameTime, TimeSpan, Single)
fullName.vb: TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb: Update(GameTime, TimeSpan, Single)
2022-09-05 14:19:42 +02:00
- uid: TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
commentId: M:TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
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parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Draw(GameTime, SpriteBatch)
nameWithType: Particle.Draw(GameTime, SpriteBatch)
2022-09-05 14:19:42 +02:00
fullName: TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch)
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type: Method
source:
remote:
path: TinyLife/Objects/Particle.cs
2023-03-30 18:07:55 +02:00
branch: main
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: Draw
2022-03-09 16:13:05 +01:00
path: ../TinyLife/Objects/Particle.cs
2023-08-01 14:10:37 +02:00
startLine: 190
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
2023-07-20 14:27:20 +02:00
summary: "\nDraws this particle on the current <xref href=\"TinyLife.World.Map\" data-throw-if-not-resolved=\"false\"></xref>, at the current <xref href=\"TinyLife.Objects.Particle.Position\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
syntax:
content: public virtual void Draw(GameTime time, SpriteBatch batch)
parameters:
- id: time
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type: Microsoft.Xna.Framework.GameTime
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description: The current time
- id: batch
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type: Microsoft.Xna.Framework.Graphics.SpriteBatch
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description: The sprite batch to use for drawing
content.vb: Public Overridable Sub Draw(time As GameTime, batch As SpriteBatch)
overload: TinyLife.Objects.Particle.Draw*
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- uid: TinyLife.Objects.Particle.Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
commentId: M:TinyLife.Objects.Particle.Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
id: Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
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parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
2023-07-20 14:27:20 +02:00
name: Spawn(Map, Vector2, Func<Vector2, Particle>)
nameWithType: Particle.Spawn(Map, Vector2, Func<Vector2, Particle>)
fullName: TinyLife.Objects.Particle.Spawn(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, System.Func<Microsoft.Xna.Framework.Vector2, TinyLife.Objects.Particle>)
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type: Method
source:
remote:
path: TinyLife/Objects/Particle.cs
2023-03-30 18:07:55 +02:00
branch: main
2021-11-26 23:42:22 +01:00
repo: https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id: Spawn
2022-03-09 16:13:05 +01:00
path: ../TinyLife/Objects/Particle.cs
2023-08-01 14:10:37 +02:00
startLine: 207
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assemblies:
- Tiny Life
namespace: TinyLife.Objects
2022-01-01 17:06:03 +01:00
summary: "\nSpawns a new particle with the given settings.\nThe particle is only spawned if the resulting display position would currently be visible for the <xref href=\"TinyLife.GameImpl.Camera\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
syntax:
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content: public static void Spawn(Map map, Vector2 position, Func<Vector2, Particle> particleFunction)
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parameters:
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- id: map
type: TinyLife.World.Map
description: The map to spawn on.
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- id: position
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type: Microsoft.Xna.Framework.Vector2
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description: The position in world space that the particle should be spawned at.
- id: particleFunction
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type: System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle}
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description: A function that is invoked if the particle can be spawned.
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content.vb: Public Shared Sub Spawn(map As Map, position As Vector2, particleFunction As Func(Of Vector2, Particle))
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overload: TinyLife.Objects.Particle.Spawn*
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nameWithType.vb: Particle.Spawn(Map, Vector2, Func(Of Vector2, Particle))
fullName.vb: TinyLife.Objects.Particle.Spawn(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, System.Func(Of Microsoft.Xna.Framework.Vector2, TinyLife.Objects.Particle))
name.vb: Spawn(Map, Vector2, Func(Of Vector2, Particle))
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commentId: T:MLEM.Animations.SpriteAnimation
parent: MLEM.Animations
isExternal: true
name: SpriteAnimation
nameWithType: SpriteAnimation
fullName: MLEM.Animations.SpriteAnimation
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commentId: T:TinyLife.Objects.MapObject
parent: TinyLife.Objects
name: MapObject
nameWithType: MapObject
fullName: TinyLife.Objects.MapObject
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isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.func-2
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name: Spawn(Map, Vector2, Func<Vector2, Particle>)
nameWithType: Particle.Spawn(Map, Vector2, Func<Vector2, Particle>)
fullName: TinyLife.Objects.Particle.Spawn(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, System.Func<Microsoft.Xna.Framework.Vector2, TinyLife.Objects.Particle>)
nameWithType.vb: Particle.Spawn(Map, Vector2, Func(Of Vector2, Particle))
fullName.vb: TinyLife.Objects.Particle.Spawn(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, System.Func(Of Microsoft.Xna.Framework.Vector2, TinyLife.Objects.Particle))
name.vb: Spawn(Map, Vector2, Func(Of Vector2, Particle))
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name: Spawn
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name: Spawn
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2023-03-30 18:07:55 +02:00
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nameWithType.vb: Object.GetHashCode()
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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spec.vb:
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2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2023-03-30 18:07:55 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object.gettype
2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2023-03-30 18:07:55 +02:00
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2023-03-30 18:07:55 +02:00
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2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
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2023-08-01 14:10:37 +02:00
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2023-07-28 12:27:48 +02:00
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