TinyLifeWeb/docs/api/TinyLife.Uis.Menus.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.Uis.Menus
commentId: T:TinyLife.Uis.Menus
id: Menus
parent: TinyLife.Uis
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children:
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- TinyLife.Uis.Menus.GamepadHint(MLEM.Ui.Anchor,System.Func{TinyLife.Options,Microsoft.Xna.Framework.Input.Buttons},Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Func{System.Boolean})
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- TinyLife.Uis.Menus.MenuBackground(System.Single,System.Single,System.Single,System.Single)
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- TinyLife.Uis.Menus.Transition(System.Action,System.Action,TinyLife.Uis.Menus.TransitionType,TinyLife.Uis.Menus.TransitionType,System.Single,System.Single,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
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langs:
- csharp
- vb
name: Menus
nameWithType: Menus
fullName: TinyLife.Uis.Menus
type: Class
source:
remote:
path: TinyLife/Uis/Menus.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Menus
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path: ../TinyLife/Uis/Menus.cs
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startLine: 41
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
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summary: A set of static methods to deal with <xref href="MLEM.Ui" data-throw-if-not-resolved="false"></xref> and in-game menus
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example: []
syntax:
content: public static class Menus
content.vb: Public Module Menus
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
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- uid: TinyLife.Uis.Menus.Transition(System.Action,System.Action,TinyLife.Uis.Menus.TransitionType,TinyLife.Uis.Menus.TransitionType,System.Single,System.Single,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
commentId: M:TinyLife.Uis.Menus.Transition(System.Action,System.Action,TinyLife.Uis.Menus.TransitionType,TinyLife.Uis.Menus.TransitionType,System.Single,System.Single,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
id: Transition(System.Action,System.Action,TinyLife.Uis.Menus.TransitionType,TinyLife.Uis.Menus.TransitionType,System.Single,System.Single,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
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parent: TinyLife.Uis.Menus
langs:
- csharp
- vb
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name: Transition(Action, Action, TransitionType, TransitionType, float, float, float, Color?)
nameWithType: Menus.Transition(Action, Action, Menus.TransitionType, Menus.TransitionType, float, float, float, Color?)
fullName: TinyLife.Uis.Menus.Transition(System.Action, System.Action, TinyLife.Uis.Menus.TransitionType, TinyLife.Uis.Menus.TransitionType, float, float, float, Microsoft.Xna.Framework.Color?)
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type: Method
source:
remote:
path: TinyLife/Uis/Menus.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Transition
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path: ../TinyLife/Uis/Menus.cs
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startLine: 64
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
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summary: Displays a screen transition that includes a fade out, an <code class="paramref">inbetween</code> action, followed by a fade back in and an <code class="paramref">after</code> action.
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example: []
syntax:
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content: public static void Transition(Action inbetween = null, Action after = null, Menus.TransitionType outType = TransitionType.Swipe, Menus.TransitionType inType = TransitionType.Swipe, float outSpeed = 0.05, float inSpeed = 0.05, float waitInbetween = 0.15, Color? color = null)
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parameters:
- id: inbetween
type: System.Action
description: The action that is invoked while the screen is faded out, or null to invoke no action.
- id: after
type: System.Action
description: The action that is invoked after the full fade routine completes, or null to invoke no action.
- id: outType
type: TinyLife.Uis.Menus.TransitionType
description: The <xref href="TinyLife.Uis.Menus.TransitionType" data-throw-if-not-resolved="false"></xref> used for fading out.
- id: inType
type: TinyLife.Uis.Menus.TransitionType
description: The <xref href="TinyLife.Uis.Menus.TransitionType" data-throw-if-not-resolved="false"></xref> used for fading in.
- id: outSpeed
type: System.Single
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description: The speed with which <code class="paramref">outType</code> is displayed per frame.
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- id: inSpeed
type: System.Single
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description: The speed with which <code class="paramref">inType</code> is displayed per frame.
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- id: waitInbetween
type: System.Single
description: The amount of time to wait while the screen is faded out.
- id: color
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type: System.Nullable{Microsoft.Xna.Framework.Color}
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description: The color that the fade should have, or null to use black.
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content.vb: Public Shared Sub Transition(inbetween As Action = Nothing, after As Action = Nothing, outType As Menus.TransitionType = TransitionType.Swipe, inType As Menus.TransitionType = TransitionType.Swipe, outSpeed As Single = 0.05, inSpeed As Single = 0.05, waitInbetween As Single = 0.15, color As Color? = Nothing)
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overload: TinyLife.Uis.Menus.Transition*
exceptions:
- type: System.InvalidOperationException
commentId: T:System.InvalidOperationException
description: Thrown when a fade is already happening when this method is called.
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nameWithType.vb: Menus.Transition(Action, Action, Menus.TransitionType, Menus.TransitionType, Single, Single, Single, Color?)
fullName.vb: TinyLife.Uis.Menus.Transition(System.Action, System.Action, TinyLife.Uis.Menus.TransitionType, TinyLife.Uis.Menus.TransitionType, Single, Single, Single, Microsoft.Xna.Framework.Color?)
name.vb: Transition(Action, Action, TransitionType, TransitionType, Single, Single, Single, Color?)
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- uid: TinyLife.Uis.Menus.GamepadHint(MLEM.Ui.Anchor,System.Func{TinyLife.Options,Microsoft.Xna.Framework.Input.Buttons},Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Func{System.Boolean})
commentId: M:TinyLife.Uis.Menus.GamepadHint(MLEM.Ui.Anchor,System.Func{TinyLife.Options,Microsoft.Xna.Framework.Input.Buttons},Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Func{System.Boolean})
id: GamepadHint(MLEM.Ui.Anchor,System.Func{TinyLife.Options,Microsoft.Xna.Framework.Input.Buttons},Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Func{System.Boolean})
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parent: TinyLife.Uis.Menus
langs:
- csharp
- vb
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name: GamepadHint(Anchor, Func<Options, Buttons>, Vector2, Vector2?, Func<bool>)
nameWithType: Menus.GamepadHint(Anchor, Func<Options, Buttons>, Vector2, Vector2?, Func<bool>)
fullName: TinyLife.Uis.Menus.GamepadHint(MLEM.Ui.Anchor, System.Func<TinyLife.Options, Microsoft.Xna.Framework.Input.Buttons>, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2?, System.Func<bool>)
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type: Method
source:
remote:
path: TinyLife/Uis/Menus.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GamepadHint
path: ../TinyLife/Uis/Menus.cs
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startLine: 135
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
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summary: >-
Returns a new image that displays information about what gamepad <xref href="Microsoft.Xna.Framework.Input.Buttons" data-throw-if-not-resolved="false"></xref> can be pressed to invoke an action.
This image is automatically hidden if gamepad controls are not currently being used, or if <code class="paramref">shouldHide</code> returns true.
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example: []
syntax:
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content: public static Image GamepadHint(Anchor anchor, Func<Options, Buttons> button, Vector2 positionOffset = default, Vector2? size = null, Func<bool> shouldHide = null)
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parameters:
- id: anchor
type: MLEM.Ui.Anchor
description: The anchor for the image.
- id: button
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type: System.Func{TinyLife.Options,Microsoft.Xna.Framework.Input.Buttons}
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description: A function that returns the button that should be displayed.
- id: positionOffset
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type: Microsoft.Xna.Framework.Vector2
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description: The position offset for the image.
- id: size
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type: System.Nullable{Microsoft.Xna.Framework.Vector2}
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description: The size of the image, or <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a> for the image to be 12 pixels big.
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- id: shouldHide
type: System.Func{System.Boolean}
description: A function that determines whether the hint should currently be hidden, or null to only hide it when gamepad controls are not currently being used.
return:
type: MLEM.Ui.Elements.Image
description: The created gamepad hint image.
content.vb: Public Shared Function GamepadHint(anchor As Anchor, button As Func(Of Options, Buttons), positionOffset As Vector2 = Nothing, size As Vector2? = Nothing, shouldHide As Func(Of Boolean) = Nothing) As Image
overload: TinyLife.Uis.Menus.GamepadHint*
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nameWithType.vb: Menus.GamepadHint(Anchor, Func(Of Options, Buttons), Vector2, Vector2?, Func(Of Boolean))
fullName.vb: TinyLife.Uis.Menus.GamepadHint(MLEM.Ui.Anchor, System.Func(Of TinyLife.Options, Microsoft.Xna.Framework.Input.Buttons), Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2?, System.Func(Of Boolean))
name.vb: GamepadHint(Anchor, Func(Of Options, Buttons), Vector2, Vector2?, Func(Of Boolean))
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- uid: TinyLife.Uis.Menus.MenuBackground(System.Single,System.Single,System.Single,System.Single)
commentId: M:TinyLife.Uis.Menus.MenuBackground(System.Single,System.Single,System.Single,System.Single)
id: MenuBackground(System.Single,System.Single,System.Single,System.Single)
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parent: TinyLife.Uis.Menus
langs:
- csharp
- vb
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name: MenuBackground(float, float, float, float)
nameWithType: Menus.MenuBackground(float, float, float, float)
fullName: TinyLife.Uis.Menus.MenuBackground(float, float, float, float)
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type: Method
source:
remote:
path: TinyLife/Uis/Menus.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: MenuBackground
path: ../TinyLife/Uis/Menus.cs
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startLine: 155
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
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summary: Returns a <xref href="MLEM.Textures.NinePatch" data-throw-if-not-resolved="false"></xref> that contains a menu background texture region, based on the given data.
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example: []
syntax:
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content: public static NinePatch MenuBackground(float x, float y, float width = 1, float height = 1)
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parameters:
- id: x
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type: System.Single
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description: The x coordinate of the menu background section to return, which is expected to be between 0 and 1.
- id: y
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type: System.Single
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description: The y coordinate of the menu background section to return, which is expected to be between 0 and 1.
- id: width
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type: System.Single
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description: The width of the menu background section to return, which is expected to be between 1 and 2.
- id: height
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type: System.Single
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description: The height of the menu background section to return, which is expected to be between 1 and 2.
return:
type: MLEM.Textures.NinePatch
description: A <xref href="MLEM.Textures.NinePatch" data-throw-if-not-resolved="false"></xref> that contains a menu background texture region.
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content.vb: Public Shared Function MenuBackground(x As Single, y As Single, width As Single = 1, height As Single = 1) As NinePatch
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overload: TinyLife.Uis.Menus.MenuBackground*
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nameWithType.vb: Menus.MenuBackground(Single, Single, Single, Single)
fullName.vb: TinyLife.Uis.Menus.MenuBackground(Single, Single, Single, Single)
name.vb: MenuBackground(Single, Single, Single, Single)
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references:
- uid: MLEM.Ui
commentId: N:MLEM.Ui
isExternal: true
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name: MLEM.Ui
nameWithType: MLEM.Ui
fullName: MLEM.Ui
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spec.csharp:
- uid: MLEM
name: MLEM
isExternal: true
- name: .
- uid: MLEM.Ui
name: Ui
isExternal: true
spec.vb:
- uid: MLEM
name: MLEM
isExternal: true
- name: .
- uid: MLEM.Ui
name: Ui
isExternal: true
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- uid: TinyLife.Uis
commentId: N:TinyLife.Uis
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href: TinyLife.html
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name: TinyLife.Uis
nameWithType: TinyLife.Uis
fullName: TinyLife.Uis
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spec.csharp:
- uid: TinyLife
name: TinyLife
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href: TinyLife.html
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- name: .
- uid: TinyLife.Uis
name: Uis
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href: TinyLife.Uis.html
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spec.vb:
- uid: TinyLife
name: TinyLife
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href: TinyLife.html
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- name: .
- uid: TinyLife.Uis
name: Uis
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href: TinyLife.Uis.html
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- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
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- uid: System.Object.Equals(System.Object)
commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
name: Equals(object)
nameWithType: object.Equals(object)
fullName: object.Equals(object)
nameWithType.vb: Object.Equals(Object)
fullName.vb: Object.Equals(Object)
name.vb: Equals(Object)
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spec.csharp:
- uid: System.Object.Equals(System.Object)
name: Equals
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
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- name: (
- uid: System.Object
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name: object
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isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object
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- name: )
spec.vb:
- uid: System.Object.Equals(System.Object)
name: Equals
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
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- name: (
- uid: System.Object
name: Object
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object
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- name: )
- uid: System.Object.Equals(System.Object,System.Object)
commentId: M:System.Object.Equals(System.Object,System.Object)
parent: System.Object
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
name: Equals(object, object)
nameWithType: object.Equals(object, object)
fullName: object.Equals(object, object)
nameWithType.vb: Object.Equals(Object, Object)
fullName.vb: Object.Equals(Object, Object)
name.vb: Equals(Object, Object)
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spec.csharp:
- uid: System.Object.Equals(System.Object,System.Object)
name: Equals
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
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href: https://learn.microsoft.com/dotnet/api/system.object
- name: ','
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name: object
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href: https://learn.microsoft.com/dotnet/api/system.object
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- name: )
spec.vb:
- uid: System.Object.Equals(System.Object,System.Object)
name: Equals
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
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href: https://learn.microsoft.com/dotnet/api/system.object
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name: Object
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object
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- name: )
- uid: System.Object.GetHashCode
commentId: M:System.Object.GetHashCode
parent: System.Object
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
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name: GetHashCode()
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nameWithType: object.GetHashCode()
fullName: object.GetHashCode()
nameWithType.vb: Object.GetHashCode()
fullName.vb: Object.GetHashCode()
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spec.csharp:
- uid: System.Object.GetHashCode
name: GetHashCode
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
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spec.vb:
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name: GetHashCode
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
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- name: (
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- uid: System.Object.GetType
commentId: M:System.Object.GetType
parent: System.Object
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.gettype
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name: GetType()
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nameWithType: object.GetType()
fullName: object.GetType()
nameWithType.vb: Object.GetType()
fullName.vb: Object.GetType()
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spec.csharp:
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name: GetType
isExternal: true
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spec.vb:
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name: GetType
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href: https://learn.microsoft.com/dotnet/api/system.object.gettype
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- uid: System.Object.MemberwiseClone
commentId: M:System.Object.MemberwiseClone
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href: https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone
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name: MemberwiseClone()
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nameWithType: object.MemberwiseClone()
fullName: object.MemberwiseClone()
nameWithType.vb: Object.MemberwiseClone()
fullName.vb: Object.MemberwiseClone()
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spec.csharp:
- uid: System.Object.MemberwiseClone
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